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authorRangi <remy.oukaour+rangi42@gmail.com>2021-03-01 21:12:13 -0500
committerRangi <remy.oukaour+rangi42@gmail.com>2021-03-01 21:12:13 -0500
commitb423e94be700cc6434465cf1dcccf0b677489192 (patch)
treeb77f44ac9b1b07113f92459e3d74a9ede69cce7d
parentbb88e045d10b704bfb6e86f142975016b3329eed (diff)
Define SCENE_ALWAYS EQU -1 for coord_events
-rw-r--r--constants/scene_constants.asm9
1 files changed, 6 insertions, 3 deletions
diff --git a/constants/scene_constants.asm b/constants/scene_constants.asm
index 721edebe..7878293f 100644
--- a/constants/scene_constants.asm
+++ b/constants/scene_constants.asm
@@ -6,12 +6,15 @@ SCENE_DEFAULT EQU 0
; Often a map will have a one-time default event for scene 0, and switch to a
; do-nothing scene 1 when the event finishes.
SCENE_FINISHED EQU 1
+; A coord_event for scene -1 will always activate, regardless of the map's
+; scene variable value.
+SCENE_ALWAYS EQU -1
; wPokecenter2FSceneID
const_def 1
- const SCENE_POKECENTER2F_LEAVE_TRADE_CENTER ; 1
- const SCENE_POKECENTER2F_LEAVE_COLOSSEUM ; 2
- const SCENE_POKECENTER2F_LEAVE_TIME_CAPSULE ; 3
+ const SCENE_POKECENTER2F_LEAVE_TRADE_CENTER ; 1
+ const SCENE_POKECENTER2F_LEAVE_COLOSSEUM ; 2
+ const SCENE_POKECENTER2F_LEAVE_TIME_CAPSULE ; 3
; wPowerPlantSceneID
const_def