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-rw-r--r--audio/cries.asm108
-rw-r--r--audio/sfx.asm24
-rw-r--r--data/text/battle.asm4
-rw-r--r--data/text/common_1.asm26
-rw-r--r--data/text/common_2.asm4
-rw-r--r--data/text/common_3.asm2
-rw-r--r--engine/battle_anims/functions.asm298
-rw-r--r--engine/events/npc_trade.asm4
-rw-r--r--engine/events/overworld.asm4
-rw-r--r--engine/gfx/cgb_layouts.asm2
-rw-r--r--engine/items/item_effects.asm12
-rw-r--r--engine/link/link.asm2
-rw-r--r--engine/overworld/map_objects.asm4
-rw-r--r--engine/pokemon/bills_pc.asm8
-rw-r--r--gfx/sgb/pal_packets.asm2
-rw-r--r--home/map_objects.asm6
-rw-r--r--maps/FastShip1F.asm46
-rw-r--r--maps/FastShipCabins_SE_SSE_CaptainsCabin.asm12
-rw-r--r--maps/MahoganyMart1F.asm2
-rw-r--r--maps/MahoganyTown.asm14
-rw-r--r--maps/OlivineCity.asm24
-rw-r--r--maps/OlivineLighthouse6F.asm12
-rw-r--r--maps/OlivinePort.asm30
-rw-r--r--maps/Route25.asm30
-rw-r--r--maps/Route27.asm8
-rw-r--r--maps/Route40.asm6
-rw-r--r--maps/RuinsOfAlphOutside.asm8
-rw-r--r--maps/RuinsOfAlphResearchCenter.asm12
-rw-r--r--maps/SproutTower3F.asm12
-rw-r--r--maps/TeamRocketBaseB2F.asm94
-rw-r--r--maps/TeamRocketBaseB3F.asm28
-rw-r--r--maps/VermilionPort.asm26
-rw-r--r--maps/VictoryRoad.asm16
33 files changed, 445 insertions, 445 deletions
diff --git a/audio/cries.asm b/audio/cries.asm
index 639b4a50..f7aef295 100644
--- a/audio/cries.asm
+++ b/audio/cries.asm
@@ -221,9 +221,9 @@ Cry_Magcargo_Ch6:
Cry_Magcargo_Ch8:
noise_note 2, 14, 8, 59
-Cry_Magcargo_branch_f2ef5:
+Cry_Magcargo_branch_f2eb5:
noise_note 1, 15, 1, 78
- sound_loop 5, Cry_Magcargo_branch_f2ef5
+ sound_loop 5, Cry_Magcargo_branch_f2eb5
noise_note 2, 13, 8, 63
noise_note 20, 12, 2, 95
sound_ret
@@ -348,7 +348,7 @@ Cry_Marill_Ch8:
Cry_Togepi_Ch5:
pitch_offset 2
Cry_Togepi_Ch6:
-Cry_Togetic_branch_f3022:
+Cry_Togetic_branch_f2fe2:
duty_cycle_pattern 1, 1, 0, 2
square_note 4, 15, 1, 1942
square_note 4, 15, 1, 1837
@@ -359,7 +359,7 @@ Cry_Togetic_branch_f3022:
Cry_Togetic_Ch5:
pitch_offset 2
Cry_Togetic_Ch6:
- sound_call Cry_Togetic_branch_f3022
+ sound_call Cry_Togetic_branch_f2fe2
sound_loop 2, Cry_Togetic_Ch6
square_note 14, 0, 0, 0
square_note 8, 15, 2, 1986
@@ -436,12 +436,12 @@ Cry_Hoothoot_Ch5:
Cry_Hoothoot_Ch6:
duty_cycle_pattern 0, 2, 0, 2
-Cry_Hoothoot_branch_f30fb:
+Cry_Hoothoot_branch_f30bb:
square_note 2, 10, 1, 1536
- sound_loop 3, Cry_Hoothoot_branch_f30fb
-Cry_Hoothoot_branch_f3103:
+ sound_loop 3, Cry_Hoothoot_branch_f30bb
+Cry_Hoothoot_branch_f30c3:
square_note 2, 10, 1, 1584
- sound_loop 4, Cry_Hoothoot_branch_f3103
+ sound_loop 4, Cry_Hoothoot_branch_f30c3
square_note 4, 10, 2, 1588
square_note 4, 9, 1, 1592
sound_ret
@@ -456,11 +456,11 @@ Cry_Hoothoot_Ch8:
Cry_Sentret_Ch5:
pitch_offset 32
duty_cycle 0
- sound_jump Cry_Sentret_branch_f312b
+ sound_jump Cry_Sentret_branch_f30eb
Cry_Sentret_Ch6:
duty_cycle_pattern 0, 1, 2, 3
-Cry_Sentret_branch_f312b:
+Cry_Sentret_branch_f30eb:
square_note 8, 3, -1, 1837
square_note 8, 15, 1, 1824
sound_ret
@@ -473,12 +473,12 @@ Cry_Sentret_Ch8:
Cry_Mareep_Ch5:
pitch_offset 32
duty_cycle 0
- sound_jump Cry_Mareep_branch_f3145
+ sound_jump Cry_Mareep_branch_f3105
Cry_Mareep_Ch6:
duty_cycle_pattern 0, 0, 0, 1
-Cry_Mareep_branch_f3145:
-Cry_Gligar_branch_f3145:
+Cry_Mareep_branch_f3105:
+Cry_Gligar_branch_f3105:
square_note 4, 3, -2, 1853
square_note 6, 15, 8, 1890
square_note 6, 15, 8, 1888
@@ -490,14 +490,14 @@ Cry_Cyndaquil_Ch5:
Cry_Cyndaquil_Ch6:
duty_cycle 2
square_note 8, 2, -7, 263
-Cry_Cyndaquil_branch_f315f:
+Cry_Cyndaquil_branch_f311f:
square_note 0, 14, 1, 1155
square_note 0, 5, 1, 1102
- sound_loop 4, Cry_Cyndaquil_branch_f315f
-Cry_Cyndaquil_branch_f316b:
+ sound_loop 4, Cry_Cyndaquil_branch_f311f
+Cry_Cyndaquil_branch_f312b:
square_note 0, 14, 1, 986
square_note 1, 5, 1, 786
- sound_loop 4, Cry_Cyndaquil_branch_f316b
+ sound_loop 4, Cry_Cyndaquil_branch_f312b
sound_ret
Cry_Gligar_Ch8:
@@ -524,16 +524,16 @@ Cry_Chikorita_Ch8:
Cry_Gligar_Ch5:
duty_cycle_pattern 2, 2, 0, 2
- sound_jump Cry_Gligar_branch_f3145
+ sound_jump Cry_Gligar_branch_f3105
Cry_Girafarig_Ch5:
duty_cycle 1
pitch_offset 4
- sound_jump Cry_Girafarig_branch_f31af
+ sound_jump Cry_Girafarig_branch_f316f
Cry_Girafarig_Ch6:
duty_cycle_pattern 1, 0, 0, 1
-Cry_Girafarig_branch_f31af:
+Cry_Girafarig_branch_f316f:
square_note 4, 6, 8, 1880
square_note 2, 14, 8, 1888
square_note 2, 14, 8, 1895
@@ -568,11 +568,11 @@ Cry_Slugma_Ch8:
Cry_Ledyba_Ch5:
pitch_offset 2
duty_cycle 2
- sound_jump Cry_Ledyba_branch_f3202
+ sound_jump Cry_Ledyba_branch_f31c2
Cry_Ledyba_Ch6:
duty_cycle_pattern 0, 0, 0, 1
-Cry_Ledyba_branch_f3202:
+Cry_Ledyba_branch_f31c2:
square_note 3, 15, 8, 1937
square_note 3, 13, 8, 1933
square_note 2, 0, 0, 0
@@ -631,24 +631,24 @@ Cry_Donphan_Ch8:
Cry_Teddiursa_Ch5:
Cry_Typhlosion_Ch5:
duty_cycle_pattern 0, 1, 0, 2
-Cry_Teddiursa_branch_f3286:
+Cry_Teddiursa_branch_f3246:
square_note 3, 12, 1, 1937
- sound_loop 3, Cry_Teddiursa_branch_f3286
-Cry_Teddiursa_branch_f328e:
+ sound_loop 3, Cry_Teddiursa_branch_f3246
+Cry_Teddiursa_branch_f324e:
square_note 3, 13, 1, 1201
- sound_loop 6, Cry_Teddiursa_branch_f328e
-Cry_Teddiursa_branch_f3296:
+ sound_loop 6, Cry_Teddiursa_branch_f324e
+Cry_Teddiursa_branch_f3256:
square_note 1, 13, 1, 1169
square_note 1, 11, 1, 1105
- sound_loop 6, Cry_Teddiursa_branch_f3296
-Cry_Teddiursa_branch_f32a2:
+ sound_loop 6, Cry_Teddiursa_branch_f3256
+Cry_Teddiursa_branch_f3262:
square_note 1, 10, 3, 1137
square_note 1, 8, 1, 1089
- sound_loop 6, Cry_Teddiursa_branch_f32a2
-Cry_Teddiursa_branch_f32ae:
+ sound_loop 6, Cry_Teddiursa_branch_f3262
+Cry_Teddiursa_branch_f326e:
square_note 1, 4, 1, 1057
square_note 1, 2, 1, 1025
- sound_loop 4, Cry_Teddiursa_branch_f32ae
+ sound_loop 4, Cry_Teddiursa_branch_f326e
sound_ret
Cry_Teddiursa_Ch6:
@@ -672,12 +672,12 @@ Cry_Typhlosion_Ch8:
Cry_Natu_Ch5:
duty_cycle_pattern 3, 1, 3, 2
-Cry_Mantine_branch_f32e9:
-Cry_Sunflora_branch_f32e9:
+Cry_Mantine_branch_f32a9:
+Cry_Sunflora_branch_f32a9:
square_note 4, 15, 8, 1969
square_note 4, 15, 8, 1968
square_note 4, 4, 8, 1967
-Cry_Mantine_branch_f32f5:
+Cry_Mantine_branch_f32b5:
square_note 4, 15, 8, 1970
square_note 4, 15, 8, 1971
square_note 4, 4, 8, 1972
@@ -685,12 +685,12 @@ Cry_Mantine_branch_f32f5:
Cry_Natu_Ch6:
Cry_Sunflora_Ch6:
-Cry_Mantine_branch_f3302:
+Cry_Mantine_branch_f32c2:
duty_cycle_pattern 3, 3, 0, 2
square_note 4, 15, 8, 1970
square_note 4, 15, 8, 1969
square_note 4, 2, 8, 1968
-Cry_Mantine_branch_f3310:
+Cry_Mantine_branch_f32d0:
square_note 4, 15, 8, 1972
square_note 4, 15, 8, 1974
square_note 4, 4, 8, 1976
@@ -698,11 +698,11 @@ Cry_Mantine_branch_f3310:
Cry_Natu_Ch8:
Cry_Sunflora_Ch8:
-Cry_Mantine_branch_f331d:
+Cry_Mantine_branch_f32dd:
noise_note 4, 8, 8, 5
noise_note 4, 8, 8, 4
noise_note 4, 3, 8, 3
-Cry_Mantine_branch_f3326:
+Cry_Mantine_branch_f32e6:
noise_note 4, 8, 8, 5
noise_note 4, 8, 8, 4
noise_note 4, 8, 7, 4
@@ -715,30 +715,30 @@ Cry_Teddiursa_Ch8:
Cry_Sunflora_Ch5:
duty_cycle 0
- sound_jump Cry_Sunflora_branch_f32e9
+ sound_jump Cry_Sunflora_branch_f32a9
Cry_Mantine_Ch5:
duty_cycle 0
- sound_call Cry_Mantine_branch_f32e9
- sound_call Cry_Mantine_branch_f32f5
+ sound_call Cry_Mantine_branch_f32a9
+ sound_call Cry_Mantine_branch_f32b5
sound_ret
Cry_Mantine_Ch6:
- sound_call Cry_Mantine_branch_f3302
- sound_call Cry_Mantine_branch_f3310
+ sound_call Cry_Mantine_branch_f32c2
+ sound_call Cry_Mantine_branch_f32d0
sound_ret
Cry_Mantine_Ch8:
- sound_call Cry_Mantine_branch_f331d
- sound_call Cry_Mantine_branch_f3326
+ sound_call Cry_Mantine_branch_f32dd
+ sound_call Cry_Mantine_branch_f32e6
sound_ret
Cry_Ampharos_Ch5:
duty_cycle_pattern 3, 1, 3, 2
-Cry_Ampharos_branch_f3355:
+Cry_Ampharos_branch_f3315:
square_note 1, 12, 1, 1312
square_note 1, 10, 1, 1056
- sound_loop 4, Cry_Ampharos_branch_f3355
+ sound_loop 4, Cry_Ampharos_branch_f3315
duty_cycle 0
square_note 4, 7, 8, 1888
square_note 4, 7, 8, 1840
@@ -833,15 +833,15 @@ Cry_Aipom_Ch5:
Cry_Aipom_Ch6:
duty_cycle_pattern 0, 2, 1, 3
-Cry_Aipom_branch_f3443:
+Cry_Aipom_branch_f3403:
square_note 1, 15, 1, 1972
- sound_loop 8, Cry_Aipom_branch_f3443
-Cry_Aipom_branch_f344b:
+ sound_loop 8, Cry_Aipom_branch_f3403
+Cry_Aipom_branch_f340b:
square_note 1, 12, 1, 1936
- sound_loop 3, Cry_Aipom_branch_f344b
-Cry_Aipom_branch_f3453:
+ sound_loop 3, Cry_Aipom_branch_f340b
+Cry_Aipom_branch_f3413:
square_note 1, 11, 1, 1933
- sound_loop 2, Cry_Aipom_branch_f3453
+ sound_loop 2, Cry_Aipom_branch_f3413
square_note 16, 9, 2, 1941
sound_ret
diff --git a/audio/sfx.asm b/audio/sfx.asm
index 414aad9c..0e51eb1b 100644
--- a/audio/sfx.asm
+++ b/audio/sfx.asm
@@ -4492,18 +4492,18 @@ Sfx_Thunder_Ch8:
Sfx_Supersonic_Ch5:
duty_cycle 2
square_note 15, 3, -7, 1984
-Sfx_Supersonic_branch_f21ef:
+Sfx_Supersonic_branch_f21ec:
square_note 15, 13, -7, 1984
- sound_loop 4, Sfx_Supersonic_branch_f21ef
+ sound_loop 4, Sfx_Supersonic_branch_f21ec
square_note 15, 13, 1, 1984
sound_ret
Sfx_Supersonic_Ch6:
duty_cycle_pattern 2, 3, 0, 3
square_note 15, 2, -7, 1992
-Sfx_Supersonic_branch_f2202:
+Sfx_Supersonic_branch_f21ff:
square_note 15, 12, -7, 1991
- sound_loop 4, Sfx_Supersonic_branch_f2202
+ sound_loop 4, Sfx_Supersonic_branch_f21ff
square_note 15, 12, 1, 1992
sound_ret
@@ -4835,10 +4835,10 @@ Sfx_HyperBeam_Ch5:
square_note 2, 15, 1, 1984
square_note 2, 15, 1, 1792
square_note 2, 15, 1, 2000
-Sfx_HyperBeam_branch_f24f8:
+Sfx_HyperBeam_branch_f24f5:
square_note 2, 15, 1, 1792
square_note 2, 15, 1, 2016
- sound_loop 12, Sfx_HyperBeam_branch_f24f8
+ sound_loop 12, Sfx_HyperBeam_branch_f24f5
square_note 15, 15, 1, 1792
sound_ret
@@ -4855,10 +4855,10 @@ Sfx_HyperBeam_Ch6:
square_note 2, 15, 1, 1985
square_note 2, 15, 1, 1793
square_note 2, 15, 1, 2001
-Sfx_HyperBeam_branch_f2537:
+Sfx_HyperBeam_branch_f2534:
square_note 2, 15, 1, 1793
square_note 2, 15, 1, 2017
- sound_loop 12, Sfx_HyperBeam_branch_f2537
+ sound_loop 12, Sfx_HyperBeam_branch_f2534
square_note 15, 15, 1, 1793
sound_ret
@@ -4949,7 +4949,7 @@ Sfx_Metronome_Ch5:
sound_ret
Sfx_Unknown5F_Ch5:
-Sfx_Unknown5F_branch_f2617:
+Sfx_Unknown5F_branch_f25f5:
square_note 2, 15, 7, 1537
square_note 2, 15, 7, 1793
sound_loop 8, Sfx_Unknown5F_Ch5
@@ -4959,7 +4959,7 @@ Sfx_Unknown5F_Ch6:
square_note 1, 15, 7, 65535
square_note 2, 15, 7, 1538
square_note 2, 15, 7, 1794
- sound_loop 8, Sfx_Unknown5F_branch_f2617
+ sound_loop 8, Sfx_Unknown5F_branch_f25f5
sound_ret
Sfx_Fanfare2_Ch5:
@@ -5143,9 +5143,9 @@ Sfx_Sandstorm_Ch8:
Sfx_Elevator_Ch5:
duty_cycle 2
pitch_sweep 5, -2
-Sfx_Elevator_branch_f2726:
+Sfx_Elevator_branch_f2704:
square_note 2, 15, 1, 768
- sound_loop 48, Sfx_Elevator_branch_f2726
+ sound_loop 48, Sfx_Elevator_branch_f2704
pitch_sweep 0, 8
duty_cycle 2
square_note 15, 15, 3, 1840
diff --git a/data/text/battle.asm b/data/text/battle.asm
index c82e24c4..506b0c0a 100644
--- a/data/text/battle.asm
+++ b/data/text/battle.asm
@@ -192,7 +192,7 @@ SentAllToMomText:
text "Sent all to MOM!"
prompt
-BattleText_0x80a4f:
+BattleText_0x101415:
text "<RIVAL>: Huh? I"
line "should've chosen"
cont "your #MON!"
@@ -208,7 +208,7 @@ BattleText_UseNextMon:
text "Use next #MON?"
done
-BattleText_0x80a93:
+BattleText_0x101459:
text "<RIVAL>: Yes!"
line "I guess I chose a"
cont "good #MON!"
diff --git a/data/text/common_1.asm b/data/text/common_1.asm
index fd92195c..3bbffb45 100644
--- a/data/text/common_1.asm
+++ b/data/text/common_1.asm
@@ -202,19 +202,19 @@ Text_Warping::
text "Warping…"
done
-UnknownText_0x1bd05e::
+UnknownText_0x1902f9::
text "Which number"
line "should be changed?"
done
-UnknownText_0x1bd07f::
+UnknownText_0x19031a::
text "Will you play with"
line "@"
text_ram wStringBuffer2
text "?"
done
-UnknownText_0x1bd09a::
+UnknownText_0x190335::
text "You need two #-"
line "MON for breeding."
prompt
@@ -224,7 +224,7 @@ Text_BreedingIsNotPossible::
line "possible."
prompt
-UnknownText_0x1bd0d8::
+UnknownText_0x190373::
text "The compatibility"
line "is @"
text_decimal wBreedingCompatibility, 1, 3
@@ -232,17 +232,17 @@ UnknownText_0x1bd0d8::
cont "Should they breed?"
done
-UnknownText_0x1bd109::
+UnknownText_0x1903a4::
text "There is no EGG."
line ""
prompt
-UnknownText_0x1bd11c::
+UnknownText_0x1903b7::
text "It's going to"
line "hatch!"
prompt
-UnknownText_0x1bd131::
+UnknownText_0x1903cc::
text "Test event"
line "@"
text_decimal wStringBuffer2, 1, 2
@@ -256,30 +256,30 @@ UnknownText_0x1bd131::
text "You can have this."
prompt
-UnknownText_0x1bd188::
+UnknownText_0x190414::
text "The BOX is full!"
done
-UnknownText_0x1bd2a0::
+UnknownText_0x190426::
text "Obtained the"
line "VOLTORBBADGE!"
done
-UnknownText_0x1bc42c::
+UnknownText_0x190442::
text "The password is:"
line ""
done
-UnknownText_0x1bc43f::
+UnknownText_0x190455::
text "Is this OK?"
done
-UnknownText_0x1bc44c::
+UnknownText_0x190462::
text "Enter the"
line "ID no."
done
-UnknownText_0x1bc45e::
+UnknownText_0x190474::
text "Enter the"
line "amount."
done
diff --git a/data/text/common_2.asm b/data/text/common_2.asm
index d165559d..cb1685c2 100644
--- a/data/text/common_2.asm
+++ b/data/text/common_2.asm
@@ -1316,7 +1316,7 @@ _MoveMonWOMailSaveText::
cont "will be saved. OK?"
done
-UnknownText_0x1c4693::
+UnknownText_0x195b29::
text "The window save"
line "area was exceeded."
done
@@ -1326,7 +1326,7 @@ _WindowPoppingErrorText::
line "able for popping."
done
-UnknownText_0x1c46dc::
+UnknownText_0x195b72::
text "Corrupted event!"
prompt
diff --git a/data/text/common_3.asm b/data/text/common_3.asm
index 4064b0f4..45f31824 100644
--- a/data/text/common_3.asm
+++ b/data/text/common_3.asm
@@ -83,7 +83,7 @@ _PhoneThankYouText::
done
; unused
-UnknownText_0x1c55d6::
+UnknownText_0x198152::
text " :"
done
diff --git a/engine/battle_anims/functions.asm b/engine/battle_anims/functions.asm
index 94c90749..8da2f1c2 100644
--- a/engine/battle_anims/functions.asm
+++ b/engine/battle_anims/functions.asm
@@ -147,11 +147,11 @@ BattleAnimFunction_04:
add hl, bc
ld a, [hl]
cp $88
- jr c, .asm_cd0b3
+ jr c, .asm_cd002
call DeinitBattleAnimation
ret
-.asm_cd0b3
+.asm_cd002
add $2
ld [hl], a
ld hl, BATTLEANIMSTRUCT_YCOORD
@@ -194,9 +194,9 @@ BattleAnimFunction_03:
add hl, bc
bit 7, [hl]
ld a, $0
- jr z, .asm_cd0f9
+ jr z, .asm_cd048
ld a, $20
-.asm_cd0f9
+.asm_cd048
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], a
@@ -255,14 +255,14 @@ BattleAnimFunction_02:
add hl, bc
ld a, [hl]
cp $84
- jr nc, .asm_cd158
+ jr nc, .asm_cd0a7
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
call Functionce64f
ret
-.asm_cd158
+.asm_cd0a7
call DeinitBattleAnimation
ret
@@ -1147,13 +1147,13 @@ BattleAnimFunction_0D:
add hl, bc
ld a, [hl]
cp e
- jr nc, .asm_cd69b
+ jr nc, .asm_cd5e0
call BattleAnim_IncAnonJumptableIndex
xor a
ldh [hLYOverrideStart], a
ret
-.asm_cd69b
+.asm_cd5e0
dec a
ld [hl], a
ld hl, BATTLEANIMSTRUCT_0F
@@ -1188,7 +1188,7 @@ BattleAnimFunction_0D:
add hl, bc
ld a, [hl]
cp $70
- jr c, asm_cd6da
+ jr c, asm_cd61f
xor a
ldh [hLCDCPointer], a
ldh [hLYOverrideStart], a
@@ -1197,7 +1197,7 @@ BattleAnimFunction_0D:
call DeinitBattleAnimation
ret
-asm_cd6da:
+asm_cd61f:
inc a
inc a
ld [hl], a
@@ -1225,11 +1225,11 @@ Functioncd63c:
add hl, bc
ld a, [hl]
cp $b8
- jr c, .asm_cd704
+ jr c, .asm_cd649
call DeinitBattleAnimation
ret
-.asm_cd704
+.asm_cd649
ld a, $2
call Functionce64f
ld hl, BATTLEANIMSTRUCT_0F
@@ -1258,7 +1258,7 @@ Functioncd66d:
add hl, bc
ld a, [hl]
cp $30
- jr c, .asm_cd747
+ jr c, .asm_cd68c
ld a, $2
call Functionce64f
ld hl, BATTLEANIMSTRUCT_0F
@@ -1272,7 +1272,7 @@ Functioncd66d:
ld [hl], a
ret
-.asm_cd747
+.asm_cd68c
call BattleAnim_IncAnonJumptableIndex
ld a, BATTLEANIMFRAMESET_28
call ReinitBattleAnimFrameset
@@ -1292,11 +1292,11 @@ Functioncd6a8:
add hl, bc
ld a, [hl]
cp $18
- jr nc, .asm_cd76e
+ jr nc, .asm_cd6b3
inc [hl]
ret
-.asm_cd76e
+.asm_cd6b3
call BattleAnim_IncAnonJumptableIndex
ld a, BATTLEANIMFRAMESET_29
call ReinitBattleAnimFrameset
@@ -1308,11 +1308,11 @@ BattleAnimFunction_11:
add hl, bc
ld a, [hl]
cp $38
- jr c, .asm_cd784
+ jr c, .asm_cd6c9
call DeinitBattleAnimation
ret
-.asm_cd784
+.asm_cd6c9
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
@@ -1368,11 +1368,11 @@ Functioncd717:
add hl, bc
ld a, [hl]
and a
- jr nz, .asm_cd7de
+ jr nz, .asm_cd723
call DeinitBattleAnimation
ret
-.asm_cd7de
+.asm_cd723
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
@@ -1444,17 +1444,17 @@ Functioncd77a:
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
bit 7, [hl]
- jr nz, .asm_cd852
+ jr nz, .asm_cd797
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $10
- jr .asm_cd858
+ jr .asm_cd79d
-.asm_cd852
+.asm_cd797
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $30
-.asm_cd858
+.asm_cd79d
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
@@ -1519,17 +1519,17 @@ Functioncd7f0:
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
bit 7, [hl]
- jr nz, .asm_cd8be
+ jr nz, .asm_cd803
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $10
- jr .asm_cd8c4
+ jr .asm_cd809
-.asm_cd8be
+.asm_cd803
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $30
-.asm_cd8c4
+.asm_cd809
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
@@ -1548,13 +1548,13 @@ Functioncd811:
add hl, bc
ld [hl], a
bit 7, a
- jr nz, .asm_cd8e6
+ jr nz, .asm_cd82b
ld a, BATTLEANIMFRAMESET_3D
- jr .asm_cd8e8
+ jr .asm_cd82d
-.asm_cd8e6
+.asm_cd82b
ld a, BATTLEANIMFRAMESET_3C
-.asm_cd8e8
+.asm_cd82d
call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
@@ -1610,7 +1610,7 @@ Functioncd858:
add hl, bc
ld a, [hl]
and a
- jr z, .asm_cd950
+ jr z, .asm_cd895
ld d, a
ld hl, BATTLEANIMSTRUCT_10
add hl, bc
@@ -1627,7 +1627,7 @@ Functioncd858:
ld [hl], d
ret
-.asm_cd950
+.asm_cd895
call DeinitBattleAnimation
ret
@@ -1713,10 +1713,10 @@ Functioncd8df:
add hl, bc
ld a, [hl]
and a
- jr z, .asm_cd9d7
+ jr z, .asm_cd91c
cp $c2
- jr c, .asm_cd9e2
-.asm_cd9d7
+ jr c, .asm_cd927
+.asm_cd91c
dec a
ld [hl], a
and $7
@@ -1726,7 +1726,7 @@ Functioncd8df:
inc [hl]
ret
-.asm_cd9e2
+.asm_cd927
xor a
ld hl, BATTLEANIMSTRUCT_10
add hl, bc
@@ -1758,11 +1758,11 @@ BattleAnimFunction_1C:
add hl, bc
ld a, [hl]
cp $30
- jr nc, .asm_cda17
+ jr nc, .asm_cd95c
call DeinitBattleAnimation
ret
-.asm_cda17
+.asm_cd95c
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
@@ -1776,10 +1776,10 @@ BattleAnimFunction_1C:
srl e
ld hl, BATTLEANIMSTRUCT_YCOORD
add hl, bc
-.asm_cda2c
+.asm_cd971
inc [hl]
dec e
- jr nz, .asm_cda2c
+ jr nz, .asm_cd971
ret
BattleAnimFunction_1F:
@@ -1916,11 +1916,11 @@ Functioncda2e:
add hl, bc
ld a, [hl]
cp $20
- jr c, .asm_cdaf6
+ jr c, .asm_cda3b
call Functioncd9d2
ret
-.asm_cdaf6
+.asm_cda3b
call BattleAnim_IncAnonJumptableIndex
Functioncda3e:
ret
@@ -1951,13 +1951,13 @@ Functioncda59:
add hl, bc
ld a, [hl]
cp $30
- jr c, .asm_cdb24
+ jr c, .asm_cda69
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc
ld [hl], $0
ret
-.asm_cdb24
+.asm_cda69
add $4
ld [hl], a
ret
@@ -2054,9 +2054,9 @@ Functioncdaf8:
add hl, bc
ld a, [hl]
cp $40
- jr nc, .asm_cdbbd
+ jr nc, .asm_cdb02
inc [hl]
-.asm_cdbbd
+.asm_cdb02
call Functioncdbba
ret
@@ -2065,9 +2065,9 @@ Functioncdb06:
add hl, bc
ld a, [hl]
cp $4b
- jr nc, .asm_cdbcb
+ jr nc, .asm_cdb10
inc [hl]
-.asm_cdbcb
+.asm_cdb10
call Functioncdbba
ret
@@ -2076,16 +2076,16 @@ Functioncdb14:
add hl, bc
ld a, [hl]
cp $88
- jr nc, .asm_cdbe6
+ jr nc, .asm_cdb2b
and $f
- jr nz, asm_cdbfa
+ jr nz, asm_cdb3f
ld hl, BATTLEANIMSTRUCT_10
add hl, bc
ld [hl], $10
call BattleAnim_IncAnonJumptableIndex
ret
-.asm_cdbe6
+.asm_cdb2b
call BattleAnim_IncAnonJumptableIndex
inc [hl]
ret
@@ -2095,15 +2095,15 @@ Functioncdb30:
add hl, bc
ld a, [hl]
and a
- jr z, .asm_cdbf5
+ jr z, .asm_cdb3a
dec [hl]
ret
-.asm_cdbf5
+.asm_cdb3a
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc
dec [hl]
-asm_cdbfa:
+asm_cdb3f:
ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc
inc [hl]
@@ -2179,11 +2179,11 @@ Functioncdb9c:
add hl, bc
ld a, [hl]
cp $30
- jr c, .asm_cdc71
+ jr c, .asm_cdbb6
dec [hl]
ret
-.asm_cdc71
+.asm_cdbb6
call BattleAnim_IncAnonJumptableIndex
Functioncdbb9:
ret
@@ -2225,13 +2225,13 @@ BattleAnimFunction_1E:
add hl, bc
ld a, [hl]
and a
- jr z, .asm_cdcb6
+ jr z, .asm_cdbfb
cp $d8
- jr nc, .asm_cdcb6
+ jr nc, .asm_cdbfb
call DeinitBattleAnimation
ret
-.asm_cdcb6
+.asm_cdbfb
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld d, [hl]
@@ -2251,14 +2251,14 @@ BattleAnimFunction_21:
Functioncdc0f:
ldh a, [hBattleTurn]
and a
- jr z, .asm_cdcd9
+ jr z, .asm_cdc1e
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
xor $ff
add $3
ld [hl], a
-.asm_cdcd9
+.asm_cdc1e
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
@@ -2275,12 +2275,12 @@ Functioncdc32:
add hl, bc
ld a, [hl]
and a
- jr z, .asm_cdcfa
+ jr z, .asm_cdc3f
dec [hl]
call Functioncdc43
ret
-.asm_cdcfa
+.asm_cdc3f
call DeinitBattleAnimation
ret
@@ -2300,7 +2300,7 @@ Functioncdc43:
add hl, bc
ld a, [hl]
and a
- jr z, .asm_cdd20
+ jr z, .asm_cdc65
dec a
ret z
ld hl, BATTLEANIMSTRUCT_YOFFSET
@@ -2308,7 +2308,7 @@ Functioncdc43:
ld [hl], d
ret
-.asm_cdd20
+.asm_cdc65
ld hl, BATTLEANIMSTRUCT_YOFFSET
add hl, bc
ld a, d
@@ -2373,11 +2373,11 @@ Functioncdc94:
add hl, bc
ld a, [hl]
and $3
- jr nz, .asm_cdd87
+ jr nz, .asm_cdccc
ld hl, BATTLEANIMSTRUCT_YCOORD
add hl, bc
dec [hl]
-.asm_cdd87
+.asm_cdccc
and $1
ret nz
ld hl, BATTLEANIMSTRUCT_XCOORD
@@ -2438,7 +2438,7 @@ Functioncdd01:
ld a, [hl]
inc [hl]
and $3f
- jr z, .asm_cddf0
+ jr z, .asm_cdd35
and $1f
ret nz
ld hl, BATTLEANIMSTRUCT_0F
@@ -2446,14 +2446,14 @@ Functioncdd01:
ld a, [hl]
inc a ; BATTLEANIMFRAMESET_62
; BATTLEANIMFRAMESET_9D
- jr .asm_cddf5
+ jr .asm_cdd3a
-.asm_cddf0
+.asm_cdd35
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl] ; BATTLEANIMFRAMESET_61
; BATTLEANIMFRAMESET_9C
-.asm_cddf5
+.asm_cdd3a
call ReinitBattleAnimFrameset
ret
@@ -2548,11 +2548,11 @@ Functioncddb7:
add hl, bc
ld a, [hl]
and a
- jr nz, .asm_cde83
+ jr nz, .asm_cddc8
ld hl, BATTLEANIMSTRUCT_01
add hl, bc
set 6, [hl]
-.asm_cde83
+.asm_cddc8
add BATTLEANIMFRAMESET_6A ; BATTLEANIMFRAMESET_6B BATTLEANIMFRAMESET_6C
call ReinitBattleAnimFrameset
Functioncddcd:
@@ -2580,13 +2580,13 @@ Functioncddd5:
add hl, bc
ld a, e
and $80
- jr nz, .asm_cdeb2
+ jr nz, .asm_cddf7
ld a, e
and $f
ld [hl], a
ret
-.asm_cdeb2
+.asm_cddf7
ld a, e
and $f
xor $ff
@@ -2601,11 +2601,11 @@ Functioncde04:
add hl, bc
ld a, [hl]
and a
- jr z, .asm_cdec9
+ jr z, .asm_cde0e
dec [hl]
ret
-.asm_cdec9
+.asm_cde0e
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
@@ -2694,11 +2694,11 @@ BattleAnimFunction_2D:
add hl, bc
ld a, [hl]
cp $28
- jr nc, .asm_cdf55
+ jr nc, .asm_cde9a
inc [hl]
ret
-.asm_cdf55
+.asm_cde9a
call DeinitBattleAnimation
ret
@@ -2772,11 +2772,11 @@ BattleAnimFunction_34:
add hl, bc
ld a, [hl]
cp $e8
- jr z, .asm_cdfc7
+ jr z, .asm_cdf0c
dec [hl]
ret
-.asm_cdfc7
+.asm_cdf0c
call DeinitBattleAnimation
ret
@@ -2814,12 +2814,12 @@ BattleAnimFunction_3C:
add hl, bc
ld a, [hl]
cp $d0
- jr z, .asm_ce007
+ jr z, .asm_cdf4c
dec [hl]
dec [hl]
ret
-.asm_ce007
+.asm_cdf4c
call DeinitBattleAnimation
ret
@@ -2843,10 +2843,10 @@ Functioncdf68:
add hl, bc
ld a, [hl]
cp $6c
- jr c, .asm_ce02d
+ jr c, .asm_cdf72
ret
-.asm_ce02d
+.asm_cdf72
ld a, $2
call Functionce64f
ld hl, BATTLEANIMSTRUCT_0F
@@ -2857,10 +2857,10 @@ Functioncdf68:
ld d, [hl]
call BattleAnim_Sine
bit 7, a
- jr nz, .asm_ce046
+ jr nz, .asm_cdf8b
xor $ff
inc a
-.asm_ce046
+.asm_cdf8b
ld hl, BATTLEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
@@ -2974,9 +2974,9 @@ Functionce022:
ld hl, BATTLEANIMSTRUCT_YOFFSET
add hl, bc
bit 7, a
- jr z, .asm_ce0f0
+ jr z, .asm_ce035
ld [hl], a
-.asm_ce0f0
+.asm_ce035
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
@@ -2987,11 +2987,11 @@ Functionce03d:
add hl, bc
ld a, [hl]
cp $84
- jr c, .asm_ce105
+ jr c, .asm_ce04a
call DeinitBattleAnimation
ret
-.asm_ce105
+.asm_ce04a
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
@@ -3031,11 +3031,11 @@ Functionce06f:
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
and [hl]
- jr nz, .asm_ce149
+ jr nz, .asm_ce08e
ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc
dec [hl]
-.asm_ce149
+.asm_ce08e
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
inc [hl]
@@ -3073,38 +3073,38 @@ BattleAnimFunction_2F:
inc [hl]
ld a, [hl]
and $1
- jr nz, .asm_ce189
+ jr nz, .asm_ce0ce
ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc
dec [hl]
-.asm_ce189
+.asm_ce0ce
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $3
- jr nz, .asm_ce197
+ jr nz, .asm_ce0dc
ld hl, BATTLEANIMSTRUCT_YCOORD
add hl, bc
inc [hl]
-.asm_ce197
+.asm_ce0dc
ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
cp $5a
- jr nc, .asm_ce1aa
+ jr nc, .asm_ce0ef
ld a, [hl]
and a
- jr z, .asm_ce1ac
+ jr z, .asm_ce0f1
dec [hl]
ret
-.asm_ce1aa
+.asm_ce0ef
inc [hl]
ret
-.asm_ce1ac
+.asm_ce0f1
call DeinitBattleAnimation
ret
@@ -3135,11 +3135,11 @@ BattleAnimFunction_42:
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
cp $40
- jr nc, .asm_ce1df
+ jr nc, .asm_ce124
inc [hl]
ret
-.asm_ce1df
+.asm_ce124
ld a, [hl]
dec [hl]
and a
@@ -3229,13 +3229,13 @@ Functionce1a5:
call BattleAnim_IncAnonJumptableIndex
ldh a, [hBattleTurn]
and a
- jr nz, .asm_ce26c
+ jr nz, .asm_ce1b1
ld a, $f0
- jr .asm_ce26e
+ jr .asm_ce1b3
-.asm_ce26c
+.asm_ce1b1
ld a, $cc
-.asm_ce26e
+.asm_ce1b3
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], a
@@ -3262,12 +3262,12 @@ Functionce1ce:
add hl, bc
ld a, [hl]
cp $d0
- jr nc, .asm_ce29b
+ jr nc, .asm_ce1e0
ld a, $4
call Functionce64f
ret
-.asm_ce29b
+.asm_ce1e0
call DeinitBattleAnimation
ret
@@ -3282,13 +3282,13 @@ Functionce1e4:
ld d, $0
ldh a, [hSGB]
and a
- jr nz, .asm_ce2b6
+ jr nz, .asm_ce1fb
ld hl, Unknown_ce209
- jr .asm_ce2b9
+ jr .asm_ce1fe
-.asm_ce2b6
+.asm_ce1fb
ld hl, Unknown_ce20d
-.asm_ce2b9
+.asm_ce1fe
add hl, de
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F
@@ -3344,14 +3344,14 @@ Functionce24b:
add hl, bc
ld a, [hl]
cp $e0
- jr nz, .asm_ce319
+ jr nz, .asm_ce25e
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $2
ret
-.asm_ce319
+.asm_ce25e
ld d, a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
@@ -3373,11 +3373,11 @@ Functionce275:
add hl, bc
ld a, [hl]
and a
- jr z, .asm_ce33a
+ jr z, .asm_ce27f
dec [hl]
ret
-.asm_ce33a
+.asm_ce27f
ld [hl], $4
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
@@ -3396,12 +3396,12 @@ Functionce291:
add hl, bc
ld a, [hl]
cp $84
- jr nc, .asm_ce35b
+ jr nc, .asm_ce2a0
ld a, $4
call Functionce64f
ret
-.asm_ce35b
+.asm_ce2a0
call DeinitBattleAnimation
ret
@@ -3423,13 +3423,13 @@ Functionce2ba:
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
bit 7, [hl]
- jr nz, .asm_ce383
+ jr nz, .asm_ce2c8
ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc
inc [hl]
ret
-.asm_ce383
+.asm_ce2c8
ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc
dec [hl]
@@ -3454,11 +3454,11 @@ Functionce2e1:
add hl, bc
ld a, [hl]
and a
- jr z, .asm_ce3a6
+ jr z, .asm_ce2eb
dec [hl]
ret
-.asm_ce3a6
+.asm_ce2eb
call BattleAnim_IncAnonJumptableIndex
ld a, BATTLEANIMFRAMESET_20
call ReinitBattleAnimFrameset
@@ -3493,11 +3493,11 @@ BattleAnimFunction_3A:
add hl, bc
ld a, [hl]
cp $20
- jr c, .asm_ce3df
+ jr c, .asm_ce324
call DeinitBattleAnimation
ret
-.asm_ce3df
+.asm_ce324
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
@@ -3594,7 +3594,7 @@ Functionce3aa:
add hl, bc
ld a, [hl]
and a
- jr z, .asm_ce48b
+ jr z, .asm_ce3d0
dec [hl]
add $8
ld d, a
@@ -3615,7 +3615,7 @@ Functionce3aa:
ld [hl], a
ret
-.asm_ce48b
+.asm_ce3d0
ld [hl], $10
call BattleAnim_IncAnonJumptableIndex
Functionce3d5:
@@ -3646,7 +3646,7 @@ Functionce3f5:
add hl, bc
ld a, [hl]
cp $38
- jr nc, .asm_ce4d8
+ jr nc, .asm_ce41d
inc [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
@@ -3667,7 +3667,7 @@ Functionce3f5:
dec [hl]
ret
-.asm_ce4d8
+.asm_ce41d
call DeinitBattleAnimation
ret
@@ -3684,10 +3684,10 @@ BattleAnimFunction_41:
inc [hl]
call BattleAnim_Sine
bit 7, a
- jr nz, .asm_ce4f4
+ jr nz, .asm_ce439
xor $ff
inc a
-.asm_ce4f4
+.asm_ce439
ld hl, BATTLEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
@@ -3706,7 +3706,7 @@ BattleAnimFunction_43:
add hl, bc
ld a, [hl]
cp $10
- jr nc, .asm_ce52e
+ jr nc, .asm_ce473
inc [hl]
inc [hl]
ld d, a
@@ -3727,7 +3727,7 @@ BattleAnimFunction_43:
ld [hl], a
ret
-.asm_ce52e
+.asm_ce473
call DeinitBattleAnimation
ret
@@ -3785,7 +3785,7 @@ Functionce4bc:
add hl, bc
ld a, [hl]
cp $80
- jr nc, .asm_ce58b
+ jr nc, .asm_ce4d0
ld d, a
add $8
ld [hl], a
@@ -3794,7 +3794,7 @@ Functionce4bc:
ld a, [hl]
jr asm_ce4d4
-.asm_ce58b
+.asm_ce4d0
call DeinitBattleAnimation
ret
@@ -3813,7 +3813,7 @@ Functionce4df:
add hl, bc
ld a, [hl]
cp $30
- jr c, .asm_ce5b0
+ jr c, .asm_ce4f5
ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc
dec [hl]
@@ -3824,7 +3824,7 @@ Functionce4df:
inc [hl]
ret
-.asm_ce5b0
+.asm_ce4f5
call DeinitBattleAnimation
Functionce4f8:
ret
@@ -3945,9 +3945,9 @@ Functionce58d:
ld a, [hl]
add $4
cp $70
- jr c, .asm_ce654
+ jr c, .asm_ce599
xor a
-.asm_ce654
+.asm_ce599
ld [hl], a
ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc
@@ -3961,9 +3961,9 @@ Functionce5a1:
ld a, [hl]
add $4
cp $70
- jr c, .asm_ce668
+ jr c, .asm_ce5ad
xor a
-.asm_ce668
+.asm_ce5ad
ld [hl], a
ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc
@@ -3978,9 +3978,9 @@ Functionce5b7:
ld a, [hl]
add $4
cp $70
- jr c, .asm_ce67e
+ jr c, .asm_ce5c3
xor a
-.asm_ce67e
+.asm_ce5c3
ld [hl], a
ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc
@@ -4047,7 +4047,7 @@ BattleAnimFunction_4D:
add hl, bc
ld a, [hl]
cp $20
- jr nc, .asm_ce6ed
+ jr nc, .asm_ce632
inc [hl]
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
@@ -4060,7 +4060,7 @@ BattleAnimFunction_4D:
ld [hl], a
ret
-.asm_ce6ed
+.asm_ce632
call DeinitBattleAnimation
ret
@@ -4091,10 +4091,10 @@ Functionce64f:
srl e
ld hl, BATTLEANIMSTRUCT_YCOORD
add hl, bc
-.asm_ce719
+.asm_ce65e
dec [hl]
dec e
- jr nz, .asm_ce719
+ jr nz, .asm_ce65e
ret
BattleAnim_AnonJumptable:
diff --git a/engine/events/npc_trade.asm b/engine/events/npc_trade.asm
index ce8a64d6..44466c82 100644
--- a/engine/events/npc_trade.asm
+++ b/engine/events/npc_trade.asm
@@ -283,14 +283,14 @@ CopyTradeName:
call CopyBytes
ret
-Unreferenced_Functionfcdfb:
+Unreferenced_Functionfcbc7:
ld bc, 4
call CopyBytes
ld a, "@"
ld [de], a
ret
-Unreferenced_Functionfce05:
+Unreferenced_Functionfcbd1:
ld bc, 3
call CopyBytes
ld a, "@"
diff --git a/engine/events/overworld.asm b/engine/events/overworld.asm
index c894d9bd..466c0109 100644
--- a/engine/events/overworld.asm
+++ b/engine/events/overworld.asm
@@ -1066,14 +1066,14 @@ TryStrengthOW:
WhirlpoolFunction:
call FieldMoveJumptableReset
.loop
- ld hl, Jumptable_cdae
+ ld hl, Jumptable_cdb1
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
-Jumptable_cdae:
+Jumptable_cdb1:
dw .TryWhirlpool
dw .DoWhirlpool
dw .FailWhirlpool
diff --git a/engine/gfx/cgb_layouts.asm b/engine/gfx/cgb_layouts.asm
index 0fb65851..3288e486 100644
--- a/engine/gfx/cgb_layouts.asm
+++ b/engine/gfx/cgb_layouts.asm
@@ -303,7 +303,7 @@ _CGB_BillsPC:
ldh [hCGBPalUpdate], a
ret
-Function9009:
+Function95a0:
ld hl, BillsPCOrangePalette
call LoadHLPaletteIntoDE
jr .GotPalette
diff --git a/engine/items/item_effects.asm b/engine/items/item_effects.asm
index b9755cb8..a8040590 100644
--- a/engine/items/item_effects.asm
+++ b/engine/items/item_effects.asm
@@ -1212,7 +1212,7 @@ StatStrings:
GetStatExpRelativePointer:
ld a, [wCurItem]
- ld hl, Table_eeeb
+ ld hl, Table_ef3f
.next
cp [hl]
inc hl
@@ -1226,7 +1226,7 @@ GetStatExpRelativePointer:
ld b, 0
ret
-Table_eeeb:
+Table_ef3f:
db HP_UP, MON_HP_EXP - MON_STAT_EXP
db PROTEIN, MON_ATK_EXP - MON_STAT_EXP
db IRON, MON_DEF_EXP - MON_STAT_EXP
@@ -1347,7 +1347,7 @@ HealPowderEffect:
call UseStatusHealer
cp $0
- jr nz, .asm_efc9
+ jr nz, .asm_f01f
ld c, HAPPINESS_BITTERPOWDER
farcall ChangeHappiness
@@ -1355,7 +1355,7 @@ HealPowderEffect:
ld a, $0
-.asm_efc9
+.asm_f01f
jp StatusHealer_Jumptable
StatusHealingEffect:
@@ -1481,14 +1481,14 @@ RevivalHerbEffect:
call RevivePokemon
cp 0
- jr nz, .asm_f0c5
+ jr nz, .asm_f11b
ld c, HAPPINESS_REVIVALHERB
farcall ChangeHappiness
call LooksBitterMessage
ld a, 0
-.asm_f0c5
+.asm_f11b
jp StatusHealer_Jumptable
ReviveEffect:
diff --git a/engine/link/link.asm b/engine/link/link.asm
index 79571fa4..3b225347 100644
--- a/engine/link/link.asm
+++ b/engine/link/link.asm
@@ -2333,7 +2333,7 @@ CableClubCheckWhichChris:
LinkCommsBorderGFX:
INCBIN "gfx/trade/border_tiles.2bpp"
-Unreferenced_Function29fe4:
+Unreferenced_Function29deb:
ld a, BANK(sPartyMail)
call OpenSRAM
ld d, FALSE
diff --git a/engine/overworld/map_objects.asm b/engine/overworld/map_objects.asm
index a3899f05..25245576 100644
--- a/engine/overworld/map_objects.asm
+++ b/engine/overworld/map_objects.asm
@@ -922,7 +922,7 @@ MapObjectMovementPattern:
and %00000011
ld e, a
ld d, 0
- ld hl, .data_4a81
+ ld hl, .data_4a5a
add hl, de
add hl, de
ld d, [hl]
@@ -939,7 +939,7 @@ MapObjectMovementPattern:
ld [hl], STEP_TYPE_TRACKING_OBJECT
ret
-.data_4a81
+.data_4a5a
; x, y
db 0, -4
db 0, 8
diff --git a/engine/pokemon/bills_pc.asm b/engine/pokemon/bills_pc.asm
index 8be4e96c..b0d448af 100644
--- a/engine/pokemon/bills_pc.asm
+++ b/engine/pokemon/bills_pc.asm
@@ -498,16 +498,16 @@ _MovePKMNWithoutMail:
inc a
ld [wBillsPC_LoadedBox], a
call DelayFrame
-.asm_e2781
+.asm_e2f6f
call JoyTextDelay
ld a, [wJumptableIndex]
bit 7, a
- jr nz, .asm_e2793
+ jr nz, .asm_e2f81
call .RunJumptable
call DelayFrame
- jr .asm_e2781
+ jr .asm_e2f6f
-.asm_e2793
+.asm_e2f81
call ClearSprites
pop af
ldh [hInMenu], a
diff --git a/gfx/sgb/pal_packets.asm b/gfx/sgb/pal_packets.asm
index 570abe5f..d9be5824 100644
--- a/gfx/sgb/pal_packets.asm
+++ b/gfx/sgb/pal_packets.asm
@@ -61,7 +61,7 @@ PalPacket_BattleGrayscale:
PalPacket_Pokegear:
sgb_pal_set POKEGEAR, ROUTES, ROUTES, ROUTES
-UnreferencedPalPacket_9c86:
+UnreferencedPalPacket_a0f5:
sgb_pal_set PACK, ROUTES, ROUTES, ROUTES
PalPacket_SlotMachine:
diff --git a/home/map_objects.asm b/home/map_objects.asm
index 913b0db8..738da1f6 100644
--- a/home/map_objects.asm
+++ b/home/map_objects.asm
@@ -237,7 +237,7 @@ CheckObjectTime::
ld a, [hl]
cp -1
jr z, .timeofday_always
- ld hl, .TimeOfDayValues_191e
+ ld hl, .TimeOfDayValues_17bb
ld a, [wTimeOfDay]
add l
ld l, a
@@ -257,7 +257,7 @@ CheckObjectTime::
and a
ret
-.TimeOfDayValues_191e:
+.TimeOfDayValues_17bb:
; entries correspond to TimeOfDay values
db MORN
db DAY
@@ -362,7 +362,7 @@ CopyPlayerObjectTemplate::
call CopyBytes
ret
-Unreferenced_Function19b8:
+Unreferenced_Function1855:
call GetMapObject
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
add hl, bc
diff --git a/maps/FastShip1F.asm b/maps/FastShip1F.asm
index 21ae9739..626ed145 100644
--- a/maps/FastShip1F.asm
+++ b/maps/FastShip1F.asm
@@ -23,9 +23,9 @@ FastShip1F_MapScripts:
end
.EnterFastShipScript:
- applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e
- applymovement PLAYER, MovementData_0x75217
- applymovement FASTSHIP1F_SAILOR1, MovementData_0x75211
+ applymovement FASTSHIP1F_SAILOR1, MovementData_0x16c980
+ applymovement PLAYER, MovementData_0x16c989
+ applymovement FASTSHIP1F_SAILOR1, MovementData_0x16c983
pause 30
playsound SFX_BOAT
earthquake 30
@@ -89,13 +89,13 @@ FastShip1FSailor1Script:
.LetThePlayerOut:
readvar VAR_FACING
ifequal RIGHT, .YouAreFacingRight
- applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e
- applymovement PLAYER, MovementData_0x75235
+ applymovement FASTSHIP1F_SAILOR1, MovementData_0x16c980
+ applymovement PLAYER, MovementData_0x16c9a7
end
.YouAreFacingRight:
- applymovement FASTSHIP1F_SAILOR1, MovementData_0x75214
- applymovement PLAYER, MovementData_0x75238
+ applymovement FASTSHIP1F_SAILOR1, MovementData_0x16c986
+ applymovement PLAYER, MovementData_0x16c9aa
end
FastShip1FSailor2Script:
@@ -122,53 +122,53 @@ WorriedGrandpaSceneRight:
WorriedGrandpaSceneLeft:
appear FASTSHIP1F_GENTLEMAN
- applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x7521b
+ applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x16c98d
playsound SFX_TACKLE
- applymovement PLAYER, MovementData_0x7522e
- applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75220
+ applymovement PLAYER, MovementData_0x16c9a0
+ applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x16c992
opentext
writetext FastShip1FGrandpaText
waitbutton
closetext
turnobject PLAYER, RIGHT
- applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222
+ applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x16c994
disappear FASTSHIP1F_GENTLEMAN
setscene SCENE_DEFAULT
end
-MovementData_0x7520e:
+MovementData_0x16c980:
slow_step LEFT
turn_head RIGHT
step_end
-MovementData_0x75211:
+MovementData_0x16c983:
slow_step RIGHT
turn_head DOWN
step_end
-MovementData_0x75214:
+MovementData_0x16c986:
slow_step DOWN
turn_head UP
step_end
-MovementData_0x75217:
+MovementData_0x16c989:
step DOWN
step DOWN
turn_head DOWN
step_end
-MovementData_0x7521b:
+MovementData_0x16c98d:
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
-MovementData_0x75220:
+MovementData_0x16c992:
step RIGHT
step_end
-MovementData_0x75222:
+MovementData_0x16c994:
big_step DOWN
big_step RIGHT
big_step RIGHT
@@ -182,25 +182,25 @@ MovementData_0x75222:
big_step DOWN
step_end
-MovementData_0x7522e:
+MovementData_0x16c9a0:
big_step RIGHT
turn_head LEFT
step_end
-MovementData_0x75231:
+MovementData_0x16c9a3:
step UP
step_end
-MovementData_0x75233:
+MovementData_0x16c9a5:
step DOWN
step_end
-MovementData_0x75235:
+MovementData_0x16c9a7:
step UP
step UP
step_end
-MovementData_0x75238:
+MovementData_0x16c9aa:
step RIGHT
step UP
step_end
diff --git a/maps/FastShipCabins_SE_SSE_CaptainsCabin.asm b/maps/FastShipCabins_SE_SSE_CaptainsCabin.asm
index 9ed2372e..0f86465e 100644
--- a/maps/FastShipCabins_SE_SSE_CaptainsCabin.asm
+++ b/maps/FastShipCabins_SE_SSE_CaptainsCabin.asm
@@ -49,7 +49,7 @@ SSAquaGranddaughterBefore:
special FadeBlackQuickly
special ReloadSpritesNoPalettes
disappear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2
- applymovement PLAYER, MovementData_0x76004
+ applymovement PLAYER, MovementData_0x16d700
moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, 3, 19
appear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1
turnobject PLAYER, UP
@@ -57,14 +57,14 @@ SSAquaGranddaughterBefore:
special FadeInQuickly
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, DOWN
showemote EMOTE_SHOCK, FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, 15
- applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, MovementData_0x7600c
+ applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, MovementData_0x16d708
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, RIGHT
opentext
writetext SSAquaGranddaughterWasPlayingMText
waitbutton
closetext
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, DOWN
- applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, MovementData_0x76010
+ applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, MovementData_0x16d70c
opentext
writetext SSAquaEntertainedGranddaughterText
promptbutton
@@ -208,7 +208,7 @@ TrainerSupernerdShawn:
FastShipCaptainsCabinTrashcan:
jumpstd TrashCanScript
-MovementData_0x76004:
+MovementData_0x16d700:
big_step RIGHT
big_step UP
big_step UP
@@ -218,13 +218,13 @@ MovementData_0x76004:
big_step UP
step_end
-MovementData_0x7600c:
+MovementData_0x16d708:
step UP
step UP
turn_head LEFT
step_end
-MovementData_0x76010:
+MovementData_0x16d70c:
step DOWN
step_end
diff --git a/maps/MahoganyMart1F.asm b/maps/MahoganyMart1F.asm
index 572be600..85f261fa 100644
--- a/maps/MahoganyMart1F.asm
+++ b/maps/MahoganyMart1F.asm
@@ -154,7 +154,7 @@ MahoganyMart1FLanceGoDownStairsMovement:
slow_step RIGHT
step_end
-UnknownText_0x6c414:
+UnknownText_0x1140cb:
text "Hello, youngster!"
para "How would you like"
diff --git a/maps/MahoganyTown.asm b/maps/MahoganyTown.asm
index f9b04f44..d76b3383 100644
--- a/maps/MahoganyTown.asm
+++ b/maps/MahoganyTown.asm
@@ -26,13 +26,13 @@ MahoganyTown_MapScripts:
MahoganyTownTryARageCandyBarScript:
showemote EMOTE_SHOCK, MAHOGANYTOWN_POKEFAN_M, 15
- applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x1900a9
+ applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x124b5e
follow PLAYER, MAHOGANYTOWN_POKEFAN_M
- applymovement PLAYER, MovementData_0x1900a7
+ applymovement PLAYER, MovementData_0x124b5c
stopfollow
turnobject PLAYER, RIGHT
scall RageCandyBarMerchantScript
- applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x1900ad
+ applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x124b62
end
MahoganyTownPokefanMScript:
@@ -121,21 +121,21 @@ MahoganyGymSign:
MahoganyTownPokecenterSign:
jumpstd PokecenterSignScript
-MovementData_0x1900a4:
+MovementData_0x124b59:
step DOWN
big_step UP
turn_head DOWN
-MovementData_0x1900a7:
+MovementData_0x124b5c:
step LEFT
step_end
-MovementData_0x1900a9:
+MovementData_0x124b5e:
step RIGHT
step DOWN
turn_head LEFT
step_end
-MovementData_0x1900ad:
+MovementData_0x124b62:
step UP
turn_head DOWN
step_end
diff --git a/maps/OlivineCity.asm b/maps/OlivineCity.asm
index 18c4748d..dfcf8877 100644
--- a/maps/OlivineCity.asm
+++ b/maps/OlivineCity.asm
@@ -30,15 +30,15 @@ OlivineCityRivalSceneTop:
playsound SFX_ENTER_DOOR
appear OLIVINECITY_OLIVINE_RIVAL
waitsfx
- applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d2
+ applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1240af
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext OlivineCityRivalText
waitbutton
closetext
- applymovement PLAYER, MovementData_0x1a88f4
+ applymovement PLAYER, MovementData_0x1240d1
turnobject PLAYER, RIGHT
- applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db
+ applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1240b8
setscene SCENE_FINISHED
disappear OLIVINECITY_OLIVINE_RIVAL
special RestartMapMusic
@@ -54,15 +54,15 @@ OlivineCityRivalSceneBottom:
playsound SFX_ENTER_DOOR
appear OLIVINECITY_OLIVINE_RIVAL
waitsfx
- applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d6
+ applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1240b3
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext OlivineCityRivalText
waitbutton
closetext
- applymovement PLAYER, MovementData_0x1a88f7
+ applymovement PLAYER, MovementData_0x1240d4
turnobject PLAYER, RIGHT
- applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8
+ applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1240c5
disappear OLIVINECITY_OLIVINE_RIVAL
setscene SCENE_FINISHED
special RestartMapMusic
@@ -110,20 +110,20 @@ OlivineCityPokecenterSign:
OlivineCityMartSign:
jumpstd MartSignScript
-MovementData_0x1a88d2:
+MovementData_0x1240af:
step DOWN
step RIGHT
step RIGHT
step_end
-MovementData_0x1a88d6:
+MovementData_0x1240b3:
step DOWN
step DOWN
step RIGHT
step RIGHT
step_end
-MovementData_0x1a88db:
+MovementData_0x1240b8:
step RIGHT
step RIGHT
step RIGHT
@@ -138,7 +138,7 @@ MovementData_0x1a88db:
step UP
step_end
-MovementData_0x1a88e8:
+MovementData_0x1240c5:
step RIGHT
step RIGHT
step RIGHT
@@ -152,12 +152,12 @@ MovementData_0x1a88e8:
step UP
step_end
-MovementData_0x1a88f4:
+MovementData_0x1240d1:
step DOWN
turn_head UP
step_end
-MovementData_0x1a88f7:
+MovementData_0x1240d4:
step UP
turn_head DOWN
step_end
diff --git a/maps/OlivineLighthouse6F.asm b/maps/OlivineLighthouse6F.asm
index 94792f8b..566f4239 100644
--- a/maps/OlivineLighthouse6F.asm
+++ b/maps/OlivineLighthouse6F.asm
@@ -70,17 +70,17 @@ OlivineLighthouseJasmine:
readvar VAR_FACING
ifequal DOWN, .FacingDown
ifequal RIGHT, .FacingRight
- applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68
+ applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x112da4
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
.FacingDown:
- applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c70
+ applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x112dac
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
.FacingRight:
- applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c79
+ applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x112db5
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
@@ -129,7 +129,7 @@ OlivineLighthouseAmphy:
OlivineLighthouse6FSuperPotion:
itemball SUPER_POTION
-MovementData_0x60c68:
+MovementData_0x112da4:
slow_step UP
slow_step UP
slow_step RIGHT
@@ -139,7 +139,7 @@ MovementData_0x60c68:
step_sleep 8
step_end
-MovementData_0x60c70:
+MovementData_0x112dac:
slow_step DOWN
slow_step RIGHT
slow_step RIGHT
@@ -150,7 +150,7 @@ MovementData_0x60c70:
slow_step RIGHT
step_end
-MovementData_0x60c79:
+MovementData_0x112db5:
slow_step UP
slow_step UP
slow_step RIGHT
diff --git a/maps/OlivinePort.asm b/maps/OlivinePort.asm
index 5489724e..1982546f 100644
--- a/maps/OlivinePort.asm
+++ b/maps/OlivinePort.asm
@@ -22,7 +22,7 @@ OlivinePort_MapScripts:
end
.LeaveFastShipScript:
- applymovement PLAYER, MovementData_0x74a32
+ applymovement PLAYER, MovementData_0x16c190
appear OLIVINEPORT_SAILOR1
setscene SCENE_DEFAULT
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
@@ -42,7 +42,7 @@ OlivinePortSailorAtGangwayScript:
playsound SFX_EXIT_BUILDING
disappear OLIVINEPORT_SAILOR1
waitsfx
- applymovement PLAYER, MovementData_0x74a30
+ applymovement PLAYER, MovementData_0x16c18e
playsound SFX_EXIT_BUILDING
special FadeOutPalettes
waitsfx
@@ -100,28 +100,28 @@ OlivinePortWalkUpToShipScript:
waitbutton
closetext
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
- applymovement PLAYER, MovementData_0x74a37
+ applymovement PLAYER, MovementData_0x16c195
sjump OlivinePortSailorAtGangwayScript
.NoTicket:
writetext OlivinePortNoTicketText
waitbutton
closetext
- applymovement PLAYER, MovementData_0x74a34
+ applymovement PLAYER, MovementData_0x16c192
end
.NextShipMonday:
writetext OlivinePortMondayShipText
waitbutton
closetext
- applymovement PLAYER, MovementData_0x74a34
+ applymovement PLAYER, MovementData_0x16c192
end
.NextShipFriday:
writetext OlivinePortFridayShipText
waitbutton
closetext
- applymovement PLAYER, MovementData_0x74a34
+ applymovement PLAYER, MovementData_0x16c192
end
.skip:
@@ -137,7 +137,7 @@ OlivinePortNotRidingMoveAwayScript:
writetext OlivinePortComeAgainText
waitbutton
closetext
- applymovement PLAYER, MovementData_0x74a34
+ applymovement PLAYER, MovementData_0x16c192
end
OlivinePortSailorAfterHOFScript:
@@ -167,11 +167,11 @@ OlivinePortSailorAfterHOFScript:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
readvar VAR_FACING
ifequal RIGHT, .Right
- applymovement PLAYER, MovementData_0x74a3f
+ applymovement PLAYER, MovementData_0x16c19d
sjump OlivinePortSailorAtGangwayScript
.Right:
- applymovement PLAYER, MovementData_0x74a49
+ applymovement PLAYER, MovementData_0x16c1a7
sjump OlivinePortSailorAtGangwayScript
.NoTicket:
@@ -234,20 +234,20 @@ OlivinePortCooltrainerFScript:
OlivinePortHiddenProtein:
hiddenitem PROTEIN, EVENT_OLIVINE_PORT_HIDDEN_PROTEIN
-MovementData_0x74a30:
+MovementData_0x16c18e:
step DOWN
step_end
-MovementData_0x74a32:
+MovementData_0x16c190:
step UP
step_end
-MovementData_0x74a34:
+MovementData_0x16c192:
step RIGHT
turn_head LEFT
step_end
-MovementData_0x74a37:
+MovementData_0x16c195:
step DOWN
step DOWN
step DOWN
@@ -257,7 +257,7 @@ MovementData_0x74a37:
step DOWN
step_end
-MovementData_0x74a3f:
+MovementData_0x16c19d:
step RIGHT
step DOWN
step DOWN
@@ -269,7 +269,7 @@ MovementData_0x74a3f:
step DOWN
step_end
-MovementData_0x74a49:
+MovementData_0x16c1a7:
step UP
step RIGHT
step RIGHT
diff --git a/maps/Route25.asm b/maps/Route25.asm
index 91126ef4..399a76ec 100644
--- a/maps/Route25.asm
+++ b/maps/Route25.asm
@@ -29,21 +29,21 @@ Route25MistyDate1Script:
pause 30
showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
turnobject ROUTE25_MISTY, DOWN
- applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efe8
+ applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x1408c9
disappear ROUTE25_COOLTRAINER_M1
pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER
turnobject ROUTE25_MISTY, UP
pause 10
- applymovement ROUTE25_MISTY, MovementData_0x19efed
+ applymovement ROUTE25_MISTY, MovementData_0x1408ce
opentext
writetext Route25MistyDateText
waitbutton
closetext
turnobject PLAYER, DOWN
- applymovement ROUTE25_MISTY, MovementData_0x19effa
+ applymovement ROUTE25_MISTY, MovementData_0x1408db
turnobject PLAYER, LEFT
- applymovement ROUTE25_MISTY, MovementData_0x19f000
+ applymovement ROUTE25_MISTY, MovementData_0x1408e1
disappear ROUTE25_MISTY
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
setscene SCENE_ROUTE25_NOTHING
@@ -55,21 +55,21 @@ Route25MistyDate2Script:
pause 30
showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
turnobject ROUTE25_MISTY, DOWN
- applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efea
+ applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x1408cb
disappear ROUTE25_COOLTRAINER_M1
pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER
turnobject ROUTE25_MISTY, UP
pause 10
- applymovement ROUTE25_MISTY, MovementData_0x19eff4
+ applymovement ROUTE25_MISTY, MovementData_0x1408d5
opentext
writetext Route25MistyDateText
waitbutton
closetext
turnobject PLAYER, UP
- applymovement ROUTE25_MISTY, MovementData_0x19effd
+ applymovement ROUTE25_MISTY, MovementData_0x1408de
turnobject PLAYER, LEFT
- applymovement ROUTE25_MISTY, MovementData_0x19f000
+ applymovement ROUTE25_MISTY, MovementData_0x1408e1
disappear ROUTE25_MISTY
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
setscene SCENE_ROUTE25_NOTHING
@@ -191,16 +191,16 @@ Route25Protein:
Route25HiddenPotion:
hiddenitem POTION, EVENT_ROUTE_25_HIDDEN_POTION
-MovementData_0x19efe8:
+MovementData_0x1408c9:
big_step DOWN
step_end
-MovementData_0x19efea:
+MovementData_0x1408cb:
big_step DOWN
big_step DOWN
step_end
-MovementData_0x19efed:
+MovementData_0x1408ce:
step UP
step UP
step UP
@@ -209,7 +209,7 @@ MovementData_0x19efed:
step LEFT
step_end
-MovementData_0x19eff4:
+MovementData_0x1408d5:
step UP
step UP
step LEFT
@@ -217,17 +217,17 @@ MovementData_0x19eff4:
step LEFT
step_end
-MovementData_0x19effa:
+MovementData_0x1408db:
step DOWN
step LEFT
step_end
-MovementData_0x19effd:
+MovementData_0x1408de:
step UP
step LEFT
step_end
-MovementData_0x19f000:
+MovementData_0x1408e1:
step LEFT
step LEFT
step LEFT
diff --git a/maps/Route27.asm b/maps/Route27.asm
index ad1efd85..9a7f6010 100644
--- a/maps/Route27.asm
+++ b/maps/Route27.asm
@@ -25,13 +25,13 @@ Route27_MapScripts:
FirstStepIntoKantoLeftScene:
turnobject ROUTE27_FISHER, LEFT
showemote EMOTE_SHOCK, ROUTE27_FISHER, 15
- applymovement ROUTE27_FISHER, MovementData_0x1a0a66
+ applymovement ROUTE27_FISHER, MovementData_0x128865
sjump FirstStepIntoKantoScene_Continue
FirstStepIntoKantoRightScene:
turnobject ROUTE27_FISHER, LEFT
showemote EMOTE_SHOCK, ROUTE27_FISHER, 15
- applymovement ROUTE27_FISHER, MovementData_0x1a0a69
+ applymovement ROUTE27_FISHER, MovementData_0x128868
FirstStepIntoKantoScene_Continue:
turnobject PLAYER, RIGHT
opentext
@@ -265,12 +265,12 @@ Route27TMSolarbeam:
Route27RareCandy:
itemball RARE_CANDY
-MovementData_0x1a0a66:
+MovementData_0x128865:
step LEFT
step LEFT
step_end
-MovementData_0x1a0a69:
+MovementData_0x128868:
step LEFT
step_end
diff --git a/maps/Route40.asm b/maps/Route40.asm
index 088f7405..6c45e6b4 100644
--- a/maps/Route40.asm
+++ b/maps/Route40.asm
@@ -117,7 +117,7 @@ Route40Rock:
Route40HiddenHyperPotion:
hiddenitem HYPER_POTION, EVENT_ROUTE_40_HIDDEN_HYPER_POTION
-MovementData_0x1a621c:
+MovementData_0x130f71:
step RIGHT
step UP
step UP
@@ -127,7 +127,7 @@ MovementData_0x1a621c:
step UP
step_end
-MovementData_0x1a6224:
+MovementData_0x130f79:
step UP
step UP
step UP
@@ -135,7 +135,7 @@ MovementData_0x1a6224:
step UP
step_end
-MovementData_0x1a622a:
+MovementData_0x130f7f:
step UP
step UP
step UP
diff --git a/maps/RuinsOfAlphOutside.asm b/maps/RuinsOfAlphOutside.asm
index 5600660c..58975839 100644
--- a/maps/RuinsOfAlphOutside.asm
+++ b/maps/RuinsOfAlphOutside.asm
@@ -60,10 +60,10 @@ RuinsOfAlphOutsideScientistSceneContinue:
closetext
playmusic MUSIC_SHOW_ME_AROUND
follow RUINSOFALPHOUTSIDE_SCIENTIST, PLAYER
- applymovement RUINSOFALPHOUTSIDE_SCIENTIST, MovementData_0x580ba
+ applymovement RUINSOFALPHOUTSIDE_SCIENTIST, MovementData_0x110092
disappear RUINSOFALPHOUTSIDE_SCIENTIST
stopfollow
- applymovement PLAYER, MovementData_0x580c5
+ applymovement PLAYER, MovementData_0x11009d
setmapscene RUINS_OF_ALPH_RESEARCH_CENTER, SCENE_RUINSOFALPHRESEARCHCENTER_GET_UNOWN_DEX
warpcheck
end
@@ -99,7 +99,7 @@ RuinsOfAlphSign:
RuinsOfAlphResearchCenterSign:
jumptext RuinsOfAlphResearchCenterSignText
-MovementData_0x580ba:
+MovementData_0x110092:
step RIGHT
step RIGHT
step RIGHT
@@ -112,7 +112,7 @@ MovementData_0x580ba:
step UP
step_end
-MovementData_0x580c5:
+MovementData_0x11009d:
step UP
step_end
diff --git a/maps/RuinsOfAlphResearchCenter.asm b/maps/RuinsOfAlphResearchCenter.asm
index c5840c41..05948048 100644
--- a/maps/RuinsOfAlphResearchCenter.asm
+++ b/maps/RuinsOfAlphResearchCenter.asm
@@ -29,7 +29,7 @@ RuinsOfAlphResearchCenter_MapScripts:
return
.GetUnownDexScript:
- applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x5926f
+ applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x110b15
playsound SFX_BOOT_PC
pause 60
playsound SFX_SWITCH_POKEMON
@@ -43,7 +43,7 @@ RuinsOfAlphResearchCenter_MapScripts:
writetext RuinsOfAlphResearchCenterModifiedDexText
waitbutton
closetext
- applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x59274
+ applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x110b1a
opentext
writetext RuinsOfAlphResearchCenterDexUpgradedText
playsound SFX_ITEM
@@ -52,7 +52,7 @@ RuinsOfAlphResearchCenter_MapScripts:
writetext RuinsOfAlphResearchCenterScientist3Text
waitbutton
closetext
- applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x59276
+ applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x110b1c
setscene SCENE_RUINSOFALPHRESEARCHCENTER_NOTHING
special RestartMapMusic
end
@@ -157,18 +157,18 @@ RuinsOfAlphResearchCenterPhoto:
RuinsOfAlphResearchCenterBookshelf:
jumptext RuinsOfAlphResearchCenterAcademicBooksText
-MovementData_0x5926f:
+MovementData_0x110b15:
step UP
step UP
step LEFT
turn_head UP
step_end
-MovementData_0x59274:
+MovementData_0x110b1a:
step DOWN
step_end
-MovementData_0x59276:
+MovementData_0x110b1c:
step UP
step_end
diff --git a/maps/SproutTower3F.asm b/maps/SproutTower3F.asm
index 7f521c65..7c84971e 100644
--- a/maps/SproutTower3F.asm
+++ b/maps/SproutTower3F.asm
@@ -31,8 +31,8 @@ SproutTower3FRivalScene:
playsound SFX_TACKLE
playsound SFX_ELEVATOR
earthquake 79
- applymovement PLAYER, MovementData_0x184a1d
- applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a22
+ applymovement PLAYER, MovementData_0x108521
+ applymovement SPROUTTOWER3F_SILVER, MovementData_0x108526
opentext
writetext SproutTowerElderLecturesRivalText
waitbutton
@@ -40,7 +40,7 @@ SproutTower3FRivalScene:
showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15
turnobject SPROUTTOWER3F_SILVER, DOWN
pause 15
- applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a24
+ applymovement SPROUTTOWER3F_SILVER, MovementData_0x108528
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext SproutTowerRivalOnlyCareAboutStrongText
@@ -135,18 +135,18 @@ SproutTower3FPotion:
SproutTower3FEscapeRope:
itemball ESCAPE_ROPE
-MovementData_0x184a1d:
+MovementData_0x108521:
step UP
step UP
step UP
step UP
step_end
-MovementData_0x184a22:
+MovementData_0x108526:
step UP
step_end
-MovementData_0x184a24:
+MovementData_0x108528:
step RIGHT
step DOWN
step_end
diff --git a/maps/TeamRocketBaseB2F.asm b/maps/TeamRocketBaseB2F.asm
index cdceacc3..076e2ec3 100644
--- a/maps/TeamRocketBaseB2F.asm
+++ b/maps/TeamRocketBaseB2F.asm
@@ -63,11 +63,11 @@ RocketBaseBossFScript:
closetext
turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
- applymovement PLAYER, MovementData_0x6d21f
+ applymovement PLAYER, MovementData_0x114ed7
playmusic MUSIC_ROCKET_ENCOUNTER
- applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d224
+ applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x114edc
turnobject PLAYER, UP
- applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d22f
+ applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x114ee7
opentext
writetext RocketBaseBossFThrashText
waitbutton
@@ -76,23 +76,23 @@ RocketBaseBossFScript:
turnobject TEAMROCKETBASEB2F_ROCKET_GIRL, LEFT
turnobject PLAYER, LEFT
appear TEAMROCKETBASEB2F_DRAGON
- applymovement TEAMROCKETBASEB2F_DRAGON, MovementData_0x6d236
- applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d23b
- applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d24c
+ applymovement TEAMROCKETBASEB2F_DRAGON, MovementData_0x114eee
+ applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x114ef3
+ applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x114f04
appear TEAMROCKETBASEB2F_LANCE
- applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d244
+ applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114efc
opentext
writetext RocketBaseLanceShareFunText
waitbutton
closetext
turnobject PLAYER, RIGHT
- applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d241
+ applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x114ef9
opentext
writetext RocketBaseBossDontMeddleText
waitbutton
closetext
- applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d24a
- applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d248
+ applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x114f02
+ applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x114f00
winlosstext RocketBaseBossWinText, 0
setlasttalked TEAMROCKETBASEB2F_ROCKET_GIRL
loadtrainer EXECUTIVEF, EXECUTIVEF_2
@@ -123,25 +123,25 @@ RocketBaseBossFScript:
writetext RocketBaseLancePostBattleText
waitbutton
closetext
- applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d250
+ applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f08
turnobject PLAYER, UP
opentext
writetext RocketBaseLancePowerOffText
waitbutton
closetext
follow TEAMROCKETBASEB2F_LANCE, PLAYER
- applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d254
+ applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f0c
stopfollow
- applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d258
+ applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f10
opentext
writetext RockerBaseLanceElectrodeFaintText
waitbutton
closetext
- applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d267
+ applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f1f
disappear TEAMROCKETBASEB2F_LANCE
RocketBaseCantLeaveScript:
- applymovement PLAYER, MovementData_0x6d271
+ applymovement PLAYER, MovementData_0x114f29
end
RocketBaseLancesSideScript:
@@ -149,7 +149,7 @@ RocketBaseLancesSideScript:
writetext RocketBaseLancesSideText
waitbutton
closetext
- applymovement PLAYER, MovementData_0x6d278
+ applymovement PLAYER, MovementData_0x114f30
end
LanceHealsScript1:
@@ -176,12 +176,12 @@ LanceHealsCommon:
setevent EVENT_LANCE_HEALED_YOU_IN_TEAM_ROCKET_BASE
readvar VAR_FACING
ifequal RIGHT, .FacingRight
- applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d212
+ applymovement TEAMROCKETBASEB2F_LANCE, UnknownText_0x114eca
disappear TEAMROCKETBASEB2F_LANCE
end
.FacingRight:
- applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d219
+ applymovement TEAMROCKETBASEB2F_LANCE, UnknownText_0x114ed1
disappear TEAMROCKETBASEB2F_LANCE
end
@@ -233,7 +233,7 @@ RocketElectrode1:
iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle
special PlayMapMusic
- applymovement PLAYER, MovementData_0x6d28c
+ applymovement PLAYER, MovementData_0x114f44
sjump RocketBaseElectrodeScript
RocketElectrode2:
@@ -251,7 +251,7 @@ RocketElectrode2:
iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle
special PlayMapMusic
- applymovement PLAYER, MovementData_0x6d299
+ applymovement PLAYER, MovementData_0x114f51
sjump RocketBaseElectrodeScript
RocketElectrode3:
@@ -269,7 +269,7 @@ RocketElectrode3:
iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle
special PlayMapMusic
- applymovement PLAYER, MovementData_0x6d2a4
+ applymovement PLAYER, MovementData_0x114f5c
sjump RocketBaseElectrodeScript
TeamRocketBaseB2FReloadMap:
@@ -279,7 +279,7 @@ TeamRocketBaseB2FReloadMap:
RocketBaseElectrodeScript:
moveobject TEAMROCKETBASEB2F_LANCE, 18, 6
appear TEAMROCKETBASEB2F_LANCE
- applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d27a
+ applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f32
turnobject PLAYER, RIGHT
opentext
writetext RocketBaseLanceElectrodeDoneText
@@ -295,7 +295,7 @@ RocketBaseElectrodeScript:
waitbutton
closetext
turnobject PLAYER, DOWN
- applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d283
+ applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f3b
disappear TEAMROCKETBASEB2F_LANCE
setevent EVENT_CLEARED_ROCKET_HIDEOUT
clearflag ENGINE_ROCKET_SIGNAL_ON_CH20
@@ -355,7 +355,7 @@ TeamRocketBaseB2FTMThief:
TeamRocketBaseB2FHiddenFullHeal:
hiddenitem FULL_HEAL, EVENT_TEAM_ROCKET_BASE_B2F_HIDDEN_FULL_HEAL
-MovementData_0x6d212:
+UnknownText_0x114eca:
step RIGHT
step RIGHT
step RIGHT
@@ -364,7 +364,7 @@ MovementData_0x6d212:
step RIGHT
step_end
-MovementData_0x6d219:
+UnknownText_0x114ed1:
step RIGHT
step RIGHT
step RIGHT
@@ -372,14 +372,14 @@ MovementData_0x6d219:
step RIGHT
step_end
-MovementData_0x6d21f:
+MovementData_0x114ed7:
step DOWN
step DOWN
step DOWN
turn_head RIGHT
step_end
-MovementData_0x6d224:
+MovementData_0x114edc:
big_step LEFT
big_step LEFT
big_step UP
@@ -392,7 +392,7 @@ MovementData_0x6d224:
turn_head DOWN
step_end
-MovementData_0x6d22f:
+MovementData_0x114ee7:
big_step LEFT
big_step LEFT
big_step UP
@@ -401,14 +401,14 @@ MovementData_0x6d22f:
big_step LEFT
step_end
-MovementData_0x6d236:
+MovementData_0x114eee:
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
-MovementData_0x6d23b:
+MovementData_0x114ef3:
fix_facing
set_sliding
jump_step RIGHT
@@ -416,44 +416,44 @@ MovementData_0x6d23b:
remove_fixed_facing
step_end
-MovementData_0x6d241:
+MovementData_0x114ef9:
slow_step DOWN
turn_head LEFT
step_end
-MovementData_0x6d244:
+MovementData_0x114efc:
step RIGHT
step RIGHT
step RIGHT
step_end
-MovementData_0x6d248:
+MovementData_0x114f00:
big_step LEFT
step_end
-MovementData_0x6d24a:
+MovementData_0x114f02:
big_step LEFT
step_end
-MovementData_0x6d24c:
+MovementData_0x114f04:
big_step LEFT
big_step UP
turn_head LEFT
step_end
-MovementData_0x6d250:
+MovementData_0x114f08:
step RIGHT
step RIGHT
turn_head DOWN
step_end
-MovementData_0x6d254:
+MovementData_0x114f0c:
step UP
step UP
step UP
step_end
-MovementData_0x6d258:
+MovementData_0x114f10:
step_sleep 8
step LEFT
step LEFT
@@ -470,7 +470,7 @@ MovementData_0x6d258:
turn_head DOWN
step_end
-MovementData_0x6d267:
+MovementData_0x114f1f:
step RIGHT
step RIGHT
step RIGHT
@@ -482,7 +482,7 @@ MovementData_0x6d267:
step UP
step_end
-MovementData_0x6d271:
+MovementData_0x114f29:
step UP
step LEFT
step LEFT
@@ -491,11 +491,11 @@ MovementData_0x6d271:
turn_head UP
step_end
-MovementData_0x6d278:
+MovementData_0x114f30:
step LEFT
step_end
-MovementData_0x6d27a:
+MovementData_0x114f32:
step DOWN
step DOWN
step DOWN
@@ -506,7 +506,7 @@ MovementData_0x6d27a:
step LEFT
step_end
-MovementData_0x6d283:
+MovementData_0x114f3b:
step DOWN
step DOWN
step LEFT
@@ -517,7 +517,7 @@ MovementData_0x6d283:
step LEFT
step_end
-MovementData_0x6d28c:
+MovementData_0x114f44:
step RIGHT
step RIGHT
step DOWN
@@ -532,7 +532,7 @@ MovementData_0x6d28c:
step RIGHT
step_end
-MovementData_0x6d299:
+MovementData_0x114f51:
step RIGHT
step RIGHT
step DOWN
@@ -545,7 +545,7 @@ MovementData_0x6d299:
step RIGHT
step_end
-MovementData_0x6d2a4:
+MovementData_0x114f5c:
step RIGHT
step RIGHT
step DOWN
@@ -731,7 +731,7 @@ RocketBaseLanceElectrodeDoneText:
done
; unused
-UnknownText_0x6d8e6:
+UnknownText_0x11559e:
text "<PLAYER> received"
line "HM06."
done
diff --git a/maps/TeamRocketBaseB3F.asm b/maps/TeamRocketBaseB3F.asm
index f9cd0354..209f0057 100644
--- a/maps/TeamRocketBaseB3F.asm
+++ b/maps/TeamRocketBaseB3F.asm
@@ -50,12 +50,12 @@ LanceGetPasswordScript:
pause 5
turnobject TEAMROCKETBASEB3F_MOLTRES, RIGHT
pause 20
- applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12a
+ applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x115de0
opentext
writetext LanceGetPasswordText
waitbutton
closetext
- applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12c
+ applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x115de2
disappear TEAMROCKETBASEB3F_LANCE
setscene SCENE_TEAMROCKETBASEB3F_RIVAL_ENCOUNTER
end
@@ -84,11 +84,11 @@ TeamRocketBaseB3FRocketScript:
jumptextfaceplayer TeamRocketBaseB3FRocketText
RocketBaseBossLeft:
- applymovement PLAYER, MovementData_0x6e133
+ applymovement PLAYER, MovementData_0x115de9
sjump RocketBaseBoss
RocketBaseBossRight:
- applymovement PLAYER, MovementData_0x6e13a
+ applymovement PLAYER, MovementData_0x115df0
RocketBaseBoss:
pause 30
showemote EMOTE_SHOCK, TEAMROCKETBASEB3F_ROCKET1, 15
@@ -98,7 +98,7 @@ RocketBaseBoss:
writetext ExecutiveM4BeforeText
waitbutton
closetext
- applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e142
+ applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x115df8
winlosstext ExecutiveM4BeatenText, 0
setlasttalked TEAMROCKETBASEB3F_ROCKET1
loadtrainer EXECUTIVEM, EXECUTIVEM_4
@@ -109,9 +109,9 @@ RocketBaseBoss:
writetext ExecutiveM4AfterText
waitbutton
closetext
- applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e144
+ applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x115dfa
playsound SFX_TACKLE
- applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e147
+ applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x115dfd
disappear TEAMROCKETBASEB3F_ROCKET1
setscene SCENE_TEAMROCKETBASEB3F_NOTHING
end
@@ -213,11 +213,11 @@ TeamRocketBaseB3FProtein:
TeamRocketBaseB3FIceHeal:
itemball ICE_HEAL
-MovementData_0x6e12a:
+MovementData_0x115de0:
step RIGHT
step_end
-MovementData_0x6e12c:
+MovementData_0x115de2:
step DOWN
step LEFT
step LEFT
@@ -226,7 +226,7 @@ MovementData_0x6e12c:
step LEFT
step_end
-MovementData_0x6e133:
+MovementData_0x115de9:
step UP
step UP
step UP
@@ -235,7 +235,7 @@ MovementData_0x6e133:
turn_head UP
step_end
-MovementData_0x6e13a:
+MovementData_0x115df0:
step UP
step UP
step LEFT
@@ -245,16 +245,16 @@ MovementData_0x6e13a:
turn_head UP
step_end
-MovementData_0x6e142:
+MovementData_0x115df8:
step DOWN
step_end
-MovementData_0x6e144:
+MovementData_0x115dfa:
big_step RIGHT
big_step RIGHT
step_end
-MovementData_0x6e147:
+MovementData_0x115dfd:
fix_facing
fast_jump_step LEFT
remove_fixed_facing
diff --git a/maps/VermilionPort.asm b/maps/VermilionPort.asm
index 409c3d73..494fdea3 100644
--- a/maps/VermilionPort.asm
+++ b/maps/VermilionPort.asm
@@ -23,7 +23,7 @@ VermilionPort_MapScripts:
return
.LeaveFastShipScript:
- applymovement PLAYER, MovementData_0x74ef3
+ applymovement PLAYER, MovementData_0x16c65b
appear VERMILIONPORT_SAILOR1
setscene SCENE_DEFAULT
setevent EVENT_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN_TWIN_1
@@ -48,7 +48,7 @@ VermilionPortSailorAtGangwayScript:
playsound SFX_EXIT_BUILDING
disappear VERMILIONPORT_SAILOR1
waitsfx
- applymovement PLAYER, MovementData_0x74ef1
+ applymovement PLAYER, MovementData_0x16c659
playsound SFX_EXIT_BUILDING
special FadeOutPalettes
waitsfx
@@ -101,28 +101,28 @@ VermilionPortWalkUpToShipScript:
waitbutton
closetext
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
- applymovement PLAYER, MovementData_0x74ef8
+ applymovement PLAYER, MovementData_0x16c660
sjump VermilionPortSailorAtGangwayScript
.NoTicket:
writetext VermilionPortNoTicketText
waitbutton
closetext
- applymovement PLAYER, MovementData_0x74ef5
+ applymovement PLAYER, MovementData_0x16c65d
end
.NextShipWednesday:
writetext VermilionPortSailMondayText
waitbutton
closetext
- applymovement PLAYER, MovementData_0x74ef5
+ applymovement PLAYER, MovementData_0x16c65d
end
.NextShipSunday:
writetext VermilionPortSailSundayText
waitbutton
closetext
- applymovement PLAYER, MovementData_0x74ef5
+ applymovement PLAYER, MovementData_0x16c65d
end
.skip:
@@ -138,7 +138,7 @@ VermilionPortNotRidingMoveAwayScript:
writetext VermilionPortComeAgainText
waitbutton
closetext
- applymovement PLAYER, MovementData_0x74ef5
+ applymovement PLAYER, MovementData_0x16c65d
end
VermilionPortSailorScript:
@@ -163,7 +163,7 @@ VermilionPortSailorScript:
waitbutton
closetext
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
- applymovement PLAYER, MovementData_0x74efe
+ applymovement PLAYER, MovementData_0x16c666
sjump VermilionPortSailorAtGangwayScript
.NoTicket:
@@ -195,20 +195,20 @@ VermilionPortSuperNerdScript:
VermilionPortHiddenIron:
hiddenitem IRON, EVENT_VERMILION_PORT_HIDDEN_IRON
-MovementData_0x74ef1:
+MovementData_0x16c659:
step DOWN
step_end
-MovementData_0x74ef3:
+MovementData_0x16c65b:
step UP
step_end
-MovementData_0x74ef5:
+MovementData_0x16c65d:
step RIGHT
turn_head LEFT
step_end
-MovementData_0x74ef8:
+MovementData_0x16c660:
step DOWN
step DOWN
step DOWN
@@ -216,7 +216,7 @@ MovementData_0x74ef8:
step DOWN
step_end
-MovementData_0x74efe:
+MovementData_0x16c666:
step RIGHT
step DOWN
step DOWN
diff --git a/maps/VictoryRoad.asm b/maps/VictoryRoad.asm
index cf1cf5b5..115bc492 100644
--- a/maps/VictoryRoad.asm
+++ b/maps/VictoryRoad.asm
@@ -26,9 +26,9 @@ VictoryRoadRivalLeft:
special FadeOutMusic
pause 15
appear VICTORYROAD_SILVER
- applymovement VICTORYROAD_SILVER, MovementData_0x74539
+ applymovement VICTORYROAD_SILVER, MovementData_0x109a61
scall VictoryRoadRivalNext
- applymovement VICTORYROAD_SILVER, MovementData_0x7454c
+ applymovement VICTORYROAD_SILVER, MovementData_0x109a74
disappear VICTORYROAD_SILVER
setscene SCENE_FINISHED
playmapmusic
@@ -40,9 +40,9 @@ VictoryRoadRivalRight:
special FadeOutMusic
pause 15
appear VICTORYROAD_SILVER
- applymovement VICTORYROAD_SILVER, MovementData_0x74542
+ applymovement VICTORYROAD_SILVER, MovementData_0x109a6a
scall VictoryRoadRivalNext
- applymovement VICTORYROAD_SILVER, MovementData_0x74555
+ applymovement VICTORYROAD_SILVER, MovementData_0x109a7d
disappear VICTORYROAD_SILVER
setscene SCENE_FINISHED
playmapmusic
@@ -115,7 +115,7 @@ VictoryRoadHiddenMaxPotion:
VictoryRoadHiddenFullHeal:
hiddenitem FULL_HEAL, EVENT_VICTORY_ROAD_HIDDEN_FULL_HEAL
-MovementData_0x74539:
+MovementData_0x109a61:
step LEFT
step LEFT
step LEFT
@@ -126,7 +126,7 @@ MovementData_0x74539:
step UP
step_end
-MovementData_0x74542:
+MovementData_0x109a6a:
step UP
step UP
step LEFT
@@ -138,7 +138,7 @@ MovementData_0x74542:
step UP
step_end
-MovementData_0x7454c:
+MovementData_0x109a74:
step DOWN
step DOWN
step RIGHT
@@ -149,7 +149,7 @@ MovementData_0x7454c:
step RIGHT
step_end
-MovementData_0x74555:
+MovementData_0x109a7d:
step DOWN
step DOWN
step RIGHT