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2020-10-23Identify remaining debug color picker labelsRangi
2020-10-23Identify remaining intro labelsRangi
2020-10-22Identify remaining map object labelsRangi
2020-10-22Identify some more map object labels and constantsRangi
2020-10-22Identify a few more labels and dataRangi
2020-10-22Identify more sprite graphics and map object labels, and have consistent ↵Rangi
anonymous jumptable labels
2020-10-22Identify some more labels (a few link-related)Rangi
2020-10-21Identify remaining two battle anim BG effect functionsRangi
2020-10-21Identify remaining battle AI labelsRangi
2020-10-21Identify unused Route 40 movement dataRangi
2020-10-21Consistent (x, y) coordinates for ugdoor macroRangi
2020-10-21Identify SwitchItemsInBag labelsRangi
Thanks to FIQ for having done so in Polished Crystal
2020-10-19Battle transition spin quadrants are like pokered's half circlesRangi
2020-10-14Identify some values as relative struct offsets in MoveScreenLoopRangi
2020-10-14tools/sym_comments.py can comment labels with their sym file addressesRangi
2020-10-06Update battle anim bg function comments, and identify more unnamed labelsRangi
2020-10-06Identify battle bg effects functions and constantsRangi
2020-10-06Identify some unnamed labelsRangi
2020-10-05Identify some more unnamed labelsRangi
2020-10-05Identify more unnamed labelsRangi
2020-10-05Identify some more unnamed labelsRangi
2020-10-04Identify more unnamed labelsRangi
2020-10-04tools/unnamed.py -r . -l N prints up to N unnamed symbols next to their ↵Rangi
filenames
2020-10-04Identify some more unnamed labelsRangi
2020-10-04Identify SGB blk/pal packetsRangi
2020-10-04Identify movement labels in map scriptsRangi
2020-10-04Identify anim object constantsRangi
2020-10-03Identify battle animation functionsRangi
2020-09-27Use EGG_LEVEL for Togepi eggRangi
2020-09-27Fix whitespace alignment of commentsRangi
2020-09-27Remove animation-related constants from pokecrystalRangi
2020-09-15rgbds has moved from rednex to gbdevRangi
2020-09-12wHallOfFameCount is one byteRangi
2020-09-01Pan Docs: "When sending three or more data sets, data is continued in ↵Rangi
further packet(s). Unused bytes at the end of the last packet should be set to zero."
2020-08-29Remove wKickCounter and wPresentPower aliases for wBattleAnimParamRangi
2020-08-27Merge pull request #62 from mid-kid/masterRangi
Better document splash screen
2020-08-27GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLEmid-kid
These two sprite animations are related to the Game Freak Logo splash screen, not the actual intro.
2020-08-27Modify macros/wram.asm to match recent renamesmid-kid
2020-08-27Fix some constants surrounding sprite animationsmid-kid
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27Port splash screen documentation changes from Crystalmid-kid
Since the splash screen is wildly different, a lot of the docs don't really apply here.
2020-08-27Split engine/movie/intro.asm into itself and splash.asmmid-kid
2020-08-27Move all splash screen files to gfx/splashmid-kid
2020-08-21wBattleScriptFlags is one byteRangi
2020-08-19Merge pull request #61 from mid-kid/masterRangi
Linkcable and the Mystery of Mew
2020-08-19Document weird code involving link trades of mew and celebimid-kid
This piece of code is frankly rather confusing, as it seemingly doesn't serve much of a purpose. Documenting it here for future reference.
2020-08-18Merge pull request #60 from mid-kid/masterRangi
Rub a dub dub, thanks for the grub
2020-08-18Add wTitleScreenSelectedOption constantsmid-kid
2020-08-18Enable compatibility with upcoming RGBASM versionRangi
This is additionally required, because an `elif`'s condition is evaluated even when it's about to be skipped over, and this `"\2"` will become an error
2020-08-17"<NULL>" -> 0, for 'and a'Rangi
2020-08-17Use ISCONST for future rgbds lexer compatibilityRangi