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-rw-r--r--constants/sprite_constants.asm519
1 files changed, 519 insertions, 0 deletions
diff --git a/constants/sprite_constants.asm b/constants/sprite_constants.asm
new file mode 100644
index 00000000..70399052
--- /dev/null
+++ b/constants/sprite_constants.asm
@@ -0,0 +1,519 @@
+
+; sprites
+ const_def
+ const SPRITE_NONE ; 00
+ const SPRITE_CHRIS ; 01
+ const SPRITE_CHRIS_BIKE ; 02
+ const SPRITE_GAMEBOY_KID ; 03
+ const SPRITE_SILVER ; 04
+ const SPRITE_OAK ; 05
+ const SPRITE_RED ; 06
+ const SPRITE_BLUE ; 07
+ const SPRITE_BILL ; 08
+ const SPRITE_ELDER ; 09
+ const SPRITE_JANINE ; 0a
+ const SPRITE_KURT ; 0b
+ const SPRITE_MOM ; 0c
+ const SPRITE_BLAINE ; 0d
+ const SPRITE_REDS_MOM ; 0e
+ const SPRITE_DAISY ; 0f
+ const SPRITE_ELM ; 10
+ const SPRITE_WILL ; 11
+ const SPRITE_FALKNER ; 12
+ const SPRITE_WHITNEY ; 13
+ const SPRITE_BUGSY ; 14
+ const SPRITE_MORTY ; 15
+ const SPRITE_CHUCK ; 16
+ const SPRITE_JASMINE ; 17
+ const SPRITE_PRYCE ; 18
+ const SPRITE_CLAIR ; 19
+ const SPRITE_BROCK ; 1a
+ const SPRITE_KAREN ; 1b
+ const SPRITE_BRUNO ; 1c
+ const SPRITE_MISTY ; 1d
+ const SPRITE_LANCE ; 1e
+ const SPRITE_SURGE ; 1f
+ const SPRITE_ERIKA ; 20
+ const SPRITE_KOGA ; 21
+ const SPRITE_SABRINA ; 22
+ const SPRITE_COOLTRAINER_M ; 23
+ const SPRITE_COOLTRAINER_F ; 24
+ const SPRITE_BUG_CATCHER ; 25
+ const SPRITE_TWIN ; 26
+ const SPRITE_YOUNGSTER ; 27
+ const SPRITE_LASS ; 28
+ const SPRITE_TEACHER ; 29
+ const SPRITE_BUENA ; 2a
+ const SPRITE_SUPER_NERD ; 2b
+ const SPRITE_ROCKER ; 2c
+ const SPRITE_POKEFAN_M ; 2d
+ const SPRITE_POKEFAN_F ; 2e
+ const SPRITE_GRAMPS ; 2f
+ const SPRITE_GRANNY ; 30
+ const SPRITE_SWIMMER_GUY ; 31
+ const SPRITE_SWIMMER_GIRL ; 32
+ const SPRITE_BIG_SNORLAX ; 33
+ const SPRITE_SURFING_PIKACHU ; 34
+ const SPRITE_ROCKET ; 35
+ const SPRITE_ROCKET_GIRL ; 36
+ const SPRITE_NURSE ; 37
+ const SPRITE_LINK_RECEPTIONIST ; 38
+ const SPRITE_CLERK ; 39
+ const SPRITE_FISHER ; 3a
+ const SPRITE_FISHING_GURU ; 3b
+ const SPRITE_SCIENTIST ; 3c
+ const SPRITE_KIMONO_GIRL ; 3d
+ const SPRITE_SAGE ; 3e
+ const SPRITE_UNUSED_GUY ; 3f
+ const SPRITE_GENTLEMAN ; 40
+ const SPRITE_BLACK_BELT ; 41
+ const SPRITE_RECEPTIONIST ; 42
+ const SPRITE_OFFICER ; 43
+ const SPRITE_CAL ; 44
+ const SPRITE_SLOWPOKE ; 45
+ const SPRITE_CAPTAIN ; 46
+ const SPRITE_BIG_LAPRAS ; 47
+ const SPRITE_GYM_GUY ; 48
+ const SPRITE_SAILOR ; 49
+ const SPRITE_BIKER ; 4a
+ const SPRITE_PHARMACIST ; 4b
+ const SPRITE_MONSTER ; 4c
+ const SPRITE_FAIRY ; 4d
+ const SPRITE_BIRD ; 4e
+ const SPRITE_DRAGON ; 4f
+ const SPRITE_BIG_ONIX ; 50
+ const SPRITE_N64 ; 51
+ const SPRITE_SUDOWOODO ; 52
+ const SPRITE_SURF ; 53
+ const SPRITE_POKE_BALL ; 54
+ const SPRITE_POKEDEX ; 55
+ const SPRITE_PAPER ; 56
+ const SPRITE_VIRTUAL_BOY ; 57
+ const SPRITE_OLD_LINK_RECEPTIONIST ; 58
+ const SPRITE_ROCK ; 59
+ const SPRITE_BOULDER ; 5a
+ const SPRITE_SNES ; 5b
+ const SPRITE_FAMICOM ; 5c
+ const SPRITE_FRUIT_TREE ; 5d
+ const SPRITE_GOLD_TROPHY ; 5e
+ const SPRITE_SILVER_TROPHY ; 5f
+ const SPRITE_KRIS ; 60
+ const SPRITE_KRIS_BIKE ; 61
+ const SPRITE_KURT_OUTSIDE ; 62
+ const SPRITE_SUICUNE ; 63
+ const SPRITE_ENTEI ; 64
+ const SPRITE_RAIKOU ; 65
+ const SPRITE_STANDING_YOUNGSTER ; 66
+
+const_value SET $80
+
+SPRITE_POKEMON EQU const_value
+ const SPRITE_UNOWN ; 80
+ const SPRITE_GEODUDE ; 81
+ const SPRITE_GROWLITHE ; 82
+ const SPRITE_WEEDLE ; 83
+ const SPRITE_SHELLDER ; 84
+ const SPRITE_ODDISH ; 85
+ const SPRITE_GENGAR ; 86
+ const SPRITE_ZUBAT ; 87
+ const SPRITE_MAGIKARP ; 88
+ const SPRITE_SQUIRTLE ; 89
+ const SPRITE_TOGEPI ; 8a
+ const SPRITE_BUTTERFREE ; 8b
+ const SPRITE_DIGLETT ; 8c
+ const SPRITE_POLIWAG ; 8d
+ const SPRITE_PIKACHU ; 8e
+ const SPRITE_CLEFAIRY ; 8f
+ const SPRITE_CHARMANDER ; 90
+ const SPRITE_JYNX ; 91
+ const SPRITE_STARMIE ; 92
+ const SPRITE_BULBASAUR ; 93
+ const SPRITE_JIGGLYPUFF ; 94
+ const SPRITE_GRIMER ; 95
+ const SPRITE_EKANS ; 96
+ const SPRITE_PARAS ; 97
+ const SPRITE_TENTACOOL ; 98
+ const SPRITE_TAUROS ; 99
+ const SPRITE_MACHOP ; 9a
+ const SPRITE_VOLTORB ; 9b
+ const SPRITE_LAPRAS ; 9c
+ const SPRITE_RHYDON ; 9d
+ const SPRITE_MOLTRES ; 9e
+ const SPRITE_SNORLAX ; 9f
+ const SPRITE_GYARADOS ; a0
+ const SPRITE_LUGIA ; a1
+ const SPRITE_HO_OH ; a2
+
+const_value SET $e0
+ const SPRITE_DAYCARE_MON_1 ; e0
+ const SPRITE_DAYCARE_MON_2 ; e1
+
+const_value SET $f0
+SPRITE_VARS EQU const_value
+ const SPRITE_CONSOLE ; f0
+ const SPRITE_DOLL_1 ; f1
+ const SPRITE_DOLL_2 ; f2
+ const SPRITE_BIG_DOLL ; f3
+ const SPRITE_WEIRD_TREE ; f4
+ const SPRITE_OLIVINE_RIVAL ; f5
+ const SPRITE_AZALEA_ROCKET ; f6
+ const SPRITE_FUCHSIA_GYM_1 ; f7
+ const SPRITE_FUCHSIA_GYM_2 ; f8
+ const SPRITE_FUCHSIA_GYM_3 ; f9
+ const SPRITE_FUCHSIA_GYM_4 ; fa
+ const SPRITE_COPYCAT ; fb
+ const SPRITE_JANINE_IMPERSONATOR ; fc
+
+; sprite types
+const_value SET 1
+ const WALKING_SPRITE
+ const STANDING_SPRITE
+ const STILL_SPRITE
+
+; sprite header fields
+ const_def
+ const SPRITEHEADER_ADDR_LO
+ const SPRITEHEADER_ADDR_HI
+ const SPRITEHEADER_SIZE
+ const SPRITEHEADER_BANK
+ const SPRITEHEADER_TYPE
+ const SPRITEHEADER_PALETTE
+NUM_SPRITEHEADER_FIELDS EQU const_value
+
+; sprite palettes
+ const_def
+ const PAL_OW_RED
+ const PAL_OW_BLUE
+ const PAL_OW_GREEN
+ const PAL_OW_BROWN
+ const PAL_OW_PINK
+ const PAL_OW_SILVER
+ const PAL_OW_TREE
+ const PAL_OW_ROCK
+
+; sprite movement data table indices
+ const_def
+ const SPRITEMOVEDATA_00
+ const SPRITEMOVEDATA_ITEM_TREE
+ const SPRITEMOVEDATA_WANDER
+ const SPRITEMOVEDATA_SPINRANDOM_SLOW
+ const SPRITEMOVEDATA_WALK_UP_DOWN
+ const SPRITEMOVEDATA_WALK_LEFT_RIGHT
+ const SPRITEMOVEDATA_STANDING_DOWN
+ const SPRITEMOVEDATA_STANDING_UP
+ const SPRITEMOVEDATA_STANDING_LEFT
+ const SPRITEMOVEDATA_STANDING_RIGHT
+ const SPRITEMOVEDATA_SPINRANDOM_FAST
+ const SPRITEMOVEDATA_PLAYER
+ const SPRITEMOVEDATA_0C
+ const SPRITEMOVEDATA_0D
+ const SPRITEMOVEDATA_0E
+ const SPRITEMOVEDATA_0F
+ const SPRITEMOVEDATA_10
+ const SPRITEMOVEDATA_11
+ const SPRITEMOVEDATA_12
+ const SPRITEMOVEDATA_FOLLOWING
+ const SPRITEMOVEDATA_SCRIPTED
+ const SPRITEMOVEDATA_SNORLAX
+ const SPRITEMOVEDATA_POKEMON
+ const SPRITEMOVEDATA_SUDOWOODO
+ const SPRITEMOVEDATA_SMASHABLE_ROCK
+ const SPRITEMOVEDATA_STRENGTH_BOULDER
+ const SPRITEMOVEDATA_FOLLOWNOTEXACT
+ const SPRITEMOVEDATA_SHADOW
+ const SPRITEMOVEDATA_EMOTE
+ const SPRITEMOVEDATA_SCREENSHAKE
+ const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
+ const SPRITEMOVEDATA_SPINCLOCKWISE
+ const SPRITEMOVEDATA_20
+ const SPRITEMOVEDATA_BIGDOLL
+ const SPRITEMOVEDATA_BOULDERDUST
+ const SPRITEMOVEDATA_GRASS
+ const SPRITEMOVEDATA_LAPRAS
+ const SPRITEMOVEDATA_25
+NUM_SPRITEMOVEDATA EQU const_value +- 1
+SPRITEMOVEDATA_FIELDS EQU 6
+
+; sprite movement functions
+ const_def
+ const SPRITEMOVEFN_00
+ const SPRITEMOVEFN_RANDOM_WALK_Y
+ const SPRITEMOVEFN_RANDOM_WALK_X
+ const SPRITEMOVEFN_RANDOM_WALK_XY
+ const SPRITEMOVEFN_SLOW_RANDOM_SPIN
+ const SPRITEMOVEFN_FAST_RANDOM_SPIN
+ const SPRITEMOVEFN_STANDING
+ const SPRITEMOVEFN_OBEY_DPAD
+ const SPRITEMOVEFN_08
+ const SPRITEMOVEFN_09
+ const SPRITEMOVEFN_0A
+ const SPRITEMOVEFN_0B
+ const SPRITEMOVEFN_0C
+ const SPRITEMOVEFN_0D
+ const SPRITEMOVEFN_0E
+ const SPRITEMOVEFN_FOLLOW
+ const SPRITEMOVEFN_SCRIPTED
+ const SPRITEMOVEFN_STRENGTH
+ const SPRITEMOVEFN_FOLLOWNOTEXACT
+ const SPRITEMOVEFN_SHADOW
+ const SPRITEMOVEFN_EMOTE
+ const SPRITEMOVEFN_BIG_SNORLAX
+ const SPRITEMOVEFN_BOUNCE
+ const SPRITEMOVEFN_SCREENSHAKE
+ const SPRITEMOVEFN_SPIN_CLOCKWISE
+ const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE
+ const SPRITEMOVEFN_BOULDERDUST
+ const SPRITEMOVEFN_GRASS
+
+MAX_OUTDOOR_SPRITES EQU 23
+
+ const_def
+ const STEP_TYPE_00
+ const STEP_TYPE_SLEEP
+ const STEP_TYPE_NPC_WALK
+ const STEP_TYPE_03
+ const STEP_TYPE_04
+ const STEP_TYPE_05
+ const STEP_TYPE_PLAYER_WALK
+ const STEP_TYPE_07
+ const STEP_TYPE_NPC_JUMP
+ const STEP_TYPE_PLAYER_JUMP
+ const STEP_TYPE_HALF_STEP
+ const STEP_TYPE_BUMP
+ const STEP_TYPE_TELEPORT_FROM
+ const STEP_TYPE_TELEPORT_TO
+ const STEP_TYPE_SKYFALL
+ const STEP_TYPE_0F
+ const STEP_TYPE_GOT_BITE
+ const STEP_TYPE_ROCK_SMASH
+ const STEP_TYPE_RETURN_DIG
+ const STEP_TYPE_TRACKING_OBJECT
+ const STEP_TYPE_14
+ const STEP_TYPE_15
+ const STEP_TYPE_16
+ const STEP_TYPE_17
+ const STEP_TYPE_18
+ const STEP_TYPE_SKYFALL_TOP
+
+ const_def
+ const PERSON_ACTION_00
+ const PERSON_ACTION_STAND
+ const PERSON_ACTION_STEP
+ const PERSON_ACTION_BUMP
+ const PERSON_ACTION_SPIN
+ const PERSON_ACTION_SPIN_FLICKER
+ const PERSON_ACTION_FISHING
+ const PERSON_ACTION_07
+ const PERSON_ACTION_EMOTE
+ const PERSON_ACTION_09
+ const PERSON_ACTION_0A
+ const PERSON_ACTION_0B
+ const PERSON_ACTION_0C
+ const PERSON_ACTION_0D
+ const PERSON_ACTION_0E
+ const PERSON_ACTION_0F
+ const PERSON_ACTION_10
+
+ const_def
+ const FACING_00
+ const FACING_01
+ const FACING_02
+ const FACING_03
+ const FACING_04
+ const FACING_05
+ const FACING_06
+ const FACING_07
+ const FACING_08
+ const FACING_09
+ const FACING_0A
+ const FACING_0B
+ const FACING_0C
+ const FACING_0D
+ const FACING_0E
+ const FACING_0F
+ const FACING_10
+ const FACING_11
+ const FACING_12
+ const FACING_13
+ const FACING_EMOTE
+ const FACING_15
+ const FACING_16
+ const FACING_17
+ const FACING_18
+ const FACING_19
+ const FACING_1A
+ const FACING_1B
+ const FACING_1C
+ const FACING_1D
+ const FACING_1E
+ const FACING_1F
+
+ const_def
+ const SPRITEANIMSTRUCT_INDEX ; 0
+ const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
+ const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2
+ const SPRITEANIMSTRUCT_TILE_ID ; 3
+ const SPRITEANIMSTRUCT_XCOORD ; 4
+ const SPRITEANIMSTRUCT_YCOORD ; 5
+ const SPRITEANIMSTRUCT_XOFFSET ; 6
+ const SPRITEANIMSTRUCT_YOFFSET ; 7
+ const SPRITEANIMSTRUCT_DURATION ; 8
+ const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
+ const SPRITEANIMSTRUCT_FRAME ; a
+ const SPRITEANIMSTRUCT_0B ; b
+ const SPRITEANIMSTRUCT_0C ; c
+ const SPRITEANIMSTRUCT_0D ; d
+ const SPRITEANIMSTRUCT_0E ; e
+ const SPRITEANIMSTRUCT_0F ; f
+
+ const_def
+ const SPRITE_ANIM_FRAMESET_00
+ const SPRITE_ANIM_FRAMESET_01
+ const SPRITE_ANIM_FRAMESET_02
+ const SPRITE_ANIM_FRAMESET_03
+ const SPRITE_ANIM_FRAMESET_04
+ const SPRITE_ANIM_FRAMESET_05
+ const SPRITE_ANIM_FRAMESET_06
+ const SPRITE_ANIM_FRAMESET_07
+ const SPRITE_ANIM_FRAMESET_08
+ const SPRITE_ANIM_FRAMESET_09
+ const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO
+ const SPRITE_ANIM_FRAMESET_0B
+ const SPRITE_ANIM_FRAMESET_0C
+ const SPRITE_ANIM_FRAMESET_SLOT_GOLEM
+ const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY
+ const SPRITE_ANIM_FRAMESET_0F
+ const SPRITE_ANIM_FRAMESET_SLOTS_EGG
+ const SPRITE_ANIM_FRAMESET_WALK_CYCLE
+ const SPRITE_ANIM_FRAMESET_12
+ const SPRITE_ANIM_FRAMESET_13
+ const SPRITE_ANIM_FRAMESET_14
+ const SPRITE_ANIM_FRAMESET_15
+ const SPRITE_ANIM_FRAMESET_16
+ const SPRITE_ANIM_FRAMESET_17
+ const SPRITE_ANIM_FRAMESET_18
+ const SPRITE_ANIM_FRAMESET_19
+ const SPRITE_ANIM_FRAMESET_1A
+ const SPRITE_ANIM_FRAMESET_1B
+ const SPRITE_ANIM_FRAMESET_1C
+ const SPRITE_ANIM_FRAMESET_LEAF
+ const SPRITE_ANIM_FRAMESET_1E
+ const SPRITE_ANIM_FRAMESET_1F
+ const SPRITE_ANIM_FRAMESET_20
+ const SPRITE_ANIM_FRAMESET_21
+ const SPRITE_ANIM_FRAMESET_22
+ const SPRITE_ANIM_FRAMESET_23
+ const SPRITE_ANIM_FRAMESET_24
+ const SPRITE_ANIM_FRAMESET_25
+ const SPRITE_ANIM_FRAMESET_26
+ const SPRITE_ANIM_FRAMESET_27
+ const SPRITE_ANIM_FRAMESET_28
+ const SPRITE_ANIM_FRAMESET_29
+ const SPRITE_ANIM_FRAMESET_2A
+ const SPRITE_ANIM_FRAMESET_2B
+ const SPRITE_ANIM_FRAMESET_2C
+ const SPRITE_ANIM_FRAMESET_2D
+ const SPRITE_ANIM_FRAMESET_2E
+ const SPRITE_ANIM_FRAMESET_2F
+ const SPRITE_ANIM_FRAMESET_30
+ const SPRITE_ANIM_FRAMESET_31
+ const SPRITE_ANIM_FRAMESET_32
+ const SPRITE_ANIM_FRAMESET_33
+ const SPRITE_ANIM_FRAMESET_34
+ const SPRITE_ANIM_FRAMESET_35
+ const SPRITE_ANIM_FRAMESET_36
+ const SPRITE_ANIM_FRAMESET_37
+ const SPRITE_ANIM_FRAMESET_38
+ const SPRITE_ANIM_FRAMESET_39
+ const SPRITE_ANIM_FRAMESET_3A
+ const SPRITE_ANIM_FRAMESET_3B
+ const SPRITE_ANIM_FRAMESET_3C
+ const SPRITE_ANIM_FRAMESET_3D
+ const SPRITE_ANIM_FRAMESET_3E
+ const SPRITE_ANIM_FRAMESET_3F
+ const SPRITE_ANIM_FRAMESET_40
+ const SPRITE_ANIM_FRAMESET_41
+
+ const_def
+ const SPRITE_ANIM_SEQ_NULL
+ const SPRITE_ANIM_SEQ_01
+ const SPRITE_ANIM_SEQ_02
+ const SPRITE_ANIM_SEQ_03
+ const SPRITE_ANIM_SEQ_04
+ const SPRITE_ANIM_SEQ_05
+ const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO
+ const SPRITE_ANIM_SEQ_07
+ const SPRITE_ANIM_SEQ_08
+ const SPRITE_ANIM_SEQ_SLOT_GOLEM
+ const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
+ const SPRITE_ANIM_SEQ_SLOTS_EGG
+ const SPRITE_ANIM_SEQ_0C
+ const SPRITE_ANIM_SEQ_0D
+ const SPRITE_ANIM_SEQ_0E
+ const SPRITE_ANIM_SEQ_0F
+ const SPRITE_ANIM_SEQ_10
+ const SPRITE_ANIM_SEQ_11
+ const SPRITE_ANIM_SEQ_12
+ const SPRITE_ANIM_SEQ_13
+ const SPRITE_ANIM_SEQ_14
+ const SPRITE_ANIM_SEQ_15
+ const SPRITE_ANIM_SEQ_FLY_FROM
+ const SPRITE_ANIM_SEQ_FLY_LEAF
+ const SPRITE_ANIM_SEQ_FLY_TO
+ const SPRITE_ANIM_SEQ_19
+ const SPRITE_ANIM_SEQ_1A
+ const SPRITE_ANIM_SEQ_1B
+ const SPRITE_ANIM_SEQ_1C
+ const SPRITE_ANIM_SEQ_1D
+ const SPRITE_ANIM_SEQ_1E
+ const SPRITE_ANIM_SEQ_1F
+ const SPRITE_ANIM_SEQ_20
+ const SPRITE_ANIM_SEQ_21
+ const SPRITE_ANIM_SEQ_22
+
+ const_def
+ const SPRITE_ANIM_INDEX_00
+ const SPRITE_ANIM_INDEX_01
+ const SPRITE_ANIM_INDEX_02
+ const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
+ const SPRITE_ANIM_INDEX_04
+ const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
+ const SPRITE_ANIM_INDEX_SLOT_GOLEM
+ const SPRITE_ANIM_INDEX_SLOTS_CHANSEY
+ const SPRITE_ANIM_INDEX_SLOTS_EGG
+ const SPRITE_ANIM_INDEX_09
+ const SPRITE_ANIM_INDEX_RED_WALK
+ const SPRITE_ANIM_INDEX_0B
+ const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
+ const SPRITE_ANIM_INDEX_0D
+ const SPRITE_ANIM_INDEX_0E
+ const SPRITE_ANIM_INDEX_0F
+ const SPRITE_ANIM_INDEX_10
+ const SPRITE_ANIM_INDEX_11
+ const SPRITE_ANIM_INDEX_12
+ const SPRITE_ANIM_INDEX_13
+ const SPRITE_ANIM_INDEX_14
+ const SPRITE_ANIM_INDEX_15
+ const SPRITE_ANIM_INDEX_LEAF
+ const SPRITE_ANIM_INDEX_CUT_TREE
+ const SPRITE_ANIM_INDEX_FLY_LEAF
+ const SPRITE_ANIM_INDEX_19
+ const SPRITE_ANIM_INDEX_1A
+ const SPRITE_ANIM_INDEX_1B
+ const SPRITE_ANIM_INDEX_1C
+ const SPRITE_ANIM_INDEX_1D
+ const SPRITE_ANIM_INDEX_BLUE_WALK
+ const SPRITE_ANIM_INDEX_1F
+ const SPRITE_ANIM_INDEX_20
+ const SPRITE_ANIM_INDEX_21
+ const SPRITE_ANIM_INDEX_22
+ const SPRITE_ANIM_INDEX_23
+ const SPRITE_ANIM_INDEX_24
+ const SPRITE_ANIM_INDEX_25
+ const SPRITE_ANIM_INDEX_26
+ const SPRITE_ANIM_INDEX_27
+ const SPRITE_ANIM_INDEX_28
+ const SPRITE_ANIM_INDEX_29
+ const SPRITE_ANIM_INDEX_2A
+ const SPRITE_ANIM_INDEX_2B
+ const SPRITE_ANIM_INDEX_2C