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LoadOverworldMonIcon:
ld a, e
call ReadMonMenuIcon
ld l, a
ld h, 0
add hl, hl
ld de, IconPointers
add hl, de
ld a, [hli]
ld e, a
ld d, [hl]
ld b, BANK(Icons)
ld c, 8
ret
LoadMenuMonIcon:
push hl
push de
push bc
call .LoadIcon
pop bc
pop de
pop hl
ret
.LoadIcon:
ld d, 0
ld hl, .Jumptable
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
.Jumptable:
; entries correspond to MONICON_* constants
dw PartyMenu_InitAnimatedMonIcon ; MONICON_PARTYMENU
dw NamingScreen_InitAnimatedMonIcon ; MONICON_NAMINGSCREEN
dw MoveList_InitAnimatedMonIcon ; MONICON_MOVES
dw Trade_LoadMonIconGFX ; MONICON_TRADE
PartyMenu_InitAnimatedMonIcon:
ld a, [wCurIconTile]
push af
ldh a, [hObjectStructIndex]
ld hl, wPartySpecies
ld e, a
ld d, 0
add hl, de
ld a, [hl]
call ReadMonMenuIcon
ld [wCurIcon], a
call GetMemIconGFX
ldh a, [hObjectStructIndex]
; y coord
add a
add a
add a
add a
add $1c
ld d, a
; x coord
ld e, $10
; type is partymon icon
ld a, SPRITE_ANIM_INDEX_PARTY_MON
call _InitSpriteAnimStruct
pop af
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], a
call .SpawnItemIcon
call SetPartyMonIconAnimSpeed
ret
.SpawnItemIcon:
push bc
ldh a, [hObjectStructIndex]
ld hl, wPartyMon1Item
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
pop bc
ld a, [hl]
and a
ret z
push hl
push bc
ld d, a
callfar ItemIsMail
pop bc
pop hl
jr c, .mail
ld a, SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM
jr .okay
.mail
ld a, SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL
.okay
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
add hl, bc
ld [hl], a
ret
SetPartyMonIconAnimSpeed:
push bc
ldh a, [hObjectStructIndex]
ld b, a
call .getspeed
ld a, b
pop bc
ld hl, SPRITEANIMSTRUCT_DURATIONOFFSET
add hl, bc
ld [hl], a
rlca
rlca
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld [hl], a
ret
.getspeed
farcall PlacePartymonHPBar
call GetHPPal
ld e, d
ld d, 0
ld hl, .speeds
add hl, de
ld b, [hl]
ret
.speeds
db $00 ; HP_GREEN
db $40 ; HP_YELLOW
db $80 ; HP_RED
NamingScreen_InitAnimatedMonIcon:
ld a, [wTempIconSpecies]
call ReadMonMenuIcon
ld [wCurIcon], a
xor a
call GetIconGFX
depixel 4, 4, 4, 0
ld a, SPRITE_ANIM_INDEX_PARTY_MON
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld [hl], SPRITE_ANIM_SEQ_NULL
ret
MoveList_InitAnimatedMonIcon:
ld a, [wTempIconSpecies]
call ReadMonMenuIcon
ld [wCurIcon], a
xor a
call GetIconGFX
ld d, 3 * 8 + 2 ; depixel 3, 4, 2, 4
ld e, 4 * 8 + 4
ld a, SPRITE_ANIM_INDEX_PARTY_MON
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld [hl], SPRITE_ANIM_SEQ_NULL
ret
Trade_LoadMonIconGFX:
ld a, [wTempIconSpecies]
call ReadMonMenuIcon
ld [wCurIcon], a
ld a, $62
ld [wCurIconTile], a
call GetMemIconGFX
ret
GetSpeciesIcon:
; Load species icon into VRAM at tile a
push de
ld a, [wTempIconSpecies]
call ReadMonMenuIcon
ld [wCurIcon], a
pop de
ld a, e
call GetIconGFX
ret
GetMemIconGFX:
ld a, [wCurIconTile]
GetIconGFX:
; Load icon graphics into VRAM starting from tile a.
ld l, a
ld h, 0
; One tile is 16 bytes long.
rept 4
add hl, hl
endr
ld de, vTiles0
add hl, de
push hl
; The icons are contiguous, in order and of the same
; size, so the pointer table is somewhat redundant.
ld a, [wCurIcon]
push hl
ld l, a
ld h, 0
add hl, hl
ld de, IconPointers
add hl, de
ld a, [hli]
ld e, a
ld d, [hl]
pop hl
lb bc, BANK(Icons), 8
call Request2bpp
pop hl
ld de, 8 tiles
add hl, de
ld de, HeldItemIcons
lb bc, BANK(HeldItemIcons), 2
call Request2bpp
ld a, [wCurIconTile]
add 10
ld [wCurIconTile], a
ret
HeldItemIcons:
INCBIN "gfx/icons/mail.2bpp"
INCBIN "gfx/icons/item.2bpp"
FreezeMonIcons:
ld hl, wSpriteAnimationStructs
ld e, PARTY_LENGTH
ld a, [wMenuCursorY]
ld d, a
.loop
ld a, [hl]
and a
jr z, .next
cp d
jr z, .loadwithtwo
ld a, SPRITE_ANIM_SEQ_NULL
jr .ok
.loadwithtwo
ld a, SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
.ok
push hl
ld c, l
ld b, h
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld [hl], a
pop hl
.next
ld bc, $10
add hl, bc
dec e
jr nz, .loop
ret
UnfreezeMonIcons:
ld hl, wSpriteAnimationStructs
ld e, PARTY_LENGTH
.loop
ld a, [hl]
and a
jr z, .next
push hl
ld c, l
ld b, h
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld [hl], SPRITE_ANIM_SEQ_PARTY_MON
pop hl
.next
ld bc, $10
add hl, bc
dec e
jr nz, .loop
ret
HoldSwitchmonIcon:
ld hl, wSpriteAnimationStructs
ld e, PARTY_LENGTH
ld a, [wSwitchMon]
ld d, a
.loop
ld a, [hl]
and a
jr z, .next
cp d
jr z, .is_switchmon
ld a, SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
jr .join_back
.is_switchmon
ld a, SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
.join_back
push hl
ld c, l
ld b, h
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld [hl], a
pop hl
.next
ld bc, $10
add hl, bc
dec e
jr nz, .loop
ret
ReadMonMenuIcon:
cp EGG
jr z, .egg
dec a
ld hl, MonMenuIcons
ld e, a
ld d, 0
add hl, de
ld a, [hl]
ret
.egg
ld a, ICON_EGG
ret
INCLUDE "data/pokemon/menu_icons.asm"
INCLUDE "data/icon_pointers.asm"
INCLUDE "gfx/icons.asm"
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