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Author
2021-04-20
Use rgbds 0.5.0
Rangi
2021-03-23
Verify uneven list sizes with list_start, li, and assert_list_length macros
Rangi
2021-03-22
Miscellaneous cleanup
Rangi
2021-03-05
Verify data table sizes with table_width and assert_table_length macros
Rangi
It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants.
2020-10-29
Updates to more closely sync with pokecrystal
Rangi
2020-10-26
Comment, remove, or revise many unreferenced labels
Rangi
2020-10-06
Identify battle bg effects functions and constants
Rangi
2020-10-04
Identify anim object constants
Rangi
2020-07-09
Eliminate enum: use const instead, with case-by-case parallel const ↵
Rangi
implementations
2020-07-06
add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid ↵
Rangi
repeating the move names in tmhm_moves.asm
2020-06-15
Remove Crystal-only CaughtData
Rangi
2020-06-05
Fix file permissions.
entrpntr
2020-05-19
Add evolve.asm
libjet
2020-05-14
Clean up battle anims, constants, and wram.
entrpntr
2020-05-12
Simple cleanups in constants/data/macros and banks 1-4.
entrpntr
2020-05-09
Add item/move/class names; update linkerscript and main.asm.
entrpntr
2020-04-19
Start adding engine/battle/core.asm.
entrpntr
2020-04-19
Finish disassembling effect commands.
entrpntr
2020-04-19
Continue with effect commands (about 50% complete).
entrpntr
2020-04-19
Start adding engine/battle/effect_commands.asm.
entrpntr
2020-04-07
Add data/moves/effects.asm.
entrpntr
2020-03-25
Disassemble load_pics.asm and move_mon_wo_mail.asm in bank $14.
entrpntr
2019-08-14
Dump move descriptions.
obskyr
2019-08-14
Disassemble battle animation scripts.
obskyr
Based on pokecrystal. Apparently, very few move animations were changed (Transform, Minimize, and Body Slam-likes)!