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_GetVarAction::
ld a, c
cp NUM_VARS
jr c, .valid
xor a
.valid
ld c, a
ld b, 0
ld hl, .VarActionTable
add hl, bc
add hl, bc
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
inc hl
ld b, [hl]
ld a, b
and RETVAR_EXECUTE
jr nz, .call
ld a, b
and RETVAR_ADDR_DE
ret nz
ld a, [de]
jr .loadstringbuffer2
.call
call _de_
ret
.loadstringbuffer2
ld de, wStringBuffer2
ld [de], a
ret
.VarActionTable:
; entries correspond to VAR_* constants
; RETVAR_STRBUF2: copy [de] to wStringBuffer2
; RETVAR_ADDR_DE: return address in de
; RETVAR_EXECUTE: call function
dwb wStringBuffer2, RETVAR_STRBUF2
dwb wPartyCount, RETVAR_STRBUF2
dwb .BattleResult, RETVAR_EXECUTE
dwb wBattleType, RETVAR_ADDR_DE
dwb wTimeOfDay, RETVAR_STRBUF2
dwb .CountCaughtMons, RETVAR_EXECUTE
dwb .CountSeenMons, RETVAR_EXECUTE
dwb .CountBadges, RETVAR_EXECUTE
dwb wPlayerState, RETVAR_ADDR_DE
dwb .PlayerFacing, RETVAR_EXECUTE
dwb hHours, RETVAR_STRBUF2
dwb .DayOfWeek, RETVAR_EXECUTE
dwb wMapGroup, RETVAR_STRBUF2
dwb wMapNumber, RETVAR_STRBUF2
dwb .UnownCaught, RETVAR_EXECUTE
dwb wEnvironment, RETVAR_STRBUF2
dwb .BoxFreeSpace, RETVAR_EXECUTE
dwb wBugContestMinsRemaining, RETVAR_STRBUF2
dwb wXCoord, RETVAR_STRBUF2
dwb wYCoord, RETVAR_STRBUF2
dwb wSpecialPhoneCallID, RETVAR_STRBUF2
dwb NULL, RETVAR_STRBUF2
.CountCaughtMons:
; Caught mons.
ld hl, wPokedexCaught
ld b, wEndPokedexCaught - wPokedexCaught
call CountSetBits
ld a, [wNumSetBits]
jp .loadstringbuffer2
.CountSeenMons:
; Seen mons.
ld hl, wPokedexSeen
ld b, wEndPokedexSeen - wPokedexSeen
call CountSetBits
ld a, [wNumSetBits]
jp .loadstringbuffer2
.CountBadges:
; Number of owned badges.
ld hl, wBadges
ld b, 2
call CountSetBits
ld a, [wNumSetBits]
jp .loadstringbuffer2
.PlayerFacing:
; The direction the player is facing.
ld a, [wPlayerDirection]
and $c
rrca
rrca
jp .loadstringbuffer2
.DayOfWeek:
; The day of the week.
call GetWeekday
jp .loadstringbuffer2
.UnownCaught:
; Number of unique Unown caught.
call CountUnown
ld a, b
jp .loadstringbuffer2
.BoxFreeSpace:
; Remaining slots in the current box.
ld a, BANK(sBoxCount)
call OpenSRAM
ld hl, sBoxCount
ld a, MONS_PER_BOX
sub [hl]
ld b, a
call CloseSRAM
ld a, b
jp .loadstringbuffer2
.BattleResult:
ld a, [wBattleResult]
and ~BATTLERESULT_BITMASK
jp .loadstringbuffer2
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