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path: root/constants/sfx_constants.asm
AgeCommit message (Collapse)Author
2021-03-05Verify data table sizes with table_width and assert_table_length macrosRangi
It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants.
2020-05-12Simple cleanups in constants/data/macros and banks 1-4.entrpntr
2019-09-23Clarify naming of SFX_GET_EGG_* pointersRyan Tandy
In game, one receives eggs from the Aide and the Day-care Man, not the Day-care Lady. SFX 0x96 is used for both. Rename it to reflect it is not unique to the Day-care. SFX 0x95 is an alias of the same sound and appears to be unused. Rename the pointer to clarify that.
2019-08-14Disassemble battle animation scripts.obskyr
Based on pokecrystal. Apparently, very few move animations were changed (Transform, Minimize, and Body Slam-likes)!
2016-06-21engine/health.asm; overworld move/item fns pt 1pikalaxalt
2016-06-17home/movement.asmpikalaxalt
2016-01-29Import stuff from pokecrystal; diff gold and silverPikalaxALT