summaryrefslogtreecommitdiff
path: root/constants/map_object_constants.asm
diff options
context:
space:
mode:
Diffstat (limited to 'constants/map_object_constants.asm')
-rw-r--r--constants/map_object_constants.asm294
1 files changed, 294 insertions, 0 deletions
diff --git a/constants/map_object_constants.asm b/constants/map_object_constants.asm
new file mode 100644
index 00000000..55a3f358
--- /dev/null
+++ b/constants/map_object_constants.asm
@@ -0,0 +1,294 @@
+; object_struct members (see macros/wram.asm)
+ const_def
+ const OBJECT_SPRITE ; 00
+ const OBJECT_MAP_OBJECT_INDEX ; 01
+ const OBJECT_SPRITE_TILE ; 02
+ const OBJECT_MOVEMENTTYPE ; 03
+ const OBJECT_FLAGS1 ; 04
+ const OBJECT_FLAGS2 ; 05
+ const OBJECT_PALETTE ; 06
+ const OBJECT_DIRECTION_WALKING ; 07
+ const OBJECT_FACING ; 08
+ const OBJECT_STEP_TYPE ; 09
+ const OBJECT_STEP_DURATION ; 0a
+ const OBJECT_ACTION ; 0b
+ const OBJECT_STEP_FRAME ; 0c
+ const OBJECT_FACING_STEP ; 0d
+ const OBJECT_NEXT_TILE ; 0e
+ const OBJECT_STANDING_TILE ; 0f
+ const OBJECT_NEXT_MAP_X ; 10
+ const OBJECT_NEXT_MAP_Y ; 11
+ const OBJECT_MAP_X ; 12
+ const OBJECT_MAP_Y ; 13
+ const OBJECT_INIT_X ; 14
+ const OBJECT_INIT_Y ; 15
+ const OBJECT_RADIUS ; 16
+ const OBJECT_SPRITE_X ; 17
+ const OBJECT_SPRITE_Y ; 18
+ const OBJECT_SPRITE_X_OFFSET ; 19
+ const OBJECT_SPRITE_Y_OFFSET ; 1a
+ const OBJECT_MOVEMENT_BYTE_INDEX ; 1b
+ const OBJECT_1C ; 1c
+ const OBJECT_1D ; 1d
+ const OBJECT_1E ; 1e
+ const OBJECT_1F ; 1f
+ const OBJECT_RANGE ; 20
+ ; 21-27 are not used
+OBJECT_STRUCT_LENGTH EQU 40
+NUM_OBJECT_STRUCTS EQU 13 ; see wObjectStructs
+
+; object_struct OBJECT_FACING values
+OW_DOWN EQU DOWN << 2
+OW_UP EQU UP << 2
+OW_LEFT EQU LEFT << 2
+OW_RIGHT EQU RIGHT << 2
+
+; object_struct OBJECT_FLAGS1 bit flags
+ const_def
+ const INVISIBLE_F ; 0
+ const WONT_DELETE_F ; 1
+ const FIXED_FACING_F ; 2
+ const SLIDING_F ; 3
+ const NOCLIP_TILES_F ; 4
+ const MOVE_ANYWHERE_F ; 5
+ const NOCLIP_OBJS_F ; 6
+ const EMOTE_OBJECT_F ; 7
+
+INVISIBLE EQU 1 << INVISIBLE_F
+WONT_DELETE EQU 1 << WONT_DELETE_F
+FIXED_FACING EQU 1 << FIXED_FACING_F
+SLIDING EQU 1 << SLIDING_F
+NOCLIP_TILES EQU 1 << NOCLIP_TILES_F
+MOVE_ANYWHERE EQU 1 << MOVE_ANYWHERE_F
+NOCLIP_OBJS EQU 1 << NOCLIP_OBJS_F
+EMOTE_OBJECT EQU 1 << EMOTE_OBJECT_F
+
+; object_struct OBJECT_FLAGS2 bit flags
+ const_def
+ const LOW_PRIORITY_F ; 0
+ const HIGH_PRIORITY_F ; 1
+ const OBJ_FLAGS2_2 ; 2
+ const OVERHEAD_F ; 3
+ const USE_OBP1_F ; 4
+
+LOW_PRIORITY EQU 1 << LOW_PRIORITY_F
+HIGH_PRIORITY EQU 1 << HIGH_PRIORITY_F
+OVERHEAD EQU 1 << OVERHEAD_F
+USE_OBP1 EQU 1 << USE_OBP1_F
+
+; object_struct OBJECT_PALETTE bit flags
+ const_def 5
+ const SWIMMING_F ; 5
+ const STRENGTH_BOULDER_F ; 6
+ const BIG_OBJECT_F ; 7
+
+SWIMMING EQU 1 << SWIMMING_F
+STRENGTH_BOULDER EQU 1 << STRENGTH_BOULDER_F
+BIG_OBJECT EQU 1 << BIG_OBJECT_F
+
+; facing attribute bit flags
+RELATIVE_ATTRIBUTES_F EQU 1
+ABSOLUTE_TILE_ID_F EQU 2
+
+RELATIVE_ATTRIBUTES EQU 1 << RELATIVE_ATTRIBUTES_F
+ABSOLUTE_TILE_ID EQU 1 << ABSOLUTE_TILE_ID_F
+
+; map_object struct members (see macros/wram.asm)
+ const_def
+ const MAPOBJECT_OBJECT_STRUCT_ID ; 0
+ const MAPOBJECT_SPRITE ; 1
+ const MAPOBJECT_Y_COORD ; 2
+ const MAPOBJECT_X_COORD ; 3
+ const MAPOBJECT_MOVEMENT ; 4
+ const MAPOBJECT_RADIUS ; 5
+ const MAPOBJECT_HOUR ; 6
+ const MAPOBJECT_TIMEOFDAY ; 7
+ const MAPOBJECT_COLOR ; 8
+ const MAPOBJECT_RANGE ; 9
+ const MAPOBJECT_SCRIPT_POINTER ; a
+ const MAPOBJECT_POINTER_HI ; b
+ const MAPOBJECT_EVENT_FLAG ; c
+ const MAPOBJECT_FLAG_HI ; d
+ const MAPOBJECT_E ; unused
+ const MAPOBJECT_F ; unused
+OBJECT_LENGTH EQU const_value
+
+; SpriteMovementData struct members (see data/sprites/map_objects.asm)
+ const_def
+ const SPRITEMOVEATTR_MOVEMENT ; 0
+ const SPRITEMOVEATTR_FACING ; 1
+ const SPRITEMOVEATTR_ACTION ; 2
+ const SPRITEMOVEATTR_FLAGS1 ; 3
+ const SPRITEMOVEATTR_FLAGS2 ; 4
+ const SPRITEMOVEATTR_PALFLAGS ; 5
+NUM_SPRITEMOVEDATA_FIELDS EQU const_value
+
+MAPOBJECT_SCREEN_WIDTH EQU (SCREEN_WIDTH / 2) + 2
+MAPOBJECT_SCREEN_HEIGHT EQU (SCREEN_HEIGHT / 2) + 2
+
+; SpriteMovementData indexes (see data/sprites/map_objects.asm)
+ const_def
+ const SPRITEMOVEDATA_00 ; 00
+ const SPRITEMOVEDATA_STILL ; 01
+ const SPRITEMOVEDATA_WANDER ; 02
+ const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
+ const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
+ const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
+ const SPRITEMOVEDATA_STANDING_DOWN ; 06
+ const SPRITEMOVEDATA_STANDING_UP ; 07
+ const SPRITEMOVEDATA_STANDING_LEFT ; 08
+ const SPRITEMOVEDATA_STANDING_RIGHT ; 09
+ const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
+ const SPRITEMOVEDATA_PLAYER ; 0b
+ const SPRITEMOVEDATA_0C ; 0c
+ const SPRITEMOVEDATA_0D ; 0d
+ const SPRITEMOVEDATA_0E ; 0e
+ const SPRITEMOVEDATA_0F ; 0f
+ const SPRITEMOVEDATA_10 ; 10
+ const SPRITEMOVEDATA_11 ; 11
+ const SPRITEMOVEDATA_12 ; 12
+ const SPRITEMOVEDATA_FOLLOWING ; 13
+ const SPRITEMOVEDATA_SCRIPTED ; 14
+ const SPRITEMOVEDATA_BIGDOLLSYM ; 15
+ const SPRITEMOVEDATA_POKEMON ; 16
+ const SPRITEMOVEDATA_SUDOWOODO ; 17
+ const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
+ const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
+ const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
+ const SPRITEMOVEDATA_SHADOW ; 1b
+ const SPRITEMOVEDATA_EMOTE ; 1c
+ const SPRITEMOVEDATA_SCREENSHAKE ; 1d
+ const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
+ const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
+ const SPRITEMOVEDATA_BIGDOLLASYM ; 20
+ const SPRITEMOVEDATA_BIGDOLL ; 21
+ const SPRITEMOVEDATA_BOULDERDUST ; 22
+ const SPRITEMOVEDATA_GRASS ; 23
+ const SPRITEMOVEDATA_SWIM_WANDER ; 24
+NUM_SPRITEMOVEDATA EQU const_value
+
+; MapObjectMovementPattern.Pointers indexes (see engine/overworld/map_objects.asm)
+ const_def
+ const SPRITEMOVEFN_00 ; 00
+ const SPRITEMOVEFN_RANDOM_WALK_Y ; 01
+ const SPRITEMOVEFN_RANDOM_WALK_X ; 02
+ const SPRITEMOVEFN_RANDOM_WALK_XY ; 03
+ const SPRITEMOVEFN_SLOW_RANDOM_SPIN ; 04
+ const SPRITEMOVEFN_FAST_RANDOM_SPIN ; 05
+ const SPRITEMOVEFN_STANDING ; 06
+ const SPRITEMOVEFN_OBEY_DPAD ; 07
+ const SPRITEMOVEFN_08 ; 08
+ const SPRITEMOVEFN_09 ; 09
+ const SPRITEMOVEFN_0A ; 0a
+ const SPRITEMOVEFN_0B ; 0b
+ const SPRITEMOVEFN_0C ; 0c
+ const SPRITEMOVEFN_0D ; 0d
+ const SPRITEMOVEFN_0E ; 0e
+ const SPRITEMOVEFN_FOLLOW ; 0f
+ const SPRITEMOVEFN_SCRIPTED ; 10
+ const SPRITEMOVEFN_STRENGTH ; 11
+ const SPRITEMOVEFN_FOLLOWNOTEXACT ; 12
+ const SPRITEMOVEFN_SHADOW ; 13
+ const SPRITEMOVEFN_EMOTE ; 14
+ const SPRITEMOVEFN_BIG_SNORLAX ; 15
+ const SPRITEMOVEFN_BOUNCE ; 16
+ const SPRITEMOVEFN_SCREENSHAKE ; 17
+ const SPRITEMOVEFN_SPIN_CLOCKWISE ; 18
+ const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19
+ const SPRITEMOVEFN_BOULDERDUST ; 1a
+ const SPRITEMOVEFN_GRASS ; 1b
+
+; StepTypesJumptable indexes (see engine/overworld/map_objects.asm)
+ const_def
+ const STEP_TYPE_00 ; 00
+ const STEP_TYPE_SLEEP ; 01
+ const STEP_TYPE_NPC_WALK ; 02
+ const STEP_TYPE_03 ; 03
+ const STEP_TYPE_04 ; 04
+ const STEP_TYPE_05 ; 05
+ const STEP_TYPE_PLAYER_WALK ; 06
+ const STEP_TYPE_07 ; 07
+ const STEP_TYPE_NPC_JUMP ; 08
+ const STEP_TYPE_PLAYER_JUMP ; 09
+ const STEP_TYPE_HALF_STEP ; 0a
+ const STEP_TYPE_BUMP ; 0b
+ const STEP_TYPE_TELEPORT_FROM ; 0c
+ const STEP_TYPE_TELEPORT_TO ; 0d
+ const STEP_TYPE_SKYFALL ; 0e
+ const STEP_TYPE_0F ; 0f
+ const STEP_TYPE_GOT_BITE ; 10
+ const STEP_TYPE_ROCK_SMASH ; 11
+ const STEP_TYPE_RETURN_DIG ; 12
+ const STEP_TYPE_TRACKING_OBJECT ; 13
+ const STEP_TYPE_14 ; 14
+ const STEP_TYPE_15 ; 15
+ const STEP_TYPE_16 ; 16
+ const STEP_TYPE_17 ; 17
+ const STEP_TYPE_18 ; 18
+ const STEP_TYPE_SKYFALL_TOP ; 19
+
+; ObjectActionPairPointers indexes (see engine/overworld/map_object_action.asm)
+ const_def
+ const OBJECT_ACTION_00 ; 00
+ const OBJECT_ACTION_STAND ; 01
+ const OBJECT_ACTION_STEP ; 02
+ const OBJECT_ACTION_BUMP ; 03
+ const OBJECT_ACTION_SPIN ; 04
+ const OBJECT_ACTION_SPIN_FLICKER ; 05
+ const OBJECT_ACTION_FISHING ; 06
+ const OBJECT_ACTION_SHADOW ; 07
+ const OBJECT_ACTION_EMOTE ; 08
+ const OBJECT_ACTION_BIG_DOLL_SYM ; 09
+ const OBJECT_ACTION_BOUNCE ; 0a
+ const OBJECT_ACTION_WEIRD_TREE ; 0b
+ const OBJECT_ACTION_BIG_DOLL_ASYM ; 0c
+ const OBJECT_ACTION_BIG_DOLL ; 0d
+ const OBJECT_ACTION_BOULDER_DUST ; 0e
+ const OBJECT_ACTION_GRASS_SHAKE ; 0f
+ const OBJECT_ACTION_SKYFALL ; 10
+
+; Facings indexes (see data/sprites/facings.asm)
+ const_def
+ const FACING_STEP_DOWN_0 ; 00
+ const FACING_STEP_DOWN_1 ; 01
+ const FACING_STEP_DOWN_2 ; 02
+ const FACING_STEP_DOWN_3 ; 03
+ const FACING_STEP_UP_0 ; 04
+ const FACING_STEP_UP_1 ; 05
+ const FACING_STEP_UP_2 ; 06
+ const FACING_STEP_UP_3 ; 07
+ const FACING_STEP_LEFT_0 ; 08
+ const FACING_STEP_LEFT_1 ; 09
+ const FACING_STEP_LEFT_2 ; 0a
+ const FACING_STEP_LEFT_3 ; 0b
+ const FACING_STEP_RIGHT_0 ; 0c
+ const FACING_STEP_RIGHT_1 ; 0d
+ const FACING_STEP_RIGHT_2 ; 0e
+ const FACING_STEP_RIGHT_3 ; 0f
+ const FACING_FISH_DOWN ; 10
+ const FACING_FISH_UP ; 11
+ const FACING_FISH_LEFT ; 12
+ const FACING_FISH_RIGHT ; 13
+ const FACING_EMOTE ; 14
+ const FACING_SHADOW ; 15
+ const FACING_BIG_DOLL_ASYM ; 16
+ const FACING_BIG_DOLL_SYM ; 17
+ const FACING_WEIRD_TREE_0 ; 18
+ const FACING_WEIRD_TREE_1 ; 19
+ const FACING_WEIRD_TREE_2 ; 1a
+ const FACING_WEIRD_TREE_3 ; 1b
+ const FACING_BOULDER_DUST_1 ; 1c
+ const FACING_BOULDER_DUST_2 ; 1d
+ const FACING_GRASS_1 ; 1e
+ const FACING_GRASS_2 ; 1f
+
+; DoPlayerMovement.DoStep arguments (see engine/overworld/player_movement.asm)
+ const_def
+ const STEP_SLOW ; 0
+ const STEP_WALK ; 1
+ const STEP_BIKE ; 2
+ const STEP_LEDGE ; 3
+ const STEP_ICE ; 4
+ const STEP_TURN ; 5
+ const STEP_BACK_LEDGE ; 6
+ const STEP_WALK_IN_PLACE ; 7