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authorRangi <remy.oukaour+rangi42@gmail.com>2021-09-26 22:04:08 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2021-09-26 22:04:08 -0400
commit30d8a72d845bb76331659883815758c8223b9762 (patch)
treeb5caf8a04ed1ed278d46d3eeaf5f964e1e05d00d /engine
parentc91db56f422a6604d00a2df4e8c9f14879f70928 (diff)
Use EFFECTIVE constant for 1.0× battle damage
Diffstat (limited to 'engine')
-rw-r--r--engine/battle/effect_commands.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm
index 1791cbdb..e73582ca 100644
--- a/engine/battle/effect_commands.asm
+++ b/engine/battle/effect_commands.asm
@@ -1426,7 +1426,7 @@ CheckTypeMatchup:
ld b, [hl]
inc hl
ld c, [hl]
- ld a, 10 ; 1.0
+ ld a, EFFECTIVE
ld [wTypeMatchup], a
ld hl, TypeMatchups
.TypesLoop:
@@ -1489,7 +1489,7 @@ BattleCommand_ResetTypeMatchup:
call BattleCheckTypeMatchup
ld a, [wTypeMatchup]
and a
- ld a, 10 ; 1.0
+ ld a, EFFECTIVE
jr nz, .reset
call ResetDamage
xor a
@@ -2365,7 +2365,7 @@ BattleCommand_SuperEffectiveText:
ld a, [wTypeModifier]
and $7f
- cp 10 ; 1.0
+ cp EFFECTIVE
ret z
ld hl, SuperEffectiveText
jr nc, .print