diff options
Diffstat (limited to 'data')
-rw-r--r-- | data/phone/text/bike_shop.asm | 19 | ||||
-rw-r--r-- | data/phone/text/bill.asm | 101 | ||||
-rw-r--r-- | data/phone/text/elm.asm | 212 | ||||
-rw-r--r-- | data/phone/text/landmarks.asm | 67 | ||||
-rw-r--r-- | data/phone/text/mom.asm | 165 | ||||
-rw-r--r-- | data/phone/text/trainers.asm | 355 | ||||
-rw-r--r-- | data/phone/text/unused.asm | 3 | ||||
-rw-r--r-- | data/text/std_text.asm | 422 |
8 files changed, 1344 insertions, 0 deletions
diff --git a/data/phone/text/bike_shop.asm b/data/phone/text/bike_shop.asm new file mode 100644 index 00000000..ec2ce893 --- /dev/null +++ b/data/phone/text/bike_shop.asm @@ -0,0 +1,19 @@ +BikeShopPhoneCallerText: + text "Hi, <PLAYER>!" + line "Our BICYCLE sales" + + para "have gone through" + line "the roof!" + + para "We owe it all to" + line "your advertising" + + para "by riding around" + line "on our BICYCLE." + + para "As our way of say-" + line "ing thanks, please" + + para "keep that BICYCLE." + line "Thanks again!" + done diff --git a/data/phone/text/bill.asm b/data/phone/text/bill.asm new file mode 100644 index 00000000..24f4840d --- /dev/null +++ b/data/phone/text/bill.asm @@ -0,0 +1,101 @@ +BillPhoneMornGreetingText: + text "Good morning!" + + para "This is the #-" + line "MON STORAGE SYSTEM" + + para "ADMINISTRATION" + line "SERVICE." + done + +BillPhoneDayGreetingText: + text "Good day!" + + para "This is the #-" + line "MON STORAGE SYSTEM" + + para "ADMINISTRATION" + line "SERVICE." + done + +BillPhoneNiteGreetingText: + text "Good evening!" + + para "This is the #-" + line "MON STORAGE SYSTEM" + + para "ADMINISTRATION" + line "SERVICE." + done + +BillPhoneGenericText: + text "Who's calling?" + + para "<PLAYER>, is it?" + line "Hang on a sec…" + + para "<……>" + line "<……>" + done + +BillPhoneNotFullText: + text "Thanks for" + line "waiting!" + + para "<PLAYER>, your BOX" + line "has room for @" + text_ram wStringBuffer3 + text_start + cont "more #MON." + + para "Get out there and" + line "fill it up!" + done + +BillPhoneNearlyFullText: + text "Thanks for" + line "waiting!" + + para "<PLAYER>, your BOX" + line "has room for only" + cont "@" + text_ram wStringBuffer3 + text " more #MON." + + para "Maybe you should" + line "switch your BOX." + done + +BillPhoneFullText: + text "Thanks for" + line "waiting!" + + para "<PLAYER>, your BOX" + line "is full!" + + para "You'll have to" + line "switch BOXES if" + + para "you want to catch" + line "more #MON." + done + +BillPhoneNewlyFullText: + text "Hi, <PLAYER>?" + line "It's me, BILL!" + + para "Thanks for using" + line "my STORAGE SYSTEM." + + para "That last #MON" + line "you sent filled" + cont "your BOX up." + + para "You'll have to" + line "switch BOXES if" + + para "you want to catch" + line "more #MON." + + para "Bye now!" + done diff --git a/data/phone/text/elm.asm b/data/phone/text/elm.asm new file mode 100644 index 00000000..a1450ca2 --- /dev/null +++ b/data/phone/text/elm.asm @@ -0,0 +1,212 @@ +ElmPhoneHealYourMonText: + text "Hello, <PLAYER>?" + + para "Try not to overdo" + line "it." + + para "Be sure to heal" + line "your #MON if" + cont "they are hurt." + done + +ElmPhoneSawMrPokemonText: + text "Hello, <PLAYER>?" + + para "Did you meet MR." + line "#MON? Great!" + cont "Come back safely!" + done + +ElmPhonePokemonStolenText: + text "<PLAYER>? I'm very" + line "upset now." + + para "We had a #MON" + line "stolen from here." + + para "How could anyone" + line "do that?" + done + +ElmPhoneCheckingTheEggText: + text "Hello, <PLAYER>?" + + para "We're checking the" + line "EGG now. It does" + + para "appear to be a" + line "#MON EGG." + done + +ElmPhoneAssistantText: + text "Hello, <PLAYER>?" + + para "Did you see my" + line "assistant? He's at" + + para "the #MON CENTER" + line "in VIOLET CITY." + done + +ElmPhoneHowIsTheEggText: + text "Hello, <PLAYER>?" + + para "How's the EGG? Has" + line "anything changed?" + + para "If anything hap-" + line "pens, please call." + done + +ElmPhoneEggHatchedText: + text "Hello, <PLAYER>?" + line "How is the EGG?" + + para "What? It hatched?" + line "Wow! What kind of" + cont "#MON is it?" + + para "Please come show" + line "me now!" + done + +ElmPhoneDiscoveredHatchTimeText: + text "Hello, <PLAYER>?" + + para "I just made a new" + line "discovery." + + para "The time it takes" + line "for an EGG to" + + para "hatch depends on" + line "the #MON." + done + +ElmPhoneInvestigatingEggMovesText: + text "Hello, <PLAYER>?" + + para "It's still a" + line "mystery what kinds" + + para "of moves hatched" + line "#MON have." + + para "We're investigat-" + line "ing that now." + done + +ElmPhoneDiscoveredPokerusText: + text "Hello, <PLAYER>?" + + para "I discovered an" + line "odd thing." + + para "Apparently there's" + line "something called" + + para "#RUS that in-" + line "fects #MON." + + para "Yes, it's like a" + line "virus, so it's" + cont "called #RUS." + + para "It multiplies fast" + line "and infects other" + + para "#MON too. But" + line "that's all." + + para "It doesn't seem to" + line "do anything, and" + + para "it goes away over" + line "time." + + para "I guess it's" + line "nothing to worry" + cont "about. Bye!" + done + +ElmPhoneDisasterText: + text "H-hello? <PLAYER>?" + line "It's a disaster!" + + para "Uh, um, it's just" + line "terrible!" + + para "What should I do?" + line "It… Oh, no…" + + para "Please get back" + line "here now!" + done + +ElmPhoneEggAssistantText: + text "Hello, <PLAYER>? We" + line "discovered some-" + + para "thing about the" + line "EGG!" + + para "My assistant is at" + line "the #MON CENTER" + + para "in VIOLET CITY. " + line "Could you talk to" + cont "him?" + done + +ElmPhoneRadioTowerRocketTakeoverText: + text "<PLAYER>, how are" + line "things going?" + + para "I called because" + line "something weird is" + + para "happening with the" + line "radio broadcasts." + + para "They were talking" + line "about TEAM ROCKET." + + para "<PLAYER>, do you" + line "know anything" + cont "about it?" + + para "Maybe TEAM ROCKET" + line "has returned. No," + + para "that just can't" + line "be true." + + para "Sorry to bug you." + line "Take care!" + done + +ElmPhoneGiftText: + text "Hello, <PLAYER>?" + + para "I have something" + line "here for you." + + para "Could you swing by" + line "my LAB?" + + para "See you later!" + done + +; unused +ElmPhoneGotAholdOfSomethingNeatText: + text "Hello, <PLAYER>?" + line "How's it going?" + + para "I got ahold of" + line "something neat." + + para "Swing by my LAB" + line "and pick it up!" + + para "See you later!" + done diff --git a/data/phone/text/landmarks.asm b/data/phone/text/landmarks.asm new file mode 100644 index 00000000..175f6111 --- /dev/null +++ b/data/phone/text/landmarks.asm @@ -0,0 +1,67 @@ +PhoneNationalParkText: + db "NATIONAL PARK@" + +PhoneLighthouseText: + db "LIGHTHOUSE@" + +; unreferenced +PhoneUndergroundText: + db "UNDERGROUND@" + +PhoneDarkCaveText: + db "DARK CAVE@" + +PhoneMtMortarText: + db "MT.MORTAR@" + +PhoneRoute26Text: + db "ROUTE 26@" + +PhoneRoute27Text: + db "ROUTE 27@" + +PhoneRoute30Text: + db "ROUTE 30@" + +PhoneRoute31Text: + db "ROUTE 31@" + +PhoneRoute32Text: + db "ROUTE 32@" + +PhoneRoute33Text: + db "ROUTE 33@" + +PhoneRoute34Text: + db "ROUTE 34@" + +PhoneRoute35Text: + db "ROUTE 35@" + +PhoneRoute36Text: + db "ROUTE 36@" + +; unreferenced +PhoneRoute37Text: + db "ROUTE 37@" + +PhoneRoute38Text: + db "ROUTE 38@" + +PhoneRoute39Text: + db "ROUTE 39@" + +PhoneRoute42Text: + db "ROUTE 42@" + +PhoneRoute43Text: + db "ROUTE 43@" + +PhoneRoute44Text: + db "ROUTE 44@" + +PhoneRoute45Text: + db "ROUTE 45@" + +PhoneRoute46Text: + db "ROUTE 46@" diff --git a/data/phone/text/mom.asm b/data/phone/text/mom.asm new file mode 100644 index 00000000..75e8dfbb --- /dev/null +++ b/data/phone/text/mom.asm @@ -0,0 +1,165 @@ +MomPhoneGreetingText: + text "Hello?" + + para "Oh, hi, <PLAYER>!" + line "Working hard?" + done + +MomPhoneLandmarkText: + text "Oh, so you're in" + line "@" + text_ram wStringBuffer3 + text "…" + + para "Isn't that where" + line "@" + text_ram wStringBuffer4 + text_start + para "is? Did you go" + line "take a look?" + done + +MomPhoneGenericAreaText: + text "Really, you're in" + line "@" + text_ram wStringBuffer3 + text "?" + + para "I've never gone" + line "there. That's kind" + cont "of neat, <PLAYER>." + done + +MomPhoneNewBarkText: + text "What? You're in" + line "@" + text_ram wStringBuffer3 + text "?" + + para "Come see your MOM" + line "sometime!" + done + +MomPhoneCherrygroveText: + text "You're visiting" + line "@" + text_ram wStringBuffer3 + text "?" + + para "How about coming" + line "home for a bit?" + done + +MomOtherAreaText: + text "Wow, you're in" + line "@" + text_ram wStringBuffer3 + text "?" + + para "Good luck on your" + line "#MON quest!" + done + +MomDeterminedText: + text "That sounds really" + line "tough." + + para "But, <PLAYER>, I" + line "know you're really" + + para "determined. You'll" + line "be OK, right?" + done + +MomCheckBalanceText: + text "By the way, you've" + line "saved up ¥@" + text_ram wStringBuffer3 + text "." + + para "Do you want to" + line "keep on saving?" + done + +MomImportantToSaveText: + text "It's important to" + line "save your money." + done + +MomYoureNotSavingText: + text "Oh, <PLAYER>," + line "you're not saving" + + para "any money. Would" + line "you like to save?" + done + +MomYouveSavedText: + text "By the way, you've" + line "saved up ¥@" + text_ram wStringBuffer3 + text "." + + para "Want to start" + line "saving again?" + done + +MomOKIllSaveText: + text "OK. I'll save your" + line "money." + done + +MomPhoneStopSavingMoneyText: + text "OK. I'll stop" + line "saving your money." + done + +MomPhoneHangUpText: + text "<PLAYER>, keep it" + line "up! I'm rooting" + cont "for you, baby!" + done + +MomPhoneNoPokemonText: + text "Hello?" + + para "Oh, hi, <PLAYER>!" + line "Wasn't PROF.ELM" + cont "waiting for you?" + done + +MomPhoneNoPokedexText: + text "Hello?" + + para "Oh, hi, <PLAYER>!" + line "You're on a big" + + para "mission for PROF." + line "ELM? Be good!" + done + +MomPhoneNoGymQuestText: + text "Hello?" + + para "Hi, <PLAYER>! If" + line "you're done with" + + para "your errand come" + line "on home, dear." + done + +MomPhoneLectureText: + text "Hello?" + + para "…… <PLAYER>?" + line "I heard from PROF." + + para "ELM that you went" + line "on a long trip." + + para "I wish you would" + line "have told me…" + + para "What about money?" + line "Should I save it?" + done diff --git a/data/phone/text/trainers.asm b/data/phone/text/trainers.asm new file mode 100644 index 00000000..2a15811c --- /dev/null +++ b/data/phone/text/trainers.asm @@ -0,0 +1,355 @@ +PhoneMaleAnswerMornText: + text "Hello. This is" + line "@" + text_ram wStringBuffer3 + text "…" + + para "Good morning," + line "<PLAYER>!" + done + +PhoneMaleAnswerDayText: + text "Hello. This is" + line "@" + text_ram wStringBuffer3 + text "…" + + para "How's it going," + line "<PLAYER>?" + done + +PhoneMaleAnswerNiteText: + text "Hello. This is" + line "@" + text_ram wStringBuffer3 + text "…" + + para "Good evening," + line "<PLAYER>!" + done + +PhoneFemaleAnswerMornText: + text "Hi. This is" + line "@" + text_ram wStringBuffer3 + text "." + + para "Hi, <PLAYER>!" + line "Good morning." + done + +PhoneFemaleAnswerDayText: + text "Hi. This is" + line "@" + text_ram wStringBuffer3 + text "." + + para "Hi, <PLAYER>!" + line "How are you?" + done + +PhoneFemaleAnswerNiteText: + text "Hi. This is" + line "@" + text_ram wStringBuffer3 + text "." + + para "Hi, <PLAYER>!" + line "Good evening." + done + +PhoneMaleGreetMornText: + text "<PLAYER>, good" + line "morning!" + + para "It's me, @" + text_ram wStringBuffer3 + text "." + line "How are you doing?" + done + +PhoneMaleGreetDayText: + text "<PLAYER>, howdy!" + + para "It's me, @" + text_ram wStringBuffer3 + text "." + line "Isn't it nice out?" + done + +PhoneMaleGreetNiteText: + text "<PLAYER>, good" + line "evening!" + + para "It's me, @" + text_ram wStringBuffer3 + text "." + line "Got a minute?" + done + +PhoneFemaleGreetMornText: + text "Good morning," + line "<PLAYER>." + + para "This is @" + text_ram wStringBuffer3 + text "." + line "Did I wake you?" + done + +PhoneFemaleGreetDayText: + text "Hello, <PLAYER>." + + para "This is @" + text_ram wStringBuffer3 + text "." + line "How are things?" + done + +PhoneFemaleGreetNiteText: + text "Good evening," + line "<PLAYER>." + + para "This is @" + text_ram wStringBuffer3 + text "." + line "Were you awake?" + done + +PhoneMaleReallyEnergeticText: + text "How are your" + line "#MON doing?" + + para "My @" + text_ram wStringBuffer4 + text "'s" + line "really energetic." + cont "It's a handful!" + done + +PhoneFemaleTopShapeText: + text "How are your" + line "#MON doing?" + + para "I always keep my" + line "@" + text_ram wStringBuffer4 + text " in top" + + para "shape by going to" + line "#MON CENTERS." + done + +PhoneMaleLookingAwesomeText: + text "My @" + text_ram wStringBuffer4 + text "'s" + line "looking awesome." + + para "I wish I could" + line "show you." + done + +PhoneFemaleDressedUpText: + text "I dressed up my" + line "@" + text_ram wStringBuffer4 + text "." + + para "It looks even" + line "cuter than before." + done + +PhoneMaleManagedToBeatText: + text "Oh, yeah, I man-" + line "aged to beat a" + cont "tough @" + text_ram wStringBuffer4 + text "." + + para "I need to make my" + line "party stronger." + done + +PhoneFemaleTypeAdvantageText: + text "You have to hear" + line "this! I battled" + + para "@" + text_ram wStringBuffer4 + text " the" + line "other day." + + para "It was easy! I had" + line "a type advantage." + done + +PhoneMaleAlmostCaughtText: + text "Hey, listen!" + line "I almost caught" + + para "@" + text_ram wStringBuffer4 + text " the" + line "other day." + + para "Oh, it was soooo" + line "close too!" + done + +PhoneFemaleMissedCatchingText: + text "Guess what happen-" + line "ed the other day." + + para "I missed catching" + line "@" + text_ram wStringBuffer4 + text " again." + + para "Maybe I'm not very" + line "good at this…" + done + +PhoneMaleWantsToBattleText: + text "Want to battle?" + line "It's not going to" + + para "be a repeat of the" + line "last time we met." + + para "I'll be around" + line "@" + text_ram wStringBuffer5 + text "." + done + +PhoneFemaleWantsToBattleText: + text "Do you want to" + line "battle? I'm going" + cont "to win this time!" + + para "I'll be waiting" + line "for you around" + + para "@" + text_ram wStringBuffer5 + text "." + line "Look for me, OK?" + done + +PhoneWrongNumberKazText: + text "Hello? This is" + line "@" + text_ram wStringBuffer3 + text "…" + + para "Uh-oh… You're not" + line "KAZ! Sorry, wrong" + cont "number." + done + +PhoneWrongNumberAudreyText: + text "Hello, this is" + line "@" + text_ram wStringBuffer3 + text ". How are" + cont "you doing, AUDREY?" + + para "Huh? <PLAYER>?" + line "Oops! My mistake!" + done + +PhoneSeeYouLaterText: + text "See you later!" + done + +PhoneByeByeText: + text "Bye-bye!" + done + +PhoneSwarmGrassText: + text "You have to see" + line "this! It's wild!" + + para "A whole bunch of" + line "@" + text_ram wStringBuffer4 + text " have" + + para "shown up around" + line "@" + text_ram wStringBuffer5 + text "!" + done + +PhoneSwarmFishText: + text "It's amazing!" + + para "On @" + text_ram wStringBuffer5 + text "," + line "@" + text_ram wStringBuffer4 + text " are" + + para "biting like there" + line "is no tomorrow." + + para "<PLAYER>, bring" + line "your ROD, buddy!" + done + +PhoneSwarmCaveText: + text "A friend just told" + line "me this." + + para "He saw a lot of" + line "@" + text_ram wStringBuffer4 + text " in" + cont "@" + text_ram wStringBuffer5 + text "." + + para "<PLAYER>, you ought" + line "to go look." + done + +PhoneBugCatchingContestText: + text "They're holding" + line "the Bug-Catching" + + para "Contest today at" + line "the PARK." + + para "<PLAYER>, are you" + line "going to go?" + done + +IrwinRocketTakeoverRumorText: + text "<PLAYER>, did you" + line "know?" + + para "I hear GOLDENROD's" + line "RADIO TOWER was" + + para "taken over by TEAM" + line "ROCKET." + + para "But what exactly" + line "is TEAM ROCKET?" + done + +GinaRocketTakeoverRumorText: + text "<PLAYER>, did you" + line "hear the news?" + + para "TEAM ROCKET has" + line "taken over the" + + para "RADIO TOWER in" + line "GOLDENROD CITY." + + para "I wonder if the" + line "workers are OK…" + done diff --git a/data/phone/text/unused.asm b/data/phone/text/unused.asm new file mode 100644 index 00000000..cd1cf723 --- /dev/null +++ b/data/phone/text/unused.asm @@ -0,0 +1,3 @@ +UnusedPhoneText: + text "Good morning." + done diff --git a/data/text/std_text.asm b/data/text/std_text.asm new file mode 100644 index 00000000..4c57e2e6 --- /dev/null +++ b/data/text/std_text.asm @@ -0,0 +1,422 @@ +NurseMornText: + text "Good morning!" + line "Welcome to our" + cont "#MON CENTER." + done + +NurseDayText: + text "Hello!" + line "Welcome to our" + cont "#MON CENTER." + done + +NurseNiteText: + text "Good evening!" + line "You're out late." + + para "Welcome to our" + line "#MON CENTER." + done + +NurseAskHealText: + text "We can heal your" + line "#MON to perfect" + cont "health." + + para "Shall we heal your" + line "#MON?" + done + +NurseTakePokemonText: + text "OK, may I see your" + line "#MON?" + done + +NurseReturnPokemonText: + text "Thank you for" + line "waiting." + + para "Your #MON are" + line "fully healed." + done + +NurseGoodbyeText: + text "We hope to see you" + line "again." + done + +; not used + text "We hope to see you" + line "again." + done + +NursePokerusText: + text "Your #MON ap-" + line "pear to have tiny" + + para "life forms stuck" + line "to them." + + para "Your #MON are" + line "healthy and seem" + cont "to be fine." + + para "But we can't tell" + line "you anything more" + + para "at a #MON" + line "CENTER." + done + +DifficultBookshelfText: + text "It's full of" + line "difficult books." + done + +PictureBookshelfText: + text "A whole collection" + line "of #MON picture" + cont "books!" + done + +MagazineBookshelfText: + text "#MON magazines…" + line "#MON PAL," + + para "#MON HANDBOOK," + line "#MON GRAPH…" + done + +TeamRocketOathText: + text "TEAM ROCKET OATH" + + para "Steal #MON for" + line "profit!" + + para "Exploit #MON" + line "for profit!" + + para "All #MON exist" + line "for the glory of" + cont "TEAM ROCKET!" + done + +IncenseBurnerText: + text "What is this?" + + para "Oh, it's an" + line "incense burner!" + done + +MerchandiseShelfText: + text "Lots of #MON" + line "merchandise!" + done + +LookTownMapText: + text "It's the TOWN MAP." + done + +WindowText: + text "My reflection!" + line "Lookin' good!" + done + +TVText: + text "It's a TV." + done + +HomepageText: + text "#MON JOURNAL" + line "HOME PAGE…" + + para "It hasn't been" + line "updated…" + done + +; not used + text "#MON RADIO!" + + para "Call in with your" + line "requests now!" + done + +TrashCanText: + text "There's nothing in" + line "here…" + done + +; not used + text "A #MON may be" + line "able to move this." + done + +; not used + text "Maybe a #MON" + line "can break this." + done + +PokecenterSignText: + text "Heal Your #MON!" + line "#MON CENTER" + done + +MartSignText: + text "For All Your" + line "#MON Needs" + + para "#MON MART" + done + +ContestResults_ReadyToJudgeText: + text "We will now judge" + line "the #MON you've" + cont "caught." + + para "<……>" + line "<……>" + + para "We have chosen the" + line "winners!" + + para "Are you ready for" + line "this?" + done + +AskNumber1MText: + text "Wow! You're pretty" + line "tough." + + para "Could I get your" + line "phone number?" + + para "I'll call you for" + line "a rematch." + done + +AskNumber2MText: + text "Register the phone" + line "number?" + done + +RegisteredNumberMText: + text "<PLAYER> registered" + line "@" + text_ram wStringBuffer3 + text "'s number." + done + +NumberAcceptedMText: + text "I'll call you if" + line "anything comes up." + done + +NumberDeclinedMText: + text "Oh, OK…" + line "Just talk to me if" + + para "you want to get my" + line "phone number." + done + +PhoneFullMText: + text "Your phone doesn't" + line "have enough memory" + cont "for more numbers." + done + +RematchMText: + text "I was waiting for" + line "you. Let's battle!" + done + +AskNumber1FText: + text "Wow, you're good" + line "at battling." + + para "Want to give me" + line "your phone number?" + + para "I'll phone you for" + line "another battle." + done + +AskNumber2FText: + text "Register the phone" + line "number?" + done + +RegisteredNumberFText: + text "<PLAYER> registered" + line "@" + text_ram wStringBuffer3 + text "'s number." + done + +NumberAcceptedFText: + text "I'll call you if" + line "something's up." + done + +NumberDeclinedFText: + text "Oh, fine then…" + line "If you want to get" + + para "my phone number," + line "just tell me." + done + +PhoneFullFText: + text "Your phone doesn't" + line "have enough memory" + cont "for more numbers." + done + +RematchFText: + text "I waited for you." + line "Let's battle!" + done + +ContestResults_PlayerWonAPrizeText: + text "<PLAYER> wins the" + line "No. @" + text_ram wStringBuffer3 + text " prize," + cont "a @" + text_ram wStringBuffer4 + text "!" + done + +ReceivedItemText: + text "<PLAYER> received" + line "@" + text_ram wStringBuffer4 + text "." + done + +ContestResults_JoinUsNextTimeText: + text "Please join us for" + line "the next Contest!" + done + +ContestResults_ConsolationPrizeText: + text "Everyone else gets" + line "a BERRY as a con-" + cont "solation prize!" + done + +ContestResults_DidNotWinText: + text "We hope you do" + line "better next time." + done + +ContestResults_ReturnPartyText: + text "We'll return the" + line "#MON we kept" + + para "for you." + line "Here you go!" + done + +ContestResults_PartyFullText: + text "Your party's full," + line "so the #MON was" + + para "sent to your BOX" + line "in BILL's PC." + done + +GymStatue_CityGymText: + text_ram wStringBuffer3 + text_start + line "#MON GYM" + done + +GymStatue_WinningTrainersText: + text "LEADER: @" + text_ram wStringBuffer4 + text_start + para "WINNING TRAINERS:" + line "<PLAYER>" + done + +CoinVendor_WelcomeText: + text "Welcome to the" + line "GAME CORNER." + done + +CoinVendor_NoCoinCaseText: + text "Do you need game" + line "coins?" + + para "Oh, you don't have" + line "a COIN CASE for" + cont "your coins." + done + +CoinVendor_IntroText: + text "Do you need some" + line "game coins?" + + para "It costs ¥1000 for" + line "50 coins. Do you" + cont "want some?" + done + +CoinVendor_Buy50CoinsText: + text "Thank you!" + line "Here are 50 coins." + done + +CoinVendor_Buy500CoinsText: + text "Thank you! Here" + line "are 500 coins." + done + +CoinVendor_NotEnoughMoneyText: + text "You don't have" + line "enough money." + done + +CoinVendor_CoinCaseFullText: + text "Whoops! Your COIN" + line "CASE is full." + done + +CoinVendor_CancelText: + text "No coins for you?" + line "Come again!" + done + +BugContestPrizeNoRoomText: + text "Oh? Your PACK is" + line "full." + + para "We'll keep this" + line "for you today, so" + + para "come back when you" + line "make room for it." + done + +HappinessText3: + text "Wow! You and your" + line "#MON are really" + cont "close!" + done + +HappinessText2: + text "#MON get more" + line "friendly if you" + + para "spend time with" + line "them." + done + +HappinessText1: + text "You haven't tamed" + line "your #MON." + + para "If you aren't" + line "nice, it'll pout." + done |