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-rw-r--r--engine/events/specials.asm6
-rw-r--r--engine/games/card_flip.asm2
-rw-r--r--engine/games/memory_game.asm (renamed from engine/games/dummy_game.asm)198
-rw-r--r--engine/gfx/sprite_anims.asm6
4 files changed, 106 insertions, 106 deletions
diff --git a/engine/events/specials.asm b/engine/events/specials.asm
index 7a176a1b..efa99822 100644
--- a/engine/events/specials.asm
+++ b/engine/events/specials.asm
@@ -204,11 +204,11 @@ CardFlip:
call StartGameCornerGame
ret
-UnusedDummyGame:
+UnusedMemoryGame:
call CheckCoinsAndCoinCase
ret c
- ld a, BANK(_DummyGame)
- ld hl, _DummyGame
+ ld a, BANK(_MemoryGame)
+ ld hl, _MemoryGame
call StartGameCornerGame
ret
diff --git a/engine/games/card_flip.asm b/engine/games/card_flip.asm
index ab4ec624..501d231d 100644
--- a/engine/games/card_flip.asm
+++ b/engine/games/card_flip.asm
@@ -4,7 +4,7 @@ CARDFLIP_LIGHT_ON EQU "♀" ; $f5
CARDFLIP_DECK_SIZE EQUS "(wDeckEnd - wDeck)"
assert wDiscardPileEnd - wDiscardPile == wDeckEnd - wDeck
-DummyGameGFX:
+MemoryGameGFX:
; Graphics for an unused Game Corner
; game were meant to be here.
diff --git a/engine/games/dummy_game.asm b/engine/games/memory_game.asm
index c84e36fc..10a0b24e 100644
--- a/engine/games/dummy_game.asm
+++ b/engine/games/memory_game.asm
@@ -1,4 +1,4 @@
-_DummyGame:
+_MemoryGame:
call .LoadGFXAndPals
call DelayFrame
.loop
@@ -11,13 +11,13 @@ _DummyGame:
ld b, SCGB_DIPLOMA
call GetSGBLayout
callfar ClearSpriteAnims
- ld hl, DummyGameLZ
+ ld hl, MemoryGameLZ
ld de, vTiles2 tile $00
call Decompress
- ld hl, DummyGameGFX
+ ld hl, MemoryGameGFX
ld de, vTiles0 tile $00
ld bc, 4 tiles
- ld a, BANK(DummyGameGFX)
+ ld a, BANK(MemoryGameGFX)
call FarCopyBytes
ld a, SPRITE_ANIM_DICT_ARROW_CURSOR
ld hl, wSpriteAnimDict
@@ -71,7 +71,7 @@ _DummyGame:
dw .AskPlayAgain
.RestartGame:
- call DummyGame_InitStrings
+ call MemoryGame_InitStrings
ld hl, wJumptableIndex
inc [hl]
ret
@@ -84,45 +84,45 @@ _DummyGame:
ret
.proceed
- call DummyGame_InitBoard
+ call MemoryGame_InitBoard
ld hl, wJumptableIndex
inc [hl]
xor a
- ld [wDummyGameCounter], a
- ld hl, wDummyGameLastMatches
+ ld [wMemoryGameCounter], a
+ ld hl, wMemoryGameLastMatches
rept 4
ld [hli], a
endr
ld [hl], a
- ld [wDummyGameNumCardsMatched], a
+ ld [wMemoryGameNumCardsMatched], a
.InitBoardTilemapAndCursorObject:
- ld hl, wDummyGameCounter
+ ld hl, wMemoryGameCounter
ld a, [hl]
cp 45
jr nc, .spawn_object
inc [hl]
- call DummyGame_Card2Coord
+ call MemoryGame_Card2Coord
xor a
- ld [wDummyGameLastCardPicked], a
- call DummyGame_PlaceCard
+ ld [wMemoryGameLastCardPicked], a
+ call MemoryGame_PlaceCard
ret
.spawn_object
depixel 6, 3, 4, 4
- ld a, SPRITE_ANIM_INDEX_DUMMY_GAME
+ ld a, SPRITE_ANIM_INDEX_MEMORY_GAME_CURSOR
call InitSpriteAnimStruct
ld a, 5
- ld [wDummyGameNumberTriesRemaining], a
+ ld [wMemoryGameNumberTriesRemaining], a
ld hl, wJumptableIndex
inc [hl]
ret
.CheckTriesRemaining:
- ld a, [wDummyGameNumberTriesRemaining]
+ ld a, [wMemoryGameNumberTriesRemaining]
hlcoord 17, 0
add "0"
ld [hl], a
- ld hl, wDummyGameNumberTriesRemaining
+ ld hl, wMemoryGameNumberTriesRemaining
ld a, [hl]
and a
jr nz, .next_try
@@ -133,60 +133,60 @@ endr
.next_try
dec [hl]
xor a
- ld [wDummyGameCardChoice], a
+ ld [wMemoryGameCardChoice], a
ld hl, wJumptableIndex
inc [hl]
.PickCard1:
- ld a, [wDummyGameCardChoice]
+ ld a, [wMemoryGameCardChoice]
and a
ret z
dec a
ld e, a
ld d, 0
- ld hl, wDummyGameCards
+ ld hl, wMemoryGameCards
add hl, de
ld a, [hl]
cp -1
ret z
- ld [wDummyGameLastCardPicked], a
- ld [wDummyGameCard1], a
+ ld [wMemoryGameLastCardPicked], a
+ ld [wMemoryGameCard1], a
ld a, e
- ld [wDummyGameCard1Location], a
- call DummyGame_Card2Coord
- call DummyGame_PlaceCard
+ ld [wMemoryGameCard1Location], a
+ call MemoryGame_Card2Coord
+ call MemoryGame_PlaceCard
xor a
- ld [wDummyGameCardChoice], a
+ ld [wMemoryGameCardChoice], a
ld hl, wJumptableIndex
inc [hl]
ret
.PickCard2:
- ld a, [wDummyGameCardChoice]
+ ld a, [wMemoryGameCardChoice]
and a
ret z
dec a
- ld hl, wDummyGameCard1Location
+ ld hl, wMemoryGameCard1Location
cp [hl]
ret z
ld e, a
ld d, 0
- ld hl, wDummyGameCards
+ ld hl, wMemoryGameCards
add hl, de
ld a, [hl]
cp -1
ret z
- ld [wDummyGameLastCardPicked], a
- ld [wDummyGameCard2], a
+ ld [wMemoryGameLastCardPicked], a
+ ld [wMemoryGameCard2], a
ld a, e
- ld [wDummyGameCard2Location], a
- call DummyGame_Card2Coord
- call DummyGame_PlaceCard
+ ld [wMemoryGameCard2Location], a
+ call MemoryGame_Card2Coord
+ call MemoryGame_PlaceCard
ld a, 64
- ld [wDummyGameCounter], a
+ ld [wMemoryGameCounter], a
ld hl, wJumptableIndex
inc [hl]
.DelayPickAgain:
- ld hl, wDummyGameCounter
+ ld hl, wMemoryGameCounter
ld a, [hl]
and a
jr z, .PickAgain
@@ -194,7 +194,7 @@ endr
ret
.PickAgain:
- call DummyGame_CheckMatch
+ call MemoryGame_CheckMatch
ld a, $3
ld [wJumptableIndex], a
ret
@@ -204,27 +204,27 @@ endr
and A_BUTTON
ret z
xor a
- ld [wDummyGameCounter], a
+ ld [wMemoryGameCounter], a
.RevelationLoop:
- ld hl, wDummyGameCounter
+ ld hl, wMemoryGameCounter
ld a, [hl]
cp 45
jr nc, .finish_round
inc [hl]
push af
- call DummyGame_Card2Coord
+ call MemoryGame_Card2Coord
pop af
push hl
ld e, a
ld d, $0
- ld hl, wDummyGameCards
+ ld hl, wMemoryGameCards
add hl, de
ld a, [hl]
pop hl
cp -1
jr z, .RevelationLoop
- ld [wDummyGameLastCardPicked], a
- call DummyGame_PlaceCard
+ ld [wMemoryGameLastCardPicked], a
+ call MemoryGame_PlaceCard
jr .RevelationLoop
.finish_round
@@ -243,68 +243,68 @@ endr
ld [wJumptableIndex], a
ret
-DummyGame_CheckMatch:
- ld hl, wDummyGameCard1
+MemoryGame_CheckMatch:
+ ld hl, wMemoryGameCard1
ld a, [hli]
cp [hl]
jr nz, .no_match
- ld a, [wDummyGameCard1Location]
- call DummyGame_Card2Coord
- call DummyGame_DeleteCard
+ ld a, [wMemoryGameCard1Location]
+ call MemoryGame_Card2Coord
+ call MemoryGame_DeleteCard
- ld a, [wDummyGameCard2Location]
- call DummyGame_Card2Coord
- call DummyGame_DeleteCard
+ ld a, [wMemoryGameCard2Location]
+ call MemoryGame_Card2Coord
+ call MemoryGame_DeleteCard
- ld a, [wDummyGameCard1Location]
+ ld a, [wMemoryGameCard1Location]
ld e, a
ld d, $0
- ld hl, wDummyGameCards
+ ld hl, wMemoryGameCards
add hl, de
ld [hl], -1
- ld a, [wDummyGameCard2Location]
+ ld a, [wMemoryGameCard2Location]
ld e, a
ld d, 0
- ld hl, wDummyGameCards
+ ld hl, wMemoryGameCards
add hl, de
ld [hl], -1
- ld hl, wDummyGameLastMatches
+ ld hl, wMemoryGameLastMatches
.find_empty_slot
ld a, [hli]
and a
jr nz, .find_empty_slot
dec hl
- ld a, [wDummyGameCard1]
+ ld a, [wMemoryGameCard1]
ld [hl], a
- ld [wDummyGameLastCardPicked], a
- ld hl, wDummyGameNumCardsMatched
+ ld [wMemoryGameLastCardPicked], a
+ ld hl, wMemoryGameNumCardsMatched
ld e, [hl]
inc [hl]
inc [hl]
ld d, 0
hlcoord 5, 0
add hl, de
- call DummyGame_PlaceCard
+ call MemoryGame_PlaceCard
ld hl, .VictoryText
call PrintText
ret
.no_match
xor a
- ld [wDummyGameLastCardPicked], a
+ ld [wMemoryGameLastCardPicked], a
- ld a, [wDummyGameCard1Location]
- call DummyGame_Card2Coord
- call DummyGame_PlaceCard
+ ld a, [wMemoryGameCard1Location]
+ call MemoryGame_Card2Coord
+ call MemoryGame_PlaceCard
- ld a, [wDummyGameCard2Location]
- call DummyGame_Card2Coord
- call DummyGame_PlaceCard
+ ld a, [wMemoryGameCard2Location]
+ call MemoryGame_Card2Coord
+ call MemoryGame_PlaceCard
- ld hl, DummyGameDarnText
+ ld hl, MemoryGameDarnText
call PrintText
ret
@@ -312,60 +312,60 @@ DummyGame_CheckMatch:
text_asm
push bc
hlcoord 2, 13
- call DummyGame_PlaceCard
- ld hl, DummyGameYeahText
+ call MemoryGame_PlaceCard
+ ld hl, MemoryGameYeahText
pop bc
inc bc
inc bc
inc bc
ret
-DummyGameYeahText:
- text_far _DummyGameYeahText
+MemoryGameYeahText:
+ text_far _MemoryGameYeahText
text_end
-DummyGameDarnText:
- text_far _DummyGameDarnText
+MemoryGameDarnText:
+ text_far _MemoryGameDarnText
text_end
-DummyGame_InitBoard:
- ld hl, wDummyGameCards
- ld bc, wDummyGameCardsEnd - wDummyGameCards
+MemoryGame_InitBoard:
+ ld hl, wMemoryGameCards
+ ld bc, wMemoryGameCardsEnd - wMemoryGameCards
xor a
call ByteFill
- call DummyGame_GetDistributionOfTiles
+ call MemoryGame_GetDistributionOfTiles
ld c, 2
ld b, [hl]
- call DummyGame_SampleTilePlacement
+ call MemoryGame_SampleTilePlacement
ld c, 8
ld b, [hl]
- call DummyGame_SampleTilePlacement
+ call MemoryGame_SampleTilePlacement
ld c, 4
ld b, [hl]
- call DummyGame_SampleTilePlacement
+ call MemoryGame_SampleTilePlacement
ld c, 7
ld b, [hl]
- call DummyGame_SampleTilePlacement
+ call MemoryGame_SampleTilePlacement
ld c, 3
ld b, [hl]
- call DummyGame_SampleTilePlacement
+ call MemoryGame_SampleTilePlacement
ld c, 6
ld b, [hl]
- call DummyGame_SampleTilePlacement
+ call MemoryGame_SampleTilePlacement
ld c, 1
ld b, [hl]
- call DummyGame_SampleTilePlacement
+ call MemoryGame_SampleTilePlacement
ld c, 5
- ld hl, wDummyGameCards
- ld b, wDummyGameCardsEnd - wDummyGameCards
+ ld hl, wMemoryGameCards
+ ld b, wMemoryGameCardsEnd - wMemoryGameCards
.loop
ld a, [hl]
and a
@@ -377,9 +377,9 @@ DummyGame_InitBoard:
jr nz, .loop
ret
-DummyGame_SampleTilePlacement:
+MemoryGame_SampleTilePlacement:
push hl
- ld de, wDummyGameCards
+ ld de, wMemoryGameCards
.loop
call Random
and %00111111
@@ -398,7 +398,7 @@ DummyGame_SampleTilePlacement:
inc hl
ret
-DummyGame_GetDistributionOfTiles:
+MemoryGame_GetDistributionOfTiles:
ld a, [wMenuCursorY]
dec a
ld l, a
@@ -415,8 +415,8 @@ DummyGame_GetDistributionOfTiles:
db $02, $02, $04, $06, $06, $08, $08, $09
db $02, $02, $02, $04, $07, $08, $08, $0c
-DummyGame_PlaceCard:
- ld a, [wDummyGameLastCardPicked]
+MemoryGame_PlaceCard:
+ ld a, [wMemoryGameLastCardPicked]
sla a
sla a
add 4
@@ -433,7 +433,7 @@ DummyGame_PlaceCard:
call DelayFrames
ret
-DummyGame_DeleteCard:
+MemoryGame_DeleteCard:
ld a, $1
ld [hli], a
ld [hld], a
@@ -445,7 +445,7 @@ DummyGame_DeleteCard:
call DelayFrames
ret
-DummyGame_InitStrings:
+MemoryGame_InitStrings:
hlcoord 0, 0
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
ld a, $1
@@ -467,7 +467,7 @@ DummyGame_InitStrings:
.japstr2
db "あと かい@"
-DummyGame_Card2Coord:
+MemoryGame_Card2Coord:
ld d, 0
.find_row
sub 9
@@ -493,7 +493,7 @@ DummyGame_Card2Coord:
add hl, de
ret
-DummyGame_InterpretJoypad_AnimateCursor:
+MemoryGame_InterpretJoypad_AnimateCursor:
ld a, [wJumptableIndex]
cp $7
jr nc, .quit
@@ -527,7 +527,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
add hl, bc
ld a, [hl]
inc a
- ld [wDummyGameCardChoice], a
+ ld [wMemoryGameCardChoice], a
ret
.pressed_left
@@ -586,5 +586,5 @@ DummyGame_InterpretJoypad_AnimateCursor:
ld [hl], a
ret
-DummyGameLZ:
-INCBIN "gfx/dummy_game/dummy_game.2bpp.lz"
+MemoryGameLZ:
+INCBIN "gfx/memory_game/memory_game.2bpp.lz"
diff --git a/engine/gfx/sprite_anims.asm b/engine/gfx/sprite_anims.asm
index 76d6230c..58622521 100644
--- a/engine/gfx/sprite_anims.asm
+++ b/engine/gfx/sprite_anims.asm
@@ -43,7 +43,7 @@ DoAnimFrame:
dw AnimSeq_SlotsChanseyEgg
dw AnimSeq_MailCursor
dw AnimSeq_UnusedCursor
- dw AnimSeq_DummyGameCursor
+ dw AnimSeq_MemoryGameCursor
dw AnimSeq_PokegearArrow
dw AnimSeq_TradePokeBall
dw AnimSeq_TradeTubeBulge
@@ -1116,8 +1116,8 @@ AnimSeq_PokegearArrow:
callfar AnimatePokegearModeIndicatorArrow
ret
-AnimSeq_DummyGameCursor:
- callfar DummyGame_InterpretJoypad_AnimateCursor
+AnimSeq_MemoryGameCursor:
+ callfar MemoryGame_InterpretJoypad_AnimateCursor
ret
AnimSeq_TradePokeBall: