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engine
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battle
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effect_commands.asm
Age
Commit message (
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Author
2022-04-08
Use NUM_BATTLE_STATS instead of raw numbers
HEAD
master
Rangi
2021-11-23
Use ~X instead of $ff ^ X
Rangi
2021-09-26
Use EFFECTIVE constant for 1.0× battle damage
Rangi
2021-01-09
Rename GetFarHalfword to GetFarWord
Rangi
2020-12-23
Rename some labels
Rangi
2020-11-09
Terser damage calculation constants
Rangi
2020-11-03
Identify remaining uses of wBuffer1-6 as general-purpose HP buffers
Rangi
2020-11-03
More syncing with pokecrystal
Rangi
2020-10-28
Replace many '; unused' with '; unreferenced'
Rangi
2020-10-26
Comment, remove, or revise many unreferenced labels
Rangi
2020-10-21
Identify SwitchItemsInBag labels
Rangi
2020-08-29
Remove wKickCounter and wPresentPower aliases for wBattleAnimParam
Rangi
2020-07-21
Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
Rangi
2020-07-05
Use MAX_NEUTRAL_DAMAGE in BattleCommand_DamageCalc
Rangi
2020-06-16
Harmonize engine/{battle, battle_anims, events, games} with pokecrystal
Rangi
2020-06-15
Port miscellaneous recent updates from pokecrystal
Rangi
2020-04-19
Finish disassembling effect commands.
entrpntr
2020-04-19
Continue with effect commands (about 50% complete).
entrpntr
2020-04-19
Start adding engine/battle/effect_commands.asm.
entrpntr