summaryrefslogtreecommitdiff
path: root/engine/overworld/npc_movement.asm
blob: 2c374ff8737a424324f0a3457c613e62a6f209a4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
CanObjectMoveInDirection:
	ld hl, OBJECT_PALETTE
	add hl, bc
	bit SWIMMING_F, [hl]
	jr z, .not_swimming

	ld hl, OBJECT_FLAGS1
	add hl, bc
	bit NOCLIP_TILES_F, [hl] ; lost, uncomment next line to fix
	; jr nz, .noclip_tiles
	push hl
	push bc
	call WillObjectBumpIntoLand
	pop bc
	pop hl
	ret c
	jr .continue

.not_swimming
	ld hl, OBJECT_FLAGS1
	add hl, bc
	bit NOCLIP_TILES_F, [hl]
	jr nz, .noclip_tiles
	push hl
	push bc
	call WillObjectBumpIntoWater
	pop bc
	pop hl
	ret c

.noclip_tiles
.continue
	bit NOCLIP_OBJS_F, [hl]
	jr nz, .noclip_objs

	push hl
	push bc
	call WillObjectBumpIntoSomeoneElse
	pop bc
	pop hl
	ret c

.noclip_objs
	bit MOVE_ANYWHERE_F, [hl]
	jr nz, .move_anywhere
	push hl
	call HasObjectReachedMovementLimit
	pop hl
	ret c

	push hl
	call IsObjectMovingOffEdgeOfScreen
	pop hl
	ret c

.move_anywhere
	and a
	ret

WillObjectBumpIntoWater:
	call CanObjectLeaveTile
	ret c
	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld d, [hl]
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld e, [hl]
	ld hl, OBJECT_PALETTE
	add hl, bc
	bit OAM_PRIORITY, [hl]
	jp nz, WillObjectRemainOnWater
	ld hl, OBJECT_NEXT_TILE
	add hl, bc
	ld a, [hl]
	ld d, a
	call GetTileCollision
	and a ; LAND_TILE
	jr z, WillObjectBumpIntoTile
	scf
	ret

WillObjectBumpIntoLand:
	call CanObjectLeaveTile
	ret c
	ld hl, OBJECT_NEXT_TILE
	add hl, bc
	ld a, [hl]
	call GetTileCollision
	cp WATER_TILE
	jr z, WillObjectBumpIntoTile
	scf
	ret

WillObjectBumpIntoTile:
	ld hl, OBJECT_NEXT_TILE
	add hl, bc
	ld a, [hl]
	call GetSideWallDirectionMask
	ret nc
	push af
	ld hl, OBJECT_DIRECTION_WALKING
	add hl, bc
	ld a, [hl]
	maskbits NUM_DIRECTIONS
	ld e, a
	ld d, 0
	ld hl, .dir_masks
	add hl, de
	pop af
	and [hl]
	ret z
	scf
	ret

.dir_masks
	db DOWN_MASK  ; DOWN
	db UP_MASK    ; UP
	db RIGHT_MASK ; LEFT
	db LEFT_MASK  ; RIGHT

CanObjectLeaveTile:
	ld hl, OBJECT_STANDING_TILE
	add hl, bc
	ld a, [hl]
	call GetSideWallDirectionMask
	ret nc
	push af
	ld hl, OBJECT_DIRECTION_WALKING
	add hl, bc
	maskbits NUM_DIRECTIONS
	ld e, a
	ld d, 0
	ld hl, .dir_masks
	add hl, de
	pop af
	and [hl]
	ret z
	scf
	ret

.dir_masks
	db UP_MASK    ; DOWN
	db DOWN_MASK  ; UP
	db LEFT_MASK  ; LEFT
	db RIGHT_MASK ; RIGHT

GetSideWallDirectionMask:
	ld d, a
	and $f0
	cp HI_NYBBLE_SIDE_WALLS
	jr z, .continue
	cp HI_NYBBLE_SIDE_BUOYS
	jr z, .continue
	xor a
	ret

.continue
	ld a, d
	and $7
	ld e, a
	ld d, 0
	ld hl, .side_wall_masks
	add hl, de
	ld a, [hl]
	scf
	ret

.side_wall_masks
	db RIGHT_MASK             ; COLL_RIGHT_WALL/BUOY
	db LEFT_MASK              ; COLL_LEFT_WALL/BUOY
	db DOWN_MASK              ; COLL_UP_WALL/BUOY
	db UP_MASK                ; COLL_DOWN_WALL/BUOY
	db UP_MASK | RIGHT_MASK   ; COLL_DOWN_RIGHT_WALL/BUOY
	db UP_MASK | LEFT_MASK    ; COLL_DOWN_LEFT_WALL/BUOY
	db DOWN_MASK | RIGHT_MASK ; COLL_UP_RIGHT_WALL/BUOY
	db DOWN_MASK | LEFT_MASK  ; COLL_UP_LEFT_WALL/BUOY

WillObjectRemainOnWater:
	ld hl, OBJECT_DIRECTION_WALKING
	add hl, bc
	ld a, [hl]
	maskbits NUM_DIRECTIONS
	jr z, .down
	dec a
	jr z, .up
	dec a
	jr z, .left
	jr .right

.down
	inc e
	push de
	inc d
	jr .continue

.up
	push de
	inc d
	jr .continue

.left
	push de
	inc e
	jr .continue

.right
	inc d
	push de
	inc e

.continue
	call GetCoordTile
	call GetTileCollision
	pop de
	and a ; LAND_TILE
	jr nz, .not_land
	call GetCoordTile
	call GetTileCollision
	and a ; LAND_TILE
	jr nz, .not_land
	xor a
	ret

.not_land
	scf
	ret

CheckFacingObject::
	call GetFacingTileCoord

; Double the distance for counter tiles.
	call CheckCounterTile
	jr nz, .not_counter

	ld a, [wPlayerStandingMapX]
	sub d
	cpl
	inc a
	add d
	ld d, a

	ld a, [wPlayerStandingMapY]
	sub e
	cpl
	inc a
	add e
	ld e, a

.not_counter
	ld bc, wObjectStructs ; redundant
	ld a, 0
	ldh [hMapObjectIndex], a
	call IsNPCAtCoord
	ret nc
	ld hl, OBJECT_DIRECTION_WALKING
	add hl, bc
	ld a, [hl]
	cp STANDING
	jr z, .standing
	xor a
	ret

.standing
	scf
	ret

WillObjectBumpIntoSomeoneElse:
	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld d, [hl]
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld e, [hl]
	jr IsNPCAtCoord

IsObjectFacingSomeoneElse: ; unreferenced
	ldh a, [hMapObjectIndex]
	call GetObjectStruct
	call .GetFacingCoords
	call IsNPCAtCoord
	ret

.GetFacingCoords:
	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld d, [hl]
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld e, [hl]
	call GetSpriteDirection
	and a ; OW_DOWN?
	jr z, .down
	cp OW_UP
	jr z, .up
	cp OW_LEFT
	jr z, .left
	; OW_RIGHT
	inc d
	ret

.down
	inc e
	ret

.up
	dec e
	ret

.left
	dec d
	ret

IsNPCAtCoord:
	ld bc, wObjectStructs
	xor a
.loop
	ldh [hObjectStructIndex], a
	call DoesObjectHaveASprite
	jr z, .next

	ld hl, OBJECT_FLAGS1
	add hl, bc
	bit 7, [hl]
	jr nz, .next

	ld hl, OBJECT_PALETTE
	add hl, bc
	bit BIG_OBJECT_F, [hl]
	jr z, .not_big
	call WillObjectIntersectBigObject
	jr nc, .check_current_coords
	jr .continue

.not_big
	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld a, [hl]
	cp d
	jr nz, .check_current_coords
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld a, [hl]
	cp e
	jr nz, .check_current_coords

.continue
	ldh a, [hMapObjectIndex]
	ld l, a
	ldh a, [hObjectStructIndex]
	cp l
	jr nz, .yes

.check_current_coords
	ld hl, OBJECT_MAP_X
	add hl, bc
	ld a, [hl]
	cp d
	jr nz, .next
	ld hl, OBJECT_MAP_Y
	add hl, bc
	ld a, [hl]
	cp e
	jr nz, .next
	ldh a, [hMapObjectIndex]
	ld l, a
	ldh a, [hObjectStructIndex]
	cp l
	jr nz, .yes

.next
	ld hl, OBJECT_LENGTH
	add hl, bc
	ld b, h
	ld c, l
	ldh a, [hObjectStructIndex]
	inc a
	cp NUM_OBJECT_STRUCTS
	jr nz, .loop
	and a
	ret

.yes
	scf
	ret

HasObjectReachedMovementLimit:
	ld hl, OBJECT_RADIUS
	add hl, bc
	ld a, [hl]
	and a
	jr z, .nope
	and $f
	jr z, .check_y
	ld e, a
	ld d, a
	ld hl, OBJECT_INIT_X
	add hl, bc
	ld a, [hl]
	sub d
	ld d, a
	ld a, [hl]
	add e
	ld e, a
	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld a, [hl]
	cp d
	jr z, .yes
	cp e
	jr z, .yes

.check_y
	ld hl, OBJECT_RADIUS
	add hl, bc
	ld a, [hl]
	swap a
	and $f
	jr z, .nope
	ld e, a
	ld d, a
	ld hl, OBJECT_INIT_Y
	add hl, bc
	ld a, [hl]
	sub d
	ld d, a
	ld a, [hl]
	add e
	ld e, a
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld a, [hl]
	cp d
	jr z, .yes
	cp e
	jr z, .yes

.nope
	xor a
	ret

.yes
	scf
	ret

IsObjectMovingOffEdgeOfScreen:
	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld a, [wXCoord]
	cp [hl]
	jr z, .check_y
	jr nc, .yes
	add $9
	cp [hl]
	jr c, .yes

.check_y
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld a, [wYCoord]
	cp [hl]
	jr z, .nope
	jr nc, .yes
	add $8
	cp [hl]
	jr c, .yes

.nope
	and a
	ret

.yes
	scf
	ret

IsNPCAtPlayerCoord: ; unreferenced
	ld a, [wPlayerStandingMapX]
	ld d, a
	ld a, [wPlayerStandingMapY]
	ld e, a
	ld bc, wObjectStructs
	xor a
.loop
	ldh [hObjectStructIndex], a
	call DoesObjectHaveASprite
	jr z, .next

	ld hl, OBJECT_MOVEMENTTYPE
	add hl, bc
	ld a, [hl]
	cp SPRITEMOVEDATA_BIGDOLLSYM
	jr nz, .not_big
	call WillObjectIntersectBigObject
	jr c, .yes
	jr .next

.not_big
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld a, [hl]
	cp e
	jr nz, .check_current_coords
	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld a, [hl]
	cp d
	jr nz, .check_current_coords
	ldh a, [hObjectStructIndex]
	cp PLAYER_OBJECT
	jr z, .next
	jr .yes

.check_current_coords
	ld hl, OBJECT_MAP_Y
	add hl, bc
	ld a, [hl]
	cp e
	jr nz, .next
	ld hl, OBJECT_MAP_X
	add hl, bc
	ld a, [hl]
	cp d
	jr nz, .next
	jr .yes

.next
	ld hl, OBJECT_LENGTH
	add hl, bc
	ld b, h
	ld c, l
	ldh a, [hObjectStructIndex]
	inc a
	cp NUM_OBJECT_STRUCTS
	jr nz, .loop
	xor a
	ret

.yes
	scf
	ret

WillObjectIntersectBigObject:
	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld a, d
	sub [hl]
	jr c, .nope
	cp 2 ; big doll width
	jr nc, .nope
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld a, e
	sub [hl]
	jr c, .nope
	cp 2 ; big doll height
	jr nc, .nope
	scf
	ret

.nope
	and a
	ret