diff options
Diffstat (limited to 'constants/animation_constants.asm')
-rw-r--r-- | constants/animation_constants.asm | 834 |
1 files changed, 0 insertions, 834 deletions
diff --git a/constants/animation_constants.asm b/constants/animation_constants.asm deleted file mode 100644 index 2fbbf595..00000000 --- a/constants/animation_constants.asm +++ /dev/null @@ -1,834 +0,0 @@ -; battle_anim_struct members (see macros/wram.asm) - const_def - const BATTLEANIMSTRUCT_INDEX - const BATTLEANIMSTRUCT_01 - const BATTLEANIMSTRUCT_02 - const BATTLEANIMSTRUCT_FRAMESET_ID - const BATTLEANIMSTRUCT_FUNCTION - const BATTLEANIMSTRUCT_PALETTE - const BATTLEANIMSTRUCT_TILEID - const BATTLEANIMSTRUCT_XCOORD - const BATTLEANIMSTRUCT_YCOORD - const BATTLEANIMSTRUCT_XOFFSET - const BATTLEANIMSTRUCT_YOFFSET - const BATTLEANIMSTRUCT_0B - const BATTLEANIMSTRUCT_DURATION - const BATTLEANIMSTRUCT_FRAME - const BATTLEANIMSTRUCT_ANON_JT_INDEX - const BATTLEANIMSTRUCT_0F - const BATTLEANIMSTRUCT_10 - const BATTLEANIMSTRUCT_11 - const BATTLEANIMSTRUCT_12 - const BATTLEANIMSTRUCT_13 - const BATTLEANIMSTRUCT_14 - const BATTLEANIMSTRUCT_15 - const BATTLEANIMSTRUCT_16 - const BATTLEANIMSTRUCT_17 -BATTLEANIMSTRUCT_LENGTH EQU const_value - -; BattleAnimObjects indexes (see data/battle_anims/objects.asm) - const_def - const ANIM_OBJ_00 - const ANIM_OBJ_01 - const ANIM_OBJ_02 - const ANIM_OBJ_03 - const ANIM_OBJ_04 - const ANIM_OBJ_05 - const ANIM_OBJ_06 - const ANIM_OBJ_07 - const ANIM_OBJ_08 - const ANIM_OBJ_FANG - const ANIM_OBJ_0A - const ANIM_OBJ_EMBER - const ANIM_OBJ_DRAGON_RAGE - const ANIM_OBJ_FLAMETHROWER - const ANIM_OBJ_FIRE_SPIN - const ANIM_OBJ_FIRE_BLAST - const ANIM_OBJ_BURNED - const ANIM_OBJ_BLIZZARD - const ANIM_OBJ_12 - const ANIM_OBJ_ICE_BEAM - const ANIM_OBJ_RAZOR_LEAF - const ANIM_OBJ_POKE_BALL - const ANIM_OBJ_POKE_BALL_BLOCKED - const ANIM_OBJ_17 - const ANIM_OBJ_18 - const ANIM_OBJ_19 - const ANIM_OBJ_1A - const ANIM_OBJ_1B - const ANIM_OBJ_BALL_POOF - const ANIM_OBJ_BIG_ROCK - const ANIM_OBJ_SMALL_ROCK - const ANIM_OBJ_STRENGTH - const ANIM_OBJ_SEISMIC_TOSS - const ANIM_OBJ_BUBBLE - const ANIM_OBJ_SURF - const ANIM_OBJ_SING - const ANIM_OBJ_WATER_GUN - const ANIM_OBJ_HYDRO_PUMP - const ANIM_OBJ_POWDER - const ANIM_OBJ_27 - const ANIM_OBJ_28 - const ANIM_OBJ_ICE_BUILDUP - const ANIM_OBJ_FROZEN - const ANIM_OBJ_MASTER_BALL_SPARKLE - const ANIM_OBJ_RECOVER - const ANIM_OBJ_2D - const ANIM_OBJ_2E - const ANIM_OBJ_2F - const ANIM_OBJ_THUNDER_WAVE - const ANIM_OBJ_31 - const ANIM_OBJ_LIGHTNING_BOLT - const ANIM_OBJ_33 - const ANIM_OBJ_34 - const ANIM_OBJ_CLAMP - const ANIM_OBJ_BITE - const ANIM_OBJ_37 - const ANIM_OBJ_38 - const ANIM_OBJ_39 - const ANIM_OBJ_3A - const ANIM_OBJ_3B - const ANIM_OBJ_3C - const ANIM_OBJ_3D - const ANIM_OBJ_GUST - const ANIM_OBJ_3F - const ANIM_OBJ_40 - const ANIM_OBJ_41 - const ANIM_OBJ_42 - const ANIM_OBJ_SONICBOOM_JP - const ANIM_OBJ_44 - const ANIM_OBJ_ABSORB - const ANIM_OBJ_EGG - const ANIM_OBJ_47 - const ANIM_OBJ_48 - const ANIM_OBJ_49 - const ANIM_OBJ_LEECH_SEED - const ANIM_OBJ_4B - const ANIM_OBJ_WAVE - const ANIM_OBJ_CONFUSE_RAY - const ANIM_OBJ_4E - const ANIM_OBJ_4F - const ANIM_OBJ_SCREEN - const ANIM_OBJ_HARDEN - const ANIM_OBJ_CHICK - const ANIM_OBJ_AMNESIA - const ANIM_OBJ_ASLEEP - const ANIM_OBJ_SKULL - const ANIM_OBJ_56 - const ANIM_OBJ_57 - const ANIM_OBJ_58 - const ANIM_OBJ_PARALYZED - const ANIM_OBJ_STRING_SHOT - const ANIM_OBJ_HAZE - const ANIM_OBJ_MIST - const ANIM_OBJ_SMOG - const ANIM_OBJ_POISON_GAS - const ANIM_OBJ_HORN - const ANIM_OBJ_60 - const ANIM_OBJ_PETAL_DANCE - const ANIM_OBJ_SLUDGE_BOMB - const ANIM_OBJ_PAY_DAY - const ANIM_OBJ_64 - const ANIM_OBJ_MIMIC - const ANIM_OBJ_ATTRACT - const ANIM_OBJ_BONEMERANG - const ANIM_OBJ_BONE_CLUB - const ANIM_OBJ_BONE_RUSH - const ANIM_OBJ_SWIFT - const ANIM_OBJ_KINESIS - const ANIM_OBJ_FLASH - const ANIM_OBJ_SHINY - const ANIM_OBJ_SKY_ATTACK - const ANIM_OBJ_LICK - const ANIM_OBJ_WITHDRAW - const ANIM_OBJ_71 - const ANIM_OBJ_GROWTH - const ANIM_OBJ_CONVERSION2 - const ANIM_OBJ_SMOKE - const ANIM_OBJ_SMOKESCREEN - const ANIM_OBJ_SWORDS_DANCE - const ANIM_OBJ_SPEED_LINE - const ANIM_OBJ_SHARPEN - const ANIM_OBJ_DEFENSE_CURL - const ANIM_OBJ_7A - const ANIM_OBJ_7B - const ANIM_OBJ_DISABLE - const ANIM_OBJ_AGILITY - const ANIM_OBJ_HEART - const ANIM_OBJ_FLAME_WHEEL - const ANIM_OBJ_SACRED_FIRE - const ANIM_OBJ_COTTON_SPORE - const ANIM_OBJ_MILK_DRINK - const ANIM_OBJ_ANGER - const ANIM_OBJ_84 - const ANIM_OBJ_85 - const ANIM_OBJ_BATON_PASS - const ANIM_OBJ_LOCK_ON - const ANIM_OBJ_MIND_READER - const ANIM_OBJ_SAFEGUARD - const ANIM_OBJ_PROTECT - const ANIM_OBJ_THIEF - const ANIM_OBJ_OCTAZOOKA - const ANIM_OBJ_PRESENT - const ANIM_OBJ_SPIKES - const ANIM_OBJ_POWDER_SNOW - const ANIM_OBJ_DRAGONBREATH - const ANIM_OBJ_CONVERSION - const ANIM_OBJ_SPIDER_WEB - const ANIM_OBJ_93 - const ANIM_OBJ_NIGHTMARE - const ANIM_OBJ_IN_NIGHTMARE - const ANIM_OBJ_LOVELY_KISS - const ANIM_OBJ_SWEET_KISS - const ANIM_OBJ_SKETCH - const ANIM_OBJ_99 - const ANIM_OBJ_9A - const ANIM_OBJ_DESTINY_BOND - const ANIM_OBJ_MORNING_SUN - const ANIM_OBJ_GLIMMER - const ANIM_OBJ_MOONLIGHT - const ANIM_OBJ_HIDDEN_POWER - const ANIM_OBJ_A0 - const ANIM_OBJ_A1 - const ANIM_OBJ_SANDSTORM - const ANIM_OBJ_ZAP_CANNON - const ANIM_OBJ_SPITE - const ANIM_OBJ_CURSE - const ANIM_OBJ_PERISH_SONG - const ANIM_OBJ_FORESIGHT - const ANIM_OBJ_RAPID_SPIN - const ANIM_OBJ_SWAGGER - const ANIM_OBJ_AA - const ANIM_OBJ_AB - const ANIM_OBJ_MEAN_LOOK - const ANIM_OBJ_AD - const ANIM_OBJ_AE - const ANIM_OBJ_RAIN - const ANIM_OBJ_B0 - const ANIM_OBJ_PSYCH_UP - const ANIM_OBJ_ANCIENTPOWER - const ANIM_OBJ_AEROBLAST - const ANIM_OBJ_SHADOW_BALL - const ANIM_OBJ_ROCK_SMASH - const ANIM_OBJ_FLOWER - const ANIM_OBJ_COTTON - const ANIM_OBJ_ENEMYFEET_1ROW - const ANIM_OBJ_PLAYERHEAD_1ROW - const ANIM_OBJ_ENEMYFEET_2ROW - const ANIM_OBJ_PLAYERHEAD_2ROW - -; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm) - const_def - const BATTLEANIMFUNC_00 - const BATTLEANIMFUNC_01 - const BATTLEANIMFUNC_02 - const BATTLEANIMFUNC_03 - const BATTLEANIMFUNC_04 - const BATTLEANIMFUNC_05 - const BATTLEANIMFUNC_06 - const BATTLEANIMFUNC_07 - const BATTLEANIMFUNC_08 - const BATTLEANIMFUNC_09 - const BATTLEANIMFUNC_0A - const BATTLEANIMFUNC_RAZOR_LEAF - const BATTLEANIMFUNC_0C - const BATTLEANIMFUNC_0D - const BATTLEANIMFUNC_0E - const BATTLEANIMFUNC_0F - const BATTLEANIMFUNC_10 - const BATTLEANIMFUNC_11 - const BATTLEANIMFUNC_12 - const BATTLEANIMFUNC_13 - const BATTLEANIMFUNC_14 - const BATTLEANIMFUNC_15 - const BATTLEANIMFUNC_16 - const BATTLEANIMFUNC_17 - const BATTLEANIMFUNC_18 - const BATTLEANIMFUNC_19 - const BATTLEANIMFUNC_1A - const BATTLEANIMFUNC_1B - const BATTLEANIMFUNC_1C - const BATTLEANIMFUNC_1D - const BATTLEANIMFUNC_1E - const BATTLEANIMFUNC_1F - const BATTLEANIMFUNC_LEECH_SEED - const BATTLEANIMFUNC_21 - const BATTLEANIMFUNC_22 - const BATTLEANIMFUNC_23 - const BATTLEANIMFUNC_24 - const BATTLEANIMFUNC_25 - const BATTLEANIMFUNC_26 - const BATTLEANIMFUNC_27 - const BATTLEANIMFUNC_28 - const BATTLEANIMFUNC_SPRIAL_DESCENT - const BATTLEANIMFUNC_POISON_GAS - const BATTLEANIMFUNC_HORN - const BATTLEANIMFUNC_2C - const BATTLEANIMFUNC_2D - const BATTLEANIMFUNC_2E - const BATTLEANIMFUNC_2F - const BATTLEANIMFUNC_30 - const BATTLEANIMFUNC_31 - const BATTLEANIMFUNC_32 - const BATTLEANIMFUNC_33 - const BATTLEANIMFUNC_34 - const BATTLEANIMFUNC_35 - const BATTLEANIMFUNC_36 - const BATTLEANIMFUNC_37 - const BATTLEANIMFUNC_38 - const BATTLEANIMFUNC_39 - const BATTLEANIMFUNC_3A - const BATTLEANIMFUNC_3B - const BATTLEANIMFUNC_3C - const BATTLEANIMFUNC_3D - const BATTLEANIMFUNC_3E - const BATTLEANIMFUNC_3F - const BATTLEANIMFUNC_40 - const BATTLEANIMFUNC_41 - const BATTLEANIMFUNC_42 - const BATTLEANIMFUNC_43 - const BATTLEANIMFUNC_44 - const BATTLEANIMFUNC_45 - const BATTLEANIMFUNC_46 - const BATTLEANIMFUNC_47 - const BATTLEANIMFUNC_48 - const BATTLEANIMFUNC_49 - const BATTLEANIMFUNC_4A - const BATTLEANIMFUNC_4B - const BATTLEANIMFUNC_4C - const BATTLEANIMFUNC_4D - const BATTLEANIMFUNC_4E - const BATTLEANIMFUNC_4F - -; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm) - const_def - const BATTLEANIMFRAMESET_00 - const BATTLEANIMFRAMESET_01 - const BATTLEANIMFRAMESET_02 - const BATTLEANIMFRAMESET_03 - const BATTLEANIMFRAMESET_04 - const BATTLEANIMFRAMESET_05 - const BATTLEANIMFRAMESET_06 - const BATTLEANIMFRAMESET_07 - const BATTLEANIMFRAMESET_08 - const BATTLEANIMFRAMESET_09 - const BATTLEANIMFRAMESET_0A - const BATTLEANIMFRAMESET_0B - const BATTLEANIMFRAMESET_0C - const BATTLEANIMFRAMESET_0D - const BATTLEANIMFRAMESET_0E - const BATTLEANIMFRAMESET_0F - const BATTLEANIMFRAMESET_10 - const BATTLEANIMFRAMESET_11 - const BATTLEANIMFRAMESET_12 - const BATTLEANIMFRAMESET_13 - const BATTLEANIMFRAMESET_14 - const BATTLEANIMFRAMESET_15 - const BATTLEANIMFRAMESET_16 - const BATTLEANIMFRAMESET_17 - const BATTLEANIMFRAMESET_18 - const BATTLEANIMFRAMESET_19 - const BATTLEANIMFRAMESET_1A - const BATTLEANIMFRAMESET_1B - const BATTLEANIMFRAMESET_1C - const BATTLEANIMFRAMESET_1D - const BATTLEANIMFRAMESET_1E - const BATTLEANIMFRAMESET_1F - const BATTLEANIMFRAMESET_20 - const BATTLEANIMFRAMESET_21 - const BATTLEANIMFRAMESET_22 - const BATTLEANIMFRAMESET_23 - const BATTLEANIMFRAMESET_24 - const BATTLEANIMFRAMESET_25 - const BATTLEANIMFRAMESET_26 - const BATTLEANIMFRAMESET_27 - const BATTLEANIMFRAMESET_28 - const BATTLEANIMFRAMESET_29 - const BATTLEANIMFRAMESET_2A - const BATTLEANIMFRAMESET_2B - const BATTLEANIMFRAMESET_2C - const BATTLEANIMFRAMESET_2D - const BATTLEANIMFRAMESET_2E - const BATTLEANIMFRAMESET_2F - const BATTLEANIMFRAMESET_30 - const BATTLEANIMFRAMESET_31 - const BATTLEANIMFRAMESET_32 - const BATTLEANIMFRAMESET_33 - const BATTLEANIMFRAMESET_34 - const BATTLEANIMFRAMESET_35 - const BATTLEANIMFRAMESET_36 - const BATTLEANIMFRAMESET_37 - const BATTLEANIMFRAMESET_38 - const BATTLEANIMFRAMESET_39 - const BATTLEANIMFRAMESET_3A - const BATTLEANIMFRAMESET_3B - const BATTLEANIMFRAMESET_3C - const BATTLEANIMFRAMESET_3D - const BATTLEANIMFRAMESET_3E - const BATTLEANIMFRAMESET_3F - const BATTLEANIMFRAMESET_40 - const BATTLEANIMFRAMESET_41 - const BATTLEANIMFRAMESET_42 - const BATTLEANIMFRAMESET_43 - const BATTLEANIMFRAMESET_44 - const BATTLEANIMFRAMESET_45 - const BATTLEANIMFRAMESET_46 - const BATTLEANIMFRAMESET_47 - const BATTLEANIMFRAMESET_48 - const BATTLEANIMFRAMESET_49 - const BATTLEANIMFRAMESET_4A - const BATTLEANIMFRAMESET_4B - const BATTLEANIMFRAMESET_4C - const BATTLEANIMFRAMESET_4D - const BATTLEANIMFRAMESET_4E - const BATTLEANIMFRAMESET_4F - const BATTLEANIMFRAMESET_50 - const BATTLEANIMFRAMESET_51 - const BATTLEANIMFRAMESET_52 - const BATTLEANIMFRAMESET_53 - const BATTLEANIMFRAMESET_54 - const BATTLEANIMFRAMESET_55 - const BATTLEANIMFRAMESET_56 - const BATTLEANIMFRAMESET_57 - const BATTLEANIMFRAMESET_58 - const BATTLEANIMFRAMESET_59 - const BATTLEANIMFRAMESET_5A - const BATTLEANIMFRAMESET_5B - const BATTLEANIMFRAMESET_5C - const BATTLEANIMFRAMESET_5D - const BATTLEANIMFRAMESET_5E - const BATTLEANIMFRAMESET_5F - const BATTLEANIMFRAMESET_60 - const BATTLEANIMFRAMESET_61 - const BATTLEANIMFRAMESET_62 - const BATTLEANIMFRAMESET_63 - const BATTLEANIMFRAMESET_64 - const BATTLEANIMFRAMESET_65 - const BATTLEANIMFRAMESET_66 - const BATTLEANIMFRAMESET_67 - const BATTLEANIMFRAMESET_68 - const BATTLEANIMFRAMESET_69 - const BATTLEANIMFRAMESET_6A - const BATTLEANIMFRAMESET_6B - const BATTLEANIMFRAMESET_6C - const BATTLEANIMFRAMESET_6D - const BATTLEANIMFRAMESET_6E - const BATTLEANIMFRAMESET_6F - const BATTLEANIMFRAMESET_70 - const BATTLEANIMFRAMESET_71 - const BATTLEANIMFRAMESET_72 - const BATTLEANIMFRAMESET_73 - const BATTLEANIMFRAMESET_74 - const BATTLEANIMFRAMESET_75 - const BATTLEANIMFRAMESET_76 - const BATTLEANIMFRAMESET_77 - const BATTLEANIMFRAMESET_78 - const BATTLEANIMFRAMESET_79 - const BATTLEANIMFRAMESET_7A - const BATTLEANIMFRAMESET_7B - const BATTLEANIMFRAMESET_7C - const BATTLEANIMFRAMESET_7D - const BATTLEANIMFRAMESET_7E - const BATTLEANIMFRAMESET_7F - const BATTLEANIMFRAMESET_80 - const BATTLEANIMFRAMESET_81 - const BATTLEANIMFRAMESET_82 - const BATTLEANIMFRAMESET_83 - const BATTLEANIMFRAMESET_84 - const BATTLEANIMFRAMESET_85 - const BATTLEANIMFRAMESET_86 - const BATTLEANIMFRAMESET_87 - const BATTLEANIMFRAMESET_88 - const BATTLEANIMFRAMESET_89 - const BATTLEANIMFRAMESET_8A - const BATTLEANIMFRAMESET_8B - const BATTLEANIMFRAMESET_8C - const BATTLEANIMFRAMESET_8D - const BATTLEANIMFRAMESET_8E - const BATTLEANIMFRAMESET_8F - const BATTLEANIMFRAMESET_90 - const BATTLEANIMFRAMESET_91 - const BATTLEANIMFRAMESET_92 - const BATTLEANIMFRAMESET_93 - const BATTLEANIMFRAMESET_94 - const BATTLEANIMFRAMESET_95 - const BATTLEANIMFRAMESET_96 - const BATTLEANIMFRAMESET_97 - const BATTLEANIMFRAMESET_98 - const BATTLEANIMFRAMESET_99 - const BATTLEANIMFRAMESET_9A - const BATTLEANIMFRAMESET_9B - const BATTLEANIMFRAMESET_9C - const BATTLEANIMFRAMESET_9D - const BATTLEANIMFRAMESET_9E - const BATTLEANIMFRAMESET_9F - const BATTLEANIMFRAMESET_A0 - const BATTLEANIMFRAMESET_A1 - const BATTLEANIMFRAMESET_A2 - const BATTLEANIMFRAMESET_A3 - const BATTLEANIMFRAMESET_A4 - const BATTLEANIMFRAMESET_A5 - const BATTLEANIMFRAMESET_A6 - const BATTLEANIMFRAMESET_A7 - const BATTLEANIMFRAMESET_A8 - const BATTLEANIMFRAMESET_A9 - const BATTLEANIMFRAMESET_AA - const BATTLEANIMFRAMESET_AB - const BATTLEANIMFRAMESET_AC - const BATTLEANIMFRAMESET_AD - const BATTLEANIMFRAMESET_AE - const BATTLEANIMFRAMESET_AF - const BATTLEANIMFRAMESET_B0 - const BATTLEANIMFRAMESET_B1 - const BATTLEANIMFRAMESET_B2 - const BATTLEANIMFRAMESET_B3 - const BATTLEANIMFRAMESET_B4 - const BATTLEANIMFRAMESET_B5 - const BATTLEANIMFRAMESET_B6 - const BATTLEANIMFRAMESET_B7 - const BATTLEANIMFRAMESET_B8 - -; BattleAnimOAMData indexes (see data/battle_anims/oam.asm) - const_def - const BATTLEANIMOAMSET_00 - const BATTLEANIMOAMSET_01 - const BATTLEANIMOAMSET_02 - const BATTLEANIMOAMSET_03 - const BATTLEANIMOAMSET_04 - const BATTLEANIMOAMSET_05 - const BATTLEANIMOAMSET_06 - const BATTLEANIMOAMSET_07 - const BATTLEANIMOAMSET_08 - const BATTLEANIMOAMSET_09 - const BATTLEANIMOAMSET_0A - const BATTLEANIMOAMSET_0B - const BATTLEANIMOAMSET_0C - const BATTLEANIMOAMSET_0D - const BATTLEANIMOAMSET_0E - const BATTLEANIMOAMSET_0F - const BATTLEANIMOAMSET_10 - const BATTLEANIMOAMSET_11 - const BATTLEANIMOAMSET_12 - const BATTLEANIMOAMSET_13 - const BATTLEANIMOAMSET_14 - const BATTLEANIMOAMSET_15 - const BATTLEANIMOAMSET_16 - const BATTLEANIMOAMSET_17 - const BATTLEANIMOAMSET_18 - const BATTLEANIMOAMSET_19 - const BATTLEANIMOAMSET_1A - const BATTLEANIMOAMSET_1B - const BATTLEANIMOAMSET_1C - const BATTLEANIMOAMSET_1D - const BATTLEANIMOAMSET_1E - const BATTLEANIMOAMSET_1F - const BATTLEANIMOAMSET_20 - const BATTLEANIMOAMSET_21 - const BATTLEANIMOAMSET_22 - const BATTLEANIMOAMSET_23 - const BATTLEANIMOAMSET_24 - const BATTLEANIMOAMSET_25 - const BATTLEANIMOAMSET_26 - const BATTLEANIMOAMSET_27 - const BATTLEANIMOAMSET_28 - const BATTLEANIMOAMSET_29 - const BATTLEANIMOAMSET_2A - const BATTLEANIMOAMSET_2B - const BATTLEANIMOAMSET_2C - const BATTLEANIMOAMSET_2D - const BATTLEANIMOAMSET_2E - const BATTLEANIMOAMSET_2F - const BATTLEANIMOAMSET_30 - const BATTLEANIMOAMSET_31 - const BATTLEANIMOAMSET_32 - const BATTLEANIMOAMSET_33 - const BATTLEANIMOAMSET_34 - const BATTLEANIMOAMSET_35 - const BATTLEANIMOAMSET_36 - const BATTLEANIMOAMSET_37 - const BATTLEANIMOAMSET_38 - const BATTLEANIMOAMSET_39 - const BATTLEANIMOAMSET_3A - const BATTLEANIMOAMSET_3B - const BATTLEANIMOAMSET_3C - const BATTLEANIMOAMSET_3D - const BATTLEANIMOAMSET_3E - const BATTLEANIMOAMSET_3F - const BATTLEANIMOAMSET_40 - const BATTLEANIMOAMSET_41 - const BATTLEANIMOAMSET_42 - const BATTLEANIMOAMSET_43 - const BATTLEANIMOAMSET_44 - const BATTLEANIMOAMSET_45 - const BATTLEANIMOAMSET_46 - const BATTLEANIMOAMSET_47 - const BATTLEANIMOAMSET_48 - const BATTLEANIMOAMSET_49 - const BATTLEANIMOAMSET_4A - const BATTLEANIMOAMSET_4B - const BATTLEANIMOAMSET_4C - const BATTLEANIMOAMSET_4D - const BATTLEANIMOAMSET_4E - const BATTLEANIMOAMSET_4F - const BATTLEANIMOAMSET_50 - const BATTLEANIMOAMSET_51 - const BATTLEANIMOAMSET_52 - const BATTLEANIMOAMSET_53 - const BATTLEANIMOAMSET_54 - const BATTLEANIMOAMSET_55 - const BATTLEANIMOAMSET_56 - const BATTLEANIMOAMSET_57 - const BATTLEANIMOAMSET_58 - const BATTLEANIMOAMSET_59 - const BATTLEANIMOAMSET_5A - const BATTLEANIMOAMSET_5B - const BATTLEANIMOAMSET_5C - const BATTLEANIMOAMSET_5D - const BATTLEANIMOAMSET_5E - const BATTLEANIMOAMSET_5F - const BATTLEANIMOAMSET_60 - const BATTLEANIMOAMSET_61 - const BATTLEANIMOAMSET_62 - const BATTLEANIMOAMSET_63 - const BATTLEANIMOAMSET_64 - const BATTLEANIMOAMSET_65 - const BATTLEANIMOAMSET_66 - const BATTLEANIMOAMSET_67 - const BATTLEANIMOAMSET_68 - const BATTLEANIMOAMSET_69 - const BATTLEANIMOAMSET_6A - const BATTLEANIMOAMSET_6B - const BATTLEANIMOAMSET_6C - const BATTLEANIMOAMSET_6D - const BATTLEANIMOAMSET_6E - const BATTLEANIMOAMSET_6F - const BATTLEANIMOAMSET_70 - const BATTLEANIMOAMSET_71 - const BATTLEANIMOAMSET_72 - const BATTLEANIMOAMSET_73 - const BATTLEANIMOAMSET_74 - const BATTLEANIMOAMSET_75 - const BATTLEANIMOAMSET_76 - const BATTLEANIMOAMSET_77 - const BATTLEANIMOAMSET_78 - const BATTLEANIMOAMSET_79 - const BATTLEANIMOAMSET_7A - const BATTLEANIMOAMSET_7B - const BATTLEANIMOAMSET_7C - const BATTLEANIMOAMSET_7D - const BATTLEANIMOAMSET_7E - const BATTLEANIMOAMSET_7F - const BATTLEANIMOAMSET_80 - const BATTLEANIMOAMSET_81 - const BATTLEANIMOAMSET_82 - const BATTLEANIMOAMSET_83 - const BATTLEANIMOAMSET_84 - const BATTLEANIMOAMSET_85 - const BATTLEANIMOAMSET_86 - const BATTLEANIMOAMSET_87 - const BATTLEANIMOAMSET_88 - const BATTLEANIMOAMSET_89 - const BATTLEANIMOAMSET_8A - const BATTLEANIMOAMSET_8B - const BATTLEANIMOAMSET_8C - const BATTLEANIMOAMSET_8D - const BATTLEANIMOAMSET_8E - const BATTLEANIMOAMSET_8F - const BATTLEANIMOAMSET_90 - const BATTLEANIMOAMSET_91 - const BATTLEANIMOAMSET_92 - const BATTLEANIMOAMSET_93 - const BATTLEANIMOAMSET_94 - const BATTLEANIMOAMSET_95 - const BATTLEANIMOAMSET_96 - const BATTLEANIMOAMSET_97 - const BATTLEANIMOAMSET_98 - const BATTLEANIMOAMSET_99 - const BATTLEANIMOAMSET_9A - const BATTLEANIMOAMSET_9B - const BATTLEANIMOAMSET_9C - const BATTLEANIMOAMSET_9D - const BATTLEANIMOAMSET_9E - const BATTLEANIMOAMSET_9F - const BATTLEANIMOAMSET_A0 - const BATTLEANIMOAMSET_A1 - const BATTLEANIMOAMSET_A2 - const BATTLEANIMOAMSET_A3 - const BATTLEANIMOAMSET_A4 - const BATTLEANIMOAMSET_A5 - const BATTLEANIMOAMSET_A6 - const BATTLEANIMOAMSET_A7 - const BATTLEANIMOAMSET_A8 - const BATTLEANIMOAMSET_A9 - const BATTLEANIMOAMSET_AA - const BATTLEANIMOAMSET_AB - const BATTLEANIMOAMSET_AC - const BATTLEANIMOAMSET_AD - const BATTLEANIMOAMSET_AE - const BATTLEANIMOAMSET_AF - const BATTLEANIMOAMSET_B0 - const BATTLEANIMOAMSET_B1 - const BATTLEANIMOAMSET_B2 - const BATTLEANIMOAMSET_B3 - const BATTLEANIMOAMSET_B4 - const BATTLEANIMOAMSET_B5 - const BATTLEANIMOAMSET_B6 - const BATTLEANIMOAMSET_B7 - const BATTLEANIMOAMSET_B8 - const BATTLEANIMOAMSET_B9 - const BATTLEANIMOAMSET_BA - const BATTLEANIMOAMSET_BB - const BATTLEANIMOAMSET_BC - const BATTLEANIMOAMSET_BD - const BATTLEANIMOAMSET_BE - const BATTLEANIMOAMSET_BF - const BATTLEANIMOAMSET_C0 - const BATTLEANIMOAMSET_C1 - const BATTLEANIMOAMSET_C2 - const BATTLEANIMOAMSET_C3 - const BATTLEANIMOAMSET_C4 - const BATTLEANIMOAMSET_C5 - const BATTLEANIMOAMSET_C6 - const BATTLEANIMOAMSET_C7 - const BATTLEANIMOAMSET_C8 - const BATTLEANIMOAMSET_C9 - const BATTLEANIMOAMSET_CA - const BATTLEANIMOAMSET_CB - const BATTLEANIMOAMSET_CC - const BATTLEANIMOAMSET_CD - const BATTLEANIMOAMSET_CE - const BATTLEANIMOAMSET_CF - const BATTLEANIMOAMSET_D0 - const BATTLEANIMOAMSET_D1 - const BATTLEANIMOAMSET_D2 - const BATTLEANIMOAMSET_D3 - const BATTLEANIMOAMSET_D4 - const BATTLEANIMOAMSET_D5 - const BATTLEANIMOAMSET_D6 - const BATTLEANIMOAMSET_D7 - -; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm) -const_value SET 1 - const ANIM_BG_FLASH_INVERTED - const ANIM_BG_FLASH_WHITE - const ANIM_BG_WHITE_HUES - const ANIM_BG_BLACK_HUES - const ANIM_BG_ALTERNATE_HUES - const ANIM_BG_06 - const ANIM_BG_07 - const ANIM_BG_08 - const ANIM_BG_HIDE_MON - const ANIM_BG_SHOW_MON - const ANIM_BG_ENTER_MON - const ANIM_BG_RETURN_MON - const ANIM_BG_SURF - const ANIM_BG_WHIRLPOOL - const ANIM_BG_TELEPORT - const ANIM_BG_NIGHT_SHADE - const ANIM_BG_BATTLEROBJ_1ROW - const ANIM_BG_BATTLEROBJ_2ROW - const ANIM_BG_DOUBLE_TEAM - const ANIM_BG_ACID_ARMOR - const ANIM_BG_RAPID_FLASH - const ANIM_BG_16 - const ANIM_BG_17 - const ANIM_BG_18 - const ANIM_BG_19 - const ANIM_BG_1A - const ANIM_BG_1B - const ANIM_BG_1C - const ANIM_BG_1D - const ANIM_BG_1E - const ANIM_BG_1F - const ANIM_BG_20 - const ANIM_BG_WITHDRAW - const ANIM_BG_BOUNCE_DOWN - const ANIM_BG_DIG - const ANIM_BG_TACKLE - const ANIM_BG_25 - const ANIM_BG_26 - const ANIM_BG_WAVE_DEFORM_USER - const ANIM_BG_PSYCHIC - const ANIM_BG_29 - const ANIM_BG_2A - const ANIM_BG_2B - const ANIM_BG_2C - const ANIM_BG_2D - const ANIM_BG_2E - const ANIM_BG_2F - const ANIM_BG_30 - const ANIM_BG_31 - const ANIM_BG_VIBRATE_MON - const ANIM_BG_WOBBLE_MON - const ANIM_BG_34 - -; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm) -const_value SET 1 - const ANIM_GFX_HIT - const ANIM_GFX_CUT - const ANIM_GFX_FIRE - const ANIM_GFX_WATER - const ANIM_GFX_LIGHTNING - const ANIM_GFX_PLANT - const ANIM_GFX_SMOKE - const ANIM_GFX_EXPLOSION - const ANIM_GFX_ROCKS - const ANIM_GFX_ICE - const ANIM_GFX_POKE_BALL - const ANIM_GFX_POISON - const ANIM_GFX_BUBBLE - const ANIM_GFX_NOISE - const ANIM_GFX_POWDER - const ANIM_GFX_BEAM - const ANIM_GFX_SPEED - const ANIM_GFX_CHARGE - const ANIM_GFX_WIND - const ANIM_GFX_WHIP - const ANIM_GFX_EGG - const ANIM_GFX_ROPE - const ANIM_GFX_PSYCHIC - const ANIM_GFX_REFLECT - const ANIM_GFX_STATUS - const ANIM_GFX_SAND - const ANIM_GFX_WEB - const ANIM_GFX_HAZE - const ANIM_GFX_HORN - const ANIM_GFX_FLOWER - const ANIM_GFX_MISC - const ANIM_GFX_SKY_ATTACK - const ANIM_GFX_GLOBE - const ANIM_GFX_SHAPES - const ANIM_GFX_OBJECTS - const ANIM_GFX_SHINE - const ANIM_GFX_ANGELS - const ANIM_GFX_WAVE - const ANIM_GFX_AEROBLAST - -; battle_bg_effect struct members (see macros/wram.asm) - const_def - const BG_EFFECT_STRUCT_FUNCTION - const BG_EFFECT_STRUCT_JT_INDEX - const BG_EFFECT_STRUCT_BATTLE_TURN - const BG_EFFECT_STRUCT_03 - -; battle palettes - const_def - const PAL_BATTLE_BG_PLAYER ; 0 - const PAL_BATTLE_BG_ENEMY ; 1 - const PAL_BATTLE_BG_ENEMY_HP ; 2 - const PAL_BATTLE_BG_PLAYER_HP ; 3 - const PAL_BATTLE_BG_EXP ; 4 - const PAL_BATTLE_BG_5 ; 5 - const PAL_BATTLE_BG_6 ; 6 - const PAL_BATTLE_BG_TEXT ; 7 - -; animation object palettes - const_def - const PAL_BATTLE_OB_ENEMY ; 0 - const PAL_BATTLE_OB_PLAYER ; 1 - const PAL_BATTLE_OB_GRAY ; 2 - const PAL_BATTLE_OB_YELLOW ; 3 - const PAL_BATTLE_OB_RED ; 4 - const PAL_BATTLE_OB_GREEN ; 5 - const PAL_BATTLE_OB_BLUE ; 6 - const PAL_BATTLE_OB_BROWN ; 7 |