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-rw-r--r--constants/animation_constants.asm834
1 files changed, 0 insertions, 834 deletions
diff --git a/constants/animation_constants.asm b/constants/animation_constants.asm
deleted file mode 100644
index 2fbbf595..00000000
--- a/constants/animation_constants.asm
+++ /dev/null
@@ -1,834 +0,0 @@
-; battle_anim_struct members (see macros/wram.asm)
- const_def
- const BATTLEANIMSTRUCT_INDEX
- const BATTLEANIMSTRUCT_01
- const BATTLEANIMSTRUCT_02
- const BATTLEANIMSTRUCT_FRAMESET_ID
- const BATTLEANIMSTRUCT_FUNCTION
- const BATTLEANIMSTRUCT_PALETTE
- const BATTLEANIMSTRUCT_TILEID
- const BATTLEANIMSTRUCT_XCOORD
- const BATTLEANIMSTRUCT_YCOORD
- const BATTLEANIMSTRUCT_XOFFSET
- const BATTLEANIMSTRUCT_YOFFSET
- const BATTLEANIMSTRUCT_0B
- const BATTLEANIMSTRUCT_DURATION
- const BATTLEANIMSTRUCT_FRAME
- const BATTLEANIMSTRUCT_ANON_JT_INDEX
- const BATTLEANIMSTRUCT_0F
- const BATTLEANIMSTRUCT_10
- const BATTLEANIMSTRUCT_11
- const BATTLEANIMSTRUCT_12
- const BATTLEANIMSTRUCT_13
- const BATTLEANIMSTRUCT_14
- const BATTLEANIMSTRUCT_15
- const BATTLEANIMSTRUCT_16
- const BATTLEANIMSTRUCT_17
-BATTLEANIMSTRUCT_LENGTH EQU const_value
-
-; BattleAnimObjects indexes (see data/battle_anims/objects.asm)
- const_def
- const ANIM_OBJ_00
- const ANIM_OBJ_01
- const ANIM_OBJ_02
- const ANIM_OBJ_03
- const ANIM_OBJ_04
- const ANIM_OBJ_05
- const ANIM_OBJ_06
- const ANIM_OBJ_07
- const ANIM_OBJ_08
- const ANIM_OBJ_FANG
- const ANIM_OBJ_0A
- const ANIM_OBJ_EMBER
- const ANIM_OBJ_DRAGON_RAGE
- const ANIM_OBJ_FLAMETHROWER
- const ANIM_OBJ_FIRE_SPIN
- const ANIM_OBJ_FIRE_BLAST
- const ANIM_OBJ_BURNED
- const ANIM_OBJ_BLIZZARD
- const ANIM_OBJ_12
- const ANIM_OBJ_ICE_BEAM
- const ANIM_OBJ_RAZOR_LEAF
- const ANIM_OBJ_POKE_BALL
- const ANIM_OBJ_POKE_BALL_BLOCKED
- const ANIM_OBJ_17
- const ANIM_OBJ_18
- const ANIM_OBJ_19
- const ANIM_OBJ_1A
- const ANIM_OBJ_1B
- const ANIM_OBJ_BALL_POOF
- const ANIM_OBJ_BIG_ROCK
- const ANIM_OBJ_SMALL_ROCK
- const ANIM_OBJ_STRENGTH
- const ANIM_OBJ_SEISMIC_TOSS
- const ANIM_OBJ_BUBBLE
- const ANIM_OBJ_SURF
- const ANIM_OBJ_SING
- const ANIM_OBJ_WATER_GUN
- const ANIM_OBJ_HYDRO_PUMP
- const ANIM_OBJ_POWDER
- const ANIM_OBJ_27
- const ANIM_OBJ_28
- const ANIM_OBJ_ICE_BUILDUP
- const ANIM_OBJ_FROZEN
- const ANIM_OBJ_MASTER_BALL_SPARKLE
- const ANIM_OBJ_RECOVER
- const ANIM_OBJ_2D
- const ANIM_OBJ_2E
- const ANIM_OBJ_2F
- const ANIM_OBJ_THUNDER_WAVE
- const ANIM_OBJ_31
- const ANIM_OBJ_LIGHTNING_BOLT
- const ANIM_OBJ_33
- const ANIM_OBJ_34
- const ANIM_OBJ_CLAMP
- const ANIM_OBJ_BITE
- const ANIM_OBJ_37
- const ANIM_OBJ_38
- const ANIM_OBJ_39
- const ANIM_OBJ_3A
- const ANIM_OBJ_3B
- const ANIM_OBJ_3C
- const ANIM_OBJ_3D
- const ANIM_OBJ_GUST
- const ANIM_OBJ_3F
- const ANIM_OBJ_40
- const ANIM_OBJ_41
- const ANIM_OBJ_42
- const ANIM_OBJ_SONICBOOM_JP
- const ANIM_OBJ_44
- const ANIM_OBJ_ABSORB
- const ANIM_OBJ_EGG
- const ANIM_OBJ_47
- const ANIM_OBJ_48
- const ANIM_OBJ_49
- const ANIM_OBJ_LEECH_SEED
- const ANIM_OBJ_4B
- const ANIM_OBJ_WAVE
- const ANIM_OBJ_CONFUSE_RAY
- const ANIM_OBJ_4E
- const ANIM_OBJ_4F
- const ANIM_OBJ_SCREEN
- const ANIM_OBJ_HARDEN
- const ANIM_OBJ_CHICK
- const ANIM_OBJ_AMNESIA
- const ANIM_OBJ_ASLEEP
- const ANIM_OBJ_SKULL
- const ANIM_OBJ_56
- const ANIM_OBJ_57
- const ANIM_OBJ_58
- const ANIM_OBJ_PARALYZED
- const ANIM_OBJ_STRING_SHOT
- const ANIM_OBJ_HAZE
- const ANIM_OBJ_MIST
- const ANIM_OBJ_SMOG
- const ANIM_OBJ_POISON_GAS
- const ANIM_OBJ_HORN
- const ANIM_OBJ_60
- const ANIM_OBJ_PETAL_DANCE
- const ANIM_OBJ_SLUDGE_BOMB
- const ANIM_OBJ_PAY_DAY
- const ANIM_OBJ_64
- const ANIM_OBJ_MIMIC
- const ANIM_OBJ_ATTRACT
- const ANIM_OBJ_BONEMERANG
- const ANIM_OBJ_BONE_CLUB
- const ANIM_OBJ_BONE_RUSH
- const ANIM_OBJ_SWIFT
- const ANIM_OBJ_KINESIS
- const ANIM_OBJ_FLASH
- const ANIM_OBJ_SHINY
- const ANIM_OBJ_SKY_ATTACK
- const ANIM_OBJ_LICK
- const ANIM_OBJ_WITHDRAW
- const ANIM_OBJ_71
- const ANIM_OBJ_GROWTH
- const ANIM_OBJ_CONVERSION2
- const ANIM_OBJ_SMOKE
- const ANIM_OBJ_SMOKESCREEN
- const ANIM_OBJ_SWORDS_DANCE
- const ANIM_OBJ_SPEED_LINE
- const ANIM_OBJ_SHARPEN
- const ANIM_OBJ_DEFENSE_CURL
- const ANIM_OBJ_7A
- const ANIM_OBJ_7B
- const ANIM_OBJ_DISABLE
- const ANIM_OBJ_AGILITY
- const ANIM_OBJ_HEART
- const ANIM_OBJ_FLAME_WHEEL
- const ANIM_OBJ_SACRED_FIRE
- const ANIM_OBJ_COTTON_SPORE
- const ANIM_OBJ_MILK_DRINK
- const ANIM_OBJ_ANGER
- const ANIM_OBJ_84
- const ANIM_OBJ_85
- const ANIM_OBJ_BATON_PASS
- const ANIM_OBJ_LOCK_ON
- const ANIM_OBJ_MIND_READER
- const ANIM_OBJ_SAFEGUARD
- const ANIM_OBJ_PROTECT
- const ANIM_OBJ_THIEF
- const ANIM_OBJ_OCTAZOOKA
- const ANIM_OBJ_PRESENT
- const ANIM_OBJ_SPIKES
- const ANIM_OBJ_POWDER_SNOW
- const ANIM_OBJ_DRAGONBREATH
- const ANIM_OBJ_CONVERSION
- const ANIM_OBJ_SPIDER_WEB
- const ANIM_OBJ_93
- const ANIM_OBJ_NIGHTMARE
- const ANIM_OBJ_IN_NIGHTMARE
- const ANIM_OBJ_LOVELY_KISS
- const ANIM_OBJ_SWEET_KISS
- const ANIM_OBJ_SKETCH
- const ANIM_OBJ_99
- const ANIM_OBJ_9A
- const ANIM_OBJ_DESTINY_BOND
- const ANIM_OBJ_MORNING_SUN
- const ANIM_OBJ_GLIMMER
- const ANIM_OBJ_MOONLIGHT
- const ANIM_OBJ_HIDDEN_POWER
- const ANIM_OBJ_A0
- const ANIM_OBJ_A1
- const ANIM_OBJ_SANDSTORM
- const ANIM_OBJ_ZAP_CANNON
- const ANIM_OBJ_SPITE
- const ANIM_OBJ_CURSE
- const ANIM_OBJ_PERISH_SONG
- const ANIM_OBJ_FORESIGHT
- const ANIM_OBJ_RAPID_SPIN
- const ANIM_OBJ_SWAGGER
- const ANIM_OBJ_AA
- const ANIM_OBJ_AB
- const ANIM_OBJ_MEAN_LOOK
- const ANIM_OBJ_AD
- const ANIM_OBJ_AE
- const ANIM_OBJ_RAIN
- const ANIM_OBJ_B0
- const ANIM_OBJ_PSYCH_UP
- const ANIM_OBJ_ANCIENTPOWER
- const ANIM_OBJ_AEROBLAST
- const ANIM_OBJ_SHADOW_BALL
- const ANIM_OBJ_ROCK_SMASH
- const ANIM_OBJ_FLOWER
- const ANIM_OBJ_COTTON
- const ANIM_OBJ_ENEMYFEET_1ROW
- const ANIM_OBJ_PLAYERHEAD_1ROW
- const ANIM_OBJ_ENEMYFEET_2ROW
- const ANIM_OBJ_PLAYERHEAD_2ROW
-
-; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
- const_def
- const BATTLEANIMFUNC_00
- const BATTLEANIMFUNC_01
- const BATTLEANIMFUNC_02
- const BATTLEANIMFUNC_03
- const BATTLEANIMFUNC_04
- const BATTLEANIMFUNC_05
- const BATTLEANIMFUNC_06
- const BATTLEANIMFUNC_07
- const BATTLEANIMFUNC_08
- const BATTLEANIMFUNC_09
- const BATTLEANIMFUNC_0A
- const BATTLEANIMFUNC_RAZOR_LEAF
- const BATTLEANIMFUNC_0C
- const BATTLEANIMFUNC_0D
- const BATTLEANIMFUNC_0E
- const BATTLEANIMFUNC_0F
- const BATTLEANIMFUNC_10
- const BATTLEANIMFUNC_11
- const BATTLEANIMFUNC_12
- const BATTLEANIMFUNC_13
- const BATTLEANIMFUNC_14
- const BATTLEANIMFUNC_15
- const BATTLEANIMFUNC_16
- const BATTLEANIMFUNC_17
- const BATTLEANIMFUNC_18
- const BATTLEANIMFUNC_19
- const BATTLEANIMFUNC_1A
- const BATTLEANIMFUNC_1B
- const BATTLEANIMFUNC_1C
- const BATTLEANIMFUNC_1D
- const BATTLEANIMFUNC_1E
- const BATTLEANIMFUNC_1F
- const BATTLEANIMFUNC_LEECH_SEED
- const BATTLEANIMFUNC_21
- const BATTLEANIMFUNC_22
- const BATTLEANIMFUNC_23
- const BATTLEANIMFUNC_24
- const BATTLEANIMFUNC_25
- const BATTLEANIMFUNC_26
- const BATTLEANIMFUNC_27
- const BATTLEANIMFUNC_28
- const BATTLEANIMFUNC_SPRIAL_DESCENT
- const BATTLEANIMFUNC_POISON_GAS
- const BATTLEANIMFUNC_HORN
- const BATTLEANIMFUNC_2C
- const BATTLEANIMFUNC_2D
- const BATTLEANIMFUNC_2E
- const BATTLEANIMFUNC_2F
- const BATTLEANIMFUNC_30
- const BATTLEANIMFUNC_31
- const BATTLEANIMFUNC_32
- const BATTLEANIMFUNC_33
- const BATTLEANIMFUNC_34
- const BATTLEANIMFUNC_35
- const BATTLEANIMFUNC_36
- const BATTLEANIMFUNC_37
- const BATTLEANIMFUNC_38
- const BATTLEANIMFUNC_39
- const BATTLEANIMFUNC_3A
- const BATTLEANIMFUNC_3B
- const BATTLEANIMFUNC_3C
- const BATTLEANIMFUNC_3D
- const BATTLEANIMFUNC_3E
- const BATTLEANIMFUNC_3F
- const BATTLEANIMFUNC_40
- const BATTLEANIMFUNC_41
- const BATTLEANIMFUNC_42
- const BATTLEANIMFUNC_43
- const BATTLEANIMFUNC_44
- const BATTLEANIMFUNC_45
- const BATTLEANIMFUNC_46
- const BATTLEANIMFUNC_47
- const BATTLEANIMFUNC_48
- const BATTLEANIMFUNC_49
- const BATTLEANIMFUNC_4A
- const BATTLEANIMFUNC_4B
- const BATTLEANIMFUNC_4C
- const BATTLEANIMFUNC_4D
- const BATTLEANIMFUNC_4E
- const BATTLEANIMFUNC_4F
-
-; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm)
- const_def
- const BATTLEANIMFRAMESET_00
- const BATTLEANIMFRAMESET_01
- const BATTLEANIMFRAMESET_02
- const BATTLEANIMFRAMESET_03
- const BATTLEANIMFRAMESET_04
- const BATTLEANIMFRAMESET_05
- const BATTLEANIMFRAMESET_06
- const BATTLEANIMFRAMESET_07
- const BATTLEANIMFRAMESET_08
- const BATTLEANIMFRAMESET_09
- const BATTLEANIMFRAMESET_0A
- const BATTLEANIMFRAMESET_0B
- const BATTLEANIMFRAMESET_0C
- const BATTLEANIMFRAMESET_0D
- const BATTLEANIMFRAMESET_0E
- const BATTLEANIMFRAMESET_0F
- const BATTLEANIMFRAMESET_10
- const BATTLEANIMFRAMESET_11
- const BATTLEANIMFRAMESET_12
- const BATTLEANIMFRAMESET_13
- const BATTLEANIMFRAMESET_14
- const BATTLEANIMFRAMESET_15
- const BATTLEANIMFRAMESET_16
- const BATTLEANIMFRAMESET_17
- const BATTLEANIMFRAMESET_18
- const BATTLEANIMFRAMESET_19
- const BATTLEANIMFRAMESET_1A
- const BATTLEANIMFRAMESET_1B
- const BATTLEANIMFRAMESET_1C
- const BATTLEANIMFRAMESET_1D
- const BATTLEANIMFRAMESET_1E
- const BATTLEANIMFRAMESET_1F
- const BATTLEANIMFRAMESET_20
- const BATTLEANIMFRAMESET_21
- const BATTLEANIMFRAMESET_22
- const BATTLEANIMFRAMESET_23
- const BATTLEANIMFRAMESET_24
- const BATTLEANIMFRAMESET_25
- const BATTLEANIMFRAMESET_26
- const BATTLEANIMFRAMESET_27
- const BATTLEANIMFRAMESET_28
- const BATTLEANIMFRAMESET_29
- const BATTLEANIMFRAMESET_2A
- const BATTLEANIMFRAMESET_2B
- const BATTLEANIMFRAMESET_2C
- const BATTLEANIMFRAMESET_2D
- const BATTLEANIMFRAMESET_2E
- const BATTLEANIMFRAMESET_2F
- const BATTLEANIMFRAMESET_30
- const BATTLEANIMFRAMESET_31
- const BATTLEANIMFRAMESET_32
- const BATTLEANIMFRAMESET_33
- const BATTLEANIMFRAMESET_34
- const BATTLEANIMFRAMESET_35
- const BATTLEANIMFRAMESET_36
- const BATTLEANIMFRAMESET_37
- const BATTLEANIMFRAMESET_38
- const BATTLEANIMFRAMESET_39
- const BATTLEANIMFRAMESET_3A
- const BATTLEANIMFRAMESET_3B
- const BATTLEANIMFRAMESET_3C
- const BATTLEANIMFRAMESET_3D
- const BATTLEANIMFRAMESET_3E
- const BATTLEANIMFRAMESET_3F
- const BATTLEANIMFRAMESET_40
- const BATTLEANIMFRAMESET_41
- const BATTLEANIMFRAMESET_42
- const BATTLEANIMFRAMESET_43
- const BATTLEANIMFRAMESET_44
- const BATTLEANIMFRAMESET_45
- const BATTLEANIMFRAMESET_46
- const BATTLEANIMFRAMESET_47
- const BATTLEANIMFRAMESET_48
- const BATTLEANIMFRAMESET_49
- const BATTLEANIMFRAMESET_4A
- const BATTLEANIMFRAMESET_4B
- const BATTLEANIMFRAMESET_4C
- const BATTLEANIMFRAMESET_4D
- const BATTLEANIMFRAMESET_4E
- const BATTLEANIMFRAMESET_4F
- const BATTLEANIMFRAMESET_50
- const BATTLEANIMFRAMESET_51
- const BATTLEANIMFRAMESET_52
- const BATTLEANIMFRAMESET_53
- const BATTLEANIMFRAMESET_54
- const BATTLEANIMFRAMESET_55
- const BATTLEANIMFRAMESET_56
- const BATTLEANIMFRAMESET_57
- const BATTLEANIMFRAMESET_58
- const BATTLEANIMFRAMESET_59
- const BATTLEANIMFRAMESET_5A
- const BATTLEANIMFRAMESET_5B
- const BATTLEANIMFRAMESET_5C
- const BATTLEANIMFRAMESET_5D
- const BATTLEANIMFRAMESET_5E
- const BATTLEANIMFRAMESET_5F
- const BATTLEANIMFRAMESET_60
- const BATTLEANIMFRAMESET_61
- const BATTLEANIMFRAMESET_62
- const BATTLEANIMFRAMESET_63
- const BATTLEANIMFRAMESET_64
- const BATTLEANIMFRAMESET_65
- const BATTLEANIMFRAMESET_66
- const BATTLEANIMFRAMESET_67
- const BATTLEANIMFRAMESET_68
- const BATTLEANIMFRAMESET_69
- const BATTLEANIMFRAMESET_6A
- const BATTLEANIMFRAMESET_6B
- const BATTLEANIMFRAMESET_6C
- const BATTLEANIMFRAMESET_6D
- const BATTLEANIMFRAMESET_6E
- const BATTLEANIMFRAMESET_6F
- const BATTLEANIMFRAMESET_70
- const BATTLEANIMFRAMESET_71
- const BATTLEANIMFRAMESET_72
- const BATTLEANIMFRAMESET_73
- const BATTLEANIMFRAMESET_74
- const BATTLEANIMFRAMESET_75
- const BATTLEANIMFRAMESET_76
- const BATTLEANIMFRAMESET_77
- const BATTLEANIMFRAMESET_78
- const BATTLEANIMFRAMESET_79
- const BATTLEANIMFRAMESET_7A
- const BATTLEANIMFRAMESET_7B
- const BATTLEANIMFRAMESET_7C
- const BATTLEANIMFRAMESET_7D
- const BATTLEANIMFRAMESET_7E
- const BATTLEANIMFRAMESET_7F
- const BATTLEANIMFRAMESET_80
- const BATTLEANIMFRAMESET_81
- const BATTLEANIMFRAMESET_82
- const BATTLEANIMFRAMESET_83
- const BATTLEANIMFRAMESET_84
- const BATTLEANIMFRAMESET_85
- const BATTLEANIMFRAMESET_86
- const BATTLEANIMFRAMESET_87
- const BATTLEANIMFRAMESET_88
- const BATTLEANIMFRAMESET_89
- const BATTLEANIMFRAMESET_8A
- const BATTLEANIMFRAMESET_8B
- const BATTLEANIMFRAMESET_8C
- const BATTLEANIMFRAMESET_8D
- const BATTLEANIMFRAMESET_8E
- const BATTLEANIMFRAMESET_8F
- const BATTLEANIMFRAMESET_90
- const BATTLEANIMFRAMESET_91
- const BATTLEANIMFRAMESET_92
- const BATTLEANIMFRAMESET_93
- const BATTLEANIMFRAMESET_94
- const BATTLEANIMFRAMESET_95
- const BATTLEANIMFRAMESET_96
- const BATTLEANIMFRAMESET_97
- const BATTLEANIMFRAMESET_98
- const BATTLEANIMFRAMESET_99
- const BATTLEANIMFRAMESET_9A
- const BATTLEANIMFRAMESET_9B
- const BATTLEANIMFRAMESET_9C
- const BATTLEANIMFRAMESET_9D
- const BATTLEANIMFRAMESET_9E
- const BATTLEANIMFRAMESET_9F
- const BATTLEANIMFRAMESET_A0
- const BATTLEANIMFRAMESET_A1
- const BATTLEANIMFRAMESET_A2
- const BATTLEANIMFRAMESET_A3
- const BATTLEANIMFRAMESET_A4
- const BATTLEANIMFRAMESET_A5
- const BATTLEANIMFRAMESET_A6
- const BATTLEANIMFRAMESET_A7
- const BATTLEANIMFRAMESET_A8
- const BATTLEANIMFRAMESET_A9
- const BATTLEANIMFRAMESET_AA
- const BATTLEANIMFRAMESET_AB
- const BATTLEANIMFRAMESET_AC
- const BATTLEANIMFRAMESET_AD
- const BATTLEANIMFRAMESET_AE
- const BATTLEANIMFRAMESET_AF
- const BATTLEANIMFRAMESET_B0
- const BATTLEANIMFRAMESET_B1
- const BATTLEANIMFRAMESET_B2
- const BATTLEANIMFRAMESET_B3
- const BATTLEANIMFRAMESET_B4
- const BATTLEANIMFRAMESET_B5
- const BATTLEANIMFRAMESET_B6
- const BATTLEANIMFRAMESET_B7
- const BATTLEANIMFRAMESET_B8
-
-; BattleAnimOAMData indexes (see data/battle_anims/oam.asm)
- const_def
- const BATTLEANIMOAMSET_00
- const BATTLEANIMOAMSET_01
- const BATTLEANIMOAMSET_02
- const BATTLEANIMOAMSET_03
- const BATTLEANIMOAMSET_04
- const BATTLEANIMOAMSET_05
- const BATTLEANIMOAMSET_06
- const BATTLEANIMOAMSET_07
- const BATTLEANIMOAMSET_08
- const BATTLEANIMOAMSET_09
- const BATTLEANIMOAMSET_0A
- const BATTLEANIMOAMSET_0B
- const BATTLEANIMOAMSET_0C
- const BATTLEANIMOAMSET_0D
- const BATTLEANIMOAMSET_0E
- const BATTLEANIMOAMSET_0F
- const BATTLEANIMOAMSET_10
- const BATTLEANIMOAMSET_11
- const BATTLEANIMOAMSET_12
- const BATTLEANIMOAMSET_13
- const BATTLEANIMOAMSET_14
- const BATTLEANIMOAMSET_15
- const BATTLEANIMOAMSET_16
- const BATTLEANIMOAMSET_17
- const BATTLEANIMOAMSET_18
- const BATTLEANIMOAMSET_19
- const BATTLEANIMOAMSET_1A
- const BATTLEANIMOAMSET_1B
- const BATTLEANIMOAMSET_1C
- const BATTLEANIMOAMSET_1D
- const BATTLEANIMOAMSET_1E
- const BATTLEANIMOAMSET_1F
- const BATTLEANIMOAMSET_20
- const BATTLEANIMOAMSET_21
- const BATTLEANIMOAMSET_22
- const BATTLEANIMOAMSET_23
- const BATTLEANIMOAMSET_24
- const BATTLEANIMOAMSET_25
- const BATTLEANIMOAMSET_26
- const BATTLEANIMOAMSET_27
- const BATTLEANIMOAMSET_28
- const BATTLEANIMOAMSET_29
- const BATTLEANIMOAMSET_2A
- const BATTLEANIMOAMSET_2B
- const BATTLEANIMOAMSET_2C
- const BATTLEANIMOAMSET_2D
- const BATTLEANIMOAMSET_2E
- const BATTLEANIMOAMSET_2F
- const BATTLEANIMOAMSET_30
- const BATTLEANIMOAMSET_31
- const BATTLEANIMOAMSET_32
- const BATTLEANIMOAMSET_33
- const BATTLEANIMOAMSET_34
- const BATTLEANIMOAMSET_35
- const BATTLEANIMOAMSET_36
- const BATTLEANIMOAMSET_37
- const BATTLEANIMOAMSET_38
- const BATTLEANIMOAMSET_39
- const BATTLEANIMOAMSET_3A
- const BATTLEANIMOAMSET_3B
- const BATTLEANIMOAMSET_3C
- const BATTLEANIMOAMSET_3D
- const BATTLEANIMOAMSET_3E
- const BATTLEANIMOAMSET_3F
- const BATTLEANIMOAMSET_40
- const BATTLEANIMOAMSET_41
- const BATTLEANIMOAMSET_42
- const BATTLEANIMOAMSET_43
- const BATTLEANIMOAMSET_44
- const BATTLEANIMOAMSET_45
- const BATTLEANIMOAMSET_46
- const BATTLEANIMOAMSET_47
- const BATTLEANIMOAMSET_48
- const BATTLEANIMOAMSET_49
- const BATTLEANIMOAMSET_4A
- const BATTLEANIMOAMSET_4B
- const BATTLEANIMOAMSET_4C
- const BATTLEANIMOAMSET_4D
- const BATTLEANIMOAMSET_4E
- const BATTLEANIMOAMSET_4F
- const BATTLEANIMOAMSET_50
- const BATTLEANIMOAMSET_51
- const BATTLEANIMOAMSET_52
- const BATTLEANIMOAMSET_53
- const BATTLEANIMOAMSET_54
- const BATTLEANIMOAMSET_55
- const BATTLEANIMOAMSET_56
- const BATTLEANIMOAMSET_57
- const BATTLEANIMOAMSET_58
- const BATTLEANIMOAMSET_59
- const BATTLEANIMOAMSET_5A
- const BATTLEANIMOAMSET_5B
- const BATTLEANIMOAMSET_5C
- const BATTLEANIMOAMSET_5D
- const BATTLEANIMOAMSET_5E
- const BATTLEANIMOAMSET_5F
- const BATTLEANIMOAMSET_60
- const BATTLEANIMOAMSET_61
- const BATTLEANIMOAMSET_62
- const BATTLEANIMOAMSET_63
- const BATTLEANIMOAMSET_64
- const BATTLEANIMOAMSET_65
- const BATTLEANIMOAMSET_66
- const BATTLEANIMOAMSET_67
- const BATTLEANIMOAMSET_68
- const BATTLEANIMOAMSET_69
- const BATTLEANIMOAMSET_6A
- const BATTLEANIMOAMSET_6B
- const BATTLEANIMOAMSET_6C
- const BATTLEANIMOAMSET_6D
- const BATTLEANIMOAMSET_6E
- const BATTLEANIMOAMSET_6F
- const BATTLEANIMOAMSET_70
- const BATTLEANIMOAMSET_71
- const BATTLEANIMOAMSET_72
- const BATTLEANIMOAMSET_73
- const BATTLEANIMOAMSET_74
- const BATTLEANIMOAMSET_75
- const BATTLEANIMOAMSET_76
- const BATTLEANIMOAMSET_77
- const BATTLEANIMOAMSET_78
- const BATTLEANIMOAMSET_79
- const BATTLEANIMOAMSET_7A
- const BATTLEANIMOAMSET_7B
- const BATTLEANIMOAMSET_7C
- const BATTLEANIMOAMSET_7D
- const BATTLEANIMOAMSET_7E
- const BATTLEANIMOAMSET_7F
- const BATTLEANIMOAMSET_80
- const BATTLEANIMOAMSET_81
- const BATTLEANIMOAMSET_82
- const BATTLEANIMOAMSET_83
- const BATTLEANIMOAMSET_84
- const BATTLEANIMOAMSET_85
- const BATTLEANIMOAMSET_86
- const BATTLEANIMOAMSET_87
- const BATTLEANIMOAMSET_88
- const BATTLEANIMOAMSET_89
- const BATTLEANIMOAMSET_8A
- const BATTLEANIMOAMSET_8B
- const BATTLEANIMOAMSET_8C
- const BATTLEANIMOAMSET_8D
- const BATTLEANIMOAMSET_8E
- const BATTLEANIMOAMSET_8F
- const BATTLEANIMOAMSET_90
- const BATTLEANIMOAMSET_91
- const BATTLEANIMOAMSET_92
- const BATTLEANIMOAMSET_93
- const BATTLEANIMOAMSET_94
- const BATTLEANIMOAMSET_95
- const BATTLEANIMOAMSET_96
- const BATTLEANIMOAMSET_97
- const BATTLEANIMOAMSET_98
- const BATTLEANIMOAMSET_99
- const BATTLEANIMOAMSET_9A
- const BATTLEANIMOAMSET_9B
- const BATTLEANIMOAMSET_9C
- const BATTLEANIMOAMSET_9D
- const BATTLEANIMOAMSET_9E
- const BATTLEANIMOAMSET_9F
- const BATTLEANIMOAMSET_A0
- const BATTLEANIMOAMSET_A1
- const BATTLEANIMOAMSET_A2
- const BATTLEANIMOAMSET_A3
- const BATTLEANIMOAMSET_A4
- const BATTLEANIMOAMSET_A5
- const BATTLEANIMOAMSET_A6
- const BATTLEANIMOAMSET_A7
- const BATTLEANIMOAMSET_A8
- const BATTLEANIMOAMSET_A9
- const BATTLEANIMOAMSET_AA
- const BATTLEANIMOAMSET_AB
- const BATTLEANIMOAMSET_AC
- const BATTLEANIMOAMSET_AD
- const BATTLEANIMOAMSET_AE
- const BATTLEANIMOAMSET_AF
- const BATTLEANIMOAMSET_B0
- const BATTLEANIMOAMSET_B1
- const BATTLEANIMOAMSET_B2
- const BATTLEANIMOAMSET_B3
- const BATTLEANIMOAMSET_B4
- const BATTLEANIMOAMSET_B5
- const BATTLEANIMOAMSET_B6
- const BATTLEANIMOAMSET_B7
- const BATTLEANIMOAMSET_B8
- const BATTLEANIMOAMSET_B9
- const BATTLEANIMOAMSET_BA
- const BATTLEANIMOAMSET_BB
- const BATTLEANIMOAMSET_BC
- const BATTLEANIMOAMSET_BD
- const BATTLEANIMOAMSET_BE
- const BATTLEANIMOAMSET_BF
- const BATTLEANIMOAMSET_C0
- const BATTLEANIMOAMSET_C1
- const BATTLEANIMOAMSET_C2
- const BATTLEANIMOAMSET_C3
- const BATTLEANIMOAMSET_C4
- const BATTLEANIMOAMSET_C5
- const BATTLEANIMOAMSET_C6
- const BATTLEANIMOAMSET_C7
- const BATTLEANIMOAMSET_C8
- const BATTLEANIMOAMSET_C9
- const BATTLEANIMOAMSET_CA
- const BATTLEANIMOAMSET_CB
- const BATTLEANIMOAMSET_CC
- const BATTLEANIMOAMSET_CD
- const BATTLEANIMOAMSET_CE
- const BATTLEANIMOAMSET_CF
- const BATTLEANIMOAMSET_D0
- const BATTLEANIMOAMSET_D1
- const BATTLEANIMOAMSET_D2
- const BATTLEANIMOAMSET_D3
- const BATTLEANIMOAMSET_D4
- const BATTLEANIMOAMSET_D5
- const BATTLEANIMOAMSET_D6
- const BATTLEANIMOAMSET_D7
-
-; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm)
-const_value SET 1
- const ANIM_BG_FLASH_INVERTED
- const ANIM_BG_FLASH_WHITE
- const ANIM_BG_WHITE_HUES
- const ANIM_BG_BLACK_HUES
- const ANIM_BG_ALTERNATE_HUES
- const ANIM_BG_06
- const ANIM_BG_07
- const ANIM_BG_08
- const ANIM_BG_HIDE_MON
- const ANIM_BG_SHOW_MON
- const ANIM_BG_ENTER_MON
- const ANIM_BG_RETURN_MON
- const ANIM_BG_SURF
- const ANIM_BG_WHIRLPOOL
- const ANIM_BG_TELEPORT
- const ANIM_BG_NIGHT_SHADE
- const ANIM_BG_BATTLEROBJ_1ROW
- const ANIM_BG_BATTLEROBJ_2ROW
- const ANIM_BG_DOUBLE_TEAM
- const ANIM_BG_ACID_ARMOR
- const ANIM_BG_RAPID_FLASH
- const ANIM_BG_16
- const ANIM_BG_17
- const ANIM_BG_18
- const ANIM_BG_19
- const ANIM_BG_1A
- const ANIM_BG_1B
- const ANIM_BG_1C
- const ANIM_BG_1D
- const ANIM_BG_1E
- const ANIM_BG_1F
- const ANIM_BG_20
- const ANIM_BG_WITHDRAW
- const ANIM_BG_BOUNCE_DOWN
- const ANIM_BG_DIG
- const ANIM_BG_TACKLE
- const ANIM_BG_25
- const ANIM_BG_26
- const ANIM_BG_WAVE_DEFORM_USER
- const ANIM_BG_PSYCHIC
- const ANIM_BG_29
- const ANIM_BG_2A
- const ANIM_BG_2B
- const ANIM_BG_2C
- const ANIM_BG_2D
- const ANIM_BG_2E
- const ANIM_BG_2F
- const ANIM_BG_30
- const ANIM_BG_31
- const ANIM_BG_VIBRATE_MON
- const ANIM_BG_WOBBLE_MON
- const ANIM_BG_34
-
-; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm)
-const_value SET 1
- const ANIM_GFX_HIT
- const ANIM_GFX_CUT
- const ANIM_GFX_FIRE
- const ANIM_GFX_WATER
- const ANIM_GFX_LIGHTNING
- const ANIM_GFX_PLANT
- const ANIM_GFX_SMOKE
- const ANIM_GFX_EXPLOSION
- const ANIM_GFX_ROCKS
- const ANIM_GFX_ICE
- const ANIM_GFX_POKE_BALL
- const ANIM_GFX_POISON
- const ANIM_GFX_BUBBLE
- const ANIM_GFX_NOISE
- const ANIM_GFX_POWDER
- const ANIM_GFX_BEAM
- const ANIM_GFX_SPEED
- const ANIM_GFX_CHARGE
- const ANIM_GFX_WIND
- const ANIM_GFX_WHIP
- const ANIM_GFX_EGG
- const ANIM_GFX_ROPE
- const ANIM_GFX_PSYCHIC
- const ANIM_GFX_REFLECT
- const ANIM_GFX_STATUS
- const ANIM_GFX_SAND
- const ANIM_GFX_WEB
- const ANIM_GFX_HAZE
- const ANIM_GFX_HORN
- const ANIM_GFX_FLOWER
- const ANIM_GFX_MISC
- const ANIM_GFX_SKY_ATTACK
- const ANIM_GFX_GLOBE
- const ANIM_GFX_SHAPES
- const ANIM_GFX_OBJECTS
- const ANIM_GFX_SHINE
- const ANIM_GFX_ANGELS
- const ANIM_GFX_WAVE
- const ANIM_GFX_AEROBLAST
-
-; battle_bg_effect struct members (see macros/wram.asm)
- const_def
- const BG_EFFECT_STRUCT_FUNCTION
- const BG_EFFECT_STRUCT_JT_INDEX
- const BG_EFFECT_STRUCT_BATTLE_TURN
- const BG_EFFECT_STRUCT_03
-
-; battle palettes
- const_def
- const PAL_BATTLE_BG_PLAYER ; 0
- const PAL_BATTLE_BG_ENEMY ; 1
- const PAL_BATTLE_BG_ENEMY_HP ; 2
- const PAL_BATTLE_BG_PLAYER_HP ; 3
- const PAL_BATTLE_BG_EXP ; 4
- const PAL_BATTLE_BG_5 ; 5
- const PAL_BATTLE_BG_6 ; 6
- const PAL_BATTLE_BG_TEXT ; 7
-
-; animation object palettes
- const_def
- const PAL_BATTLE_OB_ENEMY ; 0
- const PAL_BATTLE_OB_PLAYER ; 1
- const PAL_BATTLE_OB_GRAY ; 2
- const PAL_BATTLE_OB_YELLOW ; 3
- const PAL_BATTLE_OB_RED ; 4
- const PAL_BATTLE_OB_GREEN ; 5
- const PAL_BATTLE_OB_BLUE ; 6
- const PAL_BATTLE_OB_BROWN ; 7