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2022-01-20Use `VRAM_End` in place of `sScratch`Rangi
2021-06-19Standardize capitalization of ".Jumptable"Rangi
2020-12-23Rename some labelsRangi
- Remove "Buffer" suffix from some byte and word quantities - Change "Ptr" to "Pointer"
2020-12-07FarString -> PlaceFarString, and FarPlaceString -> BrokenPlaceFarStringRangi
2020-11-02Identify an unused intro sprite animation from pokegold-spaceworldRangi
2020-10-30Identify wSpriteAnimDict key constantsRangi
2020-10-28Identify more WRAM labels, and start a <X>_DummyFunction label conventionRangi
2020-10-28Replace many '; unused' with '; unreferenced'Rangi
2020-10-26Comment, remove, or revise many unreferenced labelsRangi
2020-10-23Identify some more labels, mostly WRAMRangi
2020-10-23Identify remaining intro labelsRangi
2020-10-22Identify a few more labels and dataRangi
2020-10-06Identify some unnamed labelsRangi
2020-10-05Identify more unnamed labelsRangi
2020-10-04Identify more unnamed labelsRangi
2020-10-04Identify some more unnamed labelsRangi
2020-08-27GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLEmid-kid
These two sprite animations are related to the Game Freak Logo splash screen, not the actual intro.
2020-08-27Fix some constants surrounding sprite animationsmid-kid
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27Port splash screen documentation changes from Crystalmid-kid
Since the splash screen is wildly different, a lot of the docs don't really apply here.
2020-08-27Split engine/movie/intro.asm into itself and splash.asmmid-kid
2020-08-27Move all splash screen files to gfx/splashmid-kid
2020-08-05Document wTitleScreenSelectedOption variablemid-kid
2020-07-17Fix newlinesRangi
2020-07-17Port pokered's more local system for trade animation scriptsRangi
Also factor out trade tilemaps
2020-07-09Eliminate enum: use const instead, with case-by-case parallel const ↵Rangi
implementations
2020-07-01Identify more labels, and use the jumptable macro when possibleRangi
2020-06-28Reformat gfx/trade/game_boy.png and fix tools/gfx --preserveRangi
2020-06-21Replace "Unreferenced" labels with "; unreferenced" commentsRangi
2020-06-17Harmonize engine/{movie, pokemon} with pokecrystalRangi
To do: engine/{menus, overworld}
2020-06-16[in progress] Harmonize more constant and data files with pokecrystalRangi
2020-06-16gold_silver_intro.asm -> intro.asmRangi
2020-06-15Concatenate multiple intro 2bpps together before compressionRangi
2020-06-14Match mosh remaining .2bpp.lz filesRangi
Still to go: - gfx/pokemon/alakazam/back_silver.2bpp.lz.bin - gfx/title/hooh_gold.2bpp.lz.bin - gfx/title/lugia_silver.2bpp.lz.bin
2020-06-14Braindead matching for now (incbin .lz.bin for non-matching lz's).entrpntr
2020-06-12Revert gold title trail 2bpp change, add comment to title.asm instead.entrpntr
2020-06-11Improve angle/distance comment as noted in review.entrpntr
2020-06-11Address review comments, plus a few more labels/cleanups.entrpntr
2020-06-10Use hlbgcoord 0, 0 in a few places.entrpntr
2020-06-10Combine gamefreak_presents.asm and gs_intro.asm.entrpntr
2020-06-10More cleanup.entrpntr
2020-06-10Finish adding/improving labels for now.entrpntr
2020-06-10Slowly getting there.entrpntr
2020-06-09A bit more progress.entrpntr
2020-06-09Preliminary commit that builds.entrpntr
2020-06-05Fix file permissions.entrpntr
2020-06-02Add engine/movie/init_hof_credits.asmlibjet
2020-05-30Extract Title Screen GFXlibjet
2020-05-28Changes for hall of fame and credits.entrpntr
2020-05-28Add halloffame.asm and credits.asmlibjet
2020-05-22Remove hardcoded addresses, minor cleanup of gamefreak_presents.asmentrpntr