diff options
Diffstat (limited to 'constants/battle_constants.asm')
-rw-r--r-- | constants/battle_constants.asm | 160 |
1 files changed, 0 insertions, 160 deletions
diff --git a/constants/battle_constants.asm b/constants/battle_constants.asm index 804f223c..99d86e56 100644 --- a/constants/battle_constants.asm +++ b/constants/battle_constants.asm @@ -162,166 +162,6 @@ SUBSTATUS_CURLED EQU 0 const WEATHER_SANDSTORM_END -; move effects - const_def - const EFFECT_NORMAL_HIT - const EFFECT_SLEEP - const EFFECT_POISON_HIT - const EFFECT_LEECH_HIT - const EFFECT_BURN_HIT - const EFFECT_FREEZE_HIT - const EFFECT_PARALYZE_HIT - const EFFECT_EXPLOSION - const EFFECT_DREAM_EATER - const EFFECT_MIRROR_MOVE - const EFFECT_ATTACK_UP - const EFFECT_DEFENSE_UP - const EFFECT_SPEED_UP - const EFFECT_SP_ATK_UP - const EFFECT_SP_DEF_UP - const EFFECT_ACCURACY_UP - const EFFECT_EVASION_UP - const EFFECT_ALWAYS_HIT - const EFFECT_ATTACK_DOWN - const EFFECT_DEFENSE_DOWN - const EFFECT_SPEED_DOWN - const EFFECT_SP_ATK_DOWN - const EFFECT_SP_DEF_DOWN - const EFFECT_ACCURACY_DOWN - const EFFECT_EVASION_DOWN - const EFFECT_HAZE - const EFFECT_BIDE - const EFFECT_RAMPAGE - const EFFECT_WHIRLWIND - const EFFECT_MULTI_HIT - const EFFECT_CONVERSION - const EFFECT_FLINCH_HIT - const EFFECT_HEAL - const EFFECT_TOXIC - const EFFECT_PAY_DAY - const EFFECT_LIGHT_SCREEN - const EFFECT_TRI_ATTACK - const EFFECT_UNUSED_25 - const EFFECT_OHKO - const EFFECT_RAZOR_WIND - const EFFECT_SUPER_FANG - const EFFECT_STATIC_DAMAGE - const EFFECT_BIND - const EFFECT_UNUSED_2B - const EFFECT_DOUBLE_HIT - const EFFECT_JUMP_KICK - const EFFECT_MIST - const EFFECT_FOCUS_ENERGY - const EFFECT_RECOIL_HIT - const EFFECT_CONFUSE - const EFFECT_ATTACK_UP_2 - const EFFECT_DEFENSE_UP_2 - const EFFECT_SPEED_UP_2 - const EFFECT_SP_ATK_UP_2 - const EFFECT_SP_DEF_UP_2 - const EFFECT_ACCURACY_UP_2 - const EFFECT_EVASION_UP_2 - const EFFECT_TRANSFORM - const EFFECT_ATTACK_DOWN_2 - const EFFECT_DEFENSE_DOWN_2 - const EFFECT_SPEED_DOWN_2 - const EFFECT_SP_ATK_DOWN_2 - const EFFECT_SP_DEF_DOWN_2 - const EFFECT_ACCURACY_DOWN_2 - const EFFECT_EVASION_DOWN_2 - const EFFECT_REFLECT - const EFFECT_POISON - const EFFECT_PARALYZE - const EFFECT_ATTACK_DOWN_HIT - const EFFECT_DEFENSE_DOWN_HIT - const EFFECT_SPEED_DOWN_HIT - const EFFECT_SP_ATK_DOWN_HIT - const EFFECT_SP_DEF_DOWN_HIT - const EFFECT_ACCURACY_DOWN_HIT - const EFFECT_EVASION_DOWN_HIT - const EFFECT_SKY_ATTACK - const EFFECT_CONFUSE_HIT - const EFFECT_TWINEEDLE - const EFFECT_UNUSED_4E - const EFFECT_SUBSTITUTE - const EFFECT_HYPER_BEAM - const EFFECT_RAGE - const EFFECT_MIMIC - const EFFECT_METRONOME - const EFFECT_LEECH_SEED - const EFFECT_SPLASH - const EFFECT_DISABLE - const EFFECT_LEVEL_DAMAGE - const EFFECT_PSYWAVE - const EFFECT_COUNTER - const EFFECT_ENCORE - const EFFECT_PAIN_SPLIT - const EFFECT_SNORE - const EFFECT_CONVERSION2 - const EFFECT_LOCK_ON - const EFFECT_SKETCH - const EFFECT_DEFROST_OPPONENT - const EFFECT_SLEEP_TALK - const EFFECT_DESTINY_BOND - const EFFECT_REVERSAL - const EFFECT_SPITE - const EFFECT_FALSE_SWIPE - const EFFECT_HEAL_BELL - const EFFECT_PRIORITY_HIT - const EFFECT_TRIPLE_KICK - const EFFECT_THIEF - const EFFECT_MEAN_LOOK - const EFFECT_NIGHTMARE - const EFFECT_FLAME_WHEEL - const EFFECT_CURSE - const EFFECT_UNUSED_6E - const EFFECT_PROTECT - const EFFECT_SPIKES - const EFFECT_FORESIGHT - const EFFECT_PERISH_SONG - const EFFECT_SANDSTORM - const EFFECT_ENDURE - const EFFECT_ROLLOUT - const EFFECT_SWAGGER - const EFFECT_FURY_CUTTER - const EFFECT_ATTRACT - const EFFECT_RETURN - const EFFECT_PRESENT - const EFFECT_FRUSTRATION - const EFFECT_SAFEGUARD - const EFFECT_SACRED_FIRE - const EFFECT_MAGNITUDE - const EFFECT_BATON_PASS - const EFFECT_PURSUIT - const EFFECT_RAPID_SPIN - const EFFECT_UNUSED_82 - const EFFECT_UNUSED_83 - const EFFECT_MORNING_SUN - const EFFECT_SYNTHESIS - const EFFECT_MOONLIGHT - const EFFECT_HIDDEN_POWER - const EFFECT_RAIN_DANCE - const EFFECT_SUNNY_DAY - const EFFECT_STEEL_WING - const EFFECT_METAL_CLAW - const EFFECT_ANCIENTPOWER - const EFFECT_FAKE_OUT - const EFFECT_BELLY_DRUM - const EFFECT_PSYCH_UP - const EFFECT_MIRROR_COAT - const EFFECT_SKULL_BASH - const EFFECT_TWISTER - const EFFECT_EARTHQUAKE - const EFFECT_FUTURE_SIGHT - const EFFECT_GUST - const EFFECT_STOMP - const EFFECT_SOLARBEAM - const EFFECT_THUNDER - const EFFECT_TELEPORT - const EFFECT_BEAT_UP - const EFFECT_FLY - const EFFECT_DEFENSE_CURL - ; Battle vars used in home/battle.asm const_def const PLAYER_SUBSTATUS_1 |