diff options
Diffstat (limited to 'constants/sprite_anim_constants.asm')
-rw-r--r-- | constants/sprite_anim_constants.asm | 69 |
1 files changed, 48 insertions, 21 deletions
diff --git a/constants/sprite_anim_constants.asm b/constants/sprite_anim_constants.asm index 1df8c368..79d1155c 100644 --- a/constants/sprite_anim_constants.asm +++ b/constants/sprite_anim_constants.asm @@ -20,27 +20,54 @@ SPRITEANIMSTRUCT_LENGTH EQU const_value NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs ; SpriteAnimSeqData indexes (see data/sprite_anims/sequences.asm) -SPRITE_ANIM_INDEX_PARTY_MON EQU $00 -SPRITE_ANIM_INDEX_GS_TITLE_TRAIL EQU $0f -SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR EQU $14 -SPRITE_ANIM_INDEX_GAMEFREAK_LOGO EQU $15 -SPRITE_ANIM_INDEX_GS_INTRO_STAR EQU $16 -SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE EQU $17 -SPRITE_ANIM_INDEX_SLOTS_GOLEM EQU $18 -SPRITE_ANIM_INDEX_SLOTS_CHANSEY EQU $19 -SPRITE_ANIM_INDEX_SLOTS_EGG EQU $1a -SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR EQU $1b -SPRITE_ANIM_INDEX_RED_WALK EQU $1c -SPRITE_ANIM_INDEX_POKEGEAR_ARROW EQU $1f -SPRITE_ANIM_INDEX_TRADE_POKE_BALL EQU $20 -SPRITE_ANIM_INDEX_TRADE_POOF EQU $21 -SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE EQU $22 -SPRITE_ANIM_INDEX_TRADEMON_ICON EQU $23 -SPRITE_ANIM_INDEX_TRADEMON_BUBBLE EQU $24 -SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB EQU $26 -SPRITE_ANIM_INDEX_EGG_CRACK EQU $2b -SPRITE_ANIM_INDEX_GS_INTRO_HO_OH EQU $2c -SPRITE_ANIM_INDEX_EGG_HATCH EQU $2e + const_def + const SPRITE_ANIM_INDEX_PARTY_MON ; 00 + const SPRITE_ANIM_INDEX_01 ; 01 + const SPRITE_ANIM_INDEX_02 ; 02 + const SPRITE_ANIM_INDEX_03 ; 03 + const SPRITE_ANIM_INDEX_04 ; 04 + const SPRITE_ANIM_INDEX_05 ; 05 + const SPRITE_ANIM_INDEX_06 ; 06 + const SPRITE_ANIM_INDEX_07 ; 07 + const SPRITE_ANIM_INDEX_08 ; 08 + const SPRITE_ANIM_INDEX_09 ; 09 + const SPRITE_ANIM_INDEX_0A ; 0a + const SPRITE_ANIM_INDEX_0B ; 0b + const SPRITE_ANIM_INDEX_0C ; 0c + const SPRITE_ANIM_INDEX_0D ; 0d + const SPRITE_ANIM_INDEX_0E ; 0e + const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 0f + const SPRITE_ANIM_INDEX_UNUSED_10 ; 10 + const SPRITE_ANIM_INDEX_UNUSED_11 ; 11 + const SPRITE_ANIM_INDEX_UNUSED_12 ; 12 + const SPRITE_ANIM_INDEX_UNUSED_13 ; 13 + const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 14 + const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 15 + const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 16 + const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 17 + const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 18 + const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 19 + const SPRITE_ANIM_INDEX_SLOTS_EGG ; 1a + const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 1b + const SPRITE_ANIM_INDEX_RED_WALK ; 1c + const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 1d + const SPRITE_ANIM_INDEX_DUMMY_GAME ; 1e + const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 1f + const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 20 + const SPRITE_ANIM_INDEX_TRADE_POOF ; 21 + const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 22 + const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 23 + const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 24 + const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 25 + const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 26 + const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 27 + const SPRITE_ANIM_INDEX_LEAF ; 28 + const SPRITE_ANIM_INDEX_CUT_TREE ; 29 + const SPRITE_ANIM_INDEX_FLY_LEAF ; 2a + const SPRITE_ANIM_INDEX_EGG_CRACK ; 2b + const SPRITE_ANIM_INDEX_GS_INTRO_HO_OH ; 2c + const SPRITE_ANIM_INDEX_HEADBUTT ; 2d + const SPRITE_ANIM_INDEX_EGG_HATCH ; 2e ; DoAnimFrame.Jumptable indexes (see engine/gfx/sprite_anims.asm) SPRITE_ANIM_SEQ_NULL EQU $00 |