diff options
author | mid-kid <esteve.varela@gmail.com> | 2020-08-22 16:22:37 +0200 |
---|---|---|
committer | mid-kid <esteve.varela@gmail.com> | 2020-08-27 14:51:59 +0200 |
commit | 0a1eb668d053c9904a5bb8f41dda5f0d1bef21d8 (patch) | |
tree | 3852f0ea1a78602e3a2c55649259cae8e7e0156d /engine/gfx/sprite_anims.asm | |
parent | a7c294371c6514bd6a9fbfa4d2d4a0bb6b12b3a5 (diff) |
Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
Diffstat (limited to 'engine/gfx/sprite_anims.asm')
-rw-r--r-- | engine/gfx/sprite_anims.asm | 140 |
1 files changed, 70 insertions, 70 deletions
diff --git a/engine/gfx/sprite_anims.asm b/engine/gfx/sprite_anims.asm index b6374d4d..a52c4412 100644 --- a/engine/gfx/sprite_anims.asm +++ b/engine/gfx/sprite_anims.asm @@ -81,7 +81,7 @@ DoAnimFrame: add hl, bc ld [hl], 8 * 3 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, a @@ -89,7 +89,7 @@ DoAnimFrame: and $f ret nz - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld e, [hl] @@ -138,7 +138,7 @@ DoAnimFrame: ret .GSIntroBubble - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] inc [hl] @@ -148,7 +148,7 @@ DoAnimFrame: ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc dec [hl] - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] add $02 @@ -191,7 +191,7 @@ DoAnimFrame: and $03 swap a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], a @@ -211,7 +211,7 @@ DoAnimFrame: add d ld [hl], a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] add e @@ -235,7 +235,7 @@ DoAnimFrame: jr nc, .asm_8d5bb inc [hl] - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -276,14 +276,14 @@ DoAnimFrame: .asm_8d5d8 call .IncrementJumptableIndex - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], $b0 ret .Function8d5e2 call .Function8d60b - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and a @@ -314,7 +314,7 @@ DoAnimFrame: ret .Function8d60b - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -323,7 +323,7 @@ DoAnimFrame: ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and $1 @@ -346,7 +346,7 @@ DoAnimFrame: swap a sla a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], a .Function8d63e @@ -358,7 +358,7 @@ DoAnimFrame: inc [hl] ld d, $04 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] add $02 @@ -369,7 +369,7 @@ DoAnimFrame: add hl, bc ld [hl], a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc and $2 ret z @@ -433,7 +433,7 @@ DoAnimFrame: .asm_8d6a7 call .IncrementJumptableIndex - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], $30 ld a, SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_2 @@ -441,7 +441,7 @@ DoAnimFrame: ret .Function8d6b6 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and a @@ -456,7 +456,7 @@ DoAnimFrame: ret .Function8d6c9 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] add $04 @@ -518,7 +518,7 @@ DoAnimFrame: .asm_8d717 call .IncrementJumptableIndex - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], $30 ld a, SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_TAIL_2 @@ -526,7 +526,7 @@ DoAnimFrame: ret .Function8d726 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and a @@ -543,7 +543,7 @@ DoAnimFrame: ret .Function8d73c - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] add $04 @@ -593,7 +593,7 @@ DoAnimFrame: and $3 swap a add e - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ret @@ -606,14 +606,14 @@ DoAnimFrame: dec [hl] dec [hl] - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld d, a add $8 ld [hl], a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] push af @@ -643,16 +643,16 @@ DoAnimFrame: .Function8d7b9 call .IncrementJumptableIndex - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $30 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], $30 ret .Function8d7c9 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $3c @@ -667,7 +667,7 @@ DoAnimFrame: add hl, bc ld [hl], a - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] inc [hl] @@ -691,16 +691,16 @@ DoAnimFrame: .Function8d7f7 call .IncrementJumptableIndex - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $30 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], $10 ret .Function8d807 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $3c @@ -712,7 +712,7 @@ DoAnimFrame: ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] inc [hl] @@ -740,14 +740,14 @@ IF DEF(_GOLD) add hl, bc ld a, [hl] - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc and $3 ld [hl], a inc [hl] swap a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], a @@ -758,7 +758,7 @@ IF DEF(_GOLD) cp $a4 jr nc, .asm_8d881 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc add $4 @@ -770,14 +770,14 @@ IF DEF(_GOLD) add hl, bc inc [hl] - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] sla a sla a ld d, 2 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] add 3 @@ -805,7 +805,7 @@ ELIF DEF(_SILVER) add $3 ld d, a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [wIntroSceneTimer] and $30 @@ -834,7 +834,7 @@ ELIF DEF(_SILVER) ENDC .GSIntroHoOhLugia - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] IF DEF(_GOLD) @@ -906,7 +906,7 @@ ENDC ret .Function8d8e1 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -952,7 +952,7 @@ ENDC ret .GSIntroStar - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -963,7 +963,7 @@ ENDC and $1f jr nz, .asm_8d943 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc dec [hl] .asm_8d943 @@ -985,7 +985,7 @@ ENDC add hl, bc ld [hl], a - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] @@ -1002,13 +1002,13 @@ ENDC ret .GSIntroSparkle - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hli] or [hl] jr z, .asm_8d9cc - ld hl, SPRITEANIMSTRUCT_0F + ld hl, SPRITEANIMSTRUCT_VAR4 add hl, bc ld d, [hl] @@ -1030,13 +1030,13 @@ ENDC add hl, bc ld [hl], a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld e, [hl] inc hl ld d, [hl] - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld a, [hli] ld h, [hl] @@ -1045,13 +1045,13 @@ ENDC ld e, l ld d, h - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld [hl], e inc hl ld [hl], d - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hli] ld h, [hl] @@ -1061,7 +1061,7 @@ ENDC ld e, l ld d, h - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], e inc hl @@ -1158,13 +1158,13 @@ ENDC add hl, bc ld [hl], $2 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $20 ret .TradePokeBall_two - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -1175,12 +1175,12 @@ ENDC .asm_8da5d call .IncrementJumptableIndex - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $40 .TradePokeBall_three - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp 48 @@ -1204,24 +1204,24 @@ ENDC add hl, bc ld [hl], $4 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $30 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], $24 ret .TradePokeBall_four - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and a jr z, .asm_8daca ld d, a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] call Sprites_Sine @@ -1230,18 +1230,18 @@ ENDC add hl, bc ld [hl], a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc inc [hl] ld a, [hl] and $3f ret nz - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $20 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] sub $c @@ -1285,7 +1285,7 @@ ENDC ret .RevealNewMon: - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $80 @@ -1326,7 +1326,7 @@ ENDC ret .CutLeaves - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld e, [hl] inc hl @@ -1336,13 +1336,13 @@ ENDC ld e, l ld d, h - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], e inc hl ld [hl], d - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -1371,7 +1371,7 @@ ENDC and a ret z - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] inc [hl] @@ -1383,7 +1383,7 @@ ENDC dec [hl] dec [hl] - ld hl, SPRITEANIMSTRUCT_0F + ld hl, SPRITEANIMSTRUCT_VAR4 add hl, bc ld a, [hl] ld d, a @@ -1392,7 +1392,7 @@ ENDC add $8 ld [hl], a .skip - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld a, [hl] inc [hl] @@ -1417,7 +1417,7 @@ ENDC dec [hl] ld d, $40 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -1444,7 +1444,7 @@ ENDC inc [hl] inc [hl] - ld hl, SPRITEANIMSTRUCT_0F + ld hl, SPRITEANIMSTRUCT_VAR4 add hl, bc ld a, [hl] ld d, a @@ -1453,7 +1453,7 @@ ENDC sub $2 ld [hl], a .asm_8dbce - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld a, [hl] inc [hl] |