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-rw-r--r--constants/sprite_anim_constants.asm4
1 files changed, 4 insertions, 0 deletions
diff --git a/constants/sprite_anim_constants.asm b/constants/sprite_anim_constants.asm
index 8c99ebfe..8a372f4e 100644
--- a/constants/sprite_anim_constants.asm
+++ b/constants/sprite_anim_constants.asm
@@ -83,6 +83,7 @@ NUM_SPRITEANIMDICT_ENTRIES EQU 10
const SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA ; 2c
const SPRITE_ANIM_INDEX_HEADBUTT ; 2d
const SPRITE_ANIM_INDEX_EGG_HATCH ; 2e
+NUM_SPRITE_ANIM_INDEXES EQU const_value
; DoAnimFrame.Jumptable indexes (see engine/gfx/sprite_anims.asm)
const_def
@@ -128,6 +129,7 @@ NUM_SPRITEANIMDICT_ENTRIES EQU 10
const SPRITE_ANIM_SEQ_FLY_LEAF ; 27
const SPRITE_ANIM_SEQ_FLY_TO ; 28
const SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA ; 29
+NUM_SPRITE_ANIM_SEQS EQU const_value
; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
const_def
@@ -187,6 +189,7 @@ NUM_SPRITEANIMDICT_ENTRIES EQU 10
const SPRITE_ANIM_FRAMESET_EGG_HATCH_4 ; 35
const SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA ; 36
const SPRITE_ANIM_FRAMESET_HEADBUTT ; 37
+NUM_SPRITE_ANIM_FRAMESETS EQU const_value
; SpriteAnimOAMData indexes (see data/sprite_anims/oam.asm)
const_def
@@ -282,3 +285,4 @@ NUM_SPRITEANIMDICT_ENTRIES EQU 10
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_4 ; 59
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_5 ; 5a
const SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2 ; 5b
+NUM_SPRITE_ANIM_OAMSETS EQU const_value