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|
BlankScreen:
call DisableSpriteUpdates
xor a
ldh [hBGMapMode], a
call ClearBGPalettes
call ClearSprites
ld hl, wTilemap
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
ld a, " "
call ByteFill
ld hl, wAttrmap
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
ld a, $7
call ByteFill
call WaitBGMap2
call SetPalettes
ret
SpawnPlayer: ; 861a (2:461a)
ld a, $ff
ld [wObjectFollow_Leader], a
ld [wObjectFollow_Follower], a
ld a, $0
ld hl, .PlayerObjectTemplate
call CopyPlayerObjectTemplate
ld b, $0
call PlayerSpawn_ConvertCoords
ld a, $0
ldh [hObjectStructIndexBuffer], a
ld de, wObjectStructs
ld a, $0
ldh [hMapObjectIndexBuffer], a
ld bc, wMapObjects
call CopyMapObjectToObjectStruct
ld a, $0
ld [wCenteredObject], a
ret
.PlayerObjectTemplate
; A dummy map object used to initialize the player object.
; Shorter than the actual amount copied by two bytes.
; Said bytes seem to be unused.
object_event -4, -4, SPRITE_CHRIS, SPRITEMOVEDATA_PLAYER, 15, 15, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, 0, -1
CopyDECoordsToMapObject: ; 8653 (2:4653)
push de
ld a, b
call GetMapObject
pop de
ld hl, $3
add hl, bc
ld [hl], d
ld hl, $2
add hl, bc
ld [hl], e
ret
PlayerSpawn_ConvertCoords: ; 8664 (2:4664)
push bc
ld a, [wXCoord]
add $4
ld d, a
ld a, [wYCoord]
add $4
ld e, a
pop bc
call CopyDECoordsToMapObject
ret
WritePersonXY:
ld a, b
call CheckObjectVisibility
ret c
ld hl, $10
add hl, bc
ld d, [hl]
ld hl, $11
add hl, bc
ld e, [hl]
ldh a, [hConnectionStripLength]
ld b, a
call CopyDECoordsToMapObject
and a
ret
RefreshPlayerCoords:
ld a, [wXCoord]
add $4
ld d, a
ld hl, wPlayerStandingMapX
sub [hl]
ld [hl], d
ld hl, wPlayerObjectXCoord
ld [hl], d
ld hl, wPlayerLastMapX
ld [hl], d
ld d, a
ld a, [wYCoord]
add $4
ld e, a
ld hl, wPlayerStandingMapY
sub [hl]
ld [hl], e
ld hl, wPlayerObjectYCoord
ld [hl], e
ld hl, wPlayerLastMapY
ld [hl], e
ld e, a
ld a, [wObjectFollow_Leader]
cp $0
ret nz
ret
SpawnPlayer2:
ld a, $1
ld hl, .PlayerObjectTemplate
call CopyPlayerObjectTemplate
ld b, $1
call PlayerSpawn_ConvertCoords
ret
.PlayerObjectTemplate:
object_event -4, -4, SPRITE_CHRIS, SPRITEMOVEDATA_12, 15, 15, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, 0, -1
CopyObjectStruct:: ; 86d7 (2:46d7)
call CheckObjectMask
and a
ret nz
ld hl, wPlayerStructEnd
ld a, $1
ld de, $28
.asm_86e4
ldh [hObjectStructIndexBuffer], a
ld a, [hl]
and a
jr z, .asm_86f4
add hl, de
ldh a, [hConnectedMapWidth]
inc a
cp $d
jr nz, .asm_86e4
scf
ret
.asm_86f4
ld d, h
ld e, l
call CopyMapObjectToObjectStruct
ld a, [wVramState]
bit 7, a
ret z
ld hl, $5
add hl, de
set 5, [hl]
ret
CopyMapObjectToObjectStruct: ; 8706 (2:4706)
call CopyMapObjectToTempObject
call CopyTempObjectToObjectStruct
ret
CopyMapObjectToTempObject: ; 870d (2:470d)
ldh a, [hConnectedMapWidth]
ld hl, $0
add hl, bc
ld [hl], a
ldh a, [hMapObjectIndexBuffer]
ld [wce99], a
ld hl, $1
add hl, bc
ld a, [hl]
ld [wce9a], a
call GetSpriteVTile
ld [wce9b], a
ld a, [hl]
call GetSpritePalette
ld [wce9c], a
ld hl, $8
add hl, bc
ld a, [hl]
and $f0
jr z, .asm_873e
swap a
and $7
ld [wce9c], a
.asm_873e
ld hl, $4
add hl, bc
ld a, [hl]
ld [wce9d], a
ld hl, $9
add hl, bc
ld a, [hl]
ld [wce9e], a
ld hl, $3
add hl, bc
ld a, [hl]
ld [wce9f], a
ld hl, $2
add hl, bc
ld a, [hl]
ld [wcea0], a
ld hl, $5
add hl, bc
ld a, [hl]
ld [wcea1], a
ret
InitializeVariableSprites:
ld bc, wMap2Object
ld a, $2
.asm_876c
ldh [hConnectionStripLength], a
ld hl, $1
add hl, bc
ld a, [hl]
and a
jr z, .asm_87ab
ld hl, $0
add hl, bc
ld a, [hl]
cp $ff
jr nz, .asm_87ab
ld a, [wXCoord]
ld d, a
ld a, [wYCoord]
ld e, a
ld hl, $3
add hl, bc
ld a, [hl]
add $1
sub d
jr c, .asm_87ab
cp $c
jr nc, .asm_87ab
ld hl, $2
add hl, bc
ld a, [hl]
add $1
sub e
jr c, .asm_87ab
cp $b
jr nc, .asm_87ab
push bc
call CopyObjectStruct
pop bc
jp c, Function87b9
.asm_87ab
ld hl, $10
add hl, bc
ld b, h
ld c, l
ldh a, [hMapObjectIndexBuffer]
inc a
cp $10
jr nz, .asm_876c
ret
Function87b9: ; 87b9 (2:47b9)
ret
CheckObjectEnteringVisibleRange:
nop
ld a, [wPlayerStepDirection]
cp $ff
ret z
ld hl, .Jumptable
rst JumpTable
ret
.Jumptable:
dw Function87d5
dw Function87ce
dw Function8822
dw Function8829
Function87ce:
ld a, [wYCoord]
sub $1
jr asm_87da
Function87d5:
ld a, [wYCoord]
add $9
asm_87da
ld d, a
ld a, [wXCoord]
ld e, a
ld bc, wMap2Object
ld a, $2
.asm_87e4
ldh [hConnectionStripLength], a
ld hl, $1
add hl, bc
ld a, [hl]
and a
jr z, .asm_8814
ld hl, $2
add hl, bc
ld a, d
cp [hl]
jr nz, .asm_8814
ld hl, $0
add hl, bc
ld a, [hl]
cp $ff
jr nz, .asm_8814
ld hl, $3
add hl, bc
ld a, [hl]
add $1
sub e
jr c, .asm_8814
cp $c
jr nc, .asm_8814
push de
push bc
call CopyObjectStruct
pop bc
pop de
.asm_8814
ld hl, $10
add hl, bc
ld b, h
ld c, l
ldh a, [hMapObjectIndexBuffer]
inc a
cp $10
jr nz, .asm_87e4
ret
Function8822:
ld a, [wXCoord]
sub $1
jr asm_882e
Function8829:
ld a, [wXCoord]
add $a
asm_882e
ld e, a
ld a, [wYCoord]
ld d, a
ld bc, wMap2Object
ld a, $2
.asm_8838
ldh [hConnectionStripLength], a
ld hl, $1
add hl, bc
ld a, [hl]
and a
jr z, .asm_8868
ld hl, $3
add hl, bc
ld a, e
cp [hl]
jr nz, .asm_8868
ld hl, $0
add hl, bc
ld a, [hl]
cp $ff
jr nz, .asm_8868
ld hl, $2
add hl, bc
ld a, [hl]
add $1
sub d
jr c, .asm_8868
cp $b
jr nc, .asm_8868
push de
push bc
call CopyObjectStruct
pop bc
pop de
.asm_8868
ld hl, $10
add hl, bc
ld b, h
ld c, l
ldh a, [hConnectionStripLength]
inc a
cp $10
jr nz, .asm_8838
ret
CopyTempObjectToObjectStruct: ; 8876 (2:4876)
ld a, [wce99]
ld hl, $1
add hl, de
ld [hl], a
ld a, [wce9d]
call CopySpriteMovementData
ld a, [wce9c]
ld hl, $6
add hl, de
or [hl]
ld [hl], a
ld a, [wcea0]
call InitTempObjectYCoord
ld a, [wce9f]
call InitTempObjectXCoord
ld a, [wce9a]
ld hl, $0
add hl, de
ld [hl], a
ld a, [wce9b]
ld hl, $2
add hl, de
ld [hl], a
ld hl, $9
add hl, de
ld [hl], $0
ld hl, $d
add hl, de
ld [hl], $ff
ld a, [wcea1]
call InitTempObjectRadius
ld a, [wce9e]
ld hl, $20
add hl, de
ld [hl], a
and a
ret
InitTempObjectYCoord: ; 88c5 (2:48c5)
ld hl, $15
add hl, de
ld [hl], a
ld hl, $11
add hl, de
ld [hl], a
ld hl, wYCoord
sub [hl]
and $f
swap a
ld hl, wce82
sub [hl]
ld hl, $18
add hl, de
ld [hl], a
ret
InitTempObjectXCoord: ; 88e1 (2:48e1)
ld hl, $14
add hl, de
ld [hl], a
ld hl, $10
add hl, de
ld [hl], a
ld hl, wXCoord
sub [hl]
and $f
swap a
ld hl, wce81
sub [hl]
ld hl, $17
add hl, de
ld [hl], a
ret
InitTempObjectRadius: ; 88fd (2:48fd)
ld h, a
inc a
and $f
ld l, a
ld a, h
add $10
and $f0
or l
ld hl, $16
add hl, de
ld [hl], a
ret
TrainerWalkToPlayer:
ldh a, [hLastTalked]
call InitMovementBuffer
ld a, movement_step_sleep
call AppendToMovementBuffer
ld a, [wWalkingIntoNPC]
dec a
jr z, .asm_892b
ldh a, [hLastTalked]
ld b, a
ld c, PLAYER
ld d, $1
call GetTrainerPathToPlayer
call DecrementMovementBufferCount
.asm_892b
ld a, movement_step_end
call AppendToMovementBuffer
ret
GetTrainerPathToPlayer: ; 8931 (2:4931)
push de
push bc
ld a, c
call GetMapObject
ld hl, $0
add hl, bc
ld a, [hl]
call GetObjectStruct
ld d, b
ld e, c
pop bc
ld a, b
call GetMapObject
ld hl, $0
add hl, bc
ld a, [hl]
call GetObjectStruct
ld hl, $10
add hl, bc
ld a, [hl]
ld hl, $11
add hl, bc
ld c, [hl]
ld b, a
ld hl, $10
add hl, de
ld a, [hl]
ld hl, $11
add hl, de
ld e, [hl]
ld d, a
pop af
call ComputePathToWalkToPlayer
ret
SurfStartStep: ; 8969 (2:4969)
call InitMovementBuffer
call GetInitialSurfStep
call AppendToMovementBuffer
ld a, movement_step_end
call AppendToMovementBuffer
ret
GetInitialSurfStep: ; 8978 (2:4978)
ld a, [wPlayerDirection]
srl a
srl a
and $3
ld e, a
ld d, $0
ld hl, .Data ; $498a
add hl, de
ld a, [hl]
ret
.Data
slow_step DOWN
slow_step UP
slow_step LEFT
slow_step RIGHT
FollowNotExact:
push bc
ld a, c
call CheckObjectVisibility
ld d, b
ld e, c
pop bc
ret c
ld a, b
call CheckObjectVisibility
ret c
ld hl, $10
add hl, bc
ld a, [hl]
ld hl, $11
add hl, bc
ld c, [hl]
ld b, a
ld hl, $10
add hl, de
ld a, [hl]
cp b
jr z, .asm_89b7
jr c, .asm_89b4
inc b
jr .asm_89c5
.asm_89b4
dec b
jr .asm_89c5
.asm_89b7
ld hl, $11
add hl, de
ld a, [hl]
cp c
jr z, .asm_89c5
jr c, .asm_89c4
inc c
jr .asm_89c5
.asm_89c4
dec c
.asm_89c5
ld hl, $10
add hl, de
ld [hl], b
ld a, b
ld hl, wXCoord
sub [hl]
and $f
swap a
ld hl, wce81
sub [hl]
ld hl, $17
add hl, de
ld [hl], a
ld hl, $11
add hl, de
ld [hl], c
ld a, c
ld hl, wYCoord
sub [hl]
and $f
swap a
ld hl, wce82
sub [hl]
ld hl, $18
add hl, de
ld [hl], a
ldh a, [hObjectStructIndexBuffer]
ld hl, $20
add hl, de
ld [hl], a
ld hl, $3
add hl, de
ld [hl], $1a
ld hl, $9
add hl, de
ld [hl], $0
ret
GetRelativeFacing:
ld a, d
call GetMapObject
ld hl, $0
add hl, bc
ld a, [hl]
cp $d
jr nc, .asm_8a27
ld d, a
ld a, e
call GetMapObject
ld hl, $0
add hl, bc
ld a, [hl]
cp $d
jr nc, .asm_8a27
ld e, a
call GetFacing_e_relativeto_d
ret
.asm_8a27
scf
ret
GetFacing_e_relativeto_d: ; 8a29 (2:4a29)
ld a, d
call GetObjectStruct
ld hl, $10
add hl, bc
ld a, [hl]
ld hl, $11
add hl, bc
ld c, [hl]
ld b, a
push bc
ld a, e
call GetObjectStruct
ld hl, $10
add hl, bc
ld d, [hl]
ld hl, $11
add hl, bc
ld e, [hl]
pop bc
ld a, b
sub d
jr z, .asm_8a5c
jr nc, .asm_8a50
cpl
inc a
.asm_8a50
ld h, a
ld a, c
sub e
jr z, .asm_8a6a
jr nc, .asm_8a59
cpl
inc a
.asm_8a59
sub h
jr c, .asm_8a6a
.asm_8a5c
ld a, c
cp e
jr z, .asm_8a78
jr c, .asm_8a66
ld d, $0
and a
ret
.asm_8a66
ld d, $1
and a
ret
.asm_8a6a
ld a, b
cp d
jr z, .asm_8a78
jr c, .asm_8a74
ld d, $3
and a
ret
.asm_8a74
ld d, $2
and a
ret
.asm_8a78
scf
ret
QueueFollowerFirstStep: ; 8a7a (2:4a7a)
call Function8a8d
jr c, .asm_8a87
ld [wFollowMovementQueue], a
xor a
ld [wFollowerMovementQueueLength], a
ret
.asm_8a87
ld a, $ff
ld [wFollowerMovementQueueLength], a
ret
Function8a8d: ; 8a8d (2:4a8d)
ld a, [wObjectFollow_Leader]
call GetObjectStruct
ld hl, $10
add hl, bc
ld d, [hl]
ld hl, $11
add hl, bc
ld e, [hl]
ld a, [wObjectFollow_Follower]
call GetObjectStruct
ld hl, $10
add hl, bc
ld a, d
cp [hl]
jr z, .asm_8ab5
jr c, .asm_8ab1
and a
ld a, $f
ret
.asm_8ab1
and a
ld a, $e
ret
.asm_8ab5
ld hl, $11
add hl, bc
ld a, e
cp [hl]
jr z, .asm_8ac7
jr c, .asm_8ac3
and a
ld a, $c
ret
.asm_8ac3
and a
ld a, $d
ret
.asm_8ac7
scf
ret
|