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2022-03-14Build the Virtual Console patches with `make gold_vc` and `make silver_vc` (#74)vulcandth
2021-11-23Use ~X instead of $ff ^ XRangi
2021-05-30Move the dbbw, dbww, and dbwww macros to legacyRangi
2021-04-20Use rgbds 0.5.0Rangi
2021-03-21Assert the sBox1-14 tables have NUM_BOXES entriesRangi
2020-12-23Rename some labelsRangi
- Remove "Buffer" suffix from some byte and word quantities - Change "Ptr" to "Pointer"
2020-11-17Correct some filename commentsRangi
2020-11-09Replace $0 with 0 for "ld l, a / ld h, 0" idiomRangi
2020-11-03Identify more uses of wBuffer1-6Rangi
2020-10-30Identify wSpriteAnimDict key constantsRangi
2020-10-28Identify more WRAM labels, and start a <X>_DummyFunction label conventionRangi
2020-10-28Replace many '; unused' with '; unreferenced'Rangi
2020-10-27Identify remaining Mystery Gift labels and constantsRangi
Source: https://projectpokemon.org/home/forums/topic/43930-mystery-gift-reverse-engineering-of-ir-protocol/
2020-10-26Comment, remove, or revise many unreferenced labelsRangi
2020-10-06Identify some unnamed labelsRangi
2020-10-05Identify some more unnamed labelsRangi
2020-10-04Identify more unnamed labelsRangi
2020-10-04Identify some more unnamed labelsRangi
2020-08-27Fix some constants surrounding sprite animationsmid-kid
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27Port splash screen documentation changes from Crystalmid-kid
Since the splash screen is wildly different, a lot of the docs don't really apply here.
2020-08-18Add wTitleScreenSelectedOption constantsmid-kid
2020-08-05Document wTitleScreenSelectedOption variablemid-kid
2020-08-03Identify constant in NamingScreen_IsTargetBoxRangi
2020-07-13Disassemble the final English debug ROMsRangi
2020-07-01Identify more labels, and use the jumptable macro when possibleRangi
2020-06-21Replace "Unreferenced" labels with "; unreferenced" commentsRangi
2020-06-18Harmonize engine/menus with pokecrystalRangi
2020-06-17Harmonize engine/{movie, pokemon} with pokecrystalRangi
To do: engine/{menus, overworld}
2020-06-16Harmonize some more symbols with pokecrystalRangi
2020-06-15Define wStackBottomRangi
2020-06-15Port miscellaneous recent updates from pokecrystalRangi
2020-06-09Extract title graphics and add options_menu.asm.entrpntr
2020-06-05Fix file permissions.entrpntr
2020-05-30Add engine/menus/delete_save.asmlibjet
2020-05-30Add savemenu/phonering_copytilemapatonce.asmlibjet
2020-05-26Best attempt at merging different color picker disassemblies.entrpntr
2020-05-25Finish disassembling banks 7 and 8.entrpntr
2020-05-23Add engine/menus/debug.asm.entrpntr
2020-05-16Couple quick fixes so nothing dangerous/shameful gets merged in.entrpntr
2020-05-14Clean up battle anims, constants, and wram.entrpntr
2020-05-13More cleanup of title screen, update unused sources script.entrpntr
2020-05-13Clean up engine/menus/naming_screen.asm.entrpntr
2020-05-13Many minor cleanups.entrpntr
2020-05-12Cleanup of color.asm and scgb_layouts.asm.entrpntr
2020-05-11Clean up engine/menus/intro_menu.asm.entrpntr
2020-05-08Modest cleanup of wram.asm.entrpntr
2020-05-04Clean up specials and swarms.entrpntr
2020-05-03Add Makefile option for verbose sym/map; fix some label names.entrpntr
2020-04-30Add engine/link/link.asm and engine/link/mystery_gift.asmentrpntr
2020-04-30Add engine/menus/trainer_card.asm.entrpntr