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BattleCommand_Thief:
; thief
ldh a, [hBattleTurn]
and a
jr nz, .enemy
; The player needs to be able to steal an item.
call .playeritem
ld a, [hl]
and a
ret nz
; The enemy needs to have an item to steal.
call .enemyitem
ld a, [hl]
and a
ret z
; Can't steal mail.
ld [wNamedObjectIndex], a
ld d, a
farcall ItemIsMail
ret c
ld a, [wEffectFailed]
and a
ret nz
ld a, [wLinkMode]
and a
jr z, .stealenemyitem
ld a, [wBattleMode]
dec a
ret z
.stealenemyitem
call .enemyitem
xor a
ld [hl], a
ld [de], a
call .playeritem
ld a, [wNamedObjectIndex]
ld [hl], a
ld [de], a
jr .stole
.enemy
; The enemy can't already have an item.
call .enemyitem
ld a, [hl]
and a
ret nz
; The player must have an item to steal.
call .playeritem
ld a, [hl]
and a
ret z
; Can't steal mail!
ld [wNamedObjectIndex], a
ld d, a
farcall ItemIsMail
ret c
ld a, [wEffectFailed]
and a
ret nz
; If the enemy steals your item,
; it's gone for good if you don't get it back.
call .playeritem
xor a
ld [hl], a
ld [de], a
call .enemyitem
ld a, [wNamedObjectIndex]
ld [hl], a
ld [de], a
.stole
call GetItemName
ld hl, StoleText
jp StdBattleTextbox
.playeritem
ld a, MON_ITEM
call BattlePartyAttr
ld d, h
ld e, l
ld hl, wBattleMonItem
ret
.enemyitem
ld a, MON_ITEM
call OTPartyAttr
ld d, h
ld e, l
ld hl, wEnemyMonItem
ret
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