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; MoveEffectsPointers indexes (see data/moves/effects_pointers.asm)
const_def
const EFFECT_NORMAL_HIT
const EFFECT_SLEEP
const EFFECT_POISON_HIT
const EFFECT_LEECH_HIT
const EFFECT_BURN_HIT
const EFFECT_FREEZE_HIT
const EFFECT_PARALYZE_HIT
const EFFECT_SELFDESTRUCT
const EFFECT_DREAM_EATER
const EFFECT_MIRROR_MOVE
const EFFECT_ATTACK_UP
const EFFECT_DEFENSE_UP
const EFFECT_SPEED_UP
const EFFECT_SP_ATK_UP
const EFFECT_SP_DEF_UP
const EFFECT_ACCURACY_UP
const EFFECT_EVASION_UP
const EFFECT_ALWAYS_HIT
const EFFECT_ATTACK_DOWN
const EFFECT_DEFENSE_DOWN
const EFFECT_SPEED_DOWN
const EFFECT_SP_ATK_DOWN
const EFFECT_SP_DEF_DOWN
const EFFECT_ACCURACY_DOWN
const EFFECT_EVASION_DOWN
const EFFECT_RESET_STATS
const EFFECT_BIDE
const EFFECT_RAMPAGE
const EFFECT_FORCE_SWITCH
const EFFECT_MULTI_HIT
const EFFECT_CONVERSION
const EFFECT_FLINCH_HIT
const EFFECT_HEAL
const EFFECT_TOXIC
const EFFECT_PAY_DAY
const EFFECT_LIGHT_SCREEN
const EFFECT_TRI_ATTACK
const EFFECT_UNUSED_25
const EFFECT_OHKO
const EFFECT_RAZOR_WIND
const EFFECT_SUPER_FANG
const EFFECT_STATIC_DAMAGE
const EFFECT_TRAP_TARGET
const EFFECT_UNUSED_2B
const EFFECT_DOUBLE_HIT
const EFFECT_JUMP_KICK
const EFFECT_MIST
const EFFECT_FOCUS_ENERGY
const EFFECT_RECOIL_HIT
const EFFECT_CONFUSE
const EFFECT_ATTACK_UP_2
const EFFECT_DEFENSE_UP_2
const EFFECT_SPEED_UP_2
const EFFECT_SP_ATK_UP_2
const EFFECT_SP_DEF_UP_2
const EFFECT_ACCURACY_UP_2
const EFFECT_EVASION_UP_2
const EFFECT_TRANSFORM
const EFFECT_ATTACK_DOWN_2
const EFFECT_DEFENSE_DOWN_2
const EFFECT_SPEED_DOWN_2
const EFFECT_SP_ATK_DOWN_2
const EFFECT_SP_DEF_DOWN_2
const EFFECT_ACCURACY_DOWN_2
const EFFECT_EVASION_DOWN_2
const EFFECT_REFLECT
const EFFECT_POISON
const EFFECT_PARALYZE
const EFFECT_ATTACK_DOWN_HIT
const EFFECT_DEFENSE_DOWN_HIT
const EFFECT_SPEED_DOWN_HIT
const EFFECT_SP_ATK_DOWN_HIT
const EFFECT_SP_DEF_DOWN_HIT
const EFFECT_ACCURACY_DOWN_HIT
const EFFECT_EVASION_DOWN_HIT
const EFFECT_SKY_ATTACK
const EFFECT_CONFUSE_HIT
const EFFECT_POISON_MULTI_HIT
const EFFECT_UNUSED_4E
const EFFECT_SUBSTITUTE
const EFFECT_HYPER_BEAM
const EFFECT_RAGE
const EFFECT_MIMIC
const EFFECT_METRONOME
const EFFECT_LEECH_SEED
const EFFECT_SPLASH
const EFFECT_DISABLE
const EFFECT_LEVEL_DAMAGE
const EFFECT_PSYWAVE
const EFFECT_COUNTER
const EFFECT_ENCORE
const EFFECT_PAIN_SPLIT
const EFFECT_SNORE
const EFFECT_CONVERSION2
const EFFECT_LOCK_ON
const EFFECT_SKETCH
const EFFECT_DEFROST_OPPONENT
const EFFECT_SLEEP_TALK
const EFFECT_DESTINY_BOND
const EFFECT_REVERSAL
const EFFECT_SPITE
const EFFECT_FALSE_SWIPE
const EFFECT_HEAL_BELL
const EFFECT_PRIORITY_HIT
const EFFECT_TRIPLE_KICK
const EFFECT_THIEF
const EFFECT_MEAN_LOOK
const EFFECT_NIGHTMARE
const EFFECT_FLAME_WHEEL
const EFFECT_CURSE
const EFFECT_UNUSED_6E
const EFFECT_PROTECT
const EFFECT_SPIKES
const EFFECT_FORESIGHT
const EFFECT_PERISH_SONG
const EFFECT_SANDSTORM
const EFFECT_ENDURE
const EFFECT_ROLLOUT
const EFFECT_SWAGGER
const EFFECT_FURY_CUTTER
const EFFECT_ATTRACT
const EFFECT_RETURN
const EFFECT_PRESENT
const EFFECT_FRUSTRATION
const EFFECT_SAFEGUARD
const EFFECT_SACRED_FIRE
const EFFECT_MAGNITUDE
const EFFECT_BATON_PASS
const EFFECT_PURSUIT
const EFFECT_RAPID_SPIN
const EFFECT_UNUSED_82
const EFFECT_UNUSED_83
const EFFECT_MORNING_SUN
const EFFECT_SYNTHESIS
const EFFECT_MOONLIGHT
const EFFECT_HIDDEN_POWER
const EFFECT_RAIN_DANCE
const EFFECT_SUNNY_DAY
const EFFECT_DEFENSE_UP_HIT
const EFFECT_ATTACK_UP_HIT
const EFFECT_ALL_UP_HIT
const EFFECT_FAKE_OUT
const EFFECT_BELLY_DRUM
const EFFECT_PSYCH_UP
const EFFECT_MIRROR_COAT
const EFFECT_SKULL_BASH
const EFFECT_TWISTER
const EFFECT_EARTHQUAKE
const EFFECT_FUTURE_SIGHT
const EFFECT_GUST
const EFFECT_STOMP
const EFFECT_SOLARBEAM
const EFFECT_THUNDER
const EFFECT_TELEPORT
const EFFECT_BEAT_UP
const EFFECT_FLY
const EFFECT_DEFENSE_CURL
NUM_MOVE_EFECTS EQU const_value
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