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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-09 12:15:44 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-09 12:15:44 -0400 |
commit | a19abb50459f29c895af53c57b477c03d1e0f644 (patch) | |
tree | 5a0bef24e07c39c80ea3690f32af95993b6dccae /constants/move_constants.asm | |
parent | 61598ad92556072233fa3bae28b07999cabf0c99 (diff) |
Use const_skip and const_next macros for brevity
Diffstat (limited to 'constants/move_constants.asm')
-rw-r--r-- | constants/move_constants.asm | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/constants/move_constants.asm b/constants/move_constants.asm index b26f86d0..1a3d4f1a 100644 --- a/constants/move_constants.asm +++ b/constants/move_constants.asm @@ -259,11 +259,8 @@ const BEAT_UP ; fb NUM_ATTACKS EQU const_value - 1 - const MOVE_OR_ANIM_FC ; fc - const MOVE_OR_ANIM_FD ; fd - const MOVE_OR_ANIM_FE ; fe - ; Battle animations use the same constants as the moves up to this point + const_next $ff const ANIM_SWEET_SCENT_2 ; ff const ANIM_THROW_POKE_BALL ; 100 const ANIM_SEND_OUT_MON ; 101 |