diff options
author | entrpntr <entrpntr@gmail.com> | 2020-05-14 19:17:51 -0400 |
---|---|---|
committer | entrpntr <entrpntr@gmail.com> | 2020-05-14 19:44:36 -0400 |
commit | 3185d4b3601f89e550a895a93c7a411e4c846889 (patch) | |
tree | d7fa5c913db937143ba6347b594b4eae9a66513c | |
parent | 6c4c421f18fa5ed8f42c260d17edb8ea52ba8112 (diff) |
Clean up battle anims, constants, and wram.
-rw-r--r-- | constants/battle_anim_constants.asm | 6 | ||||
-rw-r--r-- | constants/event_flags.asm | 97 | ||||
-rw-r--r-- | constants/scgb_constants.asm | 2 | ||||
-rw-r--r-- | constants/script_constants.asm | 9 | ||||
-rw-r--r-- | constants/sprite_anim_constants.asm | 1 | ||||
-rw-r--r-- | constants/wram_constants.asm | 37 | ||||
-rw-r--r-- | data/moves/animations.asm | 217 | ||||
-rw-r--r-- | engine/battle/core.asm | 2 | ||||
-rw-r--r-- | engine/menus/intro_menu.asm | 2 | ||||
-rw-r--r-- | home/battle.asm | 2 | ||||
-rwxr-xr-x | macros/scripts/trade_anims.asm | 276 | ||||
-rw-r--r-- | main.asm | 6 | ||||
-rw-r--r-- | maps/GoldenrodUndergroundWarehouse.asm | 4 | ||||
-rw-r--r-- | wram.asm | 62 |
14 files changed, 371 insertions, 352 deletions
diff --git a/constants/battle_anim_constants.asm b/constants/battle_anim_constants.asm index bd5036d6..1b57b240 100644 --- a/constants/battle_anim_constants.asm +++ b/constants/battle_anim_constants.asm @@ -25,6 +25,10 @@ const BATTLEANIMSTRUCT_16 const BATTLEANIMSTRUCT_17 BATTLEANIMSTRUCT_LENGTH EQU const_value +NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects + +; Start tile for battle animation graphics +BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture ; BattleAnimObjects indexes (see data/battle_anims/objects.asm) const_def @@ -810,6 +814,8 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value const BG_EFFECT_STRUCT_JT_INDEX const BG_EFFECT_STRUCT_BATTLE_TURN const BG_EFFECT_STRUCT_03 +BG_EFFECT_STRUCT_LENGTH EQU const_value +NUM_BG_EFFECTS EQU 5 ; see wActiveBGEffects ; battle palettes const_def diff --git a/constants/event_flags.asm b/constants/event_flags.asm index a73f1e9b..2aa6bf22 100644 --- a/constants/event_flags.asm +++ b/constants/event_flags.asm @@ -1,8 +1,7 @@ - +; wEventFlags bit flags const_def - -; These first eight flags are reset upon reloading the map. - const EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; 000 +; The first eight flags are reset upon reloading the map + const EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 const EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 const EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3 const EVENT_TEMPORARY_UNTIL_MAP_RELOAD_4 @@ -10,7 +9,7 @@ const EVENT_TEMPORARY_UNTIL_MAP_RELOAD_6 const EVENT_TEMPORARY_UNTIL_MAP_RELOAD_7 const EVENT_TEMPORARY_UNTIL_MAP_RELOAD_8 -; Johto story events +; Johto Gym Leader TM gifts const EVENT_GOT_TM31_MUD_SLAP const EVENT_GOT_TM49_FURY_CUTTER const EVENT_GOT_TM01_DYNAMICPUNCH @@ -19,23 +18,26 @@ const EVENT_GOT_TM23_IRON_TAIL const EVENT_GOT_TM16_ICY_WIND const EVENT_GOT_TM24_DRAGONBREATH - const EVENT_GOT_HM01_CUT +; HMs (EVENT_GOT_HM07_WATERFALL is with the Johto itemballs) + const EVENT_GOT_HM01_CUT ; 010 const EVENT_GOT_HM02_FLY const EVENT_GOT_HM03_SURF const EVENT_GOT_HM04_STRENGTH const EVENT_GOT_HM05_FLASH const EVENT_GOT_HM06_WHIRLPOOL - const EVENT_016 + const EVENT_016 ; unused +; Rods const EVENT_GOT_OLD_ROD const EVENT_GOT_GOOD_ROD const EVENT_GOT_SUPER_ROD +; Johto story events const EVENT_GOT_A_POKEMON_FROM_ELM const EVENT_GOT_CYNDAQUIL_FROM_ELM const EVENT_GOT_TOTODILE_FROM_ELM const EVENT_GOT_CHIKORITA_FROM_ELM const EVENT_GOT_MYSTERY_EGG_FROM_MR_POKEMON const EVENT_GAVE_MYSTERY_EGG_TO_ELM - const EVENT_JASMINE_RETURNED_TO_GYM + const EVENT_JASMINE_RETURNED_TO_GYM ; 020 const EVENT_CLEARED_RADIO_TOWER const EVENT_CLEARED_ROCKET_HIDEOUT const EVENT_GOT_SECRETPOTION_FROM_PHARMACY @@ -51,7 +53,7 @@ const EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE const EVENT_MADE_UNOWN_APPEAR_IN_RUINS const EVENT_FAST_SHIP_DESTINATION_OLIVINE - const EVENT_FAST_SHIP_FIRST_TIME + const EVENT_FAST_SHIP_FIRST_TIME ; 030 const EVENT_FAST_SHIP_HAS_ARRIVED const EVENT_FAST_SHIP_FOUND_GIRL const EVENT_FAST_SHIP_LAZY_SAILOR @@ -62,8 +64,8 @@ const EVENT_LAKE_OF_RAGE_EXPLAINED_WEIRD_MAGIKARP const EVENT_LAKE_OF_RAGE_ASKED_FOR_MAGIKARP const EVENT_LAKE_OF_RAGE_ELIXIR_ON_STANDBY - const EVENT_03B - const EVENT_03C + const EVENT_03B ; unused + const EVENT_03C ; unused const EVENT_HEALED_MOOMOO const EVENT_GOT_TM13_SNORE_FROM_MOOMOO_FARM const EVENT_TALKED_TO_FARMER_ABOUT_MOOMOO @@ -114,8 +116,8 @@ const EVENT_MET_SANTOS_OF_SATURDAY const EVENT_GOT_SPELL_TAG_FROM_SANTOS const EVENT_MET_MONICA_OF_MONDAY - const EVENT_GOT_SHARP_BEAK_FROM_MONICA ; 070 - const EVENT_GOT_SOFT_SAND_FROM_KATE + const EVENT_GOT_SHARP_BEAK_FROM_MONICA + const EVENT_GOT_SOFT_SAND_FROM_KATE ; 070 const EVENT_GOT_METAL_COAT_FROM_GRANDPA_ON_SS_AQUA const EVENT_GOT_BLACKGLASSES_IN_DARK_CAVE const EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL @@ -128,7 +130,7 @@ const EVENT_GOT_TM12_SWEET_SCENT const EVENT_RELEASED_THE_BEASTS const EVENT_GOT_MASTER_BALL_FROM_ELM -; Johto Signpost Items +; Johto hidden items const EVENT_TIN_TOWER_4F_HIDDEN_MAX_POTION const EVENT_TIN_TOWER_5F_HIDDEN_FULL_RESTORE const EVENT_TIN_TOWER_5F_HIDDEN_CARBOS @@ -148,7 +150,7 @@ const EVENT_GOLDENROD_UNDERGROUND_HIDDEN_ANTIDOTE const EVENT_GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES_HIDDEN_MAX_POTION const EVENT_GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES_HIDDEN_REVIVE - const EVENT_MOUNT_MORTAR_1F_OUTSIDE_HIDDEN_HYPER_POTION + const EVENT_MOUNT_MORTAR_1F_OUTSIDE_HIDDEN_HYPER_POTION ; 090 const EVENT_MOUNT_MORTAR_1F_INSIDE_HIDDEN_MAX_REPEL const EVENT_MOUNT_MORTAR_2F_INSIDE_HIDDEN_FULL_RESTORE const EVENT_MOUNT_MORTAR_B1F_HIDDEN_MAX_REVIVE @@ -164,7 +166,7 @@ const EVENT_DARK_CAVE_VIOLET_ENTRANCE_HIDDEN_ELIXER const EVENT_VICTORY_ROAD_HIDDEN_MAX_POTION const EVENT_VICTORY_ROAD_HIDDEN_FULL_HEAL - const EVENT_DRAGONS_DEN_B1F_HIDDEN_REVIVE + const EVENT_DRAGONS_DEN_B1F_HIDDEN_REVIVE ; 0a0 const EVENT_DRAGONS_DEN_B1F_HIDDEN_MAX_POTION const EVENT_DRAGONS_DEN_B1F_HIDDEN_MAX_ELIXER const EVENT_ROUTE_28_HIDDEN_RARE_CANDY @@ -180,7 +182,7 @@ const EVENT_ROUTE_42_HIDDEN_MAX_POTION const EVENT_ROUTE_44_HIDDEN_ELIXER const EVENT_ROUTE_45_HIDDEN_PP_UP - const EVENT_VIOLET_CITY_HIDDEN_HYPER_POTION + const EVENT_VIOLET_CITY_HIDDEN_HYPER_POTION ; 0b0 const EVENT_AZALEA_TOWN_HIDDEN_FULL_HEAL const EVENT_CIANWOOD_CITY_HIDDEN_REVIVE const EVENT_CIANWOOD_CITY_HIDDEN_MAX_ETHER @@ -197,8 +199,9 @@ const EVENT_GOT_DRATINI const EVENT_CAN_GIVE_GS_BALL_TO_KURT const EVENT_GAVE_GS_BALL_TO_KURT - const EVENT_FOREST_IS_RESTLESS + const EVENT_FOREST_IS_RESTLESS ; 0c0 const EVENT_ANSWERED_DRAGON_MASTER_QUIZ_WRONG +; Unused const EVENT_0C2 const EVENT_0C3 const EVENT_0C4 @@ -214,7 +217,7 @@ const EVENT_RESTORED_POWER_TO_KANTO const EVENT_GOT_COINS_FROM_GAMBLER_AT_CELADON const EVENT_MET_COPYCAT_FOUND_OUT_ABOUT_LOST_ITEM - const EVENT_RETURNED_LOST_ITEM_TO_COPYCAT + const EVENT_RETURNED_LOST_ITEM_TO_COPYCAT ; 0d0 const EVENT_GOT_PASS_FROM_COPYCAT const EVENT_GOT_LOST_ITEM_FROM_FAN_CLUB const EVENT_LISTENED_TO_FAN_CLUB_PRESIDENT_BUT_BAG_WAS_FULL @@ -230,11 +233,11 @@ const EVENT_GOT_TM06_TOXIC const EVENT_GOT_UP_GRADE const EVENT_GOT_TM07_ZAP_CANNON - const EVENT_GOT_TM42_DREAM_EATER + const EVENT_GOT_TM42_DREAM_EATER ; 0e0 const EVENT_TALKED_TO_OAK_IN_KANTO const EVENT_GOT_HP_UP_FROM_VERMILION_GUY const EVENT_GOT_TM29_PSYCHIC -; Kanto Signpost Items +; Kanto hidden items const EVENT_DIGLETTS_CAVE_HIDDEN_MAX_REVIVE const EVENT_UNDERGROUND_PATH_HIDDEN_FULL_RESTORE const EVENT_UNDERGROUND_PATH_HIDDEN_X_SPECIAL @@ -247,7 +250,7 @@ const EVENT_ROUTE_2_HIDDEN_MAX_ETHER const EVENT_ROUTE_2_HIDDEN_FULL_HEAL const EVENT_ROUTE_2_HIDDEN_FULL_RESTORE - const EVENT_ROUTE_2_HIDDEN_REVIVE + const EVENT_ROUTE_2_HIDDEN_REVIVE ; 0f0 const EVENT_ROUTE_4_HIDDEN_ULTRA_BALL const EVENT_ROUTE_9_HIDDEN_ETHER const EVENT_ROUTE_12_HIDDEN_ELIXER @@ -263,12 +266,12 @@ const EVENT_CELADON_CITY_HIDDEN_PP_UP const EVENT_CINNABAR_ISLAND_HIDDEN_RARE_CANDY const EVENT_BURNED_TOWER_1F_HIDDEN_ULTRA_BALL - const EVENT_GINA_GAVE_LEAF_STONE + const EVENT_GINA_GAVE_LEAF_STONE ; 100 const EVENT_ALAN_GAVE_FIRE_STONE const EVENT_DANA_GAVE_THUNDERSTONE const EVENT_TULLY_GAVE_WATER_STONE const EVENT_TIFFANY_GAVE_PINK_BOW -; ??? +; Unused const EVENT_105 const EVENT_106 const EVENT_107 @@ -608,7 +611,7 @@ const EVENT_255 const EVENT_256 const EVENT_257 -; Kurt events +; Kurt Apricorn events const EVENT_GAVE_KURT_RED_APRICORN const EVENT_GAVE_KURT_BLU_APRICORN const EVENT_GAVE_KURT_YLW_APRICORN @@ -618,7 +621,7 @@ const EVENT_GAVE_KURT_PNK_APRICORN ; Phone events const EVENT_JACK_ASKED_FOR_PHONE_NUMBER - const EVENT_JACK_READY_FOR_REMATCH + const EVENT_JACK_READY_FOR_REMATCH ; 0260 const EVENT_BEVERLY_ASKED_FOR_PHONE_NUMBER const EVENT_BEVERLY_READY_FOR_REMATCH const EVENT_HUEY_ASKED_FOR_PHONE_NUMBER @@ -634,7 +637,7 @@ const EVENT_BETH_ASKED_FOR_PHONE_NUMBER const EVENT_BETH_READY_FOR_REMATCH const EVENT_JOSE_ASKED_FOR_PHONE_NUMBER - const EVENT_JOSE_READY_FOR_REMATCH + const EVENT_JOSE_READY_FOR_REMATCH ; 0270 const EVENT_REENA_ASKED_FOR_PHONE_NUMBER const EVENT_REENA_READY_FOR_REMATCH const EVENT_JOEY_ASKED_FOR_PHONE_NUMBER @@ -657,8 +660,8 @@ const EVENT_ARNIE_READY_FOR_REMATCH const EVENT_ALAN_ASKED_FOR_PHONE_NUMBER const EVENT_ALAN_READY_FOR_REMATCH - const EVENT_287 - const EVENT_288 + const EVENT_287 ; unused + const EVENT_288 ; unused const EVENT_DANA_ASKED_FOR_PHONE_NUMBER const EVENT_DANA_READY_FOR_REMATCH const EVENT_CHAD_ASKED_FOR_PHONE_NUMBER @@ -681,8 +684,8 @@ const EVENT_PARRY_READY_FOR_REMATCH const EVENT_ERIN_ASKED_FOR_PHONE_NUMBER const EVENT_ERIN_READY_FOR_REMATCH - const EVENT_29F -; Ruins Of Alph puzzles + const EVENT_29F ; unused +; Ruins of Alph puzzles const EVENT_SOLVED_HO_OH_PUZZLE ; 2a0 const EVENT_SOLVED_KABUTO_PUZZLE const EVENT_SOLVED_OMANYTE_PUZZLE @@ -734,7 +737,7 @@ const EVENT_DECO_BIG_SNORLAX_DOLL const EVENT_DECO_BIG_ONIX_DOLL ; 2d0 const EVENT_DECO_BIG_LAPRAS_DOLL -; More Johto events +; More Johto story events const EVENT_WARPED_FROM_ROUTE_35_NATIONAL_PARK_GATE const EVENT_SWITCH_1 const EVENT_SWITCH_2 @@ -819,7 +822,7 @@ const EVENT_GOT_FIRE_STONE_FROM_BILLS_GRANDPA const EVENT_GOT_THUNDERSTONE_FROM_BILLS_GRANDPA const EVENT_LISTENED_TO_INITIAL_RADIO -; More Crystal-specific events +; More Crystal-exclusive events in Johto (change to unused?) const EVENT_WALL_OPENED_IN_HO_OH_CHAMBER const EVENT_WALL_OPENED_IN_KABUTO_CHAMBER const EVENT_WALL_OPENED_IN_OMANYTE_CHAMBER @@ -845,9 +848,9 @@ const EVENT_BUENA_OFFERED_HER_PHONE_NUMBER const EVENT_MET_BUENA const EVENT_GOT_ODD_EGG - const EVENT_33F + const EVENT_33F ; unused const EVENT_GOT_GS_BALL_FROM_POKECOM_CENTER -; ??? +; Unused const EVENT_341 const EVENT_342 const EVENT_343 @@ -1015,7 +1018,7 @@ const EVENT_3E5 const EVENT_3E6 const EVENT_3E7 -; Trainer Flags +; Trainer flags ; Swimmer F const EVENT_BEAT_SWIMMERF_ELAINE const EVENT_BEAT_SWIMMERF_PAULA @@ -1094,8 +1097,7 @@ const EVENT_BEAT_BURGLAR_DUNCAN const EVENT_BEAT_BURGLAR_EDDIE const EVENT_BEAT_BURGLAR_COREY -; Unknown - const EVENT_430 + const EVENT_430 ; unused ; Biker const EVENT_BEAT_BIKER_BENNY const EVENT_BEAT_BIKER_KAZU @@ -1286,9 +1288,8 @@ const EVENT_BEAT_POKEFANF_BEVERLY2 const EVENT_BEAT_POKEFANF_BEVERLY3 const EVENT_BEAT_POKEFANF_GEORGIA -; Unknown - const EVENT_4DE ; Kimono Girl + const EVENT_4DE ; unused const EVENT_BEAT_KIMONO_GIRL_NAOKO const EVENT_BEAT_KIMONO_GIRL_SAYO const EVENT_BEAT_KIMONO_GIRL_ZUKI @@ -1530,7 +1531,7 @@ const EVENT_BEAT_ELITE_4_BRUNO const EVENT_BEAT_ELITE_4_KAREN const EVENT_BEAT_CHAMPION_LANCE -; New to Crystal +; Crystal-exclusive trainer flags (change to unused?) const EVENT_BEAT_COOLTRAINERM_DARIN const EVENT_BEAT_COOLTRAINERF_CARA const EVENT_BEAT_TWINS_LEA_AND_PIA @@ -1546,7 +1547,7 @@ const EVENT_BEAT_SAGE_GAKU const EVENT_BEAT_SAGE_MASA const EVENT_BEAT_SAGE_KOJI -; ??? +; Unused const EVENT_5CC const EVENT_5CD const EVENT_5CE @@ -1663,10 +1664,11 @@ const EVENT_63D const EVENT_63E const EVENT_63F -; Sprite visibility: When these events are cleared, the sprite becomes visible; when set, the sprite is hidden. +; Sprite visibility flags +; When these events are cleared, the sprite becomes visible; when set, the sprite is hidden. ; The map script command macros `disappear` and `appear` set/clear these flags and immediately apply the effect on visibility. ; The map script command macros `setevent` and `clearevent` set/clear these flags, and their effects will be seen when the map is reloaded. -; Johto items: 0x640 +; Johto itemballs const EVENT_CYNDAQUIL_POKEBALL_IN_ELMS_LAB const EVENT_TOTODILE_POKEBALL_IN_ELMS_LAB const EVENT_CHIKORITA_POKEBALL_IN_ELMS_LAB @@ -1724,8 +1726,8 @@ const EVENT_GOLDENROD_DEPT_STORE_B1F_AMULET_COIN const EVENT_GOLDENROD_DEPT_STORE_B1F_BURN_HEAL const EVENT_GOLDENROD_DEPT_STORE_B1F_ULTRA_BALL - const EVENT_UNDERGROUND_WAREHOUSE_MAX_ETHER - const EVENT_UNDERGROUND_WAREHOUSE_TM_SLEEP_TALK + const EVENT_GOLDENROD_UNDERGROUND_WAREHOUSE_MAX_ETHER + const EVENT_GOLDENROD_UNDERGROUND_WAREHOUSE_TM_SLEEP_TALK const EVENT_MOUNT_MORTAR_1F_OUTSIDE_ETHER const EVENT_MOUNT_MORTAR_1F_OUTSIDE_REVIVE const EVENT_MOUNT_MORTAR_1F_INSIDE_ESCAPE_ROPE @@ -1986,6 +1988,7 @@ const EVENT_MT_MOON_RIVAL const EVENT_INDIGO_PLATEAU_POKECENTER_RIVAL const EVENT_TELEPORT_GUY +; Kanto itemballs const EVENT_PICKED_UP_FOCUS_BAND const EVENT_ROCK_TUNNEL_1F_ELIXER const EVENT_ROCK_TUNNEL_1F_TM_STEEL_WING @@ -2001,7 +2004,7 @@ const EVENT_ROUTE_12_NUGGET const EVENT_ROUTE_15_PP_UP const EVENT_ROUTE_25_PROTEIN -; New to Crystal +; New to Crystal (change to unused?) const EVENT_KURTS_HOUSE_GRANDDAUGHTER_1 const EVENT_KURTS_HOUSE_GRANDDAUGHTER_2 const EVENT_RUINS_OF_ALPH_OUTSIDE_TOURIST_FISHER diff --git a/constants/scgb_constants.asm b/constants/scgb_constants.asm index 4f9e8488..2b52f7a3 100644 --- a/constants/scgb_constants.asm +++ b/constants/scgb_constants.asm @@ -31,7 +31,7 @@ const SCGB_TRAINER_OR_MON_FRONTPIC_PALS const SCGB_MYSTERY_GIFT const SCGB_1E - const SCGB_1F + const SCGB_POKEDEX_5_5 SCGB_PARTY_MENU_HP_PALS EQU -4 SCGB_RAM EQU -1 diff --git a/constants/script_constants.asm b/constants/script_constants.asm index e850d4fe..56e2a12b 100644 --- a/constants/script_constants.asm +++ b/constants/script_constants.asm @@ -229,6 +229,15 @@ NUM_FRUIT_TREES EQU const_value - 1 const DECODESC_BIG_DOLL ; 3 const DECODESC_CONSOLE ; 4 +; swarm arguments +; StoreSwarmMapIndices arguments +; tentative/placeholder, this is just the order from swarm_grass.asm + const_def + const SWARM_YANMA ; 0 + const SWARM_SNUBBULL ; 1 + const SWARM_DUNSPARCE ; 2 + const SWARM_MARILL ; 3 + ; ActivateFishingSwarm setval arguments const_def const FISHSWARM_NONE ; 0 diff --git a/constants/sprite_anim_constants.asm b/constants/sprite_anim_constants.asm index 70b10f7f..04c01743 100644 --- a/constants/sprite_anim_constants.asm +++ b/constants/sprite_anim_constants.asm @@ -197,4 +197,3 @@ SPRITE_ANIM_SEQ_NULL EQU $00 const SPRITE_ANIM_OAMSET_BLUE_WALK_2 ; 64 const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1 ; 65 const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2 ; 66 - diff --git a/constants/wram_constants.asm b/constants/wram_constants.asm index da50cd5d..0c4e6662 100644 --- a/constants/wram_constants.asm +++ b/constants/wram_constants.asm @@ -6,7 +6,7 @@ AUTO_INPUT EQU $ff const DEBUG_BATTLE_F const DEBUG_FIELD_F -; wCurDexMode:: +; wCurDexMode:: ; c6d4 const_def const DEXMODE_NEW const DEXMODE_OLD @@ -93,7 +93,7 @@ REMOVE_BOX EQU 1 DAY_CARE_WITHDRAW EQU 2 DAY_CARE_DEPOSIT EQU 3 -; wPlayerStepFlags:: +; wPlayerStepFlags:: ; ce85 const_def 4 const PLAYERSTEP_MIDAIR_F ; 4 const PLAYERSTEP_CONTINUE_F ; 5 @@ -122,36 +122,43 @@ DARKNESS EQU 1 << DARKNESS_F ANYTIME EQU MORN | DAY | NITE -; wPlayerSpriteSetupFlags:: +; wBattleAnimFlags:: ; ca0f + const_def + const BATTLEANIM_STOP_F ; 0 + const BATTLEANIM_IN_SUBROUTINE_F ; 1 + const BATTLEANIM_IN_LOOP_F ; 2 + const BATTLEANIM_KEEPSPRITES_F ; 3 + +; wPlayerSpriteSetupFlags:: ; d182 PLAYERSPRITESETUP_FACING_MASK EQU %11 PLAYERSPRITESETUP_FEMALE_TO_MALE_F EQU 2 PLAYERSPRITESETUP_CUSTOM_FACING_F EQU 5 PLAYERSPRITESETUP_SKIP_RELOAD_GFX_F EQU 6 PLAYERSPRITESETUP_RESET_ACTION_F EQU 7 -; wMapStatus:: +; wMapStatus:: ; d159 const_def const MAPSTATUS_START ; 0 const MAPSTATUS_ENTER ; 1 const MAPSTATUS_HANDLE ; 2 const MAPSTATUS_DONE ; 3 -; wMapEventStatus:: +; wMapEventStatus:: ; d15a const_def const MAPEVENTS_ON ; 0 const MAPEVENTS_OFF ; 1 -; wScriptFlags:: +; wScriptFlags:: ; d15b SCRIPT_RUNNING EQU 2 -; wScriptMode:: +; wScriptMode:: ; d15e const_def const SCRIPT_OFF const SCRIPT_READ const SCRIPT_WAIT_MOVEMENT const SCRIPT_WAIT -; wSpawnAfterChampion:: +; wSpawnAfterChampion:: ; d1db SPAWN_LANCE EQU 1 SPAWN_RED EQU 2 @@ -190,7 +197,7 @@ NUM_OBJECTS EQU 16 const STATUSFLAGS2_REACHED_GOLDENROD_F ; 6 const STATUSFLAGS2_ROCKETS_IN_MAHOGANY_F ; 7 -; wMomSavingMoney:: +; wMomSavingMoney:: ; d579 MOM_SAVING_SOME_MONEY_F EQU 0 MOM_SAVING_HALF_MONEY_F EQU 1 MOM_SAVING_ALL_MONEY_F EQU 2 @@ -210,7 +217,7 @@ MOM_SAVING_MONEY_MASK EQU (1 << MOM_SAVING_SOME_MONEY_F) | (1 << MOM_SAVING_HALF const RISINGBADGE NUM_JOHTO_BADGES EQU const_value -; wKantoBadges:: ds 1 ; d57d +; wKantoBadges:: ; d57d const_def const BOULDERBADGE const CASCADEBADGE @@ -223,7 +230,7 @@ NUM_JOHTO_BADGES EQU const_value NUM_KANTO_BADGES EQU const_value NUM_BADGES EQU NUM_JOHTO_BADGES + NUM_KANTO_BADGES -; wPokegearFlags:: +; wPokegearFlags:: ; d67c const_def const POKEGEAR_MAP_CARD_F ; 0 const POKEGEAR_RADIO_CARD_F ; 1 @@ -243,13 +250,13 @@ PLAYER_SKATE EQU 2 PLAYER_SURF EQU 4 PLAYER_SURF_PIKA EQU 8 -; wBikeFlags:: +; wBikeFlags:: ; d93f const_def const BIKEFLAGS_STRENGTH_ACTIVE_F ; 0 const BIKEFLAGS_ALWAYS_ON_BIKE_F ; 1 const BIKEFLAGS_DOWNHILL_F ; 2 -; wDailyFlags1:: +; wDailyFlags1:: ; d968 const_def const DAILYFLAGS1_KURT_MAKING_BALLS_F ; 0 const DAILYFLAGS1_BUG_CONTEST_F ; 1 @@ -260,7 +267,7 @@ PLAYER_SURF_PIKA EQU 8 const DAILYFLAGS1_GOLDENROD_UNDERGROUND_BARGAIN_F ; 6 const DAILYFLAGS1_TRAINER_HOUSE_F ; 7 -; wDailyFlags2:: +; wDailyFlags2:: ; d969 const_def const DAILYFLAGS2_MT_MOON_SQUARE_CLEFAIRY_F ; 0 const DAILYFLAGS2_UNION_CAVE_LAPRAS_F ; 1 @@ -269,7 +276,7 @@ PLAYER_SURF_PIKA EQU 8 const DAILYFLAGS2_DAISYS_GROOMING_F ; 4 const DAILYFLAGS2_INDIGO_PLATEAU_RIVAL_FIGHT_F ; 5 -; wLuckyNumberShowFlag:: +; wLuckyNumberShowFlag:: ; d9e7 LUCKYNUMBERSHOW_GAME_OVER_F EQU 0 ; wDayCareMan:: ; dc40 diff --git a/data/moves/animations.asm b/data/moves/animations.asm index 8de1ffcc..0e1033a6 100644 --- a/data/moves/animations.asm +++ b/data/moves/animations.asm @@ -481,7 +481,7 @@ BattleAnim_SendOutMon: BattleAnim_ReturnMon: anim_sound 0, 0, SFX_BALL_POOF -BattleAnim_BatonPass_branch_c9486: +.anim: anim_bgeffect ANIM_BG_RETURN_MON, $0, $1, $0 anim_wait 32 anim_ret @@ -679,7 +679,7 @@ BattleAnim_KarateChop: BattleAnim_Doubleslap: anim_1gfx ANIM_GFX_HIT - anim_if_param_equal $1, BattleAnim_Doubleslap_branch_c961b + anim_if_param_equal $1, .alternate anim_sound 0, 1, SFX_DOUBLESLAP anim_obj ANIM_OBJ_08, 144, 48, $0 anim_wait 6 @@ -687,7 +687,7 @@ BattleAnim_Doubleslap: anim_wait 8 anim_ret -BattleAnim_Doubleslap_branch_c961b: +.alternate: anim_sound 0, 1, SFX_DOUBLESLAP anim_obj ANIM_OBJ_08, 120, 48, $0 anim_wait 6 @@ -697,7 +697,7 @@ BattleAnim_Doubleslap_branch_c961b: BattleAnim_CometPunch: anim_1gfx ANIM_GFX_HIT - anim_if_param_equal $1, BattleAnim_CometPunch_branch_c9641 + anim_if_param_equal $1, .alternate anim_sound 0, 1, SFX_COMET_PUNCH anim_obj ANIM_OBJ_06, 144, 48, $0 anim_wait 6 @@ -705,7 +705,7 @@ BattleAnim_CometPunch: anim_wait 8 anim_ret -BattleAnim_CometPunch_branch_c9641: +.alternate: anim_sound 0, 1, SFX_COMET_PUNCH anim_obj ANIM_OBJ_06, 120, 64, $0 anim_wait 6 @@ -713,7 +713,6 @@ BattleAnim_CometPunch_branch_c9641: anim_wait 8 anim_ret -BattleAnim_Bide_branch_c9651: BattleAnim_MegaPunch: anim_1gfx ANIM_GFX_HIT anim_bgeffect ANIM_BG_1F, $40, $2, $0 @@ -750,7 +749,7 @@ BattleAnim_Stomp: BattleAnim_DoubleKick: anim_1gfx ANIM_GFX_HIT - anim_if_param_equal $1, BattleAnim_DoubleKick_branch_c96bd + anim_if_param_equal $1, .alternate anim_sound 0, 1, SFX_DOUBLE_KICK anim_obj ANIM_OBJ_07, 144, 48, $0 anim_wait 6 @@ -758,7 +757,7 @@ BattleAnim_DoubleKick: anim_wait 8 anim_ret -BattleAnim_DoubleKick_branch_c96bd: +.alternate: anim_sound 0, 1, SFX_DOUBLE_KICK anim_obj ANIM_OBJ_07, 120, 64, $0 anim_wait 6 @@ -768,7 +767,7 @@ BattleAnim_DoubleKick_branch_c96bd: BattleAnim_JumpKick: anim_1gfx ANIM_GFX_HIT - anim_if_param_equal $1, BattleAnim_JumpKick_branch_c96f1 + anim_if_param_equal $1, .alternate anim_sound 0, 1, SFX_JUMP_KICK anim_obj ANIM_OBJ_07, 112, 72, $0 anim_obj ANIM_OBJ_07, 100, 60, $0 @@ -780,7 +779,7 @@ BattleAnim_JumpKick: anim_wait 16 anim_ret -BattleAnim_JumpKick_branch_c96f1: +.alternate: anim_wait 8 anim_sound 0, 0, SFX_DOUBLE_KICK anim_obj ANIM_OBJ_04, 44, 88, $0 @@ -790,7 +789,7 @@ BattleAnim_JumpKick_branch_c96f1: BattleAnim_HiJumpKick: anim_1gfx ANIM_GFX_HIT anim_bgeffect ANIM_BG_1F, $40, $2, $0 - anim_if_param_equal $1, BattleAnim_HiJumpKick_branch_c971e + anim_if_param_equal $1, .alternate anim_wait 32 anim_sound 0, 1, SFX_JUMP_KICK anim_obj ANIM_OBJ_07, 112, 72, $0 @@ -801,7 +800,7 @@ BattleAnim_HiJumpKick: anim_wait 16 anim_ret -BattleAnim_HiJumpKick_branch_c971e: +.alternate: anim_wait 16 anim_sound 0, 0, SFX_DOUBLE_KICK anim_obj ANIM_OBJ_04, 44, 88, $0 @@ -882,7 +881,7 @@ BattleAnim_Ember: BattleAnim_FirePunch: anim_2gfx ANIM_GFX_HIT, ANIM_GFX_FIRE anim_obj ANIM_OBJ_0A, 136, 56, $43 - anim_call BattleAnim_FirePunch_branch_cbbcc + anim_call BattleAnimSub_Fire anim_wait 16 anim_ret @@ -978,7 +977,7 @@ BattleAnim_FireBlast: BattleAnim_IcePunch: anim_2gfx ANIM_GFX_HIT, ANIM_GFX_ICE anim_obj ANIM_OBJ_0A, 136, 56, $43 - anim_call BattleAnim_IcePunch_branch_cbbdf + anim_call BattleAnimSub_Ice anim_wait 32 anim_ret @@ -1231,7 +1230,7 @@ BattleAnim_Solarbeam: .FireSolarBeam anim_1gfx ANIM_GFX_BEAM anim_bgeffect ANIM_BG_06, $0, $2, $0 - anim_call BattleAnim_Solarbeam_branch_cbb39 + anim_call BattleAnimSub_Beam anim_wait 48 anim_ret @@ -1291,7 +1290,7 @@ BattleAnim_Thunder: anim_ret BattleAnim_RazorWind: - anim_if_param_equal $1, BattleAnim_RazorWind_branch_c9fb5 + anim_if_param_equal $1, BattleAnim_FocusEnergy anim_1gfx ANIM_GFX_WHIP anim_bgeffect ANIM_BG_06, $0, $1, $0 .loop @@ -1357,12 +1356,12 @@ BattleAnim_Selfdestruct: anim_1gfx ANIM_GFX_EXPLOSION anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $24 anim_if_param_equal $1, .loop - anim_call BattleAnim_Selfdestruct_branch_cbb8f + anim_call BattleAnimSub_Explosion2 anim_wait 16 anim_ret .loop - anim_call BattleAnim_Selfdestruct_branch_cbb62 + anim_call BattleAnimSub_Explosion1 anim_wait 5 anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0 anim_loop 2, .loop @@ -1374,12 +1373,12 @@ BattleAnim_Explosion: anim_bgeffect ANIM_BG_1F, $60, $4, $10 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $24 anim_if_param_equal $1, .loop - anim_call BattleAnim_Explosion_branch_cbb8f + anim_call BattleAnimSub_Explosion2 anim_wait 16 anim_ret .loop - anim_call BattleAnim_Explosion_branch_cbb62 + anim_call BattleAnimSub_Explosion1 anim_wait 5 anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0 anim_loop 2, .loop @@ -1388,7 +1387,7 @@ BattleAnim_Explosion: BattleAnim_Acid: anim_1gfx ANIM_GFX_POISON - anim_call BattleAnim_Acid_branch_cbc35 + anim_call BattleAnimSub_Acid anim_wait 64 anim_ret @@ -1483,7 +1482,7 @@ BattleAnim_HyperBeam: anim_bgeffect ANIM_BG_1F, $30, $4, $10 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40 anim_bgeffect ANIM_BG_06, $0, $2, $0 - anim_call BattleAnim_HyperBeam_branch_cbb39 + anim_call BattleAnimSub_Beam anim_wait 48 anim_ret @@ -1492,7 +1491,7 @@ BattleAnim_AuroraBeam: anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0 anim_wait 64 - anim_call BattleAnim_AuroraBeam_branch_cbb39 + anim_call BattleAnimSub_Beam anim_wait 48 anim_incobj 5 anim_wait 64 @@ -1517,7 +1516,7 @@ BattleAnim_Scratch: BattleAnim_FurySwipes: anim_1gfx ANIM_GFX_CUT - anim_if_param_equal $1, BattleAnim_FurySwipes_branch_c9dd9 + anim_if_param_equal $1, .alternate anim_sound 0, 1, SFX_SCRATCH anim_obj ANIM_OBJ_37, 144, 48, $0 anim_obj ANIM_OBJ_37, 140, 44, $0 @@ -1526,7 +1525,7 @@ BattleAnim_FurySwipes: anim_wait 32 anim_ret -BattleAnim_FurySwipes_branch_c9dd9: +.alternate: anim_sound 0, 1, SFX_SCRATCH anim_obj ANIM_OBJ_38, 120, 48, $0 anim_obj ANIM_OBJ_38, 124, 44, $0 @@ -1586,27 +1585,27 @@ BattleAnim_Teleport: anim_incbgeffect ANIM_BG_TELEPORT anim_call BattleAnim_ShowMon_0 anim_bgeffect ANIM_BG_06, $0, $1, $0 - anim_call BattleAnim_Teleport_branch_cbb12 + anim_call BattleAnimSub_WarpAway anim_wait 64 anim_ret BattleAnim_Fly: - anim_if_param_equal $1, BattleAnim_Fly_branch_c9e89 - anim_if_param_equal $2, BattleAnim_Fly_branch_c9e82 + anim_if_param_equal $1, .turn1 + anim_if_param_equal $2, .miss anim_1gfx ANIM_GFX_HIT anim_sound 0, 1, SFX_WING_ATTACK anim_obj ANIM_OBJ_01, 136, 56, $0 anim_wait 32 -BattleAnim_Fly_branch_c9e82: +.miss: anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0 anim_wait 32 anim_ret -BattleAnim_Fly_branch_c9e89: +.turn1: anim_1gfx ANIM_GFX_SPEED anim_bgeffect ANIM_BG_06, $0, $1, $0 anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0 - anim_call BattleAnim_Fly_branch_cbb12 + anim_call BattleAnimSub_WarpAway anim_wait 64 anim_ret @@ -1726,9 +1725,6 @@ BattleAnim_Softboiled: anim_ret BattleAnim_FocusEnergy: -BattleAnim_RazorWind_branch_c9fb5: -BattleAnim_SkullBash_branch_c9fb5: -BattleAnim_SkyAttack_branch_c9fb5: anim_1gfx ANIM_GFX_SPEED anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_16, $0, $1, $40 @@ -1756,7 +1752,7 @@ BattleAnim_SkyAttack_branch_c9fb5: anim_ret BattleAnim_Bide: - anim_if_param_equal $0, BattleAnim_Bide_branch_c9651 + anim_if_param_equal $0, BattleAnim_MegaPunch anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_TargetObj_1Row anim_sound 0, 0, SFX_ESCAPE_ROPE @@ -1844,7 +1840,7 @@ BattleAnim_Growl: anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_cry $0 .loop - anim_call BattleAnim_Growl_branch_cbbbc + anim_call BattleAnimSub_Sound anim_wait 16 anim_loop 3, .loop anim_wait 9 @@ -1865,7 +1861,7 @@ BattleAnim_Roar: anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_cry $1 .loop - anim_call BattleAnim_Roar_branch_cbbbc + anim_call BattleAnimSub_Sound anim_wait 16 anim_loop 3, .loop anim_wait 16 @@ -1919,7 +1915,7 @@ BattleAnim_ConfuseRay: BattleAnim_Leer: anim_1gfx ANIM_GFX_BEAM anim_bgeffect ANIM_BG_06, $0, $2, $0 - anim_call BattleAnim_Leer_branch_cbadc + anim_call BattleAnimSub_ShakeEnemy anim_wait 16 anim_ret @@ -2045,7 +2041,7 @@ BattleAnim_Dig: BattleAnim_SandAttack: anim_1gfx ANIM_GFX_SAND - anim_call BattleAnim_SandAttack_branch_cbc5b + anim_call BattleAnimSub_SandOrMud anim_ret BattleAnim_StringShot: @@ -2451,7 +2447,7 @@ BattleAnim_Crabhammer: anim_ret BattleAnim_SkullBash: - anim_if_param_equal $1, BattleAnim_SkullBash_branch_c9fb5 + anim_if_param_equal $1, BattleAnim_FocusEnergy anim_1gfx ANIM_GFX_HIT anim_bgeffect ANIM_BG_1F, $14, $2, $0 anim_wait 32 @@ -2551,9 +2547,9 @@ BattleAnim_Flash: BattleAnim_Substitute: anim_sound 0, 0, SFX_SURF - anim_if_param_equal $3, BattleAnim_Substitute_branch_ca77c - anim_if_param_equal $2, BattleAnim_Substitute_branch_ca76e - anim_if_param_equal $1, BattleAnim_Substitute_branch_ca760 + anim_if_param_equal $3, .dropsub2 + anim_if_param_equal $2, .raisesub + anim_if_param_equal $1, .dropsub anim_1gfx ANIM_GFX_SMOKE anim_bgeffect ANIM_BG_26, $0, $1, $0 anim_wait 48 @@ -2563,7 +2559,7 @@ BattleAnim_Substitute: anim_wait 32 anim_ret -BattleAnim_Substitute_branch_ca760: +.dropsub: anim_bgeffect ANIM_BG_26, $0, $1, $0 anim_wait 48 anim_dropsub @@ -2571,7 +2567,7 @@ BattleAnim_Substitute_branch_ca760: anim_wait 32 anim_ret -BattleAnim_Substitute_branch_ca76e: +.raisesub: anim_bgeffect ANIM_BG_26, $0, $1, $0 anim_wait 48 anim_raisesub @@ -2579,7 +2575,7 @@ BattleAnim_Substitute_branch_ca76e: anim_wait 32 anim_ret -BattleAnim_Substitute_branch_ca77c: +.dropsub2: anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0 anim_wait 48 anim_dropsub @@ -2600,7 +2596,7 @@ BattleAnim_Minimize: anim_ret BattleAnim_SkyAttack: - anim_if_param_equal $1, BattleAnim_SkyAttack_branch_c9fb5 + anim_if_param_equal $1, BattleAnim_FocusEnergy anim_1gfx ANIM_GFX_SKY_ATTACK anim_bgeffect ANIM_BG_26, $0, $1, $0 anim_wait 32 @@ -2640,9 +2636,9 @@ BattleAnim_Lick: BattleAnim_TriAttack: anim_3gfx ANIM_GFX_FIRE, ANIM_GFX_ICE, ANIM_GFX_LIGHTNING - anim_call BattleAnim_TriAttack_branch_cbbcc + anim_call BattleAnimSub_Fire anim_wait 16 - anim_call BattleAnim_TriAttack_branch_cbbdf + anim_call BattleAnimSub_Ice anim_wait 16 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $4 anim_sound 0, 1, SFX_THUNDER @@ -2681,7 +2677,7 @@ BattleAnim_DreamEater: anim_bgp $1b anim_obp0 $27 anim_sound 6, 3, SFX_WATER_GUN - anim_call BattleAnim_DreamEater_branch_cbab3 + anim_call BattleAnimSub_Drain anim_wait 128 anim_wait 48 anim_ret @@ -2689,7 +2685,7 @@ BattleAnim_DreamEater: BattleAnim_LeechLife: anim_1gfx ANIM_GFX_BUBBLE anim_sound 6, 3, SFX_WATER_GUN - anim_call BattleAnim_LeechLife_branch_cbab3 + anim_call BattleAnimSub_Drain anim_wait 128 anim_wait 48 anim_ret @@ -2698,7 +2694,7 @@ BattleAnim_Harden: anim_1gfx ANIM_GFX_REFLECT anim_obp0 $0 anim_call BattleAnim_TargetObj_1Row - anim_call BattleAnim_Harden_branch_cbc43 + anim_call BattleAnimSub_Metallic anim_call BattleAnim_ShowMon_0 anim_ret @@ -2725,7 +2721,7 @@ BattleAnim_Glare: anim_1gfx ANIM_GFX_BEAM anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $20 anim_bgeffect ANIM_BG_06, $0, $2, $0 - anim_call BattleAnim_Glare_branch_cbadc + anim_call BattleAnimSub_ShakeEnemy anim_wait 16 anim_ret @@ -2985,16 +2981,16 @@ BattleAnim_PsychicM: BattleAnim_Sludge: anim_1gfx ANIM_GFX_POISON - anim_call BattleAnim_Sludge_branch_cbc15 + anim_call BattleAnimSub_Sludge anim_wait 56 anim_ret BattleAnim_Toxic: anim_1gfx ANIM_GFX_POISON anim_bgeffect ANIM_BG_BLACK_HUES, $0, $8, $0 - anim_call BattleAnim_Toxic_branch_cbc35 + anim_call BattleAnimSub_Acid anim_wait 32 - anim_call BattleAnim_Toxic_branch_cbc15 + anim_call BattleAnimSub_Sludge anim_wait 64 anim_ret @@ -3116,8 +3112,8 @@ BattleAnim_Sketch: BattleAnim_TripleKick: anim_1gfx ANIM_GFX_HIT - anim_if_param_equal $1, BattleAnim_TripleKick_branch_cac95 - anim_if_param_equal $2, BattleAnim_TripleKick_branch_caca5 + anim_if_param_equal $1, .alternate1 + anim_if_param_equal $2, .alternate2 anim_sound 0, 1, SFX_MEGA_KICK anim_obj ANIM_OBJ_07, 144, 48, $0 anim_wait 6 @@ -3125,7 +3121,7 @@ BattleAnim_TripleKick: anim_wait 8 anim_ret -BattleAnim_TripleKick_branch_cac95: +.alternate1: anim_sound 0, 1, SFX_DOUBLE_KICK anim_obj ANIM_OBJ_07, 120, 64, $0 anim_wait 6 @@ -3133,7 +3129,7 @@ BattleAnim_TripleKick_branch_cac95: anim_wait 8 anim_ret -BattleAnim_TripleKick_branch_caca5: +.alternate2: anim_sound 0, 1, SFX_DOUBLE_KICK anim_obj ANIM_OBJ_07, 132, 32, $0 anim_wait 6 @@ -3223,7 +3219,7 @@ BattleAnim_Snore: anim_bgeffect ANIM_BG_1F, $60, $2, $0 anim_sound 0, 0, SFX_SNORE .loop - anim_call BattleAnim_Snore_branch_cbbbc + anim_call BattleAnimSub_Sound anim_wait 16 anim_loop 2, .loop anim_wait 8 @@ -3380,7 +3376,7 @@ BattleAnim_PowderSnow: anim_loop 2, .loop anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0 anim_wait 40 - anim_call BattleAnim_PowderSnow_branch_cbbdf + anim_call BattleAnimSub_Ice anim_wait 32 anim_ret @@ -3420,7 +3416,7 @@ BattleAnim_ScaryFace: anim_1gfx ANIM_GFX_BEAM anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0 anim_bgeffect ANIM_BG_06, $0, $2, $0 - anim_call BattleAnim_ScaryFace_branch_cbadc + anim_call BattleAnimSub_ShakeEnemy anim_wait 64 anim_ret @@ -3501,14 +3497,14 @@ BattleAnim_SludgeBomb: anim_sound 6, 2, SFX_SLUDGE_BOMB anim_obj ANIM_OBJ_SLUDGE_BOMB, 64, 92, $10 anim_wait 36 - anim_call BattleAnim_SludgeBomb_branch_cbc15 + anim_call BattleAnimSub_Sludge anim_wait 64 anim_ret BattleAnim_MudSlap: anim_1gfx ANIM_GFX_SAND anim_obp0 $fc - anim_call BattleAnim_MudSlap_branch_cbc5b + anim_call BattleAnimSub_SandOrMud anim_ret BattleAnim_Octazooka: @@ -3572,13 +3568,13 @@ BattleAnim_DestinyBond: anim_1gfx ANIM_GFX_ANGELS anim_bgp $1b anim_obp0 $0 - anim_if_param_equal $1, BattleAnim_DestinyBond_branch_cb104 + anim_if_param_equal $1, .fainted anim_sound 6, 2, SFX_WHIRLWIND anim_obj ANIM_OBJ_DESTINY_BOND, 44, 120, $2 anim_wait 128 anim_ret -BattleAnim_DestinyBond_branch_cb104: +.fainted: anim_obj ANIM_OBJ_DESTINY_BOND, 132, 76, $0 anim_sound 0, 1, SFX_KINESIS anim_bgeffect ANIM_BG_RETURN_MON, $0, $0, $0 @@ -3701,7 +3697,7 @@ BattleAnim_GigaDrain: anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_1C, $0, $0, $10 anim_sound 6, 3, SFX_GIGA_DRAIN - anim_call BattleAnim_GigaDrain_branch_cbab3 + anim_call BattleAnimSub_Drain anim_wait 48 anim_wait 128 anim_incbgeffect ANIM_BG_1C @@ -3858,7 +3854,7 @@ BattleAnim_SteelWing: anim_obp0 $0 anim_sound 0, 0, SFX_RAGE anim_call BattleAnim_TargetObj_1Row - anim_call BattleAnim_SteelWing_branch_cbc43 + anim_call BattleAnimSub_Metallic anim_call BattleAnim_ShowMon_0 anim_1gfx ANIM_GFX_HIT anim_resetobp0 @@ -3967,7 +3963,7 @@ BattleAnim_Present: anim_1gfx ANIM_GFX_EXPLOSION anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $12 .loop - anim_call BattleAnim_Present_branch_cbb8f + anim_call BattleAnimSub_Explosion2 anim_wait 16 anim_jumpuntil .loop anim_ret @@ -4078,7 +4074,7 @@ BattleAnim_Dynamicpunch: anim_obj ANIM_OBJ_0A, 136, 56, $43 anim_wait 16 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $12 - anim_call BattleAnim_Dynamicpunch_branch_cbb8f + anim_call BattleAnimSub_Explosion2 anim_wait 16 anim_ret @@ -4108,7 +4104,7 @@ BattleAnim_BatonPass: anim_1gfx ANIM_GFX_MISC anim_obj ANIM_OBJ_BATON_PASS, 44, 104, $20 anim_sound 0, 0, SFX_BATON_PASS - anim_call BattleAnim_BatonPass_branch_c9486 + anim_call BattleAnim_ReturnMon.anim anim_wait 64 anim_ret @@ -4126,13 +4122,13 @@ BattleAnim_Encore: BattleAnim_Pursuit: anim_1gfx ANIM_GFX_HIT - anim_if_param_equal $1, BattleAnim_Pursuit_branch_cb62b + anim_if_param_equal $1, .pursued anim_sound 0, 1, SFX_COMET_PUNCH anim_obj ANIM_OBJ_01, 136, 56, $0 anim_wait 16 anim_ret -BattleAnim_Pursuit_branch_cb62b: +.pursued: anim_bgeffect ANIM_BG_HIDE_MON, $0, $0, $0 anim_wait 4 anim_call BattleAnim_UserObj_1Row @@ -4194,7 +4190,7 @@ BattleAnim_IronTail: anim_obp0 $0 anim_sound 0, 0, SFX_RAGE anim_call BattleAnim_TargetObj_1Row - anim_call BattleAnim_IronTail_branch_cbc43 + anim_call BattleAnimSub_Metallic anim_wait 4 anim_1gfx ANIM_GFX_HIT anim_resetobp0 @@ -4212,7 +4208,7 @@ BattleAnim_MetalClaw: anim_obp0 $0 anim_sound 0, 0, SFX_RAGE anim_call BattleAnim_TargetObj_1Row - anim_call BattleAnim_MetalClaw_branch_cbc43 + anim_call BattleAnimSub_Metallic anim_call BattleAnim_ShowMon_0 anim_1gfx ANIM_GFX_CUT anim_resetobp0 @@ -4255,11 +4251,11 @@ BattleAnim_MorningSun: anim_loop 5, .loop anim_wait 32 anim_if_param_equal 0, .zero - anim_call BattleAnim_MorningSun_branch_cbc6a + anim_call BattleAnimSub_Glimmer anim_ret .zero - anim_call BattleAnim_MorningSun_branch_cbc80 + anim_call BattleAnimSub_Glimmer2 anim_ret BattleAnim_Synthesis: @@ -4272,11 +4268,11 @@ BattleAnim_Synthesis: anim_incbgeffect ANIM_BG_18 anim_call BattleAnim_ShowMon_0 anim_if_param_equal $1, .one - anim_call BattleAnim_Synthesis_branch_cbc6a + anim_call BattleAnimSub_Glimmer anim_ret .one - anim_call BattleAnim_Synthesis_branch_cbc80 + anim_call BattleAnimSub_Glimmer2 anim_ret BattleAnim_Crunch: @@ -4308,11 +4304,11 @@ BattleAnim_Moonlight: anim_sound 0, 0, SFX_MOONLIGHT anim_wait 63 anim_if_param_equal $3, .three - anim_call BattleAnim_Moonlight_branch_cbc6a + anim_call BattleAnimSub_Glimmer anim_ret .three - anim_call BattleAnim_Moonlight_branch_cbc80 + anim_call BattleAnimSub_Glimmer2 anim_ret BattleAnim_HiddenPower: @@ -4596,9 +4592,7 @@ BattleAnim_BeatUp: anim_call BattleAnim_ShowMon_0 anim_ret -BattleAnim_DreamEater_branch_cbab3: -BattleAnim_GigaDrain_branch_cbab3: -BattleAnim_LeechLife_branch_cbab3: +BattleAnimSub_Drain: anim_obj ANIM_OBJ_71, 132, 44, $0 anim_obj ANIM_OBJ_71, 132, 44, $8 anim_obj ANIM_OBJ_71, 132, 44, $10 @@ -4609,9 +4603,7 @@ BattleAnim_LeechLife_branch_cbab3: anim_obj ANIM_OBJ_71, 132, 44, $38 anim_ret -BattleAnim_Glare_branch_cbadc: -BattleAnim_Leer_branch_cbadc: -BattleAnim_ScaryFace_branch_cbadc: +BattleAnimSub_ShakeEnemy: anim_sound 6, 2, SFX_LEER anim_obj ANIM_OBJ_4E, 72, 84, $0 anim_obj ANIM_OBJ_4E, 64, 80, $0 @@ -4625,8 +4617,7 @@ BattleAnim_ScaryFace_branch_cbadc: anim_obj ANIM_OBJ_4F, 122, 50, $0 anim_ret -BattleAnim_Fly_branch_cbb12: -BattleAnim_Teleport_branch_cbb12: +BattleAnimSub_WarpAway: anim_sound 0, 0, SFX_WARP_TO anim_obj ANIM_OBJ_44, 44, 108, $0 anim_obj ANIM_OBJ_44, 44, 100, $0 @@ -4637,9 +4628,7 @@ BattleAnim_Teleport_branch_cbb12: anim_obj ANIM_OBJ_44, 44, 60, $0 anim_ret -BattleAnim_AuroraBeam_branch_cbb39: -BattleAnim_HyperBeam_branch_cbb39: -BattleAnim_Solarbeam_branch_cbb39: +BattleAnimSub_Beam: anim_sound 0, 0, SFX_HYPER_BEAM anim_obj ANIM_OBJ_27, 64, 92, $0 anim_wait 4 @@ -4654,8 +4643,7 @@ BattleAnim_Solarbeam_branch_cbb39: anim_obj ANIM_OBJ_28, 126, 62, $0 anim_ret -BattleAnim_Explosion_branch_cbb62: -BattleAnim_Selfdestruct_branch_cbb62: +BattleAnimSub_Explosion1: anim_sound 0, 0, SFX_EGG_BOMB anim_obj ANIM_OBJ_17, 24, 64, $0 anim_wait 5 @@ -4672,10 +4660,7 @@ BattleAnim_Selfdestruct_branch_cbb62: anim_obj ANIM_OBJ_17, 40, 84, $0 anim_ret -BattleAnim_Dynamicpunch_branch_cbb8f: -BattleAnim_Explosion_branch_cbb8f: -BattleAnim_Present_branch_cbb8f: -BattleAnim_Selfdestruct_branch_cbb8f: +BattleAnimSub_Explosion2: anim_sound 0, 1, SFX_EGG_BOMB anim_obj ANIM_OBJ_17, 148, 32, $0 anim_wait 5 @@ -4692,16 +4677,13 @@ BattleAnim_Selfdestruct_branch_cbb8f: anim_obj ANIM_OBJ_17, 132, 52, $0 anim_ret -BattleAnim_Growl_branch_cbbbc: -BattleAnim_Roar_branch_cbbbc: -BattleAnim_Snore_branch_cbbbc: +BattleAnimSub_Sound: anim_obj ANIM_OBJ_4B, 64, 76, $0 anim_obj ANIM_OBJ_4B, 64, 88, $1 anim_obj ANIM_OBJ_4B, 64, 100, $2 anim_ret -BattleAnim_FirePunch_branch_cbbcc: -BattleAnim_TriAttack_branch_cbbcc: +BattleAnimSub_Fire: anim_sound 0, 1, SFX_EMBER .loop anim_obj ANIM_OBJ_BURNED, 136, 56, $10 @@ -4710,9 +4692,7 @@ BattleAnim_TriAttack_branch_cbbcc: anim_loop 4, .loop anim_ret -BattleAnim_IcePunch_branch_cbbdf: -BattleAnim_PowderSnow_branch_cbbdf: -BattleAnim_TriAttack_branch_cbbdf: +BattleAnimSub_Ice: anim_sound 0, 1, SFX_SHINE anim_obj ANIM_OBJ_12, 128, 42, $0 anim_wait 6 @@ -4732,9 +4712,7 @@ BattleAnim_TriAttack_branch_cbbdf: anim_obj ANIM_OBJ_12, 128, 70, $0 anim_ret -BattleAnim_SludgeBomb_branch_cbc15: -BattleAnim_Sludge_branch_cbc15: -BattleAnim_Toxic_branch_cbc15: +BattleAnimSub_Sludge: .loop anim_sound 0, 1, SFX_TOXIC anim_obj ANIM_OBJ_1A, 132, 72, $0 @@ -4748,8 +4726,7 @@ BattleAnim_Toxic_branch_cbc15: anim_loop 5, .loop anim_ret -BattleAnim_Acid_branch_cbc35: -BattleAnim_Toxic_branch_cbc35: +BattleAnimSub_Acid: .loop anim_sound 6, 2, SFX_BUBBLEBEAM anim_obj ANIM_OBJ_19, 64, 92, $10 @@ -4757,10 +4734,7 @@ BattleAnim_Toxic_branch_cbc35: anim_loop 8, .loop anim_ret -BattleAnim_Harden_branch_cbc43: -BattleAnim_IronTail_branch_cbc43: -BattleAnim_MetalClaw_branch_cbc43: -BattleAnim_SteelWing_branch_cbc43: +BattleAnimSub_Metallic: anim_sound 0, 0, SFX_SHINE anim_bgeffect ANIM_BG_17, $0, $1, $40 anim_wait 8 @@ -4771,8 +4745,7 @@ BattleAnim_SteelWing_branch_cbc43: anim_incbgeffect ANIM_BG_17 anim_ret -BattleAnim_MudSlap_branch_cbc5b: -BattleAnim_SandAttack_branch_cbc5b: +BattleAnimSub_SandOrMud: .loop anim_sound 6, 2, SFX_MENU anim_obj ANIM_OBJ_58, 64, 92, $4 @@ -4781,9 +4754,7 @@ BattleAnim_SandAttack_branch_cbc5b: anim_wait 32 anim_ret -BattleAnim_Moonlight_branch_cbc6a: -BattleAnim_MorningSun_branch_cbc6a: -BattleAnim_Synthesis_branch_cbc6a: +BattleAnimSub_Glimmer: anim_sound 0, 0, SFX_METRONOME anim_obj ANIM_OBJ_GLIMMER, 44, 64, $0 anim_wait 5 @@ -4793,9 +4764,7 @@ BattleAnim_Synthesis_branch_cbc6a: anim_wait 21 anim_ret -BattleAnim_Moonlight_branch_cbc80: -BattleAnim_MorningSun_branch_cbc80: -BattleAnim_Synthesis_branch_cbc80: +BattleAnimSub_Glimmer2: anim_sound 0, 0, SFX_METRONOME .loop anim_obj ANIM_OBJ_GLIMMER, 24, 64, $0 diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 07d486b3..512c2598 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -7674,7 +7674,7 @@ GetBattleMonBackpic_DoAnim: push af xor a ldh [hBattleTurn], a - ld a, BANK("Move Animations") + ld a, BANK(BattleAnimCommands) rst FarCall pop af ldh [hBattleTurn], a diff --git a/engine/menus/intro_menu.asm b/engine/menus/intro_menu.asm index 3df93306..c85b56f6 100644 --- a/engine/menus/intro_menu.asm +++ b/engine/menus/intro_menu.asm @@ -1084,7 +1084,7 @@ IF DEF(_GOLD) ld e, a ld d, [hl] ELIF DEF(_SILVER) - ld de, $7c58 + depixel 15, 11, 4, 0 ENDC ld a, SPRITE_ANIM_INDEX_GS_TITLE_TRAIL call InitSpriteAnimStruct diff --git a/home/battle.asm b/home/battle.asm index b30190bd..c2c3aeff 100644 --- a/home/battle.asm +++ b/home/battle.asm @@ -224,7 +224,7 @@ GetBattleAnimByte:: ld [wBattleAnimByte], a inc de - ld a, BANK("Move Animations") + ld a, BANK(BattleAnimCommands) rst Bankswitch ld [hl], d diff --git a/macros/scripts/trade_anims.asm b/macros/scripts/trade_anims.asm index ede20118..6fe55945 100755 --- a/macros/scripts/trade_anims.asm +++ b/macros/scripts/trade_anims.asm @@ -1,138 +1,140 @@ +; DoTradeAnimation.JumpTable indexes (see engine/trade/animation.asm) enum_start - enum tradeanim_next_command -tradeanim_next: macro - db tradeanim_next_command ; 00 -endm - - enum tradeanim_show_givemon_data_command -tradeanim_show_givemon_data: macro - db tradeanim_show_givemon_data_command ; 01 -endm - - enum tradeanim_show_getmon_data_command -tradeanim_show_getmon_data: macro - db tradeanim_show_getmon_data_command ; 02 -endm - - enum tradeanim_enter_link_tube_command -tradeanim_enter_link_tube: macro - db tradeanim_enter_link_tube_command ; 03 -endm - -__enum__ set $5 - - enum tradeanim_exit_link_tube_command -tradeanim_exit_link_tube: macro - db tradeanim_exit_link_tube_command ; 05 -endm - - enum tradeanim_tube_to_ot_command -tradeanim_tube_to_ot: macro - db tradeanim_tube_to_ot_command ; 06 -endm - -__enum__ set $e - - enum tradeanim_tube_to_player_command -tradeanim_tube_to_player: macro - db tradeanim_tube_to_player_command ; 0e -endm - -__enum__ set $16 - - enum tradeanim_sent_to_ot_text_command -tradeanim_sent_to_ot_text: macro - db tradeanim_sent_to_ot_text_command ; 16 -endm - - enum tradeanim_ot_bids_farewell_command -tradeanim_ot_bids_farewell: macro - db tradeanim_ot_bids_farewell_command ; 17 -endm - - enum tradeanim_take_care_of_text_command -tradeanim_take_care_of_text: macro - db tradeanim_take_care_of_text_command ; 18 -endm - - enum tradeanim_ot_sends_text_1_command -tradeanim_ot_sends_text_1: macro - db tradeanim_ot_sends_text_1_command ; 19 -endm - - enum tradeanim_ot_sends_text_2_command -tradeanim_ot_sends_text_2: macro - db tradeanim_ot_sends_text_2_command ; 1a -endm - - enum tradeanim_setup_givemon_scroll_command -tradeanim_setup_givemon_scroll: macro - db tradeanim_setup_givemon_scroll_command ; 1b -endm - - enum tradeanim_do_givemon_scroll_command -tradeanim_do_givemon_scroll: macro - db tradeanim_do_givemon_scroll_command ; 1c -endm - - enum tradeanim_frontpic_scroll_command -tradeanim_frontpic_scroll: macro - db tradeanim_frontpic_scroll_command ; 1d -endm - - enum tradeanim_textbox_scroll_command -tradeanim_textbox_scroll: macro - db tradeanim_textbox_scroll_command ; 1e -endm - - enum tradeanim_scroll_out_right_command -tradeanim_scroll_out_right: macro - db tradeanim_scroll_out_right_command ; 1f -endm - -__enum__ set $21 - - enum tradeanim_wait_80_command -tradeanim_wait_80: macro - db tradeanim_wait_80_command ; 21 -endm - - enum tradeanim_rocking_ball_command -tradeanim_rocking_ball: macro - db tradeanim_rocking_ball_command ; 22 -endm - - enum tradeanim_drop_ball_command -tradeanim_drop_ball: macro - db tradeanim_drop_ball_command ; 23 -endm - - enum tradeanim_wait_anim_command -tradeanim_wait_anim: macro - db tradeanim_wait_anim_command ; 24 -endm - - enum tradeanim_poof_command -tradeanim_poof: macro - db tradeanim_poof_command ; 25 -endm - - enum tradeanim_bulge_through_tube_command -tradeanim_bulge_through_tube: macro - db tradeanim_bulge_through_tube_command ; 26 -endm - - enum tradeanim_give_trademon_sfx_command -tradeanim_give_trademon_sfx: macro - db tradeanim_give_trademon_sfx_command ; 27 -endm - - enum tradeanim_get_trademon_sfx_command -tradeanim_get_trademon_sfx: macro - db tradeanim_get_trademon_sfx_command ; 28 -endm - - enum tradeanim_end_command -tradeanim_end: macro - db tradeanim_end_command ; 29 -endm + + enum tradeanim_next_command ; $00 +tradeanim_next: MACRO + db tradeanim_next_command +ENDM + + enum tradeanim_show_givemon_data_command ; $01 +tradeanim_show_givemon_data: MACRO + db tradeanim_show_givemon_data_command +ENDM + + enum tradeanim_show_getmon_data_command ; $02 +tradeanim_show_getmon_data: MACRO + db tradeanim_show_getmon_data_command +ENDM + + enum tradeanim_enter_link_tube_command ; $03 +tradeanim_enter_link_tube: MACRO + db tradeanim_enter_link_tube_command +ENDM + + enum_start $05 + + enum tradeanim_exit_link_tube_command ; $05 +tradeanim_exit_link_tube: MACRO + db tradeanim_exit_link_tube_command +ENDM + + enum tradeanim_tube_to_ot_command ; $06 +tradeanim_tube_to_ot: MACRO + db tradeanim_tube_to_ot_command +ENDM + + enum_start $0e + + enum tradeanim_tube_to_player_command ; $0e +tradeanim_tube_to_player: MACRO + db tradeanim_tube_to_player_command +ENDM + + enum_start $16 + + enum tradeanim_sent_to_ot_text_command ; $16 +tradeanim_sent_to_ot_text: MACRO + db tradeanim_sent_to_ot_text_command +ENDM + + enum tradeanim_ot_bids_farewell_command ; $17 +tradeanim_ot_bids_farewell: MACRO + db tradeanim_ot_bids_farewell_command +ENDM + + enum tradeanim_take_care_of_text_command ; $18 +tradeanim_take_care_of_text: MACRO + db tradeanim_take_care_of_text_command +ENDM + + enum tradeanim_ot_sends_text_1_command ; $19 +tradeanim_ot_sends_text_1: MACRO + db tradeanim_ot_sends_text_1_command +ENDM + + enum tradeanim_ot_sends_text_2_command ; $1a +tradeanim_ot_sends_text_2: MACRO + db tradeanim_ot_sends_text_2_command +ENDM + + enum tradeanim_setup_givemon_scroll_command ; $1b +tradeanim_setup_givemon_scroll: MACRO + db tradeanim_setup_givemon_scroll_command +ENDM + + enum tradeanim_do_givemon_scroll_command ; $1c +tradeanim_do_givemon_scroll: MACRO + db tradeanim_do_givemon_scroll_command +ENDM + + enum tradeanim_frontpic_scroll_command ; $1d +tradeanim_frontpic_scroll: MACRO + db tradeanim_frontpic_scroll_command +ENDM + + enum tradeanim_textbox_scroll_command ; $1e +tradeanim_textbox_scroll: MACRO + db tradeanim_textbox_scroll_command +ENDM + + enum tradeanim_scroll_out_right_command ; $1f +tradeanim_scroll_out_right: MACRO + db tradeanim_scroll_out_right_command +ENDM + + enum_start $21 + + enum tradeanim_wait_80_command ; $21 +tradeanim_wait_80: MACRO + db tradeanim_wait_80_command +ENDM + + enum tradeanim_rocking_ball_command ; $22 +tradeanim_rocking_ball: MACRO + db tradeanim_rocking_ball_command +ENDM + + enum tradeanim_drop_ball_command ; $23 +tradeanim_drop_ball: MACRO + db tradeanim_drop_ball_command +ENDM + + enum tradeanim_wait_anim_command ; $24 +tradeanim_wait_anim: MACRO + db tradeanim_wait_anim_command +ENDM + + enum tradeanim_poof_command ; $25 +tradeanim_poof: MACRO + db tradeanim_poof_command +ENDM + + enum tradeanim_bulge_through_tube_command ; $26 +tradeanim_bulge_through_tube: MACRO + db tradeanim_bulge_through_tube_command +ENDM + + enum tradeanim_give_trademon_sfx_command ; $27 +tradeanim_give_trademon_sfx: MACRO + db tradeanim_give_trademon_sfx_command +ENDM + + enum tradeanim_get_trademon_sfx_command ; $28 +tradeanim_get_trademon_sfx: MACRO + db tradeanim_get_trademon_sfx_command +ENDM + + enum tradeanim_end_command ; $29 +tradeanim_end: MACRO + db tradeanim_end_command +ENDM @@ -670,12 +670,14 @@ DummyPredef39:: ret PlayBattleAnim:: dr $cc0d7, $cc283 -ClearBattleAnims:: +BattleAnimCommands:: dr $cc283, $cc5f7 BattleAnimCmd_RaiseSub:: dr $cc5f7, $cc67c BattleAnimCmd_MinimizeOpp:: - dr $cc67c, $ce6aa + dr $cc67c, $cc836 +ClearBattleAnims:: + dr $cc836, $ce6aa BattleAnim_Sine_e:: dr $ce6aa, $cfce3 diff --git a/maps/GoldenrodUndergroundWarehouse.asm b/maps/GoldenrodUndergroundWarehouse.asm index ad21f5f1..2f878cc5 100644 --- a/maps/GoldenrodUndergroundWarehouse.asm +++ b/maps/GoldenrodUndergroundWarehouse.asm @@ -222,5 +222,5 @@ GoldenrodUndergroundWarehouse_MapEvents: object_event 8, 15, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM14, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 14, 3, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 4, TrainerGruntM15, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 12, 8, SPRITE_GENTLEMAN, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodUndergroundWarehouseDirectorScript, EVENT_RADIO_TOWER_ROCKET_TAKEOVER - object_event 18, 15, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, GoldenrodUndergroundWarehouseMaxEther, EVENT_UNDERGROUND_WAREHOUSE_MAX_ETHER - object_event 13, 9, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, GoldenrodUndergroundWarehouseTMSleepTalk, EVENT_UNDERGROUND_WAREHOUSE_TM_SLEEP_TALK + object_event 18, 15, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, GoldenrodUndergroundWarehouseMaxEther, EVENT_GOLDENROD_UNDERGROUND_WAREHOUSE_MAX_ETHER + object_event 13, 9, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, GoldenrodUndergroundWarehouseTMSleepTalk, EVENT_GOLDENROD_UNDERGROUND_WAREHOUSE_TM_SLEEP_TALK @@ -417,7 +417,7 @@ wc6d0:: ds 1 ; c6d0 wc6d1:: ds 1 ; c6d1 wc6d2:: ds 1 ; c6d2 wc6d3:: ds 1 ; c6d3 -wc6d4:: ds 1 ; c6d4 +wCurDexMode:: db ; c6d4 wc6d5:: ds 1 ; c6d5 wc6d6:: ds 1 ; c6d6 wc6d7:: ds 1 ; c6d7 @@ -529,7 +529,7 @@ wLinkPlayerPartyMonNicks:: ds PARTY_LENGTH * MON_NAME_LENGTH wLinkPlayerDataEnd:: ENDU -NEXTU ; c800 +NEXTU ; c700 ; mystery gift data wMysteryGiftPartyTemp:: ; ds PARTY_LENGTH * (1 + 1 + NUM_MOVES) wMysteryGiftStaging:: @@ -572,10 +572,6 @@ wMysteryGiftPlayerDataEnd:: wc8f4:: ds 5 wc8f9:: ds 7 -wc900:: db -wc901:: db -wc902:: db - NEXTU ; c700 ; LCD expects wLYOverrides to have an alignment of $100 wLYOverrides:: ds SCREEN_HEIGHT_PX @@ -583,29 +579,54 @@ wLYOverridesEnd:: ds 112 wLYOverridesBackup:: ds SCREEN_HEIGHT_PX wLYOverridesBackupEnd:: ds 112 - ds 191 -UNION ; c9bf +UNION ; c900 +; mystery gift data +wc900:: db +wc901:: db +wc902:: db + +NEXTU ; c900 ; link + ds 191 wc9bf:: ds 79 wca0e:: ds 5 -wca13:: ds 50 -wca45:: ds 20 -wca59:: ds 20 -wca6d:: ds 1 -wca6e:: ds 22 +wca13:: ds 113 wca84:: ds 100 wcae8:: dw -wLinkOTPartyMonTypes:: ds 2 * PARTY_LENGTH +wLinkOTPartyMonTypes:: ds 2 * PARTY_LENGTH ; caea ds 84 -wcb4a:: ds 71 - -wcb91:: ds 13 +wcb4a:: ds 84 wcb9e:: ds 130 -NEXTU ; c9bf +NEXTU ; c900 ; battle - ds 81 +wBattleAnimTileDict:: ds 10 + +wActiveAnimObjects:: ; c90a +wAnimObject01:: battle_anim_struct wAnimObject01 +wAnimObject02:: battle_anim_struct wAnimObject02 +wAnimObject03:: battle_anim_struct wAnimObject03 +wAnimObject04:: battle_anim_struct wAnimObject04 +wAnimObject05:: battle_anim_struct wAnimObject05 +wAnimObject06:: battle_anim_struct wAnimObject06 +wAnimObject07:: battle_anim_struct wAnimObject07 +wAnimObject08:: battle_anim_struct wAnimObject08 +wAnimObject09:: battle_anim_struct wAnimObject09 +wAnimObject10:: battle_anim_struct wAnimObject10 +wActiveAnimObjectsEnd:: + +wActiveBGEffects:: ; c9fa +wBGEffect1:: battle_bg_effect wBGEffect1 +wBGEffect2:: battle_bg_effect wBGEffect2 +wBGEffect3:: battle_bg_effect wBGEffect3 +wBGEffect4:: battle_bg_effect wBGEffect4 +wBGEffect5:: battle_bg_effect wBGEffect5 +wActiveBGEffectsEnd:: + +wLastAnimObjectIndex:: db ; ca0e + +wBattleAnimFlags:: db ; ca0f wBattleAnimAddress:: dw ; ca10 wBattleAnimDelay:: db ; ca12 wBattleAnimParent:: dw ; ca13 @@ -616,7 +637,7 @@ wBattleAnimOAMPointerLo:: db ; ca18 ds 207 -wBattle: +wBattle: ; cae8 wEnemyMoveStruct:: move_struct wEnemyMoveStruct wPlayerMoveStruct:: move_struct wPlayerMoveStruct @@ -948,6 +969,7 @@ wSomeoneIsRampaging:: db ; cc1c wPlayerJustGotFrozen:: db ; cc1d wEnemyJustGotFrozen:: db ; cc1e wBattleEnd:: + ds 1 ENDU |