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authorIIMarckus <iimarckus@gmail.com>2018-10-03 01:20:23 -0600
committerIIMarckus <iimarckus@gmail.com>2018-10-03 01:20:23 -0600
commitf9eb9172a672755544e54a0562ec77b34734dfd1 (patch)
tree8efd9def960a38efc876e6a5254b46ff4a121aa0 /maps/ElmsLab.asm
parent24ab26d00dc7a89952df87b8cfc7b0f779d73403 (diff)
Add map objects from bank 60.
Diffstat (limited to 'maps/ElmsLab.asm')
-rw-r--r--maps/ElmsLab.asm1258
1 files changed, 1258 insertions, 0 deletions
diff --git a/maps/ElmsLab.asm b/maps/ElmsLab.asm
new file mode 100644
index 00000000..a74212f4
--- /dev/null
+++ b/maps/ElmsLab.asm
@@ -0,0 +1,1258 @@
+ const_def 2 ; object constants
+ const ELMSLAB_ELM
+ const ELMSLAB_ELMS_AIDE
+ const ELMSLAB_POKE_BALL1
+ const ELMSLAB_POKE_BALL2
+ const ELMSLAB_POKE_BALL3
+ const ELMSLAB_OFFICER
+
+ElmsLab_MapScripts:
+ db 6 ; scene scripts
+ scene_script .MeetElm ; SCENE_DEFAULT
+ scene_script .DummyScene1 ; SCENE_ELMSLAB_CANT_LEAVE
+ scene_script .DummyScene2 ; SCENE_ELMSLAB_NOTHING
+ scene_script .DummyScene3 ; SCENE_ELMSLAB_MEET_OFFICER
+ scene_script .DummyScene4 ; SCENE_ELMSLAB_UNUSED
+ scene_script .DummyScene5 ; SCENE_ELMSLAB_AIDE_GIVES_POTION
+
+ db 0 ; callbacks
+
+.MeetElm:
+ priorityjump .WalkUpToElm
+ end
+
+.DummyScene1:
+ end
+
+.DummyScene2:
+ end
+
+.DummyScene3:
+ end
+
+.DummyScene4:
+ end
+
+.DummyScene5:
+ end
+
+.WalkUpToElm:
+ applymovement PLAYER, ElmsLab_WalkUpToElmMovement
+ turnobject ELMSLAB_ELM, LEFT
+ opentext
+ writetext ElmText_Intro
+ waitbutton
+ closetext
+ setscene SCENE_ELMSLAB_CANT_LEAVE
+ end
+
+ProfElmScript:
+ faceplayer
+ opentext
+ checkevent EVENT_GOT_SS_TICKET_FROM_ELM
+ iftrue ElmCheckMasterBall
+ checkevent EVENT_BEAT_ELITE_FOUR
+ iftrue ElmGiveTicketScript
+ElmCheckMasterBall:
+ checkevent EVENT_GOT_MASTER_BALL_FROM_ELM
+ iftrue ElmCheckEverstone
+ checkflag ENGINE_RISINGBADGE
+ iftrue ElmGiveMasterBallScript
+ElmCheckEverstone:
+ checkevent EVENT_GOT_EVERSTONE_FROM_ELM
+ iftrue ElmScript_CallYou
+ checkevent EVENT_SHOWED_TOGEPI_TO_ELM
+ iftrue ElmGiveEverstoneScript
+ checkevent EVENT_TOLD_ELM_ABOUT_TOGEPI_OVER_THE_PHONE
+ iffalse ElmCheckTogepiEgg
+ writebyte TOGEPI
+ special FindPartyMonThatSpeciesYourTrainerID
+ iftrue ShowElmTogepiScript
+ writebyte TOGETIC
+ special FindPartyMonThatSpeciesYourTrainerID
+ iftrue ShowElmTogepiScript
+ writetext ElmThoughtEggHatchedText
+ waitbutton
+ closetext
+ end
+
+ElmEggHatchedScript:
+ writebyte TOGEPI
+ special FindPartyMonThatSpeciesYourTrainerID
+ iftrue ShowElmTogepiScript
+ writebyte TOGETIC
+ special FindPartyMonThatSpeciesYourTrainerID
+ iftrue ShowElmTogepiScript
+ jump ElmCheckGotEggAgain
+
+ElmCheckTogepiEgg:
+ checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE
+ iffalse ElmCheckGotEggAgain
+ checkevent EVENT_TOGEPI_HATCHED
+ iftrue ElmEggHatchedScript
+ElmCheckGotEggAgain:
+ checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE ; why are we checking it again?
+ iftrue ElmWaitingEggHatchScript
+ checkflag ENGINE_ZEPHYRBADGE
+ iftrue ElmAideHasEggScript
+ checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
+ iftrue ElmStudyingEggScript
+ checkevent EVENT_GOT_MYSTERY_EGG_FROM_MR_POKEMON
+ iftrue ElmAfterTheftScript
+ checkevent EVENT_GOT_A_POKEMON_FROM_ELM
+ iftrue ElmDescribesMrPokemonScript
+ writetext ElmText_LetYourMonBattleIt
+ waitbutton
+ closetext
+ end
+
+LabTryToLeaveScript:
+ turnobject ELMSLAB_ELM, DOWN
+ opentext
+ writetext LabWhereGoingText
+ waitbutton
+ closetext
+ applymovement PLAYER, ElmsLab_CantLeaveMovement
+ end
+
+CyndaquilPokeBallScript:
+ checkevent EVENT_GOT_A_POKEMON_FROM_ELM
+ iftrue LookAtElmPokeBallScript
+ turnobject ELMSLAB_ELM, DOWN
+ refreshscreen
+ pokepic CYNDAQUIL
+ cry CYNDAQUIL
+ waitbutton
+ closepokepic
+ opentext
+ writetext TakeCyndaquilText
+ yesorno
+ iffalse DidntChooseStarterScript
+ disappear ELMSLAB_POKE_BALL1
+ setevent EVENT_GOT_CYNDAQUIL_FROM_ELM
+ writetext ChoseStarterText
+ buttonsound
+ waitsfx
+ pokenamemem CYNDAQUIL, MEM_BUFFER_0
+ writetext ReceivedStarterText
+ playsound SFX_CAUGHT_MON
+ waitsfx
+ buttonsound
+ givepoke CYNDAQUIL, 5, BERRY
+ closetext
+ checkcode VAR_FACING
+ ifequal RIGHT, ElmDirectionsScript
+ applymovement PLAYER, AfterCyndaquilMovement
+ jump ElmDirectionsScript
+
+TotodilePokeBallScript:
+ checkevent EVENT_GOT_A_POKEMON_FROM_ELM
+ iftrue LookAtElmPokeBallScript
+ turnobject ELMSLAB_ELM, DOWN
+ refreshscreen
+ pokepic TOTODILE
+ cry TOTODILE
+ waitbutton
+ closepokepic
+ opentext
+ writetext TakeTotodileText
+ yesorno
+ iffalse DidntChooseStarterScript
+ disappear ELMSLAB_POKE_BALL2
+ setevent EVENT_GOT_TOTODILE_FROM_ELM
+ writetext ChoseStarterText
+ buttonsound
+ waitsfx
+ pokenamemem TOTODILE, MEM_BUFFER_0
+ writetext ReceivedStarterText
+ playsound SFX_CAUGHT_MON
+ waitsfx
+ buttonsound
+ givepoke TOTODILE, 5, BERRY
+ closetext
+ applymovement PLAYER, AfterTotodileMovement
+ jump ElmDirectionsScript
+
+ChikoritaPokeBallScript:
+ checkevent EVENT_GOT_A_POKEMON_FROM_ELM
+ iftrue LookAtElmPokeBallScript
+ turnobject ELMSLAB_ELM, DOWN
+ refreshscreen
+ pokepic CHIKORITA
+ cry CHIKORITA
+ waitbutton
+ closepokepic
+ opentext
+ writetext TakeChikoritaText
+ yesorno
+ iffalse DidntChooseStarterScript
+ disappear ELMSLAB_POKE_BALL3
+ setevent EVENT_GOT_CHIKORITA_FROM_ELM
+ writetext ChoseStarterText
+ buttonsound
+ waitsfx
+ pokenamemem CHIKORITA, MEM_BUFFER_0
+ writetext ReceivedStarterText
+ playsound SFX_CAUGHT_MON
+ waitsfx
+ buttonsound
+ givepoke CHIKORITA, 5, BERRY
+ closetext
+ applymovement PLAYER, AfterChikoritaMovement
+ jump ElmDirectionsScript
+
+DidntChooseStarterScript:
+ writetext DidntChooseStarterText
+ waitbutton
+ closetext
+ end
+
+ElmDirectionsScript:
+ turnobject PLAYER, UP
+ opentext
+ writetext ElmDirectionsText1
+ waitbutton
+ closetext
+ turnobject ELMSLAB_ELM, LEFT
+ opentext
+ writetext ElmDirectionsText2
+ waitbutton
+ closetext
+ turnobject ELMSLAB_ELM, DOWN
+ opentext
+ writetext ElmDirectionsText3
+ buttonsound
+ waitsfx
+ addcellnum PHONE_ELM
+ writetext GotElmsNumberText
+ playsound SFX_REGISTER_PHONE_NUMBER
+ waitsfx
+ waitbutton
+ closetext
+ setevent EVENT_GOT_A_POKEMON_FROM_ELM
+ setevent EVENT_RIVAL_CHERRYGROVE_CITY
+ setscene SCENE_ELMSLAB_AIDE_GIVES_POTION
+ setmapscene NEW_BARK_TOWN, SCENE_FINISHED
+ end
+
+ElmDescribesMrPokemonScript:
+ writetext ElmDescribesMrPokemonText
+ waitbutton
+ closetext
+ end
+
+LookAtElmPokeBallScript:
+ opentext
+ writetext ElmPokeBallText
+ waitbutton
+ closetext
+ end
+
+ElmsLabHealingMachine:
+ opentext
+ checkevent EVENT_GOT_A_POKEMON_FROM_ELM
+ iftrue .CanHeal
+ writetext ElmsLabHealingMachineText1
+ waitbutton
+ closetext
+ end
+
+.CanHeal:
+ writetext ElmsLabHealingMachineText2
+ yesorno
+ iftrue ElmsLabHealingMachine_HealParty
+ closetext
+ end
+
+ElmsLabHealingMachine_HealParty:
+ special HealParty
+ playmusic MUSIC_NONE
+ writebyte HEALMACHINE_ELMS_LAB
+ special HealMachineAnim
+ pause 30
+ special RestartMapMusic
+ closetext
+ end
+
+ElmAfterTheftDoneScript:
+ waitbutton
+ closetext
+ end
+
+ElmAfterTheftScript:
+ writetext ElmAfterTheftText1
+ checkitem MYSTERY_EGG
+ iffalse ElmAfterTheftDoneScript
+ buttonsound
+ writetext ElmAfterTheftText2
+ waitbutton
+ takeitem MYSTERY_EGG
+ scall ElmJumpBackScript1
+ writetext ElmAfterTheftText3
+ waitbutton
+ scall ElmJumpBackScript2
+ writetext ElmAfterTheftText4
+ buttonsound
+ writetext ElmAfterTheftText5
+ buttonsound
+ setevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
+ setmapscene ROUTE_29, SCENE_ROUTE29_CATCH_TUTORIAL
+ clearevent EVENT_ROUTE_30_YOUNGSTER_JOEY
+ setevent EVENT_ROUTE_30_BATTLE
+ writetext ElmAfterTheftText6
+ waitbutton
+ closetext
+ setscene SCENE_ELMSLAB_AIDE_GIVES_POKE_BALLS
+ end
+
+ElmStudyingEggScript:
+ writetext ElmStudyingEggText
+ waitbutton
+ closetext
+ end
+
+ElmAideHasEggScript:
+ writetext ElmAideHasEggText
+ waitbutton
+ closetext
+ end
+
+ElmWaitingEggHatchScript:
+ writetext ElmWaitingEggHatchText
+ waitbutton
+ closetext
+ end
+
+ShowElmTogepiScript:
+ writetext ShowElmTogepiText1
+ waitbutton
+ closetext
+ showemote EMOTE_SHOCK, ELMSLAB_ELM, 15
+ setevent EVENT_SHOWED_TOGEPI_TO_ELM
+ opentext
+ writetext ShowElmTogepiText2
+ buttonsound
+ writetext ShowElmTogepiText3
+ buttonsound
+ElmGiveEverstoneScript:
+ writetext ElmGiveEverstoneText1
+ buttonsound
+ verbosegiveitem EVERSTONE
+ iffalse ElmScript_NoRoomForEverstone
+ writetext ElmGiveEverstoneText2
+ waitbutton
+ closetext
+ setevent EVENT_GOT_EVERSTONE_FROM_ELM
+ end
+
+ElmScript_CallYou:
+ writetext ElmText_CallYou
+ waitbutton
+ElmScript_NoRoomForEverstone:
+ closetext
+ end
+
+ElmGiveMasterBallScript:
+ writetext ElmGiveMasterBallText1
+ buttonsound
+ verbosegiveitem MASTER_BALL
+ iffalse .notdone
+ setevent EVENT_GOT_MASTER_BALL_FROM_ELM
+ writetext ElmGiveMasterBallText2
+ waitbutton
+.notdone
+ closetext
+ end
+
+ElmGiveTicketScript:
+ writetext ElmGiveTicketText1
+ buttonsound
+ verbosegiveitem S_S_TICKET
+ setevent EVENT_GOT_SS_TICKET_FROM_ELM
+ writetext ElmGiveTicketText2
+ waitbutton
+ closetext
+ end
+
+ElmJumpBackScript1:
+ closetext
+ checkcode VAR_FACING
+ ifequal DOWN, ElmJumpDownScript
+ ifequal UP, ElmJumpUpScript
+ ifequal LEFT, ElmJumpLeftScript
+ ifequal RIGHT, ElmJumpRightScript
+ end
+
+ElmJumpBackScript2:
+ closetext
+ checkcode VAR_FACING
+ ifequal DOWN, ElmJumpUpScript
+ ifequal UP, ElmJumpDownScript
+ ifequal LEFT, ElmJumpRightScript
+ ifequal RIGHT, ElmJumpLeftScript
+ end
+
+ElmJumpUpScript:
+ applymovement ELMSLAB_ELM, ElmJumpUpMovement
+ opentext
+ end
+
+ElmJumpDownScript:
+ applymovement ELMSLAB_ELM, ElmJumpDownMovement
+ opentext
+ end
+
+ElmJumpLeftScript:
+ applymovement ELMSLAB_ELM, ElmJumpLeftMovement
+ opentext
+ end
+
+ElmJumpRightScript:
+ applymovement ELMSLAB_ELM, ElmJumpRightMovement
+ opentext
+ end
+
+AideScript_WalkPotion1:
+ applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1
+ turnobject PLAYER, DOWN
+ scall AideScript_GivePotion
+ applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1
+ end
+
+AideScript_WalkPotion2:
+ applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2
+ turnobject PLAYER, DOWN
+ scall AideScript_GivePotion
+ applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2
+ end
+
+AideScript_GivePotion:
+ opentext
+ writetext AideText_GiveYouPotion
+ buttonsound
+ verbosegiveitem POTION
+ writetext AideText_AlwaysBusy
+ waitbutton
+ closetext
+ setscene SCENE_ELMSLAB_NOTHING
+ end
+
+AideScript_WalkBalls1:
+ applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1
+ turnobject PLAYER, DOWN
+ scall AideScript_GiveYouBalls
+ applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1
+ end
+
+AideScript_WalkBalls2:
+ applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2
+ turnobject PLAYER, DOWN
+ scall AideScript_GiveYouBalls
+ applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2
+ end
+
+AideScript_GiveYouBalls:
+ opentext
+ writetext AideText_GiveYouBalls
+ buttonsound
+ itemtotext POKE_BALL, MEM_BUFFER_1
+ scall AideScript_ReceiveTheBalls
+ giveitem POKE_BALL, 5
+ writetext AideText_ExplainBalls
+ buttonsound
+ itemnotify
+ closetext
+ setscene SCENE_ELMSLAB_NOTHING
+ end
+
+AideScript_ReceiveTheBalls:
+ jumpstd receiveitem
+ end
+
+ElmsAideScript:
+ faceplayer
+ opentext
+ checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE
+ iftrue AideScript_AfterTheft
+ checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
+ iftrue AideScript_ExplainBalls
+ checkevent EVENT_GOT_MYSTERY_EGG_FROM_MR_POKEMON
+ iftrue AideScript_TheftTestimony
+ writetext AideText_AlwaysBusy
+ waitbutton
+ closetext
+ end
+
+AideScript_TheftTestimony:
+ writetext AideText_TheftTestimony
+ waitbutton
+ closetext
+ end
+
+AideScript_ExplainBalls:
+ writetext AideText_ExplainBalls
+ waitbutton
+ closetext
+ end
+
+AideScript_AfterTheft:
+ writetext AideText_AfterTheft
+ waitbutton
+ closetext
+ end
+
+MeetCopScript2:
+ applymovement PLAYER, MeetCopScript2_StepLeft
+
+MeetCopScript:
+ applymovement PLAYER, MeetCopScript_WalkUp
+CopScript:
+ turnobject ELMSLAB_OFFICER, LEFT
+ opentext
+ writetext ElmsLabOfficerText1
+ buttonsound
+ special NameRival
+ writetext ElmsLabOfficerText2
+ waitbutton
+ closetext
+ applymovement ELMSLAB_OFFICER, OfficerLeavesMovement
+ disappear ELMSLAB_OFFICER
+ setscene SCENE_ELMSLAB_NOTHING
+ end
+
+ElmsLabWindow:
+ opentext
+ checkflag ENGINE_FLYPOINT_VIOLET
+ iftrue .Normal
+ checkevent EVENT_ELM_CALLED_ABOUT_STOLEN_POKEMON
+ iftrue .BreakIn
+ jump .Normal
+
+.BreakIn:
+ writetext ElmsLabWindowText2
+ waitbutton
+ closetext
+ end
+
+.Normal:
+ writetext ElmsLabWindowText1
+ waitbutton
+ closetext
+ end
+
+ElmsLabTravelTip1:
+ jumptext ElmsLabTravelTip1Text
+
+ElmsLabTravelTip2:
+ jumptext ElmsLabTravelTip2Text
+
+ElmsLabTravelTip3:
+ jumptext ElmsLabTravelTip3Text
+
+ElmsLabTravelTip4:
+ jumptext ElmsLabTravelTip4Text
+
+ElmsLabTrashcan:
+ jumptext ElmsLabTrashcanText
+
+ElmsLabTrashcan2:
+; unused
+ jumpstd trashcan
+
+ElmsLabBookshelf:
+ jumpstd difficultbookshelf
+
+ElmsLab_WalkUpToElmMovement:
+ step UP
+ step UP
+ step UP
+ step UP
+ step UP
+ step UP
+ step UP
+ step UP
+ step UP
+ turn_head RIGHT
+ step_end
+
+ElmsLab_CantLeaveMovement:
+ step UP
+ step_end
+
+MeetCopScript2_StepLeft:
+ step LEFT
+ step_end
+
+MeetCopScript_WalkUp:
+ step UP
+ step UP
+ turn_head RIGHT
+ step_end
+
+OfficerLeavesMovement:
+ step DOWN
+ step DOWN
+ step DOWN
+ step DOWN
+ step DOWN
+ step_end
+
+AideWalksRight1:
+ step RIGHT
+ step RIGHT
+ turn_head UP
+ step_end
+
+AideWalksRight2:
+ step RIGHT
+ step RIGHT
+ step RIGHT
+ turn_head UP
+ step_end
+
+AideWalksLeft1:
+ step LEFT
+ step LEFT
+ turn_head DOWN
+ step_end
+
+AideWalksLeft2:
+ step LEFT
+ step LEFT
+ step LEFT
+ turn_head DOWN
+ step_end
+
+ElmJumpUpMovement:
+ fix_facing
+ big_step UP
+ remove_fixed_facing
+ step_end
+
+ElmJumpDownMovement:
+ fix_facing
+ big_step DOWN
+ remove_fixed_facing
+ step_end
+
+ElmJumpLeftMovement:
+ fix_facing
+ big_step LEFT
+ remove_fixed_facing
+ step_end
+
+ElmJumpRightMovement:
+ fix_facing
+ big_step RIGHT
+ remove_fixed_facing
+ step_end
+
+AfterCyndaquilMovement:
+ step LEFT
+ step UP
+ step_end
+
+AfterTotodileMovement:
+ step LEFT
+ step LEFT
+ step UP
+ step_end
+
+AfterChikoritaMovement:
+ step LEFT
+ step LEFT
+ step LEFT
+ step UP
+ step_end
+
+ElmText_Intro:
+ text "ELM: <PLAYER>!"
+ line "There you are!"
+
+ para "I needed to ask"
+ line "you a favor."
+
+ para "I have an acquain-"
+ line "tance called MR."
+ cont "#MON."
+
+ para "He keeps finding"
+ line "weird things and"
+
+ para "raving about his"
+ line "discoveries."
+
+ para "Anyway, I just got"
+ line "an e-mail from him"
+
+ para "saying that this"
+ line "time it's real."
+
+ para "It is intriguing,"
+ line "but we're busy"
+
+ para "with our #MON"
+ line "research."
+
+ para "Could you look"
+ line "into it for us?"
+
+ para "I'll give you a"
+ line "#MON for a"
+ cont "partner."
+
+ para "They're all rare"
+ line "#MON that we"
+ cont "just found."
+
+ para "Go on. Pick one!"
+ done
+
+ElmText_LetYourMonBattleIt:
+ text "If a wild #MON"
+ line "appears, let your"
+ cont "#MON battle it!"
+ done
+
+LabWhereGoingText:
+ text "ELM: Wait! Where"
+ line "are you going?"
+ done
+
+TakeCyndaquilText:
+ text "ELM: You'll take"
+ line "CYNDAQUIL, the"
+ cont "fire #MON?"
+ done
+
+TakeTotodileText:
+ text "ELM: Do you want"
+ line "TOTODILE, the"
+ cont "water #MON?"
+ done
+
+TakeChikoritaText:
+ text "ELM: So, you like"
+ line "CHIKORITA, the"
+ cont "grass #MON?"
+ done
+
+DidntChooseStarterText:
+ text "ELM: Think it over"
+ line "carefully."
+
+ para "Your partner is"
+ line "important."
+ done
+
+ChoseStarterText:
+ text "ELM: I think"
+ line "that's a great"
+ cont "#MON too!"
+ done
+
+ReceivedStarterText:
+ text "<PLAYER> received"
+ line "@"
+ text_from_ram wStringBuffer3
+ text "!"
+ done
+
+ElmDirectionsText1:
+ text "MR.#MON lives"
+ line "near CHERRYGROVE,"
+ cont "the next city."
+
+ para "It's almost a"
+ line "direct route to"
+ cont "there."
+ done
+
+ElmDirectionsText2:
+ text "If your #MON is"
+ line "hurt, you should"
+
+ para "heal it with this"
+ line "machine."
+ done
+
+ElmDirectionsText3:
+ text "Oh, here's my"
+ line "phone number."
+
+ para "Call me if some-"
+ line "thing comes up."
+ done
+
+GotElmsNumberText:
+ text "<PLAYER> got ELM's"
+ line "phone number."
+ done
+
+ElmDescribesMrPokemonText:
+ text "MR.#MON goes"
+ line "everywhere and"
+ cont "finds rarities."
+
+ para "Too bad they're"
+ line "just rare and"
+ cont "not very useful…"
+
+ para "<PLAYER>, I'm"
+ line "counting on you!"
+ done
+
+ElmPokeBallText:
+ text "It contains a"
+ line "#MON caught by"
+ cont "PROF.ELM."
+ done
+
+ElmsLabHealingMachineText1:
+ text "I wonder what this"
+ line "does?"
+ done
+
+ElmsLabHealingMachineText2:
+ text "Heal #MON?"
+ done
+
+ElmAfterTheftText1:
+ text "ELM: <PLAYER>, this"
+ line "is terrible…"
+
+ para "Oh, yes, what was"
+ line "MR.#MON's big"
+ cont "discovery?"
+ done
+
+ElmAfterTheftText2:
+ text "<PLAYER> handed"
+ line "the MYSTERY EGG to"
+ cont "PROF.ELM."
+ done
+
+ElmAfterTheftText3:
+ text "ELM: This?"
+ done
+
+ElmAfterTheftText4:
+ text "But… Is it a"
+ line "#MON EGG?"
+
+ para "If it is, it is a"
+ line "great discovery!"
+ done
+
+ElmAfterTheftText5:
+ text "ELM: What?!?"
+
+ para "PROF.OAK gave you"
+ line "a #DEX?"
+
+ para "<PLAYER>, is that"
+ line "true? Th-that's"
+ cont "incredible!"
+
+ para "He is superb at"
+ line "seeing the poten-"
+ cont "tial of people as"
+ cont "trainers."
+
+ para "Wow, <PLAYER>. You"
+ line "may have what it"
+
+ para "takes to become"
+ line "the CHAMPION."
+
+ para "You seem to be"
+ line "getting on great"
+ cont "with #MON too."
+
+ para "You should take"
+ line "the #MON GYM"
+ cont "challenge."
+
+ para "The closest GYM"
+ line "would be the one"
+ cont "in VIOLET CITY."
+ done
+
+ElmAfterTheftText6:
+ text "…<PLAYER>. The"
+ line "road to the"
+
+ para "championship will"
+ line "be a long one."
+
+ para "Before you leave,"
+ line "make sure that you"
+ cont "talk to your mom."
+ done
+
+ElmStudyingEggText:
+ text "ELM: Don't give"
+ line "up! I'll call if"
+
+ para "I learn anything"
+ line "about that EGG!"
+ done
+
+ElmAideHasEggText:
+ text "ELM: <PLAYER>?"
+ line "Didn't you meet my"
+ cont "assistant?"
+
+ para "He should have met"
+ line "you with the EGG"
+
+ para "at VIOLET CITY's"
+ line "#MON CENTER."
+
+ para "You must have just"
+ line "missed him. Try to"
+ cont "catch him there."
+ done
+
+ElmWaitingEggHatchText:
+ text "ELM: Hey, has that"
+ line "EGG changed any?"
+ done
+
+ElmThoughtEggHatchedText:
+ text "<PLAYER>? I thought"
+ line "the EGG hatched."
+
+ para "Where is the"
+ line "#MON?"
+ done
+
+ShowElmTogepiText1:
+ text "ELM: <PLAYER>, you"
+ line "look great!"
+ done
+
+ShowElmTogepiText2:
+ text "What?"
+ line "That #MON!?!"
+ done
+
+ShowElmTogepiText3:
+ text "The EGG hatched!"
+ line "So, #MON are"
+ cont "born from EGGS…"
+
+ para "No, perhaps not"
+ line "all #MON are."
+
+ para "Wow, there's still"
+ line "a lot of research"
+ cont "to be done."
+ done
+
+ElmGiveEverstoneText1:
+ text "Thanks, <PLAYER>!"
+ line "You're helping"
+
+ para "unravel #MON"
+ line "mysteries for us!"
+
+ para "I want you to have"
+ line "this as a token of"
+ cont "our appreciation."
+ done
+
+ElmGiveEverstoneText2:
+ text "That's an"
+ line "EVERSTONE."
+
+ para "Some species of"
+ line "#MON evolve"
+
+ para "when they grow to"
+ line "certain levels."
+
+ para "A #MON holding"
+ line "the EVERSTONE"
+ cont "won't evolve."
+
+ para "Give it to a #-"
+ line "MON you don't want"
+ cont "to evolve."
+ done
+
+ElmText_CallYou:
+ text "ELM: <PLAYER>, I'll"
+ line "call you if any-"
+ cont "thing comes up."
+ done
+
+AideText_AfterTheft:
+ text "…sigh… That"
+ line "stolen #MON."
+
+ para "I wonder how it's"
+ line "doing."
+
+ para "They say a #MON"
+ line "raised by a bad"
+
+ para "person turns bad"
+ line "itself."
+ done
+
+ElmGiveMasterBallText1:
+ text "ELM: Hi, <PLAYER>!"
+ line "Thanks to you, my"
+
+ para "research is going"
+ line "great!"
+
+ para "Take this as a"
+ line "token of my"
+ cont "appreciation."
+ done
+
+ElmGiveMasterBallText2:
+ text "The MASTER BALL is"
+ line "the best!"
+
+ para "It's the ultimate"
+ line "BALL! It'll catch"
+
+ para "any #MON with-"
+ line "out fail."
+
+ para "It's given only to"
+ line "recognized #MON"
+ cont "researchers."
+
+ para "I think you can"
+ line "make better use of"
+
+ para "it than I can,"
+ line "<PLAYER>!"
+ done
+
+ElmGiveTicketText1:
+ text "ELM: <PLAYER>!"
+ line "There you are!"
+
+ para "I called because I"
+ line "have something for"
+ cont "you."
+
+ para "See? It's an"
+ line "S.S.TICKET."
+
+ para "Now you can catch"
+ line "#MON in KANTO."
+ done
+
+ElmGiveTicketText2:
+ text "The ship departs"
+ line "from OLIVINE CITY."
+
+ para "But you knew that"
+ line "already, <PLAYER>."
+
+ para "After all, you've"
+ line "traveled all over"
+ cont "with your #MON."
+
+ para "Give my regards to"
+ line "PROF.OAK in KANTO!"
+ done
+
+ElmsLabSignpostText_Egg:
+ text "It's the #MON"
+ line "EGG being studied"
+ cont "by PROF.ELM."
+ done
+
+AideText_GiveYouPotion:
+ text "<PLAYER>, I want"
+ line "you to have this"
+ cont "for your errand."
+ done
+
+AideText_AlwaysBusy:
+ text "There are only two"
+ line "of us, so we're"
+ cont "always busy."
+ done
+
+AideText_TheftTestimony:
+ text "There was a loud"
+ line "noise outside…"
+
+ para "When we went to"
+ line "look, someone"
+ cont "stole a #MON."
+
+ para "It's unbelievable"
+ line "that anyone would"
+ cont "do that!"
+
+ para "…sigh… That"
+ line "stolen #MON."
+
+ para "I wonder how it's"
+ line "doing."
+
+ para "They say a #MON"
+ line "raised by a bad"
+
+ para "person turns bad"
+ line "itself."
+ done
+
+AideText_GiveYouBalls:
+ text "<PLAYER>!"
+
+ para "Use these on your"
+ line "#DEX quest!"
+ done
+
+AideText_ExplainBalls:
+ text "To add to your"
+ line "#DEX, you have"
+ cont "to catch #MON."
+
+ para "Throw # BALLS"
+ line "at wild #MON"
+ cont "to get them."
+ done
+
+ElmsLabOfficerText1:
+ text "I heard a #MON"
+ line "was stolen here…"
+
+ para "I was just getting"
+ line "some information"
+ cont "from PROF.ELM."
+
+ para "Apparently, it was"
+ line "a young male with"
+ cont "long, red hair…"
+
+ para "What?"
+
+ para "You battled a"
+ line "trainer like that?"
+
+ para "Did you happen to"
+ line "get his name?"
+ done
+
+ElmsLabOfficerText2:
+ text "OK! So <RIVAL>"
+ line "was his name."
+
+ para "Thanks for helping"
+ line "my investigation!"
+ done
+
+ElmsLabWindowText1:
+ text "The window's open."
+
+ para "A pleasant breeze"
+ line "is blowing in."
+ done
+
+ElmsLabWindowText2:
+ text "He broke in"
+ line "through here!"
+ done
+
+ElmsLabTravelTip1Text:
+ text "<PLAYER> opened a"
+ line "book."
+
+ para "Travel Tip 1:"
+
+ para "Press START to"
+ line "open the MENU."
+ done
+
+ElmsLabTravelTip2Text:
+ text "<PLAYER> opened a"
+ line "book."
+
+ para "Travel Tip 2:"
+
+ para "Record your trip"
+ line "with SAVE!"
+ done
+
+ElmsLabTravelTip3Text:
+ text "<PLAYER> opened a"
+ line "book."
+
+ para "Travel Tip 3:"
+
+ para "Open your PACK and"
+ line "press SELECT to"
+ cont "move items."
+ done
+
+ElmsLabTravelTip4Text:
+ text "<PLAYER> opened a"
+ line "book."
+
+ para "Travel Tip 4:"
+
+ para "Check your #MON"
+ line "moves. Press the"
+
+ para "A Button to switch"
+ line "moves."
+ done
+
+ElmsLabTrashcanText:
+ text "The wrapper from"
+ line "the snack PROF.ELM"
+ cont "ate is in there…"
+ done
+
+ElmsLab_MapEvents:
+ db 0, 0 ; filler
+
+ db 2 ; warp events
+ warp_event 4, 11, NEW_BARK_TOWN, 1
+ warp_event 5, 11, NEW_BARK_TOWN, 1
+
+ db 8 ; coord events
+ coord_event 4, 6, SCENE_ELMSLAB_CANT_LEAVE, LabTryToLeaveScript
+ coord_event 5, 6, SCENE_ELMSLAB_CANT_LEAVE, LabTryToLeaveScript
+ coord_event 4, 5, SCENE_ELMSLAB_MEET_OFFICER, MeetCopScript
+ coord_event 5, 5, SCENE_ELMSLAB_MEET_OFFICER, MeetCopScript2
+ coord_event 4, 8, SCENE_ELMSLAB_AIDE_GIVES_POTION, AideScript_WalkPotion1
+ coord_event 5, 8, SCENE_ELMSLAB_AIDE_GIVES_POTION, AideScript_WalkPotion2
+ coord_event 4, 8, SCENE_ELMSLAB_AIDE_GIVES_POKE_BALLS, AideScript_WalkBalls1
+ coord_event 5, 8, SCENE_ELMSLAB_AIDE_GIVES_POKE_BALLS, AideScript_WalkBalls2
+
+ db 15 ; bg events
+ bg_event 2, 1, BGEVENT_READ, ElmsLabHealingMachine
+ bg_event 6, 1, BGEVENT_READ, ElmsLabBookshelf
+ bg_event 7, 1, BGEVENT_READ, ElmsLabBookshelf
+ bg_event 8, 1, BGEVENT_READ, ElmsLabBookshelf
+ bg_event 9, 1, BGEVENT_READ, ElmsLabBookshelf
+ bg_event 0, 7, BGEVENT_READ, ElmsLabTravelTip1
+ bg_event 1, 7, BGEVENT_READ, ElmsLabTravelTip2
+ bg_event 2, 7, BGEVENT_READ, ElmsLabTravelTip3
+ bg_event 3, 7, BGEVENT_READ, ElmsLabTravelTip4
+ bg_event 6, 7, BGEVENT_READ, ElmsLabBookshelf
+ bg_event 7, 7, BGEVENT_READ, ElmsLabBookshelf
+ bg_event 8, 7, BGEVENT_READ, ElmsLabBookshelf
+ bg_event 9, 7, BGEVENT_READ, ElmsLabBookshelf
+ bg_event 9, 3, BGEVENT_READ, ElmsLabTrashcan
+ bg_event 5, 0, BGEVENT_READ, ElmsLabWindow
+
+ db 6 ; object events
+ object_event 5, 2, SPRITE_ELM, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ProfElmScript, -1
+ object_event 2, 9, SPRITE_SCIENTIST, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ElmsAideScript, EVENT_ELMS_AIDE_IN_LAB
+ object_event 6, 3, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CyndaquilPokeBallScript, EVENT_CYNDAQUIL_POKEBALL_IN_ELMS_LAB
+ object_event 7, 3, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TotodilePokeBallScript, EVENT_TOTODILE_POKEBALL_IN_ELMS_LAB
+ object_event 8, 3, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ChikoritaPokeBallScript, EVENT_CHIKORITA_POKEBALL_IN_ELMS_LAB
+ object_event 5, 3, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CopScript, EVENT_COP_IN_ELMS_LAB