diff options
Diffstat (limited to 'engine/phone/scripts.asm')
-rw-r--r-- | engine/phone/scripts.asm | 1845 |
1 files changed, 0 insertions, 1845 deletions
diff --git a/engine/phone/scripts.asm b/engine/phone/scripts.asm deleted file mode 100644 index cb48ba8b..00000000 --- a/engine/phone/scripts.asm +++ /dev/null @@ -1,1845 +0,0 @@ -INCLUDE "engine/phone/scripts/unused.asm" -INCLUDE "engine/phone/scripts/mom.asm" -INCLUDE "engine/phone/scripts/bill.asm" -INCLUDE "engine/phone/scripts/elm.asm" - -JackPhoneCalleeScript: - gettrainername STRING_BUFFER_3, SCHOOLBOY, JACK1 - scall PhoneScript_AnswerPhone_Male - sjump Phone_GenericCall_Male - -JackPhoneCallerScript: - gettrainername STRING_BUFFER_3, SCHOOLBOY, JACK1 - scall PhoneScript_GreetPhone_Male - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Male - sjump Phone_GenericCall_Male - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneNationalParkText - setevent EVENT_JACK_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Male - -BeverlyPhoneCalleeScript: - gettrainername STRING_BUFFER_3, POKEFANF, BEVERLY1 - scall PhoneScript_AnswerPhone_Female - sjump Phone_GenericCall_Female - -BeverlyPhoneCallerScript: - gettrainername STRING_BUFFER_3, POKEFANF, BEVERLY1 - scall PhoneScript_GreetPhone_Female - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Female - sjump Phone_GenericCall_Female - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneNationalParkText - setevent EVENT_BEVERLY_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Female - -HueyPhoneCalleeScript: - gettrainername STRING_BUFFER_3, SAILOR, HUEY1 - scall PhoneScript_AnswerPhone_Male - sjump Phone_GenericCall_Huey - -HueyPhoneCallerScript: - gettrainername STRING_BUFFER_3, SAILOR, HUEY1 - scall PhoneScript_GreetPhone_Male - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - sjump Phone_GenericCall_Huey - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneLighthouseText - setevent EVENT_HUEY_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Male - -GavenPhoneCalleeScript: - gettrainername STRING_BUFFER_3, COOLTRAINERM, GAVEN3 - scall PhoneScript_AnswerPhone_Male - sjump Phone_GenericCall_Male - -GavenPhoneCallerScript: - gettrainername STRING_BUFFER_3, COOLTRAINERM, GAVEN3 - scall PhoneScript_GreetPhone_Male - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Male - sjump Phone_GenericCall_Male - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute26Text - setevent EVENT_GAVEN_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Male - -BethPhoneCalleeScript: - gettrainername STRING_BUFFER_3, COOLTRAINERF, BETH1 - scall PhoneScript_AnswerPhone_Female - sjump Phone_GenericCall_Female - -BethPhoneCallerScript: - gettrainername STRING_BUFFER_3, COOLTRAINERF, BETH1 - scall PhoneScript_GreetPhone_Female - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Female - sjump Phone_GenericCall_Female - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute26Text - setevent EVENT_BETH_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Female - -JosePhoneCalleeScript: - gettrainername STRING_BUFFER_3, BIRD_KEEPER, JOSE2 - scall PhoneScript_AnswerPhone_Male - sjump Phone_GenericCall_Male - -JosePhoneCallerScript: - gettrainername STRING_BUFFER_3, BIRD_KEEPER, JOSE2 - scall PhoneScript_Random4 - ifequal 0, Phone_WrongNumber_JoseBrent - scall PhoneScript_GreetPhone_Male - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Male - sjump Phone_GenericCall_Male - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute27Text - setevent EVENT_JOSE_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Male - -ReenaPhoneCalleeScript: - gettrainername STRING_BUFFER_3, COOLTRAINERF, REENA1 - scall PhoneScript_AnswerPhone_Female - sjump Phone_GenericCall_Female - -ReenaPhoneCallerScript: - gettrainername STRING_BUFFER_3, COOLTRAINERF, REENA1 - scall PhoneScript_GreetPhone_Female - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Female - sjump Phone_GenericCall_Female - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute27Text - setevent EVENT_REENA_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Female - -JoeyPhoneCalleeScript: - gettrainername STRING_BUFFER_3, YOUNGSTER, JOEY1 - scall PhoneScript_AnswerPhone_Male - sjump Phone_GenericCall_Male - -JoeyPhoneCallerScript: - gettrainername STRING_BUFFER_3, YOUNGSTER, JOEY1 - scall PhoneScript_GreetPhone_Male - checkflag ENGINE_FLYPOINT_GOLDENROD - iffalse .NoBattle - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - -.NoBattle: - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Male - sjump Phone_GenericCall_Male - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute30Text - setevent EVENT_JOEY_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Male - -WadePhoneCalleeScript: - gettrainername STRING_BUFFER_3, BUG_CATCHER, WADE1 - scall PhoneScript_AnswerPhone_Male - scall PhoneScript_Random2 - ifequal 0, .Generic - checkflag ENGINE_DAILY_BUG_CONTEST - iftrue .Generic - readvar VAR_WEEKDAY - ifequal TUESDAY, PhoneScript_BugCatchingContest - ifequal THURSDAY, PhoneScript_BugCatchingContest - ifequal SATURDAY, PhoneScript_BugCatchingContest - -.Generic: - sjump Phone_GenericCall_Male - -WadePhoneCallerScript: - gettrainername STRING_BUFFER_3, BUG_CATCHER, WADE1 - scall PhoneScript_GreetPhone_Male - scall PhoneScript_Random2 - ifequal 0, .NoContest - checkflag ENGINE_DAILY_BUG_CONTEST - iftrue .NoContest - readvar VAR_WEEKDAY - ifequal TUESDAY, PhoneScript_BugCatchingContest - ifequal THURSDAY, PhoneScript_BugCatchingContest - ifequal SATURDAY, PhoneScript_BugCatchingContest - -.NoContest: - checkflag ENGINE_FLYPOINT_GOLDENROD - iffalse .NoBattle - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - -.NoBattle: - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Male - sjump Phone_GenericCall_Male - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute31Text - setevent EVENT_WADE_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Male - -RalphPhoneCalleeScript: - gettrainername STRING_BUFFER_3, FISHER, RALPH1 - scall PhoneScript_AnswerPhone_Male - sjump Phone_GenericCall_Male - -RalphPhoneCallerScript: - gettrainername STRING_BUFFER_3, FISHER, RALPH1 - scall PhoneScript_GreetPhone_Male - checkflag ENGINE_FLYPOINT_GOLDENROD - iffalse .NoBattle - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - -.NoBattle: - scall PhoneScript_Random2 - ifequal 0, .QwilfishSwarm - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Male - sjump Phone_GenericCall_Male - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute32Text - setevent EVENT_RALPH_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Male - -.QwilfishSwarm: - checkflag ENGINE_SWARM - iftrue Phone_GenericCall_Male - getmonname STRING_BUFFER_4, QWILFISH - getstring STRING_BUFFER_5, PhoneRoute32Text - setval FISHSWARM_QWILFISH - special ActivateFishingSwarm - sjump PhoneScript_SwarmFish - -LizPhoneCalleeScript: - gettrainername STRING_BUFFER_3, PICNICKER, LIZ1 - scall PhoneScript_AnswerPhone_Female - sjump Phone_GenericCall_Female - -LizPhoneCallerScript: - gettrainername STRING_BUFFER_3, PICNICKER, LIZ1 - scall PhoneScript_GreetPhone_Female - checkflag ENGINE_FLYPOINT_GOLDENROD - iffalse .NoBattle - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - -.NoBattle: - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Female - sjump Phone_GenericCall_Female - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute32Text - setevent EVENT_LIZ_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Female - -AnthonyPhoneCalleeScript: - gettrainername STRING_BUFFER_3, HIKER, ANTHONY2 - scall PhoneScript_AnswerPhone_Male - sjump Phone_GenericCall_Male - -AnthonyPhoneCallerScript: - gettrainername STRING_BUFFER_3, HIKER, ANTHONY2 - scall PhoneScript_GreetPhone_Male - checkflag ENGINE_FLYPOINT_GOLDENROD - iffalse .NoBattle - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - -.NoBattle: - scall PhoneScript_Random2 - ifequal 0, .DunsparceSwarm - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Male - sjump Phone_GenericCall_Male - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute33Text - setevent EVENT_ANTHONY_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Male - -.DunsparceSwarm: - checkflag ENGINE_SWARM - iftrue Phone_GenericCall_Male - getmonname STRING_BUFFER_4, DUNSPARCE - getstring STRING_BUFFER_5, PhoneDarkCaveText - swarm DARK_CAVE_VIOLET_ENTRANCE - sjump PhoneScript_SwarmCave - -ToddPhoneCalleeScript: - gettrainername STRING_BUFFER_3, CAMPER, TODD1 - scall PhoneScript_AnswerPhone_Male - sjump Phone_GenericCall_Male - -ToddPhoneCallerScript: - gettrainername STRING_BUFFER_3, CAMPER, TODD1 - scall PhoneScript_GreetPhone_Male - checkflag ENGINE_FLYPOINT_GOLDENROD - iffalse .NoBattle - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - -.NoBattle: - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Male - sjump Phone_GenericCall_Male - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute34Text - setevent EVENT_TODD_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Male - -GinaPhoneCalleeScript: - gettrainername STRING_BUFFER_3, PICNICKER, GINA1 - scall PhoneScript_AnswerPhone_Female - checkflag ENGINE_ROCKETS_IN_RADIO_TOWER - iftrue GinaRocketRumorScript - sjump Phone_GenericCall_Female - -GinaPhoneCallerScript: - gettrainername STRING_BUFFER_3, PICNICKER, GINA1 - scall PhoneScript_GreetPhone_Female - checkflag ENGINE_ROCKETS_IN_RADIO_TOWER - iftrue GinaRocketRumorScript - checkflag ENGINE_FLYPOINT_GOLDENROD - iffalse .NoBattle - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - -.NoBattle: - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Female - sjump Phone_GenericCall_Female - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute34Text - setevent EVENT_GINA_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Female - -IrwinPhoneCalleeScript: - gettrainername STRING_BUFFER_3, JUGGLER, IRWIN1 - scall PhoneScript_AnswerPhone_Male - checkflag ENGINE_ROCKETS_IN_RADIO_TOWER - iftrue IrwinRocketRumorScript - sjump Phone_GenericCall_Male - -IrwinPhoneCallerScript: - gettrainername STRING_BUFFER_3, JUGGLER, IRWIN1 - scall PhoneScript_GreetPhone_Male - checkflag ENGINE_ROCKETS_IN_RADIO_TOWER - iftrue IrwinRocketRumorScript - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Male - sjump Phone_GenericCall_Male - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute35Text - setevent EVENT_IRWIN_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Male - -ArniePhoneCalleeScript: - gettrainername STRING_BUFFER_3, BUG_CATCHER, ARNIE1 - scall PhoneScript_AnswerPhone_Male - sjump Phone_GenericCall_Male - -ArniePhoneCallerScript: - gettrainername STRING_BUFFER_3, BUG_CATCHER, ARNIE1 - scall PhoneScript_GreetPhone_Male - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - scall PhoneScript_Random2 - ifequal 0, .YanmaSwarm - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Male - sjump Phone_GenericCall_Male - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute35Text - setevent EVENT_ARNIE_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Male - -.YanmaSwarm: - checkflag ENGINE_SWARM - iftrue Phone_GenericCall_Male - getmonname STRING_BUFFER_4, YANMA - getstring STRING_BUFFER_5, PhoneRoute35Text - swarm ROUTE_35 - sjump PhoneScript_SwarmGrass - -AlanPhoneCalleeScript: - gettrainername STRING_BUFFER_3, SCHOOLBOY, ALAN1 - scall PhoneScript_AnswerPhone_Male - sjump Phone_GenericCall_Male - -AlanPhoneCallerScript: - gettrainername STRING_BUFFER_3, SCHOOLBOY, ALAN1 - scall PhoneScript_GreetPhone_Male - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Male - sjump Phone_GenericCall_Male - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute36Text - setevent EVENT_ALAN_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Male - -DanaPhoneCalleeScript: - gettrainername STRING_BUFFER_3, LASS, DANA1 - scall PhoneScript_AnswerPhone_Female - sjump Phone_GenericCall_Female - -DanaPhoneCallerScript: - gettrainername STRING_BUFFER_3, LASS, DANA1 - scall PhoneScript_GreetPhone_Female - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Female - sjump Phone_GenericCall_Female - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute38Text - setevent EVENT_DANA_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Female - -ChadPhoneCalleeScript: - gettrainername STRING_BUFFER_3, SCHOOLBOY, CHAD1 - scall PhoneScript_AnswerPhone_Male - sjump Phone_GenericCall_Male - -ChadPhoneCallerScript: - gettrainername STRING_BUFFER_3, SCHOOLBOY, CHAD1 - scall PhoneScript_GreetPhone_Male - scall PhoneScript_Random2 - ifequal 0, .SnubbullSwarm - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Male - sjump Phone_GenericCall_Male - -.SnubbullSwarm: - checkflag ENGINE_SWARM - iftrue Phone_GenericCall_Male - getmonname STRING_BUFFER_4, SNUBBULL - getstring STRING_BUFFER_5, PhoneRoute38Text - swarm ROUTE_38 - sjump PhoneScript_SwarmGrass - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute38Text - setevent EVENT_CHAD_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Male - -DerekPhoneCalleeScript: - gettrainername STRING_BUFFER_3, POKEFANM, DEREK1 - scall PhoneScript_AnswerPhone_Male - scall PhoneScript_Random2 - ifequal 0, .Generic - checkflag ENGINE_DAILY_BUG_CONTEST - iftrue .Generic - readvar VAR_WEEKDAY - ifequal TUESDAY, PhoneScript_BugCatchingContest - ifequal THURSDAY, PhoneScript_BugCatchingContest - ifequal SATURDAY, PhoneScript_BugCatchingContest - -.Generic: - sjump Phone_GenericCall_Male - -DerekPhoneCallerScript: - gettrainername STRING_BUFFER_3, POKEFANM, DEREK1 - scall PhoneScript_GreetPhone_Male - scall PhoneScript_Random2 - ifequal 0, .NoContest - checkflag ENGINE_DAILY_BUG_CONTEST - iftrue .NoContest - readvar VAR_WEEKDAY - ifequal TUESDAY, PhoneScript_BugCatchingContest - ifequal THURSDAY, PhoneScript_BugCatchingContest - ifequal SATURDAY, PhoneScript_BugCatchingContest - -.NoContest: - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Male - sjump Phone_GenericCall_Male - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute39Text - setevent EVENT_DEREK_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Male - -ChrisPhoneCalleeScript: - gettrainername STRING_BUFFER_3, FISHER, CHRIS1 - scall PhoneScript_AnswerPhone_Male - sjump Phone_GenericCall_Male - -ChrisPhoneCallerScript: - gettrainername STRING_BUFFER_3, FISHER, CHRIS1 - scall PhoneScript_GreetPhone_Male - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Male - sjump Phone_GenericCall_Male - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute42Text - setevent EVENT_CHRIS_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Male - -BrentPhoneCalleeScript: - gettrainername STRING_BUFFER_3, POKEMANIAC, BRENT1 - scall PhoneScript_AnswerPhone_Male - sjump Phone_GenericCall_Male - -BrentPhoneCallerScript: - gettrainername STRING_BUFFER_3, POKEMANIAC, BRENT1 - scall PhoneScript_Random4 - ifequal 0, Phone_WrongNumber_JoseBrent - scall PhoneScript_GreetPhone_Male - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Male - sjump Phone_GenericCall_Male - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute43Text - setevent EVENT_BRENT_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Male - -TiffanyPhoneCalleeScript: - gettrainername STRING_BUFFER_3, PICNICKER, TIFFANY3 - scall PhoneScript_AnswerPhone_Female - sjump Phone_GenericCall_Female - -TiffanyPhoneCallerScript: - gettrainername STRING_BUFFER_3, PICNICKER, TIFFANY3 - scall PhoneScript_Random4 - ifequal 0, Phone_WrongNumber_Tiffany - scall PhoneScript_GreetPhone_Female - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Female - sjump Phone_GenericCall_Female - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute43Text - setevent EVENT_TIFFANY_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Female - -VancePhoneCalleeScript: - gettrainername STRING_BUFFER_3, BIRD_KEEPER, VANCE1 - scall PhoneScript_AnswerPhone_Male - sjump Phone_GenericCall_Male - -VancePhoneCallerScript: - gettrainername STRING_BUFFER_3, BIRD_KEEPER, VANCE1 - scall PhoneScript_GreetPhone_Male - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Male - sjump Phone_GenericCall_Male - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute44Text - setevent EVENT_VANCE_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Male - -WiltonPhoneCalleeScript: - gettrainername STRING_BUFFER_3, FISHER, WILTON1 - scall PhoneScript_AnswerPhone_Male - sjump Phone_GenericCall_Male - -WiltonPhoneCallerScript: - gettrainername STRING_BUFFER_3, FISHER, WILTON1 - scall PhoneScript_GreetPhone_Male - scall PhoneScript_Random2 - ifequal 0, .RemoraidSwarm - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Male - sjump Phone_GenericCall_Male - -.RemoraidSwarm: - checkflag ENGINE_SWARM - iftrue Phone_GenericCall_Male - getmonname STRING_BUFFER_4, REMORAID - getstring STRING_BUFFER_5, PhoneRoute44Text - setval FISHSWARM_REMORAID - special ActivateFishingSwarm - sjump PhoneScript_SwarmFish - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute44Text - setevent EVENT_WILTON_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Male - -KenjiPhoneCalleeScript: - gettrainername STRING_BUFFER_3, BLACKBELT_T, KENJI3 - scall PhoneScript_AnswerPhone_Male - sjump Phone_GenericCall_Male - -KenjiPhoneCallerScript: - gettrainername STRING_BUFFER_3, BLACKBELT_T, KENJI3 - scall PhoneScript_GreetPhone_Male - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Male - sjump Phone_GenericCall_Male - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute45Text - setevent EVENT_KENJI_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Male - -ParryPhoneCalleeScript: - gettrainername STRING_BUFFER_3, HIKER, PARRY1 - scall PhoneScript_AnswerPhone_Male - sjump Phone_GenericCall_Male - -ParryPhoneCallerScript: - gettrainername STRING_BUFFER_3, HIKER, PARRY1 - scall PhoneScript_GreetPhone_Male - scall PhoneScript_Random2 - ifequal 0, .MarillSwarm - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Male - sjump Phone_GenericCall_Male - -.MarillSwarm: - checkflag ENGINE_SWARM - iftrue Phone_GenericCall_Male - getmonname STRING_BUFFER_4, MARILL - getstring STRING_BUFFER_5, PhoneMtMortarText - swarm MOUNT_MORTAR_1F_OUTSIDE - sjump PhoneScript_SwarmCave - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute45Text - setevent EVENT_PARRY_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Male - -ErinPhoneCalleeScript: - gettrainername STRING_BUFFER_3, PICNICKER, ERIN1 - scall PhoneScript_AnswerPhone_Female - sjump Phone_GenericCall_Female - -ErinPhoneCallerScript: - gettrainername STRING_BUFFER_3, PICNICKER, ERIN1 - scall PhoneScript_GreetPhone_Female - scall PhoneScript_Random2 - ifequal 0, .WantsBattle - scall PhoneScript_Random2 - ifequal 0, Phone_CheckIfUnseenRare_Female - sjump Phone_GenericCall_Female - -.WantsBattle: - getstring STRING_BUFFER_5, PhoneRoute46Text - setevent EVENT_ERIN_READY_FOR_REMATCH - sjump PhoneScript_WantsToBattle_Female - -PhoneScript_Random2: - random 2 - end - -PhoneScript_Random4: - random 4 - end - -PhoneScript_AnswerPhone_Male: - checktime DAY - iftrue .day - checktime NITE - iftrue .nite - writetext PhoneMaleAnswerMornText - promptbutton - end - -.day - writetext PhoneMaleAnswerDayText - promptbutton - end - -.nite - writetext PhoneMaleAnswerNiteText - promptbutton - end - -PhoneScript_AnswerPhone_Female: - checktime DAY - iftrue .day - checktime NITE - iftrue .nite - writetext PhoneFemaleAnswerMornText - promptbutton - end - -.day - writetext PhoneFemaleAnswerDayText - promptbutton - end - -.nite - writetext PhoneFemaleAnswerNiteText - promptbutton - end - -PhoneScript_GreetPhone_Male: - checktime DAY - iftrue .day - checktime NITE - iftrue .nite - writetext PhoneMaleGreetMornText - promptbutton - end - -.day - writetext PhoneMaleGreetDayText - promptbutton - end - -.nite - writetext PhoneMaleGreetNiteText - promptbutton - end - -PhoneScript_GreetPhone_Female: - checktime DAY - iftrue .day - checktime NITE - iftrue .nite - writetext PhoneFemaleGreetMornText - promptbutton - end - -.day - writetext PhoneFemaleGreetDayText - promptbutton - end - -.nite - writetext PhoneFemaleGreetNiteText - promptbutton - end - -Phone_GenericCall_Huey: - special RandomPhoneMon - scall PhoneScript_Random2 - ifequal 0, Phone_LookingAwesome_Huey - writetext PhoneMaleReallyEnergeticText - promptbutton - sjump PhoneScript_SeeYouLater - -UnusedPhone_GenericCall_Female: - special RandomPhoneMon - scall PhoneScript_Random2 - ifequal 0, UnusedPhone_DressedUp_Female - writetext PhoneFemaleTopShapeText - promptbutton - sjump PhoneScript_ByeBye - -Phone_LookingAwesome_Huey: - writetext PhoneMaleLookingAwesomeText - promptbutton - sjump PhoneScript_ByeBye - -UnusedPhone_DressedUp_Female: - writetext PhoneFemaleDressedUpText - promptbutton - sjump PhoneScript_ByeBye - -Phone_GenericCall_Male: - special RandomPhoneMon - scall PhoneScript_Random2 - ifequal 0, Phone_LookingAwesome_Male - writetext PhoneMaleReallyEnergeticText - promptbutton - sjump Phone_FoundAMon_Male - -Phone_GenericCall_Female: - special RandomPhoneMon - scall PhoneScript_Random2 - ifequal 0, Phone_DressedUp_Female - writetext PhoneFemaleTopShapeText - promptbutton - sjump Phone_FoundAMon_Female - -Phone_LookingAwesome_Male: - writetext PhoneMaleLookingAwesomeText - promptbutton - sjump Phone_FoundAMon_Male - -Phone_DressedUp_Female: - writetext PhoneFemaleDressedUpText - promptbutton - sjump Phone_FoundAMon_Female - -Phone_FoundAMon_Male: - special RandomPhoneWildMon - scall PhoneScript_Random2 - ifequal 0, PhoneScript_AlmostCaught_Male - writetext PhoneMaleManagedToBeatText - promptbutton - sjump PhoneScript_SeeYouLater - -Phone_FoundAMon_Female: - special RandomPhoneWildMon - scall PhoneScript_Random2 - ifequal 0, PhoneScript_MissedCatching_Female - writetext PhoneFemaleTypeAdvantageText - promptbutton - sjump PhoneScript_ByeBye - -PhoneScript_AlmostCaught_Male: - writetext PhoneMaleAlmostCaughtText - promptbutton - sjump PhoneScript_SeeYouLater - -PhoneScript_MissedCatching_Female: - writetext PhoneFemaleMissedCatchingText - promptbutton - sjump PhoneScript_ByeBye - -PhoneScript_WantsToBattle_Male: - writetext PhoneMaleWantsToBattleText - promptbutton - sjump PhoneScript_SeeYouLater - -PhoneScript_WantsToBattle_Female: - writetext PhoneFemaleWantsToBattleText - promptbutton - sjump PhoneScript_ByeBye - -Phone_WrongNumber_JoseBrent: - writetext PhoneWrongNumberKazText - end - -Phone_WrongNumber_Tiffany: - writetext PhoneWrongNumberAudreyText - end - -PhoneScript_SeeYouLater: - writetext PhoneSeeYouLaterText - end - -PhoneScript_ByeBye: - writetext PhoneByeByeText - end - -PhoneScript_SwarmGrass: - writetext PhoneSwarmGrassText - promptbutton - sjump PhoneScript_SeeYouLater - -PhoneScript_SwarmFish: - writetext PhoneSwarmFishText - promptbutton - sjump PhoneScript_SeeYouLater - -PhoneScript_SwarmCave: - writetext PhoneSwarmCaveText - promptbutton - sjump PhoneScript_SeeYouLater - -PhoneScript_BugCatchingContest: - writetext PhoneBugCatchingContestText - promptbutton - sjump PhoneScript_SeeYouLater - -IrwinRocketRumorScript: - writetext IrwinRocketTakeoverRumorText - promptbutton - sjump PhoneScript_SeeYouLater - -GinaRocketRumorScript: - writetext GinaRocketTakeoverRumorText - promptbutton - sjump PhoneScript_ByeBye - -Phone_CheckIfUnseenRare_Male: - scall PhoneScriptRareWildMon - iffalse PhoneScript_SeeYouLater - sjump Phone_GenericCall_Male - -Phone_CheckIfUnseenRare_Female: - scall PhoneScriptRareWildMon - iffalse PhoneScript_ByeBye - sjump Phone_GenericCall_Female - -PhoneScriptRareWildMon: - special RandomUnseenWildMon - end - -PhoneNationalParkText: - db "NATIONAL PARK@" - -PhoneLighthouseText: - db "LIGHTHOUSE@" - -; unreferenced -PhoneUndergroundText: - db "UNDERGROUND@" - -PhoneDarkCaveText: - db "DARK CAVE@" - -PhoneMtMortarText: - db "MT.MORTAR@" - -PhoneRoute26Text: - db "ROUTE 26@" - -PhoneRoute27Text: - db "ROUTE 27@" - -PhoneRoute30Text: - db "ROUTE 30@" - -PhoneRoute31Text: - db "ROUTE 31@" - -PhoneRoute32Text: - db "ROUTE 32@" - -PhoneRoute33Text: - db "ROUTE 33@" - -PhoneRoute34Text: - db "ROUTE 34@" - -PhoneRoute35Text: - db "ROUTE 35@" - -PhoneRoute36Text: - db "ROUTE 36@" - -; unreferenced -PhoneRoute37Text: - db "ROUTE 37@" - -PhoneRoute38Text: - db "ROUTE 38@" - -PhoneRoute39Text: - db "ROUTE 39@" - -PhoneRoute42Text: - db "ROUTE 42@" - -PhoneRoute43Text: - db "ROUTE 43@" - -PhoneRoute44Text: - db "ROUTE 44@" - -PhoneRoute45Text: - db "ROUTE 45@" - -PhoneRoute46Text: - db "ROUTE 46@" - -BikeShopPhoneCallerScript: - writetext BikeShopPhoneCallerText - clearflag ENGINE_BIKE_SHOP_CALL_ENABLED - specialphonecall SPECIALCALL_NONE - end - -UnusedPhoneText: - text "Good morning." - done - -MomPhoneGreetingText: - text "Hello?" - - para "Oh, hi, <PLAYER>!" - line "Working hard?" - done - -MomPhoneLandmarkText: - text "Oh, so you're in" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Isn't that where" - line "@" - text_ram wStringBuffer4 - text "" - - para "is? Did you go" - line "take a look?" - done - -MomPhoneGenericAreaText: - text "Really, you're in" - line "@" - text_ram wStringBuffer3 - text "?" - - para "I've never gone" - line "there. That's kind" - cont "of neat, <PLAYER>." - done - -MomPhoneNewBarkText: - text "What? You're in" - line "@" - text_ram wStringBuffer3 - text "?" - - para "Come see your MOM" - line "sometime!" - done - -MomPhoneCherrygroveText: - text "You're visiting" - line "@" - text_ram wStringBuffer3 - text "?" - - para "How about coming" - line "home for a bit?" - done - -MomOtherAreaText: - text "Wow, you're in" - line "@" - text_ram wStringBuffer3 - text "?" - - para "Good luck on your" - line "#MON quest!" - done - -MomDeterminedText: - text "That sounds really" - line "tough." - - para "But, <PLAYER>, I" - line "know you're really" - - para "determined. You'll" - line "be OK, right?" - done - -MomCheckBalanceText: - text "By the way, you've" - line "saved up ¥@" - text_ram wStringBuffer3 - text "." - - para "Do you want to" - line "keep on saving?" - done - -MomImportantToSaveText: - text "It's important to" - line "save your money." - done - -MomYoureNotSavingText: - text "Oh, <PLAYER>," - line "you're not saving" - - para "any money. Would" - line "you like to save?" - done - -MomYouveSavedText: - text "By the way, you've" - line "saved up ¥@" - text_ram wStringBuffer3 - text "." - - para "Want to start" - line "saving again?" - done - -MomOKIllSaveText: - text "OK. I'll save your" - line "money." - done - -MomPhoneWontSaveMoneyText: - text "OK. I'll stop" - line "saving your money." - done - -MomPhoneHangUpText: - text "<PLAYER>, keep it" - line "up! I'm rooting" - cont "for you, baby!" - done - -MomPhoneNoPokemonText: - text "Hello?" - - para "Oh, hi, <PLAYER>!" - line "Wasn't PROF.ELM" - cont "waiting for you?" - done - -MomPhoneNoPokedexText: - text "Hello?" - - para "Oh, hi, <PLAYER>!" - line "You're on a big" - - para "mission for PROF." - line "ELM? Be good!" - done - -MomPhoneNoGymQuestText: - text "Hello?" - - para "Hi, <PLAYER>! If" - line "you're done with" - - para "your errand come" - line "on home, dear." - done - -MomPhoneLectureText: - text "Hello?" - - para "…… <PLAYER>?" - line "I heard from PROF." - - para "ELM that you went" - line "on a long trip." - - para "I wish you would" - line "have told me…" - - para "What about money?" - line "Should I save it?" - done - -BillPhoneMornGreetingText: - text "Good morning!" - - para "This is the #-" - line "MON STORAGE SYSTEM" - - para "ADMINISTRATION" - line "SERVICE." - done - -BillPhoneDayGreetingText: - text "Good day!" - - para "This is the #-" - line "MON STORAGE SYSTEM" - - para "ADMINISTRATION" - line "SERVICE." - done - -BillPhoneNiteGreetingText: - text "Good evening!" - - para "This is the #-" - line "MON STORAGE SYSTEM" - - para "ADMINISTRATION" - line "SERVICE." - done - -BillPhoneGenericText: - text "Who's calling?" - - para "<PLAYER>, is it?" - line "Hang on a sec…" - - para "<……>" - line "<……>" - done - -BillPhoneNotFullText: - text "Thanks for" - line "waiting!" - - para "<PLAYER>, your BOX" - line "has room for @" - text_ram wStringBuffer3 - text "" - cont "more #MON." - - para "Get out there and" - line "fill it up!" - done - -BillPhoneNearlyFullText: - text "Thanks for" - line "waiting!" - - para "<PLAYER>, your BOX" - line "has room for only" - cont "@" - text_ram wStringBuffer3 - text " more #MON." - - para "Maybe you should" - line "switch your BOX." - done - -BillPhoneFullText: - text "Thanks for" - line "waiting!" - - para "<PLAYER>, your BOX" - line "is full!" - - para "You'll have to" - line "switch BOXES if" - - para "you want to catch" - line "more #MON." - done - -BillPhoneNewlyFullText: - text "Hi, <PLAYER>?" - line "It's me, BILL!" - - para "Thanks for using" - line "my STORAGE SYSTEM." - - para "That last #MON" - line "you sent filled" - cont "your BOX up." - - para "You'll have to" - line "switch BOXES if" - - para "you want to catch" - line "more #MON." - - para "Bye now!" - done - -ElmPhoneHealYourMonText: - text "Hello, <PLAYER>?" - - para "Try not to overdo" - line "it." - - para "Be sure to heal" - line "your #MON if" - cont "they are hurt." - done - -ElmPhoneSawMrPokemonText: - text "Hello, <PLAYER>?" - - para "Did you meet MR." - line "#MON? Great!" - cont "Come back safely!" - done - -ElmPhonePokemonStolenText: - text "<PLAYER>? I'm very" - line "upset now." - - para "We had a #MON" - line "stolen from here." - - para "How could anyone" - line "do that?" - done - -ElmPhoneCheckingTheEggText: - text "Hello, <PLAYER>?" - - para "We're checking the" - line "EGG now. It does" - - para "appear to be a" - line "#MON EGG." - done - -ElmPhoneAssistantText: - text "Hello, <PLAYER>?" - - para "Did you see my" - line "assistant? He's at" - - para "the #MON CENTER" - line "in VIOLET CITY." - done - -ElmPhoneHowIsTheEggText: - text "Hello, <PLAYER>?" - - para "How's the EGG? Has" - line "anything changed?" - - para "If anything hap-" - line "pens, please call." - done - -ElmPhoneEggHatchedText: - text "Hello, <PLAYER>?" - line "How is the EGG?" - - para "What? It hatched?" - line "Wow! What kind of" - cont "#MON is it?" - - para "Please come show" - line "me now!" - done - -ElmPhoneDiscoveredHatchTimeText: - text "Hello, <PLAYER>?" - - para "I just made a new" - line "discovery." - - para "The time it takes" - line "for an EGG to" - - para "hatch depends on" - line "the #MON." - done - -ElmPhoneInvestigatingEggMovesText: - text "Hello, <PLAYER>?" - - para "It's still a" - line "mystery what kinds" - - para "of moves hatched" - line "#MON have." - - para "We're investigat-" - line "ing that now." - done - -ElmPhoneDiscoveredPokerusText: - text "Hello, <PLAYER>?" - - para "I discovered an" - line "odd thing." - - para "Apparently there's" - line "something called" - - para "#RUS that in-" - line "fects #MON." - - para "Yes, it's like a" - line "virus, so it's" - cont "called #RUS." - - para "It multiplies fast" - line "and infects other" - - para "#MON too. But" - line "that's all." - - para "It doesn't seem to" - line "do anything, and" - - para "it goes away over" - line "time." - - para "I guess it's" - line "nothing to worry" - cont "about. Bye!" - done - -ElmPhoneDisasterText: - text "H-hello? <PLAYER>?" - line "It's a disaster!" - - para "Uh, um, it's just" - line "terrible!" - - para "What should I do?" - line "It… Oh, no…" - - para "Please get back" - line "here now!" - done - -ElmPhoneEggAssistantText: - text "Hello, <PLAYER>? We" - line "discovered some-" - - para "thing about the" - line "EGG!" - - para "My assistant is at" - line "the #MON CENTER" - - para "in VIOLET CITY. " - line "Could you talk to" - cont "him?" - done - -ElmPhoneRadioTowerRocketTakeoverText: - text "<PLAYER>, how are" - line "things going?" - - para "I called because" - line "something weird is" - - para "happening with the" - line "radio broadcasts." - - para "They were talking" - line "about TEAM ROCKET." - - para "<PLAYER>, do you" - line "know anything" - cont "about it?" - - para "Maybe TEAM ROCKET" - line "has returned. No," - - para "that just can't" - line "be true." - - para "Sorry to bug you." - line "Take care!" - done - -ElmPhoneGiftText: - text "Hello, <PLAYER>?" - - para "I have something" - line "here for you." - - para "Could you swing by" - line "my LAB?" - - para "See you later!" - done - -ElmPhoneGotAholdOfSomethingNeatText: - text "Hello, <PLAYER>?" - line "How's it going?" - - para "I got ahold of" - line "something neat." - - para "Swing by my LAB" - line "and pick it up!" - - para "See you later!" - done - -PhoneMaleAnswerMornText: - text "Hello. This is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Good morning," - line "<PLAYER>!" - done - -PhoneMaleAnswerDayText: - text "Hello. This is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "How's it going," - line "<PLAYER>?" - done - -PhoneMaleAnswerNiteText: - text "Hello. This is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Good evening," - line "<PLAYER>!" - done - -PhoneFemaleAnswerMornText: - text "Hi. This is" - line "@" - text_ram wStringBuffer3 - text "." - - para "Hi, <PLAYER>!" - line "Good morning." - done - -PhoneFemaleAnswerDayText: - text "Hi. This is" - line "@" - text_ram wStringBuffer3 - text "." - - para "Hi, <PLAYER>!" - line "How are you?" - done - -PhoneFemaleAnswerNiteText: - text "Hi. This is" - line "@" - text_ram wStringBuffer3 - text "." - - para "Hi, <PLAYER>!" - line "Good evening." - done - -PhoneMaleGreetMornText: - text "<PLAYER>, good" - line "morning!" - - para "It's me, @" - text_ram wStringBuffer3 - text "." - line "How are you doing?" - done - -PhoneMaleGreetDayText: - text "<PLAYER>, howdy!" - - para "It's me, @" - text_ram wStringBuffer3 - text "." - line "Isn't it nice out?" - done - -PhoneMaleGreetNiteText: - text "<PLAYER>, good" - line "evening!" - - para "It's me, @" - text_ram wStringBuffer3 - text "." - line "Got a minute?" - done - -PhoneFemaleGreetMornText: - text "Good morning," - line "<PLAYER>." - - para "This is @" - text_ram wStringBuffer3 - text "." - line "Did I wake you?" - done - -PhoneFemaleGreetDayText: - text "Hello, <PLAYER>." - - para "This is @" - text_ram wStringBuffer3 - text "." - line "How are things?" - done - -PhoneFemaleGreetNiteText: - text "Good evening," - line "<PLAYER>." - - para "This is @" - text_ram wStringBuffer3 - text "." - line "Were you awake?" - done - -PhoneMaleReallyEnergeticText: - text "How are your" - line "#MON doing?" - - para "My @" - text_ram wStringBuffer4 - text "'s" - line "really energetic." - cont "It's a handful!" - done - -PhoneFemaleTopShapeText: - text "How are your" - line "#MON doing?" - - para "I always keep my" - line "@" - text_ram wStringBuffer4 - text " in top" - - para "shape by going to" - line "#MON CENTERS." - done - -PhoneMaleLookingAwesomeText: - text "My @" - text_ram wStringBuffer4 - text "'s" - line "looking awesome." - - para "I wish I could" - line "show you." - done - -PhoneFemaleDressedUpText: - text "I dressed up my" - line "@" - text_ram wStringBuffer4 - text "." - - para "It looks even" - line "cuter than before." - done - -PhoneMaleManagedToBeatText: - text "Oh, yeah, I man-" - line "aged to beat a" - cont "tough @" - text_ram wStringBuffer4 - text "." - - para "I need to make my" - line "party stronger." - done - -PhoneFemaleTypeAdvantageText: - text "You have to hear" - line "this! I battled" - - para "@" - text_ram wStringBuffer4 - text " the" - line "other day." - - para "It was easy! I had" - line "a type advantage." - done - -PhoneMaleAlmostCaughtText: - text "Hey, listen!" - line "I almost caught" - - para "@" - text_ram wStringBuffer4 - text " the" - line "other day." - - para "Oh, it was soooo" - line "close too!" - done - -PhoneFemaleMissedCatchingText: - text "Guess what happen-" - line "ed the other day." - - para "I missed catching" - line "@" - text_ram wStringBuffer4 - text " again." - - para "Maybe I'm not very" - line "good at this…" - done - -PhoneMaleWantsToBattleText: - text "Want to battle?" - line "It's not going to" - - para "be a repeat of the" - line "last time we met." - - para "I'll be around" - line "@" - text_ram wStringBuffer5 - text "." - done - -PhoneFemaleWantsToBattleText: - text "Do you want to" - line "battle? I'm going" - cont "to win this time!" - - para "I'll be waiting" - line "for you around" - - para "@" - text_ram wStringBuffer5 - text "." - line "Look for me, OK?" - done - -PhoneWrongNumberKazText: - text "Hello? This is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Uh-oh… You're not" - line "KAZ! Sorry, wrong" - cont "number." - done - -PhoneWrongNumberAudreyText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text ". How are" - cont "you doing, AUDREY?" - - para "Huh? <PLAYER>?" - line "Oops! My mistake!" - done - -PhoneSeeYouLaterText: - text "See you later!" - done - -PhoneByeByeText: - text "Bye-bye!" - done - -PhoneSwarmGrassText: - text "You have to see" - line "this! It's wild!" - - para "A whole bunch of" - line "@" - text_ram wStringBuffer4 - text " have" - - para "shown up around" - line "@" - text_ram wStringBuffer5 - text "!" - done - -PhoneSwarmFishText: - text "It's amazing!" - - para "On @" - text_ram wStringBuffer5 - text "," - line "@" - text_ram wStringBuffer4 - text " are" - - para "biting like there" - line "is no tomorrow." - - para "<PLAYER>, bring" - line "your ROD, buddy!" - done - -PhoneSwarmCaveText: - text "A friend just told" - line "me this." - - para "He saw a lot of" - line "@" - text_ram wStringBuffer4 - text " in" - cont "@" - text_ram wStringBuffer5 - text "." - - para "<PLAYER>, you ought" - line "to go look." - done - -PhoneBugCatchingContestText: - text "They're holding" - line "the Bug-Catching" - - para "Contest today at" - line "the PARK." - - para "<PLAYER>, are you" - line "going to go?" - done - -IrwinRocketTakeoverRumorText: - text "<PLAYER>, did you" - line "know?" - - para "I hear GOLDENROD's" - line "RADIO TOWER was" - - para "taken over by TEAM" - line "ROCKET." - - para "But what exactly" - line "is TEAM ROCKET?" - done - -GinaRocketTakeoverRumorText: - text "<PLAYER>, did you" - line "hear the news?" - - para "TEAM ROCKET has" - line "taken over the" - - para "RADIO TOWER in" - line "GOLDENROD CITY." - - para "I wonder if the" - line "workers are OK…" - done - -BikeShopPhoneCallerText: - text "Hi, <PLAYER>!" - line "Our BICYCLE sales" - - para "have gone through" - line "the roof!" - - para "We owe it all to" - line "your advertising" - - para "by riding around" - line "on our BICYCLE." - - para "As our way of say-" - line "ing thanks, please" - - para "keep that BICYCLE." - line "Thanks again!" - done |