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BattleCommand_LockOn:
; lockon
call CheckSubstituteOpp
jr nz, .fail
ld a, [wAttackMissed]
and a
jr nz, .fail
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call GetBattleVarAddr
set SUBSTATUS_LOCK_ON, [hl]
call AnimateCurrentMove
ld hl, TookAimText
jp StdBattleTextbox
.fail
call AnimateFailedMove
jp PrintDidntAffect
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