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SpriteAnimSeqData:
; entries correspond to SPRITE_ANIM_INDEX_* constants
; frameset sequence, tile
db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00 ; SPRITE_ANIM_INDEX_PARTY_MON
db SPRITE_ANIM_FRAMESET_GS_INTRO_BUBBLE, SPRITE_ANIM_SEQ_04, $00 ;
db SPRITE_ANIM_FRAMESET_GS_INTRO_SHELLDER, SPRITE_ANIM_SEQ_05, $00 ;
db SPRITE_ANIM_FRAMESET_GS_INTRO_MAGIKARP, SPRITE_ANIM_SEQ_06, $00 ;
db SPRITE_ANIM_FRAMESET_GS_INTRO_LAPRAS, SPRITE_ANIM_SEQ_07, $00 ;
db SPRITE_ANIM_FRAMESET_GS_INTRO_LAPRAS_2, SPRITE_ANIM_SEQ_08, $00 ;
db SPRITE_ANIM_FRAMESET_GS_INTRO_NOTE, SPRITE_ANIM_SEQ_09, $01 ;
db SPRITE_ANIM_FRAMESET_GS_INTRO_INVISIBLE_NOTE, SPRITE_ANIM_SEQ_09, $01 ;
db SPRITE_ANIM_FRAMESET_GS_INTRO_JIGGLYPUFF, SPRITE_ANIM_SEQ_0A, $01 ;
db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU, SPRITE_ANIM_SEQ_0B, $01 ;
db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_TAIL, SPRITE_ANIM_SEQ_0C, $01 ;
db SPRITE_ANIM_FRAMESET_GS_INTRO_FIREBALL, SPRITE_ANIM_SEQ_0D, $02 ;
db SPRITE_ANIM_FRAMESET_GS_INTRO_CHIKORITA, SPRITE_ANIM_SEQ_0E, $02 ;
db SPRITE_ANIM_FRAMESET_GS_INTRO_CYNDAQUIL, SPRITE_ANIM_SEQ_0F, $02 ;
db SPRITE_ANIM_FRAMESET_GS_INTRO_TOTODILE, SPRITE_ANIM_SEQ_0E, $02 ;
db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_10, $00 ;
db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU, SPRITE_ANIM_SEQ_11, $01 ;
db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_TAIL, SPRITE_ANIM_SEQ_12, $01 ;
db SPRITE_ANIM_FRAMESET_GS_INTRO_NOTE, SPRITE_ANIM_SEQ_13, $01 ;
db SPRITE_ANIM_FRAMESET_GS_INTRO_JIGGLYPUFF, SPRITE_ANIM_SEQ_14, $01 ;
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $06 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
db SPRITE_ANIM_FRAMESET_GS_INTRO_STAR, SPRITE_ANIM_SEQ_GS_INTRO_STAR, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_STAR
db SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE, SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, $07 ; SPRITE_ANIM_INDEX_SLOTS_GOLEM
db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; SPRITE_ANIM_INDEX_SLOTS_EGG
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05 ; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_RED_WALK
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_UNUSED_CURSOR, $08 ; SPRITE_ANIM_INDEX_UNUSED_CURSOR
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08 ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00 ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_TRADE_POOF
db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, $00 ; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_ICON
db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, $00 ; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, $00 ; SPRITE_ANIM_INDEX_LEAF
db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CUT_TREE
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00 ; SPRITE_ANIM_INDEX_FLY_LEAF
db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_EGG_CRACK
db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_HO_OH
db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_HEADBUTT
db SPRITE_ANIM_FRAMESET_EGG_HATCH_1, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EGG_HATCH
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