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authorlibjet <libj3t@gmail.com>2020-05-28 19:47:18 +0100
committerlibjet <libj3t@gmail.com>2020-05-28 19:47:18 +0100
commit0cf765a4f521ecd3ef2f7e9e89f1fa3fddb006c4 (patch)
tree28f80a786579a8ce27dab7ea11e67682fb87ef99 /engine
parent2e0371d637d9c62d97e20e0f75e4034fc755aab1 (diff)
Add halloffame.asm and credits.asm
Diffstat (limited to 'engine')
-rwxr-xr-xengine/events/halloffame.asm607
-rwxr-xr-xengine/movie/credits.asm627
2 files changed, 1234 insertions, 0 deletions
diff --git a/engine/events/halloffame.asm b/engine/events/halloffame.asm
new file mode 100755
index 00000000..4df4af5c
--- /dev/null
+++ b/engine/events/halloffame.asm
@@ -0,0 +1,607 @@
+HALLOFFAME_COLON EQU $63
+
+HallOfFame::
+ call HallOfFame_FadeOutMusic
+ ld a, [wStatusFlags]
+ push af
+ ld a, 1
+ ld [wGameLogicPaused], a
+ call DisableSpriteUpdates
+ ld a, SPAWN_LANCE
+ ld [wSpawnAfterChampion], a
+
+ ; Enable the Pokégear map to cycle through all of Kanto
+ ld hl, wStatusFlags
+ set STATUSFLAGS_HALL_OF_FAME_F, [hl]
+
+ ld hl, wHallOfFameCount
+ ld a, [hl]
+ cp HOF_MASTER_COUNT
+ jr nc, .ok
+ inc [hl]
+.ok
+ farcall SaveGameData
+ call GetHallOfFameParty
+ farcall AddHallOfFameEntry
+
+ xor a
+ ld [wGameLogicPaused], a
+ call AnimateHallOfFame
+ pop af
+ jp Credits
+
+RedCredits::
+ ld a, LOW(MUSIC_NONE)
+ ld [wMusicFadeID], a
+ ld a, HIGH(MUSIC_NONE)
+ ld [wMusicFadeID + 1], a
+ ld a, 10
+ ld [wMusicFade], a
+ farcall FadeOutPalettes
+ xor a
+ ld [wVramState], a
+ ldh [hMapAnims], a
+ farcall InitDisplayForRedCredits
+ ld c, 8
+ call DelayFrames
+ call DisableSpriteUpdates
+ ld a, SPAWN_RED
+ ld [wSpawnAfterChampion], a
+ ld a, [wStatusFlags]
+ jp Credits
+
+HallOfFame_FadeOutMusic:
+ ld a, LOW(MUSIC_NONE)
+ ld [wMusicFadeID], a
+ ld a, HIGH(MUSIC_NONE)
+ ld [wMusicFadeID + 1], a
+ ld a, 10
+ ld [wMusicFade], a
+ farcall FadeOutPalettes
+ xor a
+ ld [wVramState], a
+ ldh [hMapAnims], a
+ farcall InitDisplayForHallOfFame
+ ld c, 100
+ jp DelayFrames
+
+HallOfFame_PlayMusicDE:
+ push de
+ ld de, MUSIC_NONE
+ call PlayMusic
+ call DelayFrame
+ pop de
+ call PlayMusic
+ ret
+
+AnimateHallOfFame:
+ xor a
+ ld [wJumptableIndex], a
+ call LoadHOFTeam
+ jr c, .done
+ ld de, MUSIC_HALL_OF_FAME
+ call HallOfFame_PlayMusicDE
+ xor a
+ ld [wHallOfFameMonCounter], a
+.loop
+ ld a, [wHallOfFameMonCounter]
+ cp PARTY_LENGTH
+ jr nc, .done
+ ld hl, wHallOfFameTempMon1
+ ld bc, wHallOfFameTempMon1End - wHallOfFameTempMon1
+ call AddNTimes
+ ld a, [hl]
+ cp -1
+ jr z, .done
+ push hl
+ call AnimateHOFMonEntrance
+ pop hl
+ call .DisplayNewHallOfFamer
+ jr c, .done
+ ld hl, wHallOfFameMonCounter
+ inc [hl]
+ jr .loop
+
+.done
+ call HOF_AnimatePlayerPic
+ ld a, 4
+ ld [wMusicFade], a
+ call RotateThreePalettesRight
+ ld c, 8
+ call DelayFrames
+ ret
+
+.DisplayNewHallOfFamer:
+ call DisplayHOFMon
+ ld de, .String_NewHallOfFamer
+ hlcoord 1, 2
+ call PlaceString
+ call WaitBGMap
+ ld a, [wCurPartySpecies]
+ call PlayMonCry
+ ld c, 180
+ call DelayFrames
+ and a
+ ret
+
+.String_NewHallOfFamer:
+ db "New Hall of Famer!@"
+
+GetHallOfFameParty:
+ ld hl, wHallOfFamePokemonList
+ ld bc, wHallOfFamePokemonListEnd - wHallOfFamePokemonList + 1
+ xor a
+ call ByteFill
+ ld a, [wHallOfFameCount]
+ ld de, wHallOfFamePokemonList
+ ld [de], a
+ inc de
+ ld hl, wPartySpecies
+ ld c, 0
+.next
+ ld a, [hli]
+ cp -1
+ jr z, .done
+ cp EGG
+ jr nz, .mon
+ inc c
+ jr .next
+
+.mon
+ push hl
+ push de
+ push bc
+
+ ld a, c
+ ld hl, wPartyMons
+ ld bc, PARTYMON_STRUCT_LENGTH
+ call AddNTimes
+ ld c, l
+ ld b, h
+
+ ld hl, MON_SPECIES
+ add hl, bc
+ ld a, [hl]
+ ld [de], a
+ inc de
+
+ ld hl, MON_ID
+ add hl, bc
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hl]
+ ld [de], a
+ inc de
+
+ ld hl, MON_DVS
+ add hl, bc
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hl]
+ ld [de], a
+ inc de
+
+ ld hl, MON_LEVEL
+ add hl, bc
+ ld a, [hl]
+ ld [de], a
+ inc de
+
+ pop bc
+ push bc
+ ld a, c
+ ld hl, wPartyMonNicknames
+ ld bc, MON_NAME_LENGTH
+ call AddNTimes
+ ld bc, MON_NAME_LENGTH - 1
+ call CopyBytes
+
+ pop bc
+ inc c
+ pop de
+ ld hl, wHallOfFamePokemonListMon1End - wHallOfFamePokemonListMon1
+ add hl, de
+ ld e, l
+ ld d, h
+ pop hl
+ jr .next
+
+.done
+ ld a, -1
+ ld [de], a
+ ret
+
+AnimateHOFMonEntrance:
+ push hl
+ call ClearBGPalettes
+ pop hl
+ ld a, [hli]
+ ld [wTempMonSpecies], a
+ ld [wCurPartySpecies], a
+ inc hl
+ inc hl
+ ld a, [hli]
+ ld [wTempMonDVs], a
+ ld a, [hli]
+ ld [wTempMonDVs + 1], a
+ ld hl, wTempMonDVs
+ predef GetUnownLetter
+ hlcoord 0, 0
+ ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
+ ld a, " "
+ call ByteFill
+ ld de, vTiles2 tile $31
+ predef GetMonBackpic
+ ld a, $31
+ ldh [hGraphicStartTile], a
+ hlcoord 6, 6
+ lb bc, 6, 6
+ predef PlaceGraphic
+ ld a, $d0
+ ldh [hSCY], a
+ ld a, $90
+ ldh [hSCX], a
+ call WaitBGMap
+ xor a
+ ldh [hBGMapMode], a
+ ld b, SCGB_PLAYER_OR_MON_FRONTPIC_PALS
+ call GetSGBLayout
+ call SetPalettes
+ call HOF_SlideBackpic
+ xor a
+ ld [wBoxAlignment], a
+ hlcoord 0, 0
+ ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
+ ld a, " "
+ call ByteFill
+ hlcoord 6, 5
+ call _PrepMonFrontpic
+ call WaitBGMap
+ xor a
+ ldh [hBGMapMode], a
+ ldh [hSCY], a
+ call HOF_SlideFrontpic
+ ret
+
+HOF_SlideBackpic:
+.backpicloop
+ ldh a, [hSCX]
+ cp $70
+ ret z
+ add 4
+ ldh [hSCX], a
+ call DelayFrame
+ jr .backpicloop
+
+HOF_SlideFrontpic:
+.frontpicloop
+ ldh a, [hSCX]
+ and a
+ ret z
+ dec a
+ dec a
+ ldh [hSCX], a
+ call DelayFrame
+ jr .frontpicloop
+
+_HallOfFamePC:
+ call LoadFontsBattleExtra
+ xor a
+ ld [wJumptableIndex], a
+.MasterLoop:
+ call LoadHOFTeam
+ ret c
+ call .DisplayTeam
+ ret c
+ ld hl, wJumptableIndex
+ inc [hl]
+ jr .MasterLoop
+
+.DisplayTeam:
+ xor a
+ ld [wHallOfFameMonCounter], a
+.next
+ call .DisplayMonAndStrings
+ jr c, .start_button
+.loop
+ call JoyTextDelay
+ ld hl, hJoyLast
+ ld a, [hl]
+ and B_BUTTON
+ jr nz, .b_button
+ ld a, [hl]
+ and A_BUTTON
+ jr nz, .a_button
+ ld a, [hl]
+ and START
+ jr nz, .start_button
+ call DelayFrame
+ jr .loop
+
+.a_button
+ ld hl, wHallOfFameMonCounter
+ inc [hl]
+ jr .next
+
+.b_button
+ scf
+ ret
+
+.start_button
+ and a
+ ret
+
+.DisplayMonAndStrings:
+; Print the number of times the player has entered the Hall of Fame.
+; If that number is at least HOF_MASTER_COUNT, print "HOF Master!" instead.
+ ld a, [wHallOfFameMonCounter]
+ cp PARTY_LENGTH
+ jr nc, .fail
+ ld hl, wHallOfFameTempMon1
+ ld bc, wHallOfFameTempMon1End - wHallOfFameTempMon1
+ call AddNTimes
+ ld a, [hl]
+ cp -1
+ jr nz, .okay
+
+.fail
+ scf
+ ret
+
+.okay
+ push hl
+ call ClearBGPalettes
+ pop hl
+ call DisplayHOFMon
+ ld a, [wHallOfFameTempWinCount]
+ cp HOF_MASTER_COUNT + 1 ; should be HOF_MASTER_COUNT
+ jr c, .print_num_hof
+ ld de, .HOFMaster
+ hlcoord 1, 2
+ call PlaceString
+ hlcoord 13, 2
+ jr .finish
+
+.print_num_hof
+ ld de, .TimeFamer
+ hlcoord 1, 2
+ call PlaceString
+ hlcoord 2, 2
+ ld de, wHallOfFameTempWinCount
+ lb bc, 1, 3
+ call PrintNum
+ hlcoord 11, 2
+
+.finish
+ ld de, .EmptyString1
+ call PlaceString
+ call WaitBGMap
+ ld b, SCGB_PLAYER_OR_MON_FRONTPIC_PALS
+ call GetSGBLayout
+ call SetPalettes
+ ld a, [wCurPartySpecies]
+ call PlayMonCry
+ and a
+ ret
+
+.EmptyString1:
+ db "@"
+
+.EmptyString2:
+ db "@"
+
+.HOFMaster:
+ db " HOF Master!@"
+
+.TimeFamer:
+ db " -Time Famer@"
+
+LoadHOFTeam:
+ ld a, [wJumptableIndex]
+ cp NUM_HOF_TEAMS
+ jr nc, .invalid
+ ld hl, sHallOfFame
+ ld bc, wHallOfFameTempEnd - wHallOfFameTemp + 1
+ call AddNTimes
+ ld a, BANK(sHallOfFame)
+ call OpenSRAM
+ ld a, [hl]
+ and a
+ jr z, .absent
+ ld de, wHallOfFameTemp
+ ld bc, wHallOfFameTempEnd - wHallOfFameTemp + 1
+ call CopyBytes
+ call CloseSRAM
+ and a
+ ret
+
+.absent
+ call CloseSRAM
+
+.invalid
+ scf
+ ret
+
+DisplayHOFMon:
+ xor a
+ ldh [hBGMapMode], a
+ ld a, [hli]
+ ld [wTempMonSpecies], a
+ ld a, [hli]
+ ld [wTempMonID], a
+ ld a, [hli]
+ ld [wTempMonID + 1], a
+ ld a, [hli]
+ ld [wTempMonDVs], a
+ ld a, [hli]
+ ld [wTempMonDVs + 1], a
+ ld a, [hli]
+ ld [wTempMonLevel], a
+ ld de, wStringBuffer2
+ ld bc, MON_NAME_LENGTH - 1
+ call CopyBytes
+ ld a, "@"
+ ld [wStringBuffer2 + MON_NAME_LENGTH - 1], a
+ hlcoord 0, 0
+ ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
+ ld a, " "
+ call ByteFill
+ hlcoord 0, 0
+ lb bc, 3, SCREEN_WIDTH - 2
+ call Textbox
+ hlcoord 0, 12
+ lb bc, 4, SCREEN_WIDTH - 2
+ call Textbox
+ ld a, [wTempMonSpecies]
+ ld [wCurPartySpecies], a
+ ld [wDeciramBuffer], a
+ ld hl, wTempMonDVs
+ predef GetUnownLetter
+ xor a
+ ld [wBoxAlignment], a
+ hlcoord 6, 5
+ call _PrepMonFrontpic
+ ld a, [wCurPartySpecies]
+ cp EGG
+ jr z, .print_id_no
+ hlcoord 1, 13
+ ld a, "№"
+ ld [hli], a
+ ld [hl], "."
+ hlcoord 3, 13
+ ld de, wDeciramBuffer
+ lb bc, PRINTNUM_LEADINGZEROS | 1, 3
+ call PrintNum
+ call GetBasePokemonName
+ hlcoord 7, 13
+ call PlaceString
+ ld a, TEMPMON
+ ld [wMonType], a
+ farcall GetGender
+ ld a, " "
+ jr c, .got_gender
+ ld a, "♂"
+ jr nz, .got_gender
+ ld a, "♀"
+
+.got_gender
+ hlcoord 18, 13
+ ld [hli], a
+ hlcoord 8, 14
+ ld a, "/"
+ ld [hli], a
+ ld de, wStringBuffer2
+ call PlaceString
+ hlcoord 1, 16
+ call PrintLevel
+
+.print_id_no
+ hlcoord 7, 16
+ ld a, "<ID>"
+ ld [hli], a
+ ld a, "№"
+ ld [hli], a
+ ld [hl], "/"
+ hlcoord 10, 16
+ ld de, wTempMonID
+ lb bc, PRINTNUM_LEADINGZEROS | 2, 5
+ call PrintNum
+ ret
+
+HOF_AnimatePlayerPic:
+ call ClearBGPalettes
+ ld hl, vTiles2 tile HALLOFFAME_COLON
+ ld de, FontExtra + 13 tiles ; "<COLON>"
+ lb bc, BANK(FontExtra), 1
+ call Request2bpp
+ hlcoord 0, 0
+ ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
+ ld a, " "
+ call ByteFill
+
+ ld hl, ChrisBackpic
+ ld de, vTiles2 tile $31
+ ld b, BANK(ChrisBackpic)
+ ld c, 7 * 7
+ predef DecompressGet2bpp
+
+ ld a, $31
+ ldh [hGraphicStartTile], a
+ hlcoord 6, 6
+ lb bc, 6, 6
+ predef PlaceGraphic
+ ld a, $d0
+ ldh [hSCY], a
+ ld a, $90
+ ldh [hSCX], a
+ call WaitBGMap
+ xor a
+ ldh [hBGMapMode], a
+ ld [wCurPartySpecies], a
+ ld b, SCGB_PLAYER_OR_MON_FRONTPIC_PALS
+ call GetSGBLayout
+ call SetPalettes
+ call HOF_SlideBackpic
+ xor a
+ ld [wBoxAlignment], a
+ hlcoord 0, 0
+ ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
+ ld a, " "
+ call ByteFill
+ ld a, $0c
+ ld [wTrainerClass], a
+ ld de, vTiles2
+ farcall GetTrainerPic
+ xor a
+ ldh [hGraphicStartTile], a
+ hlcoord 12, 5
+ lb bc, 7, 7
+ predef PlaceGraphic
+ ld a, $c0
+ ldh [hSCX], a
+ call WaitBGMap
+ xor a
+ ldh [hBGMapMode], a
+ ldh [hSCY], a
+ call HOF_SlideFrontpic
+ xor a
+ ldh [hBGMapMode], a
+ hlcoord 0, 2
+ lb bc, 8, 9
+ call Textbox
+ hlcoord 0, 12
+ lb bc, 4, 18
+ call Textbox
+ hlcoord 2, 4
+ ld de, wPlayerName
+ call PlaceString
+ hlcoord 1, 6
+ ld a, "<ID>"
+ ld [hli], a
+ ld a, "№"
+ ld [hli], a
+ ld [hl], "/"
+ hlcoord 4, 6
+ ld de, wPlayerID
+ lb bc, PRINTNUM_LEADINGZEROS | 2, 5
+ call PrintNum
+ hlcoord 1, 8
+ ld de, .PlayTime
+ call PlaceString
+ hlcoord 3, 9
+ ld de, wGameTimeHours
+ lb bc, 2, 3
+ call PrintNum
+ ld [hl], HALLOFFAME_COLON
+ inc hl
+ ld de, wGameTimeMinutes
+ lb bc, PRINTNUM_LEADINGZEROS | 1, 2
+ call PrintNum
+ call WaitBGMap
+ farcall ProfOaksPCRating
+ ret
+
+.PlayTime:
+ db "PLAY TIME@"
diff --git a/engine/movie/credits.asm b/engine/movie/credits.asm
new file mode 100755
index 00000000..6db529e5
--- /dev/null
+++ b/engine/movie/credits.asm
@@ -0,0 +1,627 @@
+Credits::
+ ld b, a
+ bit 6, b ; Hall Of Fame
+ ld a, $0
+ jr z, .okay
+ ld a, $40
+.okay
+ ld [wJumptableIndex], a
+
+ call ClearBGPalettes
+ call ClearTilemap
+ call ClearSprites
+
+ ld hl, wCreditsBlankFrame2bpp
+ ld c, (wCreditsBlankFrame2bppEnd - wCreditsBlankFrame2bpp) / 2
+ ld de, `22222222 ; eight pixels, each color #2 (dark)
+
+; Fill wCreditsBlankFrame2bpp with 4x4=16 tiles, all solid dark color
+; (the same color used for the four border frame mons' backgrounds)
+
+.load_loop
+ ld a, e
+ ld [hli], a
+ ld a, d
+ ld [hli], a
+ dec c
+ jr nz, .load_loop
+
+ ld de, CreditsBorderGFX
+ ld hl, vTiles2 tile $20
+ lb bc, BANK(CreditsBorderGFX), 9
+ call Request2bpp
+
+ ld de, CopyrightGFX
+ ld hl, vTiles2 tile $60
+ lb bc, BANK(CopyrightGFX), 30
+ call Request2bpp
+
+ ld de, TheEndGFX
+ ld hl, vTiles2 tile $40
+ lb bc, BANK(TheEndGFX), 16
+ call Request2bpp
+
+ ld a, $ff
+ ld [wCreditsBorderFrame], a
+ xor a
+ ld [wCreditsBorderMon], a
+
+ call Credits_LoadBorderGFX
+ ld e, l
+ ld d, h
+ ld hl, vTiles2
+ lb bc, BANK(CreditsMonsGFX), 16
+ call Request2bpp
+
+ call ConstructCreditsTilemap
+ xor a
+ ld [wCreditsLYOverride], a
+
+ ld hl, wLYOverrides
+ ld bc, $100
+ xor a
+ call ByteFill
+
+ ld a, LOW(rSCX)
+ ldh [hLCDCPointer], a
+
+ call GetCreditsPalette
+ call SetPalettes
+ ldh a, [hVBlank]
+ push af
+ ld a, 5
+ ldh [hVBlank], a
+ ld a, 1
+ ldh [hInMenu], a
+ xor a
+ ldh [hBGMapMode], a
+ ld [wCreditsPos], a
+ ld [wCreditsPos + 1], a
+ ld [wCreditsTimer], a
+
+.execution_loop
+ call Credits_HandleBButton
+ call Credits_HandleAButton
+ jr nz, .exit_credits
+
+ call Credits_Jumptable
+ call DelayFrame
+ jr .execution_loop
+
+.exit_credits
+ call ClearBGPalettes
+ xor a
+ ldh [hLCDCPointer], a
+ ldh [hBGMapAddress], a
+ pop af
+ ldh [hVBlank], a
+ ret
+
+Credits_HandleAButton:
+ ldh a, [hJoypadDown]
+ and A_BUTTON
+ ret z
+ ld a, [wJumptableIndex]
+ bit 7, a
+ ret
+
+Credits_HandleBButton:
+ ldh a, [hJoypadDown]
+ and B_BUTTON
+ ret z
+ ld a, [wJumptableIndex]
+ bit 6, a
+ ret z
+ ld hl, wCreditsPos
+ ld a, [hli]
+ cp $d
+ jr nc, .okay
+ ld a, [hli]
+ and a
+ ret z
+.okay
+ ld hl, wCreditsTimer
+ ld a, [hl]
+ and a
+ ret z
+ dec [hl]
+ ret
+
+Credits_Jumptable:
+ ld a, [wJumptableIndex]
+ and $f
+ ld e, a
+ ld d, 0
+ ld hl, .Jumptable
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+
+.Jumptable:
+ dw ParseCredits
+ dw Credits_Next
+ dw Credits_Next
+ dw Credits_Next
+ dw Credits_PrepBGMapUpdate
+ dw Credits_UpdateGFXRequestPath
+ dw Credits_RequestGFX
+ dw Credits_LYOverride
+ dw Credits_Next
+ dw Credits_Next
+ dw Credits_Next
+ dw Credits_Next
+ dw Credits_LoopBack
+
+Credits_Next:
+ ld hl, wJumptableIndex
+ inc [hl]
+ ret
+
+Credits_LoopBack:
+ ld hl, wJumptableIndex
+ ld a, [hl]
+ and $f0
+ ld [hl], a
+ ret
+
+Credits_PrepBGMapUpdate:
+ xor a
+ ldh [hBGMapMode], a
+ jp Credits_Next
+
+Credits_UpdateGFXRequestPath:
+ call Credits_LoadBorderGFX
+ ld a, l
+ ld [wRequested2bppSource], a
+ ld a, h
+ ld [wRequested2bppSource + 1], a
+ ld a, LOW(vTiles2)
+ ld [wRequested2bppDest], a
+ ld a, HIGH(vTiles2)
+ ld [wRequested2bppDest + 1], a
+ jr Credits_RequestGFX
+
+Credits_RequestGFX:
+ xor a
+ ldh [hBGMapMode], a
+ ld a, 8
+ ld [wRequested2bpp], a
+ jp Credits_Next
+
+Credits_LYOverride:
+ ldh a, [rLY]
+ cp $30
+ jr c, Credits_LYOverride
+ ld a, [wCreditsLYOverride]
+ inc a
+ inc a
+ ld [wCreditsLYOverride], a
+ ld hl, wLYOverrides + $1f
+ call .Fill
+ ld hl, wLYOverrides + $67
+ call .Fill
+ jp Credits_Next
+
+.Fill:
+ ld c, 8
+.loop
+ ld [hli], a
+ dec c
+ jr nz, .loop
+ ret
+
+ParseCredits:
+ ld hl, wJumptableIndex
+ bit 7, [hl]
+ jp nz, .done
+
+; Wait until the timer has run out to parse the next command.
+ ld hl, wCreditsTimer
+ ld a, [hl]
+ and a
+ jr z, .parse
+
+; One tick has passed.
+ dec [hl]
+ jp .done
+
+.parse
+; First, let's clear the current text display,
+; starting from line 5.
+ xor a
+ ldh [hBGMapMode], a
+ hlcoord 0, 5
+ ld bc, SCREEN_WIDTH * 8
+ ld a, " "
+ call ByteFill
+
+; Then read the script.
+
+.loop
+ call .get
+
+; Commands:
+ cp CREDITS_END
+ jp z, .end
+ cp CREDITS_WAIT
+ jr z, .wait
+ cp CREDITS_SCENE
+ jr z, .scene
+ cp CREDITS_CLEAR
+ jr z, .clear
+ cp CREDITS_MUSIC
+ jr z, .music
+ cp CREDITS_WAIT2
+ jr z, .wait2
+ cp CREDITS_THEEND
+ jr z, .theend
+
+; If it's not a command, it's a string identifier.
+
+ push af
+ ld e, a
+ ld d, 0
+ ld hl, CreditsStringsPointers
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld d, [hl]
+ ld e, a
+ pop af
+
+; Strings spanning multiple lines have special cases.
+
+ cp COPYRIGHT
+ jr z, .copyright
+
+ cp STAFF
+ jr c, .staff
+
+; The rest start from line 6.
+
+ hlcoord 0, 6
+ jr .print
+
+.copyright
+ hlcoord 2, 6
+ jr .print
+
+.staff
+ hlcoord 0, 6
+
+.print
+; Print strings spaced every two lines.
+ call .get
+ ld bc, SCREEN_WIDTH * 2
+ call AddNTimes
+ ld a, $70
+ call FarString
+ jr .loop
+
+.theend
+; Display "The End" graphic.
+ call Credits_TheEnd
+ jr .loop
+
+.scene
+; Update the scene number and corresponding palette.
+ call .get
+ ld [wCreditsBorderMon], a ; scene
+ xor a
+ ld [wCreditsBorderFrame], a ; frame
+ call GetCreditsPalette
+ call SetPalettes ; update hw pal registers
+ jr .loop
+
+.clear
+; Clear the banner.
+ ld a, $ff
+ ld [wCreditsBorderFrame], a ; frame
+ jr .loop
+
+.music
+; Play the credits music.
+ ld de, $24
+ call HallOfFame_PlayMusicDE
+ jr .loop
+
+.wait2
+; Wait for some amount of ticks.
+ call .get
+ ld [wCreditsTimer], a
+ jr .done
+
+.wait
+; Wait for some amount of ticks, and do something else.
+ call .get
+ ld [wCreditsTimer], a
+
+ xor a
+ ldh [hBGMapThird], a
+ ld a, 1
+ ldh [hBGMapMode], a
+
+.done
+ jp Credits_Next
+
+.end
+; Stop execution.
+ ld hl, wJumptableIndex
+ set 7, [hl]
+ ld a, 32
+ ld [wMusicFade], a
+ ld a, LOW(MUSIC_POST_CREDITS)
+ ld [wMusicFadeID], a
+ ld a, HIGH(MUSIC_POST_CREDITS)
+ ld [wMusicFadeID + 1], a
+ ret
+
+.get
+; Get byte wCreditsPos from CreditsScript
+ push hl
+ push de
+ ld a, [wCreditsPos]
+ ld e, a
+ ld a, [wCreditsPos + 1]
+ ld d, a
+ ld hl, CreditsScript
+ add hl, de
+
+ inc de
+ ld a, e
+ ld [wCreditsPos], a
+ ld a, d
+ ld [wCreditsPos + 1], a
+ ld a, [hl]
+ pop de
+ pop hl
+ ret
+
+ConstructCreditsTilemap:
+ xor a
+ ldh [hBGMapMode], a
+ ld a, $c
+ ldh [hBGMapAddress], a
+
+ ld a, $28
+ hlcoord 0, 0
+ ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
+ call ByteFill
+
+ ld a, $7f
+ hlcoord 0, 4
+ ld bc, 10 * SCREEN_WIDTH
+ call ByteFill
+
+ hlcoord 0, 4
+ ld a, $24
+ call DrawCreditsBorder
+
+ hlcoord 0, 13
+ ld a, $20
+ call DrawCreditsBorder
+
+ hlcoord 0, 0, wAttrmap
+ ld bc, 4 * SCREEN_WIDTH
+ xor a
+ call ByteFill
+
+ hlcoord 0, 4, wAttrmap
+ ld bc, 10 * SCREEN_WIDTH
+ ld a, $1
+ call ByteFill
+
+ hlcoord 0, 14, wAttrmap
+ ld bc, 4 * SCREEN_WIDTH
+ xor a
+ call ByteFill
+
+ call WaitBGMap2
+ xor a
+ ldh [hBGMapMode], a
+ ldh [hBGMapAddress], a
+ ld hl, wTilemap
+ call .InitTopPortion
+ hlcoord 0, 14
+ call .InitTopPortion
+ call WaitBGMap2
+ ret
+
+.InitTopPortion:
+ ld b, 5
+.outer_loop
+ push hl
+ ld de, SCREEN_WIDTH - 3
+ ld c, 4
+ xor a
+.inner_loop
+rept 3
+ ld [hli], a
+ inc a
+endr
+ ld [hl], a
+ inc a
+ add hl, de
+ dec c
+ jr nz, .inner_loop
+ pop hl
+rept 4
+ inc hl
+endr
+ dec b
+ jr nz, .outer_loop
+ ret
+
+DrawCreditsBorder:
+ ld c, SCREEN_WIDTH / 4
+.loop
+ push af
+rept 3
+ ld [hli], a
+ inc a
+endr
+ ld [hli], a
+ pop af
+ dec c
+ jr nz, .loop
+ ret
+
+GetCreditsPalette:
+ ldh a, [hCGB]
+ and a
+ jr nz, .asm_6bcf
+
+ ldh a, [hSGB]
+ and a
+ ret z
+
+ call .GetPalAddress
+ inc hl
+ inc hl
+ ld a, [hli]
+ ld c, a
+ ld a, [hli]
+ ld b, a
+ ld a, [hli]
+ ld e, a
+ ld d, [hl]
+ farcall Function908e
+ ret
+
+.asm_6bcf
+ call .GetPalAddress
+
+ push hl
+ ld a, 0
+ call .UpdatePals
+ pop hl
+ ld a, 8
+ call .UpdatePals
+
+ ld hl, wBGPals1 + 14
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ld hl, wBGPals1 + 142
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ret
+
+.GetPalAddress:
+; Each set of palette data is 8 bytes long.
+ ld a, [wCreditsBorderMon] ; scene
+ and %11
+ add a
+ add a ; * 8
+ add a
+ ld e, a
+ ld d, 0
+ ld hl, CreditsPalettes
+ add hl, de
+ ret
+
+.UpdatePals:
+; Update the first three colors in both palette buffers.
+ push af
+ push hl
+ add LOW(wBGPals1)
+ ld e, a
+ ld a, 0
+ adc HIGH(wBGPals1)
+ ld d, a
+ ld bc, 8
+ call CopyBytes
+
+ pop hl
+ pop af
+ add LOW(wBGPals2)
+ ld e, a
+ ld a, 0
+ adc HIGH(wBGPals2)
+ ld d, a
+ ld bc, 8
+ call CopyBytes
+ ret
+
+CreditsPalettes:
+INCLUDE "gfx/credits/credits.pal"
+
+Credits_LoadBorderGFX:
+ ld hl, wCreditsBorderFrame
+ ld a, [hl]
+ cp $ff
+ jr z, .init
+
+ and %11
+ ld e, a
+ inc a
+ and %11
+ ld [hl], a
+ ld a, [wCreditsBorderMon]
+ and %11
+ add a
+ add a
+ add e
+ add a
+ ld e, a
+ ld d, 0
+ ld hl, .Frames
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ret
+
+.init
+ ld hl, wCreditsBlankFrame2bpp
+ ret
+
+.Frames:
+ dw CreditsBellossomGFX
+ dw CreditsBellossomGFX + 16 tiles
+ dw CreditsBellossomGFX
+ dw CreditsBellossomGFX + 32 tiles
+
+ dw CreditsTogepiGFX
+ dw CreditsTogepiGFX + 16 tiles
+ dw CreditsTogepiGFX
+ dw CreditsTogepiGFX + 32 tiles
+
+ dw CreditsElekidGFX
+ dw CreditsElekidGFX + 16 tiles
+ dw CreditsElekidGFX
+ dw CreditsElekidGFX + 32 tiles
+
+ dw CreditsSentretGFX
+ dw CreditsSentretGFX + 16 tiles
+ dw CreditsSentretGFX + 32 tiles
+ dw CreditsSentretGFX + 48 tiles
+
+Credits_TheEnd:
+ ld a, $40
+ hlcoord 6, 8
+ call .Load
+ hlcoord 6, 9
+.Load:
+ ld c, 8
+.loop
+ ld [hli], a
+ inc a
+ dec c
+ jr nz, .loop
+ ret
+
+CreditsBorderGFX: INCBIN "gfx/credits/border.2bpp"
+
+CreditsMonsGFX: ; used only for BANK(CreditsMonsGFX)
+CreditsBellossomGFX: INCBIN "gfx/credits/bellossom.2bpp"
+CreditsTogepiGFX: INCBIN "gfx/credits/togepi.2bpp"
+CreditsElekidGFX: INCBIN "gfx/credits/elekid.2bpp"
+CreditsSentretGFX: INCBIN "gfx/credits/sentret.2bpp"
+
+INCLUDE "data/credits_script.asm"
+INCLUDE "data/credits_strings_pointers.asm"