diff options
author | libjet <libj3t@gmail.com> | 2020-05-28 19:47:18 +0100 |
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committer | libjet <libj3t@gmail.com> | 2020-05-28 19:47:18 +0100 |
commit | 0cf765a4f521ecd3ef2f7e9e89f1fa3fddb006c4 (patch) | |
tree | 28f80a786579a8ce27dab7ea11e67682fb87ef99 /engine | |
parent | 2e0371d637d9c62d97e20e0f75e4034fc755aab1 (diff) |
Add halloffame.asm and credits.asm
Diffstat (limited to 'engine')
-rwxr-xr-x | engine/events/halloffame.asm | 607 | ||||
-rwxr-xr-x | engine/movie/credits.asm | 627 |
2 files changed, 1234 insertions, 0 deletions
diff --git a/engine/events/halloffame.asm b/engine/events/halloffame.asm new file mode 100755 index 00000000..4df4af5c --- /dev/null +++ b/engine/events/halloffame.asm @@ -0,0 +1,607 @@ +HALLOFFAME_COLON EQU $63 + +HallOfFame:: + call HallOfFame_FadeOutMusic + ld a, [wStatusFlags] + push af + ld a, 1 + ld [wGameLogicPaused], a + call DisableSpriteUpdates + ld a, SPAWN_LANCE + ld [wSpawnAfterChampion], a + + ; Enable the Pokégear map to cycle through all of Kanto + ld hl, wStatusFlags + set STATUSFLAGS_HALL_OF_FAME_F, [hl] + + ld hl, wHallOfFameCount + ld a, [hl] + cp HOF_MASTER_COUNT + jr nc, .ok + inc [hl] +.ok + farcall SaveGameData + call GetHallOfFameParty + farcall AddHallOfFameEntry + + xor a + ld [wGameLogicPaused], a + call AnimateHallOfFame + pop af + jp Credits + +RedCredits:: + ld a, LOW(MUSIC_NONE) + ld [wMusicFadeID], a + ld a, HIGH(MUSIC_NONE) + ld [wMusicFadeID + 1], a + ld a, 10 + ld [wMusicFade], a + farcall FadeOutPalettes + xor a + ld [wVramState], a + ldh [hMapAnims], a + farcall InitDisplayForRedCredits + ld c, 8 + call DelayFrames + call DisableSpriteUpdates + ld a, SPAWN_RED + ld [wSpawnAfterChampion], a + ld a, [wStatusFlags] + jp Credits + +HallOfFame_FadeOutMusic: + ld a, LOW(MUSIC_NONE) + ld [wMusicFadeID], a + ld a, HIGH(MUSIC_NONE) + ld [wMusicFadeID + 1], a + ld a, 10 + ld [wMusicFade], a + farcall FadeOutPalettes + xor a + ld [wVramState], a + ldh [hMapAnims], a + farcall InitDisplayForHallOfFame + ld c, 100 + jp DelayFrames + +HallOfFame_PlayMusicDE: + push de + ld de, MUSIC_NONE + call PlayMusic + call DelayFrame + pop de + call PlayMusic + ret + +AnimateHallOfFame: + xor a + ld [wJumptableIndex], a + call LoadHOFTeam + jr c, .done + ld de, MUSIC_HALL_OF_FAME + call HallOfFame_PlayMusicDE + xor a + ld [wHallOfFameMonCounter], a +.loop + ld a, [wHallOfFameMonCounter] + cp PARTY_LENGTH + jr nc, .done + ld hl, wHallOfFameTempMon1 + ld bc, wHallOfFameTempMon1End - wHallOfFameTempMon1 + call AddNTimes + ld a, [hl] + cp -1 + jr z, .done + push hl + call AnimateHOFMonEntrance + pop hl + call .DisplayNewHallOfFamer + jr c, .done + ld hl, wHallOfFameMonCounter + inc [hl] + jr .loop + +.done + call HOF_AnimatePlayerPic + ld a, 4 + ld [wMusicFade], a + call RotateThreePalettesRight + ld c, 8 + call DelayFrames + ret + +.DisplayNewHallOfFamer: + call DisplayHOFMon + ld de, .String_NewHallOfFamer + hlcoord 1, 2 + call PlaceString + call WaitBGMap + ld a, [wCurPartySpecies] + call PlayMonCry + ld c, 180 + call DelayFrames + and a + ret + +.String_NewHallOfFamer: + db "New Hall of Famer!@" + +GetHallOfFameParty: + ld hl, wHallOfFamePokemonList + ld bc, wHallOfFamePokemonListEnd - wHallOfFamePokemonList + 1 + xor a + call ByteFill + ld a, [wHallOfFameCount] + ld de, wHallOfFamePokemonList + ld [de], a + inc de + ld hl, wPartySpecies + ld c, 0 +.next + ld a, [hli] + cp -1 + jr z, .done + cp EGG + jr nz, .mon + inc c + jr .next + +.mon + push hl + push de + push bc + + ld a, c + ld hl, wPartyMons + ld bc, PARTYMON_STRUCT_LENGTH + call AddNTimes + ld c, l + ld b, h + + ld hl, MON_SPECIES + add hl, bc + ld a, [hl] + ld [de], a + inc de + + ld hl, MON_ID + add hl, bc + ld a, [hli] + ld [de], a + inc de + ld a, [hl] + ld [de], a + inc de + + ld hl, MON_DVS + add hl, bc + ld a, [hli] + ld [de], a + inc de + ld a, [hl] + ld [de], a + inc de + + ld hl, MON_LEVEL + add hl, bc + ld a, [hl] + ld [de], a + inc de + + pop bc + push bc + ld a, c + ld hl, wPartyMonNicknames + ld bc, MON_NAME_LENGTH + call AddNTimes + ld bc, MON_NAME_LENGTH - 1 + call CopyBytes + + pop bc + inc c + pop de + ld hl, wHallOfFamePokemonListMon1End - wHallOfFamePokemonListMon1 + add hl, de + ld e, l + ld d, h + pop hl + jr .next + +.done + ld a, -1 + ld [de], a + ret + +AnimateHOFMonEntrance: + push hl + call ClearBGPalettes + pop hl + ld a, [hli] + ld [wTempMonSpecies], a + ld [wCurPartySpecies], a + inc hl + inc hl + ld a, [hli] + ld [wTempMonDVs], a + ld a, [hli] + ld [wTempMonDVs + 1], a + ld hl, wTempMonDVs + predef GetUnownLetter + hlcoord 0, 0 + ld bc, SCREEN_WIDTH * SCREEN_HEIGHT + ld a, " " + call ByteFill + ld de, vTiles2 tile $31 + predef GetMonBackpic + ld a, $31 + ldh [hGraphicStartTile], a + hlcoord 6, 6 + lb bc, 6, 6 + predef PlaceGraphic + ld a, $d0 + ldh [hSCY], a + ld a, $90 + ldh [hSCX], a + call WaitBGMap + xor a + ldh [hBGMapMode], a + ld b, SCGB_PLAYER_OR_MON_FRONTPIC_PALS + call GetSGBLayout + call SetPalettes + call HOF_SlideBackpic + xor a + ld [wBoxAlignment], a + hlcoord 0, 0 + ld bc, SCREEN_WIDTH * SCREEN_HEIGHT + ld a, " " + call ByteFill + hlcoord 6, 5 + call _PrepMonFrontpic + call WaitBGMap + xor a + ldh [hBGMapMode], a + ldh [hSCY], a + call HOF_SlideFrontpic + ret + +HOF_SlideBackpic: +.backpicloop + ldh a, [hSCX] + cp $70 + ret z + add 4 + ldh [hSCX], a + call DelayFrame + jr .backpicloop + +HOF_SlideFrontpic: +.frontpicloop + ldh a, [hSCX] + and a + ret z + dec a + dec a + ldh [hSCX], a + call DelayFrame + jr .frontpicloop + +_HallOfFamePC: + call LoadFontsBattleExtra + xor a + ld [wJumptableIndex], a +.MasterLoop: + call LoadHOFTeam + ret c + call .DisplayTeam + ret c + ld hl, wJumptableIndex + inc [hl] + jr .MasterLoop + +.DisplayTeam: + xor a + ld [wHallOfFameMonCounter], a +.next + call .DisplayMonAndStrings + jr c, .start_button +.loop + call JoyTextDelay + ld hl, hJoyLast + ld a, [hl] + and B_BUTTON + jr nz, .b_button + ld a, [hl] + and A_BUTTON + jr nz, .a_button + ld a, [hl] + and START + jr nz, .start_button + call DelayFrame + jr .loop + +.a_button + ld hl, wHallOfFameMonCounter + inc [hl] + jr .next + +.b_button + scf + ret + +.start_button + and a + ret + +.DisplayMonAndStrings: +; Print the number of times the player has entered the Hall of Fame. +; If that number is at least HOF_MASTER_COUNT, print "HOF Master!" instead. + ld a, [wHallOfFameMonCounter] + cp PARTY_LENGTH + jr nc, .fail + ld hl, wHallOfFameTempMon1 + ld bc, wHallOfFameTempMon1End - wHallOfFameTempMon1 + call AddNTimes + ld a, [hl] + cp -1 + jr nz, .okay + +.fail + scf + ret + +.okay + push hl + call ClearBGPalettes + pop hl + call DisplayHOFMon + ld a, [wHallOfFameTempWinCount] + cp HOF_MASTER_COUNT + 1 ; should be HOF_MASTER_COUNT + jr c, .print_num_hof + ld de, .HOFMaster + hlcoord 1, 2 + call PlaceString + hlcoord 13, 2 + jr .finish + +.print_num_hof + ld de, .TimeFamer + hlcoord 1, 2 + call PlaceString + hlcoord 2, 2 + ld de, wHallOfFameTempWinCount + lb bc, 1, 3 + call PrintNum + hlcoord 11, 2 + +.finish + ld de, .EmptyString1 + call PlaceString + call WaitBGMap + ld b, SCGB_PLAYER_OR_MON_FRONTPIC_PALS + call GetSGBLayout + call SetPalettes + ld a, [wCurPartySpecies] + call PlayMonCry + and a + ret + +.EmptyString1: + db "@" + +.EmptyString2: + db "@" + +.HOFMaster: + db " HOF Master!@" + +.TimeFamer: + db " -Time Famer@" + +LoadHOFTeam: + ld a, [wJumptableIndex] + cp NUM_HOF_TEAMS + jr nc, .invalid + ld hl, sHallOfFame + ld bc, wHallOfFameTempEnd - wHallOfFameTemp + 1 + call AddNTimes + ld a, BANK(sHallOfFame) + call OpenSRAM + ld a, [hl] + and a + jr z, .absent + ld de, wHallOfFameTemp + ld bc, wHallOfFameTempEnd - wHallOfFameTemp + 1 + call CopyBytes + call CloseSRAM + and a + ret + +.absent + call CloseSRAM + +.invalid + scf + ret + +DisplayHOFMon: + xor a + ldh [hBGMapMode], a + ld a, [hli] + ld [wTempMonSpecies], a + ld a, [hli] + ld [wTempMonID], a + ld a, [hli] + ld [wTempMonID + 1], a + ld a, [hli] + ld [wTempMonDVs], a + ld a, [hli] + ld [wTempMonDVs + 1], a + ld a, [hli] + ld [wTempMonLevel], a + ld de, wStringBuffer2 + ld bc, MON_NAME_LENGTH - 1 + call CopyBytes + ld a, "@" + ld [wStringBuffer2 + MON_NAME_LENGTH - 1], a + hlcoord 0, 0 + ld bc, SCREEN_WIDTH * SCREEN_HEIGHT + ld a, " " + call ByteFill + hlcoord 0, 0 + lb bc, 3, SCREEN_WIDTH - 2 + call Textbox + hlcoord 0, 12 + lb bc, 4, SCREEN_WIDTH - 2 + call Textbox + ld a, [wTempMonSpecies] + ld [wCurPartySpecies], a + ld [wDeciramBuffer], a + ld hl, wTempMonDVs + predef GetUnownLetter + xor a + ld [wBoxAlignment], a + hlcoord 6, 5 + call _PrepMonFrontpic + ld a, [wCurPartySpecies] + cp EGG + jr z, .print_id_no + hlcoord 1, 13 + ld a, "№" + ld [hli], a + ld [hl], "." + hlcoord 3, 13 + ld de, wDeciramBuffer + lb bc, PRINTNUM_LEADINGZEROS | 1, 3 + call PrintNum + call GetBasePokemonName + hlcoord 7, 13 + call PlaceString + ld a, TEMPMON + ld [wMonType], a + farcall GetGender + ld a, " " + jr c, .got_gender + ld a, "♂" + jr nz, .got_gender + ld a, "♀" + +.got_gender + hlcoord 18, 13 + ld [hli], a + hlcoord 8, 14 + ld a, "/" + ld [hli], a + ld de, wStringBuffer2 + call PlaceString + hlcoord 1, 16 + call PrintLevel + +.print_id_no + hlcoord 7, 16 + ld a, "<ID>" + ld [hli], a + ld a, "№" + ld [hli], a + ld [hl], "/" + hlcoord 10, 16 + ld de, wTempMonID + lb bc, PRINTNUM_LEADINGZEROS | 2, 5 + call PrintNum + ret + +HOF_AnimatePlayerPic: + call ClearBGPalettes + ld hl, vTiles2 tile HALLOFFAME_COLON + ld de, FontExtra + 13 tiles ; "<COLON>" + lb bc, BANK(FontExtra), 1 + call Request2bpp + hlcoord 0, 0 + ld bc, SCREEN_WIDTH * SCREEN_HEIGHT + ld a, " " + call ByteFill + + ld hl, ChrisBackpic + ld de, vTiles2 tile $31 + ld b, BANK(ChrisBackpic) + ld c, 7 * 7 + predef DecompressGet2bpp + + ld a, $31 + ldh [hGraphicStartTile], a + hlcoord 6, 6 + lb bc, 6, 6 + predef PlaceGraphic + ld a, $d0 + ldh [hSCY], a + ld a, $90 + ldh [hSCX], a + call WaitBGMap + xor a + ldh [hBGMapMode], a + ld [wCurPartySpecies], a + ld b, SCGB_PLAYER_OR_MON_FRONTPIC_PALS + call GetSGBLayout + call SetPalettes + call HOF_SlideBackpic + xor a + ld [wBoxAlignment], a + hlcoord 0, 0 + ld bc, SCREEN_WIDTH * SCREEN_HEIGHT + ld a, " " + call ByteFill + ld a, $0c + ld [wTrainerClass], a + ld de, vTiles2 + farcall GetTrainerPic + xor a + ldh [hGraphicStartTile], a + hlcoord 12, 5 + lb bc, 7, 7 + predef PlaceGraphic + ld a, $c0 + ldh [hSCX], a + call WaitBGMap + xor a + ldh [hBGMapMode], a + ldh [hSCY], a + call HOF_SlideFrontpic + xor a + ldh [hBGMapMode], a + hlcoord 0, 2 + lb bc, 8, 9 + call Textbox + hlcoord 0, 12 + lb bc, 4, 18 + call Textbox + hlcoord 2, 4 + ld de, wPlayerName + call PlaceString + hlcoord 1, 6 + ld a, "<ID>" + ld [hli], a + ld a, "№" + ld [hli], a + ld [hl], "/" + hlcoord 4, 6 + ld de, wPlayerID + lb bc, PRINTNUM_LEADINGZEROS | 2, 5 + call PrintNum + hlcoord 1, 8 + ld de, .PlayTime + call PlaceString + hlcoord 3, 9 + ld de, wGameTimeHours + lb bc, 2, 3 + call PrintNum + ld [hl], HALLOFFAME_COLON + inc hl + ld de, wGameTimeMinutes + lb bc, PRINTNUM_LEADINGZEROS | 1, 2 + call PrintNum + call WaitBGMap + farcall ProfOaksPCRating + ret + +.PlayTime: + db "PLAY TIME@" diff --git a/engine/movie/credits.asm b/engine/movie/credits.asm new file mode 100755 index 00000000..6db529e5 --- /dev/null +++ b/engine/movie/credits.asm @@ -0,0 +1,627 @@ +Credits:: + ld b, a + bit 6, b ; Hall Of Fame + ld a, $0 + jr z, .okay + ld a, $40 +.okay + ld [wJumptableIndex], a + + call ClearBGPalettes + call ClearTilemap + call ClearSprites + + ld hl, wCreditsBlankFrame2bpp + ld c, (wCreditsBlankFrame2bppEnd - wCreditsBlankFrame2bpp) / 2 + ld de, `22222222 ; eight pixels, each color #2 (dark) + +; Fill wCreditsBlankFrame2bpp with 4x4=16 tiles, all solid dark color +; (the same color used for the four border frame mons' backgrounds) + +.load_loop + ld a, e + ld [hli], a + ld a, d + ld [hli], a + dec c + jr nz, .load_loop + + ld de, CreditsBorderGFX + ld hl, vTiles2 tile $20 + lb bc, BANK(CreditsBorderGFX), 9 + call Request2bpp + + ld de, CopyrightGFX + ld hl, vTiles2 tile $60 + lb bc, BANK(CopyrightGFX), 30 + call Request2bpp + + ld de, TheEndGFX + ld hl, vTiles2 tile $40 + lb bc, BANK(TheEndGFX), 16 + call Request2bpp + + ld a, $ff + ld [wCreditsBorderFrame], a + xor a + ld [wCreditsBorderMon], a + + call Credits_LoadBorderGFX + ld e, l + ld d, h + ld hl, vTiles2 + lb bc, BANK(CreditsMonsGFX), 16 + call Request2bpp + + call ConstructCreditsTilemap + xor a + ld [wCreditsLYOverride], a + + ld hl, wLYOverrides + ld bc, $100 + xor a + call ByteFill + + ld a, LOW(rSCX) + ldh [hLCDCPointer], a + + call GetCreditsPalette + call SetPalettes + ldh a, [hVBlank] + push af + ld a, 5 + ldh [hVBlank], a + ld a, 1 + ldh [hInMenu], a + xor a + ldh [hBGMapMode], a + ld [wCreditsPos], a + ld [wCreditsPos + 1], a + ld [wCreditsTimer], a + +.execution_loop + call Credits_HandleBButton + call Credits_HandleAButton + jr nz, .exit_credits + + call Credits_Jumptable + call DelayFrame + jr .execution_loop + +.exit_credits + call ClearBGPalettes + xor a + ldh [hLCDCPointer], a + ldh [hBGMapAddress], a + pop af + ldh [hVBlank], a + ret + +Credits_HandleAButton: + ldh a, [hJoypadDown] + and A_BUTTON + ret z + ld a, [wJumptableIndex] + bit 7, a + ret + +Credits_HandleBButton: + ldh a, [hJoypadDown] + and B_BUTTON + ret z + ld a, [wJumptableIndex] + bit 6, a + ret z + ld hl, wCreditsPos + ld a, [hli] + cp $d + jr nc, .okay + ld a, [hli] + and a + ret z +.okay + ld hl, wCreditsTimer + ld a, [hl] + and a + ret z + dec [hl] + ret + +Credits_Jumptable: + ld a, [wJumptableIndex] + and $f + ld e, a + ld d, 0 + ld hl, .Jumptable + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + jp hl + +.Jumptable: + dw ParseCredits + dw Credits_Next + dw Credits_Next + dw Credits_Next + dw Credits_PrepBGMapUpdate + dw Credits_UpdateGFXRequestPath + dw Credits_RequestGFX + dw Credits_LYOverride + dw Credits_Next + dw Credits_Next + dw Credits_Next + dw Credits_Next + dw Credits_LoopBack + +Credits_Next: + ld hl, wJumptableIndex + inc [hl] + ret + +Credits_LoopBack: + ld hl, wJumptableIndex + ld a, [hl] + and $f0 + ld [hl], a + ret + +Credits_PrepBGMapUpdate: + xor a + ldh [hBGMapMode], a + jp Credits_Next + +Credits_UpdateGFXRequestPath: + call Credits_LoadBorderGFX + ld a, l + ld [wRequested2bppSource], a + ld a, h + ld [wRequested2bppSource + 1], a + ld a, LOW(vTiles2) + ld [wRequested2bppDest], a + ld a, HIGH(vTiles2) + ld [wRequested2bppDest + 1], a + jr Credits_RequestGFX + +Credits_RequestGFX: + xor a + ldh [hBGMapMode], a + ld a, 8 + ld [wRequested2bpp], a + jp Credits_Next + +Credits_LYOverride: + ldh a, [rLY] + cp $30 + jr c, Credits_LYOverride + ld a, [wCreditsLYOverride] + inc a + inc a + ld [wCreditsLYOverride], a + ld hl, wLYOverrides + $1f + call .Fill + ld hl, wLYOverrides + $67 + call .Fill + jp Credits_Next + +.Fill: + ld c, 8 +.loop + ld [hli], a + dec c + jr nz, .loop + ret + +ParseCredits: + ld hl, wJumptableIndex + bit 7, [hl] + jp nz, .done + +; Wait until the timer has run out to parse the next command. + ld hl, wCreditsTimer + ld a, [hl] + and a + jr z, .parse + +; One tick has passed. + dec [hl] + jp .done + +.parse +; First, let's clear the current text display, +; starting from line 5. + xor a + ldh [hBGMapMode], a + hlcoord 0, 5 + ld bc, SCREEN_WIDTH * 8 + ld a, " " + call ByteFill + +; Then read the script. + +.loop + call .get + +; Commands: + cp CREDITS_END + jp z, .end + cp CREDITS_WAIT + jr z, .wait + cp CREDITS_SCENE + jr z, .scene + cp CREDITS_CLEAR + jr z, .clear + cp CREDITS_MUSIC + jr z, .music + cp CREDITS_WAIT2 + jr z, .wait2 + cp CREDITS_THEEND + jr z, .theend + +; If it's not a command, it's a string identifier. + + push af + ld e, a + ld d, 0 + ld hl, CreditsStringsPointers + add hl, de + add hl, de + ld a, [hli] + ld d, [hl] + ld e, a + pop af + +; Strings spanning multiple lines have special cases. + + cp COPYRIGHT + jr z, .copyright + + cp STAFF + jr c, .staff + +; The rest start from line 6. + + hlcoord 0, 6 + jr .print + +.copyright + hlcoord 2, 6 + jr .print + +.staff + hlcoord 0, 6 + +.print +; Print strings spaced every two lines. + call .get + ld bc, SCREEN_WIDTH * 2 + call AddNTimes + ld a, $70 + call FarString + jr .loop + +.theend +; Display "The End" graphic. + call Credits_TheEnd + jr .loop + +.scene +; Update the scene number and corresponding palette. + call .get + ld [wCreditsBorderMon], a ; scene + xor a + ld [wCreditsBorderFrame], a ; frame + call GetCreditsPalette + call SetPalettes ; update hw pal registers + jr .loop + +.clear +; Clear the banner. + ld a, $ff + ld [wCreditsBorderFrame], a ; frame + jr .loop + +.music +; Play the credits music. + ld de, $24 + call HallOfFame_PlayMusicDE + jr .loop + +.wait2 +; Wait for some amount of ticks. + call .get + ld [wCreditsTimer], a + jr .done + +.wait +; Wait for some amount of ticks, and do something else. + call .get + ld [wCreditsTimer], a + + xor a + ldh [hBGMapThird], a + ld a, 1 + ldh [hBGMapMode], a + +.done + jp Credits_Next + +.end +; Stop execution. + ld hl, wJumptableIndex + set 7, [hl] + ld a, 32 + ld [wMusicFade], a + ld a, LOW(MUSIC_POST_CREDITS) + ld [wMusicFadeID], a + ld a, HIGH(MUSIC_POST_CREDITS) + ld [wMusicFadeID + 1], a + ret + +.get +; Get byte wCreditsPos from CreditsScript + push hl + push de + ld a, [wCreditsPos] + ld e, a + ld a, [wCreditsPos + 1] + ld d, a + ld hl, CreditsScript + add hl, de + + inc de + ld a, e + ld [wCreditsPos], a + ld a, d + ld [wCreditsPos + 1], a + ld a, [hl] + pop de + pop hl + ret + +ConstructCreditsTilemap: + xor a + ldh [hBGMapMode], a + ld a, $c + ldh [hBGMapAddress], a + + ld a, $28 + hlcoord 0, 0 + ld bc, SCREEN_HEIGHT * SCREEN_WIDTH + call ByteFill + + ld a, $7f + hlcoord 0, 4 + ld bc, 10 * SCREEN_WIDTH + call ByteFill + + hlcoord 0, 4 + ld a, $24 + call DrawCreditsBorder + + hlcoord 0, 13 + ld a, $20 + call DrawCreditsBorder + + hlcoord 0, 0, wAttrmap + ld bc, 4 * SCREEN_WIDTH + xor a + call ByteFill + + hlcoord 0, 4, wAttrmap + ld bc, 10 * SCREEN_WIDTH + ld a, $1 + call ByteFill + + hlcoord 0, 14, wAttrmap + ld bc, 4 * SCREEN_WIDTH + xor a + call ByteFill + + call WaitBGMap2 + xor a + ldh [hBGMapMode], a + ldh [hBGMapAddress], a + ld hl, wTilemap + call .InitTopPortion + hlcoord 0, 14 + call .InitTopPortion + call WaitBGMap2 + ret + +.InitTopPortion: + ld b, 5 +.outer_loop + push hl + ld de, SCREEN_WIDTH - 3 + ld c, 4 + xor a +.inner_loop +rept 3 + ld [hli], a + inc a +endr + ld [hl], a + inc a + add hl, de + dec c + jr nz, .inner_loop + pop hl +rept 4 + inc hl +endr + dec b + jr nz, .outer_loop + ret + +DrawCreditsBorder: + ld c, SCREEN_WIDTH / 4 +.loop + push af +rept 3 + ld [hli], a + inc a +endr + ld [hli], a + pop af + dec c + jr nz, .loop + ret + +GetCreditsPalette: + ldh a, [hCGB] + and a + jr nz, .asm_6bcf + + ldh a, [hSGB] + and a + ret z + + call .GetPalAddress + inc hl + inc hl + ld a, [hli] + ld c, a + ld a, [hli] + ld b, a + ld a, [hli] + ld e, a + ld d, [hl] + farcall Function908e + ret + +.asm_6bcf + call .GetPalAddress + + push hl + ld a, 0 + call .UpdatePals + pop hl + ld a, 8 + call .UpdatePals + + ld hl, wBGPals1 + 14 + xor a + ld [hli], a + ld [hl], a + ld hl, wBGPals1 + 142 + xor a + ld [hli], a + ld [hl], a + ret + +.GetPalAddress: +; Each set of palette data is 8 bytes long. + ld a, [wCreditsBorderMon] ; scene + and %11 + add a + add a ; * 8 + add a + ld e, a + ld d, 0 + ld hl, CreditsPalettes + add hl, de + ret + +.UpdatePals: +; Update the first three colors in both palette buffers. + push af + push hl + add LOW(wBGPals1) + ld e, a + ld a, 0 + adc HIGH(wBGPals1) + ld d, a + ld bc, 8 + call CopyBytes + + pop hl + pop af + add LOW(wBGPals2) + ld e, a + ld a, 0 + adc HIGH(wBGPals2) + ld d, a + ld bc, 8 + call CopyBytes + ret + +CreditsPalettes: +INCLUDE "gfx/credits/credits.pal" + +Credits_LoadBorderGFX: + ld hl, wCreditsBorderFrame + ld a, [hl] + cp $ff + jr z, .init + + and %11 + ld e, a + inc a + and %11 + ld [hl], a + ld a, [wCreditsBorderMon] + and %11 + add a + add a + add e + add a + ld e, a + ld d, 0 + ld hl, .Frames + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + ret + +.init + ld hl, wCreditsBlankFrame2bpp + ret + +.Frames: + dw CreditsBellossomGFX + dw CreditsBellossomGFX + 16 tiles + dw CreditsBellossomGFX + dw CreditsBellossomGFX + 32 tiles + + dw CreditsTogepiGFX + dw CreditsTogepiGFX + 16 tiles + dw CreditsTogepiGFX + dw CreditsTogepiGFX + 32 tiles + + dw CreditsElekidGFX + dw CreditsElekidGFX + 16 tiles + dw CreditsElekidGFX + dw CreditsElekidGFX + 32 tiles + + dw CreditsSentretGFX + dw CreditsSentretGFX + 16 tiles + dw CreditsSentretGFX + 32 tiles + dw CreditsSentretGFX + 48 tiles + +Credits_TheEnd: + ld a, $40 + hlcoord 6, 8 + call .Load + hlcoord 6, 9 +.Load: + ld c, 8 +.loop + ld [hli], a + inc a + dec c + jr nz, .loop + ret + +CreditsBorderGFX: INCBIN "gfx/credits/border.2bpp" + +CreditsMonsGFX: ; used only for BANK(CreditsMonsGFX) +CreditsBellossomGFX: INCBIN "gfx/credits/bellossom.2bpp" +CreditsTogepiGFX: INCBIN "gfx/credits/togepi.2bpp" +CreditsElekidGFX: INCBIN "gfx/credits/elekid.2bpp" +CreditsSentretGFX: INCBIN "gfx/credits/sentret.2bpp" + +INCLUDE "data/credits_script.asm" +INCLUDE "data/credits_strings_pointers.asm" |