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-rw-r--r--constants/battle_constants.asm160
1 files changed, 0 insertions, 160 deletions
diff --git a/constants/battle_constants.asm b/constants/battle_constants.asm
index 804f223c..99d86e56 100644
--- a/constants/battle_constants.asm
+++ b/constants/battle_constants.asm
@@ -162,166 +162,6 @@ SUBSTATUS_CURLED EQU 0
const WEATHER_SANDSTORM_END
-; move effects
- const_def
- const EFFECT_NORMAL_HIT
- const EFFECT_SLEEP
- const EFFECT_POISON_HIT
- const EFFECT_LEECH_HIT
- const EFFECT_BURN_HIT
- const EFFECT_FREEZE_HIT
- const EFFECT_PARALYZE_HIT
- const EFFECT_EXPLOSION
- const EFFECT_DREAM_EATER
- const EFFECT_MIRROR_MOVE
- const EFFECT_ATTACK_UP
- const EFFECT_DEFENSE_UP
- const EFFECT_SPEED_UP
- const EFFECT_SP_ATK_UP
- const EFFECT_SP_DEF_UP
- const EFFECT_ACCURACY_UP
- const EFFECT_EVASION_UP
- const EFFECT_ALWAYS_HIT
- const EFFECT_ATTACK_DOWN
- const EFFECT_DEFENSE_DOWN
- const EFFECT_SPEED_DOWN
- const EFFECT_SP_ATK_DOWN
- const EFFECT_SP_DEF_DOWN
- const EFFECT_ACCURACY_DOWN
- const EFFECT_EVASION_DOWN
- const EFFECT_HAZE
- const EFFECT_BIDE
- const EFFECT_RAMPAGE
- const EFFECT_WHIRLWIND
- const EFFECT_MULTI_HIT
- const EFFECT_CONVERSION
- const EFFECT_FLINCH_HIT
- const EFFECT_HEAL
- const EFFECT_TOXIC
- const EFFECT_PAY_DAY
- const EFFECT_LIGHT_SCREEN
- const EFFECT_TRI_ATTACK
- const EFFECT_UNUSED_25
- const EFFECT_OHKO
- const EFFECT_RAZOR_WIND
- const EFFECT_SUPER_FANG
- const EFFECT_STATIC_DAMAGE
- const EFFECT_BIND
- const EFFECT_UNUSED_2B
- const EFFECT_DOUBLE_HIT
- const EFFECT_JUMP_KICK
- const EFFECT_MIST
- const EFFECT_FOCUS_ENERGY
- const EFFECT_RECOIL_HIT
- const EFFECT_CONFUSE
- const EFFECT_ATTACK_UP_2
- const EFFECT_DEFENSE_UP_2
- const EFFECT_SPEED_UP_2
- const EFFECT_SP_ATK_UP_2
- const EFFECT_SP_DEF_UP_2
- const EFFECT_ACCURACY_UP_2
- const EFFECT_EVASION_UP_2
- const EFFECT_TRANSFORM
- const EFFECT_ATTACK_DOWN_2
- const EFFECT_DEFENSE_DOWN_2
- const EFFECT_SPEED_DOWN_2
- const EFFECT_SP_ATK_DOWN_2
- const EFFECT_SP_DEF_DOWN_2
- const EFFECT_ACCURACY_DOWN_2
- const EFFECT_EVASION_DOWN_2
- const EFFECT_REFLECT
- const EFFECT_POISON
- const EFFECT_PARALYZE
- const EFFECT_ATTACK_DOWN_HIT
- const EFFECT_DEFENSE_DOWN_HIT
- const EFFECT_SPEED_DOWN_HIT
- const EFFECT_SP_ATK_DOWN_HIT
- const EFFECT_SP_DEF_DOWN_HIT
- const EFFECT_ACCURACY_DOWN_HIT
- const EFFECT_EVASION_DOWN_HIT
- const EFFECT_SKY_ATTACK
- const EFFECT_CONFUSE_HIT
- const EFFECT_TWINEEDLE
- const EFFECT_UNUSED_4E
- const EFFECT_SUBSTITUTE
- const EFFECT_HYPER_BEAM
- const EFFECT_RAGE
- const EFFECT_MIMIC
- const EFFECT_METRONOME
- const EFFECT_LEECH_SEED
- const EFFECT_SPLASH
- const EFFECT_DISABLE
- const EFFECT_LEVEL_DAMAGE
- const EFFECT_PSYWAVE
- const EFFECT_COUNTER
- const EFFECT_ENCORE
- const EFFECT_PAIN_SPLIT
- const EFFECT_SNORE
- const EFFECT_CONVERSION2
- const EFFECT_LOCK_ON
- const EFFECT_SKETCH
- const EFFECT_DEFROST_OPPONENT
- const EFFECT_SLEEP_TALK
- const EFFECT_DESTINY_BOND
- const EFFECT_REVERSAL
- const EFFECT_SPITE
- const EFFECT_FALSE_SWIPE
- const EFFECT_HEAL_BELL
- const EFFECT_PRIORITY_HIT
- const EFFECT_TRIPLE_KICK
- const EFFECT_THIEF
- const EFFECT_MEAN_LOOK
- const EFFECT_NIGHTMARE
- const EFFECT_FLAME_WHEEL
- const EFFECT_CURSE
- const EFFECT_UNUSED_6E
- const EFFECT_PROTECT
- const EFFECT_SPIKES
- const EFFECT_FORESIGHT
- const EFFECT_PERISH_SONG
- const EFFECT_SANDSTORM
- const EFFECT_ENDURE
- const EFFECT_ROLLOUT
- const EFFECT_SWAGGER
- const EFFECT_FURY_CUTTER
- const EFFECT_ATTRACT
- const EFFECT_RETURN
- const EFFECT_PRESENT
- const EFFECT_FRUSTRATION
- const EFFECT_SAFEGUARD
- const EFFECT_SACRED_FIRE
- const EFFECT_MAGNITUDE
- const EFFECT_BATON_PASS
- const EFFECT_PURSUIT
- const EFFECT_RAPID_SPIN
- const EFFECT_UNUSED_82
- const EFFECT_UNUSED_83
- const EFFECT_MORNING_SUN
- const EFFECT_SYNTHESIS
- const EFFECT_MOONLIGHT
- const EFFECT_HIDDEN_POWER
- const EFFECT_RAIN_DANCE
- const EFFECT_SUNNY_DAY
- const EFFECT_STEEL_WING
- const EFFECT_METAL_CLAW
- const EFFECT_ANCIENTPOWER
- const EFFECT_FAKE_OUT
- const EFFECT_BELLY_DRUM
- const EFFECT_PSYCH_UP
- const EFFECT_MIRROR_COAT
- const EFFECT_SKULL_BASH
- const EFFECT_TWISTER
- const EFFECT_EARTHQUAKE
- const EFFECT_FUTURE_SIGHT
- const EFFECT_GUST
- const EFFECT_STOMP
- const EFFECT_SOLARBEAM
- const EFFECT_THUNDER
- const EFFECT_TELEPORT
- const EFFECT_BEAT_UP
- const EFFECT_FLY
- const EFFECT_DEFENSE_CURL
-
; Battle vars used in home/battle.asm
const_def
const PLAYER_SUBSTATUS_1