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-rw-r--r--engine/overworld/map_objects.asm276
1 files changed, 144 insertions, 132 deletions
diff --git a/engine/overworld/map_objects.asm b/engine/overworld/map_objects.asm
index ec691881..a6a9e0d2 100644
--- a/engine/overworld/map_objects.asm
+++ b/engine/overworld/map_objects.asm
@@ -27,13 +27,13 @@ DeleteMapObject::
ret
HandleObjectStep:
- call .CheckObjectStillVisible
+ call CheckObjectStillVisible
ret c
- call .HandleStepType
- call .HandleObjectAction
+ call HandleStepType
+ call HandleObjectAction
ret
-.CheckObjectStillVisible:
+CheckObjectStillVisible:
ld hl, OBJECT_FLAGS2
add hl, bc
res OBJ_FLAGS2_6, [hl]
@@ -103,7 +103,7 @@ HandleObjectStep:
and a
ret
-.HandleStepType:
+HandleStepType:
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld a, [hl]
@@ -113,24 +113,24 @@ HandleObjectStep:
add hl, bc
bit OBJ_FLAGS2_5, [hl]
jr nz, .bit5
- cp STEP_TYPE_SLEEP
+ cp STEP_TYPE_FROM_MOVEMENT
jr z, .one
jr .ok3
.zero
- call ObjectMovementReset
+ call StepFunction_Reset
ld hl, OBJECT_FLAGS2
add hl, bc
bit OBJ_FLAGS2_5, [hl]
jr nz, .bit5
.one
- call MapObjectMovementPattern
+ call StepFunction_FromMovement
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld a, [hl]
and a
ret z
- cp STEP_TYPE_SLEEP
+ cp STEP_TYPE_FROM_MOVEMENT
ret z
.ok3
ld hl, StepTypesJumptable
@@ -140,7 +140,7 @@ HandleObjectStep:
.bit5
ret
-.HandleObjectAction:
+HandleObjectAction:
ld hl, OBJECT_FLAGS1
add hl, bc
bit INVISIBLE_F, [hl]
@@ -150,21 +150,22 @@ HandleObjectStep:
bit OBJ_FLAGS2_6, [hl]
jr nz, SetFacingStanding
bit OBJ_FLAGS2_5, [hl]
- jr nz, _UseSecondObjectAction
- ld de, ObjectActionPairPointers ; use first column
- jr _HandleObjectAction
+ jr nz, _CallFrozenObjectAction
+; use first column (normal)
+ ld de, ObjectActionPairPointers
+ jr CallObjectAction
-Function4441:
+HandleFrozenObjectAction:
ld hl, OBJECT_FLAGS1
add hl, bc
bit INVISIBLE_F, [hl]
jr nz, SetFacingStanding
-_UseSecondObjectAction:
- ld de, ObjectActionPairPointers + 2 ; use second column
- jr _HandleObjectAction
+_CallFrozenObjectAction:
+; use second column (frozen)
+ ld de, ObjectActionPairPointers + 2
+ jr CallObjectAction ; pointless
-_HandleObjectAction:
-; call [4 * wObjectStructs[ObjInd, OBJECT_ACTION] + de]
+CallObjectAction:
ld hl, OBJECT_ACTION
add hl, bc
ld a, [hl]
@@ -207,7 +208,7 @@ CopyNextCoordsTileToStandingCoordsTile:
call UselessAndA
ret
-Function4603:
+CopyStandingCoordsTileToNextCoordsTile:
ld hl, OBJECT_MAP_X
add hl, bc
ld a, [hl]
@@ -272,9 +273,9 @@ EndSpriteMovement:
ld hl, OBJECT_MOVEMENT_BYTE_INDEX
add hl, bc
ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hl], a ; OBJECT_1E
+ ld [hli], a ; OBJECT_1C
+ ld [hli], a ; OBJECT_1D
+ ld [hl], a ; OBJECT_1E
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
@@ -294,6 +295,8 @@ InitStep:
ld hl, OBJECT_FACING
add hl, bc
ld [hl], a
+ ; fallthrough
+
GetNextTile:
call GetStepVector
ld hl, OBJECT_STEP_DURATION
@@ -379,11 +382,11 @@ StepVectors:
GetStepVectorSign:
add a
- ret z ; 0 or 128
+ ret z ; 0 or 128 (-128)
ld a, 1
- ret nc ; 1 - 127
+ ret nc ; +1 to +127
ld a, -1
- ret ; 129 - 255
+ ret ; -127 to -1
UpdatePlayerStep:
ld hl, OBJECT_DIRECTION_WALKING
@@ -402,7 +405,7 @@ UpdatePlayerStep:
set PLAYERSTEP_CONTINUE_F, [hl]
ret
-Function4732: ; unreferenced
+GetMapObjectField: ; unreferenced
push bc
ld e, a
ld d, 0
@@ -491,7 +494,7 @@ Field1c_SetAnonJumptableIndex: ; unreferenced
ld [hl], a
ret
-ObjectMovementReset:
+StepFunction_Reset:
ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld d, [hl]
@@ -508,10 +511,10 @@ ObjectMovementReset:
call EndSpriteMovement
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_SLEEP
+ ld [hl], STEP_TYPE_FROM_MOVEMENT
ret
-MapObjectMovementPattern:
+StepFunction_FromMovement:
call Field1c_ZeroAnonJumptableIndex
call GetSpriteMovementFunction
ld a, [hl]
@@ -529,8 +532,8 @@ MapObjectMovementPattern:
dw MovementFunction_RandomSpinFast ; 05
dw MovementFunction_Standing ; 06
dw MovementFunction_ObeyDPad ; 07
- dw MovementFunction_08 ; 08
- dw MovementFunction_09 ; 09
+ dw MovementFunction_Indexed1 ; 08
+ dw MovementFunction_Indexed2 ; 09
dw MovementFunction_0a ; 0a
dw MovementFunction_0b ; 0b
dw MovementFunction_0c ; 0c
@@ -598,26 +601,26 @@ MovementFunction_RandomSpinFast:
jp RandomStepDuration_Fast
MovementFunction_Standing:
- call Function4603
+ call CopyStandingCoordsTileToNextCoordsTile
call EndSpriteMovement
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], OBJECT_ACTION_STAND
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_05
+ ld [hl], STEP_TYPE_RESTORE
ret
MovementFunction_ObeyDPad:
- ld hl, ApplyPlayerMovementByte
+ ld hl, GetPlayerNextMovementByte
jp HandleMovementData
-MovementFunction_08:
- ld hl, Function4fbd
+MovementFunction_Indexed1:
+ ld hl, GetIndexedMovementByte1
jp HandleMovementData
-MovementFunction_09:
- ld hl, Function4fce
+MovementFunction_Indexed2:
+ ld hl, GetIndexedMovementByte2
jp HandleMovementData
MovementFunction_0a:
@@ -630,7 +633,7 @@ MovementFunction_0c:
jp _GetMovementObject
MovementFunction_0d:
- ld hl, ApplyPlayerMovementByte
+ ld hl, GetPlayerNextMovementByte
jp HandleMovementData
MovementFunction_0e:
@@ -675,11 +678,11 @@ MovementFunction_Strength:
call UpdateTallGrassFlags
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_0F
+ ld [hl], STEP_TYPE_STRENGTH_BOULDER
ret
.ok2
- call Function4603
+ call CopyStandingCoordsTileToNextCoordsTile
.ok
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
@@ -766,7 +769,7 @@ MovementFunction_BigStanding:
ld [hl], OBJECT_ACTION_BIG_DOLL_SYM
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_04
+ ld [hl], STEP_TYPE_STANDING
ret
MovementFunction_Bouncing:
@@ -779,7 +782,7 @@ MovementFunction_Bouncing:
ld [hl], OBJECT_ACTION_BOUNCE
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_04
+ ld [hl], STEP_TYPE_STANDING
ret
MovementFunction_SpinCounterclockwise:
@@ -799,6 +802,8 @@ MovementFunction_SpinClockwise:
_MovementSpinInit:
call EndSpriteMovement
call ObjectMovementByte_IncAnonJumptableIndex
+ ; fallthrough
+
_MovementSpinRepeat:
ld hl, OBJECT_ACTION
add hl, bc
@@ -812,7 +817,7 @@ _MovementSpinRepeat:
ld [hl], a
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_03
+ ld [hl], STEP_TYPE_SLEEP
call ObjectMovementByte_IncAnonJumptableIndex
ret
@@ -1006,7 +1011,7 @@ MovementFunction_ScreenShake:
ld [hl], a
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_15
+ ld [hl], STEP_TYPE_SCREENSHAKE
ret
.GetDurationAndField1e:
@@ -1028,7 +1033,7 @@ MovementFunction_ScreenShake:
_RandomWalkContinue:
call InitStep
- call CanObjectMoveInDirection ; check whether the object can move in that direction
+ call CanObjectMoveInDirection
jr c, .new_duration
call UpdateTallGrassFlags
ld hl, OBJECT_ACTION
@@ -1040,7 +1045,7 @@ _RandomWalkContinue:
jr z, .centered
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_07
+ ld [hl], STEP_TYPE_CONTINUE_WALK
ret
.centered
@@ -1051,20 +1056,20 @@ _RandomWalkContinue:
.new_duration:
call EndSpriteMovement
- call Function4603
+ call CopyStandingCoordsTileToNextCoordsTile
; fallthrough
RandomStepDuration_Slow:
call Random
ldh a, [hRandomAdd]
and %01111111
- jr SetRandomStepDuration
+ jr _SetRandomStepDuration
RandomStepDuration_Fast:
call Random
ldh a, [hRandomAdd]
and %00011111
-SetRandomStepDuration:
+_SetRandomStepDuration:
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
@@ -1076,36 +1081,36 @@ SetRandomStepDuration:
ld [hl], OBJECT_ACTION_STAND
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_03
+ ld [hl], STEP_TYPE_SLEEP
ret
StepTypesJumptable:
; entries correspond to STEP_TYPE_* constants
- dw ObjectMovementReset ; 00
- dw MapObjectMovementPattern ; 01
- dw NPCStep ; 02
- dw StepType03 ; 03
- dw StepType04 ; 04
- dw StepType05 ; 05
- dw PlayerStep ; 06
- dw StepType07 ; 07
- dw NPCJump ; 08
- dw PlayerJump ; 09
- dw PlayerOrNPCTurnStep ; 0a
- dw StepTypeBump ; 0b
- dw TeleportFrom ; 0c
- dw TeleportTo ; 0d
- dw Skyfall ; 0e
- dw StepType0f ; 0f
- dw GotBiteStep ; 10
- dw RockSmashStep ; 11
- dw ReturnDigStep ; 12
- dw StepTypeTrackingObject ; 13
- dw StepType14 ; 14
- dw StepType15 ; 15
- dw StepType16 ; 16
- dw StepType17 ; 17
- dw StepType18 ; 18
+ dw StepFunction_Reset ; 00
+ dw StepFunction_FromMovement ; 01
+ dw StepFunction_NPCWalk ; 02
+ dw StepFunction_Sleep ; 03
+ dw StepFunction_Standing ; 04
+ dw StepFunction_Restore ; 05
+ dw StepFunction_PlayerWalk ; 06
+ dw StepFunction_ContinueWalk ; 07
+ dw StepFunction_NPCJump ; 08
+ dw StepFunction_PlayerJump ; 09
+ dw StepFunction_Turn ; 0a
+ dw StepFunction_Bump ; 0b
+ dw StepFunction_TeleportFrom ; 0c
+ dw StepFunction_TeleportTo ; 0d
+ dw StepFunction_Skyfall ; 0e
+ dw StepFunction_StrengthBoulder ; 0f
+ dw StepFunction_GotBite ; 10
+ dw StepFunction_RockSmash ; 11
+ dw StepFunction_DigTo ; 12
+ dw StepFunction_TrackingObject ; 13
+ dw StepFunction_14 ; 14
+ dw StepFunction_ScreenShake ; 15
+ dw StepFunction_16 ; 16
+ dw StepFunction_17 ; 17
+ dw StepFunction_Delete ; 18
WaitStep_InPlace:
ld hl, OBJECT_STEP_DURATION
@@ -1114,10 +1119,10 @@ WaitStep_InPlace:
ret nz
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_SLEEP
+ ld [hl], STEP_TYPE_FROM_MOVEMENT
ret
-NPCJump:
+StepFunction_NPCJump:
call Field1c_AnonJumptable
.anon_dw
dw .Jump
@@ -1148,10 +1153,10 @@ NPCJump:
call CopyNextCoordsTileToStandingCoordsTile
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_SLEEP
+ ld [hl], STEP_TYPE_FROM_MOVEMENT
ret
-PlayerJump:
+StepFunction_PlayerJump:
call Field1c_AnonJumptable
.anon_dw
dw .initjump
@@ -1197,10 +1202,10 @@ PlayerJump:
call CopyNextCoordsTileToStandingCoordsTile
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_SLEEP
+ ld [hl], STEP_TYPE_FROM_MOVEMENT
ret
-TeleportFrom:
+StepFunction_TeleportFrom:
call Field1c_AnonJumptable
.anon_dw
dw .InitSpin
@@ -1265,10 +1270,10 @@ TeleportFrom:
ld [hl], 0
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_SLEEP
+ ld [hl], STEP_TYPE_FROM_MOVEMENT
ret
-TeleportTo:
+StepFunction_TeleportTo:
call Field1c_AnonJumptable
.anon_dw
dw .InitWait
@@ -1352,10 +1357,10 @@ TeleportTo:
ld [hl], 0
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_SLEEP
+ ld [hl], STEP_TYPE_FROM_MOVEMENT
ret
-Skyfall:
+StepFunction_Skyfall:
call Field1c_AnonJumptable
.anon_dw
dw .Init
@@ -1415,10 +1420,10 @@ Skyfall:
ld [hl], 0
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_SLEEP
+ ld [hl], STEP_TYPE_FROM_MOVEMENT
ret
-GotBiteStep:
+StepFunction_GotBite:
call Field1c_AnonJumptable
.anon_dw
dw .Init
@@ -1447,10 +1452,10 @@ GotBiteStep:
ld [hl], 0
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_SLEEP
+ ld [hl], STEP_TYPE_FROM_MOVEMENT
ret
-RockSmashStep:
+StepFunction_RockSmash:
call .Step
jp WaitStep_InPlace
@@ -1468,7 +1473,7 @@ RockSmashStep:
ld [hl], a
ret
-ReturnDigStep:
+StepFunction_DigTo:
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld a, [hl]
@@ -1482,7 +1487,7 @@ ReturnDigStep:
ld [hl], a
jp WaitStep_InPlace
-StepType03:
+StepFunction_Sleep:
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
@@ -1492,10 +1497,10 @@ StepType03:
ret nz
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_SLEEP
+ ld [hl], STEP_TYPE_FROM_MOVEMENT
ret
-StepType18:
+StepFunction_Delete:
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
@@ -1505,21 +1510,21 @@ StepType18:
ret nz
jp DeleteMapObject
-StepTypeBump:
+StepFunction_Bump:
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_SLEEP
+ ld [hl], STEP_TYPE_FROM_MOVEMENT
ret
-StepType05:
+StepFunction_Restore:
call Field1c_AnonJumptable
.anon_dw
dw .Reset
- dw StepType04
+ dw StepFunction_Standing
.Reset:
call RestoreDefaultMovement
@@ -1528,15 +1533,17 @@ StepType05:
add hl, bc
ld [hl], a
call Field1c_IncAnonJumptableIndex
-StepType04:
- call Stubbed_Function4f5a
+ ; fallthrough
+
+StepFunction_Standing:
+ call Stubbed_UpdateYOffset
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
ret
-NPCStep:
- call Stubbed_Function4f5a
+StepFunction_NPCWalk:
+ call Stubbed_UpdateYOffset
call AddStepVector
ld hl, OBJECT_STEP_DURATION
add hl, bc
@@ -1548,10 +1555,10 @@ NPCStep:
ld [hl], STANDING
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_SLEEP
+ ld [hl], STEP_TYPE_FROM_MOVEMENT
ret
-StepType07:
+StepFunction_ContinueWalk:
call AddStepVector
ld hl, OBJECT_STEP_DURATION
add hl, bc
@@ -1560,8 +1567,7 @@ StepType07:
call CopyNextCoordsTileToStandingCoordsTile
jp RandomStepDuration_Slow
-PlayerStep:
-; AnimateStep?
+StepFunction_PlayerWalk:
call Field1c_AnonJumptable
.anon_dw
dw .init
@@ -1585,10 +1591,10 @@ PlayerStep:
ld [hl], STANDING
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_SLEEP
+ ld [hl], STEP_TYPE_FROM_MOVEMENT
ret
-PlayerOrNPCTurnStep:
+StepFunction_Turn:
call Field1c_AnonJumptable
.anon_dw
dw .init1
@@ -1632,10 +1638,10 @@ PlayerOrNPCTurnStep:
ret nz
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_SLEEP
+ ld [hl], STEP_TYPE_FROM_MOVEMENT
ret
-StepType0f:
+StepFunction_StrengthBoulder:
call AddStepVector
ld hl, OBJECT_STEP_DURATION
add hl, bc
@@ -1663,10 +1669,10 @@ StepType0f:
ld [hl], STANDING
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_SLEEP
+ ld [hl], STEP_TYPE_FROM_MOVEMENT
ret
-StepTypeTrackingObject:
+StepFunction_TrackingObject:
ld hl, OBJECT_1D
add hl, bc
ld e, [hl]
@@ -1699,8 +1705,8 @@ StepTypeTrackingObject:
.nope
jp DeleteMapObject
-StepType14:
-StepType15:
+StepFunction_14:
+StepFunction_ScreenShake:
call Field1c_AnonJumptable
.anon_dw
dw .Init
@@ -1748,9 +1754,10 @@ StepType15:
inc a
ret
-StepType16:
+StepFunction_16:
call Field1c_AnonJumptable ; ????
-StepType17:
+
+StepFunction_17:
call Field1c_AnonJumptable
.anon_dw
dw .null
@@ -1758,7 +1765,8 @@ StepType17:
dw .null
.null
-Stubbed_Function4f5a:
+Stubbed_UpdateYOffset:
+; dummied out
ret
ld hl, OBJECT_1D
add hl, bc
@@ -1769,7 +1777,7 @@ Stubbed_Function4f5a:
and %00000111
ld l, a
ld h, 0
- ld de, .y
+ ld de, .y_offsets
add hl, de
ld a, [hl]
ld hl, OBJECT_SPRITE_Y_OFFSET
@@ -1777,7 +1785,7 @@ Stubbed_Function4f5a:
ld [hl], a
ret
-.y
+.y_offsets:
db 0, -1, -2, -3, -4, -3, -2, -1
UpdateJumpPosition:
@@ -1791,7 +1799,7 @@ UpdateJumpPosition:
nop
srl e
ld d, 0
- ld hl, .y
+ ld hl, .y_offsets
add hl, de
ld a, [hl]
ld hl, OBJECT_SPRITE_Y_OFFSET
@@ -1799,11 +1807,11 @@ UpdateJumpPosition:
ld [hl], a
ret
-.y
+.y_offsets:
db -4, -6, -8, -10, -11, -12, -12, -12
db -11, -10, -9, -8, -6, -4, 0, 0
-ApplyPlayerMovementByte:
+GetPlayerNextMovementByte:
; copy [wPlayerNextMovement] to [wPlayerMovement]
ld a, [wPlayerNextMovement]
ld hl, wPlayerMovement
@@ -1820,7 +1828,7 @@ GetMovementByte:
call _GetMovementByte
ret
-Function4fbd:
+GetIndexedMovementByte1:
ld hl, OBJECT_MOVEMENT_BYTE_INDEX
add hl, bc
ld e, [hl]
@@ -1834,7 +1842,7 @@ Function4fbd:
ld a, [hl]
ret
-Function4fce:
+GetIndexedMovementByte2:
ld hl, OBJECT_MOVEMENT_BYTE_INDEX
add hl, bc
ld e, [hl]
@@ -2000,6 +2008,7 @@ SpawnStrengthBoulderDust:
ret
.BoulderDustObject:
+ ; vtile, palette, movement
db $fe, PAL_OW_SILVER, SPRITEMOVEDATA_BOULDERDUST
SpawnEmote:
@@ -2011,6 +2020,7 @@ SpawnEmote:
ret
.EmoteObject:
+ ; vtile, palette, movement
db $f8, PAL_OW_SILVER, SPRITEMOVEDATA_EMOTE
ShakeGrass:
@@ -2021,7 +2031,8 @@ ShakeGrass:
pop bc
ret
-.GrassObject
+.GrassObject:
+ ; vtile, palette, movement
db $fe, PAL_OW_TREE, SPRITEMOVEDATA_GRASS
ShakeScreen:
@@ -2036,6 +2047,7 @@ ShakeScreen:
ret
.ScreenShakeObject:
+ ; vtile, palette, movement
db $00, PAL_OW_SILVER, SPRITEMOVEDATA_SCREENSHAKE
DespawnEmote:
@@ -2196,14 +2208,14 @@ Function55ef:
call Function5636
jr c, SetFacing_Standing
call Function561b
- farcall Function4441
+ farcall HandleFrozenObjectAction ; no need to farcall
xor a
ret
Function5606:
call Function5636
jr c, SetFacing_Standing
- farcall Function4441
+ farcall HandleFrozenObjectAction ; no need to farcall
xor a
ret
@@ -2486,7 +2498,7 @@ SetFollowerIfVisible:
ld [hl], SPRITEMOVEDATA_FOLLOWING
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_00
+ ld [hl], STEP_TYPE_RESET
ldh a, [hObjectStructIndexBuffer]
ld [wObjectFollow_Follower], a
ret
@@ -2613,7 +2625,7 @@ Function5859::
ld [hl], a
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_00
+ ld [hl], STEP_TYPE_RESET
ret
Function5879:
@@ -2630,10 +2642,10 @@ Function5879:
ld [hl], a
ld hl, OBJECT_STEP_TYPE
add hl, bc
- ld [hl], STEP_TYPE_00
+ ld [hl], STEP_TYPE_RESET
ret
-.standing_movefns
+.standing_movefns:
db SPRITEMOVEDATA_STANDING_DOWN
db SPRITEMOVEDATA_STANDING_UP
db SPRITEMOVEDATA_STANDING_LEFT