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authorRangi <remy.oukaour+rangi42@gmail.com>2020-10-22 10:54:45 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-10-22 10:54:45 -0400
commit07f670f956a8ae04b786d927565a2e89c1b3f00e (patch)
tree68e9e6c9318d84724e456e83d52b9bb9afdee4e1 /engine/battle_anims
parent0b6b706ffce6a8bf9af59b5f308d9ee94ef8d172 (diff)
Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels
Diffstat (limited to 'engine/battle_anims')
-rw-r--r--engine/battle_anims/bg_effects.asm106
1 files changed, 53 insertions, 53 deletions
diff --git a/engine/battle_anims/bg_effects.asm b/engine/battle_anims/bg_effects.asm
index 411b6347..b587be2b 100644
--- a/engine/battle_anims/bg_effects.asm
+++ b/engine/battle_anims/bg_effects.asm
@@ -163,7 +163,7 @@ DummyPredef2F::
ld l, a
jp hl
-BattleBGEffects_IncrementJumptable:
+BattleBGEffects_IncAnonJumptableIndex:
ld hl, BG_EFFECT_STRUCT_JT_INDEX
add hl, bc
inc [hl]
@@ -342,13 +342,13 @@ BattleBGEffect_HideMon:
call BattleBGEffects_AnonJumptable
.anon_dw
dw .zero
- dw BattleBGEffects_IncrementJumptable
- dw BattleBGEffects_IncrementJumptable
- dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncAnonJumptableIndex
+ dw BattleBGEffects_IncAnonJumptableIndex
+ dw BattleBGEffects_IncAnonJumptableIndex
dw .four
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
push bc
call BGEffect_CheckBattleTurn
jr nz, .player_side
@@ -406,9 +406,9 @@ BattleBGEffect_BattlerObj_1Row:
.anon_dw
dw .zero
dw .one
- dw BattleBGEffects_IncrementJumptable
- dw BattleBGEffects_IncrementJumptable
- dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncAnonJumptableIndex
+ dw BattleBGEffects_IncAnonJumptableIndex
+ dw BattleBGEffects_IncAnonJumptableIndex
dw .five
.zero
@@ -420,7 +420,7 @@ BattleBGEffect_BattlerObj_1Row:
ret
.not_flying_digging
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
push bc
call BGEffect_CheckBattleTurn
jr nz, .player_side
@@ -444,7 +444,7 @@ BattleBGEffect_BattlerObj_1Row:
ret
.one
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
push bc
call BGEffect_CheckBattleTurn
jr nz, .player_side_2
@@ -473,9 +473,9 @@ BattleBGEffect_BattlerObj_2Row:
.anon_dw
dw .zero
dw .one
- dw BattleBGEffects_IncrementJumptable
- dw BattleBGEffects_IncrementJumptable
- dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncAnonJumptableIndex
+ dw BattleBGEffects_IncAnonJumptableIndex
+ dw BattleBGEffects_IncAnonJumptableIndex
dw .five
.zero
@@ -487,7 +487,7 @@ BattleBGEffect_BattlerObj_2Row:
ret
.not_flying_digging
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
push bc
call BGEffect_CheckBattleTurn
jr nz, .player_side
@@ -511,7 +511,7 @@ BattleBGEffect_BattlerObj_2Row:
ret
.one
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
push bc
call BGEffect_CheckBattleTurn
jr nz, .player_side_2
@@ -545,12 +545,12 @@ BattleBGEffect_RemoveMon:
.anon_dw
dw .zero
dw .one
- dw BattleBGEffects_IncrementJumptable
- dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncAnonJumptableIndex
+ dw BattleBGEffects_IncAnonJumptableIndex
dw .four
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BGEffect_CheckBattleTurn
ld [hl], a
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
@@ -617,7 +617,7 @@ BattleBGEffect_RemoveMon:
ldh [hBGMapThird], a
ld a, $1
ldh [hBGMapMode], a
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
ld hl, BG_EFFECT_STRUCT_03
add hl, bc
dec [hl]
@@ -706,8 +706,8 @@ BattleBGEffect_RunPicResizeScript:
call BattleBGEffects_AnonJumptable
.anon_dw
dw .zero
- dw BattleBGEffects_IncrementJumptable
- dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncAnonJumptableIndex
+ dw BattleBGEffects_IncAnonJumptableIndex
dw .restart
dw .end
@@ -733,7 +733,7 @@ BattleBGEffect_RunPicResizeScript:
jr z, .skip
call .PlaceGraphic
.skip
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
ld a, $1
ldh [hBGMapMode], a
ret
@@ -909,7 +909,7 @@ BattleBGEffect_Surf:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
lb de, 2, 2
call InitSurfWaves
@@ -975,7 +975,7 @@ BattleBGEffect_Whirlpool:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCY)
ldh [hLCDCPointer], a
@@ -1050,7 +1050,7 @@ BattleBGEffect_Psychic:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
ldh [hLCDCPointer], a
@@ -1087,7 +1087,7 @@ BattleBGEffect_Teleport:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1111,7 +1111,7 @@ BattleBGEffect_NightShade:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCY)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1141,7 +1141,7 @@ BattleBGEffect_DoubleTeam:
dw .five
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1174,7 +1174,7 @@ BattleBGEffect_DoubleTeam:
ret
.next
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
ret
.two
@@ -1232,7 +1232,7 @@ BattleBGEffect_AcidArmor:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCY)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1294,7 +1294,7 @@ BattleBGEffect_Withdraw:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCY)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1343,7 +1343,7 @@ BattleBGEffect_Dig:
dw .three
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCY)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1369,7 +1369,7 @@ BattleBGEffect_Dig:
.next
ld [hl], $10
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
.two
ldh a, [hLYOverrideStart]
ld l, a
@@ -1412,7 +1412,7 @@ BattleBGEffect_Tackle:
; Prepares mon to move forward (player moves right, enemy moves left)
; BG_EFFECT_STRUCT_03 will keep track of distance moved, so it's reset to 0 here
; BG_EFFECT_STRUCT_BATTLE_TURN is set to 2 or -2 depending on target
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1449,7 +1449,7 @@ Tackle_MoveForward:
cp 8
jr nz, .finish
.reached_limit
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
.finish
call Rollout_FillLYOverridesBackup
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
@@ -1470,7 +1470,7 @@ Tackle_ReturnMove:
ld a, [hl]
and a
jr nz, .move_back
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
.move_back
call Rollout_FillLYOverridesBackup
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
@@ -1551,7 +1551,7 @@ BattleBGEffect_BetaPursuit: ; unused
VitalThrow_MoveBackwards:
; Prepares mon to move back back (player moves left, enemy moves right)
; BG_EFFECT_STRUCT_03: keeps track of distance moved, so it's reset to 0 here
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1595,7 +1595,7 @@ BattleBGEffect_WobbleMon:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1633,7 +1633,7 @@ BattleBGEffect_Flail:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1687,7 +1687,7 @@ BattleBGEffect_WaveDeformMon:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1729,7 +1729,7 @@ BattleBGEffect_BounceDown:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCY)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1782,7 +1782,7 @@ BattleBGEffect_BetaSendOutMon1: ; unused
dw .five
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
ld a, $e4
call BattleBGEffects_SetLYOverrides
ld a, $47
@@ -1822,7 +1822,7 @@ BattleBGEffect_BetaSendOutMon1: ; unused
ldh a, [hLYOverrideStart]
inc a
ldh [hLYOverrideStart], a
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
ret
.three
@@ -1836,7 +1836,7 @@ BattleBGEffect_BetaSendOutMon1: ; unused
ret
.finish
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
ret
.SetLYOverridesBackup:
@@ -1886,7 +1886,7 @@ BattleBGEffect_BetaSendOutMon2: ; unused
dw .one
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1926,7 +1926,7 @@ BattleBGEffect_FadeMonsToBlackRepeating:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
ld a, $e4
call BattleBGEffects_SetLYOverrides
ld a, LOW(rBGP)
@@ -2010,7 +2010,7 @@ BattleBGEffect_FadeMonsToBlackRepeating:
dw .cgb_two
.cgb_zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld [hl], $0
@@ -2162,7 +2162,7 @@ BattleBGEffect_VibrateMon:
dw .one
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
call BattleBGEffect_SetLCDStatCustoms1
@@ -2208,7 +2208,7 @@ BattleBGEffect_WobblePlayer:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
ldh [hLCDCPointer], a
@@ -2373,7 +2373,7 @@ BGEffect_RapidCyclePals:
dw .two_dmg
.zero_dmg
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
ld a, $e4
call BattleBGEffects_SetLYOverrides
ld a, $47
@@ -2439,10 +2439,10 @@ BGEffect_RapidCyclePals:
.zero_cgb
call BGEffect_CheckBattleTurn
jr nz, .player_turn_cgb
- call BattleBGEffects_IncrementJumptable
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
+ call BattleBGEffects_IncAnonJumptableIndex
.player_turn_cgb
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]