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GetPokeBallWobble:
; Returns whether a Poke Ball will wobble in the catch animation.
; Whether a Pokemon is caught is determined beforehand.
ld a, [wThrownBallWobbleCount]
inc a
ld [wThrownBallWobbleCount], a
; Wobble up to 3 times.
cp 3 + 1
jr z, .finished
ld a, [wWildMon]
and a
ld c, 0 ; next
ret nz
ld hl, WobbleProbabilities
ld a, [wFinalCatchRate]
ld b, a
.loop
ld a, [hli]
cp b
jr nc, .checkwobble
inc hl
jr .loop
.checkwobble
ld b, [hl]
call Random
cp b
ld c, 0 ; next
ret c
ld c, 2 ; escaped
ret
.finished
ld a, [wWildMon]
and a
ld c, 1 ; caught
ret nz
ld c, 2 ; escaped
ret
INCLUDE "data/battle/wobble_probabilities.asm"
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