diff options
-rw-r--r-- | engine/gfx/sprite_anims.asm | 2 | ||||
-rw-r--r-- | engine/menus/intro_menu.asm | 2 | ||||
-rw-r--r-- | engine/movie/splash.asm | 30 |
3 files changed, 18 insertions, 16 deletions
diff --git a/engine/gfx/sprite_anims.asm b/engine/gfx/sprite_anims.asm index fd5fb020..b6374d4d 100644 --- a/engine/gfx/sprite_anims.asm +++ b/engine/gfx/sprite_anims.asm @@ -947,7 +947,7 @@ ENDC callfar ComposeMail_AnimateCursor ret -.GameFreakLogo: +.GameFreakLogo callfar GameFreakPresents_UpdateLogoPal ret diff --git a/engine/menus/intro_menu.asm b/engine/menus/intro_menu.asm index b00f72fb..784da3cf 100644 --- a/engine/menus/intro_menu.asm +++ b/engine/menus/intro_menu.asm @@ -849,7 +849,7 @@ Intro_PlaceChrisSprite: NUM_TITLESCREENOPTIONS EQU const_value IntroSequence: - callfar Copyright_GameFreakPresents + callfar SplashScreen jr c, StartTitleScreen callfar GoldSilverIntro diff --git a/engine/movie/splash.asm b/engine/movie/splash.asm index 927d13c7..2cf0e786 100644 --- a/engine/movie/splash.asm +++ b/engine/movie/splash.asm @@ -1,7 +1,8 @@ -Copyright_GameFreakPresents: +SplashScreen: ; Play the copyright screen and GameFreak Presents sequence. ; Return carry if user cancels animation by pressing a button. +; Reinitialize everything call ClearBGPalettes call ClearTilemap ld a, HIGH(vBGMap0) @@ -19,15 +20,18 @@ Copyright_GameFreakPresents: call SetPalettes ld c, 10 call DelayFrames + +; Draw copyright screen callfar Copyright call WaitBGMap ld c, 100 call DelayFrames call ClearTilemap - call .GetGFLogoGFX +; Play GameFreak logo animation + call GameFreakPresentsInit .loop - call .PlayFrame + call GameFreakPresentsFrame jr nc, .loop ; high bits of wJumptableIndex are recycled for some flags @@ -44,9 +48,7 @@ Copyright_GameFreakPresents: scf ret -.GetGFLogoGFX: -; Load gfx and initialize variables - +GameFreakPresentsInit: ld de, GameFreakLogoGFX ld hl, vTiles1 lb bc, BANK(GameFreakLogoGFX), 28 @@ -78,7 +80,7 @@ Copyright_GameFreakPresents: call DmgToCgbObjPals ret -.PlayFrame: +GameFreakPresentsFrame: ; Play one frame of GameFreakPresents sequence. ; Return carry when the sequence completes or is canceled. @@ -95,7 +97,7 @@ Copyright_GameFreakPresents: farcall PlaySpriteAnimations - call PlaceGameFreakPresents + call GameFreakPresentsScene call DelayFrame ; ensure carry is cleared @@ -118,7 +120,7 @@ Copyright_GameFreakPresents: scf ret -PlaceGameFreakPresents: +GameFreakPresentsScene: jumptable .scenes, wJumptableIndex .scenes @@ -175,7 +177,7 @@ GameFreakPresents_PlaceLogo: call GameFreakPresents_NextScene ; set timer for GameFreakPresents_LogoSparkles - ld a, $80 + ld a, 128 ld [wIntroSceneTimer], a ret @@ -187,7 +189,7 @@ GameFreakPresents_LogoSparkles: dec [hl] ; add first text when timer passes half - cp $3f + cp 63 call z, GameFreakPresents_PlaceGameFreak ; add sparkles continuously @@ -195,8 +197,8 @@ GameFreakPresents_LogoSparkles: ret .done -; set timer for GameFreakPresents_PlacePresents - ld [hl], $80 +; go to the next scene + ld [hl], 128 call GameFreakPresents_NextScene ret @@ -218,7 +220,7 @@ GameFreakPresents_PlacePresents: call GameFreakPresents_NextScene ; set timer for GameFreakPresents_WaitForTimer - ld a, $80 + ld a, 128 ld [wIntroSceneTimer], a ret |