Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-12 | Simple cleanups in constants/data/macros and banks 1-4. | entrpntr | |
2019-09-23 | Clarify naming of SFX_GET_EGG_* pointers | Ryan Tandy | |
In game, one receives eggs from the Aide and the Day-care Man, not the Day-care Lady. SFX 0x96 is used for both. Rename it to reflect it is not unique to the Day-care. SFX 0x95 is an alias of the same sound and appears to be unused. Rename the pointer to clarify that. | |||
2019-08-14 | Disassemble battle animation scripts. | obskyr | |
Based on pokecrystal. Apparently, very few move animations were changed (Transform, Minimize, and Body Slam-likes)! | |||
2016-06-21 | engine/health.asm; overworld move/item fns pt 1 | pikalaxalt | |
2016-06-17 | home/movement.asm | pikalaxalt | |
2016-01-29 | Import stuff from pokecrystal; diff gold and silver | PikalaxALT | |