summaryrefslogtreecommitdiff
path: root/engine/phone/scripts.asm
diff options
context:
space:
mode:
Diffstat (limited to 'engine/phone/scripts.asm')
-rw-r--r--engine/phone/scripts.asm1845
1 files changed, 0 insertions, 1845 deletions
diff --git a/engine/phone/scripts.asm b/engine/phone/scripts.asm
deleted file mode 100644
index cb48ba8b..00000000
--- a/engine/phone/scripts.asm
+++ /dev/null
@@ -1,1845 +0,0 @@
-INCLUDE "engine/phone/scripts/unused.asm"
-INCLUDE "engine/phone/scripts/mom.asm"
-INCLUDE "engine/phone/scripts/bill.asm"
-INCLUDE "engine/phone/scripts/elm.asm"
-
-JackPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, SCHOOLBOY, JACK1
- scall PhoneScript_AnswerPhone_Male
- sjump Phone_GenericCall_Male
-
-JackPhoneCallerScript:
- gettrainername STRING_BUFFER_3, SCHOOLBOY, JACK1
- scall PhoneScript_GreetPhone_Male
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Male
- sjump Phone_GenericCall_Male
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneNationalParkText
- setevent EVENT_JACK_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Male
-
-BeverlyPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, POKEFANF, BEVERLY1
- scall PhoneScript_AnswerPhone_Female
- sjump Phone_GenericCall_Female
-
-BeverlyPhoneCallerScript:
- gettrainername STRING_BUFFER_3, POKEFANF, BEVERLY1
- scall PhoneScript_GreetPhone_Female
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Female
- sjump Phone_GenericCall_Female
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneNationalParkText
- setevent EVENT_BEVERLY_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Female
-
-HueyPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, SAILOR, HUEY1
- scall PhoneScript_AnswerPhone_Male
- sjump Phone_GenericCall_Huey
-
-HueyPhoneCallerScript:
- gettrainername STRING_BUFFER_3, SAILOR, HUEY1
- scall PhoneScript_GreetPhone_Male
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
- sjump Phone_GenericCall_Huey
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneLighthouseText
- setevent EVENT_HUEY_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Male
-
-GavenPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, COOLTRAINERM, GAVEN3
- scall PhoneScript_AnswerPhone_Male
- sjump Phone_GenericCall_Male
-
-GavenPhoneCallerScript:
- gettrainername STRING_BUFFER_3, COOLTRAINERM, GAVEN3
- scall PhoneScript_GreetPhone_Male
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Male
- sjump Phone_GenericCall_Male
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute26Text
- setevent EVENT_GAVEN_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Male
-
-BethPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, COOLTRAINERF, BETH1
- scall PhoneScript_AnswerPhone_Female
- sjump Phone_GenericCall_Female
-
-BethPhoneCallerScript:
- gettrainername STRING_BUFFER_3, COOLTRAINERF, BETH1
- scall PhoneScript_GreetPhone_Female
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Female
- sjump Phone_GenericCall_Female
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute26Text
- setevent EVENT_BETH_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Female
-
-JosePhoneCalleeScript:
- gettrainername STRING_BUFFER_3, BIRD_KEEPER, JOSE2
- scall PhoneScript_AnswerPhone_Male
- sjump Phone_GenericCall_Male
-
-JosePhoneCallerScript:
- gettrainername STRING_BUFFER_3, BIRD_KEEPER, JOSE2
- scall PhoneScript_Random4
- ifequal 0, Phone_WrongNumber_JoseBrent
- scall PhoneScript_GreetPhone_Male
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Male
- sjump Phone_GenericCall_Male
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute27Text
- setevent EVENT_JOSE_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Male
-
-ReenaPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, COOLTRAINERF, REENA1
- scall PhoneScript_AnswerPhone_Female
- sjump Phone_GenericCall_Female
-
-ReenaPhoneCallerScript:
- gettrainername STRING_BUFFER_3, COOLTRAINERF, REENA1
- scall PhoneScript_GreetPhone_Female
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Female
- sjump Phone_GenericCall_Female
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute27Text
- setevent EVENT_REENA_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Female
-
-JoeyPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, YOUNGSTER, JOEY1
- scall PhoneScript_AnswerPhone_Male
- sjump Phone_GenericCall_Male
-
-JoeyPhoneCallerScript:
- gettrainername STRING_BUFFER_3, YOUNGSTER, JOEY1
- scall PhoneScript_GreetPhone_Male
- checkflag ENGINE_FLYPOINT_GOLDENROD
- iffalse .NoBattle
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
-
-.NoBattle:
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Male
- sjump Phone_GenericCall_Male
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute30Text
- setevent EVENT_JOEY_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Male
-
-WadePhoneCalleeScript:
- gettrainername STRING_BUFFER_3, BUG_CATCHER, WADE1
- scall PhoneScript_AnswerPhone_Male
- scall PhoneScript_Random2
- ifequal 0, .Generic
- checkflag ENGINE_DAILY_BUG_CONTEST
- iftrue .Generic
- readvar VAR_WEEKDAY
- ifequal TUESDAY, PhoneScript_BugCatchingContest
- ifequal THURSDAY, PhoneScript_BugCatchingContest
- ifequal SATURDAY, PhoneScript_BugCatchingContest
-
-.Generic:
- sjump Phone_GenericCall_Male
-
-WadePhoneCallerScript:
- gettrainername STRING_BUFFER_3, BUG_CATCHER, WADE1
- scall PhoneScript_GreetPhone_Male
- scall PhoneScript_Random2
- ifequal 0, .NoContest
- checkflag ENGINE_DAILY_BUG_CONTEST
- iftrue .NoContest
- readvar VAR_WEEKDAY
- ifequal TUESDAY, PhoneScript_BugCatchingContest
- ifequal THURSDAY, PhoneScript_BugCatchingContest
- ifequal SATURDAY, PhoneScript_BugCatchingContest
-
-.NoContest:
- checkflag ENGINE_FLYPOINT_GOLDENROD
- iffalse .NoBattle
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
-
-.NoBattle:
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Male
- sjump Phone_GenericCall_Male
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute31Text
- setevent EVENT_WADE_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Male
-
-RalphPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, FISHER, RALPH1
- scall PhoneScript_AnswerPhone_Male
- sjump Phone_GenericCall_Male
-
-RalphPhoneCallerScript:
- gettrainername STRING_BUFFER_3, FISHER, RALPH1
- scall PhoneScript_GreetPhone_Male
- checkflag ENGINE_FLYPOINT_GOLDENROD
- iffalse .NoBattle
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
-
-.NoBattle:
- scall PhoneScript_Random2
- ifequal 0, .QwilfishSwarm
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Male
- sjump Phone_GenericCall_Male
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute32Text
- setevent EVENT_RALPH_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Male
-
-.QwilfishSwarm:
- checkflag ENGINE_SWARM
- iftrue Phone_GenericCall_Male
- getmonname STRING_BUFFER_4, QWILFISH
- getstring STRING_BUFFER_5, PhoneRoute32Text
- setval FISHSWARM_QWILFISH
- special ActivateFishingSwarm
- sjump PhoneScript_SwarmFish
-
-LizPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, PICNICKER, LIZ1
- scall PhoneScript_AnswerPhone_Female
- sjump Phone_GenericCall_Female
-
-LizPhoneCallerScript:
- gettrainername STRING_BUFFER_3, PICNICKER, LIZ1
- scall PhoneScript_GreetPhone_Female
- checkflag ENGINE_FLYPOINT_GOLDENROD
- iffalse .NoBattle
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
-
-.NoBattle:
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Female
- sjump Phone_GenericCall_Female
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute32Text
- setevent EVENT_LIZ_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Female
-
-AnthonyPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, HIKER, ANTHONY2
- scall PhoneScript_AnswerPhone_Male
- sjump Phone_GenericCall_Male
-
-AnthonyPhoneCallerScript:
- gettrainername STRING_BUFFER_3, HIKER, ANTHONY2
- scall PhoneScript_GreetPhone_Male
- checkflag ENGINE_FLYPOINT_GOLDENROD
- iffalse .NoBattle
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
-
-.NoBattle:
- scall PhoneScript_Random2
- ifequal 0, .DunsparceSwarm
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Male
- sjump Phone_GenericCall_Male
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute33Text
- setevent EVENT_ANTHONY_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Male
-
-.DunsparceSwarm:
- checkflag ENGINE_SWARM
- iftrue Phone_GenericCall_Male
- getmonname STRING_BUFFER_4, DUNSPARCE
- getstring STRING_BUFFER_5, PhoneDarkCaveText
- swarm DARK_CAVE_VIOLET_ENTRANCE
- sjump PhoneScript_SwarmCave
-
-ToddPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, CAMPER, TODD1
- scall PhoneScript_AnswerPhone_Male
- sjump Phone_GenericCall_Male
-
-ToddPhoneCallerScript:
- gettrainername STRING_BUFFER_3, CAMPER, TODD1
- scall PhoneScript_GreetPhone_Male
- checkflag ENGINE_FLYPOINT_GOLDENROD
- iffalse .NoBattle
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
-
-.NoBattle:
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Male
- sjump Phone_GenericCall_Male
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute34Text
- setevent EVENT_TODD_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Male
-
-GinaPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, PICNICKER, GINA1
- scall PhoneScript_AnswerPhone_Female
- checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
- iftrue GinaRocketRumorScript
- sjump Phone_GenericCall_Female
-
-GinaPhoneCallerScript:
- gettrainername STRING_BUFFER_3, PICNICKER, GINA1
- scall PhoneScript_GreetPhone_Female
- checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
- iftrue GinaRocketRumorScript
- checkflag ENGINE_FLYPOINT_GOLDENROD
- iffalse .NoBattle
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
-
-.NoBattle:
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Female
- sjump Phone_GenericCall_Female
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute34Text
- setevent EVENT_GINA_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Female
-
-IrwinPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, JUGGLER, IRWIN1
- scall PhoneScript_AnswerPhone_Male
- checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
- iftrue IrwinRocketRumorScript
- sjump Phone_GenericCall_Male
-
-IrwinPhoneCallerScript:
- gettrainername STRING_BUFFER_3, JUGGLER, IRWIN1
- scall PhoneScript_GreetPhone_Male
- checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
- iftrue IrwinRocketRumorScript
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Male
- sjump Phone_GenericCall_Male
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute35Text
- setevent EVENT_IRWIN_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Male
-
-ArniePhoneCalleeScript:
- gettrainername STRING_BUFFER_3, BUG_CATCHER, ARNIE1
- scall PhoneScript_AnswerPhone_Male
- sjump Phone_GenericCall_Male
-
-ArniePhoneCallerScript:
- gettrainername STRING_BUFFER_3, BUG_CATCHER, ARNIE1
- scall PhoneScript_GreetPhone_Male
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
- scall PhoneScript_Random2
- ifequal 0, .YanmaSwarm
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Male
- sjump Phone_GenericCall_Male
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute35Text
- setevent EVENT_ARNIE_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Male
-
-.YanmaSwarm:
- checkflag ENGINE_SWARM
- iftrue Phone_GenericCall_Male
- getmonname STRING_BUFFER_4, YANMA
- getstring STRING_BUFFER_5, PhoneRoute35Text
- swarm ROUTE_35
- sjump PhoneScript_SwarmGrass
-
-AlanPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, SCHOOLBOY, ALAN1
- scall PhoneScript_AnswerPhone_Male
- sjump Phone_GenericCall_Male
-
-AlanPhoneCallerScript:
- gettrainername STRING_BUFFER_3, SCHOOLBOY, ALAN1
- scall PhoneScript_GreetPhone_Male
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Male
- sjump Phone_GenericCall_Male
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute36Text
- setevent EVENT_ALAN_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Male
-
-DanaPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, LASS, DANA1
- scall PhoneScript_AnswerPhone_Female
- sjump Phone_GenericCall_Female
-
-DanaPhoneCallerScript:
- gettrainername STRING_BUFFER_3, LASS, DANA1
- scall PhoneScript_GreetPhone_Female
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Female
- sjump Phone_GenericCall_Female
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute38Text
- setevent EVENT_DANA_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Female
-
-ChadPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, SCHOOLBOY, CHAD1
- scall PhoneScript_AnswerPhone_Male
- sjump Phone_GenericCall_Male
-
-ChadPhoneCallerScript:
- gettrainername STRING_BUFFER_3, SCHOOLBOY, CHAD1
- scall PhoneScript_GreetPhone_Male
- scall PhoneScript_Random2
- ifequal 0, .SnubbullSwarm
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Male
- sjump Phone_GenericCall_Male
-
-.SnubbullSwarm:
- checkflag ENGINE_SWARM
- iftrue Phone_GenericCall_Male
- getmonname STRING_BUFFER_4, SNUBBULL
- getstring STRING_BUFFER_5, PhoneRoute38Text
- swarm ROUTE_38
- sjump PhoneScript_SwarmGrass
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute38Text
- setevent EVENT_CHAD_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Male
-
-DerekPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, POKEFANM, DEREK1
- scall PhoneScript_AnswerPhone_Male
- scall PhoneScript_Random2
- ifequal 0, .Generic
- checkflag ENGINE_DAILY_BUG_CONTEST
- iftrue .Generic
- readvar VAR_WEEKDAY
- ifequal TUESDAY, PhoneScript_BugCatchingContest
- ifequal THURSDAY, PhoneScript_BugCatchingContest
- ifequal SATURDAY, PhoneScript_BugCatchingContest
-
-.Generic:
- sjump Phone_GenericCall_Male
-
-DerekPhoneCallerScript:
- gettrainername STRING_BUFFER_3, POKEFANM, DEREK1
- scall PhoneScript_GreetPhone_Male
- scall PhoneScript_Random2
- ifequal 0, .NoContest
- checkflag ENGINE_DAILY_BUG_CONTEST
- iftrue .NoContest
- readvar VAR_WEEKDAY
- ifequal TUESDAY, PhoneScript_BugCatchingContest
- ifequal THURSDAY, PhoneScript_BugCatchingContest
- ifequal SATURDAY, PhoneScript_BugCatchingContest
-
-.NoContest:
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Male
- sjump Phone_GenericCall_Male
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute39Text
- setevent EVENT_DEREK_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Male
-
-ChrisPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, FISHER, CHRIS1
- scall PhoneScript_AnswerPhone_Male
- sjump Phone_GenericCall_Male
-
-ChrisPhoneCallerScript:
- gettrainername STRING_BUFFER_3, FISHER, CHRIS1
- scall PhoneScript_GreetPhone_Male
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Male
- sjump Phone_GenericCall_Male
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute42Text
- setevent EVENT_CHRIS_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Male
-
-BrentPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, POKEMANIAC, BRENT1
- scall PhoneScript_AnswerPhone_Male
- sjump Phone_GenericCall_Male
-
-BrentPhoneCallerScript:
- gettrainername STRING_BUFFER_3, POKEMANIAC, BRENT1
- scall PhoneScript_Random4
- ifequal 0, Phone_WrongNumber_JoseBrent
- scall PhoneScript_GreetPhone_Male
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Male
- sjump Phone_GenericCall_Male
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute43Text
- setevent EVENT_BRENT_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Male
-
-TiffanyPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, PICNICKER, TIFFANY3
- scall PhoneScript_AnswerPhone_Female
- sjump Phone_GenericCall_Female
-
-TiffanyPhoneCallerScript:
- gettrainername STRING_BUFFER_3, PICNICKER, TIFFANY3
- scall PhoneScript_Random4
- ifequal 0, Phone_WrongNumber_Tiffany
- scall PhoneScript_GreetPhone_Female
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Female
- sjump Phone_GenericCall_Female
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute43Text
- setevent EVENT_TIFFANY_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Female
-
-VancePhoneCalleeScript:
- gettrainername STRING_BUFFER_3, BIRD_KEEPER, VANCE1
- scall PhoneScript_AnswerPhone_Male
- sjump Phone_GenericCall_Male
-
-VancePhoneCallerScript:
- gettrainername STRING_BUFFER_3, BIRD_KEEPER, VANCE1
- scall PhoneScript_GreetPhone_Male
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Male
- sjump Phone_GenericCall_Male
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute44Text
- setevent EVENT_VANCE_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Male
-
-WiltonPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, FISHER, WILTON1
- scall PhoneScript_AnswerPhone_Male
- sjump Phone_GenericCall_Male
-
-WiltonPhoneCallerScript:
- gettrainername STRING_BUFFER_3, FISHER, WILTON1
- scall PhoneScript_GreetPhone_Male
- scall PhoneScript_Random2
- ifequal 0, .RemoraidSwarm
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Male
- sjump Phone_GenericCall_Male
-
-.RemoraidSwarm:
- checkflag ENGINE_SWARM
- iftrue Phone_GenericCall_Male
- getmonname STRING_BUFFER_4, REMORAID
- getstring STRING_BUFFER_5, PhoneRoute44Text
- setval FISHSWARM_REMORAID
- special ActivateFishingSwarm
- sjump PhoneScript_SwarmFish
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute44Text
- setevent EVENT_WILTON_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Male
-
-KenjiPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, BLACKBELT_T, KENJI3
- scall PhoneScript_AnswerPhone_Male
- sjump Phone_GenericCall_Male
-
-KenjiPhoneCallerScript:
- gettrainername STRING_BUFFER_3, BLACKBELT_T, KENJI3
- scall PhoneScript_GreetPhone_Male
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Male
- sjump Phone_GenericCall_Male
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute45Text
- setevent EVENT_KENJI_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Male
-
-ParryPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, HIKER, PARRY1
- scall PhoneScript_AnswerPhone_Male
- sjump Phone_GenericCall_Male
-
-ParryPhoneCallerScript:
- gettrainername STRING_BUFFER_3, HIKER, PARRY1
- scall PhoneScript_GreetPhone_Male
- scall PhoneScript_Random2
- ifequal 0, .MarillSwarm
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Male
- sjump Phone_GenericCall_Male
-
-.MarillSwarm:
- checkflag ENGINE_SWARM
- iftrue Phone_GenericCall_Male
- getmonname STRING_BUFFER_4, MARILL
- getstring STRING_BUFFER_5, PhoneMtMortarText
- swarm MOUNT_MORTAR_1F_OUTSIDE
- sjump PhoneScript_SwarmCave
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute45Text
- setevent EVENT_PARRY_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Male
-
-ErinPhoneCalleeScript:
- gettrainername STRING_BUFFER_3, PICNICKER, ERIN1
- scall PhoneScript_AnswerPhone_Female
- sjump Phone_GenericCall_Female
-
-ErinPhoneCallerScript:
- gettrainername STRING_BUFFER_3, PICNICKER, ERIN1
- scall PhoneScript_GreetPhone_Female
- scall PhoneScript_Random2
- ifequal 0, .WantsBattle
- scall PhoneScript_Random2
- ifequal 0, Phone_CheckIfUnseenRare_Female
- sjump Phone_GenericCall_Female
-
-.WantsBattle:
- getstring STRING_BUFFER_5, PhoneRoute46Text
- setevent EVENT_ERIN_READY_FOR_REMATCH
- sjump PhoneScript_WantsToBattle_Female
-
-PhoneScript_Random2:
- random 2
- end
-
-PhoneScript_Random4:
- random 4
- end
-
-PhoneScript_AnswerPhone_Male:
- checktime DAY
- iftrue .day
- checktime NITE
- iftrue .nite
- writetext PhoneMaleAnswerMornText
- promptbutton
- end
-
-.day
- writetext PhoneMaleAnswerDayText
- promptbutton
- end
-
-.nite
- writetext PhoneMaleAnswerNiteText
- promptbutton
- end
-
-PhoneScript_AnswerPhone_Female:
- checktime DAY
- iftrue .day
- checktime NITE
- iftrue .nite
- writetext PhoneFemaleAnswerMornText
- promptbutton
- end
-
-.day
- writetext PhoneFemaleAnswerDayText
- promptbutton
- end
-
-.nite
- writetext PhoneFemaleAnswerNiteText
- promptbutton
- end
-
-PhoneScript_GreetPhone_Male:
- checktime DAY
- iftrue .day
- checktime NITE
- iftrue .nite
- writetext PhoneMaleGreetMornText
- promptbutton
- end
-
-.day
- writetext PhoneMaleGreetDayText
- promptbutton
- end
-
-.nite
- writetext PhoneMaleGreetNiteText
- promptbutton
- end
-
-PhoneScript_GreetPhone_Female:
- checktime DAY
- iftrue .day
- checktime NITE
- iftrue .nite
- writetext PhoneFemaleGreetMornText
- promptbutton
- end
-
-.day
- writetext PhoneFemaleGreetDayText
- promptbutton
- end
-
-.nite
- writetext PhoneFemaleGreetNiteText
- promptbutton
- end
-
-Phone_GenericCall_Huey:
- special RandomPhoneMon
- scall PhoneScript_Random2
- ifequal 0, Phone_LookingAwesome_Huey
- writetext PhoneMaleReallyEnergeticText
- promptbutton
- sjump PhoneScript_SeeYouLater
-
-UnusedPhone_GenericCall_Female:
- special RandomPhoneMon
- scall PhoneScript_Random2
- ifequal 0, UnusedPhone_DressedUp_Female
- writetext PhoneFemaleTopShapeText
- promptbutton
- sjump PhoneScript_ByeBye
-
-Phone_LookingAwesome_Huey:
- writetext PhoneMaleLookingAwesomeText
- promptbutton
- sjump PhoneScript_ByeBye
-
-UnusedPhone_DressedUp_Female:
- writetext PhoneFemaleDressedUpText
- promptbutton
- sjump PhoneScript_ByeBye
-
-Phone_GenericCall_Male:
- special RandomPhoneMon
- scall PhoneScript_Random2
- ifequal 0, Phone_LookingAwesome_Male
- writetext PhoneMaleReallyEnergeticText
- promptbutton
- sjump Phone_FoundAMon_Male
-
-Phone_GenericCall_Female:
- special RandomPhoneMon
- scall PhoneScript_Random2
- ifequal 0, Phone_DressedUp_Female
- writetext PhoneFemaleTopShapeText
- promptbutton
- sjump Phone_FoundAMon_Female
-
-Phone_LookingAwesome_Male:
- writetext PhoneMaleLookingAwesomeText
- promptbutton
- sjump Phone_FoundAMon_Male
-
-Phone_DressedUp_Female:
- writetext PhoneFemaleDressedUpText
- promptbutton
- sjump Phone_FoundAMon_Female
-
-Phone_FoundAMon_Male:
- special RandomPhoneWildMon
- scall PhoneScript_Random2
- ifequal 0, PhoneScript_AlmostCaught_Male
- writetext PhoneMaleManagedToBeatText
- promptbutton
- sjump PhoneScript_SeeYouLater
-
-Phone_FoundAMon_Female:
- special RandomPhoneWildMon
- scall PhoneScript_Random2
- ifequal 0, PhoneScript_MissedCatching_Female
- writetext PhoneFemaleTypeAdvantageText
- promptbutton
- sjump PhoneScript_ByeBye
-
-PhoneScript_AlmostCaught_Male:
- writetext PhoneMaleAlmostCaughtText
- promptbutton
- sjump PhoneScript_SeeYouLater
-
-PhoneScript_MissedCatching_Female:
- writetext PhoneFemaleMissedCatchingText
- promptbutton
- sjump PhoneScript_ByeBye
-
-PhoneScript_WantsToBattle_Male:
- writetext PhoneMaleWantsToBattleText
- promptbutton
- sjump PhoneScript_SeeYouLater
-
-PhoneScript_WantsToBattle_Female:
- writetext PhoneFemaleWantsToBattleText
- promptbutton
- sjump PhoneScript_ByeBye
-
-Phone_WrongNumber_JoseBrent:
- writetext PhoneWrongNumberKazText
- end
-
-Phone_WrongNumber_Tiffany:
- writetext PhoneWrongNumberAudreyText
- end
-
-PhoneScript_SeeYouLater:
- writetext PhoneSeeYouLaterText
- end
-
-PhoneScript_ByeBye:
- writetext PhoneByeByeText
- end
-
-PhoneScript_SwarmGrass:
- writetext PhoneSwarmGrassText
- promptbutton
- sjump PhoneScript_SeeYouLater
-
-PhoneScript_SwarmFish:
- writetext PhoneSwarmFishText
- promptbutton
- sjump PhoneScript_SeeYouLater
-
-PhoneScript_SwarmCave:
- writetext PhoneSwarmCaveText
- promptbutton
- sjump PhoneScript_SeeYouLater
-
-PhoneScript_BugCatchingContest:
- writetext PhoneBugCatchingContestText
- promptbutton
- sjump PhoneScript_SeeYouLater
-
-IrwinRocketRumorScript:
- writetext IrwinRocketTakeoverRumorText
- promptbutton
- sjump PhoneScript_SeeYouLater
-
-GinaRocketRumorScript:
- writetext GinaRocketTakeoverRumorText
- promptbutton
- sjump PhoneScript_ByeBye
-
-Phone_CheckIfUnseenRare_Male:
- scall PhoneScriptRareWildMon
- iffalse PhoneScript_SeeYouLater
- sjump Phone_GenericCall_Male
-
-Phone_CheckIfUnseenRare_Female:
- scall PhoneScriptRareWildMon
- iffalse PhoneScript_ByeBye
- sjump Phone_GenericCall_Female
-
-PhoneScriptRareWildMon:
- special RandomUnseenWildMon
- end
-
-PhoneNationalParkText:
- db "NATIONAL PARK@"
-
-PhoneLighthouseText:
- db "LIGHTHOUSE@"
-
-; unreferenced
-PhoneUndergroundText:
- db "UNDERGROUND@"
-
-PhoneDarkCaveText:
- db "DARK CAVE@"
-
-PhoneMtMortarText:
- db "MT.MORTAR@"
-
-PhoneRoute26Text:
- db "ROUTE 26@"
-
-PhoneRoute27Text:
- db "ROUTE 27@"
-
-PhoneRoute30Text:
- db "ROUTE 30@"
-
-PhoneRoute31Text:
- db "ROUTE 31@"
-
-PhoneRoute32Text:
- db "ROUTE 32@"
-
-PhoneRoute33Text:
- db "ROUTE 33@"
-
-PhoneRoute34Text:
- db "ROUTE 34@"
-
-PhoneRoute35Text:
- db "ROUTE 35@"
-
-PhoneRoute36Text:
- db "ROUTE 36@"
-
-; unreferenced
-PhoneRoute37Text:
- db "ROUTE 37@"
-
-PhoneRoute38Text:
- db "ROUTE 38@"
-
-PhoneRoute39Text:
- db "ROUTE 39@"
-
-PhoneRoute42Text:
- db "ROUTE 42@"
-
-PhoneRoute43Text:
- db "ROUTE 43@"
-
-PhoneRoute44Text:
- db "ROUTE 44@"
-
-PhoneRoute45Text:
- db "ROUTE 45@"
-
-PhoneRoute46Text:
- db "ROUTE 46@"
-
-BikeShopPhoneCallerScript:
- writetext BikeShopPhoneCallerText
- clearflag ENGINE_BIKE_SHOP_CALL_ENABLED
- specialphonecall SPECIALCALL_NONE
- end
-
-UnusedPhoneText:
- text "Good morning."
- done
-
-MomPhoneGreetingText:
- text "Hello?"
-
- para "Oh, hi, <PLAYER>!"
- line "Working hard?"
- done
-
-MomPhoneLandmarkText:
- text "Oh, so you're in"
- line "@"
- text_ram wStringBuffer3
- text "…"
-
- para "Isn't that where"
- line "@"
- text_ram wStringBuffer4
- text ""
-
- para "is? Did you go"
- line "take a look?"
- done
-
-MomPhoneGenericAreaText:
- text "Really, you're in"
- line "@"
- text_ram wStringBuffer3
- text "?"
-
- para "I've never gone"
- line "there. That's kind"
- cont "of neat, <PLAYER>."
- done
-
-MomPhoneNewBarkText:
- text "What? You're in"
- line "@"
- text_ram wStringBuffer3
- text "?"
-
- para "Come see your MOM"
- line "sometime!"
- done
-
-MomPhoneCherrygroveText:
- text "You're visiting"
- line "@"
- text_ram wStringBuffer3
- text "?"
-
- para "How about coming"
- line "home for a bit?"
- done
-
-MomOtherAreaText:
- text "Wow, you're in"
- line "@"
- text_ram wStringBuffer3
- text "?"
-
- para "Good luck on your"
- line "#MON quest!"
- done
-
-MomDeterminedText:
- text "That sounds really"
- line "tough."
-
- para "But, <PLAYER>, I"
- line "know you're really"
-
- para "determined. You'll"
- line "be OK, right?"
- done
-
-MomCheckBalanceText:
- text "By the way, you've"
- line "saved up ¥@"
- text_ram wStringBuffer3
- text "."
-
- para "Do you want to"
- line "keep on saving?"
- done
-
-MomImportantToSaveText:
- text "It's important to"
- line "save your money."
- done
-
-MomYoureNotSavingText:
- text "Oh, <PLAYER>,"
- line "you're not saving"
-
- para "any money. Would"
- line "you like to save?"
- done
-
-MomYouveSavedText:
- text "By the way, you've"
- line "saved up ¥@"
- text_ram wStringBuffer3
- text "."
-
- para "Want to start"
- line "saving again?"
- done
-
-MomOKIllSaveText:
- text "OK. I'll save your"
- line "money."
- done
-
-MomPhoneWontSaveMoneyText:
- text "OK. I'll stop"
- line "saving your money."
- done
-
-MomPhoneHangUpText:
- text "<PLAYER>, keep it"
- line "up! I'm rooting"
- cont "for you, baby!"
- done
-
-MomPhoneNoPokemonText:
- text "Hello?"
-
- para "Oh, hi, <PLAYER>!"
- line "Wasn't PROF.ELM"
- cont "waiting for you?"
- done
-
-MomPhoneNoPokedexText:
- text "Hello?"
-
- para "Oh, hi, <PLAYER>!"
- line "You're on a big"
-
- para "mission for PROF."
- line "ELM? Be good!"
- done
-
-MomPhoneNoGymQuestText:
- text "Hello?"
-
- para "Hi, <PLAYER>! If"
- line "you're done with"
-
- para "your errand come"
- line "on home, dear."
- done
-
-MomPhoneLectureText:
- text "Hello?"
-
- para "…… <PLAYER>?"
- line "I heard from PROF."
-
- para "ELM that you went"
- line "on a long trip."
-
- para "I wish you would"
- line "have told me…"
-
- para "What about money?"
- line "Should I save it?"
- done
-
-BillPhoneMornGreetingText:
- text "Good morning!"
-
- para "This is the #-"
- line "MON STORAGE SYSTEM"
-
- para "ADMINISTRATION"
- line "SERVICE."
- done
-
-BillPhoneDayGreetingText:
- text "Good day!"
-
- para "This is the #-"
- line "MON STORAGE SYSTEM"
-
- para "ADMINISTRATION"
- line "SERVICE."
- done
-
-BillPhoneNiteGreetingText:
- text "Good evening!"
-
- para "This is the #-"
- line "MON STORAGE SYSTEM"
-
- para "ADMINISTRATION"
- line "SERVICE."
- done
-
-BillPhoneGenericText:
- text "Who's calling?"
-
- para "<PLAYER>, is it?"
- line "Hang on a sec…"
-
- para "<……>"
- line "<……>"
- done
-
-BillPhoneNotFullText:
- text "Thanks for"
- line "waiting!"
-
- para "<PLAYER>, your BOX"
- line "has room for @"
- text_ram wStringBuffer3
- text ""
- cont "more #MON."
-
- para "Get out there and"
- line "fill it up!"
- done
-
-BillPhoneNearlyFullText:
- text "Thanks for"
- line "waiting!"
-
- para "<PLAYER>, your BOX"
- line "has room for only"
- cont "@"
- text_ram wStringBuffer3
- text " more #MON."
-
- para "Maybe you should"
- line "switch your BOX."
- done
-
-BillPhoneFullText:
- text "Thanks for"
- line "waiting!"
-
- para "<PLAYER>, your BOX"
- line "is full!"
-
- para "You'll have to"
- line "switch BOXES if"
-
- para "you want to catch"
- line "more #MON."
- done
-
-BillPhoneNewlyFullText:
- text "Hi, <PLAYER>?"
- line "It's me, BILL!"
-
- para "Thanks for using"
- line "my STORAGE SYSTEM."
-
- para "That last #MON"
- line "you sent filled"
- cont "your BOX up."
-
- para "You'll have to"
- line "switch BOXES if"
-
- para "you want to catch"
- line "more #MON."
-
- para "Bye now!"
- done
-
-ElmPhoneHealYourMonText:
- text "Hello, <PLAYER>?"
-
- para "Try not to overdo"
- line "it."
-
- para "Be sure to heal"
- line "your #MON if"
- cont "they are hurt."
- done
-
-ElmPhoneSawMrPokemonText:
- text "Hello, <PLAYER>?"
-
- para "Did you meet MR."
- line "#MON? Great!"
- cont "Come back safely!"
- done
-
-ElmPhonePokemonStolenText:
- text "<PLAYER>? I'm very"
- line "upset now."
-
- para "We had a #MON"
- line "stolen from here."
-
- para "How could anyone"
- line "do that?"
- done
-
-ElmPhoneCheckingTheEggText:
- text "Hello, <PLAYER>?"
-
- para "We're checking the"
- line "EGG now. It does"
-
- para "appear to be a"
- line "#MON EGG."
- done
-
-ElmPhoneAssistantText:
- text "Hello, <PLAYER>?"
-
- para "Did you see my"
- line "assistant? He's at"
-
- para "the #MON CENTER"
- line "in VIOLET CITY."
- done
-
-ElmPhoneHowIsTheEggText:
- text "Hello, <PLAYER>?"
-
- para "How's the EGG? Has"
- line "anything changed?"
-
- para "If anything hap-"
- line "pens, please call."
- done
-
-ElmPhoneEggHatchedText:
- text "Hello, <PLAYER>?"
- line "How is the EGG?"
-
- para "What? It hatched?"
- line "Wow! What kind of"
- cont "#MON is it?"
-
- para "Please come show"
- line "me now!"
- done
-
-ElmPhoneDiscoveredHatchTimeText:
- text "Hello, <PLAYER>?"
-
- para "I just made a new"
- line "discovery."
-
- para "The time it takes"
- line "for an EGG to"
-
- para "hatch depends on"
- line "the #MON."
- done
-
-ElmPhoneInvestigatingEggMovesText:
- text "Hello, <PLAYER>?"
-
- para "It's still a"
- line "mystery what kinds"
-
- para "of moves hatched"
- line "#MON have."
-
- para "We're investigat-"
- line "ing that now."
- done
-
-ElmPhoneDiscoveredPokerusText:
- text "Hello, <PLAYER>?"
-
- para "I discovered an"
- line "odd thing."
-
- para "Apparently there's"
- line "something called"
-
- para "#RUS that in-"
- line "fects #MON."
-
- para "Yes, it's like a"
- line "virus, so it's"
- cont "called #RUS."
-
- para "It multiplies fast"
- line "and infects other"
-
- para "#MON too. But"
- line "that's all."
-
- para "It doesn't seem to"
- line "do anything, and"
-
- para "it goes away over"
- line "time."
-
- para "I guess it's"
- line "nothing to worry"
- cont "about. Bye!"
- done
-
-ElmPhoneDisasterText:
- text "H-hello? <PLAYER>?"
- line "It's a disaster!"
-
- para "Uh, um, it's just"
- line "terrible!"
-
- para "What should I do?"
- line "It… Oh, no…"
-
- para "Please get back"
- line "here now!"
- done
-
-ElmPhoneEggAssistantText:
- text "Hello, <PLAYER>? We"
- line "discovered some-"
-
- para "thing about the"
- line "EGG!"
-
- para "My assistant is at"
- line "the #MON CENTER"
-
- para "in VIOLET CITY. "
- line "Could you talk to"
- cont "him?"
- done
-
-ElmPhoneRadioTowerRocketTakeoverText:
- text "<PLAYER>, how are"
- line "things going?"
-
- para "I called because"
- line "something weird is"
-
- para "happening with the"
- line "radio broadcasts."
-
- para "They were talking"
- line "about TEAM ROCKET."
-
- para "<PLAYER>, do you"
- line "know anything"
- cont "about it?"
-
- para "Maybe TEAM ROCKET"
- line "has returned. No,"
-
- para "that just can't"
- line "be true."
-
- para "Sorry to bug you."
- line "Take care!"
- done
-
-ElmPhoneGiftText:
- text "Hello, <PLAYER>?"
-
- para "I have something"
- line "here for you."
-
- para "Could you swing by"
- line "my LAB?"
-
- para "See you later!"
- done
-
-ElmPhoneGotAholdOfSomethingNeatText:
- text "Hello, <PLAYER>?"
- line "How's it going?"
-
- para "I got ahold of"
- line "something neat."
-
- para "Swing by my LAB"
- line "and pick it up!"
-
- para "See you later!"
- done
-
-PhoneMaleAnswerMornText:
- text "Hello. This is"
- line "@"
- text_ram wStringBuffer3
- text "…"
-
- para "Good morning,"
- line "<PLAYER>!"
- done
-
-PhoneMaleAnswerDayText:
- text "Hello. This is"
- line "@"
- text_ram wStringBuffer3
- text "…"
-
- para "How's it going,"
- line "<PLAYER>?"
- done
-
-PhoneMaleAnswerNiteText:
- text "Hello. This is"
- line "@"
- text_ram wStringBuffer3
- text "…"
-
- para "Good evening,"
- line "<PLAYER>!"
- done
-
-PhoneFemaleAnswerMornText:
- text "Hi. This is"
- line "@"
- text_ram wStringBuffer3
- text "."
-
- para "Hi, <PLAYER>!"
- line "Good morning."
- done
-
-PhoneFemaleAnswerDayText:
- text "Hi. This is"
- line "@"
- text_ram wStringBuffer3
- text "."
-
- para "Hi, <PLAYER>!"
- line "How are you?"
- done
-
-PhoneFemaleAnswerNiteText:
- text "Hi. This is"
- line "@"
- text_ram wStringBuffer3
- text "."
-
- para "Hi, <PLAYER>!"
- line "Good evening."
- done
-
-PhoneMaleGreetMornText:
- text "<PLAYER>, good"
- line "morning!"
-
- para "It's me, @"
- text_ram wStringBuffer3
- text "."
- line "How are you doing?"
- done
-
-PhoneMaleGreetDayText:
- text "<PLAYER>, howdy!"
-
- para "It's me, @"
- text_ram wStringBuffer3
- text "."
- line "Isn't it nice out?"
- done
-
-PhoneMaleGreetNiteText:
- text "<PLAYER>, good"
- line "evening!"
-
- para "It's me, @"
- text_ram wStringBuffer3
- text "."
- line "Got a minute?"
- done
-
-PhoneFemaleGreetMornText:
- text "Good morning,"
- line "<PLAYER>."
-
- para "This is @"
- text_ram wStringBuffer3
- text "."
- line "Did I wake you?"
- done
-
-PhoneFemaleGreetDayText:
- text "Hello, <PLAYER>."
-
- para "This is @"
- text_ram wStringBuffer3
- text "."
- line "How are things?"
- done
-
-PhoneFemaleGreetNiteText:
- text "Good evening,"
- line "<PLAYER>."
-
- para "This is @"
- text_ram wStringBuffer3
- text "."
- line "Were you awake?"
- done
-
-PhoneMaleReallyEnergeticText:
- text "How are your"
- line "#MON doing?"
-
- para "My @"
- text_ram wStringBuffer4
- text "'s"
- line "really energetic."
- cont "It's a handful!"
- done
-
-PhoneFemaleTopShapeText:
- text "How are your"
- line "#MON doing?"
-
- para "I always keep my"
- line "@"
- text_ram wStringBuffer4
- text " in top"
-
- para "shape by going to"
- line "#MON CENTERS."
- done
-
-PhoneMaleLookingAwesomeText:
- text "My @"
- text_ram wStringBuffer4
- text "'s"
- line "looking awesome."
-
- para "I wish I could"
- line "show you."
- done
-
-PhoneFemaleDressedUpText:
- text "I dressed up my"
- line "@"
- text_ram wStringBuffer4
- text "."
-
- para "It looks even"
- line "cuter than before."
- done
-
-PhoneMaleManagedToBeatText:
- text "Oh, yeah, I man-"
- line "aged to beat a"
- cont "tough @"
- text_ram wStringBuffer4
- text "."
-
- para "I need to make my"
- line "party stronger."
- done
-
-PhoneFemaleTypeAdvantageText:
- text "You have to hear"
- line "this! I battled"
-
- para "@"
- text_ram wStringBuffer4
- text " the"
- line "other day."
-
- para "It was easy! I had"
- line "a type advantage."
- done
-
-PhoneMaleAlmostCaughtText:
- text "Hey, listen!"
- line "I almost caught"
-
- para "@"
- text_ram wStringBuffer4
- text " the"
- line "other day."
-
- para "Oh, it was soooo"
- line "close too!"
- done
-
-PhoneFemaleMissedCatchingText:
- text "Guess what happen-"
- line "ed the other day."
-
- para "I missed catching"
- line "@"
- text_ram wStringBuffer4
- text " again."
-
- para "Maybe I'm not very"
- line "good at this…"
- done
-
-PhoneMaleWantsToBattleText:
- text "Want to battle?"
- line "It's not going to"
-
- para "be a repeat of the"
- line "last time we met."
-
- para "I'll be around"
- line "@"
- text_ram wStringBuffer5
- text "."
- done
-
-PhoneFemaleWantsToBattleText:
- text "Do you want to"
- line "battle? I'm going"
- cont "to win this time!"
-
- para "I'll be waiting"
- line "for you around"
-
- para "@"
- text_ram wStringBuffer5
- text "."
- line "Look for me, OK?"
- done
-
-PhoneWrongNumberKazText:
- text "Hello? This is"
- line "@"
- text_ram wStringBuffer3
- text "…"
-
- para "Uh-oh… You're not"
- line "KAZ! Sorry, wrong"
- cont "number."
- done
-
-PhoneWrongNumberAudreyText:
- text "Hello, this is"
- line "@"
- text_ram wStringBuffer3
- text ". How are"
- cont "you doing, AUDREY?"
-
- para "Huh? <PLAYER>?"
- line "Oops! My mistake!"
- done
-
-PhoneSeeYouLaterText:
- text "See you later!"
- done
-
-PhoneByeByeText:
- text "Bye-bye!"
- done
-
-PhoneSwarmGrassText:
- text "You have to see"
- line "this! It's wild!"
-
- para "A whole bunch of"
- line "@"
- text_ram wStringBuffer4
- text " have"
-
- para "shown up around"
- line "@"
- text_ram wStringBuffer5
- text "!"
- done
-
-PhoneSwarmFishText:
- text "It's amazing!"
-
- para "On @"
- text_ram wStringBuffer5
- text ","
- line "@"
- text_ram wStringBuffer4
- text " are"
-
- para "biting like there"
- line "is no tomorrow."
-
- para "<PLAYER>, bring"
- line "your ROD, buddy!"
- done
-
-PhoneSwarmCaveText:
- text "A friend just told"
- line "me this."
-
- para "He saw a lot of"
- line "@"
- text_ram wStringBuffer4
- text " in"
- cont "@"
- text_ram wStringBuffer5
- text "."
-
- para "<PLAYER>, you ought"
- line "to go look."
- done
-
-PhoneBugCatchingContestText:
- text "They're holding"
- line "the Bug-Catching"
-
- para "Contest today at"
- line "the PARK."
-
- para "<PLAYER>, are you"
- line "going to go?"
- done
-
-IrwinRocketTakeoverRumorText:
- text "<PLAYER>, did you"
- line "know?"
-
- para "I hear GOLDENROD's"
- line "RADIO TOWER was"
-
- para "taken over by TEAM"
- line "ROCKET."
-
- para "But what exactly"
- line "is TEAM ROCKET?"
- done
-
-GinaRocketTakeoverRumorText:
- text "<PLAYER>, did you"
- line "hear the news?"
-
- para "TEAM ROCKET has"
- line "taken over the"
-
- para "RADIO TOWER in"
- line "GOLDENROD CITY."
-
- para "I wonder if the"
- line "workers are OK…"
- done
-
-BikeShopPhoneCallerText:
- text "Hi, <PLAYER>!"
- line "Our BICYCLE sales"
-
- para "have gone through"
- line "the roof!"
-
- para "We owe it all to"
- line "your advertising"
-
- para "by riding around"
- line "on our BICYCLE."
-
- para "As our way of say-"
- line "ing thanks, please"
-
- para "keep that BICYCLE."
- line "Thanks again!"
- done