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author | entrpntr <entrpntr@gmail.com> | 2020-06-11 15:14:46 -0400 |
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committer | entrpntr <entrpntr@gmail.com> | 2020-06-11 15:14:46 -0400 |
commit | 308f586dcce414e42cc0eac47195134e240f7c24 (patch) | |
tree | 6287c2397a84374dca1b0f3d78eaa7a62458cdc3 | |
parent | ceffef935f34059842adc11a13e2a7fbceb35a49 (diff) |
Improve angle/distance comment as noted in review.
-rw-r--r-- | engine/movie/gold_silver_intro.asm | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/engine/movie/gold_silver_intro.asm b/engine/movie/gold_silver_intro.asm index adcb97c3..7195e7dc 100644 --- a/engine/movie/gold_silver_intro.asm +++ b/engine/movie/gold_silver_intro.asm @@ -296,21 +296,19 @@ GFPresents_Sparkle: add hl, de ; set the angle and distance for this sprite -; bc+$b <- hl (angle), bc+$c <- 0, bc+$d <- hl+1 (distance) ld e, l ld d, h ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld a, [de] - ld [hl], a + ld [hl], a ; angle inc de ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld [hl], 0 inc hl ; SPRITEANIMSTRUCT_0D ld a, [de] - ld [hl], a - + ld [hl], a ; distance ret .sparkle_vectors |