diff options
author | PikalaxALT <PikalaxALT@gmail.com> | 2016-01-29 18:36:31 -0500 |
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committer | PikalaxALT <PikalaxALT@gmail.com> | 2016-01-29 18:36:31 -0500 |
commit | 2bf93c5905319e9181f87b3f83cd3bce7b9feeca (patch) | |
tree | 3ebf17c8879e5d6243d81aac8f1c36eb226fac26 /constants/battle_constants.asm | |
parent | ed3f9395f6d45f6554ed9d9c49c41ea86a8e2447 (diff) |
Import stuff from pokecrystal; diff gold and silver
Diffstat (limited to 'constants/battle_constants.asm')
-rw-r--r-- | constants/battle_constants.asm | 376 |
1 files changed, 376 insertions, 0 deletions
diff --git a/constants/battle_constants.asm b/constants/battle_constants.asm new file mode 100644 index 00000000..804f223c --- /dev/null +++ b/constants/battle_constants.asm @@ -0,0 +1,376 @@ +MAX_LEVEL EQU 100 +MIN_LEVEL EQU 2 +EGG_LEVEL EQU 5 +NUM_MOVES EQU 4 + +REST_TURNS EQU 2 +MAX_STAT_LEVEL EQU 13 +BASE_STAT_LEVEL EQU 7 + + const_def + const ATTACK + const DEFENSE + const SPEED + const SP_ATTACK + const SP_DEFENSE + const ACCURACY + const EVASION + const ABILITY +NUM_LEVEL_STATS EQU const_value + +; move struct + const_def + const MOVE_ANIM + const MOVE_EFFECT + const MOVE_POWER + const MOVE_TYPE + const MOVE_ACC + const MOVE_PP + const MOVE_CHANCE + const MOVE_LENGTH + +; stat constants +const_value SET 1 + const STAT_HP + const STAT_ATK + const STAT_DEF + const STAT_SPD + const STAT_SATK + const STAT_SDEF +NUM_STATS EQU const_value +STAT_MIN_NORMAL EQU 5 +STAT_MIN_HP EQU 10 + +; shiny dvs +ATKDEFDV_SHINY EQU $EA +SPDSPCDV_SHINY EQU $AA + +; battle classes +const_value SET 1 + const WILD_BATTLE + const TRAINER_BATTLE + +; battle types + const_def + const BATTLETYPE_NORMAL + const BATTLETYPE_CANLOSE + const BATTLETYPE_DEBUG + const BATTLETYPE_TUTORIAL + const BATTLETYPE_FISH + const BATTLETYPE_ROAMING + const BATTLETYPE_CONTEST + const BATTLETYPE_SHINY + const BATTLETYPE_TREE + const BATTLETYPE_TRAP + const BATTLETYPE_FORCEITEM + const BATTLETYPE_CELEBI + const BATTLETYPE_SUICUNE + +; battle variables + const_def + const BATTLE_VARS_SUBSTATUS1 + const BATTLE_VARS_SUBSTATUS2 + const BATTLE_VARS_SUBSTATUS3 + const BATTLE_VARS_SUBSTATUS4 + const BATTLE_VARS_SUBSTATUS5 + const BATTLE_VARS_SUBSTATUS1_OPP + const BATTLE_VARS_SUBSTATUS2_OPP + const BATTLE_VARS_SUBSTATUS3_OPP + const BATTLE_VARS_SUBSTATUS4_OPP + const BATTLE_VARS_SUBSTATUS5_OPP + const BATTLE_VARS_STATUS + const BATTLE_VARS_STATUS_OPP + const BATTLE_VARS_MOVE_ANIM + const BATTLE_VARS_MOVE_EFFECT + const BATTLE_VARS_MOVE_POWER + const BATTLE_VARS_MOVE_TYPE + const BATTLE_VARS_MOVE + const BATTLE_VARS_LAST_COUNTER_MOVE + const BATTLE_VARS_LAST_COUNTER_MOVE_OPP + const BATTLE_VARS_LAST_MOVE + const BATTLE_VARS_LAST_MOVE_OPP + +; status +const_value SET 3 + const PSN + const BRN + const FRZ + const PAR + const SLP ; 7 turns + +ALL_STATUS EQU (1 << PSN) + (1 << BRN) + (1 << FRZ) + (1 << PAR) + SLP + +; substatus + enum_start 7, -1 + enum SUBSTATUS_IN_LOVE + enum SUBSTATUS_ROLLOUT + enum SUBSTATUS_ENDURE + enum SUBSTATUS_PERISH + enum SUBSTATUS_IDENTIFIED + enum SUBSTATUS_PROTECT + enum SUBSTATUS_CURSE + enum SUBSTATUS_NIGHTMARE + +SUBSTATUS_CURLED EQU 0 + + enum_start 7, -1 + enum SUBSTATUS_CONFUSED + enum SUBSTATUS_FLYING + enum SUBSTATUS_UNDERGROUND + enum SUBSTATUS_CHARGED + enum SUBSTATUS_FLINCHED + enum SUBSTATUS_IN_LOOP + enum SUBSTATUS_RAMPAGE + enum SUBSTATUS_BIDE + + enum_start 7, -1 + enum SUBSTATUS_LEECH_SEED + enum SUBSTATUS_RAGE + enum SUBSTATUS_RECHARGE + enum SUBSTATUS_SUBSTITUTE + enum SUBSTATUS_UNKNOWN_1 + enum SUBSTATUS_FOCUS_ENERGY + enum SUBSTATUS_MIST + enum SUBSTATUS_X_ACCURACY + + enum_start 7, -1 + enum SUBSTATUS_CANT_RUN + enum SUBSTATUS_DESTINY_BOND + enum SUBSTATUS_LOCK_ON + enum SUBSTATUS_ENCORED + enum SUBSTATUS_TRANSFORMED + enum SUBSTATUS_UNKNOWN_2 + enum SUBSTATUS_UNKNOWN_3 + enum SUBSTATUS_TOXIC + +; environmental + enum_start 4, -1 + enum SCREENS_REFLECT + enum SCREENS_LIGHT_SCREEN + enum SCREENS_SAFEGUARD + enum SCREENS_UNUSED + enum SCREENS_SPIKES + +; weather + const_def + const WEATHER_NONE + const WEATHER_RAIN + const WEATHER_SUN + const WEATHER_SANDSTORM + const WEATHER_RAIN_END + const WEATHER_SUN_END + const WEATHER_SANDSTORM_END + + +; move effects + const_def + const EFFECT_NORMAL_HIT + const EFFECT_SLEEP + const EFFECT_POISON_HIT + const EFFECT_LEECH_HIT + const EFFECT_BURN_HIT + const EFFECT_FREEZE_HIT + const EFFECT_PARALYZE_HIT + const EFFECT_EXPLOSION + const EFFECT_DREAM_EATER + const EFFECT_MIRROR_MOVE + const EFFECT_ATTACK_UP + const EFFECT_DEFENSE_UP + const EFFECT_SPEED_UP + const EFFECT_SP_ATK_UP + const EFFECT_SP_DEF_UP + const EFFECT_ACCURACY_UP + const EFFECT_EVASION_UP + const EFFECT_ALWAYS_HIT + const EFFECT_ATTACK_DOWN + const EFFECT_DEFENSE_DOWN + const EFFECT_SPEED_DOWN + const EFFECT_SP_ATK_DOWN + const EFFECT_SP_DEF_DOWN + const EFFECT_ACCURACY_DOWN + const EFFECT_EVASION_DOWN + const EFFECT_HAZE + const EFFECT_BIDE + const EFFECT_RAMPAGE + const EFFECT_WHIRLWIND + const EFFECT_MULTI_HIT + const EFFECT_CONVERSION + const EFFECT_FLINCH_HIT + const EFFECT_HEAL + const EFFECT_TOXIC + const EFFECT_PAY_DAY + const EFFECT_LIGHT_SCREEN + const EFFECT_TRI_ATTACK + const EFFECT_UNUSED_25 + const EFFECT_OHKO + const EFFECT_RAZOR_WIND + const EFFECT_SUPER_FANG + const EFFECT_STATIC_DAMAGE + const EFFECT_BIND + const EFFECT_UNUSED_2B + const EFFECT_DOUBLE_HIT + const EFFECT_JUMP_KICK + const EFFECT_MIST + const EFFECT_FOCUS_ENERGY + const EFFECT_RECOIL_HIT + const EFFECT_CONFUSE + const EFFECT_ATTACK_UP_2 + const EFFECT_DEFENSE_UP_2 + const EFFECT_SPEED_UP_2 + const EFFECT_SP_ATK_UP_2 + const EFFECT_SP_DEF_UP_2 + const EFFECT_ACCURACY_UP_2 + const EFFECT_EVASION_UP_2 + const EFFECT_TRANSFORM + const EFFECT_ATTACK_DOWN_2 + const EFFECT_DEFENSE_DOWN_2 + const EFFECT_SPEED_DOWN_2 + const EFFECT_SP_ATK_DOWN_2 + const EFFECT_SP_DEF_DOWN_2 + const EFFECT_ACCURACY_DOWN_2 + const EFFECT_EVASION_DOWN_2 + const EFFECT_REFLECT + const EFFECT_POISON + const EFFECT_PARALYZE + const EFFECT_ATTACK_DOWN_HIT + const EFFECT_DEFENSE_DOWN_HIT + const EFFECT_SPEED_DOWN_HIT + const EFFECT_SP_ATK_DOWN_HIT + const EFFECT_SP_DEF_DOWN_HIT + const EFFECT_ACCURACY_DOWN_HIT + const EFFECT_EVASION_DOWN_HIT + const EFFECT_SKY_ATTACK + const EFFECT_CONFUSE_HIT + const EFFECT_TWINEEDLE + const EFFECT_UNUSED_4E + const EFFECT_SUBSTITUTE + const EFFECT_HYPER_BEAM + const EFFECT_RAGE + const EFFECT_MIMIC + const EFFECT_METRONOME + const EFFECT_LEECH_SEED + const EFFECT_SPLASH + const EFFECT_DISABLE + const EFFECT_LEVEL_DAMAGE + const EFFECT_PSYWAVE + const EFFECT_COUNTER + const EFFECT_ENCORE + const EFFECT_PAIN_SPLIT + const EFFECT_SNORE + const EFFECT_CONVERSION2 + const EFFECT_LOCK_ON + const EFFECT_SKETCH + const EFFECT_DEFROST_OPPONENT + const EFFECT_SLEEP_TALK + const EFFECT_DESTINY_BOND + const EFFECT_REVERSAL + const EFFECT_SPITE + const EFFECT_FALSE_SWIPE + const EFFECT_HEAL_BELL + const EFFECT_PRIORITY_HIT + const EFFECT_TRIPLE_KICK + const EFFECT_THIEF + const EFFECT_MEAN_LOOK + const EFFECT_NIGHTMARE + const EFFECT_FLAME_WHEEL + const EFFECT_CURSE + const EFFECT_UNUSED_6E + const EFFECT_PROTECT + const EFFECT_SPIKES + const EFFECT_FORESIGHT + const EFFECT_PERISH_SONG + const EFFECT_SANDSTORM + const EFFECT_ENDURE + const EFFECT_ROLLOUT + const EFFECT_SWAGGER + const EFFECT_FURY_CUTTER + const EFFECT_ATTRACT + const EFFECT_RETURN + const EFFECT_PRESENT + const EFFECT_FRUSTRATION + const EFFECT_SAFEGUARD + const EFFECT_SACRED_FIRE + const EFFECT_MAGNITUDE + const EFFECT_BATON_PASS + const EFFECT_PURSUIT + const EFFECT_RAPID_SPIN + const EFFECT_UNUSED_82 + const EFFECT_UNUSED_83 + const EFFECT_MORNING_SUN + const EFFECT_SYNTHESIS + const EFFECT_MOONLIGHT + const EFFECT_HIDDEN_POWER + const EFFECT_RAIN_DANCE + const EFFECT_SUNNY_DAY + const EFFECT_STEEL_WING + const EFFECT_METAL_CLAW + const EFFECT_ANCIENTPOWER + const EFFECT_FAKE_OUT + const EFFECT_BELLY_DRUM + const EFFECT_PSYCH_UP + const EFFECT_MIRROR_COAT + const EFFECT_SKULL_BASH + const EFFECT_TWISTER + const EFFECT_EARTHQUAKE + const EFFECT_FUTURE_SIGHT + const EFFECT_GUST + const EFFECT_STOMP + const EFFECT_SOLARBEAM + const EFFECT_THUNDER + const EFFECT_TELEPORT + const EFFECT_BEAT_UP + const EFFECT_FLY + const EFFECT_DEFENSE_CURL + +; Battle vars used in home/battle.asm + const_def + const PLAYER_SUBSTATUS_1 + const ENEMY_SUBSTATUS_1 + const PLAYER_SUBSTATUS_2 + const ENEMY_SUBSTATUS_2 + const PLAYER_SUBSTATUS_3 + const ENEMY_SUBSTATUS_3 + const PLAYER_SUBSTATUS_4 + const ENEMY_SUBSTATUS_4 + const PLAYER_SUBSTATUS_5 + const ENEMY_SUBSTATUS_5 + const PLAYER_STATUS + const ENEMY_STATUS + const PLAYER_MOVE_ANIMATION + const ENEMY_MOVE_ANIMATION + const PLAYER_MOVE_EFFECT + const ENEMY_MOVE_EFFECT + const PLAYER_MOVE_POWER + const ENEMY_MOVE_POWER + const PLAYER_MOVE_TYPE + const ENEMY_MOVE_TYPE + const PLAYER_CUR_MOVE + const ENEMY_CUR_MOVE + const PLAYER_COUNTER_MOVE + const ENEMY_COUNTER_MOVE + const PLAYER_LAST_MOVE + const ENEMY_LAST_MOVE + +; wBattleAction + const_def + const BATTLEACTION_MOVE1 + const BATTLEACTION_MOVE2 + const BATTLEACTION_MOVE3 + const BATTLEACTION_MOVE4 + const BATTLEACTION_SWITCH1 + const BATTLEACTION_SWITCH2 + const BATTLEACTION_SWITCH3 + const BATTLEACTION_SWITCH4 + const BATTLEACTION_SWITCH5 + const BATTLEACTION_SWITCH6 + const BATTLEACTION_A + const BATTLEACTION_B + const BATTLEACTION_C + const BATTLEACTION_D + const BATTLEACTION_E + const BATTLEACTION_FORFEIT + + const_def + const WIN + const LOSE + const DRAW |