diff options
Diffstat (limited to 'engine/battle_anims')
-rwxr-xr-x | engine/battle_anims/anim_commands.asm | 1358 | ||||
-rwxr-xr-x | engine/battle_anims/core.asm | 317 | ||||
-rwxr-xr-x | engine/battle_anims/functions.asm | 4154 | ||||
-rwxr-xr-x | engine/battle_anims/helpers.asm | 123 |
4 files changed, 5952 insertions, 0 deletions
diff --git a/engine/battle_anims/anim_commands.asm b/engine/battle_anims/anim_commands.asm new file mode 100755 index 00000000..a60a2645 --- /dev/null +++ b/engine/battle_anims/anim_commands.asm @@ -0,0 +1,1358 @@ +; Battle animation command interpreter. + +PlayBattleAnim: + ld c, 6 +.wait + call BattleAnimDelayFrame + dec c + jr nz, .wait + + call BattleAnimAssignPals + call BattleAnimRequestPals + call BattleAnimDelayFrame + + ld hl, hVBlank + ld a, [hl] + push af + + ld [hl], 1 + call BattleAnimRunScript + + pop af + ldh [hVBlank], a + + ld a, 1 + ldh [hBGMapMode], a + + call BattleAnimDelayFrame + call BattleAnimDelayFrame + call BattleAnimDelayFrame + call WaitSFX + ret + +BattleAnimRunScript: + ld a, [wFXAnimID + 1] + and a + jr nz, .hi_byte + + ld a, [wOptions] + bit 7, a + jr nz, .disabled + + call BattleAnimClearHud + call RunBattleAnimScript + + call BattleAnimAssignPals + call BattleAnimRequestPals + + xor a + ldh [hSCX], a + ldh [hSCY], a + call BattleAnimDelayFrame + call BattleAnimRestoreHuds + +.disabled + ld a, [wNumHits] + and a + jr z, .done + + ld l, a + ld h, 0 + ld de, ANIM_MISS + add hl, de + ld a, l + ld [wFXAnimID], a + ld a, h + ld [wFXAnimID + 1], a + +.hi_byte + call WaitSFX + call PlayHitSound + call RunBattleAnimScript + +.done + call BattleAnim_RevertPals + ret + +RunBattleAnimScript: + call ClearBattleAnims + +.playframe + call RunBattleAnimCommand + call _ExecuteBGEffects + call BattleAnim_UpdateOAM_All + call PushLYOverrides + call BattleAnimRequestPals + +; Speed up Rollout's animation. + ld a, [wFXAnimID + 1] + or a + jr nz, .not_rollout + + ld a, [wFXAnimID] + cp ROLLOUT + jr nz, .not_rollout + + ld a, ANIM_BG_2D + ld b, NUM_BG_EFFECTS + ld de, BG_EFFECT_STRUCT_LENGTH + ld hl, wBGEffect1Function +.find + cp [hl] + jr z, .done + add hl, de + dec b + jr nz, .find + +.not_rollout + call BattleAnimDelayFrame + +.done + ld a, [wBattleAnimFlags] + bit BATTLEANIM_STOP_F, a + jr z, .playframe + + call BattleAnim_ClearOAM + ret + +BattleAnimClearHud: + call BattleAnimDelayFrame + call WaitTop + call ClearActorHud + ld a, $1 + ldh [hBGMapMode], a + call BattleAnimDelayFrame + call BattleAnimDelayFrame + call BattleAnimDelayFrame + call WaitTop + ret + +BattleAnimRestoreHuds: + call BattleAnimDelayFrame + call WaitTop + +; this block should just be "call UpdateBattleHuds" + ld hl, UpdateBattleHuds + ld a, BANK(UpdatePlayerHUD) + rst FarCall + + ld a, $1 + ldh [hBGMapMode], a + call BattleAnimDelayFrame + call BattleAnimDelayFrame + call BattleAnimDelayFrame + call WaitTop + ret + +BattleAnimRequestPals: + ldh a, [hCGB] + and a + ret z + + ldh a, [rBGP] + ld b, a + ld a, [wBGP] + cp b + call nz, BattleAnim_SetBGPals + + ldh a, [rOBP0] + ld b, a + ld a, [wOBP0] + cp b + call nz, BattleAnim_SetOBPals + ret + +BattleAnimDelayFrame: +; Like DelayFrame but wastes battery life. + + ld a, 1 + ld [wVBlankOccurred], a +.wait + ld a, [wVBlankOccurred] + and a + jr nz, .wait + ret + +ClearActorHud: + ldh a, [hBattleTurn] + and a + jr z, .player + + hlcoord 1, 0 + lb bc, 4, 10 + call ClearBox + ret + +.player + hlcoord 9, 7 + lb bc, 5, 11 + call ClearBox + ret + +Unreferenced_Functioncc1ff: + xor a + ldh [hBGMapMode], a + ld a, LOW(vBGMap0 tile $28) + ldh [hBGMapAddress], a + ld a, HIGH(vBGMap0 tile $28) + ldh [hBGMapAddress + 1], a + call WaitBGMap2 + ld a, $60 + ldh [hWY], a + xor a ; LOW(vBGMap0) + ldh [hBGMapAddress], a + ld a, HIGH(vBGMap0) + ldh [hBGMapAddress + 1], a + call BattleAnimDelayFrame + ret + +BattleAnim_ClearOAM: + ld a, [wBattleAnimFlags] + bit BATTLEANIM_KEEPSPRITES_F, a + jr z, .delete + + ; Instead of deleting the sprites, make them all use PAL_BATTLE_OB_ENEMY + ld hl, wVirtualOAMSprite00Attributes + ld c, NUM_SPRITE_OAM_STRUCTS +.loop + ld a, [hl] + and $ff ^ (PALETTE_MASK | VRAM_BANK_1) ; PAL_BATTLE_OB_ENEMY (0) + ld [hli], a +rept SPRITEOAMSTRUCT_LENGTH - 1 + inc hl +endr + dec c + jr nz, .loop + ret + +.delete + ld hl, wVirtualOAM + ld c, wVirtualOAMEnd - wVirtualOAM + xor a +.loop2 + ld [hli], a + dec c + jr nz, .loop2 + ret + +RunBattleAnimCommand: + call .CheckTimer + ret nc + call .RunScript + ret + +.CheckTimer: + ld a, [wBattleAnimDelay] + and a + jr z, .done + + dec a + ld [wBattleAnimDelay], a + and a + ret + +.done + scf + ret + +.RunScript: +.loop + call GetBattleAnimByte + + cp anim_ret_command + jr nz, .not_done_with_anim + +; Return from a subroutine. + ld hl, wBattleAnimFlags + bit BATTLEANIM_IN_SUBROUTINE_F, [hl] + jr nz, .do_anim + + set BATTLEANIM_STOP_F, [hl] + ret + +.not_done_with_anim + cp anim_obj_command + jr nc, .do_anim + + ld [wBattleAnimDelay], a + ret + +.do_anim + call .DoCommand + + jr .loop + +.DoCommand: +; Execute battle animation command in [wBattleAnimByte]. + ld a, [wBattleAnimByte] + sub anim_obj_command + + ld e, a + ld d, 0 + ld hl, BattleAnimCommands + add hl, de + add hl, de + + ld a, [hli] + ld h, [hl] + ld l, a + jp hl + +BattleAnimCommands:: +; entries correspond to macros/scripts/battle_anims.asm enumeration + dw BattleAnimCmd_Obj + dw BattleAnimCmd_1GFX + dw BattleAnimCmd_2GFX + dw BattleAnimCmd_3GFX + dw BattleAnimCmd_4GFX + dw BattleAnimCmd_5GFX + dw BattleAnimCmd_IncObj + dw BattleAnimCmd_SetObj + dw BattleAnimCmd_IncBGEffect + dw BattleAnimCmd_BattlerGFX_1Row + dw BattleAnimCmd_BattlerGFX_2Row + dw BattleAnimCmd_CheckPokeball + dw BattleAnimCmd_Transform + dw BattleAnimCmd_RaiseSub + dw BattleAnimCmd_DropSub + dw BattleAnimCmd_ResetObp0 + dw BattleAnimCmd_Sound + dw BattleAnimCmd_Cry + dw BattleAnimCmd_MinimizeOpp + dw BattleAnimCmd_OAMOn + dw BattleAnimCmd_OAMOff + dw BattleAnimCmd_ClearObjs + dw BattleAnimCmd_BeatUp + dw BattleAnimCmd_E7 + dw BattleAnimCmd_E8 + dw BattleAnimCmd_E9 + dw BattleAnimCmd_EA ; dummy + dw BattleAnimCmd_EB ; dummy + dw BattleAnimCmd_EC ; dummy + dw BattleAnimCmd_ED ; dummy + dw BattleAnimCmd_IfParamAnd + dw BattleAnimCmd_JumpUntil + dw BattleAnimCmd_BGEffect + dw BattleAnimCmd_BGP + dw BattleAnimCmd_OBP0 + dw BattleAnimCmd_OBP1 + dw BattleAnimCmd_KeepSprites + dw BattleAnimCmd_F5 + dw BattleAnimCmd_F6 + dw BattleAnimCmd_F7 + dw BattleAnimCmd_IfParamEqual + dw BattleAnimCmd_SetVar + dw BattleAnimCmd_IncVar + dw BattleAnimCmd_IfVarEqual + dw BattleAnimCmd_Jump + dw BattleAnimCmd_Loop + dw BattleAnimCmd_Call + dw BattleAnimCmd_Ret + +BattleAnimCmd_E8: +BattleAnimCmd_E9: +BattleAnimCmd_EA: +BattleAnimCmd_EB: +BattleAnimCmd_EC: +BattleAnimCmd_ED: + ret + +BattleAnimCmd_Ret: + ld hl, wBattleAnimFlags + res BATTLEANIM_IN_SUBROUTINE_F, [hl] + ld hl, wBattleAnimParent + ld e, [hl] + inc hl + ld d, [hl] + ld hl, wBattleAnimAddress + ld [hl], e + inc hl + ld [hl], d + ret + +BattleAnimCmd_Call: + call GetBattleAnimByte + ld e, a + call GetBattleAnimByte + ld d, a + push de + ld hl, wBattleAnimAddress + ld e, [hl] + inc hl + ld d, [hl] + ld hl, wBattleAnimParent + ld [hl], e + inc hl + ld [hl], d + pop de + ld hl, wBattleAnimAddress + ld [hl], e + inc hl + ld [hl], d + ld hl, wBattleAnimFlags + set BATTLEANIM_IN_SUBROUTINE_F, [hl] + ret + +BattleAnimCmd_Jump: + call GetBattleAnimByte + ld e, a + call GetBattleAnimByte + ld d, a + ld hl, wBattleAnimAddress + ld [hl], e + inc hl + ld [hl], d + ret + +BattleAnimCmd_Loop: + call GetBattleAnimByte + ld hl, wBattleAnimFlags + bit BATTLEANIM_IN_LOOP_F, [hl] + jr nz, .continue_loop + and a + jr z, .perpetual + dec a + set BATTLEANIM_IN_LOOP_F, [hl] + ld [wBattleAnimLoops], a +.continue_loop + ld hl, wBattleAnimLoops + ld a, [hl] + and a + jr z, .return_from_loop + dec [hl] +.perpetual + call GetBattleAnimByte + ld e, a + call GetBattleAnimByte + ld d, a + ld hl, wBattleAnimAddress + ld [hl], e + inc hl + ld [hl], d + ret + +.return_from_loop + ld hl, wBattleAnimFlags + res BATTLEANIM_IN_LOOP_F, [hl] + ld hl, wBattleAnimAddress + ld e, [hl] + inc hl + ld d, [hl] + inc de + inc de + ld [hl], d + dec hl + ld [hl], e + ret + +BattleAnimCmd_JumpUntil: + ld hl, wBattleAnimParam + ld a, [hl] + and a + jr z, .dont_jump + + dec [hl] + call GetBattleAnimByte + ld e, a + call GetBattleAnimByte + ld d, a + ld hl, wBattleAnimAddress + ld [hl], e + inc hl + ld [hl], d + ret + +.dont_jump + ld hl, wBattleAnimAddress + ld e, [hl] + inc hl + ld d, [hl] + inc de + inc de + ld [hl], d + dec hl + ld [hl], e + ret + +BattleAnimCmd_SetVar: + call GetBattleAnimByte + ld [wBattleAnimVar], a + ret + +BattleAnimCmd_IncVar: + ld hl, wBattleAnimVar + inc [hl] + ret + +BattleAnimCmd_IfVarEqual: + call GetBattleAnimByte + ld hl, wBattleAnimVar + cp [hl] + jr z, .jump + + ld hl, wBattleAnimAddress + ld e, [hl] + inc hl + ld d, [hl] + inc de + inc de + ld [hl], d + dec hl + ld [hl], e + ret + +.jump + call GetBattleAnimByte + ld e, a + call GetBattleAnimByte + ld d, a + ld hl, wBattleAnimAddress + ld [hl], e + inc hl + ld [hl], d + ret + +BattleAnimCmd_IfParamEqual: + call GetBattleAnimByte + ld hl, wBattleAnimParam + cp [hl] + jr z, .jump + + ld hl, wBattleAnimAddress + ld e, [hl] + inc hl + ld d, [hl] + inc de + inc de + ld [hl], d + dec hl + ld [hl], e + ret + +.jump + call GetBattleAnimByte + ld e, a + call GetBattleAnimByte + ld d, a + ld hl, wBattleAnimAddress + ld [hl], e + inc hl + ld [hl], d + ret + +BattleAnimCmd_IfParamAnd: + call GetBattleAnimByte + ld e, a + ld a, [wBattleAnimParam] + and e + jr nz, .jump + + ld hl, wBattleAnimAddress + ld e, [hl] + inc hl + ld d, [hl] + inc de + inc de + ld [hl], d + dec hl + ld [hl], e + ret + +.jump + call GetBattleAnimByte + ld e, a + call GetBattleAnimByte + ld d, a + ld hl, wBattleAnimAddress + ld [hl], e + inc hl + ld [hl], d + ret + +BattleAnimCmd_Obj: +; index, x, y, param + call GetBattleAnimByte + ld [wBattleObjectTempID], a + call GetBattleAnimByte + ld [wBattleObjectTempXCoord], a + call GetBattleAnimByte + ld [wBattleObjectTempYCoord], a + call GetBattleAnimByte + ld [wBattleObjectTempParam], a + call QueueBattleAnimation + ret + +BattleAnimCmd_BGEffect: + call GetBattleAnimByte + ld [wBattleAnimTemp0], a + call GetBattleAnimByte + ld [wBattleAnimTemp1], a + call GetBattleAnimByte + ld [wBattleAnimTemp2], a + call GetBattleAnimByte + ld [wBattleAnimTemp3], a + call _QueueBGEffect + ret + +BattleAnimCmd_BGP: + call GetBattleAnimByte + ld [wBGP], a + ret + +BattleAnimCmd_OBP0: + call GetBattleAnimByte + ld [wOBP0], a + ret + +BattleAnimCmd_OBP1: + call GetBattleAnimByte + ld [wOBP1], a + ret + +BattleAnimCmd_ResetObp0: + ldh a, [hSGB] + and a + ld a, $e0 + jr z, .not_sgb + ld a, $f0 +.not_sgb + ld [wOBP0], a + ret + +BattleAnimCmd_ClearObjs: +; BUG: This function only clears the first 6⅔ objects + ld hl, wActiveAnimObjects + ld a, $a0 ; should be NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH +.loop + ld [hl], 0 + inc hl + dec a + jr nz, .loop + ret + +BattleAnimCmd_1GFX: +BattleAnimCmd_2GFX: +BattleAnimCmd_3GFX: +BattleAnimCmd_4GFX: +BattleAnimCmd_5GFX: + ld a, [wBattleAnimByte] + and $f + ld c, a + ld hl, wBattleAnimTileDict + xor a + ld [wBattleAnimTemp0], a +.loop + ld a, [wBattleAnimTemp0] + cp (vTiles1 - vTiles0) / LEN_2BPP_TILE - BATTLEANIM_BASE_TILE + ret nc + call GetBattleAnimByte + ld [hli], a + ld a, [wBattleAnimTemp0] + ld [hli], a + push bc + push hl + ld l, a + ld h, $0 +rept 4 + add hl, hl +endr + ld de, vTiles0 tile BATTLEANIM_BASE_TILE + add hl, de + ld a, [wBattleAnimByte] + call LoadBattleAnimGFX + ld a, [wBattleAnimTemp0] + add c + ld [wBattleAnimTemp0], a + pop hl + pop bc + dec c + jr nz, .loop + ret + +BattleAnimCmd_IncObj: + call GetBattleAnimByte + ld e, NUM_ANIM_OBJECTS + ld bc, wActiveAnimObjects +.loop + ld hl, BATTLEANIMSTRUCT_INDEX + add hl, bc + ld d, [hl] + ld a, [wBattleAnimByte] + cp d + jr z, .found + ld hl, BATTLEANIMSTRUCT_LENGTH + add hl, bc + ld c, l + ld b, h + dec e + jr nz, .loop + ret + +.found + ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + add hl, bc + inc [hl] + ret + +BattleAnimCmd_IncBGEffect: + call GetBattleAnimByte + ld e, NUM_BG_EFFECTS + ld bc, wBGEffect1Function +.loop + ld hl, $0 + add hl, bc + ld d, [hl] + ld a, [wBattleAnimByte] + cp d + jr z, .found + ld hl, 4 + add hl, bc + ld c, l + ld b, h + dec e + jr nz, .loop + ret + +.found + ld hl, BG_EFFECT_STRUCT_JT_INDEX + add hl, bc + inc [hl] + ret + +BattleAnimCmd_SetObj: + call GetBattleAnimByte + ld e, NUM_ANIM_OBJECTS + ld bc, wActiveAnimObjects +.loop + ld hl, BATTLEANIMSTRUCT_INDEX + add hl, bc + ld d, [hl] + ld a, [wBattleAnimByte] + cp d + jr z, .found + ld hl, BATTLEANIMSTRUCT_LENGTH + add hl, bc + ld c, l + ld b, h + dec e + jr nz, .loop + ret + +.found + call GetBattleAnimByte + ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + add hl, bc + ld [hl], a + ret + +BattleAnimCmd_BattlerGFX_1Row: + ld hl, wBattleAnimTileDict +.loop + ld a, [hl] + and a + jr z, .okay + inc hl + inc hl + jr .loop + +.okay + ld a, ANIM_GFX_PLAYERHEAD + ld [hli], a + ld a, ($80 - 6 - 7) - BATTLEANIM_BASE_TILE + ld [hli], a + ld a, ANIM_GFX_ENEMYFEET + ld [hli], a + ld a, ($80 - 6) - BATTLEANIM_BASE_TILE + ld [hl], a + + ld hl, vTiles0 tile ($80 - 6 - 7) + ld de, vTiles2 tile $06 ; Enemy feet start tile + ld a, 7 tiles ; Enemy pic height + ld [wBattleAnimTemp0], a + ld a, 7 ; Copy 7x1 tiles + call .LoadFeet + ld de, vTiles2 tile $31 ; Player head start tile + ld a, 6 tiles ; Player pic height + ld [wBattleAnimTemp0], a + ld a, 6 ; Copy 6x1 tiles + call .LoadFeet + ret + +.LoadFeet: + push af + push hl + push de + lb bc, BANK(@), 1 + call Request2bpp + pop de + ld a, [wBattleAnimTemp0] + ld l, a + ld h, 0 + add hl, de + ld e, l + ld d, h + pop hl + ld bc, 1 tiles + add hl, bc + pop af + dec a + jr nz, .LoadFeet + ret + +BattleAnimCmd_BattlerGFX_2Row: + ld hl, wBattleAnimTileDict +.loop + ld a, [hl] + and a + jr z, .okay + inc hl + inc hl + jr .loop + +.okay + ld a, ANIM_GFX_PLAYERHEAD + ld [hli], a + ld a, ($80 - 6 * 2 - 7 * 2) - BATTLEANIM_BASE_TILE + ld [hli], a + ld a, ANIM_GFX_ENEMYFEET + ld [hli], a + ld a, ($80 - 6 * 2) - BATTLEANIM_BASE_TILE + ld [hl], a + + ld hl, vTiles0 tile ($80 - 6 * 2 - 7 * 2) + ld de, vTiles2 tile $05 ; Enemy feet start tile + ld a, 7 tiles ; Enemy pic height + ld [wBattleAnimTemp0], a + ld a, 7 ; Copy 7x2 tiles + call .LoadHead + ld de, vTiles2 tile $31 ; Player head start tile + ld a, 6 tiles ; Player pic height + ld [wBattleAnimTemp0], a + ld a, 6 ; Copy 6x2 tiles + call .LoadHead + ret + +.LoadHead: + push af + push hl + push de + lb bc, BANK(@), 2 + call Request2bpp + pop de + ld a, [wBattleAnimTemp0] + ld l, a + ld h, 0 + add hl, de + ld e, l + ld d, h + pop hl + ld bc, 2 tiles + add hl, bc + pop af + dec a + jr nz, .LoadHead + ret + +BattleAnimCmd_CheckPokeball: + callfar GetPokeBallWobble + ld a, c + ld [wBattleAnimVar], a + ret + +BattleAnimCmd_E7: + ret + +BattleAnimCmd_Transform: + ld a, [wCurPartySpecies] + push af + + ldh a, [hBattleTurn] + and a + jr z, .player + + ld a, [wTempBattleMonSpecies] ; TempBattleMonSpecies + ld [wCurPartySpecies], a ; CurPartySpecies + ld hl, wBattleMonDVs ; BattleMonDVs + predef GetUnownLetter + ld de, vTiles2 tile $00 + predef GetMonFrontpic + jr .done + +.player + ld a, [wTempEnemyMonSpecies] ; TempEnemyMonSpecies + ld [wCurPartySpecies], a ; CurPartySpecies + ld hl, wEnemyMonDVs ; EnemyMonDVs + predef GetUnownLetter + ld de, vTiles2 tile $31 + predef GetMonBackpic + +.done + pop af + ld [wCurPartySpecies], a + ret + +BattleAnimCmd_RaiseSub: + xor a ; sScratch + call OpenSRAM + +GetSubstitutePic: ; used only for BANK(GetSubstitutePic) + ld hl, sScratch + ld bc, (7 * 7) tiles +.loop + xor a + ld [hli], a + dec bc + ld a, c + or b + jr nz, .loop + + ldh a, [hBattleTurn] + and a + jr z, .player + + ld hl, MonsterSpriteGFX + 0 tiles + ld de, sScratch + (2 * 7 + 5) tiles + call .CopyTile + ld hl, MonsterSpriteGFX + 1 tiles + ld de, sScratch + (3 * 7 + 5) tiles + call .CopyTile + ld hl, MonsterSpriteGFX + 2 tiles + ld de, sScratch + (2 * 7 + 6) tiles + call .CopyTile + ld hl, MonsterSpriteGFX + 3 tiles + ld de, sScratch + (3 * 7 + 6) tiles + call .CopyTile + + ld hl, vTiles2 tile $00 + ld de, sScratch + lb bc, BANK(GetSubstitutePic), 7 * 7 + call Request2bpp + jr .done + +.player + ld hl, MonsterSpriteGFX + 4 tiles + ld de, sScratch + (2 * 6 + 4) tiles + call .CopyTile + ld hl, MonsterSpriteGFX + 5 tiles + ld de, sScratch + (3 * 6 + 4) tiles + call .CopyTile + ld hl, MonsterSpriteGFX + 6 tiles + ld de, sScratch + (2 * 6 + 5) tiles + call .CopyTile + ld hl, MonsterSpriteGFX + 7 tiles + ld de, sScratch + (3 * 6 + 5) tiles + call .CopyTile + + ld hl, vTiles2 tile $31 + ld de, sScratch + lb bc, BANK(GetSubstitutePic), 6 * 6 + call Request2bpp + +.done + call CloseSRAM + ret + +.CopyTile: + ld bc, 1 tiles + ld a, BANK(MonsterSpriteGFX) + call FarCopyBytes + ret + +BattleAnimCmd_MinimizeOpp: + xor a + call OpenSRAM + +GetMinimizePic: + ld hl, sScratch + ld bc, (7 * 7) tiles +.loop + xor a + ld [hli], a + dec bc + ld a, c + or b + jr nz, .loop + + ldh a, [hBattleTurn] + and a + jr z, .player + + ld de, sScratch + $1a tiles + call CopyMinimizePic + ld hl, vTiles2 tile $00 + ld de, sScratch + lb bc, BANK(GetMinimizePic), 7 * 7 + call Request2bpp + jr .done + +.player + ld de, sScratch + $160 + call CopyMinimizePic + ld hl, vTiles2 tile $31 + ld de, sScratch + lb bc, BANK(GetMinimizePic), 6 * 6 + call Request2bpp + +.done + call CloseSRAM + ret + +CopyMinimizePic: + ld hl, MinimizePic + ld bc, $10 + ld a, BANK(MinimizePic) + call FarCopyBytes + ret + +MinimizePic: +INCBIN "gfx/battle/minimize.2bpp" + +BattleAnimCmd_DropSub: + ld a, [wCurPartySpecies] + push af + ldh a, [hBattleTurn] + and a + jr z, .player + + callfar DropEnemySub + jr .done + +.player + callfar DropPlayerSub + +.done + pop af + ld [wCurPartySpecies], a + ret + +BattleAnimCmd_BeatUp: + ld a, [wCurPartySpecies] + push af + + ld a, [wBattleAnimParam] + ld [wCurPartySpecies], a + + ldh a, [hBattleTurn] + and a + jr z, .player + + ld hl, wBattleMonDVs + predef GetUnownLetter + ld de, vTiles2 tile $00 + predef GetMonFrontpic + jr .done + +.player + ld hl, wEnemyMonDVs + predef GetUnownLetter + ld de, vTiles2 tile $31 + predef GetMonBackpic + +.done + pop af + ld [wCurPartySpecies], a ; CurPartySpecies + ld b, SCGB_BATTLE_COLORS + call GetSGBLayout + ret + +BattleAnimCmd_OAMOn: + ret + +BattleAnimCmd_OAMOff: + ret + +BattleAnimCmd_KeepSprites: + ld hl, wBattleAnimFlags + set BATTLEANIM_KEEPSPRITES_F, [hl] + ret + +BattleAnimCmd_F5: + ret + +BattleAnimCmd_F6: + ret + +BattleAnimCmd_F7: + ret + +BattleAnimCmd_Sound: + call GetBattleAnimByte + ld e, a + srl a + srl a + ld [wSFXDuration], a + call .GetCryTrack + maskbits NUM_NOISE_CHANS + ld [wCryTracks], a + + ld e, a + ld d, 0 + ld hl, .GetPanning + add hl, de + ld a, [hl] + ld [wStereoPanningMask], a + + call GetBattleAnimByte + ld e, a + ld d, 0 + callfar PlayStereoSFX + + ret + +.GetPanning: + db $f0, $0f, $f0, $0f + +.GetCryTrack: + ldh a, [hBattleTurn] + and a + jr nz, .enemy + + ld a, e + ret + +.enemy + ld a, e + xor 1 + ret + +BattleAnimCmd_Cry: + call GetBattleAnimByte + maskbits NUM_NOISE_CHANS + ld e, a + ld d, 0 + ld hl, .CryData +rept 4 + add hl, de +endr + + ldh a, [hBattleTurn] + and a + jr nz, .enemy + + ld a, $f0 + ld [wCryTracks], a + ld a, [wBattleMonSpecies] + jr .done_cry_tracks + +.enemy + ld a, $0f + ld [wCryTracks], a + ld a, [wEnemyMonSpecies] + +.done_cry_tracks + push hl + call LoadCry + pop hl + jr c, .done + + ld a, [hli] + ld c, a + ld a, [hli] + ld b, a + + push hl + ld hl, wCryPitch + ld a, [hli] + ld h, [hl] + ld l, a + add hl, bc + ld a, l + ld [wCryPitch], a + ld a, h + ld [wCryPitch + 1], a + pop hl + + ld a, [hli] + ld c, a + ld b, [hl] + ld hl, wCryLength + ld a, [hli] + ld h, [hl] + ld l, a + add hl, bc + + ld a, l + ld [wCryLength], a + ld a, h + ld [wCryLength + 1], a + ld a, 1 + ld [wStereoPanningMask], a + + callfar _PlayCry + +.done + ret + +.CryData: +; +pitch, +length + dw $0000, $00c0 + dw $0000, $0040 + dw $0000, $0000 + dw $0000, $0000 + +PlayHitSound: + ld a, [wNumHits] + cp $1 + jr z, .okay + cp $4 + ret nz + +.okay + ld a, [wTypeModifier] + and $7f + ret z + + cp EFFECTIVE + ld de, SFX_DAMAGE + jr z, .play + + ld de, SFX_SUPER_EFFECTIVE + jr nc, .play + + ld de, SFX_NOT_VERY_EFFECTIVE + +.play + call PlaySFX + ret + +BattleAnimAssignPals: + ldh a, [hCGB] + and a + jr nz, .cgb + ldh a, [hSGB] + and a + ld a, %11100000 + jr z, .sgb + ld a, %11110000 + +.sgb + ld [wOBP0], a + ld a, %11100100 + ld [wBGP], a + ld [wOBP1], a + ret + +.cgb + ld a, %11100100 + ld [wBGP], a + ld [wOBP0], a + ld [wOBP1], a + call DmgToCgbBGPals + lb de, %11100100, %11100100 + call DmgToCgbObjPals + ret + +ClearBattleAnims:: +; Clear animation block + ld hl, wLYOverrides + ld bc, wBattleAnimEnd - wLYOverrides +.loop + ld [hl], 0 + inc hl + dec bc + ld a, c + or b + jr nz, .loop + + ld hl, wFXAnimID + ld e, [hl] + inc hl + ld d, [hl] + ld hl, BattleAnimations + add hl, de + add hl, de + call GetBattleAnimPointer + call BattleAnimAssignPals + call BattleAnimDelayFrame + ret + +BattleAnim_RevertPals: + call WaitTop + ld a, %11100100 + ld [wBGP], a + ld [wOBP0], a + ld [wOBP1], a + call DmgToCgbBGPals + lb de, %11100100, %11100100 + call DmgToCgbObjPals + xor a + ldh [hSCX], a + ldh [hSCY], a + call BattleAnimDelayFrame + ld a, $1 + ldh [hBGMapMode], a + ret + +BattleAnim_SetBGPals: + ldh [rBGP], a + ldh a, [hCGB] + and a + ret z + ld hl, wBGPals2 + ld de, wBGPals1 + ldh a, [rBGP] + ld b, a + ld c, 7 + call CopyPals + ld hl, wOBPals2 + ld de, wOBPals1 + ldh a, [rBGP] + ld b, a + ld c, 2 + call CopyPals + ld a, $1 + ldh [hCGBPalUpdate], a + ret + +BattleAnim_SetOBPals: + ldh [rOBP0], a + ldh a, [hCGB] + and a + ret z + ld hl, wOBPals2 palette PAL_BATTLE_OB_GRAY + ld de, wOBPals1 palette PAL_BATTLE_OB_GRAY + ldh a, [rOBP0] + ld b, a + ld c, 2 + call CopyPals + ld a, $1 + ldh [hCGBPalUpdate], a + ret + +BattleAnim_UpdateOAM_All: + ld a, 0 + ld [wBattleAnimOAMPointerLo], a + ld hl, wActiveAnimObjects + ld e, NUM_ANIM_OBJECTS +.loop + ld a, [hl] + and a + jr z, .next + ld c, l + ld b, h + push hl + push de + call DoBattleAnimFrame + call BattleAnimOAMUpdate + pop de + pop hl + jr c, .done + +.next + ld bc, BATTLEANIMSTRUCT_LENGTH + add hl, bc + dec e + jr nz, .loop + ld a, [wBattleAnimOAMPointerLo] + ld l, a + ld h, HIGH(wVirtualOAM) +.loop2 + ld a, l + cp LOW(wVirtualOAMEnd) + jr nc, .done + xor a + ld [hli], a + jr .loop2 + +.done + ret diff --git a/engine/battle_anims/core.asm b/engine/battle_anims/core.asm new file mode 100755 index 00000000..fcde1be6 --- /dev/null +++ b/engine/battle_anims/core.asm @@ -0,0 +1,317 @@ +QueueBattleAnimation: + ld hl, wActiveAnimObjects + ld e, NUM_ANIM_OBJECTS +.loop + ld a, [hl] + and a + jr z, .done + ld bc, BATTLEANIMSTRUCT_LENGTH + add hl, bc + dec e + jr nz, .loop + scf + ret + +.done + ld c, l + ld b, h + ld hl, wLastAnimObjectIndex + inc [hl] + call InitBattleAnimation + ret + +DeinitBattleAnimation: + ld hl, BATTLEANIMSTRUCT_INDEX + add hl, bc + ld [hl], $0 + ret + +InitBattleAnimation: + ld a, [wBattleObjectTempID] + ld e, a + ld d, 0 + ld hl, BattleAnimObjects +rept 6 + add hl, de +endr + ld e, l + ld d, h + ld hl, BATTLEANIMSTRUCT_INDEX + add hl, bc + ld a, [wLastAnimObjectIndex] + ld [hli], a ; Index + ld a, [de] + inc de + ld [hli], a ; 01 + ld a, [de] + inc de + ld [hli], a ; 02 + ld a, [de] + inc de + ld [hli], a ; Frameset ID + ld a, [de] + inc de + ld [hli], a ; Function + ld a, [de] + inc de + ld [hli], a ; 05 + ld a, [de] + call GetBattleAnimTileOffset + ld [hli], a ; Tile ID + ld a, [wBattleObjectTempXCoord] + ld [hli], a ; X Coord + ld a, [wBattleObjectTempYCoord] + ld [hli], a ; Y Coord + xor a + ld [hli], a ; X Offset + ld [hli], a ; Y Offset + ld a, [wBattleObjectTempParam] + ld [hli], a ; Param + xor a + ld [hli], a ; 0c + dec a + ld [hli], a ; 0d + xor a + ld [hli], a ; 0e + ld [hli], a ; 0f + ld [hl], a ; 10 + ret + +BattleAnimOAMUpdate: + call InitBattleAnimBuffer + call GetBattleAnimFrame + cp dowait_command + jp z, .done + cp delanim_command + jp z, .delete + + push af + ld hl, wBattleAnimTempOAMFlags + ld a, [wBattleAnimTempFrameOAMFlags] + xor [hl] + and PRIORITY | Y_FLIP | X_FLIP + ld [hl], a + pop af + + push bc + call GetBattleAnimOAMPointer + ld a, [wBattleAnimTempTileID] + add [hl] ; tile offset + ld [wBattleAnimTempTileID], a + inc hl + ld a, [hli] ; oam data length + ld c, a + ld a, [hli] ; oam data pointer + ld h, [hl] + ld l, a + ld a, [wBattleAnimOAMPointerLo] + ld e, a + ld d, HIGH(wVirtualOAM) + +.loop + ; Y Coord + ld a, [wBattleAnimTempYCoord] + ld b, a + ld a, [wBattleAnimTempYOffset] + add b + ld b, a + push hl + ld a, [hl] + ld hl, wBattleAnimTempOAMFlags + bit OAM_Y_FLIP, [hl] + jr z, .no_yflip + add $8 + xor $ff + inc a +.no_yflip + pop hl + add b + ld [de], a + + ; X Coord + inc hl + inc de + ld a, [wBattleAnimTempXCoord] + ld b, a + ld a, [wBattleAnimTempXOffset] + add b + ld b, a + push hl + ld a, [hl] + ld hl, wBattleAnimTempOAMFlags + bit OAM_X_FLIP, [hl] + jr z, .no_xflip + add $8 + xor $ff + inc a +.no_xflip + pop hl + add b + ld [de], a + + ; Tile ID + inc hl + inc de + ld a, [wBattleAnimTempTileID] + add BATTLEANIM_BASE_TILE + add [hl] + ld [de], a + + ; Attributes + inc hl + inc de + ld a, [wBattleAnimTempOAMFlags] + ld b, a + ld a, [hl] + xor b + and PRIORITY | Y_FLIP | X_FLIP + ld b, a + ld a, [hl] + and OBP_NUM + or b + ld b, a + ld a, [wBattleAnimTempPalette] + and PALETTE_MASK | VRAM_BANK_1 + or b + ld [de], a + + inc hl + inc de + ld a, e + ld [wBattleAnimOAMPointerLo], a + cp LOW(wVirtualOAMEnd) + jr nc, .exit_set_carry + dec c + jr nz, .loop + pop bc + jr .done + +.delete + call DeinitBattleAnimation + +.done + and a + ret + +.exit_set_carry + pop bc + scf + ret + +InitBattleAnimBuffer: + ld hl, BATTLEANIMSTRUCT_01 + add hl, bc + ld a, [hl] + + and PRIORITY + ld [wBattleAnimTempOAMFlags], a + xor a + ld [wBattleAnimTempFrameOAMFlags], a + ld hl, BATTLEANIMSTRUCT_PALETTE + add hl, bc + ld a, [hl] + ld [wBattleAnimTempPalette], a + ld hl, BATTLEANIMSTRUCT_02 + add hl, bc + ld a, [hl] + ld [wBattleAnimTempField02], a + ld hl, BATTLEANIMSTRUCT_TILEID + add hl, bc + ld a, [hli] + ld [wBattleAnimTempTileID], a + ld a, [hli] + ld [wBattleAnimTempXCoord], a + ld a, [hli] + ld [wBattleAnimTempYCoord], a + ld a, [hli] + ld [wBattleAnimTempXOffset], a + ld a, [hli] + ld [wBattleAnimTempYOffset], a + + ldh a, [hBattleTurn] + and a + ret z + + ld hl, BATTLEANIMSTRUCT_01 + add hl, bc + ld a, [hl] + ld [wBattleAnimTempOAMFlags], a + bit 0, [hl] + ret z + + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hli] + ld d, a + ld a, (-10 * 8) + 4 + sub d + ld [wBattleAnimTempXCoord], a + ld a, [hli] + ld d, a + ld a, [wBattleAnimTempField02] + cp $ff + jr nz, .check_kinesis_softboiled_milkdrink + ld a, 5 * 8 + add d + jr .done + +.check_kinesis_softboiled_milkdrink + sub d + push af + ld a, [wFXAnimID + 1] + or a + jr nz, .no_sub + ld a, [wFXAnimID] + cp KINESIS + jr z, .kinesis + cp SOFTBOILED + jr z, .softboiled + cp MILK_DRINK + jr nz, .no_sub +.kinesis +.softboiled +.milk_drink + pop af + sub 1 * 8 + jr .done + +.no_sub + pop af +.done + ld [wBattleAnimTempYCoord], a + ld a, [hli] + xor $ff + inc a + ld [wBattleAnimTempXOffset], a + ret + +GetBattleAnimTileOffset: + push hl + push bc + ld hl, wBattleAnimTileDict + ld b, a + ld c, 10 / 2 +.loop + ld a, [hli] + cp b + jr z, .load + inc hl + dec c + jr nz, .loop + xor a + jr .done + +.load + ld a, [hl] +.done + pop bc + pop hl + ret + +_ExecuteBGEffects: + callfar ExecuteBGEffects + ret + +_QueueBGEffect: + callfar QueueBGEffect + ret diff --git a/engine/battle_anims/functions.asm b/engine/battle_anims/functions.asm new file mode 100755 index 00000000..e7bd9beb --- /dev/null +++ b/engine/battle_anims/functions.asm @@ -0,0 +1,4154 @@ +DoBattleAnimFrame: + ld hl, BATTLEANIMSTRUCT_FUNCTION + add hl, bc + ld e, [hl] + ld d, 0 + ld hl, .Jumptable + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + jp hl + +.Jumptable: +; entries correspond to BATTLEANIMFUNC_* constants + dw BattleAnimFunction_Null ; 00 + dw BattleAnimFunction_01 ; 01 + dw BattleAnimFunction_02 ; 02 + dw BattleAnimFunction_03 ; 03 + dw BattleAnimFunction_04 ; 04 + dw BattleAnimFunction_ThrowFromPlayerToEnemy ; 05 + dw BattleAnimFunction_ThrowFromPlayerToEnemyAndDisappear ; 06 + dw BattleAnimFunction_07 ; 07 + dw BattleAnimFunction_08 ; 08 + dw BattleAnimFunction_09 ; 09 + dw BattleAnimFunction_0A ; 0a + dw BattleAnimFunction_RazorLeaf ; 0b + dw BattleAnimFunction_0C ; 0c + dw BattleAnimFunction_0D ; 0d + dw BattleAnimFunction_0E ; 0e + dw BattleAnimFunction_0F ; 0f + dw BattleAnimFunction_10 ; 10 + dw BattleAnimFunction_11 ; 11 + dw BattleAnimFunction_PokeBall ; 12 + dw BattleAnimFunction_PokeBallBlocked ; 13 + dw BattleAnimFunction_14 ; 14 + dw BattleAnimFunction_15 ; 15 + dw BattleAnimFunction_16 ; 16 + dw BattleAnimFunction_17 ; 17 + dw BattleAnimFunction_18 ; 18 + dw BattleAnimFunction_19 ; 19 + dw BattleAnimFunction_1A ; 1a + dw BattleAnimFunction_1B ; 1b + dw BattleAnimFunction_1C ; 1c + dw BattleAnimFunction_1D ; 1d + dw BattleAnimFunction_1E ; 1e + dw BattleAnimFunction_1F ; 1f + dw BattleAnimFunction_LeechSeed ; 20 + dw BattleAnimFunction_21 ; 21 + dw BattleAnimFunction_22 ; 22 + dw BattleAnimFunction_23 ; 23 + dw BattleAnimFunction_24 ; 24 + dw BattleAnimFunction_25 ; 25 + dw BattleAnimFunction_26 ; 26 + dw BattleAnimFunction_27 ; 27 + dw BattleAnimFunction_28 ; 28 + dw BattleAnimFunction_SpiralDescent ; 29 + dw BattleAnimFunction_PoisonGas ; 2a + dw BattleAnimFunction_Horn ; 2b + dw BattleAnimFunction_2C ; 2c + dw BattleAnimFunction_2D ; 2d + dw BattleAnimFunction_2E ; 2e + dw BattleAnimFunction_2F ; 2f + dw BattleAnimFunction_30 ; 30 + dw BattleAnimFunction_31 ; 31 + dw BattleAnimFunction_32 ; 32 + dw BattleAnimFunction_33 ; 33 + dw BattleAnimFunction_34 ; 34 + dw BattleAnimFunction_35 ; 35 + dw BattleAnimFunction_36 ; 36 + dw BattleAnimFunction_37 ; 37 + dw BattleAnimFunction_38 ; 38 + dw BattleAnimFunction_39 ; 39 + dw BattleAnimFunction_3A ; 3a + dw BattleAnimFunction_3B ; 3b + dw BattleAnimFunction_3C ; 3c + dw BattleAnimFunction_3D ; 3d + dw BattleAnimFunction_3E ; 3e + dw BattleAnimFunction_3F ; 3f + dw BattleAnimFunction_40 ; 40 + dw BattleAnimFunction_41 ; 41 + dw BattleAnimFunction_42 ; 42 + dw BattleAnimFunction_43 ; 43 + dw BattleAnimFunction_44 ; 44 + dw BattleAnimFunction_45 ; 45 + dw BattleAnimFunction_46 ; 46 + dw BattleAnimFunction_47 ; 47 + dw BattleAnimFunction_48 ; 48 + dw BattleAnimFunction_49 ; 49 + dw BattleAnimFunction_4A ; 4a + dw BattleAnimFunction_4B ; 4b + dw BattleAnimFunction_4C ; 4c + dw BattleAnimFunction_4D ; 4d + dw BattleAnimFunction_4E ; 4e + dw BattleAnimFunction_4F ; 4f + +BattleAnimFunction_Null: + call BattleAnim_AnonJumptable +.anon_dw + dw .zero + dw .one +.one + call DeinitBattleAnimation +.zero + ret + +BattleAnimFunction_ThrowFromPlayerToEnemyAndDisappear: + call BattleAnimFunction_ThrowFromPlayerToEnemy + ret c + call DeinitBattleAnimation + ret + +BattleAnimFunction_ThrowFromPlayerToEnemy: + ; If x coord at $88 or beyond, abort. + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $88 + ret nc + ; Move right 2 pixels + add $2 + ld [hl], a + ; Move down 1 pixel + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + dec [hl] + ; Decrease ??? and hold onto its previous value (argument of the sine function) + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + dec [hl] + ; Get ???, which is the amplitude of the sine function + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld d, [hl] + call BattleAnim_Sine + ; Store the result in the Y offset + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + ; Carry flag denotes success + scf + ret + +BattleAnimFunction_04: + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $88 + jr c, .asm_cd0b3 + call DeinitBattleAnimation + ret + +.asm_cd0b3 + add $2 + ld [hl], a + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + dec [hl] + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + inc [hl] + inc [hl] + inc [hl] + inc [hl] + ld d, $10 + push af + push de + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + pop de + pop af + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + sra a + sra a + sra a + sra a + ld [hl], a + ret + +BattleAnimFunction_03: + call BattleAnim_AnonJumptable +.anon_dw + dw .zero + dw .one +.zero + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + bit 7, [hl] + ld a, $0 + jr z, .asm_cd0f9 + ld a, $20 +.asm_cd0f9 + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $7f + ld [hl], a +.one + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld d, [hl] + push af + push de + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + pop de + pop af + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + inc [hl] + ret + +BattleAnimFunction_01: + call BattleAnim_AnonJumptable +.anon_dw + dw .zero + dw .one +.one + call DeinitBattleAnimation + ret + +.zero + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $84 + ret nc + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + call Functionce64f + ret + +BattleAnimFunction_02: + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $84 + jr nc, .asm_cd158 + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + call Functionce64f + ret + +.asm_cd158 + call DeinitBattleAnimation + ret + +BattleAnimFunction_PokeBall: + call BattleAnim_AnonJumptable +.anon_dw + dw .zero + dw .one + dw .two + dw .three + dw .four + dw .five + dw .six + dw .seven + dw .eight + dw .nine + dw .ten + dw .eleven +.zero ; init + call GetBallAnimPal + call BattleAnim_IncAnonJumptableIndex + ret + +.one + call BattleAnimFunction_ThrowFromPlayerToEnemy + ret c + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + add [hl] + ld [hl], a + ld a, BATTLEANIMFRAMESET_0B + call ReinitBattleAnimFrameset + call BattleAnim_IncAnonJumptableIndex + ret + +.three + call BattleAnim_IncAnonJumptableIndex + ld a, BATTLEANIMFRAMESET_09 + call ReinitBattleAnimFrameset + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $0 + inc hl + ld [hl], $10 +.four + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hli] + ld d, [hl] + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + dec a + ld [hl], a + and $1f + ret nz + ld [hl], a + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + sub $4 + ld [hl], a + ret nz + ld a, BATTLEANIMFRAMESET_0C + call ReinitBattleAnimFrameset + call BattleAnim_IncAnonJumptableIndex + ret + +.six + ld a, BATTLEANIMFRAMESET_0D + call ReinitBattleAnimFrameset + ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + add hl, bc + dec [hl] +.two +.five +.nine + ret + +.seven + call GetBallAnimPal + ld a, BATTLEANIMFRAMESET_0A + call ReinitBattleAnimFrameset + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld [hl], $20 +.eight +.ten + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hli] + ld d, [hl] + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + dec a + ld [hl], a + and $1f + jr z, .eleven + and $f + ret nz + call BattleAnim_IncAnonJumptableIndex + ret + +.eleven + call DeinitBattleAnimation + ret + +BattleAnimFunction_PokeBallBlocked: + call BattleAnim_AnonJumptable +.anon_dw + dw .zero + dw .one + dw .two +.zero + call GetBallAnimPal + call BattleAnim_IncAnonJumptableIndex + ret + +.one + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $70 + jr nc, .next + call BattleAnimFunction_ThrowFromPlayerToEnemy + ret + +.next + call BattleAnim_IncAnonJumptableIndex +.two + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + ld a, [hl] + cp $80 + jr nc, .done + add $4 + ld [hl], a + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + dec [hl] + dec [hl] + ret + +.done + call DeinitBattleAnimation + ret + +GetBallAnimPal: + ld hl, BallColors + ld a, [wCurItem] + ld e, a +.IsInArray: + ld a, [hli] + cp -1 + jr z, .load + cp e + jr z, .load + inc hl + jr .IsInArray + +.load + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_PALETTE + add hl, bc + ld [hl], a + ret + +INCLUDE "data/battle_anims/ball_colors.asm" + +BattleAnimFunction_10: + call BattleAnim_AnonJumptable +.anon_dw + dw .zero + dw .one + dw .two + dw .three + dw .four +.zero + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + swap a + and $f + ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + add hl, bc + ld [hl], a + ret + +.one + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $88 + ret nc + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + call Functionce64f + ret + +.two + call DeinitBattleAnimation + ret + +.three + call BattleAnim_IncAnonJumptableIndex + ld a, BATTLEANIMFRAMESET_0F + call ReinitBattleAnimFrameset +.four + ret + +BattleAnimFunction_07: + call BattleAnim_AnonJumptable +.anon_dw + dw .zero + dw .one +.zero + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $30 + inc hl + ld [hl], $48 +.one + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hli] + ld d, [hl] + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + inc [hl] + ld a, [hl] + and $3f + ret nz + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $20 + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + sub [hl] + jr z, .done + jr c, .done + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld [hl], a + ret + +.done + call DeinitBattleAnimation + ret + +BattleAnimFunction_08: + call BattleAnim_AnonJumptable +.anon_dw + dw .zero + dw .one + dw .two + dw .three +.zero + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $80 + jr nc, .next + call .SetCoords + ret + +.next + call BattleAnim_IncAnonJumptableIndex +.one + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $0 +.two + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + cp $40 + jr nc, .loop_back + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + ld d, $18 + call BattleAnim_Cosine + sub $18 + sra a + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + ld d, $18 + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $f + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + add [hl] + ld [hl], a + ret + +.loop_back + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $f0 + jr z, .finish + sub $10 + ld d, a + ld a, [hl] + and $f + or d + ld [hl], a + ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + add hl, bc + dec [hl] + ret + +.finish + call BattleAnim_IncAnonJumptableIndex +.three + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $b0 + jr c, .retain + call DeinitBattleAnimation + ret + +.retain + call .SetCoords + ret + +.SetCoords: + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $f + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + add [hl] + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $f + ld e, a + srl e + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc +.loop + dec [hl] + dec e + jr nz, .loop + ret + +BattleAnimFunction_09: + call BattleAnim_AnonJumptable +.anon_dw + dw .zero + dw .one + dw .two +.zero + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $0 + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $f + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a +.one + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + and a + jr z, .done_one + dec [hl] + ret + +.done_one + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + swap a + and $f + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld a, [hl] + xor $ff + inc a + ld [hl], a + ret + +.two + call DeinitBattleAnimation + ret + +BattleAnimFunction_0A: + call BattleAnim_AnonJumptable +.anon_dw + dw .zero + dw .one + dw .two + dw .three + dw .four + dw .five + dw .six + dw .seven + dw .eight + dw .nine +.zero + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + add hl, bc + ld [hl], a + cp $7 + jr z, .seven + ld a, BATTLEANIMFRAMESET_11 + call ReinitBattleAnimFrameset + ret + +.seven + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $88 + jr nc, .set_up_eight + add $2 + ld [hl], a + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + dec [hl] + ret + +.set_up_eight + call BattleAnim_IncAnonJumptableIndex + ld a, BATTLEANIMFRAMESET_10 + call ReinitBattleAnimFrameset +.eight + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + ld d, $10 + push af + push de + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + pop de + pop af + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + inc [hl] + ret + +.nine + call DeinitBattleAnimation + ret + +.one + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + dec [hl] + ret + +.four + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + inc [hl] +.two + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + dec [hl] + ret + +.five + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + inc [hl] +.three + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + inc [hl] +.six + ret + +BattleAnimFunction_RazorLeaf: + call BattleAnim_AnonJumptable +.anon_dw + dw .zero + dw .one + dw .two + dw .three + dw .four + dw .five + dw .six + dw .seven + dw .eight +.zero + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $40 +.one + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + cp $30 + jr nc, .sine_cosine + call BattleAnim_IncAnonJumptableIndex + xor a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hli], a + ld [hl], a + ld a, BATTLEANIMFRAMESET_17 + call ReinitBattleAnimFrameset + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + bit 6, [hl] + ret z + ld hl, BATTLEANIMSTRUCT_FRAME + add hl, bc + ld [hl], $5 + ret + +.sine_cosine + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $3f + ld d, a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + dec [hl] + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + call Functioncd49c + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld h, [hl] + ld l, a + add hl, de + ld e, l + ld d, h + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld [hl], d + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld [hl], e + ret + +.two + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld a, [hl] + cp $20 + jr nz, .sine_cosine_2 + call DeinitBattleAnimation + ret + +.sine_cosine_2 + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + ld d, $10 + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + bit 6, [hl] + jr nz, .decrease + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + inc [hl] + jr .finish + +.decrease + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + dec [hl] +.finish + ld de, $80 + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld h, [hl] + ld l, a + add hl, de + ld e, l + ld d, h + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], d + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld [hl], e + ret + +.three + ld a, BATTLEANIMFRAMESET_16 + call ReinitBattleAnimFrameset + ld hl, BATTLEANIMSTRUCT_01 + add hl, bc + res 5, [hl] +.four +.five +.six +.seven + call BattleAnim_IncAnonJumptableIndex + ret + +.eight + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $c0 + ret nc + ld a, $8 + call Functionce64f + ret + +Functioncd49c: + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + bit 7, a + jr nz, .negative + cp $20 + jr nc, .plus_256 + cp $18 + jr nc, .plus_384 + ld de, $200 + ret + +.plus_384 + ld de, $180 + ret + +.plus_256 + ld de, $100 + ret + +.negative + and $3f + cp $20 + jr nc, .minus_256 + cp $18 + jr nc, .minus_384 + ld de, -$200 + ret + +.minus_384 + ld de, -$180 + ret + +.minus_256 + ld de, -$100 + ret + +BattleAnimFunction_4E: + call BattleAnim_AnonJumptable +.anon_dw + dw .zero + dw .one +.zero + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $40 + rlca + rlca + add $19 + ld hl, BATTLEANIMSTRUCT_FRAMESET_ID + add hl, bc + ld [hl], a + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $40 +.one + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + cp $30 + jr nc, .sine_cosine + call DeinitBattleAnimation + ret + +.sine_cosine + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $3f + ld d, a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + dec [hl] + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + call Functioncd49c + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld h, [hl] + ld l, a + add hl, de + ld e, l + ld d, h + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld [hl], d + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld [hl], e + ret + +BattleAnimFunction_0C: + call BattleAnim_AnonJumptable +.anon_dw + dw .zero + dw .one + dw .two +.zero + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $c +.one + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + and a + jr z, .next + dec [hl] + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + call Functionce64f + ret + +.next + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $0 + ld a, BATTLEANIMFRAMESET_22 + call ReinitBattleAnimFrameset +.two + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $98 + jr nc, .okay + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld h, [hl] + ld l, a + ld de, $60 + add hl, de + ld e, l + ld d, h + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], e + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld [hl], d +.okay + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + ld a, [hl] + cp $20 + ret c + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $f0 + ld e, a + ld d, $ff + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + ld h, [hl] + ld l, a + add hl, de + ld e, l + ld d, h + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld [hl], e + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + ld [hl], d + ret + +BattleAnimFunction_0D: + call BattleAnim_AnonJumptable +.anon_dw + dw .zero + dw .one + dw .two + dw .three + dw .four +.zero + call BattleAnim_IncAnonJumptableIndex + ld a, LOW(rSCY) + ldh [hLCDCPointer], a + ld a, $58 + ldh [hLYOverrideStart], a + ld a, $5e + ldh [hLYOverrideEnd], a + ret + +.one + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld e, [hl] + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + ld a, [hl] + cp e + jr nc, .asm_cd69b + call BattleAnim_IncAnonJumptableIndex + xor a + ldh [hLYOverrideStart], a + ret + +.asm_cd69b + dec a + ld [hl], a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + ld d, $10 + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + add [hl] + sub $10 + ret c + ldh [hLYOverrideStart], a + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld a, [hl] + inc a + and $7 + ld [hl], a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + inc [hl] + inc [hl] +.two + ret + +.three + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + ld a, [hl] + cp $70 + jr c, asm_cd6da + xor a + ldh [hLCDCPointer], a + ldh [hLYOverrideStart], a + ldh [hLYOverrideEnd], a +.four + call DeinitBattleAnimation + ret + +asm_cd6da: + inc a + inc a + ld [hl], a + sub $10 + ret c + ldh [hLYOverrideStart], a + ret + +BattleAnimFunction_0E: + call BattleAnim_AnonJumptable +.anon_dw + dw Functioncd62f + dw Functioncd63c + +Functioncd62f: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, BATTLEANIMFRAMESET_24 + add [hl] ; BATTLEANIMFRAMESET_25 BATTLEANIMFRAMESET_26 + call ReinitBattleAnimFrameset + +Functioncd63c: + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $b8 + jr c, .asm_cd704 + call DeinitBattleAnimation + ret + +.asm_cd704 + ld a, $2 + call Functionce64f + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + dec [hl] + ld d, $8 + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + ret + +BattleAnimFunction_0F: + call BattleAnim_AnonJumptable +.anon_dw + dw Functioncd66a + dw Functioncd66d + dw Functioncd6a8 + dw Functioncd6bb + +Functioncd66a: + call BattleAnim_IncAnonJumptableIndex +Functioncd66d: + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + ld a, [hl] + cp $30 + jr c, .asm_cd747 + ld a, $2 + call Functionce64f + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + dec [hl] + ld d, $8 + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + ret + +.asm_cd747 + call BattleAnim_IncAnonJumptableIndex + ld a, BATTLEANIMFRAMESET_28 + call ReinitBattleAnimFrameset + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], $0 + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + ld [hl], $30 + ld hl, BATTLEANIMSTRUCT_01 + add hl, bc + ld a, [hl] + and $1 + ld [hl], a +Functioncd6a8: + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld a, [hl] + cp $18 + jr nc, .asm_cd76e + inc [hl] + ret + +.asm_cd76e + call BattleAnim_IncAnonJumptableIndex + ld a, BATTLEANIMFRAMESET_29 + call ReinitBattleAnimFrameset +Functioncd6bb: + ret + +BattleAnimFunction_11: + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld a, [hl] + cp $38 + jr c, .asm_cd784 + call DeinitBattleAnimation + ret + +.asm_cd784 + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld l, [hl] + ld h, a + ld de, $80 + add hl, de + ld e, l + ld d, h + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], e + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], d + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld a, [hl] + xor $10 + ld [hl], a + ret + +BattleAnimFunction_14: + call BattleAnim_AnonJumptable +.anon_dw + dw Functioncd6f0 + dw Functioncd717 + +Functioncd6f0: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $f0 + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $f + sla a + sla a + sla a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld [hl], $1 +Functioncd717: + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + and a + jr nz, .asm_cd7de + call DeinitBattleAnimation + ret + +.asm_cd7de + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + inc [hl] + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld d, [hl] + push af + push de + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + pop de + pop af + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + xor $1 + ld [hl], a + ret z + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + dec [hl] + ret + +BattleAnimFunction_15: + call BattleAnim_AnonJumptable +.anon_dw + dw Functioncd764 + dw Functioncd75c + dw Functioncd764 + dw Functioncd765 + +Functioncd75c: + call BattleAnim_IncAnonJumptableIndex + ld a, BATTLEANIMFRAMESET_35 + call ReinitBattleAnimFrameset +Functioncd764: + ret + +Functioncd765: + call DeinitBattleAnimation + ret + +BattleAnimFunction_16: + call BattleAnim_AnonJumptable +.anon_dw + dw Functioncd77a + dw Functioncd7a5 + dw Functioncd7d4 + dw Functioncd7d4 + dw Functioncd7d4 + dw Functioncd7d4 + dw Functioncd7d8 + +Functioncd77a: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_FRAMESET_ID + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + bit 7, [hl] + jr nz, .asm_cd852 + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $10 + jr .asm_cd858 + +.asm_cd852 + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $30 +.asm_cd858 + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $7f + ld [hl], a +Functioncd7a5: + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld d, [hl] + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + bit 7, a + jr nz, .load_no_inc + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + inc a ; BATTLEANIMFRAMESET_3B + ; BATTLEANIMFRAMESET_A1 + jr .reinit + +.load_no_inc + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] ; BATTLEANIMFRAMESET_3A + ; BATTLEANIMFRAMESET_A0 +.reinit + call ReinitBattleAnimFrameset + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + inc [hl] + ld a, [hl] + and $1f + ret nz +Functioncd7d4: + call BattleAnim_IncAnonJumptableIndex + ret + +Functioncd7d8: + ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + add hl, bc + ld [hl], $1 + ret + +BattleAnimFunction_17: + call BattleAnim_AnonJumptable +.anon_dw + dw Functioncd7f0 + dw Functioncd811 + dw Functioncd83a + dw Functioncd83a + dw Functioncd83a + dw Functioncd83a + dw Functioncd83e + +Functioncd7f0: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + bit 7, [hl] + jr nz, .asm_cd8be + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $10 + jr .asm_cd8c4 + +.asm_cd8be + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $30 +.asm_cd8c4 + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $7f + ld [hl], a + +Functioncd811: + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld d, [hl] + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + bit 7, a + jr nz, .asm_cd8e6 + ld a, BATTLEANIMFRAMESET_3D + jr .asm_cd8e8 + +.asm_cd8e6 + ld a, BATTLEANIMFRAMESET_3C +.asm_cd8e8 + call ReinitBattleAnimFrameset + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + inc [hl] + inc [hl] + ld a, [hl] + and $1f + ret nz + +Functioncd83a: + call BattleAnim_IncAnonJumptableIndex + ret + +Functioncd83e: + ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + add hl, bc + ld [hl], $1 + ret + +BattleAnimFunction_18: + call BattleAnim_AnonJumptable +.anon_dw + dw Functioncd84c + dw Functioncd858 + +Functioncd84c: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $28 + inc hl + ld [hl], $0 +Functioncd858: + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld d, [hl] + push af + push de + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + pop de + pop af + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + and a + jr z, .asm_cd950 + ld d, a + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld e, [hl] + ld hl, -$80 + add hl, de + ld e, l + ld d, h + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld [hl], e + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], d + ret + +.asm_cd950 + call DeinitBattleAnimation + ret + +BattleAnimFunction_19: + call BattleAnim_AnonJumptable +.anon_dw + dw Functioncd8a6 + dw Functioncd8af + dw Functioncd8b3 + dw Functioncd8af + dw Functioncd8c0 + +Functioncd8a6: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld [hl], $0 +Functioncd8af: + call Functioncd8df + ret + +Functioncd8b3: + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $88 + jr c, asm_cd988 + call BattleAnim_IncAnonJumptableIndex + ret + +Functioncd8c0: + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $b8 + jr c, asm_cd988 + call DeinitBattleAnimation + ret + +asm_cd988: + call Functioncd8df + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + inc [hl] + ld a, [hl] + and $1 + ret nz + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + dec [hl] + ret + +Functioncd8df: + call Functioncd939 + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + push af + push de + call BattleAnim_Sine + sra a + sra a + sra a + sra a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + add [hl] + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + pop de + pop af + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + sub $8 + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and a + jr z, .asm_cd9d7 + cp $c2 + jr c, .asm_cd9e2 +.asm_cd9d7 + dec a + ld [hl], a + and $7 + ret nz + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + inc [hl] + ret + +.asm_cd9e2 + xor a + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hli], a + ld [hl], a + ret + +Functioncd939: + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld e, [hl] + ld d, 0 + ld hl, Unknown_cd946 + add hl, de + ld d, [hl] + ret + +Unknown_cd946: + db 8, 6, 5, 4, 5, 6, 8, 12, 16 + +BattleAnimFunction_1C: + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $30 + jr nc, .asm_cda17 + call DeinitBattleAnimation + ret + +.asm_cda17 + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $f + ld e, a + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + sub e + ld [hl], a + srl e + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc +.asm_cda2c + inc [hl] + dec e + jr nz, .asm_cda2c + ret + +BattleAnimFunction_1F: + call BattleAnim_AnonJumptable +.anon_dw + dw Functioncd991 + dw Functioncd97f + dw Functioncd991 + +Functioncd97f: + ld hl, BATTLEANIMSTRUCT_FRAMESET_ID + add hl, bc + ld a, [hl] + inc a ; BATTLEANIMFRAMESET_53 + ; BATTLEANIMFRAMESET_55 + call ReinitBattleAnimFrameset + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $8 +Functioncd991: + ret + +BattleAnimFunction_LeechSeed: + call BattleAnim_AnonJumptable +.anon_dw + dw .zero + dw .one + dw .two + dw .three +.zero: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld [hl], $40 + ret + +.one: + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + cp $20 + jr c, .sprout + call Functioncd9d2 + ret + +.sprout + ld [hl], $40 + ld a, BATTLEANIMFRAMESET_57 + call ReinitBattleAnimFrameset + call BattleAnim_IncAnonJumptableIndex + ret + +.two: + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + and a + jr z, .flutter + dec [hl] + ret + +.flutter + call BattleAnim_IncAnonJumptableIndex + ld a, BATTLEANIMFRAMESET_58 + call ReinitBattleAnimFrameset +.three: + ret + +Functioncd9d2: + dec [hl] + ld d, $20 + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_02 + add hl, bc + ld a, [hl] + add $2 + ld [hl], a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld e, [hl] + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld d, [hl] + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld h, [hl] + ld a, h + and $f + swap a + ld l, a + ld a, h + and $f0 + swap a + ld h, a + add hl, de + ld e, l + ld d, h + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], e + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld [hl], d + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + and $1 + ret nz + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + dec [hl] + ret + +BattleAnimFunction_3F: + call BattleAnim_AnonJumptable +.anon_dw + dw Functioncda24 + dw Functioncda2e + dw Functioncda3e + +Functioncda24: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld [hl], $40 + ret + +Functioncda2e: + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + cp $20 + jr c, .asm_cdaf6 + call Functioncd9d2 + ret + +.asm_cdaf6 + call BattleAnim_IncAnonJumptableIndex +Functioncda3e: + ret + +BattleAnimFunction_1A: + call BattleAnimFunction_03 + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + add $f + ld [hl], a + ret + +BattleAnimFunction_1B: + call BattleAnim_AnonJumptable +.anon_dw + dw Functioncda58 + dw Functioncda59 + dw Functioncda6d + dw Functioncda95 + dw Functioncdaaa + +Functioncda58: + ret + +Functioncda59: + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + ld a, [hl] + cp $30 + jr c, .asm_cdb24 + ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + add hl, bc + ld [hl], $0 + ret + +.asm_cdb24 + add $4 + ld [hl], a + ret + +Functioncda6d: + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $98 + ret nc + inc [hl] + inc [hl] + ld hl, BATTLEANIMSTRUCT_01 + add hl, bc + set 0, [hl] + ld hl, BATTLEANIMSTRUCT_02 + add hl, bc + ld [hl], $90 + ld hl, BATTLEANIMSTRUCT_FRAME + add hl, bc + ld [hl], $0 + ld hl, BATTLEANIMSTRUCT_DURATION + add hl, bc + ld [hl], $2 + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + dec [hl] + ret + +Functioncda95: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $2c + ld hl, BATTLEANIMSTRUCT_FRAME + add hl, bc + ld [hl], $0 + ld hl, BATTLEANIMSTRUCT_DURATION + add hl, bc + ld [hl], $80 +Functioncdaaa: + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $98 + ret nc + inc [hl] + inc [hl] + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + inc [hl] + ld d, $8 + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + ret + +BattleAnimFunction_1D: + call BattleAnim_AnonJumptable +.anon_dw + dw Functioncdae4 + dw Functioncdaf8 + dw Functioncdb14 + dw Functioncdb30 + dw Functioncdbb9 + dw Functioncdb5f + dw Functioncdb06 + dw Functioncdb63 + dw Functioncdb6c + dw Functioncdb7e + dw Functioncdbb9 + dw Functioncdb8d + dw Functioncdb9c + dw Functioncdbb9 + +Functioncdae4: + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $28 + inc hl + ld [hl], $10 + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + add hl, bc + ld [hl], a + ret + +Functioncdaf8: + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $40 + jr nc, .asm_cdbbd + inc [hl] +.asm_cdbbd + call Functioncdbba + ret + +Functioncdb06: + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $4b + jr nc, .asm_cdbcb + inc [hl] +.asm_cdbcb + call Functioncdbba + ret + +Functioncdb14: + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $88 + jr nc, .asm_cdbe6 + and $f + jr nz, asm_cdbfa + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld [hl], $10 + call BattleAnim_IncAnonJumptableIndex + ret + +.asm_cdbe6 + call BattleAnim_IncAnonJumptableIndex + inc [hl] + ret + +Functioncdb30: + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + and a + jr z, .asm_cdbf5 + dec [hl] + ret + +.asm_cdbf5 + ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + add hl, bc + dec [hl] +asm_cdbfa: + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + inc [hl] + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + ld d, [hl] + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld e, [hl] + ld hl, -$80 + add hl, de + ld e, l + ld d, h + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + ld [hl], d + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], e + ret + +Functioncdb5f: + call DeinitBattleAnimation + ret + +Functioncdb63: + ld a, BATTLEANIMFRAMESET_4E + call ReinitBattleAnimFrameset + call BattleAnim_IncAnonJumptableIndex + ret + +Functioncdb6c: + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + inc [hl] + inc [hl] + ld d, $2 + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ret + +Functioncdb7e: + ld a, BATTLEANIMFRAMESET_50 + call ReinitBattleAnimFrameset + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], $4 + call BattleAnim_IncAnonJumptableIndex + ret + +Functioncdb8d: + ld a, BATTLEANIMFRAMESET_4F + call ReinitBattleAnimFrameset + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $40 + ret + +Functioncdb9c: + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + ld d, $20 + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + cp $30 + jr c, .asm_cdc71 + dec [hl] + ret + +.asm_cdc71 + call BattleAnim_IncAnonJumptableIndex +Functioncdbb9: + ret + +Functioncdbba: + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hli] + ld d, [hl] + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + inc [hl] + ld a, [hl] + and $3f + ret nz + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $20 + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + sub $8 + ld [hl], a + ret nz + xor a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hli], a + ld [hl], a + call BattleAnim_IncAnonJumptableIndex + ret + +BattleAnimFunction_1E: + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld a, [hl] + and a + jr z, .asm_cdcb6 + cp $d8 + jr nc, .asm_cdcb6 + call DeinitBattleAnimation + ret + +.asm_cdcb6 + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld d, [hl] + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld a, [hl] + sub d + ld [hl], a + ret + +BattleAnimFunction_21: + call BattleAnim_AnonJumptable +.anon_dw + dw Functioncdc0f + dw Functioncdc32 + +Functioncdc0f: + ldh a, [hBattleTurn] + and a + jr z, .asm_cdcd9 + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + xor $ff + add $3 + ld [hl], a +.asm_cdcd9 + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $8 + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, BATTLEANIMFRAMESET_59 + add [hl] ; BATTLEANIMFRAMESET_5A BATTLEANIMFRAMESET_5B + call ReinitBattleAnimFrameset + ret + +Functioncdc32: + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + and a + jr z, .asm_cdcfa + dec [hl] + call Functioncdc43 + ret + +.asm_cdcfa + call DeinitBattleAnimation + ret + +Functioncdc43: + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + inc [hl] + inc [hl] + ld d, $10 + call BattleAnim_Sine + ld d, a + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and a + jr z, .asm_cdd20 + dec a + ret z + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], d + ret + +.asm_cdd20 + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld a, d + xor $ff + inc a + ld [hl], a + ret + +BattleAnimFunction_22: + call BattleAnim_AnonJumptable +.anon_dw + dw Functioncdc76 + dw Functioncdc94 + +Functioncdc76: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $3f + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $80 + rlca + ld [hl], a + add BATTLEANIMFRAMESET_5D ; BATTLEANIMFRAMESET_5E + call ReinitBattleAnimFrameset + ret + +Functioncdc94: + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + swap a + ld d, a + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + inc [hl] + push af + push de + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + pop de + pop af + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $80 + ret nc + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + and $3 + jr nz, .asm_cdd87 + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + dec [hl] +.asm_cdd87 + and $1 + ret nz + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + inc [hl] + ret + +BattleAnimFunction_23: + call BattleAnim_AnonJumptable +.anon_dw + dw Functioncdcdc + dw Functioncdd01 + +Functioncdcdc: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_FRAMESET_ID + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $80 + rlca + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + add [hl] ; BATTLEANIMFRAMESET_61 BATTLEANIMFRAMESET_62 + ; BATTLEANIMFRAMESET_9C BATTLEANIMFRAMESET_9D + call ReinitBattleAnimFrameset + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $7f + ld [hl], a +Functioncdd01: + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + ld d, $10 + push af + push de + call BattleAnim_Sine + sra a + sra a + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + pop de + pop af + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + inc [hl] + and $3f + jr z, .asm_cddf0 + and $1f + ret nz + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + inc a ; BATTLEANIMFRAMESET_62 + ; BATTLEANIMFRAMESET_9D + jr .asm_cddf5 + +.asm_cddf0 + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] ; BATTLEANIMFRAMESET_61 + ; BATTLEANIMFRAMESET_9C +.asm_cddf5 + call ReinitBattleAnimFrameset + ret + +BattleAnimFunction_24: + call BattleAnim_AnonJumptable +.anon_dw + dw Functioncdd47 + dw Functioncdd65 + dw Functioncdd66 + +Functioncdd47: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + add BATTLEANIMFRAMESET_63 ; BATTLEANIMFRAMESET_64 BATTLEANIMFRAMESET_65 + call ReinitBattleAnimFrameset + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld e, [hl] + ld d, 0 + ld hl, Unknown_cdd6a + add hl, de + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a +Functioncdd65: + ret + +Functioncdd66: + call DeinitBattleAnimation + ret + +Unknown_cdd6a: + db $ec, $f8, $00 + +BattleAnimFunction_25: + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + inc [hl] + inc [hl] + ld d, $4 + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld d, [hl] + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld e, [hl] + lb hl, -1, $a0 + add hl, de + ld e, l + ld d, h + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], d + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld [hl], e + ret + +BattleAnimFunction_26: + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + dec [hl] + dec [hl] + ld d, $10 + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + inc [hl] + ret + +BattleAnimFunction_27: + call BattleAnim_AnonJumptable +.anon_dw + dw Functioncddb7 + dw Functioncddcd + +Functioncddb7: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and a + jr nz, .asm_cde83 + ld hl, BATTLEANIMSTRUCT_01 + add hl, bc + set 6, [hl] +.asm_cde83 + add BATTLEANIMFRAMESET_6A ; BATTLEANIMFRAMESET_6B BATTLEANIMFRAMESET_6C + call ReinitBattleAnimFrameset +Functioncddcd: + ret + +BattleAnimFunction_28: + call BattleAnim_AnonJumptable +.anon_dw + dw Functioncddd5 + dw Functioncde04 + +Functioncddd5: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $0 + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld e, [hl] + ld a, e + and $70 + swap a + ld [hl], a + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld a, e + and $80 + jr nz, .asm_cdeb2 + ld a, e + and $f + ld [hl], a + ret + +.asm_cdeb2 + ld a, e + and $f + xor $ff + inc a + ld [hl], a + ld a, BATTLEANIMFRAMESET_6E + call ReinitBattleAnimFrameset + ret + +Functioncde04: + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + and a + jr z, .asm_cdec9 + dec [hl] + ret + +.asm_cdec9 + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld a, [hl] + xor $ff + inc a + ld [hl], a + ret + +BattleAnimFunction_SpiralDescent: + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + ld d, $18 + push af + push de + call BattleAnim_Sine + sra a + sra a + sra a + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + add [hl] + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + pop de + pop af + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + inc [hl] + ld a, [hl] + and $7 + ret nz + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + cp $28 + jr nc, .delete + inc [hl] + ret + +.delete + call DeinitBattleAnimation + ret + +BattleAnimFunction_2D: + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + ld d, $18 + push af + push de + call BattleAnim_Sine + sra a + sra a + sra a + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + add [hl] + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + pop de + pop af + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + inc [hl] + ld a, [hl] + and $3 + ret nz + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + cp $28 + jr nc, .asm_cdf55 + inc [hl] + ret + +.asm_cdf55 + call DeinitBattleAnimation + ret + +BattleAnimFunction_PoisonGas: + call BattleAnim_AnonJumptable +.anon_dw + dw Functioncdea5 + dw BattleAnimFunction_SpiralDescent + +Functioncdea5: + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $84 + jr nc, .next + inc [hl] + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + inc [hl] + ld d, $18 + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + and $1 + ret nz + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + dec [hl] + ret + +.next + call BattleAnim_IncAnonJumptableIndex + ret + +BattleAnimFunction_34: + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + ld d, $18 + push af + push de + call BattleAnim_Sine + sra a + sra a + sra a + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + add [hl] + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + pop de + pop af + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + inc [hl] + inc [hl] + ld a, [hl] + and $7 + ret nz + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + cp $e8 + jr z, .asm_cdfc7 + dec [hl] + ret + +.asm_cdfc7 + call DeinitBattleAnimation + ret + +BattleAnimFunction_3C: + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + ld d, $18 + push af + push de + call BattleAnim_Sine + sra a + sra a + sra a + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + add [hl] + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + pop de + pop af + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + inc [hl] + inc [hl] + ld a, [hl] + and $3 + ret nz + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + cp $d0 + jr z, .asm_ce007 + dec [hl] + dec [hl] + ret + +.asm_ce007 + call DeinitBattleAnimation + ret + +BattleAnimFunction_35: + call BattleAnim_AnonJumptable +.anon_dw + dw Functioncdf59 + dw Functioncdf68 + dw Functioncdfa4 + +Functioncdf59: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $34 + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld [hl], $10 +Functioncdf68: + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $6c + jr c, .asm_ce02d + ret + +.asm_ce02d + ld a, $2 + call Functionce64f + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld d, [hl] + call BattleAnim_Sine + bit 7, a + jr nz, .asm_ce046 + xor $ff + inc a +.asm_ce046 + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + sub $4 + ld [hl], a + and $1f + cp $20 + ret nz + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + srl [hl] + ret + +Functioncdfa4: + call DeinitBattleAnimation + ret + +BattleAnimFunction_Horn: + call BattleAnim_AnonJumptable +.anon_dw + dw .zero + dw .one + dw .two + dw Functioncdfe3 +.zero: + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], a + ret + +.one: + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $58 + ret nc + ld a, $2 + call Functionce64f + ret + +.two: + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + cp $20 + jr c, Functioncdfe3 + call DeinitBattleAnimation + ret + +Functioncdfe3: + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + ld d, $8 + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + sra a + xor $ff + inc a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + add [hl] + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + add $8 + ld [hl], a + ret + +BattleAnimFunction_2C: + call BattleAnim_AnonJumptable +.anon_dw + dw Functionce013 + dw Functionce03d + dw Functionce022 + +Functionce013: + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $f0 + swap a + ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + add hl, bc + ld [hl], a + ret + +Functionce022: + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + ld d, $10 + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + bit 7, a + jr z, .asm_ce0f0 + ld [hl], a +.asm_ce0f0 + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + sub $4 + ld [hl], a +Functionce03d: + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $84 + jr c, .asm_ce105 + call DeinitBattleAnimation + ret + +.asm_ce105 + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + call Functionce64f + ret + +BattleAnimFunction_2E: + call BattleAnim_AnonJumptable +.anon_dw + dw Functionce05a + dw Functionce06f + +Functionce05a: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $28 + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + ld a, [hl] + sub $28 + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld [hl], a +Functionce06f: + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hli] + ld d, [hl] + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + and [hl] + jr nz, .asm_ce149 + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + dec [hl] +.asm_ce149 + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + inc [hl] + ld a, [hl] + and $3f + ret nz + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $20 + inc hl + srl [hl] + ret + +BattleAnimFunction_2F: + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld d, [hl] + push af + push de + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + pop de + pop af + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + inc [hl] + ld a, [hl] + and $1 + jr nz, .asm_ce189 + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + dec [hl] +.asm_ce189 + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $3 + jr nz, .asm_ce197 + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + inc [hl] +.asm_ce197 + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + cp $5a + jr nc, .asm_ce1aa + ld a, [hl] + and a + jr z, .asm_ce1ac + dec [hl] + ret + +.asm_ce1aa + inc [hl] + ret + +.asm_ce1ac + call DeinitBattleAnimation + ret + +BattleAnimFunction_42: + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + inc [hl] + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld d, [hl] + push af + push de + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + pop de + pop af + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + inc [hl] + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + cp $40 + jr nc, .asm_ce1df + inc [hl] + ret + +.asm_ce1df + ld a, [hl] + dec [hl] + and a + ret nz + call DeinitBattleAnimation + ret + +BattleAnimFunction_30: + call BattleAnim_AnonJumptable +.anon_dw + dw Functionce133 + dw Functionce140 + +Functionce133: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld [hl], a +Functionce140: + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + ld d, $30 + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + add [hl] + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + add $8 + ld d, $30 + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + inc [hl] + ret + +BattleAnimFunction_31: + call BattleAnim_AnonJumptable +.anon_dw + dw Functionce172 + dw Functionce199 + +Functionce172: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + ld d, $10 + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + ld d, $10 + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld [hl], $f +Functionce199: + ret + +BattleAnimFunction_32: + call BattleAnim_AnonJumptable +.anon_dw + dw Functionce1a5 + dw Functionce1b9 + dw Functionce1bd + dw Functionce1ce + +Functionce1a5: + call BattleAnim_IncAnonJumptableIndex + ldh a, [hBattleTurn] + and a + jr nz, .asm_ce26c + ld a, $f0 + jr .asm_ce26e + +.asm_ce26c + ld a, $cc +.asm_ce26e + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], a + ret + +Functionce1b9: + call Functionce1e4 + ret + +Functionce1bd: + call Functionce1e4 + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $84 + ret nc + ld a, $4 + call Functionce64f + ret + +Functionce1ce: + call Functionce1e4 + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $d0 + jr nc, .asm_ce29b + ld a, $4 + call Functionce64f + ret + +.asm_ce29b + call DeinitBattleAnimation + ret + +Functionce1e4: + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + and $7 + inc [hl] + srl a + ld e, a + ld d, $0 + ldh a, [hSGB] + and a + jr nz, .asm_ce2b6 + ld hl, Unknown_ce209 + jr .asm_ce2b9 + +.asm_ce2b6 + ld hl, Unknown_ce20d +.asm_ce2b9 + add hl, de + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + and [hl] + ld [wOBP0], a + ret + +Unknown_ce209: + db $ff, $aa, $55, $aa +Unknown_ce20d: + db $ff, $ff, $00, $00 + +BattleAnimFunction_33: + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + ld d, $18 + call BattleAnim_Sine + sra a + sra a + sra a + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + add [hl] + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + inc [hl] + ld d, $18 + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + dec [hl] + dec [hl] + ret + +BattleAnimFunction_36: + call BattleAnim_AnonJumptable +.anon_dw + dw Functionce24b + dw Functionce275 + dw Functionce291 + +Functionce24b: + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld a, [hl] + cp $e0 + jr nz, .asm_ce319 + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $2 + ret + +.asm_ce319 + ld d, a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld e, [hl] + ld hl, -$80 + add hl, de + ld e, l + ld d, h + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], d + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], e + ret + +Functionce275: + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + and a + jr z, .asm_ce33a + dec [hl] + ret + +.asm_ce33a + ld [hl], $4 + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + xor $ff + inc a + ld [hl], a + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + add [hl] + ld [hl], a + ret + +Functionce291: + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $84 + jr nc, .asm_ce35b + ld a, $4 + call Functionce64f + ret + +.asm_ce35b + call DeinitBattleAnimation + ret + +BattleAnimFunction_37: + call BattleAnim_AnonJumptable +.anon_dw + dw Functionce2ab + dw Functionce2ba + +Functionce2ab: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $7f + add BATTLEANIMFRAMESET_81 ; BATTLEANIMFRAMESET_82 BATTLEANIMFRAMESET_83 + call ReinitBattleAnimFrameset +Functionce2ba: + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + bit 7, [hl] + jr nz, .asm_ce383 + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + inc [hl] + ret + +.asm_ce383 + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + dec [hl] + ret + +BattleAnimFunction_38: + call BattleAnim_AnonJumptable +.anon_dw + dw Functionce2d7 + dw Functionce2e1 + dw Functionce2f3 + +Functionce2d7: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $c + ret + +Functionce2e1: + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + and a + jr z, .asm_ce3a6 + dec [hl] + ret + +.asm_ce3a6 + call BattleAnim_IncAnonJumptableIndex + ld a, BATTLEANIMFRAMESET_20 + call ReinitBattleAnimFrameset +Functionce2f3: + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + dec [hl] + ret + +BattleAnimFunction_39: + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + inc [hl] + inc [hl] + push af + ld d, $2 + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + pop af + ld d, $8 + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ret + +BattleAnimFunction_3A: + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld a, [hl] + cp $20 + jr c, .asm_ce3df + call DeinitBattleAnimation + ret + +.asm_ce3df + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + ld d, $8 + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + add $2 + ld [hl], a + and $7 + ret nz + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + inc [hl] + ret + +BattleAnimFunction_3B: + call BattleAnim_AnonJumptable +.anon_dw + dw Functionce34b + dw Functionce357 + +Functionce34b: + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + add [hl] + ld [hl], a + ret + +Functionce357: + call DeinitBattleAnimation + ret + +BattleAnimFunction_3D: + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + ld d, $18 + push af + push de + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + pop de + pop af + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + sra a + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + inc [hl] + ret + +BattleAnimFunction_3E: + call BattleAnim_AnonJumptable +.anon_dw + dw Functionce388 + dw Functionce3aa + dw Functionce3d5 + +Functionce388: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $28 + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $f + ld hl, BATTLEANIMSTRUCT_FRAMESET_ID + add hl, bc + add [hl] ; BATTLEANIMFRAMESET_8F BATTLEANIMFRAMESET_90 BATTLEANIMFRAMESET_91 + ; BATTLEANIMFRAMESET_93 BATTLEANIMFRAMESET_94 BATTLEANIMFRAMESET_95 + call ReinitBattleAnimFrameset + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and $f0 + or $8 + ld [hl], a +Functionce3aa: + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + and a + jr z, .asm_ce48b + dec [hl] + add $8 + ld d, a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + push af + push de + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + pop de + pop af + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ret + +.asm_ce48b + ld [hl], $10 + call BattleAnim_IncAnonJumptableIndex +Functionce3d5: + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + dec [hl] + and a + ret nz + call DeinitBattleAnimation + ret + +BattleAnimFunction_40: + call BattleAnim_AnonJumptable +.anon_dw + dw Functionce3e8 + dw Functionce3f5 + +Functionce3e8: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, BATTLEANIMFRAMESET_24 + add [hl] ; BATTLEANIMFRAMESET_25 BATTLEANIMFRAMESET_26 + call ReinitBattleAnimFrameset +Functionce3f5: + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld a, [hl] + cp $38 + jr nc, .asm_ce4d8 + inc [hl] + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + inc [hl] + ld d, $18 + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + ld a, [hl] + and $1 + ret nz + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + dec [hl] + ret + +.asm_ce4d8 + call DeinitBattleAnimation + ret + +BattleAnimFunction_41: + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and a + ret z + ld d, a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + inc [hl] + call BattleAnim_Sine + bit 7, a + jr nz, .asm_ce4f4 + xor $ff + inc a +.asm_ce4f4 + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + and $1f + ret nz + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + srl [hl] + ret + +BattleAnimFunction_43: + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + cp $10 + jr nc, .asm_ce52e + inc [hl] + inc [hl] + ld d, a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + push af + push de + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + pop de + pop af + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ret + +.asm_ce52e + call DeinitBattleAnimation + ret + +BattleAnimFunction_44: + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld e, [hl] + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld d, [hl] + ld a, e + and $c0 + rlca + rlca + add [hl] + ld [hl], a + ld a, e + and $3f + push af + push de + call BattleAnim_Sine + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + pop de + pop af + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ret + +BattleAnimFunction_45: + call BattleAnim_AnonJumptable +.anon_dw + dw Functionce4a9 + dw Functionce4b3 + dw Functionce4bc + +Functionce4a9: + ld d, $18 + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + inc [hl] + jr asm_ce4d4 + +Functionce4b3: + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], $18 +Functionce4bc: + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + cp $80 + jr nc, .asm_ce58b + ld d, a + add $8 + ld [hl], a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + jr asm_ce4d4 + +.asm_ce58b + call DeinitBattleAnimation + ret + +asm_ce4d4: + call Functionce636 + ret + +BattleAnimFunction_46: + call BattleAnim_AnonJumptable +.anon_dw + dw Functionce4f8 + dw Functionce4df + +Functionce4df: + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hl] + cp $30 + jr c, .asm_ce5b0 + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + dec [hl] + dec [hl] + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc + inc [hl] + inc [hl] + ret + +.asm_ce5b0 + call DeinitBattleAnimation +Functionce4f8: + ret + +BattleAnimFunction_47: + ld d, $50 + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + inc [hl] + inc [hl] + push af + push de + call BattleAnim_Sine + sra a + sra a + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + add [hl] + inc [hl] + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + pop de + pop af + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ret + +BattleAnimFunction_48: + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld a, [hl] + cp $d0 + jr z, .disappear + dec [hl] + dec [hl] + dec [hl] + dec [hl] + ret + +.disappear + call DeinitBattleAnimation + ret + +BattleAnimFunction_49: + call BattleAnim_AnonJumptable +.anon_dw + dw Functionce53e + dw Functionce54f + dw Functionce567 + dw Functionce55d + +Functionce53e: + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + and a + jr nz, asm_ce561 + call BattleAnim_IncAnonJumptableIndex + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], $ec +Functionce54f: + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld a, [hl] + cp $4 + jr z, Functionce55d + inc [hl] + inc [hl] + inc [hl] + inc [hl] + ret + +Functionce55d: + call DeinitBattleAnimation + ret + +asm_ce561: + call BattleAnim_IncAnonJumptableIndex + call BattleAnim_IncAnonJumptableIndex +Functionce567: + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld a, [hl] + cp $d8 + ret z + dec [hl] + dec [hl] + dec [hl] + dec [hl] + ret + +BattleAnimFunction_4A: + call BattleAnim_AnonJumptable +.anon_dw + dw Functionce57f + dw Functionce58d + dw Functionce5a1 + dw Functionce5b7 + +Functionce57f: + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + add hl, bc + ld [hl], a + call BattleAnim_IncAnonJumptableIndex + ret + +Functionce58d: + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld a, [hl] + add $4 + cp $70 + jr c, .asm_ce654 + xor a +.asm_ce654 + ld [hl], a + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + inc [hl] + inc [hl] + ret + +Functionce5a1: + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld a, [hl] + add $4 + cp $70 + jr c, .asm_ce668 + xor a +.asm_ce668 + ld [hl], a + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld a, [hl] + add $8 + ld [hl], a + ret + +Functionce5b7: + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld a, [hl] + add $4 + cp $70 + jr c, .asm_ce67e + xor a +.asm_ce67e + ld [hl], a + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld a, [hl] + add $4 + ld [hl], a + ret + +BattleAnimFunction_4B: + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld d, [hl] + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld e, [hl] + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + ld l, a + and $f0 + ld h, a + swap a + or h + ld h, a + ld a, l + and $f + swap a + ld l, a + add hl, de + ld e, l + ld d, h + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld [hl], d + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld [hl], e + ret + +BattleAnimFunction_4C: + ld d, $18 + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld a, [hl] + inc [hl] + call Functionce636 + ret + +BattleAnimFunction_4F: + ld d, $18 + ld hl, BATTLEANIMSTRUCT_10 + add hl, bc + ld a, [hl] + inc [hl] + srl a + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + add [hl] + call Functionce636 + ret + +BattleAnimFunction_4D: + ld hl, BATTLEANIMSTRUCT_0F + add hl, bc + ld a, [hl] + cp $20 + jr nc, .asm_ce6ed + inc [hl] + ld hl, BATTLEANIMSTRUCT_PARAM + add hl, bc + ld d, [hl] + call BattleAnim_Sine + xor $ff + inc a + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + ret + +.asm_ce6ed + call DeinitBattleAnimation + ret + +Functionce636: + push af + push de + call BattleAnim_Sine + sra a + sra a + ld hl, BATTLEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], a + pop de + pop af + call BattleAnim_Cosine + ld hl, BATTLEANIMSTRUCT_XOFFSET + add hl, bc + ld [hl], a + ret + +Functionce64f: + and $f + ld e, a + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + add [hl] + ld [hl], a + srl e + ld hl, BATTLEANIMSTRUCT_YCOORD + add hl, bc +.asm_ce719 + dec [hl] + dec e + jr nz, .asm_ce719 + ret + +BattleAnim_AnonJumptable: + pop de + ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + add hl, bc + ld l, [hl] + ld h, $0 + add hl, hl + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + jp hl + +BattleAnim_IncAnonJumptableIndex: + ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + add hl, bc + inc [hl] + ret + +BattleAnim_Cosine: +; a = d * cos(a * pi/32) + add %010000 ; cos(x) = sin(x + pi/2) + ; fallthrough +BattleAnim_Sine: +; a = d * sin(a * pi/32) + calc_sine_wave BattleAnimSineWave + +BattleAnim_Sine_e: + ld a, e + call BattleAnim_Sine + ld e, a + ret + +BattleAnim_Cosine_e: + ld a, e + call BattleAnim_Cosine + ld e, a + ret + +BattleAnim_AbsSinePrecise: + ld a, e + call BattleAnim_Sine + ld e, l + ld d, h + ret + +BattleAnim_AbsCosinePrecise: + ld a, e + call BattleAnim_Cosine + ld e, l + ld d, h + ret + +BattleAnimSineWave: + sine_table 256 diff --git a/engine/battle_anims/helpers.asm b/engine/battle_anims/helpers.asm new file mode 100755 index 00000000..208ab614 --- /dev/null +++ b/engine/battle_anims/helpers.asm @@ -0,0 +1,123 @@ +ReinitBattleAnimFrameset: + ld hl, BATTLEANIMSTRUCT_FRAMESET_ID + add hl, bc + ld [hl], a + ld hl, BATTLEANIMSTRUCT_DURATION + add hl, bc + ld [hl], 0 + ld hl, BATTLEANIMSTRUCT_FRAME + add hl, bc + ld [hl], -1 + ret + +GetBattleAnimFrame: +.loop + ld hl, BATTLEANIMSTRUCT_DURATION + add hl, bc + ld a, [hl] + and a + jr z, .next_frame + dec [hl] + call .GetPointer + ld a, [hli] + push af + jr .okay + +.next_frame + ld hl, BATTLEANIMSTRUCT_FRAME + add hl, bc + inc [hl] + call .GetPointer + ld a, [hli] + cp dorestart_command + jr z, .restart + cp endanim_command + jr z, .repeat_last + + push af + ld a, [hl] + push hl + and $ff ^ (Y_FLIP << 1 | X_FLIP << 1) + ld hl, BATTLEANIMSTRUCT_DURATION + add hl, bc + ld [hl], a + pop hl +.okay + ld a, [hl] + and Y_FLIP << 1 | X_FLIP << 1 ; The << 1 is compensated in the "frame" macro + srl a + ld [wBattleAnimTempFrameOAMFlags], a + pop af + ret + +.repeat_last + xor a + ld hl, BATTLEANIMSTRUCT_DURATION + add hl, bc + ld [hl], a + + ld hl, BATTLEANIMSTRUCT_FRAME + add hl, bc + dec [hl] + dec [hl] + jr .loop + +.restart + xor a + ld hl, BATTLEANIMSTRUCT_DURATION + add hl, bc + ld [hl], a + dec a + ld hl, BATTLEANIMSTRUCT_FRAME + add hl, bc + ld [hl], a + jr .loop + +.GetPointer: + ld hl, BATTLEANIMSTRUCT_FRAMESET_ID + add hl, bc + ld e, [hl] + ld d, 0 + ld hl, BattleAnimFrameData + add hl, de + add hl, de + ld e, [hl] + inc hl + ld d, [hl] + ld hl, BATTLEANIMSTRUCT_FRAME + add hl, bc + ld l, [hl] + ld h, $0 + add hl, hl + add hl, de + ret + +GetBattleAnimOAMPointer: + ld l, a + ld h, 0 + ld de, BattleAnimOAMData + add hl, hl + add hl, hl + add hl, de + ret + +LoadBattleAnimGFX: + push hl + ld l, a + ld h, 0 + add hl, hl + add hl, hl + ld de, AnimObjGFX + add hl, de + ld c, [hl] + inc hl + ld b, [hl] + inc hl + ld a, [hli] + ld h, [hl] + ld l, a + pop de + push bc + call DecompressRequest2bpp + pop bc + ret |