diff options
author | libjet <libj3t@gmail.com> | 2019-12-11 01:38:36 +0000 |
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committer | libjet <libj3t@gmail.com> | 2019-12-11 01:38:36 +0000 |
commit | 93872e920e9c82e1299a7f674cba5b56397b359d (patch) | |
tree | ad89e14c568a891b702b07e1b44ac25ab253ad73 /macros/legacy.asm | |
parent | cc8fc02a9467307f1494946fd08b4e57d4ffdac5 (diff) |
Updated macros/scripts/text.asm and cleaned up macros.asm
Diffstat (limited to 'macros/legacy.asm')
-rwxr-xr-x | macros/legacy.asm | 244 |
1 files changed, 244 insertions, 0 deletions
diff --git a/macros/legacy.asm b/macros/legacy.asm new file mode 100755 index 00000000..7192195f --- /dev/null +++ b/macros/legacy.asm @@ -0,0 +1,244 @@ +; Legacy support for old pokecrystal. +; Allows porting scripts with as few edits as possible. +; Legacy support not in this file can be found by looking for the keyword: "LEGACY" + +; macros/rst.asm +callba EQUS "farcall" +callab EQUS "callfar" + +; macros/scripts/audio.asm +unknownmusic0xde EQUS "sound_duty" + +; macros/scripts/events.asm + +checkmorn EQUS "checktime MORN" +checkday EQUS "checktime DAY" +checknite EQUS "checktime NITE" + +jump EQUS "sjump" +farjump EQUS "farsjump" +priorityjump EQUS "prioritysjump" +ptcall EQUS "memcall" +ptjump EQUS "memjump" +ptpriorityjump EQUS "stopandsjump" +ptcallasm EQUS "memcallasm" + +if_equal EQUS "ifequal" +if_not_equal EQUS "ifnotequal" +if_greater_than EQUS "ifgreater" +if_less_than EQUS "ifless" +end_all EQUS "endall" + +checkmaptriggers EQUS "checkmapscene" +domaptrigger EQUS "setmapscene" +checktriggers EQUS "checkscene" +dotrigger EQUS "setscene" + +faceperson EQUS "faceobject" +moveperson EQUS "moveobject" +writepersonxy EQUS "writeobjectxy" +spriteface EQUS "turnobject" +objectface EQUS "turnobject" +applymovement2 EQUS "applymovementlasttalked" + +writebyte EQUS "setval" +addvar EQUS "addval" +copybytetovar EQUS "readmem" +copyvartobyte EQUS "writemem" +checkcode EQUS "readvar" +writevarcode EQUS "writevar" +writecode EQUS "loadvar" + +MEM_BUFFER_0 EQUS "STRING_BUFFER_3" +MEM_BUFFER_1 EQUS "STRING_BUFFER_4" +MEM_BUFFER_2 EQUS "STRING_BUFFER_5" + +vartomem EQUS "getnum" +mapnametotext EQUS "getcurlandmarkname" +readcoins EQUS "getcoins" + +pokenamemem: MACRO + getmonname \2, \1 +ENDM + +itemtotext: MACRO + getitemname \2, \1 +ENDM + +landmarktotext: MACRO + getlandmarkname \2, \1 +ENDM + +trainertotext: MACRO + gettrainername \3, \1, \2 +ENDM + +trainerclassname: MACRO + gettrainerclassname \2, \1 +ENDM + +name: MACRO + getname \3, \1, \2 +ENDM + +stringtotext: MACRO + getstring \2, \1 +ENDM + +readmoney: MACRO + getmoney \2, \1 +ENDM + +RAM2MEM EQUS "getnum" +loadfont EQUS "opentext" +loadmenudata EQUS "loadmenu" +loadmenuheader EQUS "loadmenu" +writebackup EQUS "closewindow" +interpretmenu EQUS "_2dmenu" +interpretmenu2 EQUS "verticalmenu" +buttonsound EQUS "promptbutton" +battlecheck EQUS "randomwildmon" +loadtrainerdata EQUS "loadtemptrainer" +loadpokedata EQUS "loadwildmon" +returnafterbattle EQUS "reloadmapafterbattle" +trainerstatus EQUS "trainerflagaction" +talkaftercancel EQUS "endifjustbattled" +talkaftercheck EQUS "checkjustbattled" +playrammusic EQUS "encountermusic" +reloadmapmusic EQUS "dontrestartmapmusic" +resetfuncs EQUS "endall" +storetext EQUS "battletowertext" +displaylocation EQUS "landmarktotext" +givepokeitem EQUS "givepokemail" +checkpokeitem EQUS "checkpokemail" +passtoengine EQUS "autoinput" +verbosegiveitem2 EQUS "verbosegiveitemvar" +loadbytec2cf EQUS "writeunusedbytebuffer" + +; macros/scripts/maps.asm + +mapconst: MACRO + map_const \1, \3, \2 +ENDM + +maptrigger EQUS "scene_script" + +warp_def: MACRO + warp_event \2, \1, \4, \3 +ENDM + +xy_trigger: MACRO + coord_event \3, \2, \1, \5 +ENDM + +signpost: MACRO + bg_event \2, \1, \3, \4 +ENDM + +person_event: MACRO +; object_event \3, \2, \1, \4, \5, \6, \7, \8, \9, \10, \11, \12, \13 + db \1, \2 + 4, \3 + 4, \4 + dn \6, \5 + db \7, \8 + shift + dn \8, \9 + shift + db \9 + shift + dw \9 + shift + dw \9 +ENDM + +PERSONTYPE_SCRIPT EQUS "OBJECTTYPE_SCRIPT" +PERSONTYPE_ITEMBALL EQUS "OBJECTTYPE_ITEMBALL" +PERSONTYPE_TRAINER EQUS "OBJECTTYPE_TRAINER" + +; macros/scripts/movement.asm + +show_person EQUS "show_object" +hide_person EQUS "hide_object" +remove_person EQUS "remove_object" + +turn_head_down EQUS "turn_head DOWN" +turn_head_up EQUS "turn_head UP" +turn_head_left EQUS "turn_head LEFT" +turn_head_right EQUS "turn_head RIGHT" +turn_step_down EQUS "turn_step DOWN" +turn_step_up EQUS "turn_step UP" +turn_step_left EQUS "turn_step LEFT" +turn_step_right EQUS "turn_step RIGHT" +slow_step_down EQUS "slow_step DOWN" +slow_step_up EQUS "slow_step UP" +slow_step_left EQUS "slow_step LEFT" +slow_step_right EQUS "slow_step RIGHT" +step_down EQUS "step DOWN" +step_up EQUS "step UP" +step_left EQUS "step LEFT" +step_right EQUS "step RIGHT" +big_step_down EQUS "big_step DOWN" +big_step_up EQUS "big_step UP" +big_step_left EQUS "big_step LEFT" +big_step_right EQUS "big_step RIGHT" +slow_slide_step_down EQUS "slow_slide_step DOWN" +slow_slide_step_up EQUS "slow_slide_step UP" +slow_slide_step_left EQUS "slow_slide_step LEFT" +slow_slide_step_right EQUS "slow_slide_step RIGHT" +slide_step_down EQUS "slide_step DOWN" +slide_step_up EQUS "slide_step UP" +slide_step_left EQUS "slide_step LEFT" +slide_step_right EQUS "slide_step RIGHT" +fast_slide_step_down EQUS "fast_slide_step DOWN" +fast_slide_step_up EQUS "fast_slide_step UP" +fast_slide_step_left EQUS "fast_slide_step LEFT" +fast_slide_step_right EQUS "fast_slide_step RIGHT" +turn_away_down EQUS "turn_away DOWN" +turn_away_up EQUS "turn_away UP" +turn_away_left EQUS "turn_away LEFT" +turn_away_right EQUS "turn_away RIGHT" +turn_in_down EQUS "turn_in DOWN" +turn_in_up EQUS "turn_in UP" +turn_in_left EQUS "turn_in LEFT" +turn_in_right EQUS "turn_in RIGHT" +turn_waterfall_down EQUS "turn_waterfall DOWN" +turn_waterfall_up EQUS "turn_waterfall UP" +turn_waterfall_left EQUS "turn_waterfall LEFT" +turn_waterfall_right EQUS "turn_waterfall RIGHT" +slow_jump_step_down EQUS "slow_jump_step DOWN" +slow_jump_step_up EQUS "slow_jump_step UP" +slow_jump_step_left EQUS "slow_jump_step LEFT" +slow_jump_step_right EQUS "slow_jump_step RIGHT" +jump_step_down EQUS "jump_step DOWN" +jump_step_up EQUS "jump_step UP" +jump_step_left EQUS "jump_step LEFT" +jump_step_right EQUS "jump_step RIGHT" +fast_jump_step_down EQUS "fast_jump_step DOWN" +fast_jump_step_up EQUS "fast_jump_step UP" +fast_jump_step_left EQUS "fast_jump_step LEFT" +fast_jump_step_right EQUS "fast_jump_step RIGHT" + +step_sleep_1 EQUS "step_sleep 1" +step_sleep_2 EQUS "step_sleep 2" +step_sleep_3 EQUS "step_sleep 3" +step_sleep_4 EQUS "step_sleep 4" +step_sleep_5 EQUS "step_sleep 5" +step_sleep_6 EQUS "step_sleep 6" +step_sleep_7 EQUS "step_sleep 7" +step_sleep_8 EQUS "step_sleep 8" + +; macros/scripts/text.asm +text_from_ram EQUS "text_ram" +start_asm EQUS "text_asm" +deciram EQUS "text_decimal" +interpret_data EQUS "text_pause" +limited_interpret_data EQUS "text_dots" +text_waitbutton EQUS "text_promptbutton" +link_wait_button EQUS "text_linkpromptbutton" +text_linkwaitbutton EQUS "text_linkpromptbutton" +current_day EQUS "text_today" +text_jump EQUS "text_far" + +; macros/scripts/battle_anims.asm +anim_enemyfeetobj EQUS "anim_battlergfx_2row" +anim_playerheadobj EQUS "anim_battlergfx_1row" +anim_clearsprites EQUS "anim_keepsprites" |