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2020-03-17Fill in a lot of missing bank $04 code.entrpntr
2020-03-16Sync home/ with pokecrystallibjet
2020-02-20Add home/print_bcd.asmlibjet
2020-02-19Add home/trainers.asmlibjet
2020-02-19Add home/stone_queue.asm and update script_constants.asmlibjet
2020-02-18Update math.asm and add print_text.asmlibjet
2020-02-18Add copy_name.asmlibjet
2020-02-08Remove Crystal exlusiveslibjet
2019-12-11Updated macros/scripts/text.asm and cleaned up macros.asmlibjet
2019-12-09Added engine/events stuff and cleaned up contest related codelibjet
2019-10-12Sync egg group constants from pokecrystalRyan Tandy
Copied from pret/pokecrystal@0eeb00d6ac67199b3343c5a6ddc739b251f7a68f and pret/pokecrystal@2d8f3a0654a0baa6ab0c6e64b610d52b34c6e068
2019-10-12Sync growth rate constants from pokecrystalRyan Tandy
Copied from pret/pokecrystal@0eeb00d6ac67199b3343c5a6ddc739b251f7a68f
2019-10-12Use PSYCHIC_M for the Psychic TM.yenatch
[Ryan Tandy: adapted from pret/pokecrystal@0b8b6f9259bedacad55bb4667de5b2bbe6eafda7]
2019-10-11Add maps and map attributes.IIMarckus
2019-10-11Sync tileset IDs with pokecrystal.IIMarckus
2019-09-23Clarify naming of SFX_GET_EGG_* pointersRyan Tandy
In game, one receives eggs from the Aide and the Day-care Man, not the Day-care Lady. SFX 0x96 is used for both. Rename it to reflect it is not unique to the Day-care. SFX 0x95 is an alias of the same sound and appears to be unused. Rename the pointer to clarify that.
2019-09-20Sync daycare from pokecrystalRyan Tandy
2019-08-16Sync home/audio.asm with pokecrystal.IIMarckus
2019-08-16Incorporate the rest of the audio engine.IIMarckus
2019-08-15Sync music with pokecrystal and add to the build.IIMarckus
2019-08-14Disassemble battle animation scripts.obskyr
Based on pokecrystal. Apparently, very few move animations were changed (Transform, Minimize, and Body Slam-likes)!
2018-10-04Add map objects from bank 49.IIMarckus
2018-10-04Add map objects from bank 48.IIMarckus
2018-10-04Add map objects from bank 4A.IIMarckus
2018-10-03Add map objects from bank 4B.IIMarckus
2018-10-03Add map objects from bank 4C.IIMarckus
2018-10-03Add map objects from bank 4D.IIMarckus
2018-10-03Add map objects from bank 4E.IIMarckus
2018-10-03Add map objects from bank 4F.IIMarckus
2018-10-03Add map objects from bank 60.IIMarckus
2018-09-24Add map objects from bank 5D.IIMarckus
2018-09-24Add trainer data.IIMarckus
2018-09-21Add map objects from bank 59.IIMarckus
2018-09-21Add map objects from bank 47.IIMarckus
2018-09-20Add map objects from bank 46.IIMarckus
2018-09-20Add map scripts from bank 45.IIMarckus
2018-09-16Add all map objects from bank 44.IIMarckus
2018-09-16Add Radio Tower map constants.IIMarckus
2018-09-16Add all map objects from bank 57.IIMarckus
2018-08-21Label some known WRAM labels from pokecrystal.luckytyphlosion
2018-08-20Add all map objects from bank 42.IIMarckus
2018-08-19Add bank 61 map objects.IIMarckus
2018-08-19Add all bank 54 map objects.IIMarckus
2018-08-19Add map objects for National Park.IIMarckus
2018-08-18Add map objects for Sprout Tower 3F.IIMarckus
2018-08-16Add Ilex Forest gate objects.IIMarckus
2018-08-16Import map objects for a single map (Day Care).IIMarckus
2018-08-16Sync specials with pokecrystal.IIMarckus
2018-08-16Sync many constant/macro files with pokecrystal.IIMarckus
2018-08-16Sync with pokecrystal.IIMarckus