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-rw-r--r--engine/battle_anims/core.asm2
-rw-r--r--engine/battle_anims/helpers.asm9
-rw-r--r--engine/events/std_scripts.asm2
-rw-r--r--engine/gfx/cgb_layouts.asm4
-rw-r--r--engine/gfx/sprites.asm29
5 files changed, 20 insertions, 26 deletions
diff --git a/engine/battle_anims/core.asm b/engine/battle_anims/core.asm
index ef5aee3f..51916ef4 100644
--- a/engine/battle_anims/core.asm
+++ b/engine/battle_anims/core.asm
@@ -313,3 +313,5 @@ _ExecuteBGEffects:
_QueueBGEffect:
callfar QueueBGEffect
ret
+
+INCLUDE "data/battle_anims/objects.asm"
diff --git a/engine/battle_anims/helpers.asm b/engine/battle_anims/helpers.asm
index 208ab614..b533988e 100644
--- a/engine/battle_anims/helpers.asm
+++ b/engine/battle_anims/helpers.asm
@@ -67,6 +67,7 @@ GetBattleAnimFrame:
ld hl, BATTLEANIMSTRUCT_DURATION
add hl, bc
ld [hl], a
+
dec a
ld hl, BATTLEANIMSTRUCT_FRAME
add hl, bc
@@ -87,7 +88,7 @@ GetBattleAnimFrame:
ld hl, BATTLEANIMSTRUCT_FRAME
add hl, bc
ld l, [hl]
- ld h, $0
+ ld h, 0
add hl, hl
add hl, de
ret
@@ -121,3 +122,9 @@ LoadBattleAnimGFX:
call DecompressRequest2bpp
pop bc
ret
+
+INCLUDE "data/battle_anims/framesets.asm"
+
+INCLUDE "data/battle_anims/oam.asm"
+
+INCLUDE "data/battle_anims/object_gfx.asm"
diff --git a/engine/events/std_scripts.asm b/engine/events/std_scripts.asm
index caa878e0..1fedb1f0 100644
--- a/engine/events/std_scripts.asm
+++ b/engine/events/std_scripts.asm
@@ -776,3 +776,5 @@ Movement_ContestResults_WalkAfterWarp:
step DOWN
turn_head UP
step_end
+
+INCLUDE "data/text/std_text.asm"
diff --git a/engine/gfx/cgb_layouts.asm b/engine/gfx/cgb_layouts.asm
index 2608f403..b5f298fe 100644
--- a/engine/gfx/cgb_layouts.asm
+++ b/engine/gfx/cgb_layouts.asm
@@ -112,8 +112,8 @@ _CGB_BattleColors:
ld [wDefaultSGBLayout], a
call ApplyPals
_CGB_FinishBattleScreenLayout:
- ld hl, TilesetBGPalette palette 7
- ld de, wBGPals1 palette 7
+ ld hl, TilesetBGPalette palette PAL_BATTLE_BG_TEXT
+ ld de, wBGPals1 palette PAL_BATTLE_BG_TEXT
ld bc, 1 palettes
call CopyBytes
hlcoord 0, 0, wAttrmap
diff --git a/engine/gfx/sprites.asm b/engine/gfx/sprites.asm
index ded71d93..94213946 100644
--- a/engine/gfx/sprites.asm
+++ b/engine/gfx/sprites.asm
@@ -402,9 +402,9 @@ GetSpriteAnimFrame:
add hl, bc
ld a, [hl]
and a
- jr z, .next_frame ; finished the current sequence
+ jr z, .next_frame
dec [hl]
- call .GetPointer ; load pointer from SpriteAnimFrameData
+ call .GetPointer
ld a, [hli]
push af
jr .okay
@@ -413,7 +413,7 @@ GetSpriteAnimFrame:
ld hl, SPRITEANIMSTRUCT_FRAME
add hl, bc
inc [hl]
- call .GetPointer ; load pointer from SpriteAnimFrameData
+ call .GetPointer
ld a, [hli]
cp dorestart_command
jr z, .restart
@@ -464,9 +464,6 @@ GetSpriteAnimFrame:
jr .loop
.GetPointer:
- ; Get the data for the current frame for the current animation sequence
-
- ; SpriteAnimFrameData[SpriteAnim[SPRITEANIMSTRUCT_FRAMESET_ID]][SpriteAnim[SPRITEANIMSTRUCT_FRAME]]
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
add hl, bc
ld e, [hl]
@@ -486,7 +483,6 @@ GetSpriteAnimFrame:
ret
GetFrameOAMPointer:
-; Load OAM data pointer
ld e, a
ld d, 0
ld hl, SpriteAnimOAMData
@@ -495,13 +491,13 @@ GetFrameOAMPointer:
add hl, de
ret
-BrokenGetStdGraphics: ; unreferenced
+UnusedLoadSpriteAnimGFX: ; unreferenced
push hl
ld l, a
ld h, 0
add hl, hl
add hl, hl
- ld de, BrokenStdGFXPointers ; broken 2bpp pointers
+ ld de, UnusedSpriteAnimGFX
add hl, de
ld c, [hl]
inc hl
@@ -524,20 +520,7 @@ INCLUDE "data/sprite_anims/framesets.asm"
INCLUDE "data/sprite_anims/oam.asm"
-BrokenStdGFXPointers:
- ; tile count, bank, pointer
- ; (all pointers were dummied out to .deleted)
- dbbw 128, $01, .deleted
- dbbw 128, $01, .deleted
- dbbw 128, $01, .deleted
- dbbw 128, $01, .deleted
- dbbw 16, $37, .deleted
- dbbw 16, $11, .deleted
- dbbw 16, $39, .deleted
- dbbw 16, $24, .deleted
- dbbw 16, $21, .deleted
-
-.deleted
+INCLUDE "data/sprite_anims/unused_gfx.asm"
Sprites_Cosine:
; a = d * cos(a * pi/32)