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PlayBattleMusic:
push hl
push de
push bc
xor a
ld [wMusicFade], a
ld de, MUSIC_NONE
call PlayMusic
call DelayFrame
call MaxVolume
; Are we fighting a trainer?
ld a, [wOtherTrainerClass]
and a
jr nz, .trainermusic
farcall RegionCheck
ld a, e
and a
jr nz, .kantowild
ld de, MUSIC_JOHTO_WILD_BATTLE
ld a, [wTimeOfDay]
cp NITE_F
jr nz, .done
ld de, MUSIC_JOHTO_WILD_BATTLE_NIGHT
jr .done
.kantowild
ld de, MUSIC_KANTO_WILD_BATTLE
jr .done
.trainermusic
ld de, MUSIC_CHAMPION_BATTLE
cp CHAMPION
jr z, .done
cp RED
jr z, .done
; They should have included EXECUTIVEM, EXECUTIVEF, and SCIENTIST too...
ld de, MUSIC_ROCKET_BATTLE
cp GRUNTM
jr z, .done
cp GRUNTF
jr z, .done
ld de, MUSIC_KANTO_GYM_LEADER_BATTLE
farcall IsKantoGymLeader
jr c, .done
; IsGymLeader also counts CHAMPION, RED, and the Kanto gym leaders
; but they have been taken care of before this
ld de, MUSIC_JOHTO_GYM_LEADER_BATTLE
farcall IsGymLeader
jr c, .done
ld de, MUSIC_RIVAL_BATTLE
ld a, [wOtherTrainerClass]
cp RIVAL1
jr z, .done
cp RIVAL2
jr nz, .othertrainer
ld a, [wOtherTrainerID]
cp RIVAL2_2_CHIKORITA ; Rival in Indigo Plateau
jr c, .done
ld de, MUSIC_CHAMPION_BATTLE
jr .done
.othertrainer
ld a, [wLinkMode]
and a
jr nz, .johtotrainer
farcall RegionCheck
ld a, e
and a
jr nz, .kantotrainer
.johtotrainer
ld de, MUSIC_JOHTO_TRAINER_BATTLE
jr .done
.kantotrainer
ld de, MUSIC_KANTO_TRAINER_BATTLE
.done
call PlayMusic
pop bc
pop de
pop hl
ret
ClearBattleRAM:
xor a
ld [wBattlePlayerAction], a
ld [wBattleResult], a
ld hl, wPartyMenuCursor
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [wMenuScrollPosition], a
ld [wCriticalHit], a
ld [wBattleMonSpecies], a
ld [wBattleParticipantsNotFainted], a
ld [wCurBattleMon], a
ld [wForcedSwitch], a
ld [wTimeOfDayPal], a
ld [wPlayerTurnsTaken], a
ld [wEnemyTurnsTaken], a
ld [wEvolvableFlags], a
ld hl, wPlayerHPPal
ld [hli], a
ld [hl], a
ld hl, wBattleMonDVs
ld [hli], a
ld [hl], a
ld hl, wEnemyMonDVs
ld [hli], a
ld [hl], a
; Clear the entire BattleMons area
ld hl, wBattle
ld bc, wBattleEnd - wBattle
xor a
call ByteFill
callfar ResetEnemyStatLevels
call ClearWindowData
ld hl, hBGMapAddress
xor a ; LOW(vBGMap0)
ld [hli], a
ld [hl], HIGH(vBGMap0)
ret
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