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-rwxr-xr-xengine/battle_anims/anim_commands.asm1358
-rwxr-xr-xengine/battle_anims/core.asm317
-rwxr-xr-xengine/battle_anims/functions.asm4154
-rwxr-xr-xengine/battle_anims/helpers.asm123
4 files changed, 5952 insertions, 0 deletions
diff --git a/engine/battle_anims/anim_commands.asm b/engine/battle_anims/anim_commands.asm
new file mode 100755
index 00000000..a60a2645
--- /dev/null
+++ b/engine/battle_anims/anim_commands.asm
@@ -0,0 +1,1358 @@
+; Battle animation command interpreter.
+
+PlayBattleAnim:
+ ld c, 6
+.wait
+ call BattleAnimDelayFrame
+ dec c
+ jr nz, .wait
+
+ call BattleAnimAssignPals
+ call BattleAnimRequestPals
+ call BattleAnimDelayFrame
+
+ ld hl, hVBlank
+ ld a, [hl]
+ push af
+
+ ld [hl], 1
+ call BattleAnimRunScript
+
+ pop af
+ ldh [hVBlank], a
+
+ ld a, 1
+ ldh [hBGMapMode], a
+
+ call BattleAnimDelayFrame
+ call BattleAnimDelayFrame
+ call BattleAnimDelayFrame
+ call WaitSFX
+ ret
+
+BattleAnimRunScript:
+ ld a, [wFXAnimID + 1]
+ and a
+ jr nz, .hi_byte
+
+ ld a, [wOptions]
+ bit 7, a
+ jr nz, .disabled
+
+ call BattleAnimClearHud
+ call RunBattleAnimScript
+
+ call BattleAnimAssignPals
+ call BattleAnimRequestPals
+
+ xor a
+ ldh [hSCX], a
+ ldh [hSCY], a
+ call BattleAnimDelayFrame
+ call BattleAnimRestoreHuds
+
+.disabled
+ ld a, [wNumHits]
+ and a
+ jr z, .done
+
+ ld l, a
+ ld h, 0
+ ld de, ANIM_MISS
+ add hl, de
+ ld a, l
+ ld [wFXAnimID], a
+ ld a, h
+ ld [wFXAnimID + 1], a
+
+.hi_byte
+ call WaitSFX
+ call PlayHitSound
+ call RunBattleAnimScript
+
+.done
+ call BattleAnim_RevertPals
+ ret
+
+RunBattleAnimScript:
+ call ClearBattleAnims
+
+.playframe
+ call RunBattleAnimCommand
+ call _ExecuteBGEffects
+ call BattleAnim_UpdateOAM_All
+ call PushLYOverrides
+ call BattleAnimRequestPals
+
+; Speed up Rollout's animation.
+ ld a, [wFXAnimID + 1]
+ or a
+ jr nz, .not_rollout
+
+ ld a, [wFXAnimID]
+ cp ROLLOUT
+ jr nz, .not_rollout
+
+ ld a, ANIM_BG_2D
+ ld b, NUM_BG_EFFECTS
+ ld de, BG_EFFECT_STRUCT_LENGTH
+ ld hl, wBGEffect1Function
+.find
+ cp [hl]
+ jr z, .done
+ add hl, de
+ dec b
+ jr nz, .find
+
+.not_rollout
+ call BattleAnimDelayFrame
+
+.done
+ ld a, [wBattleAnimFlags]
+ bit BATTLEANIM_STOP_F, a
+ jr z, .playframe
+
+ call BattleAnim_ClearOAM
+ ret
+
+BattleAnimClearHud:
+ call BattleAnimDelayFrame
+ call WaitTop
+ call ClearActorHud
+ ld a, $1
+ ldh [hBGMapMode], a
+ call BattleAnimDelayFrame
+ call BattleAnimDelayFrame
+ call BattleAnimDelayFrame
+ call WaitTop
+ ret
+
+BattleAnimRestoreHuds:
+ call BattleAnimDelayFrame
+ call WaitTop
+
+; this block should just be "call UpdateBattleHuds"
+ ld hl, UpdateBattleHuds
+ ld a, BANK(UpdatePlayerHUD)
+ rst FarCall
+
+ ld a, $1
+ ldh [hBGMapMode], a
+ call BattleAnimDelayFrame
+ call BattleAnimDelayFrame
+ call BattleAnimDelayFrame
+ call WaitTop
+ ret
+
+BattleAnimRequestPals:
+ ldh a, [hCGB]
+ and a
+ ret z
+
+ ldh a, [rBGP]
+ ld b, a
+ ld a, [wBGP]
+ cp b
+ call nz, BattleAnim_SetBGPals
+
+ ldh a, [rOBP0]
+ ld b, a
+ ld a, [wOBP0]
+ cp b
+ call nz, BattleAnim_SetOBPals
+ ret
+
+BattleAnimDelayFrame:
+; Like DelayFrame but wastes battery life.
+
+ ld a, 1
+ ld [wVBlankOccurred], a
+.wait
+ ld a, [wVBlankOccurred]
+ and a
+ jr nz, .wait
+ ret
+
+ClearActorHud:
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .player
+
+ hlcoord 1, 0
+ lb bc, 4, 10
+ call ClearBox
+ ret
+
+.player
+ hlcoord 9, 7
+ lb bc, 5, 11
+ call ClearBox
+ ret
+
+Unreferenced_Functioncc1ff:
+ xor a
+ ldh [hBGMapMode], a
+ ld a, LOW(vBGMap0 tile $28)
+ ldh [hBGMapAddress], a
+ ld a, HIGH(vBGMap0 tile $28)
+ ldh [hBGMapAddress + 1], a
+ call WaitBGMap2
+ ld a, $60
+ ldh [hWY], a
+ xor a ; LOW(vBGMap0)
+ ldh [hBGMapAddress], a
+ ld a, HIGH(vBGMap0)
+ ldh [hBGMapAddress + 1], a
+ call BattleAnimDelayFrame
+ ret
+
+BattleAnim_ClearOAM:
+ ld a, [wBattleAnimFlags]
+ bit BATTLEANIM_KEEPSPRITES_F, a
+ jr z, .delete
+
+ ; Instead of deleting the sprites, make them all use PAL_BATTLE_OB_ENEMY
+ ld hl, wVirtualOAMSprite00Attributes
+ ld c, NUM_SPRITE_OAM_STRUCTS
+.loop
+ ld a, [hl]
+ and $ff ^ (PALETTE_MASK | VRAM_BANK_1) ; PAL_BATTLE_OB_ENEMY (0)
+ ld [hli], a
+rept SPRITEOAMSTRUCT_LENGTH - 1
+ inc hl
+endr
+ dec c
+ jr nz, .loop
+ ret
+
+.delete
+ ld hl, wVirtualOAM
+ ld c, wVirtualOAMEnd - wVirtualOAM
+ xor a
+.loop2
+ ld [hli], a
+ dec c
+ jr nz, .loop2
+ ret
+
+RunBattleAnimCommand:
+ call .CheckTimer
+ ret nc
+ call .RunScript
+ ret
+
+.CheckTimer:
+ ld a, [wBattleAnimDelay]
+ and a
+ jr z, .done
+
+ dec a
+ ld [wBattleAnimDelay], a
+ and a
+ ret
+
+.done
+ scf
+ ret
+
+.RunScript:
+.loop
+ call GetBattleAnimByte
+
+ cp anim_ret_command
+ jr nz, .not_done_with_anim
+
+; Return from a subroutine.
+ ld hl, wBattleAnimFlags
+ bit BATTLEANIM_IN_SUBROUTINE_F, [hl]
+ jr nz, .do_anim
+
+ set BATTLEANIM_STOP_F, [hl]
+ ret
+
+.not_done_with_anim
+ cp anim_obj_command
+ jr nc, .do_anim
+
+ ld [wBattleAnimDelay], a
+ ret
+
+.do_anim
+ call .DoCommand
+
+ jr .loop
+
+.DoCommand:
+; Execute battle animation command in [wBattleAnimByte].
+ ld a, [wBattleAnimByte]
+ sub anim_obj_command
+
+ ld e, a
+ ld d, 0
+ ld hl, BattleAnimCommands
+ add hl, de
+ add hl, de
+
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+
+BattleAnimCommands::
+; entries correspond to macros/scripts/battle_anims.asm enumeration
+ dw BattleAnimCmd_Obj
+ dw BattleAnimCmd_1GFX
+ dw BattleAnimCmd_2GFX
+ dw BattleAnimCmd_3GFX
+ dw BattleAnimCmd_4GFX
+ dw BattleAnimCmd_5GFX
+ dw BattleAnimCmd_IncObj
+ dw BattleAnimCmd_SetObj
+ dw BattleAnimCmd_IncBGEffect
+ dw BattleAnimCmd_BattlerGFX_1Row
+ dw BattleAnimCmd_BattlerGFX_2Row
+ dw BattleAnimCmd_CheckPokeball
+ dw BattleAnimCmd_Transform
+ dw BattleAnimCmd_RaiseSub
+ dw BattleAnimCmd_DropSub
+ dw BattleAnimCmd_ResetObp0
+ dw BattleAnimCmd_Sound
+ dw BattleAnimCmd_Cry
+ dw BattleAnimCmd_MinimizeOpp
+ dw BattleAnimCmd_OAMOn
+ dw BattleAnimCmd_OAMOff
+ dw BattleAnimCmd_ClearObjs
+ dw BattleAnimCmd_BeatUp
+ dw BattleAnimCmd_E7
+ dw BattleAnimCmd_E8
+ dw BattleAnimCmd_E9
+ dw BattleAnimCmd_EA ; dummy
+ dw BattleAnimCmd_EB ; dummy
+ dw BattleAnimCmd_EC ; dummy
+ dw BattleAnimCmd_ED ; dummy
+ dw BattleAnimCmd_IfParamAnd
+ dw BattleAnimCmd_JumpUntil
+ dw BattleAnimCmd_BGEffect
+ dw BattleAnimCmd_BGP
+ dw BattleAnimCmd_OBP0
+ dw BattleAnimCmd_OBP1
+ dw BattleAnimCmd_KeepSprites
+ dw BattleAnimCmd_F5
+ dw BattleAnimCmd_F6
+ dw BattleAnimCmd_F7
+ dw BattleAnimCmd_IfParamEqual
+ dw BattleAnimCmd_SetVar
+ dw BattleAnimCmd_IncVar
+ dw BattleAnimCmd_IfVarEqual
+ dw BattleAnimCmd_Jump
+ dw BattleAnimCmd_Loop
+ dw BattleAnimCmd_Call
+ dw BattleAnimCmd_Ret
+
+BattleAnimCmd_E8:
+BattleAnimCmd_E9:
+BattleAnimCmd_EA:
+BattleAnimCmd_EB:
+BattleAnimCmd_EC:
+BattleAnimCmd_ED:
+ ret
+
+BattleAnimCmd_Ret:
+ ld hl, wBattleAnimFlags
+ res BATTLEANIM_IN_SUBROUTINE_F, [hl]
+ ld hl, wBattleAnimParent
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ ld hl, wBattleAnimAddress
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ ret
+
+BattleAnimCmd_Call:
+ call GetBattleAnimByte
+ ld e, a
+ call GetBattleAnimByte
+ ld d, a
+ push de
+ ld hl, wBattleAnimAddress
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ ld hl, wBattleAnimParent
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ pop de
+ ld hl, wBattleAnimAddress
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ ld hl, wBattleAnimFlags
+ set BATTLEANIM_IN_SUBROUTINE_F, [hl]
+ ret
+
+BattleAnimCmd_Jump:
+ call GetBattleAnimByte
+ ld e, a
+ call GetBattleAnimByte
+ ld d, a
+ ld hl, wBattleAnimAddress
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ ret
+
+BattleAnimCmd_Loop:
+ call GetBattleAnimByte
+ ld hl, wBattleAnimFlags
+ bit BATTLEANIM_IN_LOOP_F, [hl]
+ jr nz, .continue_loop
+ and a
+ jr z, .perpetual
+ dec a
+ set BATTLEANIM_IN_LOOP_F, [hl]
+ ld [wBattleAnimLoops], a
+.continue_loop
+ ld hl, wBattleAnimLoops
+ ld a, [hl]
+ and a
+ jr z, .return_from_loop
+ dec [hl]
+.perpetual
+ call GetBattleAnimByte
+ ld e, a
+ call GetBattleAnimByte
+ ld d, a
+ ld hl, wBattleAnimAddress
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ ret
+
+.return_from_loop
+ ld hl, wBattleAnimFlags
+ res BATTLEANIM_IN_LOOP_F, [hl]
+ ld hl, wBattleAnimAddress
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ inc de
+ inc de
+ ld [hl], d
+ dec hl
+ ld [hl], e
+ ret
+
+BattleAnimCmd_JumpUntil:
+ ld hl, wBattleAnimParam
+ ld a, [hl]
+ and a
+ jr z, .dont_jump
+
+ dec [hl]
+ call GetBattleAnimByte
+ ld e, a
+ call GetBattleAnimByte
+ ld d, a
+ ld hl, wBattleAnimAddress
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ ret
+
+.dont_jump
+ ld hl, wBattleAnimAddress
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ inc de
+ inc de
+ ld [hl], d
+ dec hl
+ ld [hl], e
+ ret
+
+BattleAnimCmd_SetVar:
+ call GetBattleAnimByte
+ ld [wBattleAnimVar], a
+ ret
+
+BattleAnimCmd_IncVar:
+ ld hl, wBattleAnimVar
+ inc [hl]
+ ret
+
+BattleAnimCmd_IfVarEqual:
+ call GetBattleAnimByte
+ ld hl, wBattleAnimVar
+ cp [hl]
+ jr z, .jump
+
+ ld hl, wBattleAnimAddress
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ inc de
+ inc de
+ ld [hl], d
+ dec hl
+ ld [hl], e
+ ret
+
+.jump
+ call GetBattleAnimByte
+ ld e, a
+ call GetBattleAnimByte
+ ld d, a
+ ld hl, wBattleAnimAddress
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ ret
+
+BattleAnimCmd_IfParamEqual:
+ call GetBattleAnimByte
+ ld hl, wBattleAnimParam
+ cp [hl]
+ jr z, .jump
+
+ ld hl, wBattleAnimAddress
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ inc de
+ inc de
+ ld [hl], d
+ dec hl
+ ld [hl], e
+ ret
+
+.jump
+ call GetBattleAnimByte
+ ld e, a
+ call GetBattleAnimByte
+ ld d, a
+ ld hl, wBattleAnimAddress
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ ret
+
+BattleAnimCmd_IfParamAnd:
+ call GetBattleAnimByte
+ ld e, a
+ ld a, [wBattleAnimParam]
+ and e
+ jr nz, .jump
+
+ ld hl, wBattleAnimAddress
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ inc de
+ inc de
+ ld [hl], d
+ dec hl
+ ld [hl], e
+ ret
+
+.jump
+ call GetBattleAnimByte
+ ld e, a
+ call GetBattleAnimByte
+ ld d, a
+ ld hl, wBattleAnimAddress
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ ret
+
+BattleAnimCmd_Obj:
+; index, x, y, param
+ call GetBattleAnimByte
+ ld [wBattleObjectTempID], a
+ call GetBattleAnimByte
+ ld [wBattleObjectTempXCoord], a
+ call GetBattleAnimByte
+ ld [wBattleObjectTempYCoord], a
+ call GetBattleAnimByte
+ ld [wBattleObjectTempParam], a
+ call QueueBattleAnimation
+ ret
+
+BattleAnimCmd_BGEffect:
+ call GetBattleAnimByte
+ ld [wBattleAnimTemp0], a
+ call GetBattleAnimByte
+ ld [wBattleAnimTemp1], a
+ call GetBattleAnimByte
+ ld [wBattleAnimTemp2], a
+ call GetBattleAnimByte
+ ld [wBattleAnimTemp3], a
+ call _QueueBGEffect
+ ret
+
+BattleAnimCmd_BGP:
+ call GetBattleAnimByte
+ ld [wBGP], a
+ ret
+
+BattleAnimCmd_OBP0:
+ call GetBattleAnimByte
+ ld [wOBP0], a
+ ret
+
+BattleAnimCmd_OBP1:
+ call GetBattleAnimByte
+ ld [wOBP1], a
+ ret
+
+BattleAnimCmd_ResetObp0:
+ ldh a, [hSGB]
+ and a
+ ld a, $e0
+ jr z, .not_sgb
+ ld a, $f0
+.not_sgb
+ ld [wOBP0], a
+ ret
+
+BattleAnimCmd_ClearObjs:
+; BUG: This function only clears the first 6⅔ objects
+ ld hl, wActiveAnimObjects
+ ld a, $a0 ; should be NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH
+.loop
+ ld [hl], 0
+ inc hl
+ dec a
+ jr nz, .loop
+ ret
+
+BattleAnimCmd_1GFX:
+BattleAnimCmd_2GFX:
+BattleAnimCmd_3GFX:
+BattleAnimCmd_4GFX:
+BattleAnimCmd_5GFX:
+ ld a, [wBattleAnimByte]
+ and $f
+ ld c, a
+ ld hl, wBattleAnimTileDict
+ xor a
+ ld [wBattleAnimTemp0], a
+.loop
+ ld a, [wBattleAnimTemp0]
+ cp (vTiles1 - vTiles0) / LEN_2BPP_TILE - BATTLEANIM_BASE_TILE
+ ret nc
+ call GetBattleAnimByte
+ ld [hli], a
+ ld a, [wBattleAnimTemp0]
+ ld [hli], a
+ push bc
+ push hl
+ ld l, a
+ ld h, $0
+rept 4
+ add hl, hl
+endr
+ ld de, vTiles0 tile BATTLEANIM_BASE_TILE
+ add hl, de
+ ld a, [wBattleAnimByte]
+ call LoadBattleAnimGFX
+ ld a, [wBattleAnimTemp0]
+ add c
+ ld [wBattleAnimTemp0], a
+ pop hl
+ pop bc
+ dec c
+ jr nz, .loop
+ ret
+
+BattleAnimCmd_IncObj:
+ call GetBattleAnimByte
+ ld e, NUM_ANIM_OBJECTS
+ ld bc, wActiveAnimObjects
+.loop
+ ld hl, BATTLEANIMSTRUCT_INDEX
+ add hl, bc
+ ld d, [hl]
+ ld a, [wBattleAnimByte]
+ cp d
+ jr z, .found
+ ld hl, BATTLEANIMSTRUCT_LENGTH
+ add hl, bc
+ ld c, l
+ ld b, h
+ dec e
+ jr nz, .loop
+ ret
+
+.found
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleAnimCmd_IncBGEffect:
+ call GetBattleAnimByte
+ ld e, NUM_BG_EFFECTS
+ ld bc, wBGEffect1Function
+.loop
+ ld hl, $0
+ add hl, bc
+ ld d, [hl]
+ ld a, [wBattleAnimByte]
+ cp d
+ jr z, .found
+ ld hl, 4
+ add hl, bc
+ ld c, l
+ ld b, h
+ dec e
+ jr nz, .loop
+ ret
+
+.found
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleAnimCmd_SetObj:
+ call GetBattleAnimByte
+ ld e, NUM_ANIM_OBJECTS
+ ld bc, wActiveAnimObjects
+.loop
+ ld hl, BATTLEANIMSTRUCT_INDEX
+ add hl, bc
+ ld d, [hl]
+ ld a, [wBattleAnimByte]
+ cp d
+ jr z, .found
+ ld hl, BATTLEANIMSTRUCT_LENGTH
+ add hl, bc
+ ld c, l
+ ld b, h
+ dec e
+ jr nz, .loop
+ ret
+
+.found
+ call GetBattleAnimByte
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ ret
+
+BattleAnimCmd_BattlerGFX_1Row:
+ ld hl, wBattleAnimTileDict
+.loop
+ ld a, [hl]
+ and a
+ jr z, .okay
+ inc hl
+ inc hl
+ jr .loop
+
+.okay
+ ld a, ANIM_GFX_PLAYERHEAD
+ ld [hli], a
+ ld a, ($80 - 6 - 7) - BATTLEANIM_BASE_TILE
+ ld [hli], a
+ ld a, ANIM_GFX_ENEMYFEET
+ ld [hli], a
+ ld a, ($80 - 6) - BATTLEANIM_BASE_TILE
+ ld [hl], a
+
+ ld hl, vTiles0 tile ($80 - 6 - 7)
+ ld de, vTiles2 tile $06 ; Enemy feet start tile
+ ld a, 7 tiles ; Enemy pic height
+ ld [wBattleAnimTemp0], a
+ ld a, 7 ; Copy 7x1 tiles
+ call .LoadFeet
+ ld de, vTiles2 tile $31 ; Player head start tile
+ ld a, 6 tiles ; Player pic height
+ ld [wBattleAnimTemp0], a
+ ld a, 6 ; Copy 6x1 tiles
+ call .LoadFeet
+ ret
+
+.LoadFeet:
+ push af
+ push hl
+ push de
+ lb bc, BANK(@), 1
+ call Request2bpp
+ pop de
+ ld a, [wBattleAnimTemp0]
+ ld l, a
+ ld h, 0
+ add hl, de
+ ld e, l
+ ld d, h
+ pop hl
+ ld bc, 1 tiles
+ add hl, bc
+ pop af
+ dec a
+ jr nz, .LoadFeet
+ ret
+
+BattleAnimCmd_BattlerGFX_2Row:
+ ld hl, wBattleAnimTileDict
+.loop
+ ld a, [hl]
+ and a
+ jr z, .okay
+ inc hl
+ inc hl
+ jr .loop
+
+.okay
+ ld a, ANIM_GFX_PLAYERHEAD
+ ld [hli], a
+ ld a, ($80 - 6 * 2 - 7 * 2) - BATTLEANIM_BASE_TILE
+ ld [hli], a
+ ld a, ANIM_GFX_ENEMYFEET
+ ld [hli], a
+ ld a, ($80 - 6 * 2) - BATTLEANIM_BASE_TILE
+ ld [hl], a
+
+ ld hl, vTiles0 tile ($80 - 6 * 2 - 7 * 2)
+ ld de, vTiles2 tile $05 ; Enemy feet start tile
+ ld a, 7 tiles ; Enemy pic height
+ ld [wBattleAnimTemp0], a
+ ld a, 7 ; Copy 7x2 tiles
+ call .LoadHead
+ ld de, vTiles2 tile $31 ; Player head start tile
+ ld a, 6 tiles ; Player pic height
+ ld [wBattleAnimTemp0], a
+ ld a, 6 ; Copy 6x2 tiles
+ call .LoadHead
+ ret
+
+.LoadHead:
+ push af
+ push hl
+ push de
+ lb bc, BANK(@), 2
+ call Request2bpp
+ pop de
+ ld a, [wBattleAnimTemp0]
+ ld l, a
+ ld h, 0
+ add hl, de
+ ld e, l
+ ld d, h
+ pop hl
+ ld bc, 2 tiles
+ add hl, bc
+ pop af
+ dec a
+ jr nz, .LoadHead
+ ret
+
+BattleAnimCmd_CheckPokeball:
+ callfar GetPokeBallWobble
+ ld a, c
+ ld [wBattleAnimVar], a
+ ret
+
+BattleAnimCmd_E7:
+ ret
+
+BattleAnimCmd_Transform:
+ ld a, [wCurPartySpecies]
+ push af
+
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .player
+
+ ld a, [wTempBattleMonSpecies] ; TempBattleMonSpecies
+ ld [wCurPartySpecies], a ; CurPartySpecies
+ ld hl, wBattleMonDVs ; BattleMonDVs
+ predef GetUnownLetter
+ ld de, vTiles2 tile $00
+ predef GetMonFrontpic
+ jr .done
+
+.player
+ ld a, [wTempEnemyMonSpecies] ; TempEnemyMonSpecies
+ ld [wCurPartySpecies], a ; CurPartySpecies
+ ld hl, wEnemyMonDVs ; EnemyMonDVs
+ predef GetUnownLetter
+ ld de, vTiles2 tile $31
+ predef GetMonBackpic
+
+.done
+ pop af
+ ld [wCurPartySpecies], a
+ ret
+
+BattleAnimCmd_RaiseSub:
+ xor a ; sScratch
+ call OpenSRAM
+
+GetSubstitutePic: ; used only for BANK(GetSubstitutePic)
+ ld hl, sScratch
+ ld bc, (7 * 7) tiles
+.loop
+ xor a
+ ld [hli], a
+ dec bc
+ ld a, c
+ or b
+ jr nz, .loop
+
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .player
+
+ ld hl, MonsterSpriteGFX + 0 tiles
+ ld de, sScratch + (2 * 7 + 5) tiles
+ call .CopyTile
+ ld hl, MonsterSpriteGFX + 1 tiles
+ ld de, sScratch + (3 * 7 + 5) tiles
+ call .CopyTile
+ ld hl, MonsterSpriteGFX + 2 tiles
+ ld de, sScratch + (2 * 7 + 6) tiles
+ call .CopyTile
+ ld hl, MonsterSpriteGFX + 3 tiles
+ ld de, sScratch + (3 * 7 + 6) tiles
+ call .CopyTile
+
+ ld hl, vTiles2 tile $00
+ ld de, sScratch
+ lb bc, BANK(GetSubstitutePic), 7 * 7
+ call Request2bpp
+ jr .done
+
+.player
+ ld hl, MonsterSpriteGFX + 4 tiles
+ ld de, sScratch + (2 * 6 + 4) tiles
+ call .CopyTile
+ ld hl, MonsterSpriteGFX + 5 tiles
+ ld de, sScratch + (3 * 6 + 4) tiles
+ call .CopyTile
+ ld hl, MonsterSpriteGFX + 6 tiles
+ ld de, sScratch + (2 * 6 + 5) tiles
+ call .CopyTile
+ ld hl, MonsterSpriteGFX + 7 tiles
+ ld de, sScratch + (3 * 6 + 5) tiles
+ call .CopyTile
+
+ ld hl, vTiles2 tile $31
+ ld de, sScratch
+ lb bc, BANK(GetSubstitutePic), 6 * 6
+ call Request2bpp
+
+.done
+ call CloseSRAM
+ ret
+
+.CopyTile:
+ ld bc, 1 tiles
+ ld a, BANK(MonsterSpriteGFX)
+ call FarCopyBytes
+ ret
+
+BattleAnimCmd_MinimizeOpp:
+ xor a
+ call OpenSRAM
+
+GetMinimizePic:
+ ld hl, sScratch
+ ld bc, (7 * 7) tiles
+.loop
+ xor a
+ ld [hli], a
+ dec bc
+ ld a, c
+ or b
+ jr nz, .loop
+
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .player
+
+ ld de, sScratch + $1a tiles
+ call CopyMinimizePic
+ ld hl, vTiles2 tile $00
+ ld de, sScratch
+ lb bc, BANK(GetMinimizePic), 7 * 7
+ call Request2bpp
+ jr .done
+
+.player
+ ld de, sScratch + $160
+ call CopyMinimizePic
+ ld hl, vTiles2 tile $31
+ ld de, sScratch
+ lb bc, BANK(GetMinimizePic), 6 * 6
+ call Request2bpp
+
+.done
+ call CloseSRAM
+ ret
+
+CopyMinimizePic:
+ ld hl, MinimizePic
+ ld bc, $10
+ ld a, BANK(MinimizePic)
+ call FarCopyBytes
+ ret
+
+MinimizePic:
+INCBIN "gfx/battle/minimize.2bpp"
+
+BattleAnimCmd_DropSub:
+ ld a, [wCurPartySpecies]
+ push af
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .player
+
+ callfar DropEnemySub
+ jr .done
+
+.player
+ callfar DropPlayerSub
+
+.done
+ pop af
+ ld [wCurPartySpecies], a
+ ret
+
+BattleAnimCmd_BeatUp:
+ ld a, [wCurPartySpecies]
+ push af
+
+ ld a, [wBattleAnimParam]
+ ld [wCurPartySpecies], a
+
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .player
+
+ ld hl, wBattleMonDVs
+ predef GetUnownLetter
+ ld de, vTiles2 tile $00
+ predef GetMonFrontpic
+ jr .done
+
+.player
+ ld hl, wEnemyMonDVs
+ predef GetUnownLetter
+ ld de, vTiles2 tile $31
+ predef GetMonBackpic
+
+.done
+ pop af
+ ld [wCurPartySpecies], a ; CurPartySpecies
+ ld b, SCGB_BATTLE_COLORS
+ call GetSGBLayout
+ ret
+
+BattleAnimCmd_OAMOn:
+ ret
+
+BattleAnimCmd_OAMOff:
+ ret
+
+BattleAnimCmd_KeepSprites:
+ ld hl, wBattleAnimFlags
+ set BATTLEANIM_KEEPSPRITES_F, [hl]
+ ret
+
+BattleAnimCmd_F5:
+ ret
+
+BattleAnimCmd_F6:
+ ret
+
+BattleAnimCmd_F7:
+ ret
+
+BattleAnimCmd_Sound:
+ call GetBattleAnimByte
+ ld e, a
+ srl a
+ srl a
+ ld [wSFXDuration], a
+ call .GetCryTrack
+ maskbits NUM_NOISE_CHANS
+ ld [wCryTracks], a
+
+ ld e, a
+ ld d, 0
+ ld hl, .GetPanning
+ add hl, de
+ ld a, [hl]
+ ld [wStereoPanningMask], a
+
+ call GetBattleAnimByte
+ ld e, a
+ ld d, 0
+ callfar PlayStereoSFX
+
+ ret
+
+.GetPanning:
+ db $f0, $0f, $f0, $0f
+
+.GetCryTrack:
+ ldh a, [hBattleTurn]
+ and a
+ jr nz, .enemy
+
+ ld a, e
+ ret
+
+.enemy
+ ld a, e
+ xor 1
+ ret
+
+BattleAnimCmd_Cry:
+ call GetBattleAnimByte
+ maskbits NUM_NOISE_CHANS
+ ld e, a
+ ld d, 0
+ ld hl, .CryData
+rept 4
+ add hl, de
+endr
+
+ ldh a, [hBattleTurn]
+ and a
+ jr nz, .enemy
+
+ ld a, $f0
+ ld [wCryTracks], a
+ ld a, [wBattleMonSpecies]
+ jr .done_cry_tracks
+
+.enemy
+ ld a, $0f
+ ld [wCryTracks], a
+ ld a, [wEnemyMonSpecies]
+
+.done_cry_tracks
+ push hl
+ call LoadCry
+ pop hl
+ jr c, .done
+
+ ld a, [hli]
+ ld c, a
+ ld a, [hli]
+ ld b, a
+
+ push hl
+ ld hl, wCryPitch
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ add hl, bc
+ ld a, l
+ ld [wCryPitch], a
+ ld a, h
+ ld [wCryPitch + 1], a
+ pop hl
+
+ ld a, [hli]
+ ld c, a
+ ld b, [hl]
+ ld hl, wCryLength
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ add hl, bc
+
+ ld a, l
+ ld [wCryLength], a
+ ld a, h
+ ld [wCryLength + 1], a
+ ld a, 1
+ ld [wStereoPanningMask], a
+
+ callfar _PlayCry
+
+.done
+ ret
+
+.CryData:
+; +pitch, +length
+ dw $0000, $00c0
+ dw $0000, $0040
+ dw $0000, $0000
+ dw $0000, $0000
+
+PlayHitSound:
+ ld a, [wNumHits]
+ cp $1
+ jr z, .okay
+ cp $4
+ ret nz
+
+.okay
+ ld a, [wTypeModifier]
+ and $7f
+ ret z
+
+ cp EFFECTIVE
+ ld de, SFX_DAMAGE
+ jr z, .play
+
+ ld de, SFX_SUPER_EFFECTIVE
+ jr nc, .play
+
+ ld de, SFX_NOT_VERY_EFFECTIVE
+
+.play
+ call PlaySFX
+ ret
+
+BattleAnimAssignPals:
+ ldh a, [hCGB]
+ and a
+ jr nz, .cgb
+ ldh a, [hSGB]
+ and a
+ ld a, %11100000
+ jr z, .sgb
+ ld a, %11110000
+
+.sgb
+ ld [wOBP0], a
+ ld a, %11100100
+ ld [wBGP], a
+ ld [wOBP1], a
+ ret
+
+.cgb
+ ld a, %11100100
+ ld [wBGP], a
+ ld [wOBP0], a
+ ld [wOBP1], a
+ call DmgToCgbBGPals
+ lb de, %11100100, %11100100
+ call DmgToCgbObjPals
+ ret
+
+ClearBattleAnims::
+; Clear animation block
+ ld hl, wLYOverrides
+ ld bc, wBattleAnimEnd - wLYOverrides
+.loop
+ ld [hl], 0
+ inc hl
+ dec bc
+ ld a, c
+ or b
+ jr nz, .loop
+
+ ld hl, wFXAnimID
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ ld hl, BattleAnimations
+ add hl, de
+ add hl, de
+ call GetBattleAnimPointer
+ call BattleAnimAssignPals
+ call BattleAnimDelayFrame
+ ret
+
+BattleAnim_RevertPals:
+ call WaitTop
+ ld a, %11100100
+ ld [wBGP], a
+ ld [wOBP0], a
+ ld [wOBP1], a
+ call DmgToCgbBGPals
+ lb de, %11100100, %11100100
+ call DmgToCgbObjPals
+ xor a
+ ldh [hSCX], a
+ ldh [hSCY], a
+ call BattleAnimDelayFrame
+ ld a, $1
+ ldh [hBGMapMode], a
+ ret
+
+BattleAnim_SetBGPals:
+ ldh [rBGP], a
+ ldh a, [hCGB]
+ and a
+ ret z
+ ld hl, wBGPals2
+ ld de, wBGPals1
+ ldh a, [rBGP]
+ ld b, a
+ ld c, 7
+ call CopyPals
+ ld hl, wOBPals2
+ ld de, wOBPals1
+ ldh a, [rBGP]
+ ld b, a
+ ld c, 2
+ call CopyPals
+ ld a, $1
+ ldh [hCGBPalUpdate], a
+ ret
+
+BattleAnim_SetOBPals:
+ ldh [rOBP0], a
+ ldh a, [hCGB]
+ and a
+ ret z
+ ld hl, wOBPals2 palette PAL_BATTLE_OB_GRAY
+ ld de, wOBPals1 palette PAL_BATTLE_OB_GRAY
+ ldh a, [rOBP0]
+ ld b, a
+ ld c, 2
+ call CopyPals
+ ld a, $1
+ ldh [hCGBPalUpdate], a
+ ret
+
+BattleAnim_UpdateOAM_All:
+ ld a, 0
+ ld [wBattleAnimOAMPointerLo], a
+ ld hl, wActiveAnimObjects
+ ld e, NUM_ANIM_OBJECTS
+.loop
+ ld a, [hl]
+ and a
+ jr z, .next
+ ld c, l
+ ld b, h
+ push hl
+ push de
+ call DoBattleAnimFrame
+ call BattleAnimOAMUpdate
+ pop de
+ pop hl
+ jr c, .done
+
+.next
+ ld bc, BATTLEANIMSTRUCT_LENGTH
+ add hl, bc
+ dec e
+ jr nz, .loop
+ ld a, [wBattleAnimOAMPointerLo]
+ ld l, a
+ ld h, HIGH(wVirtualOAM)
+.loop2
+ ld a, l
+ cp LOW(wVirtualOAMEnd)
+ jr nc, .done
+ xor a
+ ld [hli], a
+ jr .loop2
+
+.done
+ ret
diff --git a/engine/battle_anims/core.asm b/engine/battle_anims/core.asm
new file mode 100755
index 00000000..fcde1be6
--- /dev/null
+++ b/engine/battle_anims/core.asm
@@ -0,0 +1,317 @@
+QueueBattleAnimation:
+ ld hl, wActiveAnimObjects
+ ld e, NUM_ANIM_OBJECTS
+.loop
+ ld a, [hl]
+ and a
+ jr z, .done
+ ld bc, BATTLEANIMSTRUCT_LENGTH
+ add hl, bc
+ dec e
+ jr nz, .loop
+ scf
+ ret
+
+.done
+ ld c, l
+ ld b, h
+ ld hl, wLastAnimObjectIndex
+ inc [hl]
+ call InitBattleAnimation
+ ret
+
+DeinitBattleAnimation:
+ ld hl, BATTLEANIMSTRUCT_INDEX
+ add hl, bc
+ ld [hl], $0
+ ret
+
+InitBattleAnimation:
+ ld a, [wBattleObjectTempID]
+ ld e, a
+ ld d, 0
+ ld hl, BattleAnimObjects
+rept 6
+ add hl, de
+endr
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_INDEX
+ add hl, bc
+ ld a, [wLastAnimObjectIndex]
+ ld [hli], a ; Index
+ ld a, [de]
+ inc de
+ ld [hli], a ; 01
+ ld a, [de]
+ inc de
+ ld [hli], a ; 02
+ ld a, [de]
+ inc de
+ ld [hli], a ; Frameset ID
+ ld a, [de]
+ inc de
+ ld [hli], a ; Function
+ ld a, [de]
+ inc de
+ ld [hli], a ; 05
+ ld a, [de]
+ call GetBattleAnimTileOffset
+ ld [hli], a ; Tile ID
+ ld a, [wBattleObjectTempXCoord]
+ ld [hli], a ; X Coord
+ ld a, [wBattleObjectTempYCoord]
+ ld [hli], a ; Y Coord
+ xor a
+ ld [hli], a ; X Offset
+ ld [hli], a ; Y Offset
+ ld a, [wBattleObjectTempParam]
+ ld [hli], a ; Param
+ xor a
+ ld [hli], a ; 0c
+ dec a
+ ld [hli], a ; 0d
+ xor a
+ ld [hli], a ; 0e
+ ld [hli], a ; 0f
+ ld [hl], a ; 10
+ ret
+
+BattleAnimOAMUpdate:
+ call InitBattleAnimBuffer
+ call GetBattleAnimFrame
+ cp dowait_command
+ jp z, .done
+ cp delanim_command
+ jp z, .delete
+
+ push af
+ ld hl, wBattleAnimTempOAMFlags
+ ld a, [wBattleAnimTempFrameOAMFlags]
+ xor [hl]
+ and PRIORITY | Y_FLIP | X_FLIP
+ ld [hl], a
+ pop af
+
+ push bc
+ call GetBattleAnimOAMPointer
+ ld a, [wBattleAnimTempTileID]
+ add [hl] ; tile offset
+ ld [wBattleAnimTempTileID], a
+ inc hl
+ ld a, [hli] ; oam data length
+ ld c, a
+ ld a, [hli] ; oam data pointer
+ ld h, [hl]
+ ld l, a
+ ld a, [wBattleAnimOAMPointerLo]
+ ld e, a
+ ld d, HIGH(wVirtualOAM)
+
+.loop
+ ; Y Coord
+ ld a, [wBattleAnimTempYCoord]
+ ld b, a
+ ld a, [wBattleAnimTempYOffset]
+ add b
+ ld b, a
+ push hl
+ ld a, [hl]
+ ld hl, wBattleAnimTempOAMFlags
+ bit OAM_Y_FLIP, [hl]
+ jr z, .no_yflip
+ add $8
+ xor $ff
+ inc a
+.no_yflip
+ pop hl
+ add b
+ ld [de], a
+
+ ; X Coord
+ inc hl
+ inc de
+ ld a, [wBattleAnimTempXCoord]
+ ld b, a
+ ld a, [wBattleAnimTempXOffset]
+ add b
+ ld b, a
+ push hl
+ ld a, [hl]
+ ld hl, wBattleAnimTempOAMFlags
+ bit OAM_X_FLIP, [hl]
+ jr z, .no_xflip
+ add $8
+ xor $ff
+ inc a
+.no_xflip
+ pop hl
+ add b
+ ld [de], a
+
+ ; Tile ID
+ inc hl
+ inc de
+ ld a, [wBattleAnimTempTileID]
+ add BATTLEANIM_BASE_TILE
+ add [hl]
+ ld [de], a
+
+ ; Attributes
+ inc hl
+ inc de
+ ld a, [wBattleAnimTempOAMFlags]
+ ld b, a
+ ld a, [hl]
+ xor b
+ and PRIORITY | Y_FLIP | X_FLIP
+ ld b, a
+ ld a, [hl]
+ and OBP_NUM
+ or b
+ ld b, a
+ ld a, [wBattleAnimTempPalette]
+ and PALETTE_MASK | VRAM_BANK_1
+ or b
+ ld [de], a
+
+ inc hl
+ inc de
+ ld a, e
+ ld [wBattleAnimOAMPointerLo], a
+ cp LOW(wVirtualOAMEnd)
+ jr nc, .exit_set_carry
+ dec c
+ jr nz, .loop
+ pop bc
+ jr .done
+
+.delete
+ call DeinitBattleAnimation
+
+.done
+ and a
+ ret
+
+.exit_set_carry
+ pop bc
+ scf
+ ret
+
+InitBattleAnimBuffer:
+ ld hl, BATTLEANIMSTRUCT_01
+ add hl, bc
+ ld a, [hl]
+
+ and PRIORITY
+ ld [wBattleAnimTempOAMFlags], a
+ xor a
+ ld [wBattleAnimTempFrameOAMFlags], a
+ ld hl, BATTLEANIMSTRUCT_PALETTE
+ add hl, bc
+ ld a, [hl]
+ ld [wBattleAnimTempPalette], a
+ ld hl, BATTLEANIMSTRUCT_02
+ add hl, bc
+ ld a, [hl]
+ ld [wBattleAnimTempField02], a
+ ld hl, BATTLEANIMSTRUCT_TILEID
+ add hl, bc
+ ld a, [hli]
+ ld [wBattleAnimTempTileID], a
+ ld a, [hli]
+ ld [wBattleAnimTempXCoord], a
+ ld a, [hli]
+ ld [wBattleAnimTempYCoord], a
+ ld a, [hli]
+ ld [wBattleAnimTempXOffset], a
+ ld a, [hli]
+ ld [wBattleAnimTempYOffset], a
+
+ ldh a, [hBattleTurn]
+ and a
+ ret z
+
+ ld hl, BATTLEANIMSTRUCT_01
+ add hl, bc
+ ld a, [hl]
+ ld [wBattleAnimTempOAMFlags], a
+ bit 0, [hl]
+ ret z
+
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hli]
+ ld d, a
+ ld a, (-10 * 8) + 4
+ sub d
+ ld [wBattleAnimTempXCoord], a
+ ld a, [hli]
+ ld d, a
+ ld a, [wBattleAnimTempField02]
+ cp $ff
+ jr nz, .check_kinesis_softboiled_milkdrink
+ ld a, 5 * 8
+ add d
+ jr .done
+
+.check_kinesis_softboiled_milkdrink
+ sub d
+ push af
+ ld a, [wFXAnimID + 1]
+ or a
+ jr nz, .no_sub
+ ld a, [wFXAnimID]
+ cp KINESIS
+ jr z, .kinesis
+ cp SOFTBOILED
+ jr z, .softboiled
+ cp MILK_DRINK
+ jr nz, .no_sub
+.kinesis
+.softboiled
+.milk_drink
+ pop af
+ sub 1 * 8
+ jr .done
+
+.no_sub
+ pop af
+.done
+ ld [wBattleAnimTempYCoord], a
+ ld a, [hli]
+ xor $ff
+ inc a
+ ld [wBattleAnimTempXOffset], a
+ ret
+
+GetBattleAnimTileOffset:
+ push hl
+ push bc
+ ld hl, wBattleAnimTileDict
+ ld b, a
+ ld c, 10 / 2
+.loop
+ ld a, [hli]
+ cp b
+ jr z, .load
+ inc hl
+ dec c
+ jr nz, .loop
+ xor a
+ jr .done
+
+.load
+ ld a, [hl]
+.done
+ pop bc
+ pop hl
+ ret
+
+_ExecuteBGEffects:
+ callfar ExecuteBGEffects
+ ret
+
+_QueueBGEffect:
+ callfar QueueBGEffect
+ ret
diff --git a/engine/battle_anims/functions.asm b/engine/battle_anims/functions.asm
new file mode 100755
index 00000000..e7bd9beb
--- /dev/null
+++ b/engine/battle_anims/functions.asm
@@ -0,0 +1,4154 @@
+DoBattleAnimFrame:
+ ld hl, BATTLEANIMSTRUCT_FUNCTION
+ add hl, bc
+ ld e, [hl]
+ ld d, 0
+ ld hl, .Jumptable
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+
+.Jumptable:
+; entries correspond to BATTLEANIMFUNC_* constants
+ dw BattleAnimFunction_Null ; 00
+ dw BattleAnimFunction_01 ; 01
+ dw BattleAnimFunction_02 ; 02
+ dw BattleAnimFunction_03 ; 03
+ dw BattleAnimFunction_04 ; 04
+ dw BattleAnimFunction_ThrowFromPlayerToEnemy ; 05
+ dw BattleAnimFunction_ThrowFromPlayerToEnemyAndDisappear ; 06
+ dw BattleAnimFunction_07 ; 07
+ dw BattleAnimFunction_08 ; 08
+ dw BattleAnimFunction_09 ; 09
+ dw BattleAnimFunction_0A ; 0a
+ dw BattleAnimFunction_RazorLeaf ; 0b
+ dw BattleAnimFunction_0C ; 0c
+ dw BattleAnimFunction_0D ; 0d
+ dw BattleAnimFunction_0E ; 0e
+ dw BattleAnimFunction_0F ; 0f
+ dw BattleAnimFunction_10 ; 10
+ dw BattleAnimFunction_11 ; 11
+ dw BattleAnimFunction_PokeBall ; 12
+ dw BattleAnimFunction_PokeBallBlocked ; 13
+ dw BattleAnimFunction_14 ; 14
+ dw BattleAnimFunction_15 ; 15
+ dw BattleAnimFunction_16 ; 16
+ dw BattleAnimFunction_17 ; 17
+ dw BattleAnimFunction_18 ; 18
+ dw BattleAnimFunction_19 ; 19
+ dw BattleAnimFunction_1A ; 1a
+ dw BattleAnimFunction_1B ; 1b
+ dw BattleAnimFunction_1C ; 1c
+ dw BattleAnimFunction_1D ; 1d
+ dw BattleAnimFunction_1E ; 1e
+ dw BattleAnimFunction_1F ; 1f
+ dw BattleAnimFunction_LeechSeed ; 20
+ dw BattleAnimFunction_21 ; 21
+ dw BattleAnimFunction_22 ; 22
+ dw BattleAnimFunction_23 ; 23
+ dw BattleAnimFunction_24 ; 24
+ dw BattleAnimFunction_25 ; 25
+ dw BattleAnimFunction_26 ; 26
+ dw BattleAnimFunction_27 ; 27
+ dw BattleAnimFunction_28 ; 28
+ dw BattleAnimFunction_SpiralDescent ; 29
+ dw BattleAnimFunction_PoisonGas ; 2a
+ dw BattleAnimFunction_Horn ; 2b
+ dw BattleAnimFunction_2C ; 2c
+ dw BattleAnimFunction_2D ; 2d
+ dw BattleAnimFunction_2E ; 2e
+ dw BattleAnimFunction_2F ; 2f
+ dw BattleAnimFunction_30 ; 30
+ dw BattleAnimFunction_31 ; 31
+ dw BattleAnimFunction_32 ; 32
+ dw BattleAnimFunction_33 ; 33
+ dw BattleAnimFunction_34 ; 34
+ dw BattleAnimFunction_35 ; 35
+ dw BattleAnimFunction_36 ; 36
+ dw BattleAnimFunction_37 ; 37
+ dw BattleAnimFunction_38 ; 38
+ dw BattleAnimFunction_39 ; 39
+ dw BattleAnimFunction_3A ; 3a
+ dw BattleAnimFunction_3B ; 3b
+ dw BattleAnimFunction_3C ; 3c
+ dw BattleAnimFunction_3D ; 3d
+ dw BattleAnimFunction_3E ; 3e
+ dw BattleAnimFunction_3F ; 3f
+ dw BattleAnimFunction_40 ; 40
+ dw BattleAnimFunction_41 ; 41
+ dw BattleAnimFunction_42 ; 42
+ dw BattleAnimFunction_43 ; 43
+ dw BattleAnimFunction_44 ; 44
+ dw BattleAnimFunction_45 ; 45
+ dw BattleAnimFunction_46 ; 46
+ dw BattleAnimFunction_47 ; 47
+ dw BattleAnimFunction_48 ; 48
+ dw BattleAnimFunction_49 ; 49
+ dw BattleAnimFunction_4A ; 4a
+ dw BattleAnimFunction_4B ; 4b
+ dw BattleAnimFunction_4C ; 4c
+ dw BattleAnimFunction_4D ; 4d
+ dw BattleAnimFunction_4E ; 4e
+ dw BattleAnimFunction_4F ; 4f
+
+BattleAnimFunction_Null:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+.one
+ call DeinitBattleAnimation
+.zero
+ ret
+
+BattleAnimFunction_ThrowFromPlayerToEnemyAndDisappear:
+ call BattleAnimFunction_ThrowFromPlayerToEnemy
+ ret c
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_ThrowFromPlayerToEnemy:
+ ; If x coord at $88 or beyond, abort.
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $88
+ ret nc
+ ; Move right 2 pixels
+ add $2
+ ld [hl], a
+ ; Move down 1 pixel
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ dec [hl]
+ ; Decrease ??? and hold onto its previous value (argument of the sine function)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ ; Get ???, which is the amplitude of the sine function
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld d, [hl]
+ call BattleAnim_Sine
+ ; Store the result in the Y offset
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ; Carry flag denotes success
+ scf
+ ret
+
+BattleAnimFunction_04:
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $88
+ jr c, .asm_cd0b3
+ call DeinitBattleAnimation
+ ret
+
+.asm_cd0b3
+ add $2
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ dec [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ ld d, $10
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ sra a
+ sra a
+ sra a
+ sra a
+ ld [hl], a
+ ret
+
+BattleAnimFunction_03:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+.zero
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ bit 7, [hl]
+ ld a, $0
+ jr z, .asm_cd0f9
+ ld a, $20
+.asm_cd0f9
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $7f
+ ld [hl], a
+.one
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld d, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleAnimFunction_01:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+.one
+ call DeinitBattleAnimation
+ ret
+
+.zero
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $84
+ ret nc
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ call Functionce64f
+ ret
+
+BattleAnimFunction_02:
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $84
+ jr nc, .asm_cd158
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ call Functionce64f
+ ret
+
+.asm_cd158
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_PokeBall:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+ dw .three
+ dw .four
+ dw .five
+ dw .six
+ dw .seven
+ dw .eight
+ dw .nine
+ dw .ten
+ dw .eleven
+.zero ; init
+ call GetBallAnimPal
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+.one
+ call BattleAnimFunction_ThrowFromPlayerToEnemy
+ ret c
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ ld a, BATTLEANIMFRAMESET_0B
+ call ReinitBattleAnimFrameset
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+.three
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, BATTLEANIMFRAMESET_09
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $0
+ inc hl
+ ld [hl], $10
+.four
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hli]
+ ld d, [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec a
+ ld [hl], a
+ and $1f
+ ret nz
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ sub $4
+ ld [hl], a
+ ret nz
+ ld a, BATTLEANIMFRAMESET_0C
+ call ReinitBattleAnimFrameset
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+.six
+ ld a, BATTLEANIMFRAMESET_0D
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ dec [hl]
+.two
+.five
+.nine
+ ret
+
+.seven
+ call GetBallAnimPal
+ ld a, BATTLEANIMFRAMESET_0A
+ call ReinitBattleAnimFrameset
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], $20
+.eight
+.ten
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hli]
+ ld d, [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec a
+ ld [hl], a
+ and $1f
+ jr z, .eleven
+ and $f
+ ret nz
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+.eleven
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_PokeBallBlocked:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+.zero
+ call GetBallAnimPal
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+.one
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $70
+ jr nc, .next
+ call BattleAnimFunction_ThrowFromPlayerToEnemy
+ ret
+
+.next
+ call BattleAnim_IncAnonJumptableIndex
+.two
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $80
+ jr nc, .done
+ add $4
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ dec [hl]
+ dec [hl]
+ ret
+
+.done
+ call DeinitBattleAnimation
+ ret
+
+GetBallAnimPal:
+ ld hl, BallColors
+ ld a, [wCurItem]
+ ld e, a
+.IsInArray:
+ ld a, [hli]
+ cp -1
+ jr z, .load
+ cp e
+ jr z, .load
+ inc hl
+ jr .IsInArray
+
+.load
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_PALETTE
+ add hl, bc
+ ld [hl], a
+ ret
+
+INCLUDE "data/battle_anims/ball_colors.asm"
+
+BattleAnimFunction_10:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+ dw .three
+ dw .four
+.zero
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ swap a
+ and $f
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ ret
+
+.one
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $88
+ ret nc
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ call Functionce64f
+ ret
+
+.two
+ call DeinitBattleAnimation
+ ret
+
+.three
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, BATTLEANIMFRAMESET_0F
+ call ReinitBattleAnimFrameset
+.four
+ ret
+
+BattleAnimFunction_07:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+.zero
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $30
+ inc hl
+ ld [hl], $48
+.one
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hli]
+ ld d, [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $3f
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $20
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ sub [hl]
+ jr z, .done
+ jr c, .done
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], a
+ ret
+
+.done
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_08:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+ dw .three
+.zero
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $80
+ jr nc, .next
+ call .SetCoords
+ ret
+
+.next
+ call BattleAnim_IncAnonJumptableIndex
+.one
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $0
+.two
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ cp $40
+ jr nc, .loop_back
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ call BattleAnim_Cosine
+ sub $18
+ sra a
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $f
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ ret
+
+.loop_back
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $f0
+ jr z, .finish
+ sub $10
+ ld d, a
+ ld a, [hl]
+ and $f
+ or d
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ dec [hl]
+ ret
+
+.finish
+ call BattleAnim_IncAnonJumptableIndex
+.three
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $b0
+ jr c, .retain
+ call DeinitBattleAnimation
+ ret
+
+.retain
+ call .SetCoords
+ ret
+
+.SetCoords:
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $f
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $f
+ ld e, a
+ srl e
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+.loop
+ dec [hl]
+ dec e
+ jr nz, .loop
+ ret
+
+BattleAnimFunction_09:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+.zero
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $0
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $f
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+.one
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .done_one
+ dec [hl]
+ ret
+
+.done_one
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ swap a
+ and $f
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld a, [hl]
+ xor $ff
+ inc a
+ ld [hl], a
+ ret
+
+.two
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_0A:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+ dw .three
+ dw .four
+ dw .five
+ dw .six
+ dw .seven
+ dw .eight
+ dw .nine
+.zero
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ cp $7
+ jr z, .seven
+ ld a, BATTLEANIMFRAMESET_11
+ call ReinitBattleAnimFrameset
+ ret
+
+.seven
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $88
+ jr nc, .set_up_eight
+ add $2
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ dec [hl]
+ ret
+
+.set_up_eight
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, BATTLEANIMFRAMESET_10
+ call ReinitBattleAnimFrameset
+.eight
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ret
+
+.nine
+ call DeinitBattleAnimation
+ ret
+
+.one
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ dec [hl]
+ ret
+
+.four
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ inc [hl]
+.two
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ dec [hl]
+ ret
+
+.five
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ inc [hl]
+.three
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ inc [hl]
+.six
+ ret
+
+BattleAnimFunction_RazorLeaf:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+ dw .three
+ dw .four
+ dw .five
+ dw .six
+ dw .seven
+ dw .eight
+.zero
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $40
+.one
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ cp $30
+ jr nc, .sine_cosine
+ call BattleAnim_IncAnonJumptableIndex
+ xor a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hli], a
+ ld [hl], a
+ ld a, BATTLEANIMFRAMESET_17
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ bit 6, [hl]
+ ret z
+ ld hl, BATTLEANIMSTRUCT_FRAME
+ add hl, bc
+ ld [hl], $5
+ ret
+
+.sine_cosine
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $3f
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ call Functioncd49c
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld h, [hl]
+ ld l, a
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], e
+ ret
+
+.two
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ jr nz, .sine_cosine_2
+ call DeinitBattleAnimation
+ ret
+
+.sine_cosine_2
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ bit 6, [hl]
+ jr nz, .decrease
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ jr .finish
+
+.decrease
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ dec [hl]
+.finish
+ ld de, $80
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld h, [hl]
+ ld l, a
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], e
+ ret
+
+.three
+ ld a, BATTLEANIMFRAMESET_16
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_01
+ add hl, bc
+ res 5, [hl]
+.four
+.five
+.six
+.seven
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+.eight
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $c0
+ ret nc
+ ld a, $8
+ call Functionce64f
+ ret
+
+Functioncd49c:
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ bit 7, a
+ jr nz, .negative
+ cp $20
+ jr nc, .plus_256
+ cp $18
+ jr nc, .plus_384
+ ld de, $200
+ ret
+
+.plus_384
+ ld de, $180
+ ret
+
+.plus_256
+ ld de, $100
+ ret
+
+.negative
+ and $3f
+ cp $20
+ jr nc, .minus_256
+ cp $18
+ jr nc, .minus_384
+ ld de, -$200
+ ret
+
+.minus_384
+ ld de, -$180
+ ret
+
+.minus_256
+ ld de, -$100
+ ret
+
+BattleAnimFunction_4E:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+.zero
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $40
+ rlca
+ rlca
+ add $19
+ ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
+ add hl, bc
+ ld [hl], a
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $40
+.one
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ cp $30
+ jr nc, .sine_cosine
+ call DeinitBattleAnimation
+ ret
+
+.sine_cosine
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $3f
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ call Functioncd49c
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld h, [hl]
+ ld l, a
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], e
+ ret
+
+BattleAnimFunction_0C:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+.zero
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $c
+.one
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .next
+ dec [hl]
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ call Functionce64f
+ ret
+
+.next
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $0
+ ld a, BATTLEANIMFRAMESET_22
+ call ReinitBattleAnimFrameset
+.two
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $98
+ jr nc, .okay
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld h, [hl]
+ ld l, a
+ ld de, $60
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], e
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld [hl], d
+.okay
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ ret c
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $f0
+ ld e, a
+ ld d, $ff
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld h, [hl]
+ ld l, a
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], e
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld [hl], d
+ ret
+
+BattleAnimFunction_0D:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+ dw .three
+ dw .four
+.zero
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, LOW(rSCY)
+ ldh [hLCDCPointer], a
+ ld a, $58
+ ldh [hLYOverrideStart], a
+ ld a, $5e
+ ldh [hLYOverrideEnd], a
+ ret
+
+.one
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld e, [hl]
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld a, [hl]
+ cp e
+ jr nc, .asm_cd69b
+ call BattleAnim_IncAnonJumptableIndex
+ xor a
+ ldh [hLYOverrideStart], a
+ ret
+
+.asm_cd69b
+ dec a
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ add [hl]
+ sub $10
+ ret c
+ ldh [hLYOverrideStart], a
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld a, [hl]
+ inc a
+ and $7
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ inc [hl]
+.two
+ ret
+
+.three
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $70
+ jr c, asm_cd6da
+ xor a
+ ldh [hLCDCPointer], a
+ ldh [hLYOverrideStart], a
+ ldh [hLYOverrideEnd], a
+.four
+ call DeinitBattleAnimation
+ ret
+
+asm_cd6da:
+ inc a
+ inc a
+ ld [hl], a
+ sub $10
+ ret c
+ ldh [hLYOverrideStart], a
+ ret
+
+BattleAnimFunction_0E:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncd62f
+ dw Functioncd63c
+
+Functioncd62f:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, BATTLEANIMFRAMESET_24
+ add [hl] ; BATTLEANIMFRAMESET_25 BATTLEANIMFRAMESET_26
+ call ReinitBattleAnimFrameset
+
+Functioncd63c:
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $b8
+ jr c, .asm_cd704
+ call DeinitBattleAnimation
+ ret
+
+.asm_cd704
+ ld a, $2
+ call Functionce64f
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ ld d, $8
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ret
+
+BattleAnimFunction_0F:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncd66a
+ dw Functioncd66d
+ dw Functioncd6a8
+ dw Functioncd6bb
+
+Functioncd66a:
+ call BattleAnim_IncAnonJumptableIndex
+Functioncd66d:
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $30
+ jr c, .asm_cd747
+ ld a, $2
+ call Functionce64f
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ ld d, $8
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ret
+
+.asm_cd747
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, BATTLEANIMFRAMESET_28
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], $0
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld [hl], $30
+ ld hl, BATTLEANIMSTRUCT_01
+ add hl, bc
+ ld a, [hl]
+ and $1
+ ld [hl], a
+Functioncd6a8:
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ cp $18
+ jr nc, .asm_cd76e
+ inc [hl]
+ ret
+
+.asm_cd76e
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, BATTLEANIMFRAMESET_29
+ call ReinitBattleAnimFrameset
+Functioncd6bb:
+ ret
+
+BattleAnimFunction_11:
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ cp $38
+ jr c, .asm_cd784
+ call DeinitBattleAnimation
+ ret
+
+.asm_cd784
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld l, [hl]
+ ld h, a
+ ld de, $80
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], e
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld a, [hl]
+ xor $10
+ ld [hl], a
+ ret
+
+BattleAnimFunction_14:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncd6f0
+ dw Functioncd717
+
+Functioncd6f0:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $f0
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $f
+ sla a
+ sla a
+ sla a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld [hl], $1
+Functioncd717:
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr nz, .asm_cd7de
+ call DeinitBattleAnimation
+ ret
+
+.asm_cd7de
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld d, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ xor $1
+ ld [hl], a
+ ret z
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ dec [hl]
+ ret
+
+BattleAnimFunction_15:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncd764
+ dw Functioncd75c
+ dw Functioncd764
+ dw Functioncd765
+
+Functioncd75c:
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, BATTLEANIMFRAMESET_35
+ call ReinitBattleAnimFrameset
+Functioncd764:
+ ret
+
+Functioncd765:
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_16:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncd77a
+ dw Functioncd7a5
+ dw Functioncd7d4
+ dw Functioncd7d4
+ dw Functioncd7d4
+ dw Functioncd7d4
+ dw Functioncd7d8
+
+Functioncd77a:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ bit 7, [hl]
+ jr nz, .asm_cd852
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $10
+ jr .asm_cd858
+
+.asm_cd852
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $30
+.asm_cd858
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $7f
+ ld [hl], a
+Functioncd7a5:
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld d, [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ bit 7, a
+ jr nz, .load_no_inc
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ inc a ; BATTLEANIMFRAMESET_3B
+ ; BATTLEANIMFRAMESET_A1
+ jr .reinit
+
+.load_no_inc
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl] ; BATTLEANIMFRAMESET_3A
+ ; BATTLEANIMFRAMESET_A0
+.reinit
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $1f
+ ret nz
+Functioncd7d4:
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+Functioncd7d8:
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], $1
+ ret
+
+BattleAnimFunction_17:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncd7f0
+ dw Functioncd811
+ dw Functioncd83a
+ dw Functioncd83a
+ dw Functioncd83a
+ dw Functioncd83a
+ dw Functioncd83e
+
+Functioncd7f0:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ bit 7, [hl]
+ jr nz, .asm_cd8be
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $10
+ jr .asm_cd8c4
+
+.asm_cd8be
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $30
+.asm_cd8c4
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $7f
+ ld [hl], a
+
+Functioncd811:
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld d, [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ bit 7, a
+ jr nz, .asm_cd8e6
+ ld a, BATTLEANIMFRAMESET_3D
+ jr .asm_cd8e8
+
+.asm_cd8e6
+ ld a, BATTLEANIMFRAMESET_3C
+.asm_cd8e8
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ inc [hl]
+ ld a, [hl]
+ and $1f
+ ret nz
+
+Functioncd83a:
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+Functioncd83e:
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], $1
+ ret
+
+BattleAnimFunction_18:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncd84c
+ dw Functioncd858
+
+Functioncd84c:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $28
+ inc hl
+ ld [hl], $0
+Functioncd858:
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld d, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_cd950
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld e, [hl]
+ ld hl, -$80
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], e
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], d
+ ret
+
+.asm_cd950
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_19:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncd8a6
+ dw Functioncd8af
+ dw Functioncd8b3
+ dw Functioncd8af
+ dw Functioncd8c0
+
+Functioncd8a6:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld [hl], $0
+Functioncd8af:
+ call Functioncd8df
+ ret
+
+Functioncd8b3:
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $88
+ jr c, asm_cd988
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+Functioncd8c0:
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $b8
+ jr c, asm_cd988
+ call DeinitBattleAnimation
+ ret
+
+asm_cd988:
+ call Functioncd8df
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $1
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ dec [hl]
+ ret
+
+Functioncd8df:
+ call Functioncd939
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ sub $8
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_cd9d7
+ cp $c2
+ jr c, .asm_cd9e2
+.asm_cd9d7
+ dec a
+ ld [hl], a
+ and $7
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ inc [hl]
+ ret
+
+.asm_cd9e2
+ xor a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hli], a
+ ld [hl], a
+ ret
+
+Functioncd939:
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld e, [hl]
+ ld d, 0
+ ld hl, Unknown_cd946
+ add hl, de
+ ld d, [hl]
+ ret
+
+Unknown_cd946:
+ db 8, 6, 5, 4, 5, 6, 8, 12, 16
+
+BattleAnimFunction_1C:
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $30
+ jr nc, .asm_cda17
+ call DeinitBattleAnimation
+ ret
+
+.asm_cda17
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $f
+ ld e, a
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ sub e
+ ld [hl], a
+ srl e
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+.asm_cda2c
+ inc [hl]
+ dec e
+ jr nz, .asm_cda2c
+ ret
+
+BattleAnimFunction_1F:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncd991
+ dw Functioncd97f
+ dw Functioncd991
+
+Functioncd97f:
+ ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
+ add hl, bc
+ ld a, [hl]
+ inc a ; BATTLEANIMFRAMESET_53
+ ; BATTLEANIMFRAMESET_55
+ call ReinitBattleAnimFrameset
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $8
+Functioncd991:
+ ret
+
+BattleAnimFunction_LeechSeed:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+ dw .three
+.zero:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], $40
+ ret
+
+.one:
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ jr c, .sprout
+ call Functioncd9d2
+ ret
+
+.sprout
+ ld [hl], $40
+ ld a, BATTLEANIMFRAMESET_57
+ call ReinitBattleAnimFrameset
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+.two:
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .flutter
+ dec [hl]
+ ret
+
+.flutter
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, BATTLEANIMFRAMESET_58
+ call ReinitBattleAnimFrameset
+.three:
+ ret
+
+Functioncd9d2:
+ dec [hl]
+ ld d, $20
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_02
+ add hl, bc
+ ld a, [hl]
+ add $2
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld e, [hl]
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld d, [hl]
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld h, [hl]
+ ld a, h
+ and $f
+ swap a
+ ld l, a
+ ld a, h
+ and $f0
+ swap a
+ ld h, a
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], e
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ and $1
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ dec [hl]
+ ret
+
+BattleAnimFunction_3F:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncda24
+ dw Functioncda2e
+ dw Functioncda3e
+
+Functioncda24:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], $40
+ ret
+
+Functioncda2e:
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ jr c, .asm_cdaf6
+ call Functioncd9d2
+ ret
+
+.asm_cdaf6
+ call BattleAnim_IncAnonJumptableIndex
+Functioncda3e:
+ ret
+
+BattleAnimFunction_1A:
+ call BattleAnimFunction_03
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ add $f
+ ld [hl], a
+ ret
+
+BattleAnimFunction_1B:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncda58
+ dw Functioncda59
+ dw Functioncda6d
+ dw Functioncda95
+ dw Functioncdaaa
+
+Functioncda58:
+ ret
+
+Functioncda59:
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $30
+ jr c, .asm_cdb24
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], $0
+ ret
+
+.asm_cdb24
+ add $4
+ ld [hl], a
+ ret
+
+Functioncda6d:
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $98
+ ret nc
+ inc [hl]
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_01
+ add hl, bc
+ set 0, [hl]
+ ld hl, BATTLEANIMSTRUCT_02
+ add hl, bc
+ ld [hl], $90
+ ld hl, BATTLEANIMSTRUCT_FRAME
+ add hl, bc
+ ld [hl], $0
+ ld hl, BATTLEANIMSTRUCT_DURATION
+ add hl, bc
+ ld [hl], $2
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ dec [hl]
+ ret
+
+Functioncda95:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $2c
+ ld hl, BATTLEANIMSTRUCT_FRAME
+ add hl, bc
+ ld [hl], $0
+ ld hl, BATTLEANIMSTRUCT_DURATION
+ add hl, bc
+ ld [hl], $80
+Functioncdaaa:
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $98
+ ret nc
+ inc [hl]
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld d, $8
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ret
+
+BattleAnimFunction_1D:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncdae4
+ dw Functioncdaf8
+ dw Functioncdb14
+ dw Functioncdb30
+ dw Functioncdbb9
+ dw Functioncdb5f
+ dw Functioncdb06
+ dw Functioncdb63
+ dw Functioncdb6c
+ dw Functioncdb7e
+ dw Functioncdbb9
+ dw Functioncdb8d
+ dw Functioncdb9c
+ dw Functioncdbb9
+
+Functioncdae4:
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $28
+ inc hl
+ ld [hl], $10
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ ret
+
+Functioncdaf8:
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $40
+ jr nc, .asm_cdbbd
+ inc [hl]
+.asm_cdbbd
+ call Functioncdbba
+ ret
+
+Functioncdb06:
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $4b
+ jr nc, .asm_cdbcb
+ inc [hl]
+.asm_cdbcb
+ call Functioncdbba
+ ret
+
+Functioncdb14:
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $88
+ jr nc, .asm_cdbe6
+ and $f
+ jr nz, asm_cdbfa
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], $10
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+.asm_cdbe6
+ call BattleAnim_IncAnonJumptableIndex
+ inc [hl]
+ ret
+
+Functioncdb30:
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_cdbf5
+ dec [hl]
+ ret
+
+.asm_cdbf5
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ dec [hl]
+asm_cdbfa:
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld d, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld e, [hl]
+ ld hl, -$80
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], e
+ ret
+
+Functioncdb5f:
+ call DeinitBattleAnimation
+ ret
+
+Functioncdb63:
+ ld a, BATTLEANIMFRAMESET_4E
+ call ReinitBattleAnimFrameset
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+Functioncdb6c:
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ inc [hl]
+ ld d, $2
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ret
+
+Functioncdb7e:
+ ld a, BATTLEANIMFRAMESET_50
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], $4
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+Functioncdb8d:
+ ld a, BATTLEANIMFRAMESET_4F
+ call ReinitBattleAnimFrameset
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $40
+ ret
+
+Functioncdb9c:
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $20
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ cp $30
+ jr c, .asm_cdc71
+ dec [hl]
+ ret
+
+.asm_cdc71
+ call BattleAnim_IncAnonJumptableIndex
+Functioncdbb9:
+ ret
+
+Functioncdbba:
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hli]
+ ld d, [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $3f
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $20
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ sub $8
+ ld [hl], a
+ ret nz
+ xor a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hli], a
+ ld [hl], a
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+BattleAnimFunction_1E:
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_cdcb6
+ cp $d8
+ jr nc, .asm_cdcb6
+ call DeinitBattleAnimation
+ ret
+
+.asm_cdcb6
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld d, [hl]
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ sub d
+ ld [hl], a
+ ret
+
+BattleAnimFunction_21:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncdc0f
+ dw Functioncdc32
+
+Functioncdc0f:
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .asm_cdcd9
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ xor $ff
+ add $3
+ ld [hl], a
+.asm_cdcd9
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $8
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, BATTLEANIMFRAMESET_59
+ add [hl] ; BATTLEANIMFRAMESET_5A BATTLEANIMFRAMESET_5B
+ call ReinitBattleAnimFrameset
+ ret
+
+Functioncdc32:
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_cdcfa
+ dec [hl]
+ call Functioncdc43
+ ret
+
+.asm_cdcfa
+ call DeinitBattleAnimation
+ ret
+
+Functioncdc43:
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ inc [hl]
+ ld d, $10
+ call BattleAnim_Sine
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_cdd20
+ dec a
+ ret z
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], d
+ ret
+
+.asm_cdd20
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, d
+ xor $ff
+ inc a
+ ld [hl], a
+ ret
+
+BattleAnimFunction_22:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncdc76
+ dw Functioncdc94
+
+Functioncdc76:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $3f
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $80
+ rlca
+ ld [hl], a
+ add BATTLEANIMFRAMESET_5D ; BATTLEANIMFRAMESET_5E
+ call ReinitBattleAnimFrameset
+ ret
+
+Functioncdc94:
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ swap a
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $80
+ ret nc
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ and $3
+ jr nz, .asm_cdd87
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ dec [hl]
+.asm_cdd87
+ and $1
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleAnimFunction_23:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncdcdc
+ dw Functioncdd01
+
+Functioncdcdc:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $80
+ rlca
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ add [hl] ; BATTLEANIMFRAMESET_61 BATTLEANIMFRAMESET_62
+ ; BATTLEANIMFRAMESET_9C BATTLEANIMFRAMESET_9D
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $7f
+ ld [hl], a
+Functioncdd01:
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ and $3f
+ jr z, .asm_cddf0
+ and $1f
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc a ; BATTLEANIMFRAMESET_62
+ ; BATTLEANIMFRAMESET_9D
+ jr .asm_cddf5
+
+.asm_cddf0
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl] ; BATTLEANIMFRAMESET_61
+ ; BATTLEANIMFRAMESET_9C
+.asm_cddf5
+ call ReinitBattleAnimFrameset
+ ret
+
+BattleAnimFunction_24:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncdd47
+ dw Functioncdd65
+ dw Functioncdd66
+
+Functioncdd47:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ add BATTLEANIMFRAMESET_63 ; BATTLEANIMFRAMESET_64 BATTLEANIMFRAMESET_65
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld e, [hl]
+ ld d, 0
+ ld hl, Unknown_cdd6a
+ add hl, de
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+Functioncdd65:
+ ret
+
+Functioncdd66:
+ call DeinitBattleAnimation
+ ret
+
+Unknown_cdd6a:
+ db $ec, $f8, $00
+
+BattleAnimFunction_25:
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ inc [hl]
+ ld d, $4
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld d, [hl]
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld e, [hl]
+ lb hl, -1, $a0
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], e
+ ret
+
+BattleAnimFunction_26:
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ dec [hl]
+ ld d, $10
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleAnimFunction_27:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncddb7
+ dw Functioncddcd
+
+Functioncddb7:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr nz, .asm_cde83
+ ld hl, BATTLEANIMSTRUCT_01
+ add hl, bc
+ set 6, [hl]
+.asm_cde83
+ add BATTLEANIMFRAMESET_6A ; BATTLEANIMFRAMESET_6B BATTLEANIMFRAMESET_6C
+ call ReinitBattleAnimFrameset
+Functioncddcd:
+ ret
+
+BattleAnimFunction_28:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncddd5
+ dw Functioncde04
+
+Functioncddd5:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $0
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld e, [hl]
+ ld a, e
+ and $70
+ swap a
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld a, e
+ and $80
+ jr nz, .asm_cdeb2
+ ld a, e
+ and $f
+ ld [hl], a
+ ret
+
+.asm_cdeb2
+ ld a, e
+ and $f
+ xor $ff
+ inc a
+ ld [hl], a
+ ld a, BATTLEANIMFRAMESET_6E
+ call ReinitBattleAnimFrameset
+ ret
+
+Functioncde04:
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_cdec9
+ dec [hl]
+ ret
+
+.asm_cdec9
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld a, [hl]
+ xor $ff
+ inc a
+ ld [hl], a
+ ret
+
+BattleAnimFunction_SpiralDescent:
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $7
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ cp $28
+ jr nc, .delete
+ inc [hl]
+ ret
+
+.delete
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_2D:
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $3
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ cp $28
+ jr nc, .asm_cdf55
+ inc [hl]
+ ret
+
+.asm_cdf55
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_PoisonGas:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncdea5
+ dw BattleAnimFunction_SpiralDescent
+
+Functioncdea5:
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $84
+ jr nc, .next
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld d, $18
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ and $1
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ dec [hl]
+ ret
+
+.next
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+BattleAnimFunction_34:
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ inc [hl]
+ inc [hl]
+ ld a, [hl]
+ and $7
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ cp $e8
+ jr z, .asm_cdfc7
+ dec [hl]
+ ret
+
+.asm_cdfc7
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_3C:
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ inc [hl]
+ inc [hl]
+ ld a, [hl]
+ and $3
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ cp $d0
+ jr z, .asm_ce007
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_ce007
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_35:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncdf59
+ dw Functioncdf68
+ dw Functioncdfa4
+
+Functioncdf59:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $34
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], $10
+Functioncdf68:
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $6c
+ jr c, .asm_ce02d
+ ret
+
+.asm_ce02d
+ ld a, $2
+ call Functionce64f
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld d, [hl]
+ call BattleAnim_Sine
+ bit 7, a
+ jr nz, .asm_ce046
+ xor $ff
+ inc a
+.asm_ce046
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ sub $4
+ ld [hl], a
+ and $1f
+ cp $20
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ srl [hl]
+ ret
+
+Functioncdfa4:
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_Horn:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+ dw Functioncdfe3
+.zero:
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], a
+ ret
+
+.one:
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $58
+ ret nc
+ ld a, $2
+ call Functionce64f
+ ret
+
+.two:
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ jr c, Functioncdfe3
+ call DeinitBattleAnimation
+ ret
+
+Functioncdfe3:
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ ld d, $8
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ sra a
+ xor $ff
+ inc a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ add $8
+ ld [hl], a
+ ret
+
+BattleAnimFunction_2C:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce013
+ dw Functionce03d
+ dw Functionce022
+
+Functionce013:
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $f0
+ swap a
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ ret
+
+Functionce022:
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ bit 7, a
+ jr z, .asm_ce0f0
+ ld [hl], a
+.asm_ce0f0
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ sub $4
+ ld [hl], a
+Functionce03d:
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $84
+ jr c, .asm_ce105
+ call DeinitBattleAnimation
+ ret
+
+.asm_ce105
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ call Functionce64f
+ ret
+
+BattleAnimFunction_2E:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce05a
+ dw Functionce06f
+
+Functionce05a:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $28
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld a, [hl]
+ sub $28
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], a
+Functionce06f:
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hli]
+ ld d, [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ and [hl]
+ jr nz, .asm_ce149
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ dec [hl]
+.asm_ce149
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $3f
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $20
+ inc hl
+ srl [hl]
+ ret
+
+BattleAnimFunction_2F:
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld d, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $1
+ jr nz, .asm_ce189
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ dec [hl]
+.asm_ce189
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $3
+ jr nz, .asm_ce197
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ inc [hl]
+.asm_ce197
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ cp $5a
+ jr nc, .asm_ce1aa
+ ld a, [hl]
+ and a
+ jr z, .asm_ce1ac
+ dec [hl]
+ ret
+
+.asm_ce1aa
+ inc [hl]
+ ret
+
+.asm_ce1ac
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_42:
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld d, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ cp $40
+ jr nc, .asm_ce1df
+ inc [hl]
+ ret
+
+.asm_ce1df
+ ld a, [hl]
+ dec [hl]
+ and a
+ ret nz
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_30:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce133
+ dw Functionce140
+
+Functionce133:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], a
+Functionce140:
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ ld d, $30
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ add $8
+ ld d, $30
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleAnimFunction_31:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce172
+ dw Functionce199
+
+Functionce172:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], $f
+Functionce199:
+ ret
+
+BattleAnimFunction_32:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce1a5
+ dw Functionce1b9
+ dw Functionce1bd
+ dw Functionce1ce
+
+Functionce1a5:
+ call BattleAnim_IncAnonJumptableIndex
+ ldh a, [hBattleTurn]
+ and a
+ jr nz, .asm_ce26c
+ ld a, $f0
+ jr .asm_ce26e
+
+.asm_ce26c
+ ld a, $cc
+.asm_ce26e
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], a
+ ret
+
+Functionce1b9:
+ call Functionce1e4
+ ret
+
+Functionce1bd:
+ call Functionce1e4
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $84
+ ret nc
+ ld a, $4
+ call Functionce64f
+ ret
+
+Functionce1ce:
+ call Functionce1e4
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $d0
+ jr nc, .asm_ce29b
+ ld a, $4
+ call Functionce64f
+ ret
+
+.asm_ce29b
+ call DeinitBattleAnimation
+ ret
+
+Functionce1e4:
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ and $7
+ inc [hl]
+ srl a
+ ld e, a
+ ld d, $0
+ ldh a, [hSGB]
+ and a
+ jr nz, .asm_ce2b6
+ ld hl, Unknown_ce209
+ jr .asm_ce2b9
+
+.asm_ce2b6
+ ld hl, Unknown_ce20d
+.asm_ce2b9
+ add hl, de
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ and [hl]
+ ld [wOBP0], a
+ ret
+
+Unknown_ce209:
+ db $ff, $aa, $55, $aa
+Unknown_ce20d:
+ db $ff, $ff, $00, $00
+
+BattleAnimFunction_33:
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ call BattleAnim_Sine
+ sra a
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld d, $18
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ dec [hl]
+ dec [hl]
+ ret
+
+BattleAnimFunction_36:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce24b
+ dw Functionce275
+ dw Functionce291
+
+Functionce24b:
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ cp $e0
+ jr nz, .asm_ce319
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $2
+ ret
+
+.asm_ce319
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld e, [hl]
+ ld hl, -$80
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], e
+ ret
+
+Functionce275:
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_ce33a
+ dec [hl]
+ ret
+
+.asm_ce33a
+ ld [hl], $4
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ xor $ff
+ inc a
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ ret
+
+Functionce291:
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $84
+ jr nc, .asm_ce35b
+ ld a, $4
+ call Functionce64f
+ ret
+
+.asm_ce35b
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_37:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce2ab
+ dw Functionce2ba
+
+Functionce2ab:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $7f
+ add BATTLEANIMFRAMESET_81 ; BATTLEANIMFRAMESET_82 BATTLEANIMFRAMESET_83
+ call ReinitBattleAnimFrameset
+Functionce2ba:
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ bit 7, [hl]
+ jr nz, .asm_ce383
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ inc [hl]
+ ret
+
+.asm_ce383
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ dec [hl]
+ ret
+
+BattleAnimFunction_38:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce2d7
+ dw Functionce2e1
+ dw Functionce2f3
+
+Functionce2d7:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $c
+ ret
+
+Functionce2e1:
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_ce3a6
+ dec [hl]
+ ret
+
+.asm_ce3a6
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, BATTLEANIMFRAMESET_20
+ call ReinitBattleAnimFrameset
+Functionce2f3:
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ dec [hl]
+ ret
+
+BattleAnimFunction_39:
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ inc [hl]
+ push af
+ ld d, $2
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop af
+ ld d, $8
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ret
+
+BattleAnimFunction_3A:
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ jr c, .asm_ce3df
+ call DeinitBattleAnimation
+ ret
+
+.asm_ce3df
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ ld d, $8
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ add $2
+ ld [hl], a
+ and $7
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleAnimFunction_3B:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce34b
+ dw Functionce357
+
+Functionce34b:
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ ret
+
+Functionce357:
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_3D:
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ sra a
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ret
+
+BattleAnimFunction_3E:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce388
+ dw Functionce3aa
+ dw Functionce3d5
+
+Functionce388:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $28
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $f
+ ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
+ add hl, bc
+ add [hl] ; BATTLEANIMFRAMESET_8F BATTLEANIMFRAMESET_90 BATTLEANIMFRAMESET_91
+ ; BATTLEANIMFRAMESET_93 BATTLEANIMFRAMESET_94 BATTLEANIMFRAMESET_95
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and $f0
+ or $8
+ ld [hl], a
+Functionce3aa:
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_ce48b
+ dec [hl]
+ add $8
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ret
+
+.asm_ce48b
+ ld [hl], $10
+ call BattleAnim_IncAnonJumptableIndex
+Functionce3d5:
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ and a
+ ret nz
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_40:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce3e8
+ dw Functionce3f5
+
+Functionce3e8:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, BATTLEANIMFRAMESET_24
+ add [hl] ; BATTLEANIMFRAMESET_25 BATTLEANIMFRAMESET_26
+ call ReinitBattleAnimFrameset
+Functionce3f5:
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ cp $38
+ jr nc, .asm_ce4d8
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld d, $18
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld a, [hl]
+ and $1
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ dec [hl]
+ ret
+
+.asm_ce4d8
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_41:
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and a
+ ret z
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ call BattleAnim_Sine
+ bit 7, a
+ jr nz, .asm_ce4f4
+ xor $ff
+ inc a
+.asm_ce4f4
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and $1f
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ srl [hl]
+ ret
+
+BattleAnimFunction_43:
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ cp $10
+ jr nc, .asm_ce52e
+ inc [hl]
+ inc [hl]
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ret
+
+.asm_ce52e
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_44:
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld e, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld d, [hl]
+ ld a, e
+ and $c0
+ rlca
+ rlca
+ add [hl]
+ ld [hl], a
+ ld a, e
+ and $3f
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ret
+
+BattleAnimFunction_45:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce4a9
+ dw Functionce4b3
+ dw Functionce4bc
+
+Functionce4a9:
+ ld d, $18
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ jr asm_ce4d4
+
+Functionce4b3:
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $18
+Functionce4bc:
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ cp $80
+ jr nc, .asm_ce58b
+ ld d, a
+ add $8
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ jr asm_ce4d4
+
+.asm_ce58b
+ call DeinitBattleAnimation
+ ret
+
+asm_ce4d4:
+ call Functionce636
+ ret
+
+BattleAnimFunction_46:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce4f8
+ dw Functionce4df
+
+Functionce4df:
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $30
+ jr c, .asm_ce5b0
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ dec [hl]
+ dec [hl]
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ inc [hl]
+ inc [hl]
+ ret
+
+.asm_ce5b0
+ call DeinitBattleAnimation
+Functionce4f8:
+ ret
+
+BattleAnimFunction_47:
+ ld d, $50
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ inc [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ add [hl]
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ret
+
+BattleAnimFunction_48:
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ cp $d0
+ jr z, .disappear
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+
+.disappear
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_49:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce53e
+ dw Functionce54f
+ dw Functionce567
+ dw Functionce55d
+
+Functionce53e:
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr nz, asm_ce561
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], $ec
+Functionce54f:
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ cp $4
+ jr z, Functionce55d
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ ret
+
+Functionce55d:
+ call DeinitBattleAnimation
+ ret
+
+asm_ce561:
+ call BattleAnim_IncAnonJumptableIndex
+ call BattleAnim_IncAnonJumptableIndex
+Functionce567:
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ cp $d8
+ ret z
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+
+BattleAnimFunction_4A:
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce57f
+ dw Functionce58d
+ dw Functionce5a1
+ dw Functionce5b7
+
+Functionce57f:
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+Functionce58d:
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ add $4
+ cp $70
+ jr c, .asm_ce654
+ xor a
+.asm_ce654
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ inc [hl]
+ inc [hl]
+ ret
+
+Functionce5a1:
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ add $4
+ cp $70
+ jr c, .asm_ce668
+ xor a
+.asm_ce668
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld a, [hl]
+ add $8
+ ld [hl], a
+ ret
+
+Functionce5b7:
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ add $4
+ cp $70
+ jr c, .asm_ce67e
+ xor a
+.asm_ce67e
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld a, [hl]
+ add $4
+ ld [hl], a
+ ret
+
+BattleAnimFunction_4B:
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld d, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld e, [hl]
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ ld l, a
+ and $f0
+ ld h, a
+ swap a
+ or h
+ ld h, a
+ ld a, l
+ and $f
+ swap a
+ ld l, a
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], e
+ ret
+
+BattleAnimFunction_4C:
+ ld d, $18
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ call Functionce636
+ ret
+
+BattleAnimFunction_4F:
+ ld d, $18
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ srl a
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ add [hl]
+ call Functionce636
+ ret
+
+BattleAnimFunction_4D:
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ jr nc, .asm_ce6ed
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_PARAM
+ add hl, bc
+ ld d, [hl]
+ call BattleAnim_Sine
+ xor $ff
+ inc a
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ret
+
+.asm_ce6ed
+ call DeinitBattleAnimation
+ ret
+
+Functionce636:
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ret
+
+Functionce64f:
+ and $f
+ ld e, a
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ srl e
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+.asm_ce719
+ dec [hl]
+ dec e
+ jr nz, .asm_ce719
+ ret
+
+BattleAnim_AnonJumptable:
+ pop de
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld l, [hl]
+ ld h, $0
+ add hl, hl
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+
+BattleAnim_IncAnonJumptableIndex:
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleAnim_Cosine:
+; a = d * cos(a * pi/32)
+ add %010000 ; cos(x) = sin(x + pi/2)
+ ; fallthrough
+BattleAnim_Sine:
+; a = d * sin(a * pi/32)
+ calc_sine_wave BattleAnimSineWave
+
+BattleAnim_Sine_e:
+ ld a, e
+ call BattleAnim_Sine
+ ld e, a
+ ret
+
+BattleAnim_Cosine_e:
+ ld a, e
+ call BattleAnim_Cosine
+ ld e, a
+ ret
+
+BattleAnim_AbsSinePrecise:
+ ld a, e
+ call BattleAnim_Sine
+ ld e, l
+ ld d, h
+ ret
+
+BattleAnim_AbsCosinePrecise:
+ ld a, e
+ call BattleAnim_Cosine
+ ld e, l
+ ld d, h
+ ret
+
+BattleAnimSineWave:
+ sine_table 256
diff --git a/engine/battle_anims/helpers.asm b/engine/battle_anims/helpers.asm
new file mode 100755
index 00000000..208ab614
--- /dev/null
+++ b/engine/battle_anims/helpers.asm
@@ -0,0 +1,123 @@
+ReinitBattleAnimFrameset:
+ ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_DURATION
+ add hl, bc
+ ld [hl], 0
+ ld hl, BATTLEANIMSTRUCT_FRAME
+ add hl, bc
+ ld [hl], -1
+ ret
+
+GetBattleAnimFrame:
+.loop
+ ld hl, BATTLEANIMSTRUCT_DURATION
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .next_frame
+ dec [hl]
+ call .GetPointer
+ ld a, [hli]
+ push af
+ jr .okay
+
+.next_frame
+ ld hl, BATTLEANIMSTRUCT_FRAME
+ add hl, bc
+ inc [hl]
+ call .GetPointer
+ ld a, [hli]
+ cp dorestart_command
+ jr z, .restart
+ cp endanim_command
+ jr z, .repeat_last
+
+ push af
+ ld a, [hl]
+ push hl
+ and $ff ^ (Y_FLIP << 1 | X_FLIP << 1)
+ ld hl, BATTLEANIMSTRUCT_DURATION
+ add hl, bc
+ ld [hl], a
+ pop hl
+.okay
+ ld a, [hl]
+ and Y_FLIP << 1 | X_FLIP << 1 ; The << 1 is compensated in the "frame" macro
+ srl a
+ ld [wBattleAnimTempFrameOAMFlags], a
+ pop af
+ ret
+
+.repeat_last
+ xor a
+ ld hl, BATTLEANIMSTRUCT_DURATION
+ add hl, bc
+ ld [hl], a
+
+ ld hl, BATTLEANIMSTRUCT_FRAME
+ add hl, bc
+ dec [hl]
+ dec [hl]
+ jr .loop
+
+.restart
+ xor a
+ ld hl, BATTLEANIMSTRUCT_DURATION
+ add hl, bc
+ ld [hl], a
+ dec a
+ ld hl, BATTLEANIMSTRUCT_FRAME
+ add hl, bc
+ ld [hl], a
+ jr .loop
+
+.GetPointer:
+ ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
+ add hl, bc
+ ld e, [hl]
+ ld d, 0
+ ld hl, BattleAnimFrameData
+ add hl, de
+ add hl, de
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ ld hl, BATTLEANIMSTRUCT_FRAME
+ add hl, bc
+ ld l, [hl]
+ ld h, $0
+ add hl, hl
+ add hl, de
+ ret
+
+GetBattleAnimOAMPointer:
+ ld l, a
+ ld h, 0
+ ld de, BattleAnimOAMData
+ add hl, hl
+ add hl, hl
+ add hl, de
+ ret
+
+LoadBattleAnimGFX:
+ push hl
+ ld l, a
+ ld h, 0
+ add hl, hl
+ add hl, hl
+ ld de, AnimObjGFX
+ add hl, de
+ ld c, [hl]
+ inc hl
+ ld b, [hl]
+ inc hl
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ pop de
+ push bc
+ call DecompressRequest2bpp
+ pop bc
+ ret