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+; Core components of the battle engine.
+
+DoBattle:
+ xor a
+ ld [wBattleParticipantsNotFainted], a
+ ld [wBattleParticipantsIncludingFainted], a
+ ld [wBattlePlayerAction], a
+ ld [wBattleEnded], a
+ inc a
+ ld [wBattleHasJustStarted], a
+ ld hl, wOTPartyMon1HP
+ ld bc, PARTYMON_STRUCT_LENGTH - 1
+ ld d, BATTLEACTION_SWITCH1 - 1
+.loop
+ inc d
+ ld a, [hli]
+ or [hl]
+ jr nz, .alive
+ add hl, bc
+ jr .loop
+
+.alive
+ ld a, d
+ ld [wBattleAction], a
+ ld a, [wLinkMode]
+ and a
+ jr z, .not_linked
+
+ ldh a, [hSerialConnectionStatus]
+ cp USING_INTERNAL_CLOCK
+ jr z, .player_2
+
+.not_linked
+ ld a, [wBattleMode]
+ dec a
+ jr z, .wild
+ xor a
+ ld [wEnemySwitchMonIndex], a
+ call NewEnemyMonStatus
+ call ResetEnemyStatLevels
+ call BreakAttraction
+ call EnemySwitch
+
+.wild
+ ld c, 40
+ call DelayFrames
+
+.player_2
+ call LoadTilemapToTempTilemap
+ call CheckPlayerPartyForFitMon
+ ld a, d
+ and a
+ jp z, LostBattle
+ call SafeLoadTempTilemapToTilemap
+ ld a, [wBattleType]
+ cp BATTLETYPE_DEBUG
+ jp z, .tutorial_debug
+ cp BATTLETYPE_TUTORIAL
+ jp z, .tutorial_debug
+ xor a
+ ld [wCurPartyMon], a
+.loop2
+ call CheckIfCurPartyMonIsFitToFight
+ jr nz, .alive2
+ ld hl, wCurPartyMon
+ inc [hl]
+ jr .loop2
+
+.alive2
+ ld a, [wCurBattleMon]
+ ld [wLastPlayerMon], a
+ ld a, [wCurPartyMon]
+ ld [wCurBattleMon], a
+ inc a
+ ld hl, wPartySpecies - 1
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ ld [wCurPartySpecies], a
+ ld [wTempBattleMonSpecies], a
+ hlcoord 1, 5
+ ld a, 9
+ call SlideBattlePicOut
+ call LoadTilemapToTempTilemap
+ call ResetBattleParticipants
+ call InitBattleMon
+ call ResetPlayerStatLevels
+ call SendOutMonText
+ call NewBattleMonStatus
+ call BreakAttraction
+ call SendOutPlayerMon
+ call EmptyBattleTextbox
+ call LoadTilemapToTempTilemap
+ call SetPlayerTurn
+ call SpikesDamage
+ ld a, [wLinkMode]
+ and a
+ jr z, .not_linked_2
+ ldh a, [hSerialConnectionStatus]
+ cp USING_INTERNAL_CLOCK
+ jr nz, .not_linked_2
+ xor a
+ ld [wEnemySwitchMonIndex], a
+ call NewEnemyMonStatus
+ call ResetEnemyStatLevels
+ call BreakAttraction
+ call EnemySwitch
+ call SetEnemyTurn
+ call SpikesDamage
+
+.not_linked_2
+ jp BattleTurn
+
+.tutorial_debug
+ jp BattleMenu
+
+WildFled_EnemyFled_LinkBattleCanceled:
+ call SafeLoadTempTilemapToTilemap
+ ld a, [wBattleResult]
+ and BATTLERESULT_BITMASK
+ add DRAW
+ ld [wBattleResult], a
+ ld a, [wLinkMode]
+ and a
+ ld hl, BattleText_WildFled
+ jr z, .print_text
+
+ ld a, [wBattleResult]
+ and BATTLERESULT_BITMASK
+ ld [wBattleResult], a ; WIN
+ ld hl, BattleText_EnemyFled
+
+.print_text
+ call StdBattleTextbox
+ call StopDangerSound
+ ld de, SFX_RUN
+ call PlaySFX
+ call SetPlayerTurn
+ callfar DummyPredef38
+ ld a, 1
+ ld [wBattleEnded], a
+ ret
+
+BattleTurn:
+.loop
+ call CheckContestBattleOver
+ jr c, .quit
+
+ xor a
+ ld [wPlayerIsSwitching], a
+ ld [wEnemyIsSwitching], a
+ ld [wBattleHasJustStarted], a
+ ld [wPlayerJustGotFrozen], a
+ ld [wEnemyJustGotFrozen], a
+ ld [wCurDamage], a
+ ld [wCurDamage + 1], a
+
+ call HandleBerserkGene
+ call UpdateBattleMonInParty
+ farcall AIChooseMove
+ call CheckPlayerLockedIn
+ jr c, .skip_iteration
+.loop1
+ call BattleMenu
+ jr c, .quit
+ ld a, [wBattleEnded]
+ and a
+ jr nz, .quit
+ ld a, [wForcedSwitch] ; roared/whirlwinded/teleported
+ and a
+ jr nz, .quit
+.skip_iteration
+ call ParsePlayerAction
+ jr nz, .loop1
+
+ call EnemyTriesToFlee
+ jr c, .quit
+
+ call DetermineMoveOrder
+ jr c, .false
+ call Battle_EnemyFirst
+ jr .proceed
+.false
+ call Battle_PlayerFirst
+.proceed
+ ld a, [wForcedSwitch]
+ and a
+ jr nz, .quit
+
+ ld a, [wBattleEnded]
+ and a
+ jr nz, .quit
+
+ call HandleBetweenTurnEffects
+ ld a, [wBattleEnded]
+ and a
+ jr nz, .quit
+ jr .loop
+
+.quit
+ ret
+
+HandleBetweenTurnEffects:
+ ldh a, [hSerialConnectionStatus]
+ cp USING_EXTERNAL_CLOCK
+ jr z, .CheckEnemyFirst
+ call CheckFaint_PlayerThenEnemy
+ ret c
+ call HandleFutureSight
+ call CheckFaint_PlayerThenEnemy
+ ret c
+ call HandleWeather
+ call CheckFaint_PlayerThenEnemy
+ ret c
+ call HandleWrap
+ call CheckFaint_PlayerThenEnemy
+ ret c
+ call HandlePerishSong
+ call CheckFaint_PlayerThenEnemy
+ ret c
+ jr .NoMoreFaintingConditions
+
+.CheckEnemyFirst:
+ call CheckFaint_EnemyThenPlayer
+ ret c
+ call HandleFutureSight
+ call CheckFaint_EnemyThenPlayer
+ ret c
+ call HandleWeather
+ call CheckFaint_EnemyThenPlayer
+ ret c
+ call HandleWrap
+ call CheckFaint_EnemyThenPlayer
+ ret c
+ call HandlePerishSong
+ call CheckFaint_EnemyThenPlayer
+ ret c
+
+.NoMoreFaintingConditions:
+ call HandleLeftovers
+ call HandleMysteryberry
+ call HandleDefrost
+ call HandleSafeguard
+ call HandleScreens
+ call HandleStatBoostingHeldItems
+ call HandleHealingItems
+ call UpdateBattleMonInParty
+ call LoadTilemapToTempTilemap
+ jp HandleEncore
+
+CheckFaint_PlayerThenEnemy:
+ call HasPlayerFainted
+ jr nz, .PlayerNotFainted
+ call HandlePlayerMonFaint
+ ld a, [wBattleEnded]
+ and a
+ jr nz, .BattleIsOver
+
+.PlayerNotFainted:
+ call HasEnemyFainted
+ jr nz, .BattleContinues
+ call HandleEnemyMonFaint
+ ld a, [wBattleEnded]
+ and a
+ jr nz, .BattleIsOver
+
+.BattleContinues:
+ and a
+ ret
+
+.BattleIsOver:
+ scf
+ ret
+
+CheckFaint_EnemyThenPlayer:
+ call HasEnemyFainted
+ jr nz, .EnemyNotFainted
+ call HandleEnemyMonFaint
+ ld a, [wBattleEnded]
+ and a
+ jr nz, .BattleIsOver
+
+.EnemyNotFainted:
+ call HasPlayerFainted
+ jr nz, .BattleContinues
+ call HandlePlayerMonFaint
+ ld a, [wBattleEnded]
+ and a
+ jr nz, .BattleIsOver
+
+.BattleContinues:
+ and a
+ ret
+
+.BattleIsOver:
+ scf
+ ret
+
+HandleBerserkGene:
+ ldh a, [hSerialConnectionStatus]
+ cp USING_EXTERNAL_CLOCK
+ jr z, .reverse
+
+ call .player
+ jr .enemy
+
+.reverse
+ call .enemy
+ ; fallthrough
+
+.player
+ call SetPlayerTurn
+ ld de, wPartyMon1Item
+ ld a, [wCurBattleMon]
+ ld b, a
+ jr .go
+
+.enemy
+ call SetEnemyTurn
+ ld de, wOTPartyMon1Item
+ ld a, [wCurOTMon]
+ ld b, a
+ ; fallthrough
+
+.go
+ push de
+ push bc
+ callfar GetUserItem
+ ld a, [hl]
+ ld [wNamedObjectIndexBuffer], a
+ sub BERSERK_GENE
+ pop bc
+ pop de
+ ret nz
+
+ ld [hl], a
+
+ ld h, d
+ ld l, e
+ ld a, b
+ call GetPartyLocation
+ xor a
+ ld [hl], a
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarAddr
+ push af
+ set SUBSTATUS_CONFUSED, [hl]
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVarAddr
+ push hl
+ push af
+ xor a
+ ld [hl], a
+ ld [wAttackMissed], a
+ ld [wEffectFailed], a
+ farcall BattleCommand_AttackUp2
+ pop af
+ pop hl
+ ld [hl], a
+ call GetItemName
+ ld hl, BattleText_UsersStringBuffer1Activated
+ call StdBattleTextbox
+ callfar BattleCommand_StatUpMessage
+ pop af
+ bit SUBSTATUS_CONFUSED, a
+ ret nz
+ xor a
+ ld [wNumHits], a
+ ld de, ANIM_CONFUSED
+ call Call_PlayBattleAnim_OnlyIfVisible
+ call SwitchTurnCore
+ ld hl, BecameConfusedText
+ jp StdBattleTextbox
+
+EnemyTriesToFlee:
+ ld a, [wLinkMode]
+ and a
+ jr z, .not_linked
+ ld a, [wBattleAction]
+ cp BATTLEACTION_FORFEIT
+ jr z, .forfeit
+
+.not_linked
+ and a
+ ret
+
+.forfeit
+ call WildFled_EnemyFled_LinkBattleCanceled
+ scf
+ ret
+
+DetermineMoveOrder:
+ ld a, [wLinkMode]
+ and a
+ jr z, .use_move
+ ld a, [wBattleAction]
+ cp BATTLEACTION_STRUGGLE
+ jr z, .use_move
+ cp BATTLEACTION_SKIPTURN
+ jr z, .use_move
+ sub BATTLEACTION_SWITCH1
+ jr c, .use_move
+ ld a, [wBattlePlayerAction]
+ cp BATTLEPLAYERACTION_SWITCH
+ jr nz, .switch
+ ldh a, [hSerialConnectionStatus]
+ cp USING_INTERNAL_CLOCK
+ jr z, .player_2
+
+ call BattleRandom
+ cp 50 percent + 1
+ jp c, .player_first
+ jp .enemy_first
+
+.player_2
+ call BattleRandom
+ cp 50 percent + 1
+ jp c, .enemy_first
+ jp .player_first
+
+.switch
+ callfar AI_Switch
+ call SetEnemyTurn
+ call SpikesDamage
+ jp .enemy_first
+
+.use_move
+ ld a, [wBattlePlayerAction]
+ and a ; BATTLEPLAYERACTION_USEMOVE?
+ jp nz, .player_first
+ call CompareMovePriority
+ jr z, .equal_priority
+ jp c, .player_first ; player goes first
+ jp .enemy_first
+
+.equal_priority
+ call SetPlayerTurn
+ callfar GetUserItem
+ push bc
+ callfar GetOpponentItem
+ pop de
+ ld a, d
+ cp HELD_QUICK_CLAW
+ jr nz, .player_no_quick_claw
+ ld a, b
+ cp HELD_QUICK_CLAW
+ jr z, .both_have_quick_claw
+ call BattleRandom
+ cp e
+ jr nc, .speed_check
+ jp .player_first
+
+.player_no_quick_claw
+ ld a, b
+ cp HELD_QUICK_CLAW
+ jr nz, .speed_check
+ call BattleRandom
+ cp c
+ jr nc, .speed_check
+ jp .enemy_first
+
+.both_have_quick_claw
+ ldh a, [hSerialConnectionStatus]
+ cp USING_INTERNAL_CLOCK
+ jr z, .player_2b
+ call BattleRandom
+ cp c
+ jp c, .enemy_first
+ call BattleRandom
+ cp e
+ jp c, .player_first
+ jr .speed_check
+
+.player_2b
+ call BattleRandom
+ cp e
+ jp c, .player_first
+ call BattleRandom
+ cp c
+ jp c, .enemy_first
+ jr .speed_check
+
+.speed_check
+ ld de, wBattleMonSpeed
+ ld hl, wEnemyMonSpeed
+ ld c, 2
+ call CompareBytes
+ jr z, .speed_tie
+ jp nc, .player_first
+ jp .enemy_first
+
+.speed_tie
+ ldh a, [hSerialConnectionStatus]
+ cp USING_INTERNAL_CLOCK
+ jr z, .player_2c
+ call BattleRandom
+ cp 50 percent + 1
+ jp c, .player_first
+ jp .enemy_first
+
+.player_2c
+ call BattleRandom
+ cp 50 percent + 1
+ jp c, .enemy_first
+.player_first
+ scf
+ ret
+
+.enemy_first
+ and a
+ ret
+
+CheckContestBattleOver:
+ ld a, [wBattleType]
+ cp BATTLETYPE_CONTEST
+ jr nz, .contest_not_over
+ ld a, [wParkBallsRemaining]
+ and a
+ jr nz, .contest_not_over
+ ld a, [wBattleResult]
+ and BATTLERESULT_BITMASK
+ add DRAW
+ ld [wBattleResult], a
+ scf
+ ret
+
+.contest_not_over
+ and a
+ ret
+
+CheckPlayerLockedIn:
+ ld a, [wPlayerSubStatus4]
+ and 1 << SUBSTATUS_RECHARGE
+ jp nz, .quit
+
+ ld hl, wEnemySubStatus3
+ res SUBSTATUS_FLINCHED, [hl]
+ ld hl, wPlayerSubStatus3
+ res SUBSTATUS_FLINCHED, [hl]
+
+ ld a, [hl]
+ and 1 << SUBSTATUS_CHARGED | 1 << SUBSTATUS_RAMPAGE
+ jp nz, .quit
+
+ ld hl, wPlayerSubStatus1
+ bit SUBSTATUS_ROLLOUT, [hl]
+ jp nz, .quit
+
+ and a
+ ret
+
+.quit
+ scf
+ ret
+
+ParsePlayerAction:
+ call CheckPlayerLockedIn
+ jp c, .locked_in
+ ld hl, wPlayerSubStatus5
+ bit SUBSTATUS_ENCORED, [hl]
+ jr z, .not_encored
+ ld a, [wLastPlayerMove]
+ ld [wCurPlayerMove], a
+ jr .encored
+
+.not_encored
+ ld a, [wBattlePlayerAction]
+ cp BATTLEPLAYERACTION_SWITCH
+ jr z, .reset_rage
+ and a
+ jr nz, .reset_bide
+ ld a, [wPlayerSubStatus3]
+ and 1 << SUBSTATUS_BIDE
+ jr nz, .locked_in
+ xor a
+ ld [wMoveSelectionMenuType], a
+ inc a ; POUND
+ ld [wFXAnimID], a
+ call MoveSelectionScreen
+ push af
+ call SafeLoadTempTilemapToTilemap
+ call UpdateBattleHuds
+ ld a, [wCurPlayerMove]
+ cp STRUGGLE
+ jr z, .struggle
+ call PlayClickSFX
+
+.struggle
+ ld a, $1
+ ldh [hBGMapMode], a
+ pop af
+ ret nz
+
+.encored
+ call SetPlayerTurn
+ callfar UpdateMoveData
+ xor a
+ ld [wPlayerCharging], a
+ ld a, [wPlayerMoveStruct + MOVE_EFFECT]
+ cp EFFECT_FURY_CUTTER
+ jr z, .continue_fury_cutter
+ xor a
+ ld [wPlayerFuryCutterCount], a
+
+.continue_fury_cutter
+ ld a, [wPlayerMoveStruct + MOVE_EFFECT]
+ cp EFFECT_RAGE
+ jr z, .continue_rage
+ ld hl, wPlayerSubStatus4
+ res SUBSTATUS_RAGE, [hl]
+ xor a
+ ld [wPlayerRageCounter], a
+
+.continue_rage
+ ld a, [wPlayerMoveStruct + MOVE_EFFECT]
+ cp EFFECT_PROTECT
+ jr z, .continue_protect
+ cp EFFECT_ENDURE
+ jr z, .continue_protect
+ xor a
+ ld [wPlayerProtectCount], a
+ jr .continue_protect
+
+.reset_bide
+ ld hl, wPlayerSubStatus3
+ res SUBSTATUS_BIDE, [hl]
+
+.locked_in
+ xor a
+ ld [wPlayerFuryCutterCount], a
+ ld [wPlayerProtectCount], a
+ ld [wPlayerRageCounter], a
+ ld hl, wPlayerSubStatus4
+ res SUBSTATUS_RAGE, [hl]
+
+.continue_protect
+ call ParseEnemyAction
+ xor a
+ ret
+
+.reset_rage
+ xor a
+ ld [wPlayerFuryCutterCount], a
+ ld [wPlayerProtectCount], a
+ ld [wPlayerRageCounter], a
+ ld hl, wPlayerSubStatus4
+ res SUBSTATUS_RAGE, [hl]
+ xor a
+ ret
+
+HandleEncore:
+ ldh a, [hSerialConnectionStatus]
+ cp USING_EXTERNAL_CLOCK
+ jr z, .player_1
+ call .do_player
+ jr .do_enemy
+
+.player_1
+ call .do_enemy
+.do_player
+ ld hl, wPlayerSubStatus5
+ bit SUBSTATUS_ENCORED, [hl]
+ ret z
+ ld a, [wPlayerEncoreCount]
+ dec a
+ ld [wPlayerEncoreCount], a
+ jr z, .end_player_encore
+ ld hl, wBattleMonPP
+ ld a, [wCurMoveNum]
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ and PP_MASK
+ ret nz
+
+.end_player_encore
+ ld hl, wPlayerSubStatus5
+ res SUBSTATUS_ENCORED, [hl]
+ call SetEnemyTurn
+ ld hl, BattleText_TargetsEncoreEnded
+ jp StdBattleTextbox
+
+.do_enemy
+ ld hl, wEnemySubStatus5
+ bit SUBSTATUS_ENCORED, [hl]
+ ret z
+ ld a, [wEnemyEncoreCount]
+ dec a
+ ld [wEnemyEncoreCount], a
+ jr z, .end_enemy_encore
+ ld hl, wEnemyMonPP
+ ld a, [wCurEnemyMoveNum]
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ and PP_MASK
+ ret nz
+
+.end_enemy_encore
+ ld hl, wEnemySubStatus5
+ res SUBSTATUS_ENCORED, [hl]
+ call SetPlayerTurn
+ ld hl, BattleText_TargetsEncoreEnded
+ jp StdBattleTextbox
+
+TryEnemyFlee:
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .Stay
+
+ ld a, [wPlayerSubStatus5]
+ bit SUBSTATUS_CANT_RUN, a
+ jr nz, .Stay
+
+ ld a, [wEnemyWrapCount]
+ and a
+ jr nz, .Stay
+
+ ld a, [wEnemyMonStatus]
+ and 1 << FRZ | SLP
+ jr nz, .Stay
+
+ ld a, [wTempEnemyMonSpecies]
+ ld de, 1
+ ld hl, AlwaysFleeMons
+ call IsInArray
+ jr c, .Flee
+
+ call BattleRandom
+ ld b, a
+ cp 50 percent + 1
+ jr nc, .Stay
+
+ push bc
+ ld a, [wTempEnemyMonSpecies]
+ ld de, 1
+ ld hl, OftenFleeMons
+ call IsInArray
+ pop bc
+ jr c, .Flee
+
+ ld a, b
+ cp 10 percent + 1
+ jr nc, .Stay
+
+ ld a, [wTempEnemyMonSpecies]
+ ld de, 1
+ ld hl, SometimesFleeMons
+ call IsInArray
+ jr c, .Flee
+
+.Stay:
+ and a
+ ret
+
+.Flee:
+ scf
+ ret
+
+INCLUDE "data/wild/flee_mons.asm"
+
+CompareMovePriority:
+; Compare the priority of the player and enemy's moves.
+; Return carry if the player goes first, or z if they match.
+
+ ld a, [wCurPlayerMove]
+ call GetMovePriority
+ ld b, a
+ push bc
+ ld a, [wCurEnemyMove]
+ call GetMovePriority
+ pop bc
+ cp b
+ ret
+
+GetMovePriority:
+; Return the priority (0-3) of move a.
+
+ ld b, a
+
+ ; Vital Throw goes last.
+ cp VITAL_THROW
+ ld a, 0
+ ret z
+
+ call GetMoveEffect
+ ld hl, MoveEffectPriorities
+.loop
+ ld a, [hli]
+ cp b
+ jr z, .done
+ inc hl
+ cp -1
+ jr nz, .loop
+
+ ld a, BASE_PRIORITY
+ ret
+
+.done
+ ld a, [hl]
+ ret
+
+INCLUDE "data/moves/effects_priorities.asm"
+
+GetMoveEffect:
+ ld a, b
+ dec a
+ ld hl, Moves + MOVE_EFFECT
+ ld bc, MOVE_LENGTH
+ call AddNTimes
+ ld a, BANK(Moves)
+ call GetFarByte
+ ld b, a
+ ret
+
+Battle_EnemyFirst:
+ call LoadTilemapToTempTilemap
+ call TryEnemyFlee
+ jp c, WildFled_EnemyFled_LinkBattleCanceled
+ call SetEnemyTurn
+ ld a, $1
+ ld [wEnemyGoesFirst], a
+ callfar AI_SwitchOrTryItem
+ jr c, .switch_item
+ call EnemyTurn_EndOpponentProtectEndureDestinyBond
+ ld a, [wForcedSwitch]
+ and a
+ ret nz
+ call HasPlayerFainted
+ jp z, HandlePlayerMonFaint
+ call HasEnemyFainted
+ jp z, HandleEnemyMonFaint
+
+.switch_item
+ call SetEnemyTurn
+ call ResidualDamage
+ jp z, HandleEnemyMonFaint
+ call RefreshBattleHuds
+ call PlayerTurn_EndOpponentProtectEndureDestinyBond
+ ld a, [wForcedSwitch]
+ and a
+ ret nz
+ call HasEnemyFainted
+ jp z, HandleEnemyMonFaint
+ call HasPlayerFainted
+ jp z, HandlePlayerMonFaint
+ call SetPlayerTurn
+ call ResidualDamage
+ jp z, HandlePlayerMonFaint
+ call RefreshBattleHuds
+ xor a ; BATTLEPLAYERACTION_USEMOVE
+ ld [wBattlePlayerAction], a
+ ret
+
+Battle_PlayerFirst:
+ xor a
+ ld [wEnemyGoesFirst], a
+ call SetEnemyTurn
+ callfar AI_SwitchOrTryItem
+ push af
+ call PlayerTurn_EndOpponentProtectEndureDestinyBond
+ pop bc
+ ld a, [wForcedSwitch]
+ and a
+ ret nz
+ call HasEnemyFainted
+ jp z, HandleEnemyMonFaint
+ call HasPlayerFainted
+ jp z, HandlePlayerMonFaint
+ push bc
+ call SetPlayerTurn
+ call ResidualDamage
+ pop bc
+ jp z, HandlePlayerMonFaint
+ push bc
+ call RefreshBattleHuds
+ pop af
+ jr c, .switched_or_used_item
+ call LoadTilemapToTempTilemap
+ call TryEnemyFlee
+ jp c, WildFled_EnemyFled_LinkBattleCanceled
+ call EnemyTurn_EndOpponentProtectEndureDestinyBond
+ ld a, [wForcedSwitch]
+ and a
+ ret nz
+ call HasPlayerFainted
+ jp z, HandlePlayerMonFaint
+ call HasEnemyFainted
+ jp z, HandleEnemyMonFaint
+
+.switched_or_used_item
+ call SetEnemyTurn
+ call ResidualDamage
+ jp z, HandleEnemyMonFaint
+ call RefreshBattleHuds
+ xor a ; BATTLEPLAYERACTION_USEMOVE
+ ld [wBattlePlayerAction], a
+ ret
+
+PlayerTurn_EndOpponentProtectEndureDestinyBond:
+ call SetPlayerTurn
+ call EndUserDestinyBond
+ callfar DoPlayerTurn
+ jp EndOpponentProtectEndureDestinyBond
+
+EnemyTurn_EndOpponentProtectEndureDestinyBond:
+ call SetEnemyTurn
+ call EndUserDestinyBond
+ callfar DoEnemyTurn
+ jp EndOpponentProtectEndureDestinyBond
+
+EndOpponentProtectEndureDestinyBond:
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call GetBattleVarAddr
+ res SUBSTATUS_PROTECT, [hl]
+ res SUBSTATUS_ENDURE, [hl]
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarAddr
+ res SUBSTATUS_DESTINY_BOND, [hl]
+ ret
+
+EndUserDestinyBond:
+ ld a, BATTLE_VARS_SUBSTATUS5
+ call GetBattleVarAddr
+ res SUBSTATUS_DESTINY_BOND, [hl]
+ ret
+
+HasUserFainted:
+ ldh a, [hBattleTurn]
+ and a
+ jr z, HasPlayerFainted
+HasEnemyFainted:
+ ld hl, wEnemyMonHP
+ jr CheckIfHPIsZero
+
+HasPlayerFainted:
+ ld hl, wBattleMonHP
+
+CheckIfHPIsZero:
+ ld a, [hli]
+ or [hl]
+ ret
+
+ResidualDamage:
+; Return z if the user fainted before
+; or as a result of residual damage.
+; For Sandstorm damage, see HandleWeather.
+
+ call HasUserFainted
+ ret z
+
+ ld a, BATTLE_VARS_STATUS
+ call GetBattleVar
+ and 1 << PSN | 1 << BRN
+ jr z, .did_psn_brn
+
+ ld hl, HurtByPoisonText
+ ld de, ANIM_PSN
+ and 1 << BRN
+ jr z, .got_anim
+ ld hl, HurtByBurnText
+ ld de, ANIM_BRN
+.got_anim
+
+ push de
+ call StdBattleTextbox
+ pop de
+
+ xor a
+ ld [wNumHits], a
+ call Call_PlayBattleAnim_OnlyIfVisible
+ call GetEighthMaxHP
+ ld de, wPlayerToxicCount
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .check_toxic
+ ld de, wEnemyToxicCount
+.check_toxic
+
+ ld a, BATTLE_VARS_SUBSTATUS5
+ call GetBattleVar
+ bit SUBSTATUS_TOXIC, a
+ jr z, .did_toxic
+ call GetSixteenthMaxHP
+ ld a, [de]
+ inc a
+ ld [de], a
+ ld hl, 0
+.add
+ add hl, bc
+ dec a
+ jr nz, .add
+ ld b, h
+ ld c, l
+.did_toxic
+
+ call SubtractHPFromUser
+.did_psn_brn
+
+ call HasUserFainted
+ jp z, .fainted
+
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarAddr
+ bit SUBSTATUS_LEECH_SEED, [hl]
+ jr z, .not_seeded
+
+ call SwitchTurnCore
+ xor a
+ ld [wNumHits], a
+ ld de, ANIM_SAP
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVar
+ and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
+ call z, Call_PlayBattleAnim_OnlyIfVisible
+ call SwitchTurnCore
+
+ call GetEighthMaxHP
+ call SubtractHPFromUser
+ ld a, $1
+ ldh [hBGMapMode], a
+ call RestoreHP
+ ld hl, LeechSeedSapsText
+ call StdBattleTextbox
+.not_seeded
+
+ call HasUserFainted
+ jr z, .fainted
+
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarAddr
+ bit SUBSTATUS_NIGHTMARE, [hl]
+ jr z, .not_nightmare
+ xor a
+ ld [wNumHits], a
+ ld de, ANIM_IN_NIGHTMARE
+ call Call_PlayBattleAnim_OnlyIfVisible
+ call GetQuarterMaxHP
+ call SubtractHPFromUser
+ ld hl, HasANightmareText
+ call StdBattleTextbox
+.not_nightmare
+
+ call HasUserFainted
+ jr z, .fainted
+
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarAddr
+ bit SUBSTATUS_CURSE, [hl]
+ jr z, .not_cursed
+
+ xor a
+ ld [wNumHits], a
+ ld de, ANIM_IN_NIGHTMARE
+ call Call_PlayBattleAnim_OnlyIfVisible
+ call GetQuarterMaxHP
+ call SubtractHPFromUser
+ ld hl, HurtByCurseText
+ call StdBattleTextbox
+
+.not_cursed
+ ld hl, wBattleMonHP
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .check_fainted
+ ld hl, wEnemyMonHP
+
+.check_fainted
+ ld a, [hli]
+ or [hl]
+ ret nz
+
+.fainted
+ call RefreshBattleHuds
+ ld c, 20
+ call DelayFrames
+ xor a
+ ret
+
+HandlePerishSong:
+ ldh a, [hSerialConnectionStatus]
+ cp USING_EXTERNAL_CLOCK
+ jr z, .EnemyFirst
+ call SetPlayerTurn
+ call .do_it
+ call SetEnemyTurn
+ jp .do_it
+
+.EnemyFirst:
+ call SetEnemyTurn
+ call .do_it
+ call SetPlayerTurn
+
+.do_it
+ ld hl, wPlayerPerishCount
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .got_count
+ ld hl, wEnemyPerishCount
+
+.got_count
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVar
+ bit SUBSTATUS_PERISH, a
+ ret z
+ dec [hl]
+ ld a, [hl]
+ ld [wDeciramBuffer], a
+ push af
+ ld hl, PerishCountText
+ call StdBattleTextbox
+ pop af
+ ret nz
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarAddr
+ res SUBSTATUS_PERISH, [hl]
+ ldh a, [hBattleTurn]
+ and a
+ jr nz, .kill_enemy
+ ld hl, wBattleMonHP
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ld hl, wPartyMon1HP
+ ld a, [wCurBattleMon]
+ call GetPartyLocation
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ret
+
+.kill_enemy
+ ld hl, wEnemyMonHP
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ld a, [wBattleMode]
+ dec a
+ ret z
+ ld hl, wOTPartyMon1HP
+ ld a, [wCurOTMon]
+ call GetPartyLocation
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ret
+
+HandleWrap:
+ ldh a, [hSerialConnectionStatus]
+ cp USING_EXTERNAL_CLOCK
+ jr z, .EnemyFirst
+ call SetPlayerTurn
+ call .do_it
+ call SetEnemyTurn
+ jp .do_it
+
+.EnemyFirst:
+ call SetEnemyTurn
+ call .do_it
+ call SetPlayerTurn
+
+.do_it
+ ld hl, wPlayerWrapCount
+ ld de, wPlayerTrappingMove
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .got_addrs
+ ld hl, wEnemyWrapCount
+ ld de, wEnemyTrappingMove
+
+.got_addrs
+ ld a, [hl]
+ and a
+ ret z
+
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVar
+ bit SUBSTATUS_SUBSTITUTE, a
+ ret nz
+
+ ld a, [de]
+ ld [wNamedObjectIndexBuffer], a
+ ld [wFXAnimID], a
+ call GetMoveName
+ dec [hl]
+ jr z, .release_from_bounds
+
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVar
+ and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
+ jr nz, .skip_anim
+
+ call SwitchTurnCore
+ xor a
+ ld [wNumHits], a
+ ld [wFXAnimID + 1], a
+ predef PlayBattleAnim
+ call SwitchTurnCore
+
+.skip_anim
+ call GetSixteenthMaxHP
+ call SubtractHPFromUser
+ ld hl, BattleText_UsersHurtByStringBuffer1
+ jr .print_text
+
+.release_from_bounds
+ ld hl, BattleText_UserWasReleasedFromStringBuffer1
+
+.print_text
+ jp StdBattleTextbox
+
+SwitchTurnCore:
+ ldh a, [hBattleTurn]
+ xor 1
+ ldh [hBattleTurn], a
+ ret
+
+HandleLeftovers:
+ ldh a, [hSerialConnectionStatus]
+ cp USING_EXTERNAL_CLOCK
+ jr z, .DoEnemyFirst
+ call SetPlayerTurn
+ call .do_it
+ call SetEnemyTurn
+ jp .do_it
+
+.DoEnemyFirst:
+ call SetEnemyTurn
+ call .do_it
+ call SetPlayerTurn
+.do_it
+
+ callfar GetUserItem
+ ld a, [hl]
+ ld [wNamedObjectIndexBuffer], a
+ call GetItemName
+ ld a, b
+ cp HELD_LEFTOVERS
+ ret nz
+
+ ld hl, wBattleMonHP
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .got_hp
+ ld hl, wEnemyMonHP
+
+.got_hp
+; Don't restore if we're already at max HP
+ ld a, [hli]
+ ld b, a
+ ld a, [hli]
+ ld c, a
+ ld a, [hli]
+ cp b
+ jr nz, .restore
+ ld a, [hl]
+ cp c
+ ret z
+
+.restore
+ call GetSixteenthMaxHP
+ call SwitchTurnCore
+ call RestoreHP
+ ld hl, BattleText_TargetRecoveredWithItem
+ jp StdBattleTextbox
+
+HandleMysteryberry:
+ ldh a, [hSerialConnectionStatus]
+ cp USING_EXTERNAL_CLOCK
+ jr z, .DoEnemyFirst
+ call SetPlayerTurn
+ call .do_it
+ call SetEnemyTurn
+ jp .do_it
+
+.DoEnemyFirst:
+ call SetEnemyTurn
+ call .do_it
+ call SetPlayerTurn
+
+.do_it
+ callfar GetUserItem
+ ld a, b
+ cp HELD_RESTORE_PP
+ jr nz, .quit
+ ld hl, wPartyMon1PP
+ ld a, [wCurBattleMon]
+ call GetPartyLocation
+ ld d, h
+ ld e, l
+ ld hl, wPartyMon1Moves
+ ld a, [wCurBattleMon]
+ call GetPartyLocation
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .wild
+ ld de, wWildMonPP
+ ld hl, wWildMonMoves
+ ld a, [wBattleMode]
+ dec a
+ jr z, .wild
+ ld hl, wOTPartyMon1PP
+ ld a, [wCurOTMon]
+ call GetPartyLocation
+ ld d, h
+ ld e, l
+ ld hl, wOTPartyMon1Moves
+ ld a, [wCurOTMon]
+ call GetPartyLocation
+
+.wild
+ ld c, $0
+.loop
+ ld a, [hl]
+ and a
+ jr z, .quit
+ ld a, [de]
+ and PP_MASK
+ jr z, .restore
+ inc hl
+ inc de
+ inc c
+ ld a, c
+ cp NUM_MOVES
+ jr nz, .loop
+
+.quit
+ ret
+
+.restore
+ ; lousy hack
+ ld a, [hl]
+ cp SKETCH
+ ld b, 1
+ jr z, .sketch
+ ld b, 5
+.sketch
+ ld a, [de]
+ add b
+ ld [de], a
+ push bc
+ push bc
+ ld a, [hl]
+ ld [wTempByteValue], a
+ ld de, wBattleMonMoves - 1
+ ld hl, wBattleMonPP
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .player_pp
+ ld de, wEnemyMonMoves - 1
+ ld hl, wEnemyMonPP
+.player_pp
+ inc de
+ pop bc
+ ld b, 0
+ add hl, bc
+ push hl
+ ld h, d
+ ld l, e
+ add hl, bc
+ pop de
+ pop bc
+
+ ld a, [wTempByteValue]
+ cp [hl]
+ jr nz, .skip_checks
+ ldh a, [hBattleTurn]
+ and a
+ ld a, [wPlayerSubStatus5]
+ jr z, .check_transform
+ ld a, [wEnemySubStatus5]
+.check_transform
+ bit SUBSTATUS_TRANSFORMED, a
+ jr nz, .skip_checks
+ ld a, [de]
+ add b
+ ld [de], a
+.skip_checks
+ callfar GetUserItem
+ ld a, [hl]
+ ld [wNamedObjectIndexBuffer], a
+ xor a
+ ld [hl], a
+ call GetPartymonItem
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .consume_item
+ ld a, [wBattleMode]
+ dec a
+ jr z, .skip_consumption
+ call GetOTPartymonItem
+
+.consume_item
+ xor a
+ ld [hl], a
+
+.skip_consumption
+ call GetItemName
+ call SwitchTurnCore
+ call ItemRecoveryAnim
+ call SwitchTurnCore
+ ld hl, BattleText_UserRecoveredPPUsing
+ jp StdBattleTextbox
+
+HandleFutureSight:
+ ldh a, [hSerialConnectionStatus]
+ cp USING_EXTERNAL_CLOCK
+ jr z, .enemy_first
+ call SetPlayerTurn
+ call .do_it
+ call SetEnemyTurn
+ jp .do_it
+
+.enemy_first
+ call SetEnemyTurn
+ call .do_it
+ call SetPlayerTurn
+
+.do_it
+ ld hl, wPlayerFutureSightCount
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .okay
+ ld hl, wEnemyFutureSightCount
+
+.okay
+ ld a, [hl]
+ and a
+ ret z
+ dec a
+ ld [hl], a
+ cp $1
+ ret nz
+
+ ld hl, BattleText_TargetWasHitByFutureSight
+ call StdBattleTextbox
+
+ ld a, BATTLE_VARS_MOVE
+ call GetBattleVarAddr
+ push af
+ ld a, FUTURE_SIGHT
+ ld [hl], a
+
+ callfar UpdateMoveData
+ xor a
+ ld [wAttackMissed], a
+ ld [wAlreadyDisobeyed], a
+ ld a, EFFECTIVE
+ ld [wTypeModifier], a
+ callfar DoMove
+ xor a
+ ld [wCurDamage], a
+ ld [wCurDamage + 1], a
+
+ ld a, BATTLE_VARS_MOVE
+ call GetBattleVarAddr
+ pop af
+ ld [hl], a
+
+ call UpdateBattleMonInParty
+ jp UpdateEnemyMonInParty
+
+HandleDefrost:
+ ldh a, [hSerialConnectionStatus]
+ cp USING_EXTERNAL_CLOCK
+ jr z, .enemy_first
+ call .do_player_turn
+ jr .do_enemy_turn
+
+.enemy_first
+ call .do_enemy_turn
+.do_player_turn
+ ld a, [wBattleMonStatus]
+ bit FRZ, a
+ ret z
+
+ ld a, [wPlayerJustGotFrozen]
+ and a
+ ret nz
+
+ call BattleRandom
+ cp 10 percent
+ ret nc
+ xor a
+ ld [wBattleMonStatus], a
+ ld a, [wCurBattleMon]
+ ld hl, wPartyMon1Status
+ call GetPartyLocation
+ ld [hl], 0
+ call UpdateBattleHuds
+ call SetEnemyTurn
+ ld hl, DefrostedOpponentText
+ jp StdBattleTextbox
+
+.do_enemy_turn
+ ld a, [wEnemyMonStatus]
+ bit FRZ, a
+ ret z
+ ld a, [wEnemyJustGotFrozen]
+ and a
+ ret nz
+ call BattleRandom
+ cp 10 percent
+ ret nc
+ xor a
+ ld [wEnemyMonStatus], a
+
+ ld a, [wBattleMode]
+ dec a
+ jr z, .wild
+ ld a, [wCurOTMon]
+ ld hl, wOTPartyMon1Status
+ call GetPartyLocation
+ ld [hl], 0
+.wild
+
+ call UpdateBattleHuds
+ call SetPlayerTurn
+ ld hl, DefrostedOpponentText
+ jp StdBattleTextbox
+
+HandleSafeguard:
+ ldh a, [hSerialConnectionStatus]
+ cp USING_EXTERNAL_CLOCK
+ jr z, .player1
+ call .CheckPlayer
+ jr .CheckEnemy
+
+.player1
+ call .CheckEnemy
+.CheckPlayer:
+ ld a, [wPlayerScreens]
+ bit SCREENS_SAFEGUARD, a
+ ret z
+ ld hl, wPlayerSafeguardCount
+ dec [hl]
+ ret nz
+ res SCREENS_SAFEGUARD, a
+ ld [wPlayerScreens], a
+ xor a
+ jr .print
+
+.CheckEnemy:
+ ld a, [wEnemyScreens]
+ bit SCREENS_SAFEGUARD, a
+ ret z
+ ld hl, wEnemySafeguardCount
+ dec [hl]
+ ret nz
+ res SCREENS_SAFEGUARD, a
+ ld [wEnemyScreens], a
+ ld a, $1
+
+.print
+ ldh [hBattleTurn], a
+ ld hl, BattleText_SafeguardFaded
+ jp StdBattleTextbox
+
+HandleScreens:
+ ldh a, [hSerialConnectionStatus]
+ cp USING_EXTERNAL_CLOCK
+ jr z, .Both
+ call .CheckPlayer
+ jr .CheckEnemy
+
+.Both:
+ call .CheckEnemy
+
+.CheckPlayer:
+ call SetPlayerTurn
+ ld de, .Your
+ call .Copy
+ ld hl, wPlayerScreens
+ ld de, wPlayerLightScreenCount
+ jr .TickScreens
+
+.CheckEnemy:
+ call SetEnemyTurn
+ ld de, .Enemy
+ call .Copy
+ ld hl, wEnemyScreens
+ ld de, wEnemyLightScreenCount
+
+.TickScreens:
+ bit SCREENS_LIGHT_SCREEN, [hl]
+ call nz, .LightScreenTick
+ bit SCREENS_REFLECT, [hl]
+ call nz, .ReflectTick
+ ret
+
+.Copy:
+ ld hl, wStringBuffer1
+ jp CopyName2
+
+.Your:
+ db "Your@"
+.Enemy:
+ db "Enemy@"
+
+.LightScreenTick:
+ ld a, [de]
+ dec a
+ ld [de], a
+ ret nz
+ res SCREENS_LIGHT_SCREEN, [hl]
+ push hl
+ push de
+ ld hl, BattleText_MonsLightScreenFell
+ call StdBattleTextbox
+ pop de
+ pop hl
+ ret
+
+.ReflectTick:
+ inc de
+ ld a, [de]
+ dec a
+ ld [de], a
+ ret nz
+ res SCREENS_REFLECT, [hl]
+ ld hl, BattleText_MonsReflectFaded
+ jp StdBattleTextbox
+
+HandleWeather:
+ ld a, [wBattleWeather]
+ cp WEATHER_NONE
+ ret z
+
+ ld hl, wWeatherCount
+ dec [hl]
+ jr z, .ended
+
+ ld hl, .WeatherMessages
+ call .PrintWeatherMessage
+
+ ld a, [wBattleWeather]
+ cp WEATHER_SANDSTORM
+ ret nz
+
+ ldh a, [hSerialConnectionStatus]
+ cp USING_EXTERNAL_CLOCK
+ jr z, .enemy_first
+
+.player_first
+ call SetPlayerTurn
+ call .SandstormDamage
+ call SetEnemyTurn
+ jr .SandstormDamage
+
+.enemy_first
+ call SetEnemyTurn
+ call .SandstormDamage
+ call SetPlayerTurn
+
+.SandstormDamage:
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVar
+ bit SUBSTATUS_UNDERGROUND, a
+ ret nz
+
+ ld hl, wBattleMonType1
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, wEnemyMonType1
+.ok
+ ld a, [hli]
+ cp ROCK
+ ret z
+ cp GROUND
+ ret z
+ cp STEEL
+ ret z
+
+ ld a, [hl]
+ cp ROCK
+ ret z
+ cp GROUND
+ ret z
+ cp STEEL
+ ret z
+
+ call SwitchTurnCore
+ xor a
+ ld [wNumHits], a
+ ld de, ANIM_IN_SANDSTORM
+ call Call_PlayBattleAnim
+ call SwitchTurnCore
+ call GetEighthMaxHP
+ call SubtractHPFromUser
+
+ ld hl, SandstormHitsText
+ jp StdBattleTextbox
+
+.ended
+ ld hl, .WeatherEndedMessages
+ call .PrintWeatherMessage
+ xor a
+ ld [wBattleWeather], a
+ ret
+
+.PrintWeatherMessage:
+ ld a, [wBattleWeather]
+ dec a
+ ld c, a
+ ld b, 0
+ add hl, bc
+ add hl, bc
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp StdBattleTextbox
+
+.WeatherMessages:
+; entries correspond to WEATHER_* constants
+ dw BattleText_RainContinuesToFall
+ dw BattleText_TheSunlightIsStrong
+ dw BattleText_TheSandstormRages
+
+.WeatherEndedMessages:
+; entries correspond to WEATHER_* constants
+ dw BattleText_TheRainStopped
+ dw BattleText_TheSunlightFaded
+ dw BattleText_TheSandstormSubsided
+
+SubtractHPFromTarget:
+ call SubtractHP
+ jp UpdateHPBar
+
+SubtractHPFromUser:
+; Subtract HP from mon
+ call SubtractHP
+ jp UpdateHPBarBattleHuds
+
+SubtractHP:
+ ld hl, wBattleMonHP
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, wEnemyMonHP
+.ok
+ inc hl
+ ld a, [hl]
+ ld [wBuffer3], a
+ sub c
+ ld [hld], a
+ ld [wBuffer5], a
+ ld a, [hl]
+ ld [wBuffer4], a
+ sbc b
+ ld [hl], a
+ ld [wBuffer6], a
+ ret nc
+
+ ld a, [wBuffer3]
+ ld c, a
+ ld a, [wBuffer4]
+ ld b, a
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ld [wBuffer5], a
+ ld [wBuffer6], a
+ ret
+
+GetSixteenthMaxHP:
+ call GetQuarterMaxHP
+; quarter result
+ srl c
+ srl c
+; at least 1
+ ld a, c
+ and a
+ jr nz, .ok
+ inc c
+.ok
+ ret
+
+GetEighthMaxHP:
+; output: bc
+ call GetQuarterMaxHP
+; assumes nothing can have 1024 or more hp
+; halve result
+ srl c
+; at least 1
+ ld a, c
+ and a
+ jr nz, .end
+ inc c
+.end
+ ret
+
+GetQuarterMaxHP:
+; output: bc
+ call GetMaxHP
+
+; quarter result
+ srl b
+ rr c
+ srl b
+ rr c
+
+; assumes nothing can have 1024 or more hp
+; at least 1
+ ld a, c
+ and a
+ jr nz, .end
+ inc c
+.end
+ ret
+
+GetHalfMaxHP:
+; output: bc
+ call GetMaxHP
+
+; halve result
+ srl b
+ rr c
+
+; at least 1
+ ld a, c
+ or b
+ jr nz, .end
+ inc c
+.end
+ ret
+
+GetMaxHP:
+; output: bc, wBuffer1-2
+
+ ld hl, wBattleMonMaxHP
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, wEnemyMonMaxHP
+.ok
+ ld a, [hli]
+ ld [wBuffer2], a
+ ld b, a
+
+ ld a, [hl]
+ ld [wBuffer1], a
+ ld c, a
+ ret
+
+Unreferenced_GetHalfHP:
+ ld hl, wBattleMonHP
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, wEnemyMonHP
+.ok
+ ld a, [hli]
+ ld b, a
+ ld a, [hli]
+ ld c, a
+ srl b
+ rr c
+ ld a, [hli]
+ ld [wBuffer2], a
+ ld a, [hl]
+ ld [wBuffer1], a
+ ret
+
+CheckUserHasEnoughHP:
+ ld hl, wBattleMonHP + 1
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, wEnemyMonHP + 1
+.ok
+ ld a, c
+ sub [hl]
+ dec hl
+ ld a, b
+ sbc [hl]
+ ret
+
+RestoreHP:
+ ld hl, wEnemyMonMaxHP
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, wBattleMonMaxHP
+.ok
+ ld a, [hli]
+ ld [wBuffer2], a
+ ld a, [hld]
+ ld [wBuffer1], a
+ dec hl
+ ld a, [hl]
+ ld [wBuffer3], a
+ add c
+ ld [hld], a
+ ld [wBuffer5], a
+ ld a, [hl]
+ ld [wBuffer4], a
+ adc b
+ ld [hli], a
+ ld [wBuffer6], a
+
+ ld a, [wBuffer1]
+ ld c, a
+ ld a, [hld]
+ sub c
+ ld a, [wBuffer2]
+ ld b, a
+ ld a, [hl]
+ sbc b
+ jr c, .asm_3ccd5
+ ld a, b
+ ld [hli], a
+ ld [wBuffer6], a
+ ld a, c
+ ld [hl], a
+ ld [wBuffer5], a
+.asm_3ccd5
+
+ call SwitchTurnCore
+ call UpdateHPBarBattleHuds
+ jp SwitchTurnCore
+
+UpdateHPBarBattleHuds:
+ call UpdateHPBar
+ jp UpdateBattleHuds
+
+UpdateHPBar:
+ hlcoord 10, 9
+ ldh a, [hBattleTurn]
+ and a
+ ld a, 1
+ jr z, .ok
+ hlcoord 2, 2
+ xor a
+.ok
+ push bc
+ ld [wWhichHPBar], a
+ predef AnimateHPBar
+ pop bc
+ ret
+
+HandleEnemyMonFaint:
+ call FaintEnemyPokemon
+ ld hl, wBattleMonHP
+ ld a, [hli]
+ or [hl]
+ call z, FaintYourPokemon
+ xor a
+ ld [wWhichMonFaintedFirst], a
+ call UpdateBattleStateAndExperienceAfterEnemyFaint
+ call CheckPlayerPartyForFitMon
+ ld a, d
+ and a
+ jp z, LostBattle
+
+ ld hl, wBattleMonHP
+ ld a, [hli]
+ or [hl]
+ call nz, UpdatePlayerHUD
+
+ ld a, $1
+ ldh [hBGMapMode], a
+ ld c, 60
+ call DelayFrames
+
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .trainer
+
+ ld a, 1
+ ld [wBattleEnded], a
+ ret
+
+.trainer
+ call CheckEnemyTrainerDefeated
+ jp z, WinTrainerBattle
+
+ ld hl, wBattleMonHP
+ ld a, [hli]
+ or [hl]
+ jr nz, .player_mon_not_fainted
+
+ call AskUseNextPokemon
+ jr nc, .dont_flee
+
+ ld a, 1
+ ld [wBattleEnded], a
+ ret
+
+.dont_flee
+ call ForcePlayerMonChoice
+ ld a, BATTLEPLAYERACTION_USEITEM
+ ld [wBattlePlayerAction], a
+ call HandleEnemySwitch
+ jp z, WildFled_EnemyFled_LinkBattleCanceled
+ jr DoubleSwitch
+
+.player_mon_not_fainted
+ ld a, BATTLEPLAYERACTION_USEITEM
+ ld [wBattlePlayerAction], a
+ call HandleEnemySwitch
+ jp z, WildFled_EnemyFled_LinkBattleCanceled
+ xor a ; BATTLEPLAYERACTION_USEMOVE
+ ld [wBattlePlayerAction], a
+ ret
+
+DoubleSwitch:
+ ldh a, [hSerialConnectionStatus]
+ cp USING_EXTERNAL_CLOCK
+ jr z, .player_1
+ call ClearSprites
+ hlcoord 1, 0
+ lb bc, 4, 10
+ call ClearBox
+ call PlayerPartyMonEntrance
+ ld a, $1
+ call EnemyPartyMonEntrance
+ jr .done
+
+.player_1
+ ld a, [wCurPartyMon]
+ push af
+ ld a, $1
+ call EnemyPartyMonEntrance
+ call ClearSprites
+ call LoadTilemapToTempTilemap
+ pop af
+ ld [wCurPartyMon], a
+ call PlayerPartyMonEntrance
+
+.done
+ xor a ; BATTLEPLAYERACTION_USEMOVE
+ ld [wBattlePlayerAction], a
+ ret
+
+UpdateBattleStateAndExperienceAfterEnemyFaint:
+ call UpdateBattleMonInParty
+ ld a, [wBattleMode]
+ dec a
+ jr z, .wild
+ ld a, [wCurOTMon]
+ ld hl, wOTPartyMon1HP
+ call GetPartyLocation
+ xor a
+ ld [hli], a
+ ld [hl], a
+
+.wild
+ ld hl, wPlayerSubStatus3
+ res SUBSTATUS_IN_LOOP, [hl]
+ xor a
+ ld hl, wEnemyDamageTaken
+ ld [hli], a
+ ld [hl], a
+ call NewEnemyMonStatus
+ call BreakAttraction
+ ld a, [wBattleMode]
+ dec a
+ jr z, .wild2
+ jr .trainer
+
+.wild2
+ call StopDangerSound
+ ld a, $1
+ ld [wBattleLowHealthAlarm], a
+
+.trainer
+ ld hl, wBattleMonHP
+ ld a, [hli]
+ or [hl]
+ jr nz, .player_mon_did_not_faint
+ ld a, [wWhichMonFaintedFirst]
+ and a
+ jr nz, .player_mon_did_not_faint
+ call UpdateFaintedPlayerMon
+
+.player_mon_did_not_faint
+ call CheckPlayerPartyForFitMon
+ ld a, d
+ and a
+ ret z
+ ld a, [wBattleMode]
+ dec a
+ call z, PlayVictoryMusic
+ call EmptyBattleTextbox
+ call LoadTilemapToTempTilemap
+ ld a, [wBattleResult]
+ and BATTLERESULT_BITMASK
+ ld [wBattleResult], a ; WIN
+ call IsAnyMonHoldingExpShare
+ jr z, .skip_exp
+ ld hl, wEnemyMonBaseStats
+ ld b, wEnemyMonEnd - wEnemyMonBaseStats
+.loop
+ srl [hl]
+ inc hl
+ dec b
+ jr nz, .loop
+
+.skip_exp
+ ld hl, wEnemyMonBaseStats
+ ld de, wBackupEnemyMonBaseStats
+ ld bc, wEnemyMonEnd - wEnemyMonBaseStats
+ call CopyBytes
+ xor a
+ ld [wGivingExperienceToExpShareHolders], a
+ call GiveExperiencePoints
+ call IsAnyMonHoldingExpShare
+ ret z
+
+ ld a, [wBattleParticipantsNotFainted]
+ push af
+ ld a, d
+ ld [wBattleParticipantsNotFainted], a
+ ld hl, wBackupEnemyMonBaseStats
+ ld de, wEnemyMonBaseStats
+ ld bc, wEnemyMonEnd - wEnemyMonBaseStats
+ call CopyBytes
+ ld a, $1
+ ld [wGivingExperienceToExpShareHolders], a
+ call GiveExperiencePoints
+ pop af
+ ld [wBattleParticipantsNotFainted], a
+ ret
+
+IsAnyMonHoldingExpShare:
+ ld a, [wPartyCount]
+ ld b, a
+ ld hl, wPartyMon1
+ ld c, 1
+ ld d, 0
+.loop
+ push hl
+ push bc
+ ld bc, MON_HP
+ add hl, bc
+ ld a, [hli]
+ or [hl]
+ pop bc
+ pop hl
+ jr z, .next
+
+ push hl
+ push bc
+ ld bc, MON_ITEM
+ add hl, bc
+ pop bc
+ ld a, [hl]
+ pop hl
+
+ cp EXP_SHARE
+ jr nz, .next
+ ld a, d
+ or c
+ ld d, a
+
+.next
+ sla c
+ push de
+ ld de, PARTYMON_STRUCT_LENGTH
+ add hl, de
+ pop de
+ dec b
+ jr nz, .loop
+
+ ld a, d
+ ld e, 0
+ ld b, PARTY_LENGTH
+.loop2
+ srl a
+ jr nc, .okay
+ inc e
+
+.okay
+ dec b
+ jr nz, .loop2
+ ld a, e
+ and a
+ ret
+
+StopDangerSound:
+ xor a
+ ld [wLowHealthAlarm], a
+ ret
+
+FaintYourPokemon:
+ call StopDangerSound
+ call WaitSFX
+ ld a, $f0
+ ld [wCryTracks], a
+ ld a, [wBattleMonSpecies]
+ call PlayStereoCry
+ call PlayerMonFaintedAnimation
+ hlcoord 9, 7
+ lb bc, 5, 11
+ call ClearBox
+ ld hl, BattleText_MonFainted
+ jp StdBattleTextbox
+
+FaintEnemyPokemon:
+ call WaitSFX
+ ld de, SFX_KINESIS
+ call PlaySFX
+ call EnemyMonFaintedAnimation
+ ld de, SFX_FAINT
+ call PlaySFX
+ hlcoord 1, 0
+ lb bc, 4, 10
+ call ClearBox
+ ld hl, BattleText_EnemyMonFainted
+ jp StdBattleTextbox
+
+CheckEnemyTrainerDefeated:
+ ld a, [wOTPartyCount]
+ ld b, a
+ xor a
+ ld hl, wOTPartyMon1HP
+ ld de, PARTYMON_STRUCT_LENGTH
+
+.loop
+ or [hl]
+ inc hl
+ or [hl]
+ dec hl
+ add hl, de
+ dec b
+ jr nz, .loop
+
+ and a
+ ret
+
+HandleEnemySwitch:
+ ld hl, wEnemyHPPal
+ ld e, HP_BAR_LENGTH_PX
+ call UpdateHPPal
+ call WaitBGMap
+ farcall EnemySwitch_TrainerHud
+ ld a, [wLinkMode]
+ and a
+ jr z, .not_linked
+
+ call LinkBattleSendReceiveAction
+ ld a, [wBattleAction]
+ cp BATTLEACTION_FORFEIT
+ ret z
+
+ call SafeLoadTempTilemapToTilemap
+
+.not_linked
+ ld hl, wBattleMonHP
+ ld a, [hli]
+ or [hl]
+ ld a, $0
+ jr nz, EnemyPartyMonEntrance
+ inc a
+ ret
+
+EnemyPartyMonEntrance:
+ push af
+ xor a
+ ld [wEnemySwitchMonIndex], a
+ call NewEnemyMonStatus
+ call ResetEnemyStatLevels
+ call BreakAttraction
+ pop af
+ and a
+ jr nz, .set
+ call EnemySwitch
+ jr .done_switch
+
+.set
+ call EnemySwitch_SetMode
+.done_switch
+ call ResetBattleParticipants
+ call SetEnemyTurn
+ call SpikesDamage
+ xor a
+ ld [wEnemyMoveStruct + MOVE_ANIM], a
+ ld [wBattlePlayerAction], a
+ inc a
+ ret
+
+WinTrainerBattle:
+; Player won the battle
+ call StopDangerSound
+ ld a, $1
+ ld [wBattleLowHealthAlarm], a
+ ld [wBattleEnded], a
+ ld a, [wLinkMode]
+ and a
+ ld a, b
+ call z, PlayVictoryMusic
+ callfar Battle_GetTrainerName
+ ld hl, BattleText_EnemyWasDefeated
+ call StdBattleTextbox
+
+ ld a, [wLinkMode]
+ cp LINK_COLOSSEUM
+ ret z
+
+ call BattleWinSlideInEnemyTrainerFrontpic
+ ld c, 40
+ call DelayFrames
+ ld a, [wBattleType]
+ cp BATTLETYPE_CANLOSE
+ jr nz, .skip_heal
+ predef HealParty
+.skip_heal
+ ld a, [wDebugFlags]
+ bit DEBUG_BATTLE_F, a
+ jr nz, .GiveMoney
+ call PrintWinLossText
+
+.GiveMoney:
+ ld a, [wAmuletCoin]
+ and a
+ call nz, .DoubleReward
+ call .CheckMaxedOutMomMoney
+ push af
+ ld a, FALSE
+ jr nc, .okay
+ ld a, [wMomSavingMoney]
+ and MOM_SAVING_MONEY_MASK
+ cp (1 << MOM_SAVING_SOME_MONEY_F) | (1 << MOM_SAVING_HALF_MONEY_F)
+ jr nz, .okay
+ inc a ; TRUE
+
+.okay
+ ld b, a
+ ld c, 4
+.loop
+ ld a, b
+ and a
+ jr z, .loop2
+ call .AddMoneyToMom
+ dec c
+ dec b
+ jr .loop
+
+.loop2
+ ld a, c
+ and a
+ jr z, .done
+ call .AddMoneyToWallet
+ dec c
+ jr .loop2
+
+.done
+ call .DoubleReward
+ call .DoubleReward
+ pop af
+ jr nc, .KeepItAll
+ ld a, [wMomSavingMoney]
+ and MOM_SAVING_MONEY_MASK
+ jr z, .KeepItAll
+ ld hl, .SentToMomTexts
+ dec a
+ ld c, a
+ ld b, 0
+ add hl, bc
+ add hl, bc
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp StdBattleTextbox
+
+.KeepItAll:
+ ld hl, GotMoneyForWinningText
+ jp StdBattleTextbox
+
+.AddMoneyToMom:
+ push bc
+ ld hl, wBattleReward + 2
+ ld de, wMomsMoney + 2
+ call AddBattleMoneyToAccount
+ pop bc
+ ret
+
+.AddMoneyToWallet:
+ push bc
+ ld hl, wBattleReward + 2
+ ld de, wMoney + 2
+ call AddBattleMoneyToAccount
+ pop bc
+ ret
+
+.DoubleReward:
+ ld hl, wBattleReward + 2
+ sla [hl]
+ dec hl
+ rl [hl]
+ dec hl
+ rl [hl]
+ ret nc
+ ld a, $ff
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+ ret
+
+.SentToMomTexts:
+; entries correspond to MOM_SAVING_* constants
+ dw SentSomeToMomText
+ dw SentHalfToMomText
+ dw SentAllToMomText
+
+.CheckMaxedOutMomMoney:
+ ld hl, wMomsMoney + 2
+ ld a, [hld]
+ cp LOW(MAX_MONEY)
+ ld a, [hld]
+ sbc HIGH(MAX_MONEY) ; mid
+ ld a, [hl]
+ sbc HIGH(MAX_MONEY >> 8)
+ ret
+
+AddBattleMoneyToAccount:
+ ld c, 3
+ and a
+ push de
+.loop
+ ld a, [de]
+ adc [hl]
+ ld [de], a
+ dec de
+ dec hl
+ dec c
+ jr nz, .loop
+ pop hl
+ ld a, [hld]
+ cp LOW(MAX_MONEY)
+ ld a, [hld]
+ sbc HIGH(MAX_MONEY) ; mid
+ ld a, [hl]
+ sbc HIGH(MAX_MONEY >> 8)
+ ret c
+ ld [hl], HIGH(MAX_MONEY >> 8)
+ inc hl
+ ld [hl], HIGH(MAX_MONEY) ; mid
+ inc hl
+ ld [hl], LOW(MAX_MONEY)
+ ret
+
+PlayVictoryMusic:
+ push de
+ ld de, MUSIC_NONE
+ call PlayMusic
+ call DelayFrame
+ ld de, MUSIC_WILD_VICTORY
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .trainer_victory
+ push de
+ call IsAnyMonHoldingExpShare
+ pop de
+ jr nz, .play_music
+ ld hl, wPayDayMoney
+ ld a, [hli]
+ or [hl]
+ jr nz, .play_music
+ ld a, [wBattleParticipantsNotFainted]
+ and a
+ jr z, .lost
+ jr .play_music
+
+.trainer_victory
+ ld de, MUSIC_GYM_VICTORY
+ call IsGymLeader
+ jr c, .play_music
+ ld de, MUSIC_TRAINER_VICTORY
+
+.play_music
+ call PlayMusic
+
+.lost
+ pop de
+ ret
+
+IsKantoGymLeader:
+ ld hl, KantoGymLeaders
+ jr IsGymLeaderCommon
+
+IsGymLeader:
+ ld hl, GymLeaders
+IsGymLeaderCommon:
+ push de
+ ld a, [wOtherTrainerClass]
+ ld de, 1
+ call IsInArray
+ pop de
+ ret
+
+INCLUDE "data/trainers/leaders.asm"
+
+HandlePlayerMonFaint:
+ call FaintYourPokemon
+ ld hl, wEnemyMonHP
+ ld a, [hli]
+ or [hl]
+ call z, FaintEnemyPokemon
+ ld a, $1
+ ld [wWhichMonFaintedFirst], a
+ call UpdateFaintedPlayerMon
+ call CheckPlayerPartyForFitMon
+ ld a, d
+ and a
+ jp z, LostBattle
+ ld hl, wEnemyMonHP
+ ld a, [hli]
+ or [hl]
+ jr nz, .notfainted
+ call UpdateBattleStateAndExperienceAfterEnemyFaint
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .trainer
+ ld a, $1
+ ld [wBattleEnded], a
+ ret
+
+.trainer
+ call CheckEnemyTrainerDefeated
+ jp z, WinTrainerBattle
+
+.notfainted
+ call AskUseNextPokemon
+ jr nc, .switch
+ ld a, $1
+ ld [wBattleEnded], a
+ ret
+
+.switch
+ call ForcePlayerMonChoice
+ ret nz
+ ld a, BATTLEPLAYERACTION_USEITEM
+ ld [wBattlePlayerAction], a
+ call HandleEnemySwitch
+ jp z, WildFled_EnemyFled_LinkBattleCanceled
+ jp DoubleSwitch
+
+UpdateFaintedPlayerMon:
+ ld a, [wCurBattleMon]
+ ld c, a
+ ld hl, wBattleParticipantsNotFainted
+ ld b, RESET_FLAG
+ predef SmallFarFlagAction
+ ld hl, wEnemySubStatus3
+ res SUBSTATUS_IN_LOOP, [hl]
+ xor a
+ ld [wLowHealthAlarm], a
+ ld hl, wPlayerDamageTaken
+ ld [hli], a
+ ld [hl], a
+ ld [wBattleMonStatus], a
+ call UpdateBattleMonInParty
+ ld c, HAPPINESS_FAINTED
+ ; If TheirLevel > (YourLevel + 30), use a different parameter
+ ld a, [wBattleMonLevel]
+ add 30
+ ld b, a
+ ld a, [wEnemyMonLevel]
+ cp b
+ jr c, .got_param
+ ld c, HAPPINESS_BEATENBYSTRONGFOE
+
+.got_param
+ ld a, [wCurBattleMon]
+ ld [wCurPartyMon], a
+ callfar ChangeHappiness
+ ld a, [wBattleResult]
+ and BATTLERESULT_BITMASK
+ add LOSE
+ ld [wBattleResult], a
+ ld a, [wWhichMonFaintedFirst]
+ and a
+ ret z
+ ret ; ??????????
+
+AskUseNextPokemon:
+ call EmptyBattleTextbox
+ call LoadTilemapToTempTilemap
+; We don't need to be here if we're in a Trainer battle,
+; as that decision is made for us.
+ ld a, [wBattleMode]
+ and a
+ dec a
+ ret nz
+
+ ld hl, BattleText_UseNextMon
+ call StdBattleTextbox
+.loop
+ lb bc, 1, 7
+ call PlaceYesNoBox
+ ld a, [wMenuCursorY]
+ jr c, .pressed_b
+ and a
+ ret
+
+.pressed_b
+ ld a, [wMenuCursorY]
+ cp $1 ; YES
+ jr z, .loop
+ ld hl, wPartyMon1Speed
+ ld de, wEnemyMonSpeed
+ jp TryToRunAwayFromBattle
+
+ForcePlayerMonChoice:
+ call EmptyBattleTextbox
+ call LoadStandardMenuHeader
+ call SetUpBattlePartyMenu_NoLoop
+ call ForcePickPartyMonInBattle
+ ld a, [wLinkMode]
+ cp LINK_COLOSSEUM
+ jr nz, .skip_link
+ ld a, BATTLEPLAYERACTION_USEITEM
+ ld [wBattlePlayerAction], a
+ call LinkBattleSendReceiveAction
+
+.skip_link
+ xor a ; BATTLEPLAYERACTION_USEMOVE
+ ld [wBattlePlayerAction], a
+ ld hl, wEnemyMonHP
+ ld a, [hli]
+ or [hl]
+ jr nz, .send_out_pokemon
+
+ call ClearSprites
+ call ClearBGPalettes
+ call _LoadHPBar
+ call ExitMenu
+ call LoadTilemapToTempTilemap
+ call WaitBGMap
+ call GetMemSGBLayout
+ call SetPalettes
+ xor a
+ ret
+
+.send_out_pokemon
+ call ClearSprites
+ ld a, [wCurBattleMon]
+ ld [wLastPlayerMon], a
+ ld a, [wCurPartyMon]
+ ld [wCurBattleMon], a
+ call AddBattleParticipant
+ call InitBattleMon
+ call ResetPlayerStatLevels
+ call ClearPalettes
+ call DelayFrame
+ call _LoadHPBar
+ call CloseWindow
+ call GetMemSGBLayout
+ call SetPalettes
+ call SendOutMonText
+ call NewBattleMonStatus
+ call BreakAttraction
+ call SendOutPlayerMon
+ call EmptyBattleTextbox
+ call LoadTilemapToTempTilemap
+ call SetPlayerTurn
+ call SpikesDamage
+ ld a, $1
+ and a
+ ret
+
+PlayerPartyMonEntrance:
+ ld a, [wCurBattleMon]
+ ld [wLastPlayerMon], a
+ ld a, [wCurPartyMon]
+ ld [wCurBattleMon], a
+ call AddBattleParticipant
+ call InitBattleMon
+ call ResetPlayerStatLevels
+ call SendOutMonText
+ call NewBattleMonStatus
+ call BreakAttraction
+ call SendOutPlayerMon
+ call EmptyBattleTextbox
+ call LoadTilemapToTempTilemap
+ call SetPlayerTurn
+ jp SpikesDamage
+
+SetUpBattlePartyMenu_NoLoop:
+ call ClearBGPalettes
+SetUpBattlePartyMenu: ; switch to fullscreen menu?
+ farcall LoadPartyMenuGFX
+ farcall InitPartyMenuWithCancel
+ farcall InitPartyMenuGFX
+ ret
+
+PickPartyMonInBattle:
+.loop
+ ld a, PARTYMENUACTION_SWITCH
+ ld [wPartyMenuActionText], a
+ farcall WritePartyMenuTilemap
+ farcall PrintPartyMenuText
+ call WaitBGMap
+ call SetPalettes
+ call DelayFrame
+ farcall PartyMenuSelect
+ ret c
+ call CheckIfCurPartyMonIsFitToFight
+ jr z, .loop
+ xor a
+ ret
+
+SwitchMonAlreadyOut:
+ ld hl, wCurBattleMon
+ ld a, [wCurPartyMon]
+ cp [hl]
+ jr nz, .notout
+
+ ld hl, BattleText_MonIsAlreadyOut
+ call StdBattleTextbox
+ scf
+ ret
+
+.notout
+ xor a
+ ret
+
+ForcePickPartyMonInBattle:
+; Can't back out.
+
+.pick
+ call PickPartyMonInBattle
+ ret nc
+
+ ld de, SFX_WRONG
+ call PlaySFX
+ call WaitSFX
+ jr .pick
+
+PickSwitchMonInBattle:
+.pick
+ call PickPartyMonInBattle
+ ret c
+ call SwitchMonAlreadyOut
+ jr c, .pick
+ xor a
+ ret
+
+ForcePickSwitchMonInBattle:
+; Can't back out.
+
+.pick
+ call ForcePickPartyMonInBattle
+ call SwitchMonAlreadyOut
+ jr c, .pick
+
+ xor a
+ ret
+
+LostBattle:
+ ld a, 1
+ ld [wBattleEnded], a
+ ld a, [wBattleType]
+ cp BATTLETYPE_CANLOSE
+ jr nz, .not_canlose
+
+; Remove the enemy from the screen.
+ hlcoord 0, 0
+ lb bc, 8, 21
+ call ClearBox
+ call BattleWinSlideInEnemyTrainerFrontpic
+
+ ld c, 40
+ call DelayFrames
+
+ ld a, [wDebugFlags]
+ bit DEBUG_BATTLE_F, a
+ jr nz, .skip_win_loss_text
+ call PrintWinLossText
+.skip_win_loss_text
+ ret
+
+.not_canlose
+ ld a, [wLinkMode]
+ and a
+ jr nz, .LostLinkBattle
+
+; Greyscale
+ ld b, SCGB_BATTLE_GRAYSCALE
+ call GetSGBLayout
+ call SetPalettes
+ jr .end
+
+.LostLinkBattle:
+ call UpdateEnemyMonInParty
+ call CheckEnemyTrainerDefeated
+ jr nz, .not_tied
+ ld hl, TiedAgainstText
+ ld a, [wBattleResult]
+ and BATTLERESULT_BITMASK
+ add DRAW
+ ld [wBattleResult], a
+ jr .text
+
+.not_tied
+ ld hl, LostAgainstText
+
+.text
+ call StdBattleTextbox
+
+.end
+ scf
+ ret
+
+EnemyMonFaintedAnimation:
+ hlcoord 12, 5
+ decoord 12, 6
+ jp MonFaintedAnimation
+
+PlayerMonFaintedAnimation:
+ hlcoord 1, 10
+ decoord 1, 11
+ jp MonFaintedAnimation
+
+MonFaintedAnimation:
+ ld a, [wd8ba]
+ push af
+ set 6, a
+ ld [wd8ba], a
+ ld b, 7
+
+.OuterLoop:
+ push bc
+ push de
+ push hl
+ ld b, 6
+
+.InnerLoop:
+ push bc
+ push hl
+ push de
+ ld bc, 7
+ call CopyBytes
+ pop de
+ pop hl
+ ld bc, -SCREEN_WIDTH
+ add hl, bc
+ push hl
+ ld h, d
+ ld l, e
+ add hl, bc
+ ld d, h
+ ld e, l
+ pop hl
+ pop bc
+ dec b
+ jr nz, .InnerLoop
+
+ ld bc, 20
+ add hl, bc
+ ld de, .Spaces
+ call PlaceString
+ ld c, 2
+ call DelayFrames
+ pop hl
+ pop de
+ pop bc
+ dec b
+ jr nz, .OuterLoop
+
+ pop af
+ ld [wd8ba], a
+ ret
+
+.Spaces:
+ db " @"
+
+SlideBattlePicOut:
+ ldh [hMapObjectIndexBuffer], a
+ ld c, a
+.loop
+ push bc
+ push hl
+ ld b, $7
+.loop2
+ push hl
+ call .DoFrame
+ pop hl
+ ld de, SCREEN_WIDTH
+ add hl, de
+ dec b
+ jr nz, .loop2
+ ld c, 2
+ call DelayFrames
+ pop hl
+ pop bc
+ dec c
+ jr nz, .loop
+ ret
+
+.DoFrame:
+ ldh a, [hMapObjectIndexBuffer]
+ ld c, a
+ cp $8
+ jr nz, .back
+.forward
+ ld a, [hli]
+ ld [hld], a
+ dec hl
+ dec c
+ jr nz, .forward
+ ret
+
+.back
+ ld a, [hld]
+ ld [hli], a
+ inc hl
+ dec c
+ jr nz, .back
+ ret
+
+ForceEnemySwitch:
+ call ResetEnemyBattleVars
+ ld a, [wEnemySwitchMonIndex]
+ dec a
+ ld b, a
+ call LoadEnemyMonToSwitchTo
+ call ClearEnemyMonBox
+ call NewEnemyMonStatus
+ call ResetEnemyStatLevels
+ call Function_SetEnemyMonAndSendOutAnimation
+ call BreakAttraction
+ call ResetBattleParticipants
+ ret
+
+EnemySwitch:
+ call CheckWhetherToAskSwitch
+ jr nc, EnemySwitch_SetMode
+ ; Shift Mode
+ call ResetEnemyBattleVars
+ call CheckWhetherSwitchmonIsPredetermined
+ jr c, .skip
+ call FindMonInOTPartyToSwitchIntoBattle
+.skip
+ ; 'b' contains the PartyNr of the mon the AI will switch to
+ call LoadEnemyMonToSwitchTo
+ call OfferSwitch
+ push af
+ call ClearEnemyMonBox
+ call Function_BattleTextEnemySentOut
+ call Function_SetEnemyMonAndSendOutAnimation
+ pop af
+ ret c
+ ; If we're here, then we're switching too
+ xor a
+ ld [wBattleParticipantsNotFainted], a
+ ld [wBattleParticipantsIncludingFainted], a
+ ld [wBattlePlayerAction], a
+ inc a
+ ld [wEnemyIsSwitching], a
+ call LoadTilemapToTempTilemap
+ jp PlayerSwitch
+
+EnemySwitch_SetMode:
+ call ResetEnemyBattleVars
+ call CheckWhetherSwitchmonIsPredetermined
+ jr c, .skip
+ call FindMonInOTPartyToSwitchIntoBattle
+.skip
+ ; 'b' contains the PartyNr of the mon the AI will switch to
+ call LoadEnemyMonToSwitchTo
+ ld a, 1
+ ld [wEnemyIsSwitching], a
+ call ClearEnemyMonBox
+ call Function_BattleTextEnemySentOut
+ jp Function_SetEnemyMonAndSendOutAnimation
+
+CheckWhetherSwitchmonIsPredetermined:
+; returns carry if: ???
+ ld a, [wLinkMode]
+ and a
+ jr z, .not_linked
+
+ ld a, [wBattleAction]
+ sub BATTLEACTION_SWITCH1
+ ld b, a
+ jr .return_carry
+
+.not_linked
+ ld a, [wEnemySwitchMonIndex]
+ and a
+ jr z, .check_wBattleHasJustStarted
+
+ dec a
+ ld b, a
+ jr .return_carry
+
+.check_wBattleHasJustStarted
+ ld a, [wBattleHasJustStarted]
+ and a
+ ld b, $0
+ jr nz, .return_carry
+
+ and a
+ ret
+
+.return_carry
+ scf
+ ret
+
+ResetEnemyBattleVars:
+; and draw empty Textbox
+ xor a
+ ld [wLastPlayerCounterMove], a
+ ld [wLastEnemyCounterMove], a
+ ld [wLastEnemyMove], a
+ ld [wCurEnemyMove], a
+ dec a
+ ld [wEnemyItemState], a
+ xor a
+ ld [wPlayerWrapCount], a
+ hlcoord 18, 0
+ ld a, 8
+ call SlideBattlePicOut
+ call EmptyBattleTextbox
+ jp LoadStandardMenuHeader
+
+ResetBattleParticipants:
+ xor a
+ ld [wBattleParticipantsNotFainted], a
+ ld [wBattleParticipantsIncludingFainted], a
+AddBattleParticipant:
+ ld a, [wCurBattleMon]
+ ld c, a
+ ld hl, wBattleParticipantsNotFainted
+ ld b, SET_FLAG
+ push bc
+ predef SmallFarFlagAction
+ pop bc
+ ld hl, wBattleParticipantsIncludingFainted
+ predef_jump SmallFarFlagAction
+
+FindMonInOTPartyToSwitchIntoBattle:
+ ld b, -1
+ ld a, $1
+ ld [wBuffer1], a
+ ld [wBuffer2], a
+.loop
+ ld hl, wBuffer1
+ sla [hl]
+ inc hl
+ sla [hl]
+ inc b
+ ld a, [wOTPartyCount]
+ cp b
+ jp z, ScoreMonTypeMatchups
+ ld a, [wCurOTMon]
+ cp b
+ jr z, .discourage
+ ld hl, wOTPartyMon1HP
+ push bc
+ ld a, b
+ call GetPartyLocation
+ ld a, [hli]
+ ld c, a
+ ld a, [hl]
+ or c
+ pop bc
+ jr z, .discourage
+ call LookUpTheEffectivenessOfEveryMove
+ call IsThePlayerMonTypesEffectiveAgainstOTMon
+ jr .loop
+
+.discourage
+ ld hl, wBuffer2
+ set 0, [hl]
+ jr .loop
+
+LookUpTheEffectivenessOfEveryMove:
+ push bc
+ ld hl, wOTPartyMon1Moves
+ ld a, b
+ call GetPartyLocation
+ pop bc
+ ld e, NUM_MOVES + 1
+.loop
+ dec e
+ jr z, .done
+ ld a, [hli]
+ and a
+ jr z, .done
+ push hl
+ push de
+ push bc
+ dec a
+ ld hl, Moves
+ ld bc, MOVE_LENGTH
+ call AddNTimes
+ ld de, wEnemyMoveStruct
+ ld a, BANK(Moves)
+ call FarCopyBytes
+ call SetEnemyTurn
+ callfar BattleCheckTypeMatchup
+ pop bc
+ pop de
+ pop hl
+ ld a, [wTypeMatchup]
+ cp EFFECTIVE + 1
+ jr c, .loop
+ ld hl, wBuffer1
+ set 0, [hl]
+ ret
+.done
+ ret
+
+IsThePlayerMonTypesEffectiveAgainstOTMon:
+; Calculates the effectiveness of the types of the PlayerMon
+; against the OTMon
+ push bc
+ ld hl, wOTPartyCount
+ ld a, b
+ inc a
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ dec a
+ ld hl, BaseData + BASE_TYPES
+ ld bc, BASE_DATA_SIZE
+ call AddNTimes
+ ld de, wEnemyMonType
+ ld bc, BASE_CATCH_RATE - BASE_TYPES
+ ld a, BANK(BaseData)
+ call FarCopyBytes
+ ld a, [wBattleMonType1]
+ ld [wPlayerMoveStruct + MOVE_TYPE], a
+ call SetPlayerTurn
+ callfar BattleCheckTypeMatchup
+ ld a, [wTypeMatchup]
+ cp EFFECTIVE + 1
+ jr nc, .super_effective
+ ld a, [wBattleMonType2]
+ ld [wPlayerMoveStruct + MOVE_TYPE], a
+ callfar BattleCheckTypeMatchup
+ ld a, [wTypeMatchup]
+ cp EFFECTIVE + 1
+ jr nc, .super_effective
+ pop bc
+ ret
+
+.super_effective
+ pop bc
+ ld hl, wBuffer1
+ bit 0, [hl]
+ jr nz, .reset
+ inc hl
+ set 0, [hl]
+ ret
+
+.reset
+ res 0, [hl]
+ ret
+
+ScoreMonTypeMatchups:
+.loop1
+ ld hl, wBuffer1
+ sla [hl]
+ inc hl
+ sla [hl]
+ jr nc, .loop1
+ ld a, [wOTPartyCount]
+ ld b, a
+ ld c, [hl]
+.loop2
+ sla c
+ jr nc, .okay
+ dec b
+ jr z, .loop5
+ jr .loop2
+
+.okay
+ ld a, [wBuffer1]
+ and a
+ jr z, .okay2
+ ld b, -1
+ ld c, a
+.loop3
+ inc b
+ sla c
+ jr nc, .loop3
+ jr .quit
+
+.okay2
+ ld b, -1
+ ld a, [wBuffer2]
+ ld c, a
+.loop4
+ inc b
+ sla c
+ jr c, .loop4
+ jr .quit
+
+.loop5
+ call BattleRandom
+ and $7
+ cp 6
+ jr nc, .loop5
+ ld b, a
+ ld a, [wCurOTMon]
+ cp b
+ jr z, .loop5
+ ld hl, wOTPartyMon1HP
+ push bc
+ ld a, b
+ call GetPartyLocation
+ pop bc
+ ld a, [hli]
+ ld c, a
+ ld a, [hl]
+ or c
+ jr z, .loop5
+
+.quit
+ ret
+
+LoadEnemyMonToSwitchTo:
+ ; 'b' contains the PartyNr of the mon the AI will switch to
+ ld a, b
+ ld [wCurPartyMon], a
+ ld hl, wOTPartyMon1Level
+ call GetPartyLocation
+ ld a, [hl]
+ ld [wCurPartyLevel], a
+ ld a, [wCurPartyMon]
+ inc a
+ ld hl, wOTPartyCount
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ ld [wTempEnemyMonSpecies], a
+ ld [wCurPartySpecies], a
+ call LoadEnemyMon
+
+ ld a, [wCurPartySpecies]
+ cp UNOWN
+ jr nz, .skip_unown
+ ld a, [wFirstUnownSeen]
+ and a
+ jr nz, .skip_unown
+ ld hl, wEnemyMonDVs
+ predef GetUnownLetter
+ ld a, [wUnownLetter]
+ ld [wFirstUnownSeen], a
+.skip_unown
+
+ ld hl, wEnemyMonHP
+ ld a, [hli]
+ ld [wEnemyHPAtTimeOfPlayerSwitch], a
+ ld a, [hl]
+ ld [wEnemyHPAtTimeOfPlayerSwitch + 1], a
+ ret
+
+CheckWhetherToAskSwitch:
+ ld a, [wBattleHasJustStarted]
+ dec a
+ jp z, .return_nc
+ ld a, [wPartyCount]
+ dec a
+ jp z, .return_nc
+ ld a, [wLinkMode]
+ and a
+ jp nz, .return_nc
+ ld a, [wOptions]
+ bit BATTLE_SHIFT, a
+ jr nz, .return_nc
+ ld a, [wCurPartyMon]
+ push af
+ ld a, [wCurBattleMon]
+ ld [wCurPartyMon], a
+ farcall CheckCurPartyMonFainted
+ pop bc
+ ld a, b
+ ld [wCurPartyMon], a
+ jr c, .return_nc
+ scf
+ ret
+
+.return_nc
+ and a
+ ret
+
+OfferSwitch:
+ ld a, [wCurPartyMon]
+ push af
+ callfar Battle_GetTrainerName
+ ld hl, BattleText_EnemyIsAboutToUseWillPlayerChangeMon
+ call StdBattleTextbox
+ lb bc, 1, 7
+ call PlaceYesNoBox
+ ld a, [wMenuCursorY]
+ dec a
+ jr nz, .said_no
+ call SetUpBattlePartyMenu_NoLoop
+ call PickSwitchMonInBattle
+ jr c, .canceled_switch
+ ld a, [wCurBattleMon]
+ ld [wLastPlayerMon], a
+ ld a, [wCurPartyMon]
+ ld [wCurBattleMon], a
+ call ClearPalettes
+ call DelayFrame
+ call _LoadHPBar
+ pop af
+ ld [wCurPartyMon], a
+ xor a
+ ld [wCurEnemyMove], a
+ ld [wCurPlayerMove], a
+ and a
+ ret
+
+.canceled_switch
+ call ClearPalettes
+ call DelayFrame
+ call _LoadHPBar
+
+.said_no
+ pop af
+ ld [wCurPartyMon], a
+ scf
+ ret
+
+ClearEnemyMonBox:
+ xor a
+ ldh [hBGMapMode], a
+ call ExitMenu
+ call ClearSprites
+ hlcoord 1, 0
+ lb bc, 4, 10
+ call ClearBox
+ call WaitBGMap
+ jp FinishBattleAnim
+
+Function_BattleTextEnemySentOut:
+ callfar Battle_GetTrainerName
+ ld hl, BattleText_EnemySentOut
+ jp StdBattleTextbox
+
+Function_SetEnemyMonAndSendOutAnimation:
+ ld a, [wTempEnemyMonSpecies]
+ ld [wCurPartySpecies], a
+ ld [wCurSpecies], a
+ call GetBaseData
+ ld a, OTPARTYMON
+ ld [wMonType], a
+ predef CopyMonToTempMon
+ call GetEnemyMonFrontpic
+
+ xor a
+ ld [wNumHits], a
+ ld [wBattleAnimParam], a
+ call SetEnemyTurn
+ ld de, ANIM_SEND_OUT_MON
+ call Call_PlayBattleAnim
+
+ call BattleCheckEnemyShininess
+ jr nc, .cry_no_anim
+
+ ld a, 1 ; shiny anim
+ ld [wBattleAnimParam], a
+ ld de, ANIM_SEND_OUT_MON
+ call Call_PlayBattleAnim
+
+.cry_no_anim
+ ld a, $f
+ ld [wCryTracks], a
+ ld a, [wTempEnemyMonSpecies]
+ call PlayStereoCry
+ call UpdateEnemyHUD
+ ld a, $1
+ ldh [hBGMapMode], a
+ ret
+
+NewEnemyMonStatus:
+ xor a
+ ld [wLastPlayerCounterMove], a
+ ld [wLastEnemyCounterMove], a
+ ld [wLastEnemyMove], a
+ ld hl, wEnemySubStatus1
+rept 4
+ ld [hli], a
+endr
+ ld [hl], a
+ ld [wEnemyDisableCount], a
+ ld [wEnemyFuryCutterCount], a
+ ld [wEnemyProtectCount], a
+ ld [wEnemyRageCounter], a
+ ld [wEnemyDisabledMove], a
+ ld [wEnemyMinimized], a
+ ld [wPlayerWrapCount], a
+ ld [wEnemyWrapCount], a
+ ld [wEnemyTurnsTaken], a
+ ld hl, wPlayerSubStatus5
+ res SUBSTATUS_CANT_RUN, [hl]
+ ret
+
+ResetEnemyStatLevels:
+ ld a, BASE_STAT_LEVEL
+ ld b, NUM_LEVEL_STATS
+ ld hl, wEnemyStatLevels
+.loop
+ ld [hli], a
+ dec b
+ jr nz, .loop
+ ret
+
+CheckPlayerPartyForFitMon:
+; Has the player any mon in his Party that can fight?
+ ld a, [wPartyCount]
+ ld e, a
+ xor a
+ ld hl, wPartyMon1HP
+ ld bc, PARTYMON_STRUCT_LENGTH - 1
+.loop
+ or [hl]
+ inc hl ; + 1
+ or [hl]
+ add hl, bc
+ dec e
+ jr nz, .loop
+ ld d, a
+ ret
+
+CheckIfCurPartyMonIsFitToFight:
+ ld a, [wCurPartyMon]
+ ld hl, wPartyMon1HP
+ call GetPartyLocation
+ ld a, [hli]
+ or [hl]
+ ret nz
+
+ ld a, [wBattleHasJustStarted]
+ and a
+ jr nz, .finish_fail
+ ld hl, wPartySpecies
+ ld a, [wCurPartyMon]
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ cp EGG
+ ld hl, BattleText_AnEGGCantBattle
+ jr z, .print_textbox
+
+ ld hl, BattleText_TheresNoWillToBattle
+
+.print_textbox
+ call StdBattleTextbox
+
+.finish_fail
+ xor a
+ ret
+
+TryToRunAwayFromBattle:
+; Run away from battle, with or without item
+ ld a, [wBattleType]
+ cp BATTLETYPE_DEBUG
+ jp z, .can_escape
+ cp BATTLETYPE_CONTEST
+ jp z, .can_escape
+ cp BATTLETYPE_TRAP
+ jp z, .cant_escape
+ cp BATTLETYPE_SHINY
+ jp z, .cant_escape
+
+ ld a, [wLinkMode]
+ and a
+ jp nz, .can_escape
+
+ ld a, [wBattleMode]
+ dec a
+ jp nz, .cant_run_from_trainer
+
+ ld a, [wEnemySubStatus5]
+ bit SUBSTATUS_CANT_RUN, a
+ jp nz, .cant_escape
+
+ ld a, [wPlayerWrapCount]
+ and a
+ jp nz, .cant_escape
+
+ push hl
+ push de
+ ld a, [wBattleMonItem]
+ ld [wNamedObjectIndexBuffer], a
+ ld b, a
+ callfar GetItemHeldEffect
+ ld a, b
+ cp HELD_ESCAPE
+ pop de
+ pop hl
+ jr nz, .no_flee_item
+
+ call SetPlayerTurn
+ call GetItemName
+ ld hl, BattleText_UserFledUsingAStringBuffer1
+ call StdBattleTextbox
+ jp .can_escape
+
+.no_flee_item
+ ld a, [wNumFleeAttempts]
+ inc a
+ ld [wNumFleeAttempts], a
+ ld a, [hli]
+ ldh [hMultiplicand + 1], a
+ ld a, [hl]
+ ldh [hMultiplicand + 2], a
+ ld a, [de]
+ inc de
+ ldh [hEnemyMonSpeed + 0], a
+ ld a, [de]
+ ldh [hEnemyMonSpeed + 1], a
+ call SafeLoadTempTilemapToTilemap
+ ld de, hMultiplicand + 1
+ ld hl, hEnemyMonSpeed
+ ld c, 2
+ call CompareBytes
+ jr nc, .can_escape
+
+ xor a
+ ldh [hMultiplicand + 0], a
+ ld a, 32
+ ldh [hMultiplier], a
+ call Multiply
+ ldh a, [hProduct + 2]
+ ldh [hDividend + 0], a
+ ldh a, [hProduct + 3]
+ ldh [hDividend + 1], a
+ ldh a, [hEnemyMonSpeed + 0]
+ ld b, a
+ ldh a, [hEnemyMonSpeed + 1]
+ srl b
+ rr a
+ srl b
+ rr a
+ and a
+ jr z, .can_escape
+ ldh [hDivisor], a
+ ld b, 2
+ call Divide
+ ldh a, [hQuotient + 2]
+ and a
+ jr nz, .can_escape
+ ld a, [wNumFleeAttempts]
+ ld c, a
+.loop
+ dec c
+ jr z, .cant_escape_2
+ ld b, 30
+ ldh a, [hQuotient + 3]
+ add b
+ ldh [hQuotient + 3], a
+ jr c, .can_escape
+ jr .loop
+
+.cant_escape_2
+ call BattleRandom
+ ld b, a
+ ldh a, [hQuotient + 3]
+ cp b
+ jr nc, .can_escape
+ ld a, BATTLEPLAYERACTION_USEITEM
+ ld [wBattlePlayerAction], a
+ ld hl, BattleText_CantEscape2
+ jr .print_inescapable_text
+
+.cant_escape
+ ld hl, BattleText_CantEscape
+ jr .print_inescapable_text
+
+.cant_run_from_trainer
+ ld hl, BattleText_TheresNoEscapeFromTrainerBattle
+
+.print_inescapable_text
+ call StdBattleTextbox
+ ld a, TRUE
+ ld [wFailedToFlee], a
+ call LoadTilemapToTempTilemap
+ and a
+ ret
+
+.can_escape
+ ld a, [wLinkMode]
+ and a
+ ld a, DRAW
+ jr z, .fled
+ call LoadTilemapToTempTilemap
+ xor a ; BATTLEPLAYERACTION_USEMOVE
+ ld [wBattlePlayerAction], a
+ ld a, $f
+ ld [wCurMoveNum], a
+ xor a
+ ld [wCurPlayerMove], a
+ call LinkBattleSendReceiveAction
+ call SafeLoadTempTilemapToTilemap
+
+ ; Got away safely
+ ld a, [wBattleAction]
+ cp BATTLEACTION_FORFEIT
+ ld a, DRAW
+ jr z, .fled
+ dec a ; LOSE
+.fled
+ ld b, a
+ ld a, [wBattleResult]
+ and BATTLERESULT_BITMASK
+ add b
+ ld [wBattleResult], a
+ call StopDangerSound
+ push de
+ ld de, SFX_RUN
+ call WaitPlaySFX
+ pop de
+ call WaitSFX
+ ld hl, BattleText_GotAwaySafely
+ call StdBattleTextbox
+ call WaitSFX
+ call LoadTilemapToTempTilemap
+ scf
+ ret
+
+InitBattleMon:
+ ld a, MON_SPECIES
+ call GetPartyParamLocation
+ ld de, wBattleMonSpecies
+ ld bc, MON_ID
+ call CopyBytes
+ ld bc, MON_DVS - MON_ID
+ add hl, bc
+ ld de, wBattleMonDVs
+ ld bc, MON_PKRUS - MON_DVS
+ call CopyBytes
+ inc hl
+ inc hl
+ inc hl
+ ld de, wBattleMonLevel
+ ld bc, PARTYMON_STRUCT_LENGTH - MON_LEVEL
+ call CopyBytes
+ ld a, [wBattleMonSpecies]
+ ld [wTempBattleMonSpecies], a
+ ld [wCurPartySpecies], a
+ ld [wCurSpecies], a
+ call GetBaseData
+ ld a, [wBaseType1]
+ ld [wBattleMonType1], a
+ ld a, [wBaseType2]
+ ld [wBattleMonType2], a
+ ld hl, wPartyMonNicknames
+ ld a, [wCurBattleMon]
+ call SkipNames
+ ld de, wBattleMonNick
+ ld bc, MON_NAME_LENGTH
+ call CopyBytes
+ ld hl, wBattleMonAttack
+ ld de, wPlayerStats
+ ld bc, PARTYMON_STRUCT_LENGTH - MON_ATK
+ call CopyBytes
+ call ApplyStatusEffectOnPlayerStats
+ call BadgeStatBoosts
+ ret
+
+BattleCheckPlayerShininess:
+ call GetPartyMonDVs
+ jr BattleCheckShininess
+
+BattleCheckEnemyShininess:
+ call GetEnemyMonDVs
+
+BattleCheckShininess:
+ ld b, h
+ ld c, l
+ callfar CheckShininess
+ ret
+
+GetPartyMonDVs:
+ ld hl, wBattleMonDVs
+ ld a, [wPlayerSubStatus5]
+ bit SUBSTATUS_TRANSFORMED, a
+ ret z
+ ld hl, wPartyMon1DVs
+ ld a, [wCurBattleMon]
+ jp GetPartyLocation
+
+GetEnemyMonDVs:
+ ld hl, wEnemyMonDVs
+ ld a, [wEnemySubStatus5]
+ bit SUBSTATUS_TRANSFORMED, a
+ ret z
+ ld hl, wEnemyBackupDVs
+ ld a, [wBattleMode]
+ dec a
+ ret z
+ ld hl, wOTPartyMon1DVs
+ ld a, [wCurOTMon]
+ jp GetPartyLocation
+
+ResetPlayerStatLevels:
+ ld a, BASE_STAT_LEVEL
+ ld b, NUM_LEVEL_STATS
+ ld hl, wPlayerStatLevels
+.loop
+ ld [hli], a
+ dec b
+ jr nz, .loop
+ ret
+
+InitEnemyMon:
+ ld a, [wCurPartyMon]
+ ld hl, wOTPartyMon1Species
+ call GetPartyLocation
+ ld de, wEnemyMonSpecies
+ ld bc, MON_ID
+ call CopyBytes
+ ld bc, MON_DVS - MON_ID
+ add hl, bc
+ ld de, wEnemyMonDVs
+ ld bc, MON_PKRUS - MON_DVS
+ call CopyBytes
+ inc hl
+ inc hl
+ inc hl
+ ld de, wEnemyMonLevel
+ ld bc, PARTYMON_STRUCT_LENGTH - MON_LEVEL
+ call CopyBytes
+ ld a, [wEnemyMonSpecies]
+ ld [wCurSpecies], a
+ call GetBaseData
+ ld hl, wOTPartyMonNicknames
+ ld a, [wCurPartyMon]
+ call SkipNames
+ ld de, wEnemyMonNick
+ ld bc, MON_NAME_LENGTH
+ call CopyBytes
+ ld hl, wEnemyMonAttack
+ ld de, wEnemyStats
+ ld bc, PARTYMON_STRUCT_LENGTH - MON_ATK
+ call CopyBytes
+ call ApplyStatusEffectOnEnemyStats
+ ld hl, wBaseType1
+ ld de, wEnemyMonType1
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hl]
+ ld [de], a
+ ld hl, wBaseStats
+ ld de, wEnemyMonBaseStats
+ ld b, 5
+.loop
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .loop
+ ld a, [wCurPartyMon]
+ ld [wCurOTMon], a
+ ret
+
+SwitchPlayerMon:
+ call ClearSprites
+ ld a, [wCurBattleMon]
+ ld [wLastPlayerMon], a
+ ld a, [wCurPartyMon]
+ ld [wCurBattleMon], a
+ call AddBattleParticipant
+ call InitBattleMon
+ call ResetPlayerStatLevels
+ call NewBattleMonStatus
+ call BreakAttraction
+ call SendOutPlayerMon
+ call EmptyBattleTextbox
+ call LoadTilemapToTempTilemap
+ ld hl, wEnemyMonHP
+ ld a, [hli]
+ or [hl]
+ ret
+
+SendOutPlayerMon:
+ ld hl, wBattleMonDVs
+ predef GetUnownLetter
+ hlcoord 1, 5
+ ld b, 7
+ ld c, 8
+ call ClearBox
+ call WaitBGMap
+ xor a
+ ldh [hBGMapMode], a
+ call GetBattleMonBackpic
+ xor a
+ ldh [hGraphicStartTile], a
+ ld [wBattleMenuCursorBuffer], a
+ ld [wCurMoveNum], a
+ ld [wTypeModifier], a
+ ld [wPlayerMoveStruct + MOVE_ANIM], a
+ ld [wLastPlayerCounterMove], a
+ ld [wLastEnemyCounterMove], a
+ ld [wLastPlayerMove], a
+ call CheckAmuletCoin
+ call FinishBattleAnim
+ xor a
+ ld [wEnemyWrapCount], a
+ call SetPlayerTurn
+ xor a
+ ld [wNumHits], a
+ ld [wBattleAnimParam], a
+ ld de, ANIM_SEND_OUT_MON
+ call Call_PlayBattleAnim
+ call BattleCheckPlayerShininess
+ jr nc, .not_shiny
+ ld a, 1
+ ld [wBattleAnimParam], a
+ ld de, ANIM_SEND_OUT_MON
+ call Call_PlayBattleAnim
+
+.not_shiny
+ ld a, $f0
+ ld [wCryTracks], a
+ ld a, [wCurPartySpecies]
+ call PlayStereoCry
+ call UpdatePlayerHUD
+ ld a, $1
+ ldh [hBGMapMode], a
+ ret
+
+NewBattleMonStatus:
+ xor a
+ ld [wLastPlayerCounterMove], a
+ ld [wLastEnemyCounterMove], a
+ ld [wLastPlayerMove], a
+ ld hl, wPlayerSubStatus1
+rept 4
+ ld [hli], a
+endr
+ ld [hl], a
+ ld hl, wPlayerUsedMoves
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+ ld [wPlayerDisableCount], a
+ ld [wPlayerFuryCutterCount], a
+ ld [wPlayerProtectCount], a
+ ld [wPlayerRageCounter], a
+ ld [wDisabledMove], a
+ ld [wPlayerMinimized], a
+ ld [wEnemyWrapCount], a
+ ld [wPlayerWrapCount], a
+ ld [wPlayerTurnsTaken], a
+ ld hl, wEnemySubStatus5
+ res SUBSTATUS_CANT_RUN, [hl]
+ ret
+
+BreakAttraction:
+ ld hl, wPlayerSubStatus1
+ res SUBSTATUS_IN_LOVE, [hl]
+ ld hl, wEnemySubStatus1
+ res SUBSTATUS_IN_LOVE, [hl]
+ ret
+
+SpikesDamage:
+ ld hl, wPlayerScreens
+ ld de, wBattleMonType
+ ld bc, UpdatePlayerHUD
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, wEnemyScreens
+ ld de, wEnemyMonType
+ ld bc, UpdateEnemyHUD
+.ok
+
+ bit SCREENS_SPIKES, [hl]
+ ret z
+
+ ; Flying-types aren't affected by Spikes.
+ ld a, [de]
+ cp FLYING
+ ret z
+ inc de
+ ld a, [de]
+ cp FLYING
+ ret z
+
+ push bc
+
+ ld hl, BattleText_UserHurtBySpikes ; "hurt by SPIKES!"
+ call StdBattleTextbox
+
+ call GetEighthMaxHP
+ call SubtractHPFromTarget
+
+ pop hl
+ call .hl
+
+ jp WaitBGMap
+
+.hl
+ jp hl
+
+PursuitSwitch:
+ ld a, BATTLE_VARS_MOVE
+ call GetBattleVar
+ ld b, a
+ call GetMoveEffect
+ ld a, b
+ cp EFFECT_PURSUIT
+ jr nz, .done
+
+ ld a, [wCurBattleMon]
+ push af
+
+ ld hl, DoPlayerTurn
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .do_turn
+ ld hl, DoEnemyTurn
+ ld a, [wLastPlayerMon]
+ ld [wCurBattleMon], a
+.do_turn
+ ld a, BANK(DoPlayerTurn) ; aka BANK(DoEnemyTurn)
+ rst FarCall
+
+ ld a, BATTLE_VARS_MOVE
+ call GetBattleVarAddr
+ ld a, $ff
+ ld [hl], a
+
+ pop af
+ ld [wCurBattleMon], a
+
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .check_enemy_fainted
+
+ ld a, [wLastPlayerMon]
+ call UpdateBattleMon
+ ld hl, wBattleMonHP
+ ld a, [hli]
+ or [hl]
+ jr nz, .done
+
+ ld a, $f0
+ ld [wCryTracks], a
+ ld a, [wBattleMonSpecies]
+ call PlayStereoCry
+ ld a, [wLastPlayerMon]
+ ld c, a
+ ld hl, wBattleParticipantsNotFainted
+ ld b, RESET_FLAG
+ predef SmallFarFlagAction
+ call PlayerMonFaintedAnimation
+ ld hl, BattleText_MonFainted
+ jr .done_fainted
+
+.check_enemy_fainted
+ ld hl, wEnemyMonHP
+ ld a, [hli]
+ or [hl]
+ jr nz, .done
+
+ ld de, SFX_KINESIS
+ call PlaySFX
+ call WaitSFX
+ ld de, SFX_FAINT
+ call PlaySFX
+ call WaitSFX
+ call EnemyMonFaintedAnimation
+ ld hl, BattleText_EnemyMonFainted
+
+.done_fainted
+ call StdBattleTextbox
+ scf
+ ret
+
+.done
+ and a
+ ret
+
+RecallPlayerMon:
+ ldh a, [hBattleTurn]
+ push af
+ xor a
+ ldh [hBattleTurn], a
+ ld [wNumHits], a
+ ld de, ANIM_RETURN_MON
+ call Call_PlayBattleAnim
+ pop af
+ ldh [hBattleTurn], a
+ ret
+
+HandleHealingItems:
+ ldh a, [hSerialConnectionStatus]
+ cp USING_EXTERNAL_CLOCK
+ jr z, .player_1
+ call SetPlayerTurn
+ call HandleHPHealingItem
+ call UseHeldStatusHealingItem
+ call UseConfusionHealingItem
+ call SetEnemyTurn
+ call HandleHPHealingItem
+ call UseHeldStatusHealingItem
+ jp UseConfusionHealingItem
+
+.player_1
+ call SetEnemyTurn
+ call HandleHPHealingItem
+ call UseHeldStatusHealingItem
+ call UseConfusionHealingItem
+ call SetPlayerTurn
+ call HandleHPHealingItem
+ call UseHeldStatusHealingItem
+ jp UseConfusionHealingItem
+
+HandleHPHealingItem:
+ callfar GetOpponentItem
+ ld a, b
+ cp HELD_BERRY
+ ret nz
+ ld de, wEnemyMonHP + 1
+ ld hl, wEnemyMonMaxHP
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .go
+ ld de, wBattleMonHP + 1
+ ld hl, wBattleMonMaxHP
+
+.go
+; If, and only if, Pokemon's HP is less than half max, use the item.
+; Store current HP in Buffer 3/4
+ push bc
+ ld a, [de]
+ ld [wBuffer3], a
+ add a
+ ld c, a
+ dec de
+ ld a, [de]
+ inc de
+ ld [wBuffer4], a
+ adc a
+ ld b, a
+ ld a, b
+ cp [hl]
+ ld a, c
+ pop bc
+ jr z, .equal
+ jr c, .less
+ ret
+
+.equal
+ inc hl
+ cp [hl]
+ dec hl
+ ret nc
+
+.less
+ call ItemRecoveryAnim
+ ; store max HP in wBuffer1/2
+ ld a, [hli]
+ ld [wBuffer2], a
+ ld a, [hl]
+ ld [wBuffer1], a
+ ld a, [de]
+ add c
+ ld [wBuffer5], a
+ ld c, a
+ dec de
+ ld a, [de]
+ adc 0
+ ld [wBuffer6], a
+ ld b, a
+ ld a, [hld]
+ cp c
+ ld a, [hl]
+ sbc b
+ jr nc, .okay
+ ld a, [hli]
+ ld [wBuffer6], a
+ ld a, [hl]
+ ld [wBuffer5], a
+
+.okay
+ ld a, [wBuffer6]
+ ld [de], a
+ inc de
+ ld a, [wBuffer5]
+ ld [de], a
+ ldh a, [hBattleTurn]
+ ld [wWhichHPBar], a
+ and a
+ hlcoord 2, 2
+ jr z, .got_hp_bar_coords
+ hlcoord 10, 9
+
+.got_hp_bar_coords
+ ld [wWhichHPBar], a
+ predef AnimateHPBar
+UseOpponentItem:
+ call RefreshBattleHuds
+ callfar GetOpponentItem
+ ld a, [hl]
+ ld [wNamedObjectIndexBuffer], a
+ call GetItemName
+ callfar ConsumeHeldItem
+ ld hl, RecoveredUsingText
+ jp StdBattleTextbox
+
+ItemRecoveryAnim:
+ push hl
+ push de
+ push bc
+ call EmptyBattleTextbox
+ ld a, RECOVER
+ ld [wFXAnimID], a
+ call SwitchTurnCore
+ xor a
+ ld [wNumHits], a
+ ld [wFXAnimID + 1], a
+ predef PlayBattleAnim
+ call SwitchTurnCore
+ pop bc
+ pop de
+ pop hl
+ ret
+
+UseHeldStatusHealingItem:
+ callfar GetOpponentItem
+ ld hl, HeldStatusHealingEffects
+.loop
+ ld a, [hli]
+ cp $ff
+ ret z
+ inc hl
+ cp b
+ jr nz, .loop
+ dec hl
+ ld b, [hl]
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarAddr
+ and b
+ ret z
+ xor a
+ ld [hl], a
+ push bc
+ call UpdateOpponentInParty
+ pop bc
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarAddr
+ and [hl]
+ res SUBSTATUS_TOXIC, [hl]
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call GetBattleVarAddr
+ and [hl]
+ res SUBSTATUS_NIGHTMARE, [hl]
+ ld a, b
+ cp ALL_STATUS
+ jr nz, .skip_confuse
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVarAddr
+ res SUBSTATUS_CONFUSED, [hl]
+
+.skip_confuse
+ ld hl, CalcEnemyStats
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .got_pointer
+ ld hl, CalcPlayerStats
+
+.got_pointer
+ call SwitchTurnCore
+ ld a, BANK(CalcPlayerStats) ; aka BANK(CalcEnemyStats)
+ rst FarCall
+ call SwitchTurnCore
+ call ItemRecoveryAnim
+ call UseOpponentItem
+ ld a, $1
+ and a
+ ret
+
+INCLUDE "data/battle/held_heal_status.asm"
+
+UseConfusionHealingItem:
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVar
+ bit SUBSTATUS_CONFUSED, a
+ ret z
+ callfar GetOpponentItem
+ ld a, b
+ cp HELD_HEAL_CONFUSION
+ jr z, .heal_status
+ cp HELD_HEAL_STATUS
+ ret nz
+
+.heal_status
+ ld a, [hl]
+ ld [wNamedObjectIndexBuffer], a
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVarAddr
+ res SUBSTATUS_CONFUSED, [hl]
+ call GetItemName
+ call ItemRecoveryAnim
+ ld hl, BattleText_ItemHealedConfusion
+ call StdBattleTextbox
+ ldh a, [hBattleTurn]
+ and a
+ jr nz, .do_partymon
+ call GetOTPartymonItem
+ xor a
+ ld [bc], a
+ ld a, [wBattleMode]
+ dec a
+ ret z
+ ld [hl], $0
+ ret
+
+.do_partymon
+ call GetPartymonItem
+ xor a
+ ld [bc], a
+ ld [hl], a
+ ret
+
+HandleStatBoostingHeldItems:
+; The effects handled here are not used in-game.
+ ldh a, [hSerialConnectionStatus]
+ cp USING_EXTERNAL_CLOCK
+ jr z, .player_1
+ call .DoPlayer
+ jp .DoEnemy
+
+.player_1
+ call .DoEnemy
+ jp .DoPlayer
+
+.DoPlayer:
+ call GetPartymonItem
+ ld a, $0
+ jp .HandleItem
+
+.DoEnemy:
+ call GetOTPartymonItem
+ ld a, $1
+.HandleItem:
+ ldh [hBattleTurn], a
+ ld d, h
+ ld e, l
+ push de
+ push bc
+ ld a, [bc]
+ ld b, a
+ callfar GetItemHeldEffect
+ ld hl, HeldStatUpItems
+.loop
+ ld a, [hli]
+ cp -1
+ jr z, .finish
+ inc hl
+ inc hl
+ cp b
+ jr nz, .loop
+ pop bc
+ ld a, [bc]
+ ld [wNamedObjectIndexBuffer], a
+ push bc
+ dec hl
+ dec hl
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld a, BANK(BattleCommand_AttackUp)
+ rst FarCall
+ pop bc
+ pop de
+ ld a, [wFailedMessage]
+ and a
+ ret nz
+ xor a
+ ld [bc], a
+ ld [de], a
+ call GetItemName
+ ld hl, BattleText_UsersStringBuffer1Activated
+ call StdBattleTextbox
+ callfar BattleCommand_StatUpMessage
+ ret
+
+.finish
+ pop bc
+ pop de
+ ret
+
+INCLUDE "data/battle/held_stat_up.asm"
+
+GetPartymonItem:
+ ld hl, wPartyMon1Item
+ ld a, [wCurBattleMon]
+ call GetPartyLocation
+ ld bc, wBattleMonItem
+ ret
+
+GetOTPartymonItem:
+ ld hl, wOTPartyMon1Item
+ ld a, [wCurOTMon]
+ call GetPartyLocation
+ ld bc, wEnemyMonItem
+ ret
+
+UpdateBattleHUDs:
+ push hl
+ push de
+ push bc
+ call DrawPlayerHUD
+ ld hl, wPlayerHPPal
+ call SetHPPal
+ call CheckDanger
+ call DrawEnemyHUD
+ ld hl, wEnemyHPPal
+ call SetHPPal
+ pop bc
+ pop de
+ pop hl
+ ret
+
+UpdatePlayerHUD::
+ push hl
+ push de
+ push bc
+ call DrawPlayerHUD
+ call UpdatePlayerHPPal
+ call CheckDanger
+ pop bc
+ pop de
+ pop hl
+ ret
+
+DrawPlayerHUD:
+ xor a
+ ldh [hBGMapMode], a
+
+ ; Clear the area
+ hlcoord 9, 7
+ lb bc, 5, 11
+ call ClearBox
+
+ farcall DrawPlayerHUDBorder
+
+ hlcoord 18, 9
+ ld [hl], $73 ; vertical bar
+ call PrintPlayerHUD
+
+ ; HP bar
+ hlcoord 10, 9
+ ld b, 1
+ xor a ; PARTYMON
+ ld [wMonType], a
+ predef DrawPlayerHP
+
+ ; Exp bar
+ push de
+ ld a, [wCurBattleMon]
+ ld hl, wPartyMon1Exp + 2
+ call GetPartyLocation
+ ld d, h
+ ld e, l
+
+ hlcoord 10, 11
+ ld a, [wTempMonLevel]
+ ld b, a
+ call FillInExpBar
+ pop de
+ ret
+
+UpdatePlayerHPPal:
+ ld hl, wPlayerHPPal
+ jp UpdateHPPal
+
+CheckDanger:
+ ld hl, wBattleMonHP
+ ld a, [hli]
+ or [hl]
+ jr z, .no_danger
+ ld a, [wBattleLowHealthAlarm]
+ and a
+ jr nz, .done
+ ld a, [wPlayerHPPal]
+ cp HP_RED
+ jr z, .danger
+
+.no_danger
+ ld hl, wLowHealthAlarm
+ res DANGER_ON_F, [hl]
+ jr .done
+
+.danger
+ ld hl, wLowHealthAlarm
+ set DANGER_ON_F, [hl]
+
+.done
+ ret
+
+PrintPlayerHUD:
+ ld de, wBattleMonNick
+ hlcoord 10, 7
+ call ret_3df99
+ call PlaceString
+
+ push bc
+
+ ld a, [wCurBattleMon]
+ ld hl, wPartyMon1DVs
+ call GetPartyLocation
+ ld de, wTempMonDVs
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hl]
+ ld [de], a
+ ld hl, wBattleMonLevel
+ ld de, wTempMonLevel
+ ld bc, $11
+ call CopyBytes
+ ld a, [wCurBattleMon]
+ ld hl, wPartyMon1Species
+ call GetPartyLocation
+ ld a, [hl]
+ ld [wCurPartySpecies], a
+ ld [wCurSpecies], a
+ call GetBaseData
+
+ pop hl
+ dec hl
+
+ ld a, TEMPMON
+ ld [wMonType], a
+ callfar GetGender
+ ld a, " "
+ jr c, .got_gender_char
+ ld a, "♂"
+ jr nz, .got_gender_char
+ ld a, "♀"
+
+.got_gender_char
+ hlcoord 17, 8
+ ld [hl], a
+ hlcoord 14, 8
+ push af ; back up gender
+ push hl
+ ld de, wBattleMonStatus
+ predef PlaceNonFaintStatus
+ pop hl
+ pop bc
+ ret nz
+ ld a, b
+ cp " "
+ jr nz, .copy_level ; male or female
+ dec hl ; genderless
+
+.copy_level
+ ld a, [wBattleMonLevel]
+ ld [wTempMonLevel], a
+ jp PrintLevel
+
+UpdateEnemyHUD::
+ push hl
+ push de
+ push bc
+ call DrawEnemyHUD
+ call UpdateEnemyHPPal
+ pop bc
+ pop de
+ pop hl
+ ret
+
+DrawEnemyHUD:
+ xor a
+ ldh [hBGMapMode], a
+
+ hlcoord 1, 0
+ lb bc, 4, 11
+ call ClearBox
+
+ farcall DrawEnemyHUDBorder
+
+ ld a, [wTempEnemyMonSpecies]
+ ld [wCurSpecies], a
+ ld [wCurPartySpecies], a
+ call GetBaseData
+ ld de, wEnemyMonNick
+ hlcoord 1, 0
+ call ret_3df99
+ call PlaceString
+ ld h, b
+ ld l, c
+ dec hl
+
+ ld hl, wEnemyMonDVs
+ ld de, wTempMonDVs
+ ld a, [wEnemySubStatus5]
+ bit SUBSTATUS_TRANSFORMED, a
+ jr z, .ok
+ ld hl, wEnemyBackupDVs
+.ok
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hl]
+ ld [de], a
+
+ ld a, TEMPMON
+ ld [wMonType], a
+ callfar GetGender
+ ld a, " "
+ jr c, .got_gender
+ ld a, "♂"
+ jr nz, .got_gender
+ ld a, "♀"
+
+.got_gender
+ hlcoord 9, 1
+ ld [hl], a
+
+ hlcoord 6, 1
+ push af
+ push hl
+ ld de, wEnemyMonStatus
+ predef PlaceNonFaintStatus
+ pop hl
+ pop bc
+ jr nz, .skip_level
+ ld a, b
+ cp " "
+ jr nz, .print_level
+ dec hl
+.print_level
+ ld a, [wEnemyMonLevel]
+ ld [wTempMonLevel], a
+ call PrintLevel
+.skip_level
+
+ ld hl, wEnemyMonHP
+ ld a, [hli]
+ ldh [hMultiplicand + 1], a
+ ld a, [hld]
+ ldh [hMultiplicand + 2], a
+ or [hl]
+ jr nz, .not_fainted
+
+ ld c, a
+ ld e, a
+ ld d, HP_BAR_LENGTH
+ jp .draw_bar
+
+.not_fainted
+ xor a
+ ldh [hMultiplicand + 0], a
+ ld a, HP_BAR_LENGTH_PX
+ ldh [hMultiplier], a
+ call Multiply
+ ld hl, wEnemyMonMaxHP
+ ld a, [hli]
+ ld b, a
+ ld a, [hl]
+ ldh [hMultiplier], a
+ ld a, b
+ and a
+ jr z, .less_than_256_max
+ ldh a, [hMultiplier]
+ srl b
+ rr a
+ srl b
+ rr a
+ ldh [hDivisor], a
+ ldh a, [hProduct + 2]
+ ld b, a
+ srl b
+ ldh a, [hProduct + 3]
+ rr a
+ srl b
+ rr a
+ ldh [hProduct + 3], a
+ ld a, b
+ ldh [hProduct + 2], a
+
+.less_than_256_max
+ ldh a, [hProduct + 2]
+ ldh [hDividend + 0], a
+ ldh a, [hProduct + 3]
+ ldh [hDividend + 1], a
+ ld a, 2
+ ld b, a
+ call Divide
+ ldh a, [hQuotient + 3]
+ ld e, a
+ ld a, HP_BAR_LENGTH
+ ld d, a
+ ld c, a
+
+.draw_bar
+ xor a
+ ld [wWhichHPBar], a
+ hlcoord 2, 2
+ ld b, 0
+ call DrawBattleHPBar
+ ret
+
+UpdateEnemyHPPal:
+ ld hl, wEnemyHPPal
+ call UpdateHPPal
+ ret
+
+UpdateHPPal:
+ ld b, [hl]
+ call SetHPPal
+ ld a, [hl]
+ cp b
+ ret z
+ jp FinishBattleAnim
+
+ret_3df99:
+ ret
+
+BattleMenu:
+ xor a
+ ldh [hBGMapMode], a
+ call LoadTempTilemapToTilemap
+
+ ld a, [wBattleType]
+ cp BATTLETYPE_DEBUG
+ jr z, .ok
+ cp BATTLETYPE_TUTORIAL
+ jr z, .ok
+ call UpdateBattleHuds
+ call EmptyBattleTextbox
+ call LoadTilemapToTempTilemap
+.ok
+
+.loop
+ ld a, [wBattleType]
+ cp BATTLETYPE_CONTEST
+ jr nz, .not_contest
+ callfar ContestBattleMenu
+ jr .next
+.not_contest
+
+ ; Auto input: choose "ITEM"
+ ld a, [wInputType]
+ or a
+ jr z, .skip_dude_pack_select
+ farcall _DudeAutoInput_DownA
+.skip_dude_pack_select
+ callfar LoadBattleMenu
+
+.next
+ ld a, $1
+ ldh [hBGMapMode], a
+ ld a, [wBattleMenuCursorBuffer]
+ cp $1
+ jp z, BattleMenu_Fight
+ cp $3
+ jp z, BattleMenu_Pack
+ cp $2
+ jp z, BattleMenu_PKMN
+ cp $4
+ jp z, BattleMenu_Run
+ jr .loop
+
+BattleMenu_Fight:
+ xor a
+ ld [wNumFleeAttempts], a
+ call SafeLoadTempTilemapToTilemap
+ and a
+ ret
+
+BattleMenu_Pack:
+ ld a, [wLinkMode]
+ and a
+ jp nz, .ItemsCantBeUsed
+
+ call LoadStandardMenuHeader
+
+ ld a, [wBattleType]
+ cp BATTLETYPE_TUTORIAL
+ jr z, .tutorial
+ cp BATTLETYPE_CONTEST
+ jr z, .contest
+
+ farcall BattlePack
+ ld a, [wBattlePlayerAction]
+ and a ; BATTLEPLAYERACTION_USEMOVE?
+ jr z, .didnt_use_item
+ jr .got_item
+
+.tutorial
+ farcall TutorialPack
+ ld a, POKE_BALL
+ ld [wCurItem], a
+ call DoItemEffect
+ jr .got_item
+
+.contest
+ ld a, PARK_BALL
+ ld [wCurItem], a
+ call DoItemEffect
+
+.got_item
+ call .UseItem
+ ret
+
+.didnt_use_item
+ call ClearPalettes
+ call DelayFrame
+ call _LoadBattleFontsHPBar
+ call GetBattleMonBackpic
+ call GetEnemyMonFrontpic
+ call ExitMenu
+ call WaitBGMap
+ call FinishBattleAnim
+ call LoadTilemapToTempTilemap
+ jp BattleMenu
+
+.ItemsCantBeUsed:
+ ld hl, BattleText_ItemsCantBeUsedHere
+ call StdBattleTextbox
+ jp BattleMenu
+
+.UseItem:
+ ld a, [wWildMon]
+ and a
+ jr nz, .run
+ callfar CheckItemPocket
+ ld a, [wItemAttributeParamBuffer]
+ cp BALL
+ jr z, .ball
+ call ClearBGPalettes
+
+.ball
+ xor a
+ ldh [hBGMapMode], a
+ call _LoadBattleFontsHPBar
+ call ClearSprites
+ ld a, [wBattleType]
+ cp BATTLETYPE_TUTORIAL
+ jr z, .tutorial2
+ call GetBattleMonBackpic
+
+.tutorial2
+ call GetEnemyMonFrontpic
+ ld a, $1
+ ld [wMenuCursorY], a
+ call ExitMenu
+ call UpdateBattleHUDs
+ call WaitBGMap
+ call LoadTilemapToTempTilemap
+ call ClearWindowData
+ call FinishBattleAnim
+ and a
+ ret
+
+.run
+ xor a
+ ld [wWildMon], a
+ ld a, [wBattleResult]
+ and BATTLERESULT_BITMASK
+ ld [wBattleResult], a ; WIN
+ call ClearWindowData
+ call SetPalettes
+ scf
+ ret
+
+BattleMenu_PKMN:
+ call LoadStandardMenuHeader
+BattleMenuPKMN_ReturnFromStats:
+ call ExitMenu
+ call LoadStandardMenuHeader
+ call ClearBGPalettes
+BattleMenuPKMN_Loop:
+ farcall LoadPartyMenuGFX
+ farcall InitPartyMenuWithCancel
+ farcall InitPartyMenuGFX
+ xor a
+ ld [wPartyMenuActionText], a
+ farcall WritePartyMenuTilemap
+ farcall PrintPartyMenuText
+ call WaitBGMap
+ call SetPalettes
+ call DelayFrame
+ farcall PartyMenuSelect
+ jr c, .Cancel
+.loop
+ callfar FreezeMonIcons
+ callfar BattleMonMenu
+ jr c, BattleMenuPKMN_Loop
+ call PlaceHollowCursor
+ ld a, [wMenuCursorY]
+ cp $1 ; SWITCH
+ jp z, TryPlayerSwitch
+ cp $2 ; STATS
+ jr z, .Stats
+ cp $3 ; CANCEL
+ jr z, .Cancel
+ jr .loop
+
+.Stats:
+ call Battle_StatsScreen
+ jp BattleMenuPKMN_ReturnFromStats
+
+.Cancel:
+ call ClearSprites
+ call ClearPalettes
+ call DelayFrame
+ call _LoadHPBar
+ call CloseWindow
+ call LoadTilemapToTempTilemap
+ call GetMemSGBLayout
+ call SetPalettes
+ jp BattleMenu
+
+Battle_StatsScreen:
+ call DisableLCD
+
+ ld hl, vTiles2 tile $31
+ ld de, vTiles0
+ ld bc, $11 tiles
+ call CopyBytes
+
+ ld hl, vTiles2
+ ld de, vTiles0 tile $11
+ ld bc, $31 tiles
+ call CopyBytes
+
+ call EnableLCD
+
+ call ClearSprites
+ call LowVolume
+ xor a ; PARTYMON
+ ld [wMonType], a
+ ld hl, wPartyMons
+ predef StatsScreenInit
+ call MaxVolume
+
+ call DisableLCD
+
+ ld hl, vTiles0
+ ld de, vTiles2 tile $31
+ ld bc, $11 tiles
+ call CopyBytes
+
+ ld hl, vTiles0 tile $11
+ ld de, vTiles2
+ ld bc, $31 tiles
+ call CopyBytes
+
+ call EnableLCD
+ ret
+
+TryPlayerSwitch:
+ ld a, [wCurBattleMon]
+ ld d, a
+ ld a, [wCurPartyMon]
+ cp d
+ jr nz, .check_trapped
+ ld hl, BattleText_MonIsAlreadyOut
+ call StdBattleTextbox
+ jp BattleMenuPKMN_Loop
+
+.check_trapped
+ ld a, [wPlayerWrapCount]
+ and a
+ jr nz, .trapped
+ ld a, [wEnemySubStatus5]
+ bit SUBSTATUS_CANT_RUN, a
+ jr z, .try_switch
+
+.trapped
+ ld hl, BattleText_MonCantBeRecalled
+ call StdBattleTextbox
+ jp BattleMenuPKMN_Loop
+
+.try_switch
+ call CheckIfCurPartyMonIsFitToFight
+ jp z, BattleMenuPKMN_Loop
+ ld a, [wCurBattleMon]
+ ld [wLastPlayerMon], a
+ ld a, BATTLEPLAYERACTION_SWITCH
+ ld [wBattlePlayerAction], a
+ call ClearPalettes
+ call DelayFrame
+ call ClearSprites
+ call _LoadHPBar
+ call CloseWindow
+ call GetMemSGBLayout
+ call SetPalettes
+ ld a, [wCurPartyMon]
+ ld [wCurBattleMon], a
+PlayerSwitch:
+ ld a, 1
+ ld [wPlayerIsSwitching], a
+ ld a, [wLinkMode]
+ and a
+ jr z, .not_linked
+ call LoadStandardMenuHeader
+ call LinkBattleSendReceiveAction
+ call CloseWindow
+
+.not_linked
+ call ParseEnemyAction
+ ld a, [wLinkMode]
+ and a
+ jr nz, .linked
+
+.switch
+ call BattleMonEntrance
+ and a
+ ret
+
+.linked
+ ld a, [wBattleAction]
+ cp BATTLEACTION_STRUGGLE
+ jp z, .switch
+ cp BATTLEACTION_SKIPTURN
+ jp z, .switch
+ cp BATTLEACTION_SWITCH1
+ jp c, .switch
+ cp BATTLEACTION_FORFEIT
+ jr nz, .dont_run
+ call WildFled_EnemyFled_LinkBattleCanceled
+ ret
+
+.dont_run
+ ldh a, [hSerialConnectionStatus]
+ cp USING_EXTERNAL_CLOCK
+ jr z, .player_1
+ call BattleMonEntrance
+ call EnemyMonEntrance
+ and a
+ ret
+
+.player_1
+ call EnemyMonEntrance
+ call BattleMonEntrance
+ and a
+ ret
+
+EnemyMonEntrance:
+ callfar AI_Switch
+ call SetEnemyTurn
+ jp SpikesDamage
+
+BattleMonEntrance:
+ call WithdrawMonText
+
+ ld c, 50
+ call DelayFrames
+
+ ld hl, wPlayerSubStatus4
+ res SUBSTATUS_RAGE, [hl]
+
+ call SetEnemyTurn
+ call PursuitSwitch
+ jr c, .ok
+ call RecallPlayerMon
+.ok
+
+ hlcoord 9, 7
+ lb bc, 5, 11
+ call ClearBox
+
+ ld a, [wCurBattleMon]
+ ld [wCurPartyMon], a
+ call AddBattleParticipant
+ call InitBattleMon
+ call ResetPlayerStatLevels
+ call SendOutMonText
+ call NewBattleMonStatus
+ call BreakAttraction
+ call SendOutPlayerMon
+ call EmptyBattleTextbox
+ call LoadTilemapToTempTilemap
+ call SetPlayerTurn
+ call SpikesDamage
+ ld a, $2
+ ld [wMenuCursorY], a
+ ret
+
+PassedBattleMonEntrance:
+ ld c, 50
+ call DelayFrames
+
+ hlcoord 9, 7
+ lb bc, 5, 11
+ call ClearBox
+
+ ld a, [wCurPartyMon]
+ ld [wCurBattleMon], a
+ call AddBattleParticipant
+ call InitBattleMon
+ xor a ; FALSE
+ ld [wApplyStatLevelMultipliersToEnemy], a
+ call ApplyStatLevelMultiplierOnAllStats
+ call SendOutPlayerMon
+ call EmptyBattleTextbox
+ call LoadTilemapToTempTilemap
+ call SetPlayerTurn
+ jp SpikesDamage
+
+BattleMenu_Run:
+ call SafeLoadTempTilemapToTilemap
+ ld a, $3
+ ld [wMenuCursorY], a
+ ld hl, wBattleMonSpeed
+ ld de, wEnemyMonSpeed
+ call TryToRunAwayFromBattle
+ ld a, FALSE
+ ld [wFailedToFlee], a
+ ret c
+ ld a, [wBattlePlayerAction]
+ and a ; BATTLEPLAYERACTION_USEMOVE?
+ ret nz
+ jp BattleMenu
+
+CheckAmuletCoin:
+ ld a, [wBattleMonItem]
+ ld b, a
+ callfar GetItemHeldEffect
+ ld a, b
+ cp HELD_AMULET_COIN
+ ret nz
+ ld a, 1
+ ld [wAmuletCoin], a
+ ret
+
+MoveSelectionScreen:
+ ld hl, wEnemyMonMoves
+ ld a, [wMoveSelectionMenuType]
+ dec a
+ jr z, .got_menu_type
+ dec a
+ jr z, .ether_elixer_menu
+ call .CheckPlayerHasUsableMoves
+ ret z ; use Struggle
+ ld hl, wBattleMonMoves
+ jr .got_menu_type
+
+.ether_elixer_menu
+ ld a, MON_MOVES
+ call GetPartyParamLocation
+
+.got_menu_type
+ ld de, wListMoves_MoveIndicesBuffer
+ ld bc, NUM_MOVES
+ call CopyBytes
+ xor a
+ ldh [hBGMapMode], a
+
+ hlcoord 4, 17 - NUM_MOVES - 1
+ ld b, 4
+ ld c, 14
+ ld a, [wMoveSelectionMenuType]
+ cp $2
+ jr nz, .got_dims
+ hlcoord 4, 17 - NUM_MOVES - 1 - 4
+ ld b, 4
+ ld c, 14
+.got_dims
+ call Textbox
+
+ hlcoord 6, 17 - NUM_MOVES
+ ld a, [wMoveSelectionMenuType]
+ cp $2
+ jr nz, .got_start_coord
+ hlcoord 6, 17 - NUM_MOVES - 4
+.got_start_coord
+ ld a, SCREEN_WIDTH
+ ld [wBuffer1], a
+ predef ListMoves
+
+ ld b, 5
+ ld a, [wMoveSelectionMenuType]
+ cp $2
+ ld a, 17 - NUM_MOVES
+ jr nz, .got_default_coord
+ ld b, 5
+ ld a, 17 - NUM_MOVES - 4
+
+.got_default_coord
+ ld [w2DMenuCursorInitY], a
+ ld a, b
+ ld [w2DMenuCursorInitX], a
+ ld a, [wMoveSelectionMenuType]
+ cp $1
+ jr z, .skip_inc
+ ld a, [wCurMoveNum]
+ inc a
+
+.skip_inc
+ ld [wMenuCursorY], a
+ ld a, 1
+ ld [wMenuCursorX], a
+ ld a, [wNumMoves]
+ inc a
+ ld [w2DMenuNumRows], a
+ ld a, 1
+ ld [w2DMenuNumCols], a
+ ld c, STATICMENU_ENABLE_LEFT_RIGHT | STATICMENU_ENABLE_START | STATICMENU_WRAP
+ ld a, [wMoveSelectionMenuType]
+ dec a
+ ld b, D_DOWN | D_UP | A_BUTTON
+ jr z, .okay
+ dec a
+ ld b, D_DOWN | D_UP | A_BUTTON | B_BUTTON
+ jr z, .okay
+ ld a, [wLinkMode]
+ cp LINK_COLOSSEUM
+ jr z, .okay
+ ld b, D_DOWN | D_UP | A_BUTTON | B_BUTTON | SELECT
+
+.okay
+ ld a, b
+ ld [wMenuJoypadFilter], a
+ ld a, c
+ ld [w2DMenuFlags1], a
+ xor a
+ ld [w2DMenuFlags2], a
+ ld a, $10
+ ld [w2DMenuCursorOffsets], a
+.menu_loop
+ ld a, [wMoveSelectionMenuType]
+ and a
+ jr z, .battle_player_moves
+ dec a
+ jr nz, .interpret_joypad
+ hlcoord 11, 14
+ ld de, .string_3e448
+ call PlaceString
+ jr .interpret_joypad
+
+.battle_player_moves
+ call MoveInfoBox
+ ld a, [wMoveSwapBuffer]
+ and a
+ jr z, .interpret_joypad
+ hlcoord 5, 13
+ ld bc, SCREEN_WIDTH
+ dec a
+ call AddNTimes
+ ld [hl], "▷"
+
+.interpret_joypad
+ ld a, $1
+ ldh [hBGMapMode], a
+ call ScrollingMenuJoypad
+ bit D_UP_F, a
+ jp nz, .pressed_up
+ bit D_DOWN_F, a
+ jp nz, .pressed_down
+ bit SELECT_F, a
+ jp nz, .pressed_select
+ bit B_BUTTON_F, a
+ ; A button
+ push af
+
+ xor a
+ ld [wMoveSwapBuffer], a
+ ld a, [wMenuCursorY]
+ dec a
+ ld [wMenuCursorY], a
+ ld b, a
+ ld a, [wMoveSelectionMenuType]
+ dec a
+ jr nz, .not_enemy_moves_process_b
+
+ pop af
+ ret
+
+.not_enemy_moves_process_b
+ dec a
+ ld a, b
+ ld [wCurMoveNum], a
+ jr nz, .use_move
+
+ pop af
+ ret
+
+.use_move
+ pop af
+ ret nz
+
+ ld hl, wBattleMonPP
+ ld a, [wMenuCursorY]
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ and PP_MASK
+ jr z, .no_pp_left
+ ld a, [wPlayerDisableCount]
+ swap a
+ and $f
+ dec a
+ cp c
+ jr z, .move_disabled
+ ld a, [wUnusedPlayerLockedMove]
+ and a
+ jr nz, .skip2
+ ld a, [wMenuCursorY]
+ ld hl, wBattleMonMoves
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+
+.skip2
+ ld [wCurPlayerMove], a
+ xor a
+ ret
+
+.move_disabled
+ ld hl, BattleText_TheMoveIsDisabled
+ jr .place_textbox_start_over
+
+.no_pp_left
+ ld hl, BattleText_TheresNoPPLeftForThisMove
+
+.place_textbox_start_over
+ call StdBattleTextbox
+ call SafeLoadTempTilemapToTilemap
+ jp MoveSelectionScreen
+
+.string_3e448
+ db "@"
+
+.pressed_up
+ ld a, [wMenuCursorY]
+ and a
+ jp nz, .menu_loop
+ ld a, [wNumMoves]
+ inc a
+ ld [wMenuCursorY], a
+ jp .menu_loop
+
+.pressed_down
+ ld a, [wMenuCursorY]
+ ld b, a
+ ld a, [wNumMoves]
+ inc a
+ inc a
+ cp b
+ jp nz, .menu_loop
+ ld a, $1
+ ld [wMenuCursorY], a
+ jp .menu_loop
+
+.CheckPlayerHasUsableMoves:
+ ld a, STRUGGLE
+ ld [wCurPlayerMove], a
+ ld a, [wPlayerDisableCount]
+ and a
+ ld hl, wBattleMonPP
+ jr nz, .disabled
+
+ ld a, [hli]
+ or [hl]
+ inc hl
+ or [hl]
+ inc hl
+ or [hl]
+ and PP_MASK
+ ret nz
+ jr .force_struggle
+
+.disabled
+ swap a
+ and $f
+ ld b, a
+ ld d, NUM_MOVES + 1
+ xor a
+.loop
+ dec d
+ jr z, .done
+ ld c, [hl]
+ inc hl
+ dec b
+ jr z, .loop
+ or c
+ jr .loop
+
+.done
+ ; Bug: this will result in a move with PP Up confusing the game.
+ and a ; should be "and PP_MASK"
+ ret nz
+
+.force_struggle
+ ld hl, BattleText_MonHasNoMovesLeft
+ call StdBattleTextbox
+ ld c, 60
+ call DelayFrames
+ xor a
+ ret
+
+.pressed_select
+ ld a, [wMoveSwapBuffer]
+ and a
+ jr z, .start_swap
+ ld hl, wBattleMonMoves
+ call .swap_bytes
+ ld hl, wBattleMonPP
+ call .swap_bytes
+ ld hl, wPlayerDisableCount
+ ld a, [hl]
+ swap a
+ and $f
+ ld b, a
+ ld a, [wMenuCursorY]
+ cp b
+ jr nz, .not_swapping_disabled_move
+ ld a, [hl]
+ and $f
+ ld b, a
+ ld a, [wMoveSwapBuffer]
+ swap a
+ add b
+ ld [hl], a
+ jr .swap_moves_in_party_struct
+
+.not_swapping_disabled_move
+ ld a, [wMoveSwapBuffer]
+ cp b
+ jr nz, .swap_moves_in_party_struct
+ ld a, [hl]
+ and $f
+ ld b, a
+ ld a, [wMenuCursorY]
+ swap a
+ add b
+ ld [hl], a
+
+.swap_moves_in_party_struct
+; Fixes the COOLTRAINER glitch
+ ld a, [wPlayerSubStatus5]
+ bit SUBSTATUS_TRANSFORMED, a
+ jr nz, .transformed
+ ld hl, wPartyMon1Moves
+ ld a, [wCurBattleMon]
+ call GetPartyLocation
+ push hl
+ call .swap_bytes
+ pop hl
+ ld bc, MON_PP - MON_MOVES
+ add hl, bc
+ call .swap_bytes
+
+.transformed
+ xor a
+ ld [wMoveSwapBuffer], a
+ jp MoveSelectionScreen
+
+.swap_bytes
+ push hl
+ ld a, [wMoveSwapBuffer]
+ dec a
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld d, h
+ ld e, l
+ pop hl
+ ld a, [wMenuCursorY]
+ dec a
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [de]
+ ld b, [hl]
+ ld [hl], a
+ ld a, b
+ ld [de], a
+ ret
+
+.start_swap
+ ld a, [wMenuCursorY]
+ ld [wMoveSwapBuffer], a
+ jp MoveSelectionScreen
+
+MoveInfoBox:
+ xor a
+ ldh [hBGMapMode], a
+
+ hlcoord 0, 8
+ ld b, 3
+ ld c, 9
+ call Textbox
+
+ ld a, [wPlayerDisableCount]
+ and a
+ jr z, .not_disabled
+
+ swap a
+ and $f
+ ld b, a
+ ld a, [wMenuCursorY]
+ cp b
+ jr nz, .not_disabled
+
+ hlcoord 1, 10
+ ld de, .Disabled
+ call PlaceString
+ jr .done
+
+.not_disabled
+ ld hl, wMenuCursorY
+ dec [hl]
+ call SetPlayerTurn
+ ld hl, wBattleMonMoves
+ ld a, [wMenuCursorY]
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ ld [wCurPlayerMove], a
+
+ ld a, [wCurBattleMon]
+ ld [wCurPartyMon], a
+ ld a, WILDMON
+ ld [wMonType], a
+ callfar GetMaxPPOfMove
+
+ ld hl, wMenuCursorY
+ ld c, [hl]
+ inc [hl]
+ ld b, 0
+ ld hl, wBattleMonPP
+ add hl, bc
+ ld a, [hl]
+ and PP_MASK
+ ld [wStringBuffer1], a
+ hlcoord 1, 9
+ ld de, .Type
+ call PlaceString
+
+ hlcoord 7, 11
+ ld [hl], "/"
+ hlcoord 5, 11
+ ld de, wStringBuffer1
+ lb bc, 1, 2
+ call PrintNum
+
+ hlcoord 8, 11
+ ld de, wNamedObjectIndexBuffer
+ lb bc, 1, 2
+ call PrintNum
+
+ callfar UpdateMoveData
+ ld a, [wPlayerMoveStruct + MOVE_ANIM]
+ ld b, a
+ hlcoord 2, 10
+ predef PrintMoveType
+
+.done
+ ret
+
+.Disabled:
+ db "Disabled!@"
+.Type:
+ db "TYPE/@"
+
+ParseEnemyAction:
+ ld a, [wEnemyIsSwitching]
+ and a
+ ret nz
+ ld a, [wLinkMode]
+ and a
+ jr z, .not_linked
+ call EmptyBattleTextbox
+ call LoadTilemapToTempTilemap
+ ld a, [wBattlePlayerAction]
+ and a ; BATTLEPLAYERACTION_USEMOVE?
+ call z, LinkBattleSendReceiveAction
+ call SafeLoadTempTilemapToTilemap
+ ld a, [wBattleAction]
+ cp BATTLEACTION_STRUGGLE
+ jp z, .struggle
+ cp BATTLEACTION_SKIPTURN
+ jp z, .skip_turn
+ cp BATTLEACTION_SWITCH1
+ jp nc, ResetVarsForSubstatusRage
+ ld [wCurEnemyMoveNum], a
+ ld c, a
+ ld a, [wEnemySubStatus1]
+ bit SUBSTATUS_ROLLOUT, a
+ jp nz, .skip_load
+ ld a, [wEnemySubStatus3]
+ and 1 << SUBSTATUS_CHARGED | 1 << SUBSTATUS_RAMPAGE | 1 << SUBSTATUS_BIDE
+ jp nz, .skip_load
+
+ ld hl, wEnemySubStatus5
+ bit SUBSTATUS_ENCORED, [hl]
+ ld a, [wLastEnemyMove]
+ jp nz, .finish
+ ld hl, wEnemyMonMoves
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ jp .finish
+
+.not_linked
+ ld hl, wEnemySubStatus5
+ bit SUBSTATUS_ENCORED, [hl]
+ jr z, .skip_encore
+ ld a, [wLastEnemyMove]
+ jp .finish
+
+.skip_encore
+ call CheckEnemyLockedIn
+ jp nz, ResetVarsForSubstatusRage
+ jr .continue
+
+.skip_turn
+ ld a, $ff
+ jr .finish
+
+.continue
+ ld hl, wEnemyMonMoves
+ ld de, wEnemyMonPP
+ ld b, NUM_MOVES
+.loop
+ ld a, [hl]
+ and a
+ jp z, .struggle
+ ld a, [wEnemyDisabledMove]
+ cp [hl]
+ jr z, .disabled
+ ld a, [de]
+ and PP_MASK
+ jr nz, .enough_pp
+
+.disabled
+ inc hl
+ inc de
+ dec b
+ jr nz, .loop
+ jr .struggle
+
+.enough_pp
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .skip_load
+; wild
+.loop2
+ ld hl, wEnemyMonMoves
+ call BattleRandom
+ maskbits NUM_MOVES
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [wEnemyDisableCount]
+ swap a
+ and $f
+ dec a
+ cp c
+ jr z, .loop2
+ ld a, [hl]
+ and a
+ jr z, .loop2
+ ld hl, wEnemyMonPP
+ add hl, bc
+ ld b, a
+ ld a, [hl]
+ and PP_MASK
+ jr z, .loop2
+ ld a, c
+ ld [wCurEnemyMoveNum], a
+ ld a, b
+
+.finish
+ ld [wCurEnemyMove], a
+
+.skip_load
+ call SetEnemyTurn
+ callfar UpdateMoveData
+ call CheckEnemyLockedIn
+ jr nz, .raging
+ xor a
+ ld [wEnemyCharging], a
+
+.raging
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
+ cp EFFECT_FURY_CUTTER
+ jr z, .fury_cutter
+ xor a
+ ld [wEnemyFuryCutterCount], a
+
+.fury_cutter
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
+ cp EFFECT_RAGE
+ jr z, .no_rage
+ ld hl, wEnemySubStatus4
+ res SUBSTATUS_RAGE, [hl]
+ xor a
+ ld [wEnemyRageCounter], a
+
+.no_rage
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
+ cp EFFECT_PROTECT
+ ret z
+ cp EFFECT_ENDURE
+ ret z
+ xor a
+ ld [wEnemyProtectCount], a
+ ret
+
+.struggle
+ ld a, STRUGGLE
+ jr .finish
+
+ResetVarsForSubstatusRage:
+ xor a
+ ld [wEnemyFuryCutterCount], a
+ ld [wEnemyProtectCount], a
+ ld [wEnemyRageCounter], a
+ ld hl, wEnemySubStatus4
+ res SUBSTATUS_RAGE, [hl]
+ ret
+
+CheckEnemyLockedIn:
+ ld a, [wEnemySubStatus4]
+ and 1 << SUBSTATUS_RECHARGE
+ ret nz
+
+ ld hl, wEnemySubStatus3
+ ld a, [hl]
+ and 1 << SUBSTATUS_CHARGED | 1 << SUBSTATUS_RAMPAGE | 1 << SUBSTATUS_BIDE
+ ret nz
+
+ ld hl, wEnemySubStatus1
+ bit SUBSTATUS_ROLLOUT, [hl]
+ ret
+
+LinkBattleSendReceiveAction:
+ ld a, $ff
+ ld [wOtherPlayerLinkAction], a
+ ld a, [wBattlePlayerAction]
+ and a ; BATTLEPLAYERACTION_USEMOVE?
+ jr nz, .switch
+ ld a, [wCurPlayerMove]
+ cp STRUGGLE
+ ld b, BATTLEACTION_STRUGGLE
+ jr z, .struggle
+ dec b
+ inc a
+ jr z, .struggle
+ ld a, [wCurMoveNum]
+ jr .use_move
+
+.switch
+ ld a, [wCurPartyMon]
+ add BATTLEACTION_SWITCH1
+ ld b, a
+
+.struggle
+ ld a, b
+
+.use_move
+ ld [wPlayerLinkAction], a
+ callfar PlaceWaitingText
+
+.waiting
+ call LinkTransfer
+ call DelayFrame
+ ld a, [wOtherPlayerLinkAction]
+ inc a
+ jr z, .waiting
+
+ ld b, 10
+.receive
+ call DelayFrame
+ call LinkTransfer
+ dec b
+ jr nz, .receive
+
+ ld b, 10
+.acknowledge
+ call DelayFrame
+ call LinkDataReceived
+ dec b
+ jr nz, .acknowledge
+
+ ret
+
+LoadEnemyMon:
+; Initialize enemy monster parameters
+; To do this we pull the species from wTempEnemyMonSpecies
+
+; Notes:
+; BattleRandom is used to ensure sync between Game Boys
+
+; Clear the whole enemy mon struct (wEnemyMon)
+ xor a
+ ld hl, wEnemyMonSpecies
+ ld bc, wEnemyMonEnd - wEnemyMon
+ call ByteFill
+
+; We don't need to be here if we're in a link battle
+ ld a, [wLinkMode]
+ and a
+ jp nz, InitEnemyMon
+
+; Make sure everything knows what species we're working with
+ ld a, [wTempEnemyMonSpecies]
+ ld [wEnemyMonSpecies], a
+ ld [wCurSpecies], a
+ ld [wCurPartySpecies], a
+
+; Grab the BaseData for this species
+ call GetBaseData
+
+; Let's get the item:
+
+; Is the item predetermined?
+ ld a, [wBattleMode]
+ dec a
+ jr z, .WildItem
+
+; If we're in a trainer battle, the item is in the party struct
+ ld a, [wCurPartyMon]
+ ld hl, wOTPartyMon1Item
+ call GetPartyLocation ; bc = PartyMon[wCurPartyMon] - wPartyMons
+ ld a, [hl]
+ jr .UpdateItem
+
+.WildItem:
+; In a wild battle, we pull from the item slots in BaseData
+
+; Force Item1
+; Used for Ho-Oh, Lugia and Snorlax encounters
+ ld a, [wBattleType]
+ cp BATTLETYPE_FORCEITEM
+ ld a, [wBaseItem1]
+ jr z, .UpdateItem
+
+; Failing that, it's all up to chance
+; Effective chances:
+; 75% None
+; 23% Item1
+; 2% Item2
+
+; 25% chance of getting an item
+ call BattleRandom
+ cp 75 percent + 1
+ ld a, NO_ITEM
+ jr c, .UpdateItem
+
+; From there, an 8% chance for Item2
+ call BattleRandom
+ cp 8 percent ; 8% of 25% = 2% Item2
+ ld a, [wBaseItem1]
+ jr nc, .UpdateItem
+ ld a, [wBaseItem2]
+
+.UpdateItem:
+ ld [wEnemyMonItem], a
+
+; Initialize DVs
+
+; If we're in a trainer battle, DVs are predetermined
+ ld a, [wBattleMode]
+ and a
+ jr z, .InitDVs
+
+ ld a, [wEnemySubStatus5]
+ bit SUBSTATUS_TRANSFORMED, a
+ jr z, .InitDVs
+
+; Unknown
+ ld hl, wEnemyBackupDVs
+ ld de, wEnemyMonDVs
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hl]
+ ld [de], a
+ jp .Happiness
+
+.InitDVs:
+; Trainer DVs
+
+; All trainers have preset DVs, determined by class
+; See GetTrainerDVs for more on that
+ farcall GetTrainerDVs
+; These are the DVs we'll use if we're actually in a trainer battle
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .UpdateDVs
+
+; Wild DVs
+; Here's where the fun starts
+
+; Roaming monsters (Entei, Raikou, Suicune) work differently
+; They have their own structs, which are shorter than normal
+ ld a, [wBattleType]
+ cp BATTLETYPE_ROAMING
+ jr nz, .NotRoaming
+
+; Grab HP
+ call GetRoamMonHP
+ ld a, [hl]
+; Check if the HP has been initialized
+ and a
+; We'll do something with the result in a minute
+ push af
+
+; Grab DVs
+ call GetRoamMonDVs
+ inc hl
+ ld a, [hld]
+ ld c, a
+ ld b, [hl]
+
+; Get back the result of our check
+ pop af
+; If the RoamMon struct has already been initialized, we're done
+ jr nz, .UpdateDVs
+
+; If it hasn't, we need to initialize the DVs
+; (HP is initialized at the end of the battle)
+ call GetRoamMonDVs
+ inc hl
+ call BattleRandom
+ ld [hld], a
+ ld c, a
+ call BattleRandom
+ ld [hl], a
+ ld b, a
+; We're done with DVs
+ jr .UpdateDVs
+
+.NotRoaming:
+; Register a contains wBattleType
+
+; Forced shiny battle type
+; Used by Red Gyarados at Lake of Rage
+ cp BATTLETYPE_SHINY
+ jr nz, .GenerateDVs
+
+ ld b, ATKDEFDV_SHINY ; $ea
+ ld c, SPDSPCDV_SHINY ; $aa
+ jr .UpdateDVs
+
+.GenerateDVs:
+; Generate new random DVs
+ call BattleRandom
+ ld b, a
+ call BattleRandom
+ ld c, a
+
+.UpdateDVs:
+; Input DVs in register bc
+ ld hl, wEnemyMonDVs
+ ld a, b
+ ld [hli], a
+ ld [hl], c
+
+; We've still got more to do if we're dealing with a wild monster
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .Happiness
+
+; Species-specfic:
+
+; Unown
+ ld a, [wTempEnemyMonSpecies]
+ cp UNOWN
+ jr nz, .Magikarp
+
+; Get letter based on DVs
+ ld hl, wEnemyMonDVs
+ predef GetUnownLetter
+; Can't use any letters that haven't been unlocked
+; If combined with forced shiny battletype, causes an infinite loop
+ call CheckUnownLetter
+ jr c, .GenerateDVs ; try again
+
+.Magikarp:
+; These filters are untranslated.
+; They expect at wMagikarpLength a 2-byte value in mm,
+; but the value is in feet and inches (one byte each).
+
+; The first filter is supposed to make very large Magikarp even rarer,
+; by targeting those 1600 mm (= 5'3") or larger.
+; After the conversion to feet, it is unable to target any,
+; since the largest possible Magikarp is 5'3", and $0503 = 1283 mm.
+ ld a, [wTempEnemyMonSpecies]
+ cp MAGIKARP
+ jr nz, .Happiness
+
+; Get Magikarp's length
+ ld de, wEnemyMonDVs
+ ld bc, wPlayerID
+ callfar CalcMagikarpLength
+
+; No reason to keep going if length > 1536 mm (i.e. if HIGH(length) > 6 feet)
+ ld a, [wMagikarpLength]
+ cp HIGH(1536) ; should be "cp 5", since 1536 mm = 5'0", but HIGH(1536) = 6
+ jr nz, .CheckMagikarpArea
+
+; 5% chance of skipping both size checks
+ call Random
+ cp 5 percent
+ jr c, .CheckMagikarpArea
+; Try again if length >= 1616 mm (i.e. if LOW(length) >= 4 inches)
+ ld a, [wMagikarpLength + 1]
+ cp LOW(1616) ; should be "cp 4", since 1616 mm = 5'4", but LOW(1616) = 80
+ jr nc, .GenerateDVs
+
+; 20% chance of skipping this check
+ call Random
+ cp 20 percent - 1
+ jr c, .CheckMagikarpArea
+; Try again if length >= 1600 mm (i.e. if LOW(length) >= 3 inches)
+ ld a, [wMagikarpLength + 1]
+ cp LOW(1600) ; should be "cp 3", since 1600 mm = 5'3", but LOW(1600) = 64
+ jr nc, .GenerateDVs
+
+.CheckMagikarpArea:
+; The "jr z" checks are supposed to be "jr nz".
+
+; Instead, all maps in GROUP_LAKE_OF_RAGE (Mahogany area)
+; and Routes 20 and 44 are treated as Lake of Rage.
+
+; This also means Lake of Rage Magikarp can be smaller than ones
+; caught elsewhere rather than the other way around.
+
+; Intended behavior enforces a minimum size at Lake of Rage.
+; The real behavior prevents a minimum size in the Lake of Rage area.
+
+; Moreover, due to the check not being translated to feet+inches, all Magikarp
+; smaller than 4'0" may be caught by the filter, a lot more than intended.
+ ld a, [wMapGroup]
+ cp GROUP_LAKE_OF_RAGE
+ jr z, .Happiness
+ ld a, [wMapNumber]
+ cp MAP_LAKE_OF_RAGE
+ jr z, .Happiness
+; 40% chance of not flooring
+ call Random
+ cp 40 percent - 2
+ jr c, .Happiness
+; Try again if length < 1024 mm (i.e. if HIGH(length) < 3 feet)
+ ld a, [wMagikarpLength]
+ cp HIGH(1024) ; should be "cp 3", since 1024 mm = 3'4", but HIGH(1024) = 4
+ jr c, .GenerateDVs ; try again
+
+; Finally done with DVs
+
+.Happiness:
+; Set happiness
+ ld a, BASE_HAPPINESS
+ ld [wEnemyMonHappiness], a
+; Set level
+ ld a, [wCurPartyLevel]
+ ld [wEnemyMonLevel], a
+; Fill stats
+ ld de, wEnemyMonMaxHP
+ ld b, FALSE
+ ld hl, wEnemyMonDVs - (MON_DVS - MON_STAT_EXP + 1)
+ predef CalcMonStats
+
+; If we're in a trainer battle,
+; get the rest of the parameters from the party struct
+ ld a, [wBattleMode]
+ cp TRAINER_BATTLE
+ jr z, .OpponentParty
+
+; If we're in a wild battle, check wild-specific stuff
+ and a
+ jr z, .TreeMon
+
+ ld a, [wEnemySubStatus5]
+ bit SUBSTATUS_TRANSFORMED, a
+ jr nz, .Moves
+
+.TreeMon:
+; If we're headbutting trees, some monsters enter battle asleep
+ ld a, [wTempEnemyMonSpecies]
+
+; Hoothoot/Noctowl are asleep if MORN/DAY
+ cp HOOTHOOT
+ jr z, .sleeping_if_not_nite
+ cp NOCTOWL
+ jr z, .sleeping_if_not_nite
+
+; Pidgey/Spearow are asleep if NITE
+ cp PIDGEY
+ jr z, .sleeping_if_nite
+ cp SPEAROW
+ jr z, .sleeping_if_nite
+
+; Other species are never asleep
+ jr .not_sleeping
+
+.sleeping_if_not_nite
+ ld a, [wTimeOfDay]
+ cp NITE_F
+ jr nz, .sleeping
+ jr .not_sleeping
+
+.sleeping_if_nite
+ ld a, [wTimeOfDay]
+ cp NITE_F
+ jr z, .sleeping
+ jr .not_sleeping
+
+.sleeping
+ ld a, TREEMON_SLEEP_TURNS
+ jr .UpdateStatus
+
+.not_sleeping
+ xor a
+
+.UpdateStatus:
+ ld hl, wEnemyMonStatus
+ ld [hli], a
+
+; Unused byte
+ xor a
+ ld [hli], a
+
+; Full HP..
+ ld a, [wEnemyMonMaxHP]
+ ld [hli], a
+ ld a, [wEnemyMonMaxHP + 1]
+ ld [hl], a
+
+; ..unless it's a RoamMon
+ ld a, [wBattleType]
+ cp BATTLETYPE_ROAMING
+ jr nz, .Moves
+
+; Grab HP
+ call GetRoamMonHP
+ ld a, [hl]
+; Check if it's been initialized again
+ and a
+ jr z, .InitRoamHP
+; Update from the struct if it has
+ ld a, [hl]
+ ld [wEnemyMonHP + 1], a
+ jr .Moves
+
+.InitRoamHP:
+; HP only uses the lo byte in the RoamMon struct since
+; Raikou and Entei will have < 256 hp at level 40
+ ld a, [wEnemyMonHP + 1]
+ ld [hl], a
+ jr .Moves
+
+.OpponentParty:
+; Get HP from the party struct
+ ld hl, (wOTPartyMon1HP + 1)
+ ld a, [wCurPartyMon]
+ call GetPartyLocation
+ ld a, [hld]
+ ld [wEnemyMonHP + 1], a
+ ld a, [hld]
+ ld [wEnemyMonHP], a
+
+; Make sure everything knows which monster the opponent is using
+ ld a, [wCurPartyMon]
+ ld [wCurOTMon], a
+
+; Get status from the party struct
+ dec hl
+ ld a, [hl] ; OTPartyMonStatus
+ ld [wEnemyMonStatus], a
+
+.Moves:
+ ld hl, wBaseType1
+ ld de, wEnemyMonType1
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hl]
+ ld [de], a
+
+; Get moves
+ ld de, wEnemyMonMoves
+; Are we in a trainer battle?
+ ld a, [wBattleMode]
+ cp TRAINER_BATTLE
+ jr nz, .WildMoves
+; Then copy moves from the party struct
+ ld hl, wOTPartyMon1Moves
+ ld a, [wCurPartyMon]
+ call GetPartyLocation
+ ld bc, NUM_MOVES
+ call CopyBytes
+ jr .PP
+
+.WildMoves:
+; Clear wEnemyMonMoves
+ xor a
+ ld h, d
+ ld l, e
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+; Make sure the predef knows this isn't a partymon
+ ld [wEvolutionOldSpecies], a
+; Fill moves based on level
+ predef FillMoves
+
+.PP:
+; Trainer battle?
+ ld a, [wBattleMode]
+ cp TRAINER_BATTLE
+ jr z, .TrainerPP
+
+; Fill wild PP
+ ld hl, wEnemyMonMoves
+ ld de, wEnemyMonPP
+ predef FillPP
+ jr .Finish
+
+.TrainerPP:
+; Copy PP from the party struct
+ ld hl, wOTPartyMon1PP
+ ld a, [wCurPartyMon]
+ call GetPartyLocation
+ ld de, wEnemyMonPP
+ ld bc, NUM_MOVES
+ call CopyBytes
+
+.Finish:
+; Only the first five base stats are copied..
+ ld hl, wBaseStats
+ ld de, wEnemyMonBaseStats
+ ld b, wBaseSpecialDefense - wBaseStats
+.loop
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .loop
+
+ ld a, [wBaseCatchRate]
+ ld [de], a
+ inc de
+
+ ld a, [wBaseExp]
+ ld [de], a
+
+ ld a, [wTempEnemyMonSpecies]
+ ld [wNamedObjectIndexBuffer], a
+
+ call GetPokemonName
+
+; Did we catch it?
+ ld a, [wBattleMode]
+ and a
+ ret z
+
+; Update enemy nick
+ ld hl, wStringBuffer1
+ ld de, wEnemyMonNick
+ ld bc, MON_NAME_LENGTH
+ call CopyBytes
+
+; Saw this mon
+ ld a, [wTempEnemyMonSpecies]
+ dec a
+ ld c, a
+ ld b, SET_FLAG
+ ld hl, wPokedexSeen
+ predef SmallFarFlagAction
+
+ ld hl, wEnemyMonStats
+ ld de, wEnemyStats
+ ld bc, wEnemyMonStatsEnd - wEnemyMonStats
+ call CopyBytes
+
+ ret
+
+CheckUnownLetter:
+; Return carry if the Unown letter hasn't been unlocked yet
+
+ ld a, [wUnlockedUnowns]
+ ld c, a
+ ld de, 0
+
+.loop
+
+; Don't check this set unless it's been unlocked
+ srl c
+ jr nc, .next
+
+; Is our letter in the set?
+ ld hl, UnlockedUnownLetterSets
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+
+ push de
+ ld a, [wUnownLetter]
+ ld de, 1
+ push bc
+ call IsInArray
+ pop bc
+ pop de
+
+ jr c, .match
+
+.next
+; Make sure we haven't gone past the end of the table
+ inc e
+ inc e
+ ld a, e
+ cp UnlockedUnownLetterSets.End - UnlockedUnownLetterSets
+ jr c, .loop
+
+; Hasn't been unlocked, or the letter is invalid
+ scf
+ ret
+
+.match
+; Valid letter
+ and a
+ ret
+
+INCLUDE "data/wild/unlocked_unowns.asm"
+
+Unreferenced_SwapBattlerLevels:
+ push bc
+ ld a, [wBattleMonLevel]
+ ld b, a
+ ld a, [wEnemyMonLevel]
+ ld [wBattleMonLevel], a
+ ld a, b
+ ld [wEnemyMonLevel], a
+ pop bc
+ ret
+
+BattleWinSlideInEnemyTrainerFrontpic:
+ xor a
+ ld [wTempEnemyMonSpecies], a
+ call FinishBattleAnim
+ ld a, [wOtherTrainerClass]
+ ld [wTrainerClass], a
+ ld de, vTiles2
+ callfar GetTrainerPic
+ hlcoord 19, 0
+ ld c, 0
+
+.outer_loop
+ inc c
+ ld a, c
+ cp 7
+ ret z
+ xor a
+ ldh [hBGMapMode], a
+ ldh [hBGMapThird], a
+ ld d, $0
+ push bc
+ push hl
+
+.inner_loop
+ call .CopyColumn
+ inc hl
+ ld a, 7
+ add d
+ ld d, a
+ dec c
+ jr nz, .inner_loop
+
+ ld a, $1
+ ldh [hBGMapMode], a
+ ld c, 4
+ call DelayFrames
+ pop hl
+ pop bc
+ dec hl
+ jr .outer_loop
+
+.CopyColumn:
+ push hl
+ push de
+ push bc
+ ld e, 7
+
+.loop
+ ld [hl], d
+ ld bc, SCREEN_WIDTH
+ add hl, bc
+ inc d
+ dec e
+ jr nz, .loop
+
+ pop bc
+ pop de
+ pop hl
+ ret
+
+ApplyStatusEffectOnPlayerStats:
+ ld a, 1
+ jr ApplyStatusEffectOnStats
+
+ApplyStatusEffectOnEnemyStats:
+ xor a
+
+ApplyStatusEffectOnStats:
+ ldh [hBattleTurn], a
+ call ApplyPrzEffectOnSpeed
+ jp ApplyBrnEffectOnAttack
+
+ApplyPrzEffectOnSpeed:
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .enemy
+ ld a, [wBattleMonStatus]
+ and 1 << PAR
+ ret z
+ ld hl, wBattleMonSpeed + 1
+ ld a, [hld]
+ ld b, a
+ ld a, [hl]
+ srl a
+ rr b
+ srl a
+ rr b
+ ld [hli], a
+ or b
+ jr nz, .player_ok
+ ld b, $1 ; min speed
+
+.player_ok
+ ld [hl], b
+ ret
+
+.enemy
+ ld a, [wEnemyMonStatus]
+ and 1 << PAR
+ ret z
+ ld hl, wEnemyMonSpeed + 1
+ ld a, [hld]
+ ld b, a
+ ld a, [hl]
+ srl a
+ rr b
+ srl a
+ rr b
+ ld [hli], a
+ or b
+ jr nz, .enemy_ok
+ ld b, $1 ; min speed
+
+.enemy_ok
+ ld [hl], b
+ ret
+
+ApplyBrnEffectOnAttack:
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .enemy
+ ld a, [wBattleMonStatus]
+ and 1 << BRN
+ ret z
+ ld hl, wBattleMonAttack + 1
+ ld a, [hld]
+ ld b, a
+ ld a, [hl]
+ srl a
+ rr b
+ ld [hli], a
+ or b
+ jr nz, .player_ok
+ ld b, $1 ; min attack
+
+.player_ok
+ ld [hl], b
+ ret
+
+.enemy
+ ld a, [wEnemyMonStatus]
+ and 1 << BRN
+ ret z
+ ld hl, wEnemyMonAttack + 1
+ ld a, [hld]
+ ld b, a
+ ld a, [hl]
+ srl a
+ rr b
+ ld [hli], a
+ or b
+ jr nz, .enemy_ok
+ ld b, $1 ; min attack
+
+.enemy_ok
+ ld [hl], b
+ ret
+
+ApplyStatLevelMultiplierOnAllStats:
+; Apply StatLevelMultipliers on all 5 Stats
+ ld c, 0
+.stat_loop
+ call ApplyStatLevelMultiplier
+ inc c
+ ld a, c
+ cp NUM_BATTLE_STATS
+ jr nz, .stat_loop
+ ret
+
+ApplyStatLevelMultiplier:
+ push bc
+ push bc
+ ld a, [wApplyStatLevelMultipliersToEnemy]
+ and a
+ ld a, c
+ ld hl, wBattleMonAttack
+ ld de, wPlayerStats
+ ld bc, wPlayerAtkLevel
+ jr z, .got_pointers
+ ld hl, wEnemyMonAttack
+ ld de, wEnemyStats
+ ld bc, wEnemyAtkLevel
+
+.got_pointers
+ add c
+ ld c, a
+ jr nc, .okay
+ inc b
+.okay
+ ld a, [bc]
+ pop bc
+ ld b, a
+ push bc
+ sla c
+ ld b, 0
+ add hl, bc
+ ld a, c
+ add e
+ ld e, a
+ jr nc, .okay2
+ inc d
+.okay2
+ pop bc
+ push hl
+ ld hl, StatLevelMultipliers_Applied
+ dec b
+ sla b
+ ld c, b
+ ld b, 0
+ add hl, bc
+ xor a
+ ldh [hMultiplicand + 0], a
+ ld a, [de]
+ ldh [hMultiplicand + 1], a
+ inc de
+ ld a, [de]
+ ldh [hMultiplicand + 2], a
+ ld a, [hli]
+ ldh [hMultiplier], a
+ call Multiply
+ ld a, [hl]
+ ldh [hDivisor], a
+ ld b, 4
+ call Divide
+ pop hl
+
+; Cap at 999.
+ ldh a, [hQuotient + 3]
+ sub LOW(MAX_STAT_VALUE)
+ ldh a, [hQuotient + 2]
+ sbc HIGH(MAX_STAT_VALUE)
+ jp c, .okay3
+
+ ld a, HIGH(MAX_STAT_VALUE)
+ ldh [hQuotient + 2], a
+ ld a, LOW(MAX_STAT_VALUE)
+ ldh [hQuotient + 3], a
+
+.okay3
+ ldh a, [hQuotient + 2]
+ ld [hli], a
+ ld b, a
+ ldh a, [hQuotient + 3]
+ ld [hl], a
+ or b
+ jr nz, .okay4
+ inc [hl]
+
+.okay4
+ pop bc
+ ret
+
+INCLUDE "data/battle/stat_multipliers_2.asm"
+
+BadgeStatBoosts:
+; Raise the stats of the battle mon in wBattleMon
+; depending on which badges have been obtained.
+
+; Every other badge boosts a stat, starting from the first.
+; GlacierBadge also boosts Special Defense, although the relevant code is buggy (see below).
+
+; ZephyrBadge: Attack
+; PlainBadge: Speed
+; MineralBadge: Defense
+; GlacierBadge: Special Attack and Special Defense
+
+; The boosted stats are in order, except PlainBadge and MineralBadge's boosts are swapped.
+
+ ld a, [wLinkMode]
+ and a
+ ret nz
+
+ ld a, [wJohtoBadges]
+
+; Swap badges 3 (PlainBadge) and 5 (MineralBadge).
+ ld d, a
+ and (1 << PLAINBADGE)
+ add a
+ add a
+ ld b, a
+ ld a, d
+ and (1 << MINERALBADGE)
+ rrca
+ rrca
+ ld c, a
+ ld a, d
+ and ((1 << ZEPHYRBADGE) | (1 << HIVEBADGE) | (1 << FOGBADGE) | (1 << STORMBADGE) | (1 << GLACIERBADGE) | (1 << RISINGBADGE))
+ or b
+ or c
+ ld b, a
+
+ ld hl, wBattleMonAttack
+ ld c, 4
+.CheckBadge:
+ ld a, b
+ srl b
+ call c, BoostStat
+ inc hl
+ inc hl
+; Check every other badge.
+ srl b
+ dec c
+ jr nz, .CheckBadge
+; Check GlacierBadge again for Special Defense.
+; This check is buggy because it assumes that a is set by the "ld a, b" in the above loop,
+; but it can actually be overwritten by the call to BoostStat.
+ srl a
+ call c, BoostStat
+ ret
+
+BoostStat:
+; Raise stat at hl by 1/8.
+
+ ld a, [hli]
+ ld d, a
+ ld e, [hl]
+ srl d
+ rr e
+ srl d
+ rr e
+ srl d
+ rr e
+ ld a, [hl]
+ add e
+ ld [hld], a
+ ld a, [hl]
+ adc d
+ ld [hli], a
+
+; Cap at 999.
+ ld a, [hld]
+ sub LOW(MAX_STAT_VALUE)
+ ld a, [hl]
+ sbc HIGH(MAX_STAT_VALUE)
+ ret c
+ ld a, HIGH(MAX_STAT_VALUE)
+ ld [hli], a
+ ld a, LOW(MAX_STAT_VALUE)
+ ld [hld], a
+ ret
+
+_LoadBattleFontsHPBar:
+ callfar LoadBattleFontsHPBar
+ ret
+
+_LoadHPBar:
+ callfar LoadHPBar
+ ret
+
+Unreferenced_LoadHPExpBarGFX:
+ ld de, EnemyHPBarBorderGFX
+ ld hl, vTiles2 tile $6c
+ lb bc, BANK(EnemyHPBarBorderGFX), 4
+ call Get1bpp
+ ld de, HPExpBarBorderGFX
+ ld hl, vTiles2 tile $73
+ lb bc, BANK(HPExpBarBorderGFX), 6
+ call Get1bpp
+ ld de, ExpBarGFX
+ ld hl, vTiles2 tile $55
+ lb bc, BANK(ExpBarGFX), 8
+ jp Get2bpp
+
+EmptyBattleTextbox:
+ ld hl, .empty
+ jp PrintText
+
+.empty:
+ text_end
+
+_BattleRandom::
+; If the normal RNG is used in a link battle it'll desync.
+; To circumvent this a shared PRNG is used instead.
+
+; But if we're in a non-link battle we're safe to use it
+ ld a, [wLinkMode]
+ and a
+ jp z, Random
+
+; The PRNG operates in streams of 10 values.
+
+; Which value are we trying to pull?
+ push hl
+ push bc
+ ld a, [wLinkBattleRNCount]
+ ld c, a
+ ld b, 0
+ ld hl, wLinkBattleRNs
+ add hl, bc
+ inc a
+ ld [wLinkBattleRNCount], a
+
+; If we haven't hit the end yet, we're good
+ cp 10 - 1 ; Exclude last value. See the closing comment
+ ld a, [hl]
+ pop bc
+ pop hl
+ ret c
+
+; If we have, we have to generate new pseudorandom data
+; Instead of having multiple PRNGs, ten seeds are used
+ push hl
+ push bc
+ push af
+
+; Reset count to 0
+ xor a
+ ld [wLinkBattleRNCount], a
+ ld hl, wLinkBattleRNs
+ ld b, 10 ; number of seeds
+
+; Generate next number in the sequence for each seed
+; a[n+1] = (a[n] * 5 + 1) % 256
+.loop
+ ; get last #
+ ld a, [hl]
+
+ ; a * 5 + 1
+ ld c, a
+ add a
+ add a
+ add c
+ inc a
+
+ ; update #
+ ld [hli], a
+ dec b
+ jr nz, .loop
+
+; This has the side effect of pulling the last value first,
+; then wrapping around. As a result, when we check to see if
+; we've reached the end, we check the one before it.
+
+ pop af
+ pop bc
+ pop hl
+ ret
+
+Call_PlayBattleAnim_OnlyIfVisible:
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVar
+ and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
+ ret nz
+
+Call_PlayBattleAnim:
+ ld a, e
+ ld [wFXAnimID], a
+ ld a, d
+ ld [wFXAnimID + 1], a
+ call WaitBGMap
+ predef_jump PlayBattleAnim
+
+FinishBattleAnim:
+ push af
+ push bc
+ push de
+ push hl
+ ld b, SCGB_BATTLE_COLORS
+ call GetSGBLayout
+ call SetPalettes
+ call DelayFrame
+ pop hl
+ pop de
+ pop bc
+ pop af
+ ret
+
+GiveExperiencePoints:
+; Give experience.
+; Don't give experience if linked or in the Battle Tower.
+ ld a, [wLinkMode]
+ and a
+ ret nz
+
+ call .EvenlyDivideExpAmongParticipants
+ xor a
+ ld [wCurPartyMon], a
+ ld bc, wPartyMon1Species
+
+.loop
+ ld hl, MON_HP
+ add hl, bc
+ ld a, [hli]
+ or [hl]
+ jp z, .next_mon ; fainted
+
+ push bc
+ ld hl, wBattleParticipantsNotFainted
+ ld a, [wCurPartyMon]
+ ld c, a
+ ld b, CHECK_FLAG
+ ld d, 0
+ predef SmallFarFlagAction
+ ld a, c
+ and a
+ pop bc
+ jp z, .next_mon
+
+; give stat exp
+ ld hl, MON_STAT_EXP + 1
+ add hl, bc
+ ld d, h
+ ld e, l
+ ld hl, wEnemyMonBaseStats - 1
+ push bc
+ ld c, NUM_EXP_STATS
+.stat_exp_loop
+ inc hl
+ ld a, [de]
+ add [hl]
+ ld [de], a
+ jr nc, .no_carry_stat_exp
+ dec de
+ ld a, [de]
+ inc a
+ jr z, .stat_exp_maxed_out
+ ld [de], a
+ inc de
+
+.no_carry_stat_exp
+ push hl
+ push bc
+ ld a, MON_PKRUS
+ call GetPartyParamLocation
+ ld a, [hl]
+ and a
+ pop bc
+ pop hl
+ jr z, .stat_exp_awarded
+ ld a, [de]
+ add [hl]
+ ld [de], a
+ jr nc, .stat_exp_awarded
+ dec de
+ ld a, [de]
+ inc a
+ jr z, .stat_exp_maxed_out
+ ld [de], a
+ inc de
+ jr .stat_exp_awarded
+
+.stat_exp_maxed_out
+ ld a, $ff
+ ld [de], a
+ inc de
+ ld [de], a
+
+.stat_exp_awarded
+ inc de
+ inc de
+ dec c
+ jr nz, .stat_exp_loop
+ xor a
+ ldh [hMultiplicand + 0], a
+ ldh [hMultiplicand + 1], a
+ ld a, [wEnemyMonBaseExp]
+ ldh [hMultiplicand + 2], a
+ ld a, [wEnemyMonLevel]
+ ldh [hMultiplier], a
+ call Multiply
+ ld a, 7
+ ldh [hDivisor], a
+ ld b, 4
+ call Divide
+; Boost Experience for traded Pokemon
+ pop bc
+ ld hl, MON_ID
+ add hl, bc
+ ld a, [wPlayerID]
+ cp [hl]
+ jr nz, .boosted
+ inc hl
+ ld a, [wPlayerID + 1]
+ cp [hl]
+ ld a, 0
+ jr z, .no_boost
+
+.boosted
+ call BoostExp
+ ld a, 1
+
+.no_boost
+; Boost experience for a Trainer Battle
+ ld [wStringBuffer2 + 2], a
+ ld a, [wBattleMode]
+ dec a
+ call nz, BoostExp
+; Boost experience for Lucky Egg
+ push bc
+ ld a, MON_ITEM
+ call GetPartyParamLocation
+ ld a, [hl]
+ cp LUCKY_EGG
+ call z, BoostExp
+ ldh a, [hQuotient + 3]
+ ld [wStringBuffer2 + 1], a
+ ldh a, [hQuotient + 2]
+ ld [wStringBuffer2], a
+ ld a, [wCurPartyMon]
+ ld hl, wPartyMonNicknames
+ call GetNick
+ ld hl, Text_MonGainedExpPoint
+ call PrintText
+ ld a, [wStringBuffer2 + 1]
+ ldh [hQuotient + 3], a
+ ld a, [wStringBuffer2]
+ ldh [hQuotient + 2], a
+ pop bc
+ call AnimateExpBar
+ push bc
+ call LoadTilemapToTempTilemap
+ pop bc
+ ld hl, MON_EXP + 2
+ add hl, bc
+ ld d, [hl]
+ ldh a, [hQuotient + 3]
+ add d
+ ld [hld], a
+ ld d, [hl]
+ ldh a, [hQuotient + 2]
+ adc d
+ ld [hl], a
+ jr nc, .no_exp_overflow
+ dec hl
+ inc [hl]
+
+.no_exp_overflow
+ ld a, [wCurPartyMon]
+ ld e, a
+ ld d, 0
+ ld hl, wPartySpecies
+ add hl, de
+ ld a, [hl]
+ ld [wCurSpecies], a
+ call GetBaseData
+ push bc
+ ld d, MAX_LEVEL
+ callfar CalcExpAtLevel
+ pop bc
+ ld hl, MON_EXP + 2
+ add hl, bc
+ push bc
+ ldh a, [hQuotient + 1]
+ ld b, a
+ ldh a, [hQuotient + 2]
+ ld c, a
+ ldh a, [hQuotient + 3]
+ ld d, a
+ ld a, [hld]
+ sub d
+ ld a, [hld]
+ sbc c
+ ld a, [hl]
+ sbc b
+ jr c, .not_max_exp
+ ld a, b
+ ld [hli], a
+ ld a, c
+ ld [hli], a
+ ld a, d
+ ld [hld], a
+
+.not_max_exp
+; Check if the mon leveled up
+ xor a ; PARTYMON
+ ld [wMonType], a
+ predef CopyMonToTempMon
+ callfar CalcLevel
+ pop bc
+ ld hl, MON_LEVEL
+ add hl, bc
+ ld a, [hl]
+ cp d
+ jp z, .next_mon
+; <NICKNAME> grew to level ##!
+ ld [wTempLevel], a
+ ld a, [wCurPartyLevel]
+ push af
+ ld a, d
+ ld [wCurPartyLevel], a
+ ld [hl], a
+ ld hl, MON_SPECIES
+ add hl, bc
+ ld a, [hl]
+ ld [wCurSpecies], a
+ ld [wTempSpecies], a ; unused?
+ call GetBaseData
+ ld hl, MON_MAXHP + 1
+ add hl, bc
+ ld a, [hld]
+ ld e, a
+ ld d, [hl]
+ push de
+ ld hl, MON_MAXHP
+ add hl, bc
+ ld d, h
+ ld e, l
+ ld hl, MON_STAT_EXP - 1
+ add hl, bc
+ push bc
+ ld b, TRUE
+ predef CalcMonStats
+ pop bc
+ pop de
+ ld hl, MON_MAXHP + 1
+ add hl, bc
+ ld a, [hld]
+ sub e
+ ld e, a
+ ld a, [hl]
+ sbc d
+ ld d, a
+ dec hl
+ ld a, [hl]
+ add e
+ ld [hld], a
+ ld a, [hl]
+ adc d
+ ld [hl], a
+ ld a, [wCurBattleMon]
+ ld d, a
+ ld a, [wCurPartyMon]
+ cp d
+ jr nz, .skip_active_mon_update
+ ld de, wBattleMonHP
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hli]
+ ld [de], a
+ ld de, wBattleMonMaxHP
+ push bc
+ ld bc, PARTYMON_STRUCT_LENGTH - MON_MAXHP
+ call CopyBytes
+ pop bc
+ ld hl, MON_LEVEL
+ add hl, bc
+ ld a, [hl]
+ ld [wBattleMonLevel], a
+ ld a, [wPlayerSubStatus5]
+ bit SUBSTATUS_TRANSFORMED, a
+ jr nz, .transformed
+ ld hl, MON_ATK
+ add hl, bc
+ ld de, wPlayerStats
+ ld bc, PARTYMON_STRUCT_LENGTH - MON_ATK
+ call CopyBytes
+
+.transformed
+ xor a ; FALSE
+ ld [wApplyStatLevelMultipliersToEnemy], a
+ call ApplyStatLevelMultiplierOnAllStats
+ callfar ApplyStatusEffectOnPlayerStats
+ callfar BadgeStatBoosts
+ callfar UpdatePlayerHUD
+ call EmptyBattleTextbox
+ call LoadTilemapToTempTilemap
+ ld a, $1
+ ldh [hBGMapMode], a
+
+.skip_active_mon_update
+ ; level up happiness mod
+ ld c, 1
+ callfar ChangeHappiness
+ ld a, [wCurBattleMon]
+ ld b, a
+ ld a, [wCurPartyMon]
+ cp b
+ jr z, .skip_exp_bar_animation
+ ld de, SFX_HIT_END_OF_EXP_BAR
+ call PlaySFX
+ call WaitSFX
+ ld hl, BattleText_StringBuffer1GrewToLevel
+ call StdBattleTextbox
+ call LoadTilemapToTempTilemap
+
+.skip_exp_bar_animation
+ xor a ; PARTYMON
+ ld [wMonType], a
+ predef CopyMonToTempMon
+ hlcoord 9, 0
+ ld b, 10
+ ld c, 9
+ call Textbox
+ hlcoord 11, 1
+ ld bc, 4
+ predef PrintTempMonStats
+ ld c, 30
+ call DelayFrames
+ call WaitPressAorB_BlinkCursor
+ call SafeLoadTempTilemapToTilemap
+ xor a ; PARTYMON
+ ld [wMonType], a
+ ld a, [wCurSpecies]
+ ld [wTempSpecies], a ; unused?
+ ld a, [wCurPartyLevel]
+ push af
+ ld c, a
+ ld a, [wTempLevel]
+ ld b, a
+
+.level_loop
+ inc b
+ ld a, b
+ ld [wCurPartyLevel], a
+ push bc
+ predef LearnLevelMoves
+ pop bc
+ ld a, b
+ cp c
+ jr nz, .level_loop
+ pop af
+ ld [wCurPartyLevel], a
+ ld hl, wEvolvableFlags
+ ld a, [wCurPartyMon]
+ ld c, a
+ ld b, SET_FLAG
+ predef SmallFarFlagAction
+ pop af
+ ld [wCurPartyLevel], a
+
+.next_mon
+ ld a, [wPartyCount]
+ ld b, a
+ ld a, [wCurPartyMon]
+ inc a
+ cp b
+ jr z, .done
+ ld [wCurPartyMon], a
+ ld a, MON_SPECIES
+ call GetPartyParamLocation
+ ld b, h
+ ld c, l
+ jp .loop
+
+.done
+ jp ResetBattleParticipants
+
+.EvenlyDivideExpAmongParticipants:
+; count number of battle participants
+ ld a, [wBattleParticipantsNotFainted]
+ ld b, a
+ ld c, PARTY_LENGTH
+ ld d, 0
+.count_loop
+ xor a
+ srl b
+ adc d
+ ld d, a
+ dec c
+ jr nz, .count_loop
+ cp 2
+ ret c
+
+ ld [wTempByteValue], a
+ ld hl, wEnemyMonBaseStats
+ ld c, wEnemyMonEnd - wEnemyMonBaseStats
+.base_stat_division_loop
+ xor a
+ ldh [hDividend + 0], a
+ ld a, [hl]
+ ldh [hDividend + 1], a
+ ld a, [wTempByteValue]
+ ldh [hDivisor], a
+ ld b, 2
+ call Divide
+ ldh a, [hQuotient + 3]
+ ld [hli], a
+ dec c
+ jr nz, .base_stat_division_loop
+ ret
+
+BoostExp:
+; Multiply experience by 1.5x
+ push bc
+; load experience value
+ ldh a, [hProduct + 2]
+ ld b, a
+ ldh a, [hProduct + 3]
+ ld c, a
+; halve it
+ srl b
+ rr c
+; add it back to the whole exp value
+ add c
+ ldh [hProduct + 3], a
+ ldh a, [hProduct + 2]
+ adc b
+ ldh [hProduct + 2], a
+ pop bc
+ ret
+
+Text_MonGainedExpPoint:
+ text_far Text_Gained
+ text_asm
+ ld hl, ExpPointsText
+ ld a, [wStringBuffer2 + 2] ; IsTradedMon
+ and a
+ ret z
+
+ ld hl, BoostedExpPointsText
+ ret
+
+BoostedExpPointsText:
+ text_far _BoostedExpPointsText
+ text_end
+
+ExpPointsText:
+ text_far _ExpPointsText
+ text_end
+
+AnimateExpBar:
+ push bc
+
+ ld hl, wCurPartyMon
+ ld a, [wCurBattleMon]
+ cp [hl]
+ jp nz, .finish
+
+ ld a, [wBattleMonLevel]
+ cp MAX_LEVEL
+ jp z, .finish
+
+ ldh a, [hProduct + 3]
+ ld [wceef], a
+ push af
+ ldh a, [hProduct + 2]
+ ld [wceee], a
+ push af
+ xor a
+ ld [wceed], a
+ xor a ; PARTYMON
+ ld [wMonType], a
+ predef CopyMonToTempMon
+ ld a, [wTempMonLevel]
+ ld b, a
+ ld e, a
+ push de
+ ld de, wTempMonExp + 2
+ call CalcExpBar
+ push bc
+ ld hl, wTempMonExp + 2
+ ld a, [wceef]
+ add [hl]
+ ld [hld], a
+ ld a, [wceee]
+ adc [hl]
+ ld [hld], a
+ jr nc, .NoOverflow
+ inc [hl]
+
+.NoOverflow:
+ ld d, MAX_LEVEL
+ callfar CalcExpAtLevel
+ ldh a, [hProduct + 1]
+ ld b, a
+ ldh a, [hProduct + 2]
+ ld c, a
+ ldh a, [hProduct + 3]
+ ld d, a
+ ld hl, wTempMonExp + 2
+ ld a, [hld]
+ sub d
+ ld a, [hld]
+ sbc c
+ ld a, [hl]
+ sbc b
+ jr c, .AlreadyAtMaxExp
+ ld a, b
+ ld [hli], a
+ ld a, c
+ ld [hli], a
+ ld a, d
+ ld [hld], a
+
+.AlreadyAtMaxExp:
+ callfar CalcLevel
+ ld a, d
+ pop bc
+ pop de
+ ld d, a
+
+.LoopLevels:
+ ld a, e
+ cp d
+ jr z, .FinishExpBar
+ inc a
+ ld [wTempMonLevel], a
+ ld [wCurPartyLevel], a
+ ld [wBattleMonLevel], a
+ push de
+ call .PlayExpBarSound
+ ld c, $40
+ call .LoopBarAnimation
+ call PrintPlayerHUD
+ ld hl, wBattleMonNick
+ ld de, wStringBuffer1
+ ld bc, MON_NAME_LENGTH
+ call CopyBytes
+ call TerminateExpBarSound
+ ld de, SFX_HIT_END_OF_EXP_BAR
+ call PlaySFX
+ farcall AnimateEndOfExpBar
+ call WaitSFX
+ ld hl, BattleText_StringBuffer1GrewToLevel
+ call StdBattleTextbox
+ pop de
+ inc e
+ ld b, $0
+ jr .LoopLevels
+
+.FinishExpBar:
+ push bc
+ ld b, d
+ ld de, wTempMonExp + 2
+ call CalcExpBar
+ ld a, b
+ pop bc
+ ld c, a
+ call .PlayExpBarSound
+ call .LoopBarAnimation
+ call TerminateExpBarSound
+ pop af
+ ldh [hProduct + 2], a
+ pop af
+ ldh [hProduct + 3], a
+
+.finish
+ pop bc
+ ret
+
+.PlayExpBarSound:
+ push bc
+ call WaitSFX
+ ld de, SFX_EXP_BAR
+ call PlaySFX
+ ld c, 10
+ call DelayFrames
+ pop bc
+ ret
+
+.LoopBarAnimation:
+ ld d, 3
+ dec b
+.anim_loop
+ inc b
+ push bc
+ push de
+ hlcoord 17, 11
+ call PlaceExpBar
+ pop de
+ ld a, $1
+ ldh [hBGMapMode], a
+ ld c, d
+ call DelayFrames
+ xor a
+ ldh [hBGMapMode], a
+ pop bc
+ ld a, c
+ cp b
+ jr z, .end_animation
+ inc b
+ push bc
+ push de
+ hlcoord 17, 11
+ call PlaceExpBar
+ pop de
+ ld a, $1
+ ldh [hBGMapMode], a
+ ld c, d
+ call DelayFrames
+ xor a
+ ldh [hBGMapMode], a
+ dec d
+ jr nz, .min_number_of_frames
+ ld d, 1
+.min_number_of_frames
+ pop bc
+ ld a, c
+ cp b
+ jr nz, .anim_loop
+.end_animation
+ ld a, $1
+ ldh [hBGMapMode], a
+ ret
+
+SendOutMonText:
+ ld a, [wLinkMode]
+ and a
+ jr z, .not_linked
+
+ ld hl, JumpText_GoMon ; If we're in a LinkBattle print just "Go <PlayerMon>"
+
+ ld a, [wBattleHasJustStarted] ; unless this (unidentified) variable is set
+ and a
+ jr nz, .skip_to_textbox
+
+.not_linked
+; Depending on the HP of the enemy mon, the game prints a different text
+ ld hl, wEnemyMonHP
+ ld a, [hli]
+ or [hl]
+ ld hl, JumpText_GoMon
+ jr z, .skip_to_textbox
+
+ ; compute enemy helth remaining as a percentage
+ xor a
+ ldh [hMultiplicand + 0], a
+ ld hl, wEnemyMonHP
+ ld a, [hli]
+ ld [wEnemyHPAtTimeOfPlayerSwitch], a
+ ldh [hMultiplicand + 1], a
+ ld a, [hl]
+ ld [wEnemyHPAtTimeOfPlayerSwitch + 1], a
+ ldh [hMultiplicand + 2], a
+ ld a, 25
+ ldh [hMultiplier], a
+ call Multiply
+ ld hl, wEnemyMonMaxHP
+ ld a, [hli]
+ ld b, [hl]
+ srl a
+ rr b
+ srl a
+ rr b
+ ld a, b
+ ld b, 4
+ ldh [hDivisor], a
+ call Divide
+
+ ldh a, [hQuotient + 3]
+ ld hl, JumpText_GoMon
+ cp 70
+ jr nc, .skip_to_textbox
+
+ ld hl, JumpText_DoItMon
+ cp 40
+ jr nc, .skip_to_textbox
+
+ ld hl, JumpText_GoForItMon
+ cp 10
+ jr nc, .skip_to_textbox
+
+ ld hl, JumpText_YourFoesWeakGetmMon
+.skip_to_textbox
+ jp PrintText
+
+JumpText_GoMon:
+ text_far Text_GoMon
+ text_end
+
+JumpText_DoItMon:
+ text_far Text_DoItMon
+ text_end
+
+JumpText_GoForItMon:
+ text_far Text_GoForItMon
+ text_end
+
+JumpText_YourFoesWeakGetmMon:
+ text_far Text_YourFoesWeakGetmMon
+ text_end
+
+WithdrawMonText:
+ ld hl, .WithdrawMonText
+ jp PrintText
+
+.WithdrawMonText:
+ text_far Text_BattleMonNickComma
+ text_asm
+; Print text to withdraw mon
+; depending on HP the message is different
+ push de
+ push bc
+ ld hl, wEnemyMonHP + 1
+ ld de, wEnemyHPAtTimeOfPlayerSwitch + 1
+ ld b, [hl]
+ dec hl
+ ld a, [de]
+ sub b
+ ldh [hMultiplicand + 2], a
+ dec de
+ ld b, [hl]
+ ld a, [de]
+ sbc b
+ ldh [hMultiplicand + 1], a
+ ld a, 25
+ ldh [hMultiplier], a
+ call Multiply
+ ld hl, wEnemyMonMaxHP
+ ld a, [hli]
+ ld b, [hl]
+ srl a
+ rr b
+ srl a
+ rr b
+ ld a, b
+ ld b, 4
+ ldh [hDivisor], a
+ call Divide
+ pop bc
+ pop de
+ ldh a, [hQuotient + 3]
+ ld hl, ThatsEnoughComeBackText
+ and a
+ ret z
+
+ ld hl, ComeBackText
+ cp 30
+ ret c
+
+ ld hl, OKComeBackText
+ cp 70
+ ret c
+
+ ld hl, GoodComeBackText
+ ret
+
+ThatsEnoughComeBackText:
+ text_far _ThatsEnoughComeBackText
+ text_end
+
+OKComeBackText:
+ text_far _OKComeBackText
+ text_end
+
+GoodComeBackText:
+ text_far _GoodComeBackText
+ text_end
+
+ComeBackText:
+ text_far _ComeBackText
+ text_end
+
+Unreferenced_HandleSafariAngerEatingStatus:
+ ld hl, wSafariMonEating
+ ld a, [hl]
+ and a
+ jr z, .angry
+ dec [hl]
+ ld hl, BattleText_WildMonIsEating
+ jr .finish
+
+.angry
+ dec hl ; wSafariMonAngerCount
+ ld a, [hl]
+ and a
+ ret z
+ dec [hl]
+ ld hl, BattleText_WildMonIsAngry
+ jr nz, .finish
+ push hl
+ ld a, [wEnemyMonSpecies]
+ ld [wCurSpecies], a
+ call GetBaseData
+ ld a, [wBaseCatchRate]
+ ld [wEnemyMonCatchRate], a
+ pop hl
+
+.finish
+ push hl
+ call SafeLoadTempTilemapToTilemap
+ pop hl
+ jp StdBattleTextbox
+
+FillInExpBar:
+ push hl
+ call CalcExpBar
+ pop hl
+ ld de, 7
+ add hl, de
+ jp PlaceExpBar
+
+CalcExpBar:
+; Calculate the percent exp between this level and the next
+; Level in b
+ push de
+ ld d, b
+ push de
+ callfar CalcExpAtLevel
+ pop de
+; exp at current level gets pushed to the stack
+ ld hl, hMultiplicand
+ ld a, [hli]
+ push af
+ ld a, [hli]
+ push af
+ ld a, [hl]
+ push af
+; next level
+ inc d
+ callfar CalcExpAtLevel
+; back up the next level exp, and subtract the two levels
+ ld hl, hMultiplicand + 2
+ ld a, [hl]
+ ldh [hMathBuffer + 2], a
+ pop bc
+ sub b
+ ld [hld], a
+ ld a, [hl]
+ ldh [hMathBuffer + 1], a
+ pop bc
+ sbc b
+ ld [hld], a
+ ld a, [hl]
+ ldh [hMathBuffer], a
+ pop bc
+ sbc b
+ ld [hl], a
+ pop de
+
+ ld hl, hMultiplicand + 1
+ ld a, [hli]
+ push af
+ ld a, [hl]
+ push af
+
+; get the amount of exp remaining to the next level
+ ld a, [de]
+ dec de
+ ld c, a
+ ldh a, [hMathBuffer + 2]
+ sub c
+ ld [hld], a
+ ld a, [de]
+ dec de
+ ld b, a
+ ldh a, [hMathBuffer + 1]
+ sbc b
+ ld [hld], a
+ ld a, [de]
+ ld c, a
+ ldh a, [hMathBuffer]
+ sbc c
+ ld [hld], a
+ xor a
+ ld [hl], a
+ ld a, 64
+ ldh [hMultiplier], a
+ call Multiply
+ pop af
+ ld c, a
+ pop af
+ ld b, a
+.loop
+ ld a, b
+ and a
+ jr z, .done
+ srl b
+ rr c
+ ld hl, hProduct
+ srl [hl]
+ inc hl
+ rr [hl]
+ inc hl
+ rr [hl]
+ inc hl
+ rr [hl]
+ jr .loop
+
+.done
+ ld a, c
+ ldh [hDivisor], a
+ ld b, 4
+ call Divide
+ ldh a, [hQuotient + 3]
+ ld b, a
+ ld a, $40
+ sub b
+ ld b, a
+ ret
+
+PlaceExpBar:
+ ld c, $8 ; number of tiles
+.loop1
+ ld a, b
+ sub $8
+ jr c, .next
+ ld b, a
+ ld a, $6a ; full bar
+ ld [hld], a
+ dec c
+ jr z, .finish
+ jr .loop1
+
+.next
+ add $8
+ jr z, .loop2
+ add $54 ; tile to the left of small exp bar tile
+ jr .skip
+
+.loop2
+ ld a, $62 ; empty bar
+
+.skip
+ ld [hld], a
+ ld a, $62 ; empty bar
+ dec c
+ jr nz, .loop2
+
+.finish
+ ret
+
+GetBattleMonBackpic:
+ ld a, [wPlayerSubStatus4]
+ bit SUBSTATUS_SUBSTITUTE, a
+ ld hl, BattleAnimCmd_RaiseSub
+ jr nz, GetBattleMonBackpic_DoAnim ; substitute
+
+DropPlayerSub:
+ ld a, [wPlayerMinimized]
+ and a
+ ld hl, BattleAnimCmd_MinimizeOpp
+ jr nz, GetBattleMonBackpic_DoAnim
+ ld a, [wCurPartySpecies]
+ push af
+ ld a, [wBattleMonSpecies]
+ ld [wCurPartySpecies], a
+ ld hl, wBattleMonDVs
+ predef GetUnownLetter
+ ld de, vTiles2 tile $31
+ predef GetMonBackpic
+ pop af
+ ld [wCurPartySpecies], a
+ ret
+
+GetBattleMonBackpic_DoAnim:
+ ldh a, [hBattleTurn]
+ push af
+ xor a
+ ldh [hBattleTurn], a
+ ld a, BANK(BattleAnimCommands)
+ rst FarCall
+ pop af
+ ldh [hBattleTurn], a
+ ret
+
+GetEnemyMonFrontpic:
+ ld a, [wEnemySubStatus4]
+ bit SUBSTATUS_SUBSTITUTE, a
+ ld hl, BattleAnimCmd_RaiseSub
+ jr nz, GetEnemyMonFrontpic_DoAnim
+
+DropEnemySub:
+ ld a, [wEnemyMinimized]
+ and a
+ ld hl, BattleAnimCmd_MinimizeOpp
+ jr nz, GetEnemyMonFrontpic_DoAnim
+
+ ld a, [wCurPartySpecies]
+ push af
+ ld a, [wEnemyMonSpecies]
+ ld [wCurSpecies], a
+ ld [wCurPartySpecies], a
+ call GetBaseData
+ ld hl, wEnemyMonDVs
+ predef GetUnownLetter
+ ld de, vTiles2
+ predef GetMonFrontpic
+ pop af
+ ld [wCurPartySpecies], a
+ ret
+
+GetEnemyMonFrontpic_DoAnim:
+ ldh a, [hBattleTurn]
+ push af
+ call SetEnemyTurn
+ ld a, BANK(BattleAnimCmd_MinimizeOpp)
+ rst FarCall
+ pop af
+ ldh [hBattleTurn], a
+ ret
+
+StartBattle:
+; This check prevents you from entering a battle without any Pokemon.
+; Those using walk-through-walls to bypass getting a Pokemon experience
+; the effects of this check.
+ ld a, [wPartyCount]
+ and a
+ ret z
+
+ ld a, [wOtherTrainerClass]
+ and a
+ jr nz, .battle_intro
+
+ ld a, [wTempWildMonSpecies]
+ ld [wCurPartySpecies], a
+
+.battle_intro
+ ld [wTempEnemyMonSpecies], a
+ ld a, [wTimeOfDayPal]
+ push af
+ xor a
+ ldh [hMapAnims], a
+ xor a
+ ld [wTempBattleMonSpecies], a
+ ld [wBattleMenuCursorBuffer], a
+ farcall PlayBattleMusic
+ ld a, 0
+ ld [wSpriteUpdatesEnabled], a
+ call ShowLinkBattleParticipants
+ farcall ClearBattleRAM
+ ld hl, rLCDC
+ res rLCDC_WINDOW_TILEMAP, [hl] ; select 9800-9BFF
+ ld a, [wOtherTrainerClass]
+ and a
+ jr nz, .trainer
+
+ call InitEnemyWildmon
+ jr .back_up_bgmap2
+
+.trainer
+ call InitEnemyTrainer
+
+.back_up_bgmap2
+ ld b, 0
+ call GetSGBLayout
+ ld hl, wVramState
+ res 0, [hl]
+ call InitBattleDisplay
+ call BattleStartMessage
+ xor a
+ ldh [hBGMapMode], a
+ ld hl, rLCDC
+ set rLCDC_WINDOW_TILEMAP, [hl] ; select 9C00-9FFF
+ call EmptyBattleTextbox
+ hlcoord 9, 7
+ lb bc, 5, 11
+ call ClearBox
+ hlcoord 1, 0
+ lb bc, 4, 10
+ call ClearBox
+ call ClearSprites
+ ld a, [wEnemyMonEnd]
+ cp WILD_BATTLE
+ call z, UpdateEnemyHUD
+ ld a, $1
+ ldh [hBGMapMode], a
+ call DoBattle
+ call ExitBattle
+ pop af
+ ld [wTimeOfDayPal], a
+ scf
+ ret
+
+InitEnemyTrainer:
+ ld [wTrainerClass], a
+ xor a
+ ld [wTempEnemyMonSpecies], a
+ callfar GetTrainerAttributes
+ callfar ReadTrainerParty
+
+ ; RIVAL1's first mon has no held item
+ ld a, [wTrainerClass]
+ cp RIVAL1
+ jr nz, .ok
+ xor a
+ ld [wOTPartyMon1Item], a
+
+.ok:
+ ld de, vTiles2
+ callfar GetTrainerPic
+ xor a
+ ldh [hGraphicStartTile], a
+ dec a
+ ld [wEnemyItemState], a
+ hlcoord 12, 0
+ lb bc, 7, 7
+ predef PlaceGraphic
+ ld a, -1
+ ld [wCurOTMon], a
+ ld a, TRAINER_BATTLE
+ ld [wBattleMode], a
+
+ call IsGymLeader
+ jr nc, .done
+ xor a
+ ld [wCurPartyMon], a
+ ld a, [wPartyCount]
+ ld b, a
+.partyloop
+ push bc
+ ld a, MON_HP
+ call GetPartyParamLocation
+ ld a, [hli]
+ or [hl]
+ jr z, .skipfaintedmon
+ ld c, HAPPINESS_GYMBATTLE
+ callfar ChangeHappiness
+.skipfaintedmon
+ pop bc
+ dec b
+ jr z, .done
+ ld hl, wCurPartyMon
+ inc [hl]
+ jr .partyloop
+.done
+ ret
+
+InitEnemyWildmon:
+ ld a, WILD_BATTLE
+ ld [wBattleMode], a
+ call LoadEnemyMon
+ ld hl, wEnemyMonMoves
+ ld de, wWildMonMoves
+ ld bc, NUM_MOVES
+ call CopyBytes
+ ld hl, wEnemyMonPP
+ ld de, wWildMonPP
+ ld bc, NUM_MOVES
+ call CopyBytes
+ ld hl, wEnemyMonDVs
+ predef GetUnownLetter
+ ld a, [wCurPartySpecies]
+ cp UNOWN
+ jr nz, .skip_unown
+ ld a, [wFirstUnownSeen]
+ and a
+ jr nz, .skip_unown
+ ld a, [wUnownLetter]
+ ld [wFirstUnownSeen], a
+.skip_unown
+ ld de, vTiles2
+ predef GetMonFrontpic
+ xor a
+ ld [wTrainerClass], a
+ ldh [hGraphicStartTile], a
+ hlcoord 12, 0
+ lb bc, 7, 7
+ predef PlaceGraphic
+ ret
+
+Unreferenced_Function3f41a:
+ ld hl, wEnemyMonMoves
+ ld de, wListMoves_MoveIndicesBuffer
+ ld b, NUM_MOVES
+.loop
+ ld a, [de]
+ inc de
+ ld [hli], a
+ and a
+ jr z, .clearpp
+
+ push bc
+ push hl
+
+ push hl
+ dec a
+ ld hl, Moves + MOVE_PP
+ ld bc, MOVE_LENGTH
+ call AddNTimes
+ ld a, BANK(Moves)
+ call GetFarByte
+ pop hl
+
+ ld bc, wEnemyMonPP - (wEnemyMonMoves + 1)
+ add hl, bc
+ ld [hl], a
+
+ pop hl
+ pop bc
+
+ dec b
+ jr nz, .loop
+ ret
+
+.clear
+ xor a
+ ld [hli], a
+
+.clearpp
+ push bc
+ push hl
+ ld bc, wEnemyMonPP - (wEnemyMonMoves + 1)
+ add hl, bc
+ xor a
+ ld [hl], a
+ pop hl
+ pop bc
+ dec b
+ jr nz, .clear
+ ret
+
+ExitBattle:
+ call IsLinkBattle
+ jr nz, .handle_end_of_battle
+ call ShowLinkBattleParticipantsAfterEnd
+ jr .clean_up_battle_ram
+
+.handle_end_of_battle
+ ld a, [wBattleResult]
+ and $f
+ jr nz, .clean_up_battle_ram
+ ; WIN
+ call CheckPayDay
+ xor a
+ ld [wForceEvolution], a
+ predef EvolveAfterBattle
+ farcall GivePokerusAndConvertBerries
+
+.clean_up_battle_ram
+ call BattleEnd_HandleRoamMons
+ xor a
+ ld [wLowHealthAlarm], a
+ ld [wBattleMode], a
+ ld [wBattleType], a
+ ld [wAttackMissed], a
+ ld [wTempWildMonSpecies], a
+ ld [wOtherTrainerClass], a
+ ld [wFailedToFlee], a
+ ld [wNumFleeAttempts], a
+ ld [wForcedSwitch], a
+ ld [wPartyMenuCursor], a
+ ld [wKeyItemsPocketCursor], a
+ ld [wItemsPocketCursor], a
+ ld [wBattleMenuCursorBuffer], a
+ ld [wCurMoveNum], a
+ ld [wBallsPocketCursor], a
+ ld [wLastPocket], a
+ ld [wMenuScrollPosition], a
+ ld [wKeyItemsPocketScrollPosition], a
+ ld [wItemsPocketScrollPosition], a
+ ld [wBallsPocketScrollPosition], a
+ ld hl, wPlayerSubStatus1
+ ld b, wEnemyFuryCutterCount - wPlayerSubStatus1
+.loop
+ ld [hli], a
+ dec b
+ jr nz, .loop
+ call WaitSFX
+ ret
+
+CheckPayDay:
+ ld hl, wPayDayMoney
+ ld a, [hli]
+ or [hl]
+ inc hl
+ or [hl]
+ ret z
+ ld a, [wAmuletCoin]
+ and a
+ jr z, .okay
+ ld hl, wPayDayMoney + 2
+ sla [hl]
+ dec hl
+ rl [hl]
+ dec hl
+ rl [hl]
+ jr nc, .okay
+ ld a, $ff
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+
+.okay
+ ld hl, wPayDayMoney + 2
+ ld de, wMoney + 2
+ call AddBattleMoneyToAccount
+ ld hl, BattleText_PlayerPickedUpPayDayMoney
+ call StdBattleTextbox
+ ret
+
+PlayerPickedUpPayDayMoney:
+ text_far _PlayerPickedUpPayDayMoney
+ text_end
+
+ShowLinkBattleParticipantsAfterEnd:
+ ld a, [wCurOTMon]
+ ld hl, wOTPartyMon1Status
+ call GetPartyLocation
+ ld a, [wEnemyMonStatus]
+ ld [hl], a
+ call ClearTilemap
+ farcall _ShowLinkBattleParticipants
+ ld a, [wBattleResult]
+ and $f
+ cp LOSE
+ ld de, .Win
+ jr c, .store_result
+ ld de, .Lose
+ jr z, .store_result
+ ; DRAW
+ ld de, .Draw
+
+.store_result
+ hlcoord 6, 8
+ call PlaceString
+ ld c, 200
+ call DelayFrames
+
+ ld a, BANK(sLinkBattleStats)
+ call OpenSRAM
+
+ call AddLastLinkBattleToLinkRecord
+ call ReadAndPrintLinkBattleRecord
+
+ call CloseSRAM
+
+ call WaitPressAorB_BlinkCursor
+ call ClearTilemap
+ ret
+
+.Win:
+ db "YOU WIN@"
+.Lose:
+ db "YOU LOSE@"
+.Draw:
+ db " DRAW@"
+
+LINK_BATTLE_RECORD_LENGTH EQUS "(sLinkBattleRecord1End - sLinkBattleRecord1)" ; 18
+NUM_LINK_BATTLE_RECORDS EQUS "((sLinkBattleStatsEnd - sLinkBattleRecord) / LINK_BATTLE_RECORD_LENGTH)" ; 5
+
+_DisplayLinkRecord:
+ ld a, BANK(sLinkBattleStats)
+ call OpenSRAM
+
+ call ReadAndPrintLinkBattleRecord
+
+ call CloseSRAM
+ hlcoord 0, 0, wAttrmap
+ xor a
+ ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
+ call ByteFill
+ call WaitBGMap2
+ ld b, SCGB_DIPLOMA
+ call GetSGBLayout
+ call SetPalettes
+ ld c, 8
+ call DelayFrames
+ call WaitPressAorB_BlinkCursor
+ ret
+
+ReadAndPrintLinkBattleRecord:
+ call ClearTilemap
+ call ClearSprites
+ call .PrintBattleRecord
+ hlcoord 0, 8
+ ld b, NUM_LINK_BATTLE_RECORDS
+ ld de, sLinkBattleRecord + 2
+.loop
+ push bc
+ push hl
+ push de
+ ld a, [de]
+ and a
+ jr z, .PrintFormatString
+ ld a, [wSavedAtLeastOnce]
+ and a
+ jr z, .PrintFormatString
+ push hl
+ push hl
+ ld h, d
+ ld l, e
+ ld de, wceed
+ ld bc, NAME_LENGTH - 1
+ call CopyBytes
+ ld a, "@"
+ ld [de], a
+ inc de
+ ld bc, 6
+ call CopyBytes
+ ld de, wceed
+ pop hl
+ call PlaceString
+ pop hl
+ ld de, 26
+ add hl, de
+ push hl
+ ld de, wcef8
+ lb bc, 2, 4
+ call PrintNum
+ pop hl
+ ld de, 5
+ add hl, de
+ push hl
+ ld de, wcefa
+ lb bc, 2, 4
+ call PrintNum
+ pop hl
+ ld de, 5
+ add hl, de
+ ld de, wcefc
+ lb bc, 2, 4
+ call PrintNum
+ jr .next
+
+.PrintFormatString:
+ ld de, .Format
+ call PlaceString
+.next
+ pop hl
+ ld bc, LINK_BATTLE_RECORD_LENGTH
+ add hl, bc
+ ld d, h
+ ld e, l
+ pop hl
+ ld bc, 2 * SCREEN_WIDTH
+ add hl, bc
+ pop bc
+ dec b
+ jr nz, .loop
+ ret
+
+.PrintBattleRecord:
+ hlcoord 1, 0
+ ld de, .Record
+ call PlaceString
+
+ hlcoord 0, 6
+ ld de, .Result
+ call PlaceString
+
+ hlcoord 0, 2
+ ld de, .Total
+ call PlaceString
+
+ hlcoord 6, 4
+ ld de, sLinkBattleWins
+ call .PrintZerosIfNoSaveFileExists
+
+ lb bc, 2, 4
+ call PrintNum
+
+ hlcoord 11, 4
+ ld de, sLinkBattleLosses
+ call .PrintZerosIfNoSaveFileExists
+
+ lb bc, 2, 4
+ call PrintNum
+
+ hlcoord 16, 4
+ ld de, sLinkBattleDraws
+ call .PrintZerosIfNoSaveFileExists
+
+ lb bc, 2, 4
+ call PrintNum
+
+.quit
+ ret
+
+.PrintZerosIfNoSaveFileExists:
+ ld a, [wSavedAtLeastOnce]
+ and a
+ ret nz
+ ld de, .Scores
+ ret
+
+.Scores:
+ db "<NULL><NULL>"
+.Format:
+ db " --- <LF>"
+ db " - - -@"
+.Record:
+ db "<PLAYER>'s RECORD@"
+.Result:
+ db "RESULT WIN LOSE DRAW@"
+.Total:
+ db "TOTAL WIN LOSE DRAW@"
+
+BattleEnd_HandleRoamMons:
+ ld a, [wBattleType]
+ cp BATTLETYPE_ROAMING
+ jr nz, .not_roaming
+ ld a, [wBattleResult]
+ and $f
+ jr z, .caught_or_defeated_roam_mon ; WIN
+ call GetRoamMonHP
+ ld a, [wEnemyMonHP + 1]
+ ld [hl], a
+ jr .update_roam_mons
+
+.caught_or_defeated_roam_mon
+ call GetRoamMonHP
+ ld [hl], 0
+ call GetRoamMonMapGroup
+ ld [hl], GROUP_N_A
+ call GetRoamMonMapNumber
+ ld [hl], MAP_N_A
+ call GetRoamMonSpecies
+ ld [hl], 0
+ ret
+
+.not_roaming
+ call BattleRandom
+ and $f
+ ret nz
+
+.update_roam_mons
+ callfar UpdateRoamMons
+ ret
+
+GetRoamMonMapGroup:
+ ld a, [wTempEnemyMonSpecies]
+ ld b, a
+ ld a, [wRoamMon1Species]
+ cp b
+ ld hl, wRoamMon1MapGroup
+ ret z
+ ld a, [wRoamMon2Species]
+ cp b
+ ld hl, wRoamMon2MapGroup
+ ret z
+ ld hl, wRoamMon3MapGroup
+ ret
+
+GetRoamMonMapNumber:
+ ld a, [wTempEnemyMonSpecies]
+ ld b, a
+ ld a, [wRoamMon1Species]
+ cp b
+ ld hl, wRoamMon1MapNumber
+ ret z
+ ld a, [wRoamMon2Species]
+ cp b
+ ld hl, wRoamMon2MapNumber
+ ret z
+ ld hl, wRoamMon3MapNumber
+ ret
+
+GetRoamMonHP:
+; output: hl = wRoamMonHP
+ ld a, [wTempEnemyMonSpecies]
+ ld b, a
+ ld a, [wRoamMon1Species]
+ cp b
+ ld hl, wRoamMon1HP
+ ret z
+ ld a, [wRoamMon2Species]
+ cp b
+ ld hl, wRoamMon2HP
+ ret z
+ ld hl, wRoamMon3HP
+ ret
+
+GetRoamMonDVs:
+; output: hl = wRoamMonDVs
+ ld a, [wTempEnemyMonSpecies]
+ ld b, a
+ ld a, [wRoamMon1Species]
+ cp b
+ ld hl, wRoamMon1DVs
+ ret z
+ ld a, [wRoamMon2Species]
+ cp b
+ ld hl, wRoamMon2DVs
+ ret z
+ ld hl, wRoamMon3DVs
+ ret
+
+GetRoamMonSpecies:
+ ld a, [wTempEnemyMonSpecies]
+ ld hl, wRoamMon1Species
+ cp [hl]
+ ret z
+ ld hl, wRoamMon2Species
+ cp [hl]
+ ret z
+ ld hl, wRoamMon3Species
+ ret
+
+AddLastLinkBattleToLinkRecord:
+ ld hl, wOTPlayerID
+ ld de, wStringBuffer1
+ ld bc, 2
+ call CopyBytes
+ ld hl, wOTPlayerName
+ ld bc, NAME_LENGTH - 1
+ call CopyBytes
+ ld hl, sLinkBattleStats - (LINK_BATTLE_RECORD_LENGTH - 6)
+ call .StoreResult
+ ld hl, sLinkBattleRecord
+ ld d, NUM_LINK_BATTLE_RECORDS
+.loop
+ push hl
+ inc hl
+ inc hl
+ ld a, [hl]
+ dec hl
+ dec hl
+ and a
+ jr z, .copy
+ push de
+ ld bc, LINK_BATTLE_RECORD_LENGTH - 6
+ ld de, wStringBuffer1
+ call CompareBytesLong
+ pop de
+ pop hl
+ jr c, .done
+ ld bc, LINK_BATTLE_RECORD_LENGTH
+ add hl, bc
+ dec d
+ jr nz, .loop
+ ld bc, -LINK_BATTLE_RECORD_LENGTH
+ add hl, bc
+ push hl
+
+.copy
+ ld d, h
+ ld e, l
+ ld hl, wStringBuffer1
+ ld bc, LINK_BATTLE_RECORD_LENGTH - 6
+ call CopyBytes
+ ld b, 6
+ xor a
+.loop2
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .loop2
+ pop hl
+
+.done
+ call .StoreResult
+ call .FindOpponentAndAppendRecord
+ ret
+.StoreResult:
+ ld a, [wBattleResult]
+ and $f
+ cp LOSE
+ ld bc, (sLinkBattleRecord1Wins - sLinkBattleRecord1) + 1
+ jr c, .okay ; WIN
+ ld bc, (sLinkBattleRecord1Losses - sLinkBattleRecord1) + 1
+ jr z, .okay ; LOSE
+ ; DRAW
+ ld bc, (sLinkBattleRecord1Draws - sLinkBattleRecord1) + 1
+.okay
+ add hl, bc
+ call .CheckOverflow
+ ret nc
+ inc [hl]
+ ret nz
+ dec hl
+ inc [hl]
+ ret
+
+.CheckOverflow:
+ dec hl
+ ld a, [hl]
+ inc hl
+ cp HIGH(MAX_LINK_RECORD)
+ ret c
+ ld a, [hl]
+ cp LOW(MAX_LINK_RECORD)
+ ret
+
+.FindOpponentAndAppendRecord:
+ ld b, NUM_LINK_BATTLE_RECORDS
+ ld hl, sLinkBattleRecord1End - 1
+ ld de, wceed
+.loop3
+ push bc
+ push de
+ push hl
+ call .LoadPointer
+ pop hl
+ ld a, e
+ pop de
+ ld [de], a
+ inc de
+ ld a, b
+ ld [de], a
+ inc de
+ ld a, c
+ ld [de], a
+ inc de
+ ld bc, LINK_BATTLE_RECORD_LENGTH
+ add hl, bc
+ pop bc
+ dec b
+ jr nz, .loop3
+ ld b, $0
+ ld c, $1
+.loop4
+ ld a, b
+ add b
+ add b
+ ld e, a
+ ld d, $0
+ ld hl, wceed
+ add hl, de
+ push hl
+ ld a, c
+ add c
+ add c
+ ld e, a
+ ld d, $0
+ ld hl, wceed
+ add hl, de
+ ld d, h
+ ld e, l
+ pop hl
+ push bc
+ ld c, 3
+ call CompareBytes
+ pop bc
+ jr z, .equal
+ jr nc, .done2
+
+.equal
+ inc c
+ ld a, c
+ cp $5
+ jr nz, .loop4
+ inc b
+ ld c, b
+ inc c
+ ld a, b
+ cp $4
+ jr nz, .loop4
+ ret
+
+.done2
+ push bc
+ ld a, b
+ ld bc, LINK_BATTLE_RECORD_LENGTH
+ ld hl, sLinkBattleRecord
+ call AddNTimes
+ push hl
+ ld de, wceed
+ ld bc, LINK_BATTLE_RECORD_LENGTH
+ call CopyBytes
+ pop hl
+ pop bc
+ push hl
+ ld a, c
+ ld bc, LINK_BATTLE_RECORD_LENGTH
+ ld hl, sLinkBattleRecord
+ call AddNTimes
+ pop de
+ push hl
+ ld bc, LINK_BATTLE_RECORD_LENGTH
+ call CopyBytes
+ ld hl, wceed
+ ld bc, LINK_BATTLE_RECORD_LENGTH
+ pop de
+ call CopyBytes
+ ret
+
+.LoadPointer:
+ ld e, $0
+ ld a, [hld]
+ ld c, a
+ ld a, [hld]
+ ld b, a
+ ld a, [hld]
+ add c
+ ld c, a
+ ld a, [hld]
+ adc b
+ ld b, a
+ jr nc, .okay2
+ inc e
+
+.okay2
+ ld a, [hld]
+ add c
+ ld c, a
+ ld a, [hl]
+ adc b
+ ld b, a
+ ret nc
+ inc e
+ ret
+
+InitBattleDisplay:
+ call InitBackPic
+ hlcoord 0, 12
+ ld b, 4
+ ld c, 18
+ call Textbox
+ hlcoord 1, 5
+ lb bc, 3, 7
+ call ClearBox
+ call LoadStandardFont
+ call _LoadBattleFontsHPBar
+ call .BlankBGMap
+ xor a
+ ldh [hMapAnims], a
+ ldh [hSCY], a
+ ld a, $90
+ ldh [hWY], a
+ ldh [rWY], a
+ call WaitBGMap
+ xor a
+ ldh [hBGMapMode], a
+ call BattleIntroSlidingPics
+ ld a, $1
+ ldh [hBGMapMode], a
+ ld a, $31
+ ldh [hGraphicStartTile], a
+ hlcoord 2, 6
+ lb bc, 6, 6
+ predef PlaceGraphic
+ xor a
+ ldh [hWY], a
+ ldh [rWY], a
+ call WaitBGMap
+ call HideSprites
+ ld b, SCGB_BATTLE_COLORS
+ call GetSGBLayout
+ call SetPalettes
+ ld a, $90
+ ldh [hWY], a
+ xor a
+ ldh [hSCX], a
+ ret
+
+.BlankBGMap:
+ ld a, BANK(sDecompressScratch)
+ call OpenSRAM
+
+ ld hl, sDecompressScratch
+ ld bc, sScratchAttrmap - sDecompressScratch
+ ld a, " "
+ call ByteFill
+
+ ld de, sDecompressScratch
+ hlbgcoord 0, 0
+ lb bc, BANK(.BlankBGMap), $40
+ call Request2bpp
+ call CloseSRAM
+ ret
+
+INCLUDE "engine/battle/sliding_intro.asm"
+
+InitBackPic:
+ call GetTrainerBackpic
+ call CopyBackpic
+ ret
+
+GetTrainerBackpic:
+ ld hl, ChrisBackpic
+ ld a, [wBattleType]
+ cp BATTLETYPE_TUTORIAL
+ jr nz, .ok
+ ld hl, DudeBackpic
+
+.ok:
+ ld de, vTiles2 tile $31
+ ld b, BANK(ChrisBackpic)
+ ld c, 7 * 7
+ predef DecompressGet2bpp
+ ret
+
+CopyBackpic:
+ ld a, BANK(sDecompressBuffer)
+ call OpenSRAM
+ ld hl, vTiles3
+ ld de, sDecompressBuffer
+ ldh a, [hROMBank]
+ ld b, a
+ ld c, 7 * 7
+ call Request2bpp
+ call CloseSRAM
+ call .LoadTrainerBackpicAsOAM
+ ld a, 7 * 7
+ ldh [hGraphicStartTile], a
+ hlcoord 2, 6
+ lb bc, 6, 6
+ predef PlaceGraphic
+ ret
+
+.LoadTrainerBackpicAsOAM:
+ ld hl, wVirtualOAMSprite00
+ xor a
+ ldh [hMapObjectIndexBuffer], a
+ ld b, 6
+ ld e, (SCREEN_WIDTH + 1) * TILE_WIDTH
+.outer_loop
+ ld c, 3
+ ld d, 8 * TILE_WIDTH
+.inner_loop
+ ld [hl], d ; y
+ inc hl
+ ld [hl], e ; x
+ inc hl
+ ldh a, [hMapObjectIndexBuffer]
+ ld [hli], a ; tile id
+ inc a
+ ldh [hMapObjectIndexBuffer], a
+ ld a, PAL_BATTLE_OB_PLAYER
+ ld [hli], a ; attributes
+ ld a, d
+ add 1 * TILE_WIDTH
+ ld d, a
+ dec c
+ jr nz, .inner_loop
+ ldh a, [hMapObjectIndexBuffer]
+ add $3
+ ldh [hMapObjectIndexBuffer], a
+ ld a, e
+ add 1 * TILE_WIDTH
+ ld e, a
+ dec b
+ jr nz, .outer_loop
+ ret
+
+ChrisBackpic:
+INCBIN "gfx/player/chris_back.2bpp.lz"
+
+DudeBackpic:
+INCBIN "gfx/battle/dude.2bpp.lz"
+
+BattleStartMessage:
+ ld a, [wBattleMode]
+ dec a
+ jr z, .wild
+
+ ld de, SFX_SHINE
+ call PlaySFX
+ call WaitSFX
+
+ ld c, 20
+ call DelayFrames
+
+ callfar Battle_GetTrainerName
+
+ ld hl, WantsToBattleText
+ jr .PlaceBattleStartText
+
+.wild
+ call BattleCheckEnemyShininess
+ jr nc, .not_shiny
+
+ xor a
+ ld [wNumHits], a
+ ld a, 1
+ ldh [hBattleTurn], a
+ ld a, 1
+ ld [wBattleAnimParam], a
+ ld de, ANIM_SEND_OUT_MON
+ call Call_PlayBattleAnim
+
+.not_shiny
+ ld a, $f
+ ld [wCryTracks], a
+ ld a, [wTempEnemyMonSpecies]
+ call PlayStereoCry
+ ld hl, HookedPokemonAttackedText
+ ld a, [wBattleType]
+ cp BATTLETYPE_FISH
+ jr z, .PlaceBattleStartText
+ ld hl, PokemonFellFromTreeText
+ cp BATTLETYPE_TREE
+ jr z, .PlaceBattleStartText
+ ld hl, WildPokemonAppearedText
+
+.PlaceBattleStartText:
+ push hl
+ farcall BattleStart_TrainerHuds
+ pop hl
+ call StdBattleTextbox
+ ret
+
+ShowLinkBattleParticipants:
+ call IsLinkBattle
+ jr nz, .ok
+ farcall _ShowLinkBattleParticipants
+ call ClearTilemap
+ call ClearSprites
+
+.ok
+ xor a
+ ldh [hMapAnims], a
+ call DelayFrame
+ predef DoBattleTransition
+ call _LoadBattleFontsHPBar
+ ld a, $1
+ ldh [hBGMapMode], a
+ call ClearSprites
+ call ClearTilemap
+ xor a
+ ldh [hBGMapMode], a
+ ldh [hWY], a
+ ldh [rWY], a
+ ldh [hMapAnims], a
+ ret
+
+IsLinkBattle:
+ push bc
+ push af
+ ld a, [wLinkMode]
+ cp LINK_COLOSSEUM
+ pop bc
+ ld a, b
+ pop bc
+ ret