diff options
author | IIMarckus <iimarckus@gmail.com> | 2018-10-03 01:26:37 -0600 |
---|---|---|
committer | IIMarckus <iimarckus@gmail.com> | 2018-10-03 01:26:37 -0600 |
commit | 752bb47344f9862a4fe9b7cc2b096b0fe42cfad9 (patch) | |
tree | 41a1023c43cf0568cd284538617207f2477acda2 | |
parent | f9eb9172a672755544e54a0562ec77b34734dfd1 (diff) |
Add map objects from bank 5F.
-rw-r--r-- | main.asm | 21 | ||||
-rw-r--r-- | maps/Route2Gate.asm | 40 | ||||
-rw-r--r-- | maps/Route2NuggetHouse.asm | 65 | ||||
-rw-r--r-- | maps/TrainerHouse1F.asm | 158 | ||||
-rw-r--r-- | maps/TrainerHouseB1F.asm | 183 | ||||
-rw-r--r-- | maps/VictoryRoadGate.asm | 119 | ||||
-rw-r--r-- | maps/ViridianGym.asm | 184 | ||||
-rw-r--r-- | maps/ViridianMart.asm | 51 | ||||
-rw-r--r-- | maps/ViridianNicknameSpeechHouse.asm | 77 | ||||
-rw-r--r-- | maps/ViridianPokecenter1F.asm | 88 | ||||
-rw-r--r-- | maps/ViridianPokecenter2FBeta.asm | 16 |
11 files changed, 991 insertions, 11 deletions
@@ -1922,17 +1922,16 @@ INCLUDE "maps/Route7SaffronGate.asm" INCLUDE "maps/Route17Route18Gate.asm" SECTION "bank5f", ROMX, BANK[$5f] -;INCLUDE "maps/ViridianGym.asm" -;INCLUDE "maps/ViridianNicknameSpeechHouse.asm" -;INCLUDE "maps/TrainerHouse1F.asm" -;INCLUDE "maps/TrainerHouseB1F.asm" -;INCLUDE "maps/ViridianMart.asm" -;INCLUDE "maps/ViridianPokecenter1F.asm" -;INCLUDE "maps/ViridianPokecenter2FBeta.asm" -;INCLUDE "maps/Route2NuggetHouse.asm" -;INCLUDE "maps/Route2Gate.asm" -;INCLUDE "maps/VictoryRoadGate.asm" - dr $17c000, $180000 +INCLUDE "maps/ViridianGym.asm" +INCLUDE "maps/ViridianNicknameSpeechHouse.asm" +INCLUDE "maps/TrainerHouse1F.asm" +INCLUDE "maps/TrainerHouseB1F.asm" +INCLUDE "maps/ViridianMart.asm" +INCLUDE "maps/ViridianPokecenter1F.asm" +INCLUDE "maps/ViridianPokecenter2FBeta.asm" +INCLUDE "maps/Route2NuggetHouse.asm" +INCLUDE "maps/Route2Gate.asm" +INCLUDE "maps/VictoryRoadGate.asm" SECTION "bank60", ROMX, BANK[$60] INCLUDE "maps/ElmsLab.asm" diff --git a/maps/Route2Gate.asm b/maps/Route2Gate.asm new file mode 100644 index 00000000..a9f37b2e --- /dev/null +++ b/maps/Route2Gate.asm @@ -0,0 +1,40 @@ + const_def 2 ; object constants + const ROUTE2GATE_SCIENTIST + +Route2Gate_MapScripts: + db 0 ; scene scripts + + db 0 ; callbacks + +Route2GateScientistScript: + jumptextfaceplayer Route2GateScientistText + +Route2GateScientistText: + text "Are you <PLAYER>?" + + para "I work as PROF." + line "OAK's AIDE." + + para "I had no idea that" + line "you were out here." + + para "PROF.OAK's LAB is" + line "nearby in PALLET" + cont "TOWN." + done + +Route2Gate_MapEvents: + db 0, 0 ; filler + + db 4 ; warp events + warp_event 4, 0, ROUTE_2, 3 + warp_event 5, 0, ROUTE_2, 4 + warp_event 4, 7, ROUTE_2, 2 + warp_event 5, 7, ROUTE_2, 2 + + db 0 ; coord events + + db 0 ; bg events + + db 1 ; object events + object_event 6, 4, SPRITE_SCIENTIST, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 2, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route2GateScientistScript, -1 diff --git a/maps/Route2NuggetHouse.asm b/maps/Route2NuggetHouse.asm new file mode 100644 index 00000000..2fa4b892 --- /dev/null +++ b/maps/Route2NuggetHouse.asm @@ -0,0 +1,65 @@ + const_def 2 ; object constants + const ROUTE2NUGGETHOUSE_FISHER + +Route2NuggetHouse_MapScripts: + db 0 ; scene scripts + + db 0 ; callbacks + +Route2NuggetHouseFisherScript: + faceplayer + opentext + checkevent EVENT_GOT_NUGGET_FROM_GUY + iftrue .GotNugget + writetext Route2NuggetHouseFisherText + buttonsound + verbosegiveitem NUGGET + iffalse .NoRoom + setevent EVENT_GOT_NUGGET_FROM_GUY +.GotNugget: + writetext Route2NuggetHouseFisherText_GotNugget + waitbutton +.NoRoom: + closetext + end + +Route2NuggetHouseBookshelf: +; unused + jumpstd difficultbookshelf + +Route2NuggetHouseFisherText: + text "Hi! Wow, I'm glad" + line "to see you." + + para "You're the first" + line "visitor I've had" + cont "in a long time." + + para "I'm super-happy!" + line "Let me give you a" + cont "little present." + done + +Route2NuggetHouseFisherText_GotNugget: + text "That's a NUGGET." + + para "I can't give you" + line "any nuggets of" + + para "wisdom, so that'll" + line "have to do!" + done + +Route2NuggetHouse_MapEvents: + db 0, 0 ; filler + + db 2 ; warp events + warp_event 2, 7, ROUTE_2, 1 + warp_event 3, 7, ROUTE_2, 1 + + db 0 ; coord events + + db 0 ; bg events + + db 1 ; object events + object_event 2, 4, SPRITE_FISHER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 2, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route2NuggetHouseFisherScript, -1 diff --git a/maps/TrainerHouse1F.asm b/maps/TrainerHouse1F.asm new file mode 100644 index 00000000..ca682723 --- /dev/null +++ b/maps/TrainerHouse1F.asm @@ -0,0 +1,158 @@ + const_def 2 ; object constants + const TRAINERHOUSE1F_RECEPTIONIST + const TRAINERHOUSE1F_COOLTRAINER_M + const TRAINERHOUSE1F_COOLTRAINER_F + const TRAINERHOUSE1F_YOUNGSTER + const TRAINERHOUSE1F_GENTLEMAN + +TrainerHouse1F_MapScripts: + db 0 ; scene scripts + + db 0 ; callbacks + +TrainerHouse1FReceptionistScript: + jumptextfaceplayer TrainerHouse1FReceptionistText + +TrainerHouse1FCooltrainerMScript: + jumptextfaceplayer TrainerHouse1FCooltrainerMText + +TrainerHouse1FCooltrainerFScript: + jumptextfaceplayer TrainerHouse1FCooltrainerFText + +TrainerHouse1FYoungsterScript: + jumptextfaceplayer TrainerHouse1FYoungsterText + +TrainerHouse1FGentlemanScript: + jumptextfaceplayer TrainerHouse1FGentlemanText + +TrainerHouseSign1: + jumptext TrainerHouseSign1Text + +TrainerHouseSign2: + jumptext TrainerHouseSign2Text + +TrainerHouseIllegibleBook: + jumptext TrainerHouseIllegibleText + +TrainerHouse1FReceptionistText: + text "Welcome to TRAINER" + line "HOUSE, the newest" + + para "and most happening" + line "place in VIRIDIAN." + + para "We're open to" + line "trainers only." + + para "You can battle" + line "against the best" + + para "of the best right" + line "downstairs." + done + +TrainerHouse1FCooltrainerMText: + text "VIRIDIAN is the" + line "town closest to" + cont "INDIGO PLATEAU." + + para "They built this" + line "place because so" + + para "many trainers pass" + line "through on their" + + para "way up to INDIGO" + line "PLATEAU." + done + +TrainerHouse1FCooltrainerFText: + text "They hold practice" + line "battles downstairs" + cont "here." + + para "I would love to" + line "see how well a" + + para "trainer from JOHTO" + line "battles." + done + +TrainerHouse1FYoungsterText: + text "I guess you can't" + line "become the CHAMP" + + para "unless you go all" + line "over the place and" + + para "battle all kinds" + line "of people." + + para "The CHAMPION from" + line "PALLET traveled to" + + para "all the cities and" + line "towns in KANTO." + done + +TrainerHouse1FGentlemanText: + text "Whew… I'm taking a" + line "rest from #MON" + cont "battles." + done + +TrainerHouseSign1Text: + text "Practice battles" + line "are held in the" + + para "TRAINING HALL" + line "downstairs." + + para "Skilled trainers" + line "are invited to" + cont "participate." + done + +TrainerHouseSign2Text: + text "There are no rules" + line "or regulations for" + + para "practice matches." + line "Just like in field" + + para "battles, anything" + line "goes!" + done + +TrainerHouseIllegibleText: + text "…What's this?" + line "A strategy memo?" + + para "This writing looks" + line "like ONIX tracks…" + + para "It's completely" + line "illegible…" + done + +TrainerHouse1F_MapEvents: + db 0, 0 ; filler + + db 3 ; warp events + warp_event 2, 13, VIRIDIAN_CITY, 3 + warp_event 3, 13, VIRIDIAN_CITY, 3 + warp_event 8, 2, TRAINER_HOUSE_B1F, 1 + + db 0 ; coord events + + db 3 ; bg events + bg_event 5, 0, BGEVENT_READ, TrainerHouseSign1 + bg_event 7, 0, BGEVENT_READ, TrainerHouseSign2 + bg_event 7, 10, BGEVENT_READ, TrainerHouseIllegibleBook + + db 5 ; object events + object_event 0, 11, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FReceptionistScript, -1 + object_event 7, 11, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FCooltrainerMScript, -1 + object_event 6, 2, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FCooltrainerFScript, -1 + object_event 4, 8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FYoungsterScript, -1 + object_event 2, 4, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FGentlemanScript, -1 diff --git a/maps/TrainerHouseB1F.asm b/maps/TrainerHouseB1F.asm new file mode 100644 index 00000000..00de895a --- /dev/null +++ b/maps/TrainerHouseB1F.asm @@ -0,0 +1,183 @@ + const_def 2 ; object constants + const TRAINERHOUSEB1F_RECEPTIONIST + const TRAINERHOUSEB1F_CHRIS + +TrainerHouseB1F_MapScripts: + db 1 ; scene scripts + scene_script .DummyScene ; SCENE_DEFAULT + + db 0 ; callbacks + +.DummyScene: + end + +TrainerHouseReceptionistScript: + turnobject PLAYER, UP + opentext + checkflag ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY + iftrue .FoughtTooManyTimes + writetext TrainerHouseB1FIntroText + buttonsound + special TrainerHouse + iffalse .GetCal3Name + trainertotext CAL, CAL2, MEM_BUFFER_0 + jump .GotName + +.GetCal3Name: + trainertotext CAL, CAL3, MEM_BUFFER_0 +.GotName: + writetext TrainerHouseB1FYourOpponentIsText + buttonsound + writetext TrainerHouseB1FAskWantToBattleText + yesorno + iffalse .Declined + setflag ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY + writetext TrainerHouseB1FGoRightInText + waitbutton + closetext + applymovement PLAYER, Movement_EnterTrainerHouseBattleRoom + opentext + writetext TrainerHouseB1FCalBeforeText + waitbutton + closetext + special TrainerHouse + iffalse .NoSpecialBattle + winlosstext TrainerHouseB1FCalBeatenText, 0 + setlasttalked TRAINERHOUSEB1F_CHRIS + loadtrainer CAL, CAL2 + startbattle + reloadmapafterbattle + iffalse .End +.NoSpecialBattle: + winlosstext TrainerHouseB1FCalBeatenText, 0 + setlasttalked TRAINERHOUSEB1F_CHRIS + loadtrainer CAL, CAL3 + startbattle + reloadmapafterbattle +.End: + applymovement PLAYER, Movement_ExitTrainerHouseBattleRoom + end + +.Declined: + writetext TrainerHouseB1FPleaseComeAgainText + waitbutton + closetext + applymovement PLAYER, Movement_TrainerHouseTurnBack + end + +.FoughtTooManyTimes: + writetext TrainerHouseB1FSecondChallengeDeniedText + waitbutton + closetext + applymovement PLAYER, Movement_TrainerHouseTurnBack + end + +Movement_EnterTrainerHouseBattleRoom: + step LEFT + step LEFT + step LEFT + step DOWN + step DOWN + step DOWN + step DOWN + step DOWN + step DOWN + step DOWN + step DOWN + step LEFT + turn_head RIGHT + step_end + +Movement_ExitTrainerHouseBattleRoom: + step UP + step UP + step UP + step RIGHT + step UP + step UP + step UP + step UP + step UP + step RIGHT + step RIGHT + step RIGHT + step RIGHT + step_end + +Movement_TrainerHouseTurnBack: + step RIGHT + turn_head LEFT + step_end + +TrainerHouseB1FIntroText: + text "Hi. Welcome to our" + line "TRAINING HALL." + + para "You may battle a" + line "trainer once per" + cont "day." + done + +TrainerHouseB1FYourOpponentIsText: + text_from_ram wStringBuffer3 + text " is your" + line "opponent today." + done + +TrainerHouseB1FAskWantToBattleText: + text "Would you like to" + line "battle?" + done + +TrainerHouseB1FGoRightInText: + text "Please go right" + line "through." + + para "You may begin" + line "right away." + done + +TrainerHouseB1FPleaseComeAgainText: + text "Sorry. Only those" + line "trainers who will" + + para "be battling are" + line "allowed to go in." + done + +TrainerHouseB1FSecondChallengeDeniedText: + text "I'm sorry, sir." + line "This would be your" + + para "second time today." + line "You're permitted" + + para "to enter just once" + line "a day." + done + +TrainerHouseB1FCalBeatenText: + text "I lost…" + line "Darn…" + done + +TrainerHouseB1FCalBeforeText: + text "I traveled out" + line "here just so I" + cont "could battle you." + done + +TrainerHouseB1F_MapEvents: + db 0, 0 ; filler + + db 1 ; warp events + warp_event 9, 4, TRAINER_HOUSE_1F, 3 + + db 1 ; coord events + coord_event 7, 3, SCENE_DEFAULT, TrainerHouseReceptionistScript + + db 0 ; bg events + + db 2 ; object events + object_event 7, 1, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1 + object_event 6, 11, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1 diff --git a/maps/VictoryRoadGate.asm b/maps/VictoryRoadGate.asm new file mode 100644 index 00000000..c596efe8 --- /dev/null +++ b/maps/VictoryRoadGate.asm @@ -0,0 +1,119 @@ + const_def 2 ; object constants + const VICTORYROADGATE_OFFICER + const VICTORYROADGATE_BLACK_BELT1 + const VICTORYROADGATE_BLACK_BELT2 + +VictoryRoadGate_MapScripts: + db 2 ; scene scripts + scene_script .DummyScene0 ; SCENE_DEFAULT + scene_script .DummyScene1 ; SCENE_FINISHED + + db 0 ; callbacks + +.DummyScene0: + end + +.DummyScene1: + end + +VictoryRoadGateBadgeCheckScene: + turnobject PLAYER, LEFT + jump VictoryRoadGateBadgeCheckScript + +VictoryRoadGateOfficerScript: + faceplayer +VictoryRoadGateBadgeCheckScript: + opentext + writetext VictoryRoadGateOfficerText + buttonsound + checkcode VAR_BADGES + ifgreater NUM_JOHTO_BADGES - 1, .AllEightBadges + writetext VictoryRoadGateNotEnoughBadgesText + waitbutton + closetext + applymovement PLAYER, VictoryRoadGateStepDownMovement + end + +.AllEightBadges: + writetext VictoryRoadGateEightBadgesText + waitbutton + closetext + setscene SCENE_FINISHED + end + +VictoryRoadGateLeftBlackBeltScript: + jumptextfaceplayer VictoryRoadGateLeftBlackBeltText + +VictoryRoadGateRightBlackBeltScript: + jumptextfaceplayer VictoryRoadGateRightBlackBeltText + +VictoryRoadGateStepDownMovement: + step DOWN + step_end + +VictoryRoadGateOfficerText: + text "Only trainers who" + line "have proven them-" + cont "selves may pass." + done + +VictoryRoadGateNotEnoughBadgesText: + text "You don't have all" + line "the GYM BADGES of" + cont "JOHTO." + + para "I'm sorry, but I" + line "can't let you go" + cont "through." + done + +VictoryRoadGateEightBadgesText: + text "Oh! The eight" + line "BADGES of JOHTO!" + + para "Please, go right" + line "ahead, sir!" + done + +VictoryRoadGateLeftBlackBeltText: + text "This way leads to" + line "MT.SILVER." + + para "You'll see scary-" + line "strong #MON out" + cont "there." + done + +VictoryRoadGateRightBlackBeltText: + text "Off to the #MON" + line "LEAGUE, are you?" + + para "The ELITE FOUR are" + line "so strong it's" + + para "scary, and they're" + line "ready for you!" + done + +VictoryRoadGate_MapEvents: + db 0, 0 ; filler + + db 8 ; warp events + warp_event 17, 7, ROUTE_22, 1 + warp_event 18, 7, ROUTE_22, 1 + warp_event 9, 17, ROUTE_26, 1 + warp_event 10, 17, ROUTE_26, 1 + warp_event 9, 0, VICTORY_ROAD, 1 + warp_event 10, 0, VICTORY_ROAD, 1 + warp_event 1, 7, ROUTE_28, 2 + warp_event 2, 7, ROUTE_28, 2 + + db 1 ; coord events + coord_event 10, 11, SCENE_DEFAULT, VictoryRoadGateBadgeCheckScene + + db 0 ; bg events + + db 3 ; object events + object_event 8, 11, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VictoryRoadGateOfficerScript, -1 + object_event 7, 5, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VictoryRoadGateLeftBlackBeltScript, EVENT_OPENED_MT_SILVER + object_event 12, 5, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VictoryRoadGateRightBlackBeltScript, EVENT_FOUGHT_SNORLAX diff --git a/maps/ViridianGym.asm b/maps/ViridianGym.asm new file mode 100644 index 00000000..88562e89 --- /dev/null +++ b/maps/ViridianGym.asm @@ -0,0 +1,184 @@ + const_def 2 ; object constants + const VIRIDIANGYM_BLUE + const VIRIDIANGYM_GYM_GUY + +ViridianGym_MapScripts: + db 0 ; scene scripts + + db 0 ; callbacks + +ViridianGymBlueScript: + faceplayer + opentext + checkflag ENGINE_EARTHBADGE + iftrue .FightDone + writetext LeaderBlueBeforeText + waitbutton + closetext + winlosstext LeaderBlueWinText, 0 + loadtrainer BLUE, BLUE1 + startbattle + reloadmapafterbattle + setevent EVENT_BEAT_BLUE + opentext + writetext Text_ReceivedEarthBadge + playsound SFX_GET_BADGE + waitsfx + setflag ENGINE_EARTHBADGE + writetext LeaderBlueAfterText + waitbutton + closetext + end + +.FightDone: + writetext LeaderBlueEpilogueText + waitbutton + closetext + end + +ViridianGymGuyScript: + faceplayer + opentext + checkevent EVENT_BEAT_BLUE + iftrue .ViridianGymGuyWinScript + writetext ViridianGymGuyText + waitbutton + closetext + end + +.ViridianGymGuyWinScript: + writetext ViridianGymGuyWinText + waitbutton + closetext + end + +ViridianGymStatue: + checkflag ENGINE_EARTHBADGE + iftrue .Beaten + jumpstd gymstatue1 + +.Beaten: + trainertotext BLUE, BLUE1, MEM_BUFFER_1 + jumpstd gymstatue2 + +LeaderBlueBeforeText: + text "BLUE: Yo! Finally" + line "got here, huh?" + + para "I wasn't in the" + line "mood at CINNABAR," + + para "but now I'm ready" + line "to battle you." + + para "…" + + para "You're telling me" + line "you conquered all" + cont "the GYMS in JOHTO?" + + para "Heh! JOHTO's GYMS" + line "must be pretty" + cont "pathetic then." + + para "Hey, don't worry" + line "about it." + + para "I'll know if you" + line "are good or not by" + + para "battling you right" + line "now." + + para "Ready, JOHTO boy?" + done + +LeaderBlueWinText: + text "BLUE: What?" + + para "How the heck did I" + line "lose to you?" + + para "…" + + para "Tch, all right…" + line "Here, take this--" + cont "it's EARTHBADGE." + done + +Text_ReceivedEarthBadge: + text "<PLAYER> received" + line "EARTHBADGE." + done + +LeaderBlueAfterText: + text "BLUE: …" + + para "All right, I was" + line "wrong. You're the" + + para "real deal. You are" + line "a good trainer." + + para "But I'm going to" + line "beat you someday." + + para "Don't you forget" + line "it!" + done + +LeaderBlueEpilogueText: + text "BLUE: Listen, you." + + para "You'd better not" + line "lose until I beat" + cont "you. Got it?" + done + +ViridianGymGuyText: + text "Yo, CHAMP in" + line "making!" + + para "How's it going?" + line "Looks like you're" + cont "on a roll." + + para "The GYM LEADER is" + line "a guy who battled" + + para "the CHAMPION three" + line "years ago." + + para "He's no pushover." + + para "Give it everything" + line "you've got!" + done + +ViridianGymGuyWinText: + text "Man, you are truly" + line "tough…" + + para "That was a heck of" + line "an inspirational" + + para "battle. It brought" + line "tears to my eyes." + done + +ViridianGym_MapEvents: + db 0, 0 ; filler + + db 2 ; warp events + warp_event 4, 17, VIRIDIAN_CITY, 1 + warp_event 5, 17, VIRIDIAN_CITY, 1 + + db 0 ; coord events + + db 2 ; bg events + bg_event 3, 13, BGEVENT_READ, ViridianGymStatue + bg_event 6, 13, BGEVENT_READ, ViridianGymStatue + + db 2 ; object events + object_event 5, 3, SPRITE_BLUE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ViridianGymBlueScript, EVENT_VIRIDIAN_GYM_BLUE + object_event 7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianGymGuyScript, EVENT_VIRIDIAN_GYM_BLUE diff --git a/maps/ViridianMart.asm b/maps/ViridianMart.asm new file mode 100644 index 00000000..6045fab2 --- /dev/null +++ b/maps/ViridianMart.asm @@ -0,0 +1,51 @@ + const_def 2 ; object constants + const VIRIDIANMART_CLERK + const VIRIDIANMART_LASS + const VIRIDIANMART_COOLTRAINER_M + +ViridianMart_MapScripts: + db 0 ; scene scripts + + db 0 ; callbacks + +ViridianMartClerkScript: + opentext + pokemart MARTTYPE_STANDARD, MART_VIRIDIAN + closetext + end + +ViridianMartLassScript: + jumptextfaceplayer ViridianMartLassText + +ViridianMartCooltrainerMScript: + jumptextfaceplayer ViridianMartCooltrainerMText + +ViridianMartLassText: + text "The GYM LEADER" + line "here is totally" + cont "cool." + done + +ViridianMartCooltrainerMText: + text "Have you been to" + line "CINNABAR?" + + para "It's an island way" + line "south of here." + done + +ViridianMart_MapEvents: + db 0, 0 ; filler + + db 2 ; warp events + warp_event 2, 7, VIRIDIAN_CITY, 4 + warp_event 3, 7, VIRIDIAN_CITY, 4 + + db 0 ; coord events + + db 0 ; bg events + + db 3 ; object events + object_event 1, 3, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ViridianMartClerkScript, -1 + object_event 7, 2, SPRITE_LASS, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ViridianMartLassScript, -1 + object_event 1, 6, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ViridianMartCooltrainerMScript, -1 diff --git a/maps/ViridianNicknameSpeechHouse.asm b/maps/ViridianNicknameSpeechHouse.asm new file mode 100644 index 00000000..8fd12eb2 --- /dev/null +++ b/maps/ViridianNicknameSpeechHouse.asm @@ -0,0 +1,77 @@ + const_def 2 ; object constants + const VIRIDIANNICKNAMESPEECHHOUSE_POKEFAN_M + const VIRIDIANNICKNAMESPEECHHOUSE_LASS + const VIRIDIANNICKNAMESPEECHHOUSE_SPEARY + const VIRIDIANNICKNAMESPEECHHOUSE_RATTEY + +ViridianNicknameSpeechHouse_MapScripts: + db 0 ; scene scripts + + db 0 ; callbacks + +ViridianNicknameSpeechHousePokefanMScript: + jumptextfaceplayer ViridianNicknameSpeechHousePokefanMText + +ViridianNicknameSpeechHouseLassScript: + jumptextfaceplayer ViridianNicknameSpeechHouseLassText + +Speary: + opentext + writetext SpearyText + cry SPEAROW + waitbutton + closetext + end + +Rattey: + opentext + writetext RatteyText + cry RATTATA + waitbutton + closetext + end + +ViridianNicknameSpeechHousePokefanMText: + text "Do you put a lot" + line "of thought into" + + para "naming your" + line "#MON?" + + para "Giving them good" + line "nicknames adds to" + + para "the fun of trading" + line "with others." + done + +ViridianNicknameSpeechHouseLassText: + text "They're SPEARY--" + line "a SPEAROW--and" + cont "RATTEY--a RATTATA." + done + +SpearyText: + text "SPEARY: Ch-chun!" + done + +RatteyText: + text "RATTEY: Kikiii!" + done + +ViridianNicknameSpeechHouse_MapEvents: + db 0, 0 ; filler + + db 2 ; warp events + warp_event 2, 7, VIRIDIAN_CITY, 2 + warp_event 3, 7, VIRIDIAN_CITY, 2 + + db 0 ; coord events + + db 0 ; bg events + + db 4 ; object events + object_event 2, 4, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ViridianNicknameSpeechHousePokefanMScript, -1 + object_event 5, 4, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ViridianNicknameSpeechHouseLassScript, -1 + object_event 5, 2, SPRITE_MOLTRES, SPRITEMOVEDATA_POKEMON, 2, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, Speary, -1 + object_event 6, 3, SPRITE_GROWLITHE, SPRITEMOVEDATA_POKEMON, 2, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Rattey, -1 diff --git a/maps/ViridianPokecenter1F.asm b/maps/ViridianPokecenter1F.asm new file mode 100644 index 00000000..431bda18 --- /dev/null +++ b/maps/ViridianPokecenter1F.asm @@ -0,0 +1,88 @@ + const_def 2 ; object constants + const VIRIDIANPOKECENTER1F_NURSE + const VIRIDIANPOKECENTER1F_COOLTRAINER_M + const VIRIDIANPOKECENTER1F_COOLTRAINER_F + const VIRIDIANPOKECENTER1F_BUG_CATCHER + +ViridianPokecenter1F_MapScripts: + db 0 ; scene scripts + + db 0 ; callbacks + +ViridianPokecenter1FNurseScript: + jumpstd pokecenternurse + +ViridianPokecenter1FCooltrainerMScript: + faceplayer + opentext + checkevent EVENT_BLUE_IN_CINNABAR + iftrue .BlueReturned + writetext ViridianPokecenter1FCooltrainerMText + waitbutton + closetext + end + +.BlueReturned: + writetext ViridianPokecenter1FCooltrainerMText_BlueReturned + waitbutton + closetext + end + +ViridianPokecenter1FCooltrainerFScript: + jumptextfaceplayer ViridianPokecenter1FCooltrainerFText + +ViridianPokecenter1FBugCatcherScript: + jumptextfaceplayer ViridianPokecenter1FBugCatcherText + +ViridianPokecenter1FCooltrainerMText: + text "Where in the world" + line "is VIRIDIAN's GYM" + + para "LEADER? I wanted" + line "to challenge him." + done + +ViridianPokecenter1FCooltrainerMText_BlueReturned: + text "There are no GYM" + line "TRAINERS at the" + cont "VIRIDIAN GYM." + + para "The LEADER claims" + line "his policy is to" + + para "win without having" + line "any underlings." + done + +ViridianPokecenter1FCooltrainerFText: + text "I heard that the" + line "GYM in CINNABAR is" + cont "gone." + + para "I wonder what be-" + line "came of BLAINE," + cont "the GYM LEADER." + done + +ViridianPokecenter1FBugCatcherText: + text "My dream is to be-" + line "come a GYM LEADER." + done + +ViridianPokecenter1F_MapEvents: + db 0, 0 ; filler + + db 3 ; warp events + warp_event 3, 7, VIRIDIAN_CITY, 5 + warp_event 4, 7, VIRIDIAN_CITY, 5 + warp_event 0, 7, POKECENTER_2F, 1 + + db 0 ; coord events + + db 0 ; bg events + + db 4 ; object events + object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ViridianPokecenter1FNurseScript, -1 + object_event 8, 4, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ViridianPokecenter1FCooltrainerMScript, -1 + object_event 5, 3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianPokecenter1FCooltrainerFScript, -1 + object_event 1, 6, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ViridianPokecenter1FBugCatcherScript, -1 diff --git a/maps/ViridianPokecenter2FBeta.asm b/maps/ViridianPokecenter2FBeta.asm new file mode 100644 index 00000000..1c22d7dd --- /dev/null +++ b/maps/ViridianPokecenter2FBeta.asm @@ -0,0 +1,16 @@ +ViridianPokecenter2FBeta_MapScripts: + db 0 ; scene scripts + + db 0 ; callbacks + +ViridianPokecenter2FBeta_MapEvents: + db 0, 0 ; filler + + db 1 ; warp events + warp_event 0, 7, VIRIDIAN_POKECENTER_1F, 3 + + db 0 ; coord events + + db 0 ; bg events + + db 0 ; object events |