diff options
| author | IIMarckus <iimarckus@gmail.com> | 2018-10-03 01:20:23 -0600 |
|---|---|---|
| committer | IIMarckus <iimarckus@gmail.com> | 2018-10-03 01:20:23 -0600 |
| commit | f9eb9172a672755544e54a0562ec77b34734dfd1 (patch) | |
| tree | 8efd9def960a38efc876e6a5254b46ff4a121aa0 /maps/ElmsLab.asm | |
| parent | 24ab26d00dc7a89952df87b8cfc7b0f779d73403 (diff) | |
Add map objects from bank 60.
Diffstat (limited to 'maps/ElmsLab.asm')
| -rw-r--r-- | maps/ElmsLab.asm | 1258 |
1 files changed, 1258 insertions, 0 deletions
diff --git a/maps/ElmsLab.asm b/maps/ElmsLab.asm new file mode 100644 index 00000000..a74212f4 --- /dev/null +++ b/maps/ElmsLab.asm @@ -0,0 +1,1258 @@ + const_def 2 ; object constants + const ELMSLAB_ELM + const ELMSLAB_ELMS_AIDE + const ELMSLAB_POKE_BALL1 + const ELMSLAB_POKE_BALL2 + const ELMSLAB_POKE_BALL3 + const ELMSLAB_OFFICER + +ElmsLab_MapScripts: + db 6 ; scene scripts + scene_script .MeetElm ; SCENE_DEFAULT + scene_script .DummyScene1 ; SCENE_ELMSLAB_CANT_LEAVE + scene_script .DummyScene2 ; SCENE_ELMSLAB_NOTHING + scene_script .DummyScene3 ; SCENE_ELMSLAB_MEET_OFFICER + scene_script .DummyScene4 ; SCENE_ELMSLAB_UNUSED + scene_script .DummyScene5 ; SCENE_ELMSLAB_AIDE_GIVES_POTION + + db 0 ; callbacks + +.MeetElm: + priorityjump .WalkUpToElm + end + +.DummyScene1: + end + +.DummyScene2: + end + +.DummyScene3: + end + +.DummyScene4: + end + +.DummyScene5: + end + +.WalkUpToElm: + applymovement PLAYER, ElmsLab_WalkUpToElmMovement + turnobject ELMSLAB_ELM, LEFT + opentext + writetext ElmText_Intro + waitbutton + closetext + setscene SCENE_ELMSLAB_CANT_LEAVE + end + +ProfElmScript: + faceplayer + opentext + checkevent EVENT_GOT_SS_TICKET_FROM_ELM + iftrue ElmCheckMasterBall + checkevent EVENT_BEAT_ELITE_FOUR + iftrue ElmGiveTicketScript +ElmCheckMasterBall: + checkevent EVENT_GOT_MASTER_BALL_FROM_ELM + iftrue ElmCheckEverstone + checkflag ENGINE_RISINGBADGE + iftrue ElmGiveMasterBallScript +ElmCheckEverstone: + checkevent EVENT_GOT_EVERSTONE_FROM_ELM + iftrue ElmScript_CallYou + checkevent EVENT_SHOWED_TOGEPI_TO_ELM + iftrue ElmGiveEverstoneScript + checkevent EVENT_TOLD_ELM_ABOUT_TOGEPI_OVER_THE_PHONE + iffalse ElmCheckTogepiEgg + writebyte TOGEPI + special FindPartyMonThatSpeciesYourTrainerID + iftrue ShowElmTogepiScript + writebyte TOGETIC + special FindPartyMonThatSpeciesYourTrainerID + iftrue ShowElmTogepiScript + writetext ElmThoughtEggHatchedText + waitbutton + closetext + end + +ElmEggHatchedScript: + writebyte TOGEPI + special FindPartyMonThatSpeciesYourTrainerID + iftrue ShowElmTogepiScript + writebyte TOGETIC + special FindPartyMonThatSpeciesYourTrainerID + iftrue ShowElmTogepiScript + jump ElmCheckGotEggAgain + +ElmCheckTogepiEgg: + checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE + iffalse ElmCheckGotEggAgain + checkevent EVENT_TOGEPI_HATCHED + iftrue ElmEggHatchedScript +ElmCheckGotEggAgain: + checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE ; why are we checking it again? + iftrue ElmWaitingEggHatchScript + checkflag ENGINE_ZEPHYRBADGE + iftrue ElmAideHasEggScript + checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM + iftrue ElmStudyingEggScript + checkevent EVENT_GOT_MYSTERY_EGG_FROM_MR_POKEMON + iftrue ElmAfterTheftScript + checkevent EVENT_GOT_A_POKEMON_FROM_ELM + iftrue ElmDescribesMrPokemonScript + writetext ElmText_LetYourMonBattleIt + waitbutton + closetext + end + +LabTryToLeaveScript: + turnobject ELMSLAB_ELM, DOWN + opentext + writetext LabWhereGoingText + waitbutton + closetext + applymovement PLAYER, ElmsLab_CantLeaveMovement + end + +CyndaquilPokeBallScript: + checkevent EVENT_GOT_A_POKEMON_FROM_ELM + iftrue LookAtElmPokeBallScript + turnobject ELMSLAB_ELM, DOWN + refreshscreen + pokepic CYNDAQUIL + cry CYNDAQUIL + waitbutton + closepokepic + opentext + writetext TakeCyndaquilText + yesorno + iffalse DidntChooseStarterScript + disappear ELMSLAB_POKE_BALL1 + setevent EVENT_GOT_CYNDAQUIL_FROM_ELM + writetext ChoseStarterText + buttonsound + waitsfx + pokenamemem CYNDAQUIL, MEM_BUFFER_0 + writetext ReceivedStarterText + playsound SFX_CAUGHT_MON + waitsfx + buttonsound + givepoke CYNDAQUIL, 5, BERRY + closetext + checkcode VAR_FACING + ifequal RIGHT, ElmDirectionsScript + applymovement PLAYER, AfterCyndaquilMovement + jump ElmDirectionsScript + +TotodilePokeBallScript: + checkevent EVENT_GOT_A_POKEMON_FROM_ELM + iftrue LookAtElmPokeBallScript + turnobject ELMSLAB_ELM, DOWN + refreshscreen + pokepic TOTODILE + cry TOTODILE + waitbutton + closepokepic + opentext + writetext TakeTotodileText + yesorno + iffalse DidntChooseStarterScript + disappear ELMSLAB_POKE_BALL2 + setevent EVENT_GOT_TOTODILE_FROM_ELM + writetext ChoseStarterText + buttonsound + waitsfx + pokenamemem TOTODILE, MEM_BUFFER_0 + writetext ReceivedStarterText + playsound SFX_CAUGHT_MON + waitsfx + buttonsound + givepoke TOTODILE, 5, BERRY + closetext + applymovement PLAYER, AfterTotodileMovement + jump ElmDirectionsScript + +ChikoritaPokeBallScript: + checkevent EVENT_GOT_A_POKEMON_FROM_ELM + iftrue LookAtElmPokeBallScript + turnobject ELMSLAB_ELM, DOWN + refreshscreen + pokepic CHIKORITA + cry CHIKORITA + waitbutton + closepokepic + opentext + writetext TakeChikoritaText + yesorno + iffalse DidntChooseStarterScript + disappear ELMSLAB_POKE_BALL3 + setevent EVENT_GOT_CHIKORITA_FROM_ELM + writetext ChoseStarterText + buttonsound + waitsfx + pokenamemem CHIKORITA, MEM_BUFFER_0 + writetext ReceivedStarterText + playsound SFX_CAUGHT_MON + waitsfx + buttonsound + givepoke CHIKORITA, 5, BERRY + closetext + applymovement PLAYER, AfterChikoritaMovement + jump ElmDirectionsScript + +DidntChooseStarterScript: + writetext DidntChooseStarterText + waitbutton + closetext + end + +ElmDirectionsScript: + turnobject PLAYER, UP + opentext + writetext ElmDirectionsText1 + waitbutton + closetext + turnobject ELMSLAB_ELM, LEFT + opentext + writetext ElmDirectionsText2 + waitbutton + closetext + turnobject ELMSLAB_ELM, DOWN + opentext + writetext ElmDirectionsText3 + buttonsound + waitsfx + addcellnum PHONE_ELM + writetext GotElmsNumberText + playsound SFX_REGISTER_PHONE_NUMBER + waitsfx + waitbutton + closetext + setevent EVENT_GOT_A_POKEMON_FROM_ELM + setevent EVENT_RIVAL_CHERRYGROVE_CITY + setscene SCENE_ELMSLAB_AIDE_GIVES_POTION + setmapscene NEW_BARK_TOWN, SCENE_FINISHED + end + +ElmDescribesMrPokemonScript: + writetext ElmDescribesMrPokemonText + waitbutton + closetext + end + +LookAtElmPokeBallScript: + opentext + writetext ElmPokeBallText + waitbutton + closetext + end + +ElmsLabHealingMachine: + opentext + checkevent EVENT_GOT_A_POKEMON_FROM_ELM + iftrue .CanHeal + writetext ElmsLabHealingMachineText1 + waitbutton + closetext + end + +.CanHeal: + writetext ElmsLabHealingMachineText2 + yesorno + iftrue ElmsLabHealingMachine_HealParty + closetext + end + +ElmsLabHealingMachine_HealParty: + special HealParty + playmusic MUSIC_NONE + writebyte HEALMACHINE_ELMS_LAB + special HealMachineAnim + pause 30 + special RestartMapMusic + closetext + end + +ElmAfterTheftDoneScript: + waitbutton + closetext + end + +ElmAfterTheftScript: + writetext ElmAfterTheftText1 + checkitem MYSTERY_EGG + iffalse ElmAfterTheftDoneScript + buttonsound + writetext ElmAfterTheftText2 + waitbutton + takeitem MYSTERY_EGG + scall ElmJumpBackScript1 + writetext ElmAfterTheftText3 + waitbutton + scall ElmJumpBackScript2 + writetext ElmAfterTheftText4 + buttonsound + writetext ElmAfterTheftText5 + buttonsound + setevent EVENT_GAVE_MYSTERY_EGG_TO_ELM + setmapscene ROUTE_29, SCENE_ROUTE29_CATCH_TUTORIAL + clearevent EVENT_ROUTE_30_YOUNGSTER_JOEY + setevent EVENT_ROUTE_30_BATTLE + writetext ElmAfterTheftText6 + waitbutton + closetext + setscene SCENE_ELMSLAB_AIDE_GIVES_POKE_BALLS + end + +ElmStudyingEggScript: + writetext ElmStudyingEggText + waitbutton + closetext + end + +ElmAideHasEggScript: + writetext ElmAideHasEggText + waitbutton + closetext + end + +ElmWaitingEggHatchScript: + writetext ElmWaitingEggHatchText + waitbutton + closetext + end + +ShowElmTogepiScript: + writetext ShowElmTogepiText1 + waitbutton + closetext + showemote EMOTE_SHOCK, ELMSLAB_ELM, 15 + setevent EVENT_SHOWED_TOGEPI_TO_ELM + opentext + writetext ShowElmTogepiText2 + buttonsound + writetext ShowElmTogepiText3 + buttonsound +ElmGiveEverstoneScript: + writetext ElmGiveEverstoneText1 + buttonsound + verbosegiveitem EVERSTONE + iffalse ElmScript_NoRoomForEverstone + writetext ElmGiveEverstoneText2 + waitbutton + closetext + setevent EVENT_GOT_EVERSTONE_FROM_ELM + end + +ElmScript_CallYou: + writetext ElmText_CallYou + waitbutton +ElmScript_NoRoomForEverstone: + closetext + end + +ElmGiveMasterBallScript: + writetext ElmGiveMasterBallText1 + buttonsound + verbosegiveitem MASTER_BALL + iffalse .notdone + setevent EVENT_GOT_MASTER_BALL_FROM_ELM + writetext ElmGiveMasterBallText2 + waitbutton +.notdone + closetext + end + +ElmGiveTicketScript: + writetext ElmGiveTicketText1 + buttonsound + verbosegiveitem S_S_TICKET + setevent EVENT_GOT_SS_TICKET_FROM_ELM + writetext ElmGiveTicketText2 + waitbutton + closetext + end + +ElmJumpBackScript1: + closetext + checkcode VAR_FACING + ifequal DOWN, ElmJumpDownScript + ifequal UP, ElmJumpUpScript + ifequal LEFT, ElmJumpLeftScript + ifequal RIGHT, ElmJumpRightScript + end + +ElmJumpBackScript2: + closetext + checkcode VAR_FACING + ifequal DOWN, ElmJumpUpScript + ifequal UP, ElmJumpDownScript + ifequal LEFT, ElmJumpRightScript + ifequal RIGHT, ElmJumpLeftScript + end + +ElmJumpUpScript: + applymovement ELMSLAB_ELM, ElmJumpUpMovement + opentext + end + +ElmJumpDownScript: + applymovement ELMSLAB_ELM, ElmJumpDownMovement + opentext + end + +ElmJumpLeftScript: + applymovement ELMSLAB_ELM, ElmJumpLeftMovement + opentext + end + +ElmJumpRightScript: + applymovement ELMSLAB_ELM, ElmJumpRightMovement + opentext + end + +AideScript_WalkPotion1: + applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1 + turnobject PLAYER, DOWN + scall AideScript_GivePotion + applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1 + end + +AideScript_WalkPotion2: + applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2 + turnobject PLAYER, DOWN + scall AideScript_GivePotion + applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2 + end + +AideScript_GivePotion: + opentext + writetext AideText_GiveYouPotion + buttonsound + verbosegiveitem POTION + writetext AideText_AlwaysBusy + waitbutton + closetext + setscene SCENE_ELMSLAB_NOTHING + end + +AideScript_WalkBalls1: + applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1 + turnobject PLAYER, DOWN + scall AideScript_GiveYouBalls + applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1 + end + +AideScript_WalkBalls2: + applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2 + turnobject PLAYER, DOWN + scall AideScript_GiveYouBalls + applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2 + end + +AideScript_GiveYouBalls: + opentext + writetext AideText_GiveYouBalls + buttonsound + itemtotext POKE_BALL, MEM_BUFFER_1 + scall AideScript_ReceiveTheBalls + giveitem POKE_BALL, 5 + writetext AideText_ExplainBalls + buttonsound + itemnotify + closetext + setscene SCENE_ELMSLAB_NOTHING + end + +AideScript_ReceiveTheBalls: + jumpstd receiveitem + end + +ElmsAideScript: + faceplayer + opentext + checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE + iftrue AideScript_AfterTheft + checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM + iftrue AideScript_ExplainBalls + checkevent EVENT_GOT_MYSTERY_EGG_FROM_MR_POKEMON + iftrue AideScript_TheftTestimony + writetext AideText_AlwaysBusy + waitbutton + closetext + end + +AideScript_TheftTestimony: + writetext AideText_TheftTestimony + waitbutton + closetext + end + +AideScript_ExplainBalls: + writetext AideText_ExplainBalls + waitbutton + closetext + end + +AideScript_AfterTheft: + writetext AideText_AfterTheft + waitbutton + closetext + end + +MeetCopScript2: + applymovement PLAYER, MeetCopScript2_StepLeft + +MeetCopScript: + applymovement PLAYER, MeetCopScript_WalkUp +CopScript: + turnobject ELMSLAB_OFFICER, LEFT + opentext + writetext ElmsLabOfficerText1 + buttonsound + special NameRival + writetext ElmsLabOfficerText2 + waitbutton + closetext + applymovement ELMSLAB_OFFICER, OfficerLeavesMovement + disappear ELMSLAB_OFFICER + setscene SCENE_ELMSLAB_NOTHING + end + +ElmsLabWindow: + opentext + checkflag ENGINE_FLYPOINT_VIOLET + iftrue .Normal + checkevent EVENT_ELM_CALLED_ABOUT_STOLEN_POKEMON + iftrue .BreakIn + jump .Normal + +.BreakIn: + writetext ElmsLabWindowText2 + waitbutton + closetext + end + +.Normal: + writetext ElmsLabWindowText1 + waitbutton + closetext + end + +ElmsLabTravelTip1: + jumptext ElmsLabTravelTip1Text + +ElmsLabTravelTip2: + jumptext ElmsLabTravelTip2Text + +ElmsLabTravelTip3: + jumptext ElmsLabTravelTip3Text + +ElmsLabTravelTip4: + jumptext ElmsLabTravelTip4Text + +ElmsLabTrashcan: + jumptext ElmsLabTrashcanText + +ElmsLabTrashcan2: +; unused + jumpstd trashcan + +ElmsLabBookshelf: + jumpstd difficultbookshelf + +ElmsLab_WalkUpToElmMovement: + step UP + step UP + step UP + step UP + step UP + step UP + step UP + step UP + step UP + turn_head RIGHT + step_end + +ElmsLab_CantLeaveMovement: + step UP + step_end + +MeetCopScript2_StepLeft: + step LEFT + step_end + +MeetCopScript_WalkUp: + step UP + step UP + turn_head RIGHT + step_end + +OfficerLeavesMovement: + step DOWN + step DOWN + step DOWN + step DOWN + step DOWN + step_end + +AideWalksRight1: + step RIGHT + step RIGHT + turn_head UP + step_end + +AideWalksRight2: + step RIGHT + step RIGHT + step RIGHT + turn_head UP + step_end + +AideWalksLeft1: + step LEFT + step LEFT + turn_head DOWN + step_end + +AideWalksLeft2: + step LEFT + step LEFT + step LEFT + turn_head DOWN + step_end + +ElmJumpUpMovement: + fix_facing + big_step UP + remove_fixed_facing + step_end + +ElmJumpDownMovement: + fix_facing + big_step DOWN + remove_fixed_facing + step_end + +ElmJumpLeftMovement: + fix_facing + big_step LEFT + remove_fixed_facing + step_end + +ElmJumpRightMovement: + fix_facing + big_step RIGHT + remove_fixed_facing + step_end + +AfterCyndaquilMovement: + step LEFT + step UP + step_end + +AfterTotodileMovement: + step LEFT + step LEFT + step UP + step_end + +AfterChikoritaMovement: + step LEFT + step LEFT + step LEFT + step UP + step_end + +ElmText_Intro: + text "ELM: <PLAYER>!" + line "There you are!" + + para "I needed to ask" + line "you a favor." + + para "I have an acquain-" + line "tance called MR." + cont "#MON." + + para "He keeps finding" + line "weird things and" + + para "raving about his" + line "discoveries." + + para "Anyway, I just got" + line "an e-mail from him" + + para "saying that this" + line "time it's real." + + para "It is intriguing," + line "but we're busy" + + para "with our #MON" + line "research." + + para "Could you look" + line "into it for us?" + + para "I'll give you a" + line "#MON for a" + cont "partner." + + para "They're all rare" + line "#MON that we" + cont "just found." + + para "Go on. Pick one!" + done + +ElmText_LetYourMonBattleIt: + text "If a wild #MON" + line "appears, let your" + cont "#MON battle it!" + done + +LabWhereGoingText: + text "ELM: Wait! Where" + line "are you going?" + done + +TakeCyndaquilText: + text "ELM: You'll take" + line "CYNDAQUIL, the" + cont "fire #MON?" + done + +TakeTotodileText: + text "ELM: Do you want" + line "TOTODILE, the" + cont "water #MON?" + done + +TakeChikoritaText: + text "ELM: So, you like" + line "CHIKORITA, the" + cont "grass #MON?" + done + +DidntChooseStarterText: + text "ELM: Think it over" + line "carefully." + + para "Your partner is" + line "important." + done + +ChoseStarterText: + text "ELM: I think" + line "that's a great" + cont "#MON too!" + done + +ReceivedStarterText: + text "<PLAYER> received" + line "@" + text_from_ram wStringBuffer3 + text "!" + done + +ElmDirectionsText1: + text "MR.#MON lives" + line "near CHERRYGROVE," + cont "the next city." + + para "It's almost a" + line "direct route to" + cont "there." + done + +ElmDirectionsText2: + text "If your #MON is" + line "hurt, you should" + + para "heal it with this" + line "machine." + done + +ElmDirectionsText3: + text "Oh, here's my" + line "phone number." + + para "Call me if some-" + line "thing comes up." + done + +GotElmsNumberText: + text "<PLAYER> got ELM's" + line "phone number." + done + +ElmDescribesMrPokemonText: + text "MR.#MON goes" + line "everywhere and" + cont "finds rarities." + + para "Too bad they're" + line "just rare and" + cont "not very useful…" + + para "<PLAYER>, I'm" + line "counting on you!" + done + +ElmPokeBallText: + text "It contains a" + line "#MON caught by" + cont "PROF.ELM." + done + +ElmsLabHealingMachineText1: + text "I wonder what this" + line "does?" + done + +ElmsLabHealingMachineText2: + text "Heal #MON?" + done + +ElmAfterTheftText1: + text "ELM: <PLAYER>, this" + line "is terrible…" + + para "Oh, yes, what was" + line "MR.#MON's big" + cont "discovery?" + done + +ElmAfterTheftText2: + text "<PLAYER> handed" + line "the MYSTERY EGG to" + cont "PROF.ELM." + done + +ElmAfterTheftText3: + text "ELM: This?" + done + +ElmAfterTheftText4: + text "But… Is it a" + line "#MON EGG?" + + para "If it is, it is a" + line "great discovery!" + done + +ElmAfterTheftText5: + text "ELM: What?!?" + + para "PROF.OAK gave you" + line "a #DEX?" + + para "<PLAYER>, is that" + line "true? Th-that's" + cont "incredible!" + + para "He is superb at" + line "seeing the poten-" + cont "tial of people as" + cont "trainers." + + para "Wow, <PLAYER>. You" + line "may have what it" + + para "takes to become" + line "the CHAMPION." + + para "You seem to be" + line "getting on great" + cont "with #MON too." + + para "You should take" + line "the #MON GYM" + cont "challenge." + + para "The closest GYM" + line "would be the one" + cont "in VIOLET CITY." + done + +ElmAfterTheftText6: + text "…<PLAYER>. The" + line "road to the" + + para "championship will" + line "be a long one." + + para "Before you leave," + line "make sure that you" + cont "talk to your mom." + done + +ElmStudyingEggText: + text "ELM: Don't give" + line "up! I'll call if" + + para "I learn anything" + line "about that EGG!" + done + +ElmAideHasEggText: + text "ELM: <PLAYER>?" + line "Didn't you meet my" + cont "assistant?" + + para "He should have met" + line "you with the EGG" + + para "at VIOLET CITY's" + line "#MON CENTER." + + para "You must have just" + line "missed him. Try to" + cont "catch him there." + done + +ElmWaitingEggHatchText: + text "ELM: Hey, has that" + line "EGG changed any?" + done + +ElmThoughtEggHatchedText: + text "<PLAYER>? I thought" + line "the EGG hatched." + + para "Where is the" + line "#MON?" + done + +ShowElmTogepiText1: + text "ELM: <PLAYER>, you" + line "look great!" + done + +ShowElmTogepiText2: + text "What?" + line "That #MON!?!" + done + +ShowElmTogepiText3: + text "The EGG hatched!" + line "So, #MON are" + cont "born from EGGS…" + + para "No, perhaps not" + line "all #MON are." + + para "Wow, there's still" + line "a lot of research" + cont "to be done." + done + +ElmGiveEverstoneText1: + text "Thanks, <PLAYER>!" + line "You're helping" + + para "unravel #MON" + line "mysteries for us!" + + para "I want you to have" + line "this as a token of" + cont "our appreciation." + done + +ElmGiveEverstoneText2: + text "That's an" + line "EVERSTONE." + + para "Some species of" + line "#MON evolve" + + para "when they grow to" + line "certain levels." + + para "A #MON holding" + line "the EVERSTONE" + cont "won't evolve." + + para "Give it to a #-" + line "MON you don't want" + cont "to evolve." + done + +ElmText_CallYou: + text "ELM: <PLAYER>, I'll" + line "call you if any-" + cont "thing comes up." + done + +AideText_AfterTheft: + text "…sigh… That" + line "stolen #MON." + + para "I wonder how it's" + line "doing." + + para "They say a #MON" + line "raised by a bad" + + para "person turns bad" + line "itself." + done + +ElmGiveMasterBallText1: + text "ELM: Hi, <PLAYER>!" + line "Thanks to you, my" + + para "research is going" + line "great!" + + para "Take this as a" + line "token of my" + cont "appreciation." + done + +ElmGiveMasterBallText2: + text "The MASTER BALL is" + line "the best!" + + para "It's the ultimate" + line "BALL! It'll catch" + + para "any #MON with-" + line "out fail." + + para "It's given only to" + line "recognized #MON" + cont "researchers." + + para "I think you can" + line "make better use of" + + para "it than I can," + line "<PLAYER>!" + done + +ElmGiveTicketText1: + text "ELM: <PLAYER>!" + line "There you are!" + + para "I called because I" + line "have something for" + cont "you." + + para "See? It's an" + line "S.S.TICKET." + + para "Now you can catch" + line "#MON in KANTO." + done + +ElmGiveTicketText2: + text "The ship departs" + line "from OLIVINE CITY." + + para "But you knew that" + line "already, <PLAYER>." + + para "After all, you've" + line "traveled all over" + cont "with your #MON." + + para "Give my regards to" + line "PROF.OAK in KANTO!" + done + +ElmsLabSignpostText_Egg: + text "It's the #MON" + line "EGG being studied" + cont "by PROF.ELM." + done + +AideText_GiveYouPotion: + text "<PLAYER>, I want" + line "you to have this" + cont "for your errand." + done + +AideText_AlwaysBusy: + text "There are only two" + line "of us, so we're" + cont "always busy." + done + +AideText_TheftTestimony: + text "There was a loud" + line "noise outside…" + + para "When we went to" + line "look, someone" + cont "stole a #MON." + + para "It's unbelievable" + line "that anyone would" + cont "do that!" + + para "…sigh… That" + line "stolen #MON." + + para "I wonder how it's" + line "doing." + + para "They say a #MON" + line "raised by a bad" + + para "person turns bad" + line "itself." + done + +AideText_GiveYouBalls: + text "<PLAYER>!" + + para "Use these on your" + line "#DEX quest!" + done + +AideText_ExplainBalls: + text "To add to your" + line "#DEX, you have" + cont "to catch #MON." + + para "Throw # BALLS" + line "at wild #MON" + cont "to get them." + done + +ElmsLabOfficerText1: + text "I heard a #MON" + line "was stolen here…" + + para "I was just getting" + line "some information" + cont "from PROF.ELM." + + para "Apparently, it was" + line "a young male with" + cont "long, red hair…" + + para "What?" + + para "You battled a" + line "trainer like that?" + + para "Did you happen to" + line "get his name?" + done + +ElmsLabOfficerText2: + text "OK! So <RIVAL>" + line "was his name." + + para "Thanks for helping" + line "my investigation!" + done + +ElmsLabWindowText1: + text "The window's open." + + para "A pleasant breeze" + line "is blowing in." + done + +ElmsLabWindowText2: + text "He broke in" + line "through here!" + done + +ElmsLabTravelTip1Text: + text "<PLAYER> opened a" + line "book." + + para "Travel Tip 1:" + + para "Press START to" + line "open the MENU." + done + +ElmsLabTravelTip2Text: + text "<PLAYER> opened a" + line "book." + + para "Travel Tip 2:" + + para "Record your trip" + line "with SAVE!" + done + +ElmsLabTravelTip3Text: + text "<PLAYER> opened a" + line "book." + + para "Travel Tip 3:" + + para "Open your PACK and" + line "press SELECT to" + cont "move items." + done + +ElmsLabTravelTip4Text: + text "<PLAYER> opened a" + line "book." + + para "Travel Tip 4:" + + para "Check your #MON" + line "moves. Press the" + + para "A Button to switch" + line "moves." + done + +ElmsLabTrashcanText: + text "The wrapper from" + line "the snack PROF.ELM" + cont "ate is in there…" + done + +ElmsLab_MapEvents: + db 0, 0 ; filler + + db 2 ; warp events + warp_event 4, 11, NEW_BARK_TOWN, 1 + warp_event 5, 11, NEW_BARK_TOWN, 1 + + db 8 ; coord events + coord_event 4, 6, SCENE_ELMSLAB_CANT_LEAVE, LabTryToLeaveScript + coord_event 5, 6, SCENE_ELMSLAB_CANT_LEAVE, LabTryToLeaveScript + coord_event 4, 5, SCENE_ELMSLAB_MEET_OFFICER, MeetCopScript + coord_event 5, 5, SCENE_ELMSLAB_MEET_OFFICER, MeetCopScript2 + coord_event 4, 8, SCENE_ELMSLAB_AIDE_GIVES_POTION, AideScript_WalkPotion1 + coord_event 5, 8, SCENE_ELMSLAB_AIDE_GIVES_POTION, AideScript_WalkPotion2 + coord_event 4, 8, SCENE_ELMSLAB_AIDE_GIVES_POKE_BALLS, AideScript_WalkBalls1 + coord_event 5, 8, SCENE_ELMSLAB_AIDE_GIVES_POKE_BALLS, AideScript_WalkBalls2 + + db 15 ; bg events + bg_event 2, 1, BGEVENT_READ, ElmsLabHealingMachine + bg_event 6, 1, BGEVENT_READ, ElmsLabBookshelf + bg_event 7, 1, BGEVENT_READ, ElmsLabBookshelf + bg_event 8, 1, BGEVENT_READ, ElmsLabBookshelf + bg_event 9, 1, BGEVENT_READ, ElmsLabBookshelf + bg_event 0, 7, BGEVENT_READ, ElmsLabTravelTip1 + bg_event 1, 7, BGEVENT_READ, ElmsLabTravelTip2 + bg_event 2, 7, BGEVENT_READ, ElmsLabTravelTip3 + bg_event 3, 7, BGEVENT_READ, ElmsLabTravelTip4 + bg_event 6, 7, BGEVENT_READ, ElmsLabBookshelf + bg_event 7, 7, BGEVENT_READ, ElmsLabBookshelf + bg_event 8, 7, BGEVENT_READ, ElmsLabBookshelf + bg_event 9, 7, BGEVENT_READ, ElmsLabBookshelf + bg_event 9, 3, BGEVENT_READ, ElmsLabTrashcan + bg_event 5, 0, BGEVENT_READ, ElmsLabWindow + + db 6 ; object events + object_event 5, 2, SPRITE_ELM, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ProfElmScript, -1 + object_event 2, 9, SPRITE_SCIENTIST, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ElmsAideScript, EVENT_ELMS_AIDE_IN_LAB + object_event 6, 3, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CyndaquilPokeBallScript, EVENT_CYNDAQUIL_POKEBALL_IN_ELMS_LAB + object_event 7, 3, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TotodilePokeBallScript, EVENT_TOTODILE_POKEBALL_IN_ELMS_LAB + object_event 8, 3, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ChikoritaPokeBallScript, EVENT_CHIKORITA_POKEBALL_IN_ELMS_LAB + object_event 5, 3, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CopScript, EVENT_COP_IN_ELMS_LAB |
