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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2021-04-27 12:30:04 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2021-04-27 12:30:04 -0400 |
commit | 2a9ae6ecefe12e798c15e7a37a77005f5373aa9d (patch) | |
tree | 130d959ec25729831aad44d2e741b82af5dcf429 /engine/battle/core.asm | |
parent | 5f2d61034527ffd2c36eaa4d4079e9948dc809b4 (diff) |
Use {interpolation} to generate sequences of RAM labels
This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change.
Diffstat (limited to 'engine/battle/core.asm')
-rw-r--r-- | engine/battle/core.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 3749b421..7e13f89d 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -6166,7 +6166,7 @@ LoadEnemyMon: and a ret z -; Update enemy nick +; Update enemy nickname ld hl, wStringBuffer1 ld de, wEnemyMonNickname ld bc, MON_NAME_LENGTH |