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-rw-r--r--engine/battle/move_effects/conversion2.asm64
1 files changed, 64 insertions, 0 deletions
diff --git a/engine/battle/move_effects/conversion2.asm b/engine/battle/move_effects/conversion2.asm
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+++ b/engine/battle/move_effects/conversion2.asm
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+BattleCommand_Conversion2:
+; conversion2
+
+ ld a, [wAttackMissed]
+ and a
+ jr nz, .failed
+ ld hl, wBattleMonType1
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .got_type
+ ld hl, wEnemyMonType1
+.got_type
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ and a
+ jr z, .failed
+ push hl
+ dec a
+ ld hl, Moves + MOVE_TYPE
+ call GetMoveAttr
+ ld d, a
+ pop hl
+ cp CURSE_TYPE
+ jr z, .failed
+ call AnimateCurrentMove
+ call BattleCommand_SwitchTurn
+
+.loop
+ call BattleRandom
+ maskbits NUM_TYPES
+ cp UNUSED_TYPES
+ jr c, .okay
+ cp UNUSED_TYPES_END
+ jr c, .loop
+ cp TYPES_END
+ jr nc, .loop
+.okay
+ ld [hli], a
+ ld [hld], a
+ push hl
+ ld a, BATTLE_VARS_MOVE_TYPE
+ call GetBattleVarAddr
+ push af
+ push hl
+ ld a, d
+ ld [hl], a
+ call BattleCheckTypeMatchup
+ pop hl
+ pop af
+ ld [hl], a
+ pop hl
+ ld a, [wTypeMatchup]
+ cp EFFECTIVE
+ jr nc, .loop
+ call BattleCommand_SwitchTurn
+
+ ld a, [hl]
+ ld [wNamedObjectIndexBuffer], a
+ predef GetTypeName
+ ld hl, TransformedTypeText
+ jp StdBattleTextbox
+
+.failed
+ jp FailMove