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BattleCommand_PainSplit:
; painsplit
ld a, [wAttackMissed]
and a
jp nz, .ButItFailed
call CheckSubstituteOpp
jp nz, .ButItFailed
call AnimateCurrentMove
ld hl, wBattleMonMaxHP + 1
ld de, wEnemyMonMaxHP + 1
call .PlayerShareHP
ld a, $1
ld [wWhichHPBar], a
hlcoord 10, 9
predef AnimateHPBar
ld hl, wEnemyMonHP
ld a, [hli]
ld [wHPBuffer2 + 1], a
ld a, [hli]
ld [wHPBuffer2], a
ld a, [hli]
ld [wHPBuffer1 + 1], a
ld a, [hl]
ld [wHPBuffer1], a
call .EnemyShareHP
xor a
ld [wWhichHPBar], a
call ResetDamage
hlcoord 2, 2
predef AnimateHPBar
ld hl, SharedPainText
jp StdBattleTextbox
.PlayerShareHP:
ld a, [hld]
ld [wHPBuffer1], a
ld a, [hld]
ld [wHPBuffer1 + 1], a
ld a, [hld]
ld b, a
ld [wHPBuffer2], a
ld a, [hl]
ld [wHPBuffer2 + 1], a
dec de
dec de
ld a, [de]
dec de
add b
ld [wCurDamage + 1], a
ld b, [hl]
ld a, [de]
adc b
srl a
ld [wCurDamage], a
ld a, [wCurDamage + 1]
rr a
ld [wCurDamage + 1], a
inc hl
inc hl
inc hl
inc de
inc de
inc de
.EnemyShareHP:
ld c, [hl]
dec hl
ld a, [wCurDamage + 1]
sub c
ld b, [hl]
dec hl
ld a, [wCurDamage]
sbc b
jr nc, .skip
ld a, [wCurDamage]
ld b, a
ld a, [wCurDamage + 1]
ld c, a
.skip
ld a, c
ld [hld], a
ld [wHPBuffer3], a
ld a, b
ld [hli], a
ld [wHPBuffer3 + 1], a
ret
.ButItFailed:
jp PrintDidntAffect2
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