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2020-10-06Identify battle bg effects functions and constantsRangi
2020-10-04Identify some more unnamed labelsRangi
2020-10-04Identify anim object constantsRangi
2020-10-03Identify battle animation functionsRangi
2020-09-27Fix whitespace alignment of commentsRangi
2020-09-27Remove animation-related constants from pokecrystalRangi
2020-08-27GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLEmid-kid
These two sprite animations are related to the Game Freak Logo splash screen, not the actual intro.
2020-08-27Fix some constants surrounding sprite animationsmid-kid
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-13Consistent constants for radio data table sizes (could still be better)Rangi
2020-08-11Identify some time-related dataRangi
2020-07-22Move EngineFlags and SpecialsPointers into data/engine/Rangi
2020-07-22Revert "Factor out tables into data/overworld/"Rangi
This reverts commit 3f392c279248562068a80ceaf2884f62a18f6e17.
2020-07-22Factor out tables into data/overworld/Rangi
2020-07-21Define JOHTO_FLYPOINT like KANTO_FLYPOINTRangi
2020-07-21Define NUM_FLYPOINTSRangi
2020-07-17SPRITE_GYM_GUY -> SPRITE_GYM_GUIDERangi
2020-07-13Define map setup commands as macros like other script commandsRangi
2020-07-13Disassemble the final English debug ROMsRangi
2020-07-09Use const_skip and const_next macros for brevityRangi
2020-07-09Eliminate enum: use const instead, with case-by-case parallel const ↵Rangi
implementations
2020-07-06add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid ↵Rangi
repeating the move names in tmhm_moves.asm
2020-07-06Define SERIAL_PREAMBLE_LENGTHRangi
2020-07-05Use MAX_NEUTRAL_DAMAGE in BattleCommand_DamageCalcRangi
Also make .gitignore consistent with pokered
2020-07-04SCGB_PARTY_MENU_HP_PALS -> SCGB_PARTY_MENU_HP_BARS, and SCGB_RAM -> SCGB_DEFAULTRangi
2020-06-29Identify more unnamed labelsRangi
2020-06-21Comment more ROM labels as unreferencedRangi
(Some unreferenced labels are above code which is still used via fallthrough!)
2020-06-21Remove RAM address commentsRangi
2020-06-17Harmonize engine/overworld with pokecrystalRangi
2020-06-16Merge branch 'master' of https://github.com/pret/pokegoldRangi
2020-06-16[in progress] Harmonize more constant and data files with pokecrystalRangi
2020-06-16Map script cleanups.entrpntr
2020-06-16Harmonize some more symbols with pokecrystalRangi
2020-06-15Remove Crystal-only CaughtDataRangi
2020-06-15WiseTriosRoom -> EcruteakTinTowerBackEntranceRangi
2020-06-15Remove unused map scene IDsRangi
2020-06-15SPRITE_BUENA -> SPRITE_BEAUTYRangi
2020-06-15Miscellaneous cleanups.entrpntr
2020-06-15Treat std scripts like specials and predefs (ported from pokecrystal)Rangi
2020-06-15Port miscellaneous recent updates from pokecrystalRangi
2020-06-14Update for unused wram and event flags.entrpntr
2020-06-10Finish adding/improving labels for now.entrpntr
2020-06-05Fix file permissions.entrpntr
2020-06-05Clean up map scripts.entrpntr
2020-06-05Add engine/battle_anims/anim_commands.asmlibjet
2020-06-03Fill out oam.asm, final cleanups for now.entrpntr
2020-06-03Label jumptable entries.entrpntr
2020-06-01Update data/sprite_anims/oam.asmlibjet
2020-06-01Update data/sprite_anims/framesets.asmlibjet
2020-05-31Add engine/events/magnet_train.asmlibjet
2020-05-31Add engine/events/field_moves.asmlibjet