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-rw-r--r--constants/sprite_anim_constants.asm69
1 files changed, 48 insertions, 21 deletions
diff --git a/constants/sprite_anim_constants.asm b/constants/sprite_anim_constants.asm
index 1df8c368..79d1155c 100644
--- a/constants/sprite_anim_constants.asm
+++ b/constants/sprite_anim_constants.asm
@@ -20,27 +20,54 @@ SPRITEANIMSTRUCT_LENGTH EQU const_value
NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
; SpriteAnimSeqData indexes (see data/sprite_anims/sequences.asm)
-SPRITE_ANIM_INDEX_PARTY_MON EQU $00
-SPRITE_ANIM_INDEX_GS_TITLE_TRAIL EQU $0f
-SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR EQU $14
-SPRITE_ANIM_INDEX_GAMEFREAK_LOGO EQU $15
-SPRITE_ANIM_INDEX_GS_INTRO_STAR EQU $16
-SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE EQU $17
-SPRITE_ANIM_INDEX_SLOTS_GOLEM EQU $18
-SPRITE_ANIM_INDEX_SLOTS_CHANSEY EQU $19
-SPRITE_ANIM_INDEX_SLOTS_EGG EQU $1a
-SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR EQU $1b
-SPRITE_ANIM_INDEX_RED_WALK EQU $1c
-SPRITE_ANIM_INDEX_POKEGEAR_ARROW EQU $1f
-SPRITE_ANIM_INDEX_TRADE_POKE_BALL EQU $20
-SPRITE_ANIM_INDEX_TRADE_POOF EQU $21
-SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE EQU $22
-SPRITE_ANIM_INDEX_TRADEMON_ICON EQU $23
-SPRITE_ANIM_INDEX_TRADEMON_BUBBLE EQU $24
-SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB EQU $26
-SPRITE_ANIM_INDEX_EGG_CRACK EQU $2b
-SPRITE_ANIM_INDEX_GS_INTRO_HO_OH EQU $2c
-SPRITE_ANIM_INDEX_EGG_HATCH EQU $2e
+ const_def
+ const SPRITE_ANIM_INDEX_PARTY_MON ; 00
+ const SPRITE_ANIM_INDEX_01 ; 01
+ const SPRITE_ANIM_INDEX_02 ; 02
+ const SPRITE_ANIM_INDEX_03 ; 03
+ const SPRITE_ANIM_INDEX_04 ; 04
+ const SPRITE_ANIM_INDEX_05 ; 05
+ const SPRITE_ANIM_INDEX_06 ; 06
+ const SPRITE_ANIM_INDEX_07 ; 07
+ const SPRITE_ANIM_INDEX_08 ; 08
+ const SPRITE_ANIM_INDEX_09 ; 09
+ const SPRITE_ANIM_INDEX_0A ; 0a
+ const SPRITE_ANIM_INDEX_0B ; 0b
+ const SPRITE_ANIM_INDEX_0C ; 0c
+ const SPRITE_ANIM_INDEX_0D ; 0d
+ const SPRITE_ANIM_INDEX_0E ; 0e
+ const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 0f
+ const SPRITE_ANIM_INDEX_UNUSED_10 ; 10
+ const SPRITE_ANIM_INDEX_UNUSED_11 ; 11
+ const SPRITE_ANIM_INDEX_UNUSED_12 ; 12
+ const SPRITE_ANIM_INDEX_UNUSED_13 ; 13
+ const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 14
+ const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 15
+ const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 16
+ const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 17
+ const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 18
+ const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 19
+ const SPRITE_ANIM_INDEX_SLOTS_EGG ; 1a
+ const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 1b
+ const SPRITE_ANIM_INDEX_RED_WALK ; 1c
+ const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 1d
+ const SPRITE_ANIM_INDEX_DUMMY_GAME ; 1e
+ const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 1f
+ const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 20
+ const SPRITE_ANIM_INDEX_TRADE_POOF ; 21
+ const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 22
+ const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 23
+ const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 24
+ const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 25
+ const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 26
+ const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 27
+ const SPRITE_ANIM_INDEX_LEAF ; 28
+ const SPRITE_ANIM_INDEX_CUT_TREE ; 29
+ const SPRITE_ANIM_INDEX_FLY_LEAF ; 2a
+ const SPRITE_ANIM_INDEX_EGG_CRACK ; 2b
+ const SPRITE_ANIM_INDEX_GS_INTRO_HO_OH ; 2c
+ const SPRITE_ANIM_INDEX_HEADBUTT ; 2d
+ const SPRITE_ANIM_INDEX_EGG_HATCH ; 2e
; DoAnimFrame.Jumptable indexes (see engine/gfx/sprite_anims.asm)
SPRITE_ANIM_SEQ_NULL EQU $00