1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
|
BattleStart_TrainerHuds:
ld a, $e4
ldh [rOBP0], a
call LoadBallIconGFX
call ShowPlayerMonsRemaining
ld a, [wBattleMode]
dec a
ret z
jp ShowOTTrainerMonsRemaining
EnemySwitch_TrainerHud:
ld a, $e4
ldh [rOBP0], a
call LoadBallIconGFX
jp ShowOTTrainerMonsRemaining
ShowPlayerMonsRemaining:
call DrawPlayerPartyIconHUDBorder
ld hl, wPartyMon1HP
ld de, wPartyCount
call StageBallTilesData
; ldpixel wPlaceBallsX, 12, 12
ld a, 12 * 8
ld hl, wPlaceBallsX
ld [hli], a
ld [hl], a
ld a, 8
ld [wPlaceBallsDirection], a
ld hl, wVirtualOAMSprite00
jp LoadTrainerHudOAM
ShowOTTrainerMonsRemaining:
call DrawEnemyHUDBorder
ld hl, wOTPartyMon1HP
ld de, wOTPartyCount
call StageBallTilesData
; ldpixel wPlaceBallsX, 9, 4
ld hl, wPlaceBallsX
ld a, 9 * 8
ld [hli], a
ld [hl], 4 * 8
ld a, -8
ld [wPlaceBallsDirection], a
ld hl, wVirtualOAMSprite00 + PARTY_LENGTH * SPRITEOAMSTRUCT_LENGTH
jp LoadTrainerHudOAM
StageBallTilesData:
ld a, [de]
push af
ld de, wBattleHUDTiles
ld c, PARTY_LENGTH
ld a, $34 ; empty slot
.loop1
ld [de], a
inc de
dec c
jr nz, .loop1
pop af
ld de, wBattleHUDTiles
.loop2
push af
call .GetHUDTile
inc de
pop af
dec a
jr nz, .loop2
ret
.GetHUDTile:
ld a, [hli]
and a
jr nz, .got_hp
ld a, [hl]
and a
ld b, $33 ; fainted
jr z, .fainted
.got_hp
dec hl
dec hl
dec hl
ld a, [hl]
and a
ld b, $32 ; statused
jr nz, .load
dec b ; normal
jr .load
.fainted
dec hl
dec hl
dec hl
.load
ld a, b
ld [de], a
ld bc, PARTYMON_STRUCT_LENGTH + MON_HP - MON_STATUS
add hl, bc
ret
DrawPlayerHUDBorder:
ld hl, .tiles
ld de, wTrainerHUDTiles
ld bc, .tiles_end - .tiles
call CopyBytes
hlcoord 18, 10
ld de, -1 ; start on right
jr PlaceHUDBorderTiles
.tiles
db $73 ; right side
db $77 ; bottom right
db $6f ; bottom left
db $76 ; bottom side
.tiles_end
DrawPlayerPartyIconHUDBorder:
ld hl, .tiles
ld de, wTrainerHUDTiles
ld bc, .tiles_end - .tiles
call CopyBytes
hlcoord 18, 10
ld de, -1 ; start on right
jr PlaceHUDBorderTiles
.tiles
db $73 ; right side
db $5c ; bottom right
db $6f ; bottom left
db $76 ; bottom side
.tiles_end
DrawEnemyHUDBorder:
ld hl, .tiles
ld de, wTrainerHUDTiles
ld bc, .tiles_end - .tiles
call CopyBytes
hlcoord 1, 2
ld de, 1 ; start on left
call PlaceHUDBorderTiles
ld a, [wBattleMode]
dec a
ret nz
ld a, [wTempEnemyMonSpecies]
dec a
call CheckCaughtMon
ret z
hlcoord 1, 1
ld [hl], $5d
ret
.tiles
db $6d ; left side
db $74 ; bottom left
db $78 ; bottom right
db $76 ; bottom side
.tiles_end
PlaceHUDBorderTiles:
ld a, [wTrainerHUDTiles + 0]
ld [hl], a
ld bc, SCREEN_WIDTH
add hl, bc
ld a, [wTrainerHUDTiles + 1]
ld [hl], a
ld b, 8
.loop
add hl, de
ld a, [wTrainerHUDTiles + 3]
ld [hl], a
dec b
jr nz, .loop
add hl, de
ld a, [wTrainerHUDTiles + 2]
ld [hl], a
ret
LinkBattle_TrainerHuds:
call LoadBallIconGFX
ld hl, wPartyMon1HP
ld de, wPartyCount
call StageBallTilesData
ld hl, wPlaceBallsX
ld a, 10 * 8
ld [hli], a
ld [hl], 8 * 8
ld a, 8
ld [wPlaceBallsDirection], a
ld hl, wVirtualOAMSprite00
call LoadTrainerHudOAM
ld hl, wOTPartyMon1HP
ld de, wOTPartyCount
call StageBallTilesData
ld hl, wPlaceBallsX
ld a, 10 * 8
ld [hli], a
ld [hl], 13 * 8
ld hl, wVirtualOAMSprite00 + PARTY_LENGTH * SPRITEOAMSTRUCT_LENGTH
jp LoadTrainerHudOAM
LoadTrainerHudOAM:
ld de, wBattleHUDTiles
ld c, PARTY_LENGTH
.loop
ld a, [wPlaceBallsY]
ld [hli], a ; y
ld a, [wPlaceBallsX]
ld [hli], a ; x
ld a, [de]
ld [hli], a ; tile id
ld a, PAL_BATTLE_OB_YELLOW
ld [hli], a ; attributes
ld a, [wPlaceBallsX]
ld b, a
ld a, [wPlaceBallsDirection]
add b
ld [wPlaceBallsX], a
inc de
dec c
jr nz, .loop
ret
LoadBallIconGFX:
ld de, .gfx
ld hl, vTiles0 tile $31
lb bc, BANK(LoadBallIconGFX), 4
jp Request2bpp
.gfx
INCBIN "gfx/battle/balls.2bpp"
_ShowLinkBattleParticipants:
call ClearBGPalettes
call LoadFontsExtra
hlcoord 3, 3
ld b, 9
ld c, 12
call Textbox
hlcoord 4, 5
ld de, wPlayerName
call PlaceString
hlcoord 4, 10
ld de, wOTPlayerName
call PlaceString
hlcoord 9, 8
ld a, "<BOLD_V>"
ld [hli], a
ld [hl], "<BOLD_S>"
farcall LinkBattle_TrainerHuds ; no need to farcall
ld b, SCGB_DIPLOMA
call GetSGBLayout
call SetPalettes
ld a, $e4
ldh [rOBP0], a
ld c, 150
jp DelayFrames
|