diff options
Diffstat (limited to 'constants/sprite_constants.asm')
-rw-r--r-- | constants/sprite_constants.asm | 519 |
1 files changed, 519 insertions, 0 deletions
diff --git a/constants/sprite_constants.asm b/constants/sprite_constants.asm new file mode 100644 index 00000000..70399052 --- /dev/null +++ b/constants/sprite_constants.asm @@ -0,0 +1,519 @@ + +; sprites + const_def + const SPRITE_NONE ; 00 + const SPRITE_CHRIS ; 01 + const SPRITE_CHRIS_BIKE ; 02 + const SPRITE_GAMEBOY_KID ; 03 + const SPRITE_SILVER ; 04 + const SPRITE_OAK ; 05 + const SPRITE_RED ; 06 + const SPRITE_BLUE ; 07 + const SPRITE_BILL ; 08 + const SPRITE_ELDER ; 09 + const SPRITE_JANINE ; 0a + const SPRITE_KURT ; 0b + const SPRITE_MOM ; 0c + const SPRITE_BLAINE ; 0d + const SPRITE_REDS_MOM ; 0e + const SPRITE_DAISY ; 0f + const SPRITE_ELM ; 10 + const SPRITE_WILL ; 11 + const SPRITE_FALKNER ; 12 + const SPRITE_WHITNEY ; 13 + const SPRITE_BUGSY ; 14 + const SPRITE_MORTY ; 15 + const SPRITE_CHUCK ; 16 + const SPRITE_JASMINE ; 17 + const SPRITE_PRYCE ; 18 + const SPRITE_CLAIR ; 19 + const SPRITE_BROCK ; 1a + const SPRITE_KAREN ; 1b + const SPRITE_BRUNO ; 1c + const SPRITE_MISTY ; 1d + const SPRITE_LANCE ; 1e + const SPRITE_SURGE ; 1f + const SPRITE_ERIKA ; 20 + const SPRITE_KOGA ; 21 + const SPRITE_SABRINA ; 22 + const SPRITE_COOLTRAINER_M ; 23 + const SPRITE_COOLTRAINER_F ; 24 + const SPRITE_BUG_CATCHER ; 25 + const SPRITE_TWIN ; 26 + const SPRITE_YOUNGSTER ; 27 + const SPRITE_LASS ; 28 + const SPRITE_TEACHER ; 29 + const SPRITE_BUENA ; 2a + const SPRITE_SUPER_NERD ; 2b + const SPRITE_ROCKER ; 2c + const SPRITE_POKEFAN_M ; 2d + const SPRITE_POKEFAN_F ; 2e + const SPRITE_GRAMPS ; 2f + const SPRITE_GRANNY ; 30 + const SPRITE_SWIMMER_GUY ; 31 + const SPRITE_SWIMMER_GIRL ; 32 + const SPRITE_BIG_SNORLAX ; 33 + const SPRITE_SURFING_PIKACHU ; 34 + const SPRITE_ROCKET ; 35 + const SPRITE_ROCKET_GIRL ; 36 + const SPRITE_NURSE ; 37 + const SPRITE_LINK_RECEPTIONIST ; 38 + const SPRITE_CLERK ; 39 + const SPRITE_FISHER ; 3a + const SPRITE_FISHING_GURU ; 3b + const SPRITE_SCIENTIST ; 3c + const SPRITE_KIMONO_GIRL ; 3d + const SPRITE_SAGE ; 3e + const SPRITE_UNUSED_GUY ; 3f + const SPRITE_GENTLEMAN ; 40 + const SPRITE_BLACK_BELT ; 41 + const SPRITE_RECEPTIONIST ; 42 + const SPRITE_OFFICER ; 43 + const SPRITE_CAL ; 44 + const SPRITE_SLOWPOKE ; 45 + const SPRITE_CAPTAIN ; 46 + const SPRITE_BIG_LAPRAS ; 47 + const SPRITE_GYM_GUY ; 48 + const SPRITE_SAILOR ; 49 + const SPRITE_BIKER ; 4a + const SPRITE_PHARMACIST ; 4b + const SPRITE_MONSTER ; 4c + const SPRITE_FAIRY ; 4d + const SPRITE_BIRD ; 4e + const SPRITE_DRAGON ; 4f + const SPRITE_BIG_ONIX ; 50 + const SPRITE_N64 ; 51 + const SPRITE_SUDOWOODO ; 52 + const SPRITE_SURF ; 53 + const SPRITE_POKE_BALL ; 54 + const SPRITE_POKEDEX ; 55 + const SPRITE_PAPER ; 56 + const SPRITE_VIRTUAL_BOY ; 57 + const SPRITE_OLD_LINK_RECEPTIONIST ; 58 + const SPRITE_ROCK ; 59 + const SPRITE_BOULDER ; 5a + const SPRITE_SNES ; 5b + const SPRITE_FAMICOM ; 5c + const SPRITE_FRUIT_TREE ; 5d + const SPRITE_GOLD_TROPHY ; 5e + const SPRITE_SILVER_TROPHY ; 5f + const SPRITE_KRIS ; 60 + const SPRITE_KRIS_BIKE ; 61 + const SPRITE_KURT_OUTSIDE ; 62 + const SPRITE_SUICUNE ; 63 + const SPRITE_ENTEI ; 64 + const SPRITE_RAIKOU ; 65 + const SPRITE_STANDING_YOUNGSTER ; 66 + +const_value SET $80 + +SPRITE_POKEMON EQU const_value + const SPRITE_UNOWN ; 80 + const SPRITE_GEODUDE ; 81 + const SPRITE_GROWLITHE ; 82 + const SPRITE_WEEDLE ; 83 + const SPRITE_SHELLDER ; 84 + const SPRITE_ODDISH ; 85 + const SPRITE_GENGAR ; 86 + const SPRITE_ZUBAT ; 87 + const SPRITE_MAGIKARP ; 88 + const SPRITE_SQUIRTLE ; 89 + const SPRITE_TOGEPI ; 8a + const SPRITE_BUTTERFREE ; 8b + const SPRITE_DIGLETT ; 8c + const SPRITE_POLIWAG ; 8d + const SPRITE_PIKACHU ; 8e + const SPRITE_CLEFAIRY ; 8f + const SPRITE_CHARMANDER ; 90 + const SPRITE_JYNX ; 91 + const SPRITE_STARMIE ; 92 + const SPRITE_BULBASAUR ; 93 + const SPRITE_JIGGLYPUFF ; 94 + const SPRITE_GRIMER ; 95 + const SPRITE_EKANS ; 96 + const SPRITE_PARAS ; 97 + const SPRITE_TENTACOOL ; 98 + const SPRITE_TAUROS ; 99 + const SPRITE_MACHOP ; 9a + const SPRITE_VOLTORB ; 9b + const SPRITE_LAPRAS ; 9c + const SPRITE_RHYDON ; 9d + const SPRITE_MOLTRES ; 9e + const SPRITE_SNORLAX ; 9f + const SPRITE_GYARADOS ; a0 + const SPRITE_LUGIA ; a1 + const SPRITE_HO_OH ; a2 + +const_value SET $e0 + const SPRITE_DAYCARE_MON_1 ; e0 + const SPRITE_DAYCARE_MON_2 ; e1 + +const_value SET $f0 +SPRITE_VARS EQU const_value + const SPRITE_CONSOLE ; f0 + const SPRITE_DOLL_1 ; f1 + const SPRITE_DOLL_2 ; f2 + const SPRITE_BIG_DOLL ; f3 + const SPRITE_WEIRD_TREE ; f4 + const SPRITE_OLIVINE_RIVAL ; f5 + const SPRITE_AZALEA_ROCKET ; f6 + const SPRITE_FUCHSIA_GYM_1 ; f7 + const SPRITE_FUCHSIA_GYM_2 ; f8 + const SPRITE_FUCHSIA_GYM_3 ; f9 + const SPRITE_FUCHSIA_GYM_4 ; fa + const SPRITE_COPYCAT ; fb + const SPRITE_JANINE_IMPERSONATOR ; fc + +; sprite types +const_value SET 1 + const WALKING_SPRITE + const STANDING_SPRITE + const STILL_SPRITE + +; sprite header fields + const_def + const SPRITEHEADER_ADDR_LO + const SPRITEHEADER_ADDR_HI + const SPRITEHEADER_SIZE + const SPRITEHEADER_BANK + const SPRITEHEADER_TYPE + const SPRITEHEADER_PALETTE +NUM_SPRITEHEADER_FIELDS EQU const_value + +; sprite palettes + const_def + const PAL_OW_RED + const PAL_OW_BLUE + const PAL_OW_GREEN + const PAL_OW_BROWN + const PAL_OW_PINK + const PAL_OW_SILVER + const PAL_OW_TREE + const PAL_OW_ROCK + +; sprite movement data table indices + const_def + const SPRITEMOVEDATA_00 + const SPRITEMOVEDATA_ITEM_TREE + const SPRITEMOVEDATA_WANDER + const SPRITEMOVEDATA_SPINRANDOM_SLOW + const SPRITEMOVEDATA_WALK_UP_DOWN + const SPRITEMOVEDATA_WALK_LEFT_RIGHT + const SPRITEMOVEDATA_STANDING_DOWN + const SPRITEMOVEDATA_STANDING_UP + const SPRITEMOVEDATA_STANDING_LEFT + const SPRITEMOVEDATA_STANDING_RIGHT + const SPRITEMOVEDATA_SPINRANDOM_FAST + const SPRITEMOVEDATA_PLAYER + const SPRITEMOVEDATA_0C + const SPRITEMOVEDATA_0D + const SPRITEMOVEDATA_0E + const SPRITEMOVEDATA_0F + const SPRITEMOVEDATA_10 + const SPRITEMOVEDATA_11 + const SPRITEMOVEDATA_12 + const SPRITEMOVEDATA_FOLLOWING + const SPRITEMOVEDATA_SCRIPTED + const SPRITEMOVEDATA_SNORLAX + const SPRITEMOVEDATA_POKEMON + const SPRITEMOVEDATA_SUDOWOODO + const SPRITEMOVEDATA_SMASHABLE_ROCK + const SPRITEMOVEDATA_STRENGTH_BOULDER + const SPRITEMOVEDATA_FOLLOWNOTEXACT + const SPRITEMOVEDATA_SHADOW + const SPRITEMOVEDATA_EMOTE + const SPRITEMOVEDATA_SCREENSHAKE + const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE + const SPRITEMOVEDATA_SPINCLOCKWISE + const SPRITEMOVEDATA_20 + const SPRITEMOVEDATA_BIGDOLL + const SPRITEMOVEDATA_BOULDERDUST + const SPRITEMOVEDATA_GRASS + const SPRITEMOVEDATA_LAPRAS + const SPRITEMOVEDATA_25 +NUM_SPRITEMOVEDATA EQU const_value +- 1 +SPRITEMOVEDATA_FIELDS EQU 6 + +; sprite movement functions + const_def + const SPRITEMOVEFN_00 + const SPRITEMOVEFN_RANDOM_WALK_Y + const SPRITEMOVEFN_RANDOM_WALK_X + const SPRITEMOVEFN_RANDOM_WALK_XY + const SPRITEMOVEFN_SLOW_RANDOM_SPIN + const SPRITEMOVEFN_FAST_RANDOM_SPIN + const SPRITEMOVEFN_STANDING + const SPRITEMOVEFN_OBEY_DPAD + const SPRITEMOVEFN_08 + const SPRITEMOVEFN_09 + const SPRITEMOVEFN_0A + const SPRITEMOVEFN_0B + const SPRITEMOVEFN_0C + const SPRITEMOVEFN_0D + const SPRITEMOVEFN_0E + const SPRITEMOVEFN_FOLLOW + const SPRITEMOVEFN_SCRIPTED + const SPRITEMOVEFN_STRENGTH + const SPRITEMOVEFN_FOLLOWNOTEXACT + const SPRITEMOVEFN_SHADOW + const SPRITEMOVEFN_EMOTE + const SPRITEMOVEFN_BIG_SNORLAX + const SPRITEMOVEFN_BOUNCE + const SPRITEMOVEFN_SCREENSHAKE + const SPRITEMOVEFN_SPIN_CLOCKWISE + const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE + const SPRITEMOVEFN_BOULDERDUST + const SPRITEMOVEFN_GRASS + +MAX_OUTDOOR_SPRITES EQU 23 + + const_def + const STEP_TYPE_00 + const STEP_TYPE_SLEEP + const STEP_TYPE_NPC_WALK + const STEP_TYPE_03 + const STEP_TYPE_04 + const STEP_TYPE_05 + const STEP_TYPE_PLAYER_WALK + const STEP_TYPE_07 + const STEP_TYPE_NPC_JUMP + const STEP_TYPE_PLAYER_JUMP + const STEP_TYPE_HALF_STEP + const STEP_TYPE_BUMP + const STEP_TYPE_TELEPORT_FROM + const STEP_TYPE_TELEPORT_TO + const STEP_TYPE_SKYFALL + const STEP_TYPE_0F + const STEP_TYPE_GOT_BITE + const STEP_TYPE_ROCK_SMASH + const STEP_TYPE_RETURN_DIG + const STEP_TYPE_TRACKING_OBJECT + const STEP_TYPE_14 + const STEP_TYPE_15 + const STEP_TYPE_16 + const STEP_TYPE_17 + const STEP_TYPE_18 + const STEP_TYPE_SKYFALL_TOP + + const_def + const PERSON_ACTION_00 + const PERSON_ACTION_STAND + const PERSON_ACTION_STEP + const PERSON_ACTION_BUMP + const PERSON_ACTION_SPIN + const PERSON_ACTION_SPIN_FLICKER + const PERSON_ACTION_FISHING + const PERSON_ACTION_07 + const PERSON_ACTION_EMOTE + const PERSON_ACTION_09 + const PERSON_ACTION_0A + const PERSON_ACTION_0B + const PERSON_ACTION_0C + const PERSON_ACTION_0D + const PERSON_ACTION_0E + const PERSON_ACTION_0F + const PERSON_ACTION_10 + + const_def + const FACING_00 + const FACING_01 + const FACING_02 + const FACING_03 + const FACING_04 + const FACING_05 + const FACING_06 + const FACING_07 + const FACING_08 + const FACING_09 + const FACING_0A + const FACING_0B + const FACING_0C + const FACING_0D + const FACING_0E + const FACING_0F + const FACING_10 + const FACING_11 + const FACING_12 + const FACING_13 + const FACING_EMOTE + const FACING_15 + const FACING_16 + const FACING_17 + const FACING_18 + const FACING_19 + const FACING_1A + const FACING_1B + const FACING_1C + const FACING_1D + const FACING_1E + const FACING_1F + + const_def + const SPRITEANIMSTRUCT_INDEX ; 0 + const SPRITEANIMSTRUCT_FRAMESET_ID ; 1 + const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2 + const SPRITEANIMSTRUCT_TILE_ID ; 3 + const SPRITEANIMSTRUCT_XCOORD ; 4 + const SPRITEANIMSTRUCT_YCOORD ; 5 + const SPRITEANIMSTRUCT_XOFFSET ; 6 + const SPRITEANIMSTRUCT_YOFFSET ; 7 + const SPRITEANIMSTRUCT_DURATION ; 8 + const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9 + const SPRITEANIMSTRUCT_FRAME ; a + const SPRITEANIMSTRUCT_0B ; b + const SPRITEANIMSTRUCT_0C ; c + const SPRITEANIMSTRUCT_0D ; d + const SPRITEANIMSTRUCT_0E ; e + const SPRITEANIMSTRUCT_0F ; f + + const_def + const SPRITE_ANIM_FRAMESET_00 + const SPRITE_ANIM_FRAMESET_01 + const SPRITE_ANIM_FRAMESET_02 + const SPRITE_ANIM_FRAMESET_03 + const SPRITE_ANIM_FRAMESET_04 + const SPRITE_ANIM_FRAMESET_05 + const SPRITE_ANIM_FRAMESET_06 + const SPRITE_ANIM_FRAMESET_07 + const SPRITE_ANIM_FRAMESET_08 + const SPRITE_ANIM_FRAMESET_09 + const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO + const SPRITE_ANIM_FRAMESET_0B + const SPRITE_ANIM_FRAMESET_0C + const SPRITE_ANIM_FRAMESET_SLOT_GOLEM + const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY + const SPRITE_ANIM_FRAMESET_0F + const SPRITE_ANIM_FRAMESET_SLOTS_EGG + const SPRITE_ANIM_FRAMESET_WALK_CYCLE + const SPRITE_ANIM_FRAMESET_12 + const SPRITE_ANIM_FRAMESET_13 + const SPRITE_ANIM_FRAMESET_14 + const SPRITE_ANIM_FRAMESET_15 + const SPRITE_ANIM_FRAMESET_16 + const SPRITE_ANIM_FRAMESET_17 + const SPRITE_ANIM_FRAMESET_18 + const SPRITE_ANIM_FRAMESET_19 + const SPRITE_ANIM_FRAMESET_1A + const SPRITE_ANIM_FRAMESET_1B + const SPRITE_ANIM_FRAMESET_1C + const SPRITE_ANIM_FRAMESET_LEAF + const SPRITE_ANIM_FRAMESET_1E + const SPRITE_ANIM_FRAMESET_1F + const SPRITE_ANIM_FRAMESET_20 + const SPRITE_ANIM_FRAMESET_21 + const SPRITE_ANIM_FRAMESET_22 + const SPRITE_ANIM_FRAMESET_23 + const SPRITE_ANIM_FRAMESET_24 + const SPRITE_ANIM_FRAMESET_25 + const SPRITE_ANIM_FRAMESET_26 + const SPRITE_ANIM_FRAMESET_27 + const SPRITE_ANIM_FRAMESET_28 + const SPRITE_ANIM_FRAMESET_29 + const SPRITE_ANIM_FRAMESET_2A + const SPRITE_ANIM_FRAMESET_2B + const SPRITE_ANIM_FRAMESET_2C + const SPRITE_ANIM_FRAMESET_2D + const SPRITE_ANIM_FRAMESET_2E + const SPRITE_ANIM_FRAMESET_2F + const SPRITE_ANIM_FRAMESET_30 + const SPRITE_ANIM_FRAMESET_31 + const SPRITE_ANIM_FRAMESET_32 + const SPRITE_ANIM_FRAMESET_33 + const SPRITE_ANIM_FRAMESET_34 + const SPRITE_ANIM_FRAMESET_35 + const SPRITE_ANIM_FRAMESET_36 + const SPRITE_ANIM_FRAMESET_37 + const SPRITE_ANIM_FRAMESET_38 + const SPRITE_ANIM_FRAMESET_39 + const SPRITE_ANIM_FRAMESET_3A + const SPRITE_ANIM_FRAMESET_3B + const SPRITE_ANIM_FRAMESET_3C + const SPRITE_ANIM_FRAMESET_3D + const SPRITE_ANIM_FRAMESET_3E + const SPRITE_ANIM_FRAMESET_3F + const SPRITE_ANIM_FRAMESET_40 + const SPRITE_ANIM_FRAMESET_41 + + const_def + const SPRITE_ANIM_SEQ_NULL + const SPRITE_ANIM_SEQ_01 + const SPRITE_ANIM_SEQ_02 + const SPRITE_ANIM_SEQ_03 + const SPRITE_ANIM_SEQ_04 + const SPRITE_ANIM_SEQ_05 + const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO + const SPRITE_ANIM_SEQ_07 + const SPRITE_ANIM_SEQ_08 + const SPRITE_ANIM_SEQ_SLOT_GOLEM + const SPRITE_ANIM_SEQ_SLOTS_CHANSEY + const SPRITE_ANIM_SEQ_SLOTS_EGG + const SPRITE_ANIM_SEQ_0C + const SPRITE_ANIM_SEQ_0D + const SPRITE_ANIM_SEQ_0E + const SPRITE_ANIM_SEQ_0F + const SPRITE_ANIM_SEQ_10 + const SPRITE_ANIM_SEQ_11 + const SPRITE_ANIM_SEQ_12 + const SPRITE_ANIM_SEQ_13 + const SPRITE_ANIM_SEQ_14 + const SPRITE_ANIM_SEQ_15 + const SPRITE_ANIM_SEQ_FLY_FROM + const SPRITE_ANIM_SEQ_FLY_LEAF + const SPRITE_ANIM_SEQ_FLY_TO + const SPRITE_ANIM_SEQ_19 + const SPRITE_ANIM_SEQ_1A + const SPRITE_ANIM_SEQ_1B + const SPRITE_ANIM_SEQ_1C + const SPRITE_ANIM_SEQ_1D + const SPRITE_ANIM_SEQ_1E + const SPRITE_ANIM_SEQ_1F + const SPRITE_ANIM_SEQ_20 + const SPRITE_ANIM_SEQ_21 + const SPRITE_ANIM_SEQ_22 + + const_def + const SPRITE_ANIM_INDEX_00 + const SPRITE_ANIM_INDEX_01 + const SPRITE_ANIM_INDEX_02 + const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO + const SPRITE_ANIM_INDEX_04 + const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR + const SPRITE_ANIM_INDEX_SLOT_GOLEM + const SPRITE_ANIM_INDEX_SLOTS_CHANSEY + const SPRITE_ANIM_INDEX_SLOTS_EGG + const SPRITE_ANIM_INDEX_09 + const SPRITE_ANIM_INDEX_RED_WALK + const SPRITE_ANIM_INDEX_0B + const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR + const SPRITE_ANIM_INDEX_0D + const SPRITE_ANIM_INDEX_0E + const SPRITE_ANIM_INDEX_0F + const SPRITE_ANIM_INDEX_10 + const SPRITE_ANIM_INDEX_11 + const SPRITE_ANIM_INDEX_12 + const SPRITE_ANIM_INDEX_13 + const SPRITE_ANIM_INDEX_14 + const SPRITE_ANIM_INDEX_15 + const SPRITE_ANIM_INDEX_LEAF + const SPRITE_ANIM_INDEX_CUT_TREE + const SPRITE_ANIM_INDEX_FLY_LEAF + const SPRITE_ANIM_INDEX_19 + const SPRITE_ANIM_INDEX_1A + const SPRITE_ANIM_INDEX_1B + const SPRITE_ANIM_INDEX_1C + const SPRITE_ANIM_INDEX_1D + const SPRITE_ANIM_INDEX_BLUE_WALK + const SPRITE_ANIM_INDEX_1F + const SPRITE_ANIM_INDEX_20 + const SPRITE_ANIM_INDEX_21 + const SPRITE_ANIM_INDEX_22 + const SPRITE_ANIM_INDEX_23 + const SPRITE_ANIM_INDEX_24 + const SPRITE_ANIM_INDEX_25 + const SPRITE_ANIM_INDEX_26 + const SPRITE_ANIM_INDEX_27 + const SPRITE_ANIM_INDEX_28 + const SPRITE_ANIM_INDEX_29 + const SPRITE_ANIM_INDEX_2A + const SPRITE_ANIM_INDEX_2B + const SPRITE_ANIM_INDEX_2C |